MaevenStromth:
In reply to Undecided (msg # 1):
I'd be down to play but would need help with the mechanics as I currently only have 5th edition.
Any class restrictions? I'm guessing a cleric wouldn't play too well.
Familiarity with the rules is helpful, but isn't necessary. Though, if we do go gestalt, it'll be rougher. I'm not leaning towards any class restrictions, except those requiring evil alignments.
Rothos1:
I'd do 3.5, sounds like psionics is available. Magic being wonky probably rules out clerics, Warlocks and those classes with tight divine ties.
I'm more leaning towards restricting/banning certain spells rather than classes, unless those classes rely on divination/extraplanar spells/abilities. Psionics are in, though I've never really used them.
sbodmann:
So kind of Moana?
I've been keeping an eye out for a nautical campaign, so count me interested.
Not sure about Moana. I was thinking maybe closer to Wind Waker, but I'm looking to emphasize the island exploration angle than the sea-faring one. Not to say I don't want to take advantage sea shenanigans.
PartyAnchor:
I have never been able to so much as run an aquatic game irl because my players hate everything to do with the mechanics in every system that we've touched. I would absolutely love the chance to delve into an oceanic/island hopping adventure in 3.5e. Gestalt would be even nicer because then you could throw in an aquatic build as a secondary to your primary focus. Very exciting concept for me.
I've never run an aquatic game either, but I've been digging the idea for a little while. I like gestalt for the added flexibility and as a way to grab abilities with otherwise limited use without sinking overall usefulness.
jkeogh:
In reply to Undecided (msg # 1):
This has a lot of potential and would love to hear more!
Thanks!
I think I've gotten enough interest to start drawing up something more solid. Extra thoughts are certainly welcome!