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09:45, 24th April 2024 (GMT+0)

Omni:  Mission 1 and Mission 2.

Posted by KittenFor group 0
Kitten
GM, 2873 posts
Thu 19 Jul 2012
at 02:04
  • msg #1

Omni:  Mission 1 and Mission 2

For a change of place, the players will be playing against each other.

Mission 1:
Wild Stallions
BlueBlood ~ G6 / P7 / Leadership 5
Countess  ~ G7 / P7 / Leadership 2 +1 Laser
Wolfman   ~ G5 / P6 / Leadership 2 +1 Laser
BJ        ~ G5 / P6 / Leadership 2 +1 Laser


Hope Academy
Ghost     ~ G4 / P5 / Leadership 5
Cowboy    ~ G6 / P7 / Leadership 5 +2 Ballistic~ +1 Edge
Rabbit    ~ G6 / P6 / Leadership 1 +2 Missiles ~ +1 Melee
Backdraft ~ G6 / P8 / Leadership 2 +1 CAT
Rookie    ~ G6 / P7 / Leadership 1 +1 Missiles ~ +1 Tactic
Cadet     ~ G6 / P6 / Leadership 0 +1 Energy


Mission 2:
Wild Stallions
BlueBlood ~ G5 / P6 / Leadership 5
Countess  ~ G6 / P6 / Leadership 2 +1 Laser
Wolfman   ~ G4 / P5 / Leadership 2 +1 Laser
BJ        ~ G4 / P5 / Leadership 2 +1 Laser


Hope Academy
Ghost     ~ G4 / P5 / Leadership 5
Cowboy    ~ G5 / P6 / Leadership 5 +2 Ballistic~ +1 Edge
Rabbit    ~ G5 / P5 / Leadership 1 +2 Missiles ~ +1 Melee
Backdraft ~ G5 / P7 / Leadership 2 +1 CAT
Rookie    ~ G5 / P6 / Leadership 1 +1 Missiles ~ +1 Tactic
Maggie    ~ G6 / P6 / Leadership 0 +1 Missiles ~ +1 Tactic





Mission One Wild Stallions is considered "Op Force" and will not need to roll intiative.

Mission Two Hope Academy is considered "Of Force" and will not need to roll intiative.




Millicent will Command the first mission.
Adam will Command the second mission.

Johan will pick which mission he wishes to command.
Camille will command the other mission.




Mission One, Johan may select if they are starting on the North Field or the South Field.

Mission Two, The unit's trade fields.

Intiative will NOT be affected by space lag.  Neither Leadership, nor Pilot skill rolls for the purposes of Intiatve rolling will be affected by inactive from the trip across the inner sphere.

http://www.angelickitten.com/r...w/Omni/1/Wargame.jpg
This message was last edited by the GM at 17:05, Thu 19 July 2012.
Kitten
GM, 2881 posts
Thu 19 Jul 2012
at 15:53
  • msg #2

Re: Omni:  Mission 1 and Mission 2

Power Loaders
CallsignSummaryArmorInternalsCriticals

Ghost
G4 / P5 / L5
Power Loader
Move 4/6/4
Heat Sinks 10

7.5t Load
(RA) SRM2
(20 ammo)

(RT) LRR4
(LT) LRR4
(22/22 ammo)

Repair Modifier x1.3
H 8
CT 12 (4)
RT 10 (2)
LT 10 (2)
RA 8
LA 8
RL 12
LL 12
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT Torso Load-{LRR4} (2 critical)
LT Torso Load-{LRR4} (2 critical)
RA S U L H 1H Weapon-{SRM2} (2 critical)
LA S U L H
RL H U L F HS
LL H U L F HS

Cade
G7 / P6 / L1
+1 w/ Missiles
+1 Tactics
Power Loader
Move 4/6/4
Heat Sinks 10

7.5t Load
(RA) LRM4 (20 shots)
(LA) LRM4 (20 shots)
(RT) ML
(LT) ML

Repair Modifier x1.3
H 8
CT 12 (4)
RT 10 (2)
LT 10 (2)
RA 8
LA 8
RL 12
LL 12
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT Torso Load-{ML}
LT Torso Load-{ML}
RA S U L H 1H Weapon-{LRM4} (2 critical)
LA S U L H 1H Weapon-{LRM4} (2 critical)
RL H U L F HS
LL H U L F HS

