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12:43, 19th April 2024 (GMT+0)

OCC - Part 4.

Posted by KittenFor group 0
Kitten
GM, 2871 posts
Wed 18 Jul 2012
at 22:24
  • msg #1

OCC - Part 4

More of the same.
1st Lt Camille Sforza
player, 713 posts
Call: Goth
G5+,P5+,M2; +1 Energy
Wed 18 Jul 2012
at 22:36
  • msg #2

Re: OCC - Part 4

weee, it's a fresh one :)

thanks kitten.

it is entirely on purpose that camille doens't stop to speak with anyone ;)
Kitten
GM, 2872 posts
Thu 19 Jul 2012
at 01:26
  • msg #3

Re: OCC - Part 4

Resists urge to make an update.
Cprl. Cade Murphy
player, 154 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Thu 19 Jul 2012
at 11:47
  • msg #4

Re: OCC - Part 4

Question: What level are the buildings again?
Kitten
GM, 2875 posts
Thu 19 Jul 2012
at 12:36
  • msg #5

Re: OCC - Part 4

Buildings are level 1.  Not tall enough for mechs to enter and will only provide partial cover.
Cprl. Cade Murphy
player, 156 posts
Rookie
P:4+ G:5+ M:7+; M -1 T -1
Thu 19 Jul 2012
at 13:17
  • msg #6

Re: OCC - Part 4


And not tall enough to see past the trees. Rgr.

Also, on a side note, are the trees light or heavy?  Also, I forget, but are you visible if you are standing on the other side of the tree line?
1st LT Adam Carlyle
player, 757 posts
Callsign: Cowboy
Thu 19 Jul 2012
at 13:22
  • msg #7

Re: OCC - Part 4

Not that it's terribly important for a pair of simulations but just so they are noted right...

Using up his xp:
50 spent for Leadership 2
25 spent for Edge 1

Leaves him with 1 xp left.
Kitten
GM, 2876 posts
Thu 19 Jul 2012
at 13:38
  • msg #8

Re: OCC - Part 4

In reply to 1st LT Adam Carlyle (msg # 7):

So noted.
Kitten
GM, 2877 posts
Thu 19 Jul 2012
at 13:40
  • msg #9

Re: OCC - Part 4

sooner we work out mission details sooner it starts.  wont start earlier than this weekend, but it can certainly start much later if you guys dont give me the start up info.
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