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OCC - Part 4.

Posted by KittenFor group 0
Kitten
GM, 2890 posts
Fri 20 Jul 2012
at 14:21
  • msg #35

Re: OCC - Part 4

They are. it's noted in the mission that it swaps.
1st Lt Camille Sforza
player, 717 posts
Call: Countess
G5+,P5+,M2; +1 Energy
Fri 20 Jul 2012
at 14:28
  • msg #36

Re: OCC - Part 4

oh, i read through it, and then again to be certain but somehow missed that part, utterly my mistake kitten :(

-

in that case i have no other things for it, I'm good with the double 'mission' as it is.
Cprl. Cade Murphy
player, 161 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Fri 20 Jul 2012
at 14:36
  • msg #37

Re: OCC - Part 4


Oh... since this is a non-live fire exercise, I suppose lasers are turned down and damage dealt is extrapolated by internal computer systems.

However for missile and ballistic fire is it more like paintball with damage being extrapolated by internal computer systems?

The reason I ask, is because it would be humorous (to me) for opposing mechs to be splattered with pink paint. :P
Cprl. Cade Murphy
player, 162 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Sat 21 Jul 2012
at 15:18
  • msg #38

Re: OCC - Part 4

Poke - No posts for 24hrs... wild.
Kitten
GM, 2891 posts
Sat 21 Jul 2012
at 15:21
  • msg #39

Re: OCC - Part 4

I'm waiting to see if Johan wants to make a new mission.  Theres no point in putting any more time in this mission if it's unfair and were not going to play it.
Cprl. Cade Murphy
player, 163 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Sat 21 Jul 2012
at 15:25
  • msg #40

Re: OCC - Part 4

I hope no one lives in Aurora Colorado.  My prayers to the family and friends of the victims.  So sad.
Cprl. Thanos Starguard
player, 211 posts
Big-T
P5-G4-M7
Sat 21 Jul 2012
at 16:19
  • msg #41

Re: OCC - Part 4

Personally I think its about as fair as you can possibly make it.

I want to do it even if did seem 'unfair'. Life isn't really fair and figuring out how to deal with the bumps is a good thing.
This message was last edited by the player at 17:58, Sat 21 July 2012.
1st Lt Camille Sforza
player, 718 posts
Call: Countess
G5+,P5+,M2; +1 Energy
Sat 21 Jul 2012
at 16:32
  • msg #42

Re: OCC - Part 4

Cade sometimes the crazy of this world makes me shake my head.
Capt. Johan Jakob Hinklemeyer-Schmidt
player, 382 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Sat 21 Jul 2012
at 19:44
  • msg #43

Re: OCC - Part 4

I apologize if I leave the impression that we don't want to play the mission.  Like others echoed, life's not always fair.  To be honest, as long as the X-3's don't twink, I think the mission IS <note the lack of qualifiers> fair when Johan is leading and we get pick sides.

That will change notably when Sforza has to lead, but it would be good lesson anyways to see how we adapt.  Perhaps, the relative diminishing penalties on our side will help enough, I tend to think not.  Still, it's a good exercise, because we have certainly been in situations where initiative has been against us and we expect to see them again in the future.  Let's get moving!
Lance Commander Millicent Evans
Player, 30 posts
Sat 21 Jul 2012
at 22:06
  • msg #44

Re: OCC - Part 4

Will give Johan the weekend to work stuff out.

I still need to know what map side youre setting up on first.  Then Omni side will need a half day/day to set up their mechs on their side, and then you will set up on yours, and we will start in earnest.

RP will continue through the mission.  I need to set up background on future missions.  After the two wargames resolve we lead into a real mission next.

Oh...

Experience for missions = points scored divided by number of player pilots on the side (fractions, regardless of how small, round up).  Johan's little tank, and the Cadet wont get experience from the mission (well they will, it wont count against the totals is what i meant :P)

It might make Johan's side feel better about exp rewards at least that they're spliting it up among four players instead of five.
This message was last edited by the player at 22:09, Sat 21 July 2012.
Capt. Johan Jakob Hinklemeyer-Schmidt
player, 383 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Sat 21 Jul 2012
at 22:19
  • msg #45

Re: OCC - Part 4

We'll start from the north side of the map.  BTW, is it possible to hide inside the buildings?
Lance Commander Millicent Evans
Player, 31 posts
Sat 21 Jul 2012
at 22:25
  • msg #46

Re: OCC - Part 4

In reply to Capt. Johan Jakob Hinklemeyer-Schmidt (msg # 45):

Buildings are level one so mechs can not.  Your 5 ton vehichle may, though it'll only have an SRM2 to fight with and they'll be as bad as our cadet.
Cprl. Thanos Starguard
player, 212 posts
Big-T
P5-G4-M7
Sat 21 Jul 2012
at 22:29
  • msg #47

Re: OCC - Part 4

In reply to Lance Commander Millicent Evans (msg # 46):

I am willing to just not have the Jeep, but its not my decision.
Lance Commander Millicent Evans
Player, 32 posts
Sun 22 Jul 2012
at 13:05
  • msg #48

Re: OCC - Part 4

Asking Omni side pilots, where they would like to be placed as we speak.