Cadet Huang
G6 / P6 / L0
+1 Energy
Power Loader
Move 4/6/4
Heat Sinks 10

7.5t Load
(2H) ER Large Laser
(RT) ML
(LT) ML

Repair Modifier x1.3
H 8
CT 12 (4)
RT 10 (2)
LT 10 (2)
RA 8
LA 8
RL 12
LL 12
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT Torso Load-{ML}
LT Torso Load-{ML}
RA S U L H 2H Weapon-{Energy Sniper Rifle} (2 critical)
LA S U L H 2H Weapon-{Energy Sniper Rifle} (2 critical)
RL H U L F HS
LL H U L F HS


Assault Loaders
CallsignSummaryArmorInternalsCriticals

Cowboy
G6 / P7 / L5
+2 w/ Ballistics
+1 Edge
Command Loader
Move 6/9/0
Heat Sinks 10

8.5t Load
RT - ML
LT - ML
(2H)Sniper Canon
(32) Shots

Repair Modifier x1.3
H 8
CT 15 (5)
RT 12 (2)
LT 12 (2)
RA 10
LA 10
RL 14
LL 14
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT Torso Load-{ML}
LT Torso Load-{ML}
RA S U L H 2H Weapon-{Sniper Canon} (2 critical)
LA S U L H 2H Weapon-{Sniper Canon} (2 critical)
RL H U L F HS
LL H U L F HS

Rabbit
G6 / P7 / L0
+2 Missiles
+1 Melee
Assault Loader
Move 6/9/0
Heat Sinks 10

6.5t Load
RA Sword
RT LRR6 (15 Ammo)
LT LRR6 (15 Ammo)

Repair Modifier x1.3
H 8
CT 15 (5)
RT 12 (2)
LT 12 (2)
RA 10
LA 10
RL 14
LL 14
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT (Torso Load) LRR6 - 2 critical
LT (Torso Load) LRR6 - 2 critical
RA S U L H Sword
LA S U L H (1H Load)
RL H U L F HS
LL H U L F HS

Svend
G6 / P7 / L0
+1 CAT
+1 Melee
Assault Loader
Move 6/9/0
Heat Sinks 10

6.5t Load
RT SP Laser
LT SP Laser
RA Hatchet
LA LRR 6
Ammo (40)

Repair Modifier x1.3
H 8
CT 15 (5)
RT 12 (2)
LT 12 (2)
RA 10
LA 10
RL 14
LL 14
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H HS
CT
RT (Torso Load)
LT (Torso Load)
RA S U L H Hatchet
LA S U L H (1H Load)
RL H U L F HS
LL H U L F HS





Op force
Wild Stallions' Mechs
Officers
CallsignSummaryArmorInternalsCriticals

Blueblood
G6 / P7 / L5

+1 Tactics
Firefly
Move 5/8/0
Heat Sinks 10

Weapons
CT ~ ML
RT ~ ML ~ LRM 5
RT ~ LRM(24)Ammo
LT ~ ML
RA ~ LRM 5
LA ~ LRM 5

Repair Modifier x1.3
H 8
CT 15 (5)
RT 11 (3)
LT 11 (3)
RA 10
LA 10
RL 14
LL 14
H 3
CT 10
RT 7
LT 7
RA 5
LA 5
RL 7
LL 7
H
CT HS ML
RT HS HS ML LRM5 Ammo(24)
LT HS ML
RA S U L H LRM5
LA S U L H LRM5
RL H U L F
LL H U L F

Goth
G7 / P7 / L2
+1 Energy
+1 Edge
Blackjack-1DB
Move 4/6/4
Heat Sinks 17

Weapons
RA ~ LL
LA ~ LL

Repair Modifier x1.45
H 9
CT 18 (9)
RT 17 (5)
LT 17 (5)
RA 14
LA 14
RL 22
LL 22
H 3
CT 14
RT 11
LT 11
RA 7
LA 7
RL 11
LL 11
H
CT
RT HS HS HS HS HS
LT HS HS HS HS HS
RA S U LL
LA S U LL
RL H U L F JJ JJ
LL H U L F JJ JJ

