Unknown Blitz:
Once a day especially becomes important for combat so it doesn’t drag out too long. I probably will say once it is your turn in combat you have 24 hours or your character is on hold and moves down the initiative order. That way you don’t loose your turn, but it also does not bog down the encounter.
For those who have played it online, does that sound like the best way to do it?
For that sort of pace in combat, I highly recommend full disclosure -- let us know in advance the defenses and hit points of our enemies, so that we can figure out the results of our actions when we post. End each combat post with a list that has everyone (in order of initiative), and their stats, and let each person copy the list to reflect changes.
If everyone is posting frequently enough, you can run combat using strict initiative order, and let each person copy-paste the updated list at the end, so that the next person to go has the current state of the battle.
This is my preferred method for running combat here now, regardless of game system.