It's my understanding that Johan will be in command and that his unit will be setting up on the north side (no more than three hexs away from a friendly building.)

Johan, you wanted to be Opforce for the fisrt battle or second?


On the Omni side, Millicient will be in command, and will obviously be setting up on the south side with her unit, no more than three hexs away from an omni building.

Once again, buildings are Level One Light buildings with (40cp).  It's a high tech version of laser tag, with powered down energy, and 'paintball' munitions.  Techs are on the side, with computers, and 'cut offs' to simulate actuator hits, engine hits, or what not.

Physical attacks will do 'one point' of real damage, but simulate their normal damage through the magic of remote computer inflicted damage.
Lance Commander Millicent Evans
Player, 33 posts
Tue 24 Jul 2012
at 00:08
  • msg #49

Re: OCC - Part 4

Omni Force placed, Ready for Wild Stallions to be placed.

Did the Wild Stallions want to be Op Force, or wanted the Omni side to be Op Force for the first mission?
Capt. Johan Jakob Hinklemeyer-Schmidt
player, 384 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Tue 24 Jul 2012
at 00:56
  • msg #50

Re: OCC - Part 4

Omni Force will be the Op Force in Mission 1, and the Wild Stallions will be the Op Force in Mission 2.
Capt. Johan Jakob Hinklemeyer-Schmidt
player, 385 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Tue 24 Jul 2012
at 17:44
  • msg #51

Re: OCC - Part 4

We're ready for placements.  Where should I post them?
Kitten
GM, 2897 posts
Tue 24 Jul 2012
at 20:07
  • msg #52

Re: OCC - Part 4

post them here will be fine.

Having internet connection issues and still have to finish up some the X-3 load outs (the math and stuff on character sheets), though we should start VERY shortly once i have internet connection (within a day or two).
Capt. Johan Jakob Hinklemeyer-Schmidt
player, 386 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Tue 24 Jul 2012
at 22:51
  • msg #53

Re: OCC - Part 4

Okay.
Kitten
GM, 2899 posts
Wed 25 Jul 2012
at 00:49
  • msg #54

Re: OCC - Part 4

Everyone is placed,we do not start till i have official mech sheets for all the pilots though.  Players are all done, its on me to do the bookkeeping, i have a doctors appointment tommorow so i might not be able to get to it tommorow.  we'll see, i aspire for Thursday for a start date.
Kitten
GM, 2901 posts
Wed 25 Jul 2012
at 00:54
  • msg #55

Re: OCC - Part 4

I need to finalize the bookkeeping for Johan, Caitlin, and Svend. 

I also need to do Millie as well, since I noticed she had so much cash lying around she was able to purchase an X-3 and an X-3ew.  I need to see what modules she has available (as in can afford).

I aspire to do this tommorow.
This message was last edited by the GM at 16:41, Wed 25 July 2012.
Kitten
GM, 2902 posts
Wed 25 Jul 2012
at 07:53
  • msg #56

Re: OCC - Part 4

Partially waiting on Svend to pick out his end contract shopping.  It may affect his gunnery/pilot skills.

Also waiting on 'me' to do bookkeeping for Caitlin and Finalize bookkeeping on Millie.
This message was last edited by the GM at 16:41, Wed 25 July 2012.
1st Lt Camille Sforza
player, 720 posts
Call: Countess
G5+,P5+,M2; +1 Energy
Wed 25 Jul 2012
at 08:09
  • msg #57

Re: OCC - Part 4

ah, i may have jumped the gun on my initiative then, oh well.
Kitten
GM, 2903 posts
Wed 25 Jul 2012
at 14:08
  • msg #58

Re: OCC - Part 4

1st Lt Camille Sforza:
ah, i may have jumped the gun on my initiative then, oh well.


Roll intiative if you want.  Make moves if you lost even if you want.

I'm not updating the Mission till i have all the character sheets updated, and a map up though which will be a day or two.
Kitten
GM, 2904 posts
Wed 25 Jul 2012
at 18:02
  • msg #59

Re: OCC - Part 4

Pick a weapon load for your Hummer, it has a 1.25 ton load so it may load one of the following.

AC/2 Rapid - 8 shots

SRM2 - 8 shots

LRR2 - 18 shots

LRM2 - 18 shots


The Hummer crew has a effect Gunnery of 5 and Drive of 5.

(Dont forget to roll intiative for the Hummer)
This message was last edited by the GM at 18:04, Wed 25 July 2012.
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