Spire
 member, 2 posts
Fri 22 Feb 2019
at 19:17
Rotating cast of characters and/or different time periods
Hi,

I know I have a habit of overcomplicating things but I just can't help myself.

I'm looking at setting up a Bat Family inspired game with an original albeit highly derivative setting. Since I have a pretty good grasp on this setting and would like to highlight important events from its past I considered running the regular (not quite modern day, I'll be using 'comic book time') 'grand campaign' while also having one-shots from the setting's Iron and Bronze Age (of comics).

Also, with the overall setup of everyone being vigilantes in the same city, rotating characters in and out of the 'grand campaign' is not only a non-issue but almost implicit in its roots. On paper this looks like it would open a lot of flexibility to both the players as well as myself as the GM. People could slip in for a one-shot then return with a grizzled version or a legacy character in the ongoing series. Or just generally pop in for a spell when they have time and bow out when it becomes sparse.

I'm just wondering if I'm overthinking this.

I'm also wondering how much extra work managing groups for such an endeavour would entail. I'd rather not be bogged down micromanaging stuff. Would I be better off just setting everything up as its own game?

Has anyone out there done something similar (ie. set their game up as a hub to spin overlapping adventures from) and has any insight to share?

Cheers!
RosstoFalstaff
 member, 157 posts
Fri 22 Feb 2019
at 20:17
Rotating cast of characters and/or different time periods
What system are you thinking of using?
Spire
 member, 3 posts
Fri 22 Feb 2019
at 21:47
Rotating cast of characters and/or different time periods
Fate or FAE -- I'm honestly leaning more towards FAE because at the end of the day, most characters are equally competent in such a setup and the differences more stylistic than anything else.