Wolfman
G5 / P6
+1 Energy
Whitworth-1s
Move 4/6/4
Heat Sinks 17

Weapons
 H ~ ERML
RA ~ ML
LA ~ ML
LT ~ SRM 6
LT ~ Ammo (15)

Repair Modifier x1.4
H 9
CT 17 (7)
RT 14 (6)
LT 14 (6)
RA 12
LA 12
RL 20
LL 20
H 3
CT 12
RT 10
LT 10
RA 6
LA 6
RL 10
LL 10
H ERML
CT
RT HS HS HS HS HS
LT HS HS S6 (x2) Ammo (x1) CASE
RA S U L ML
LA S U L ML
RL H U L F JJ JJ
LL H U L F JJ JJ

B.J.
G5 / P6
+1 Laser
+1 Edge
Blackjack-1DB
Move 4/6/4
Heat Sinks 17

Weapons
RA ~ LL
LA ~ LL

Repair Modifier x1.45
H 9
CT 18 (9)
RT 17 (5)
LT 17 (5)
RA 14
LA 14
RL 22
LL 22
H 3
CT 14
RT 11
LT 11
RA 7
LA 7
RL 11
LL 11
H
CT
RT HS HS HS HS HS
LT HS HS HS HS HS
RA S U LL
LA S U LL
RL H U L F JJ JJ
LL H U L F JJ JJ
Cadet Crew
G5 / P5
Omni Hummer
Move 6/9/0

Weapons
1.25t Load
LRR2
(18 shots)

F 10(1)
R 8 (1)
L 8 (1)
B 6 (1)

This message was last edited by the GM at 22:38, Wed 25 July 2012.
Sgt. Devlin Masters
player, 334 posts
Thu 19 Jul 2012
at 16:41
  • [deleted]
  • msg #3

Re: Omni:  Mission 1 and Mission 2

This message was deleted by a game editor at 21:38, Thu 19 July 2012.
Kitten
GM, 2900 posts
Wed 25 Jul 2012
at 00:53
  • msg #4

Re: Omni:  Mission 1 and Mission 2

Starting Locations

Wild Stallions
Big-T     2916S
Blueblood 3217S
Goth      3016S
Wolfman   3117S
5t Humvee 3416S


Omni - Op Force
2334n  Ghost
2233n  Rookie
2335n  Sniper
1734n  Cowboy
1833n  Backdraft
1933n  Rabbit




Johan is Leadership 5 vs Millicient is Leadship 5, so there is no advantage.
Wild Stallions will win intiative if they can make a Physical Roll with a +2 Penalty.
1st Lt Camille Sforza
player, 719 posts
Call: Countess
G5+,P5+,M2; +1 Energy
Wed 25 Jul 2012
at 08:08
  • msg #5

Re: Omni:  Mission 1 and Mission 2

Assuming we are go

Camille fired up the controls of her shiney new ride, she'd not spent a lot of time in it previously, and it moved a lot clunkier than her former ride had.

That said it packed formidable firepower in comparison, she couldn't wait to get the space rust hammered off.


init tn 7: 9, success

Capt. Johan Jakob Hinklemeyer-Schmidt
player, 387 posts
Callsign: Blueblood
G4P5M3; +1 tactics
Wed 25 Jul 2012
at 15:04
  • msg #7

Re: Omni:  Mission 1 and Mission 2

It was great to be able to stretch one's legs, so to speak, in a mech after months of planet-hopping.  But the Firefly somehow felt strange under his control, very strange.  Maybe it was the spacedust he had accumulated over the many parsecs of travel, or maybe these local techs didn't tune it well.  Whatever it was, it just wasn't quite right.

Initiative: pass

08:04, Today: Capt. Johan Jakob Hinklemeyer-Schmidt rolled 7 using 2d6. initiative TN 6+.

This message was last edited by the player at 15:06, Wed 25 July 2012.
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