Re: IC- freeform idea of powerful magic and prophecy
In reply to gladiusdei (msg # 9):
Simple. In Arcanum, high-powered mages, technologists and plain melee fighters were all high-powered enough to wipe out nations in that game, both in gameplay and in lore. Aside from one buggy-and-broken spell, a tech-fighter is probably the strongest build in the game (the one I last used to take on Stringy Pete).
Inside baseball about semi-obscure video games aside, even if you do go for Maeven's suggestion of blending steampunk and high-magitech, that doesn't force everyone into that paradigm - it's still possible for a human technomancer and a traditional elf wizard to walk into a bar, and then fight on an equal playing field.
Or, if you want to stay in the Renaissance like you originally planned, plain magic can stay dominant.