V_V
 member, 700 posts
 You can call me V, just V
 Life; a journey made once
Wed 11 Apr 2018
at 18:05
IC: Card game "system"  RPG of high medieval fantasy
Instead of building a character sheet with a set of powers and attribute/ability values, I'd like the players to use a prescribed restricted list of cards.

Story would be about 30% of the game, as in narration of the events going on that the characters react to and engage with. About another 30% will be vary from either chatting/planning/discussing with NPCS and the players' characters, or encounter-style combat and traps. The other 40% will be the what's left over. So we'll have a pretty good divide of events and people to motivate action/reaction, with speech and action.

These are the card systems I know just enough to make the story and a few dozen concepts work. Bear in mind, we're not actually following the course of a card game's format. If you're familiar with the card mechanics of these games, you'll see the games progress as open open-ended big game, so radical home-rules are used to ensure there is growth and not rinse and repeat actions. So many cards that stay in a zone or area will remain there, even after certain foes and obstacles are beaten.

The systems I am most inclined to use are listed in order of their preference.
  • WoW TCG (not hearthstone)
  • Warlord: Saga of the Storm
  • Magic the Gathering


Knowledge of these card games is optional, however, if you are new to them, you will be expected to have a desire to learn enough about the systems to functionally use your character and make informed decisions. You don't need full knowledge, or near it, and for this reason I will have a learning curve that is brisk, but not steep.

So, the plot is rather humble, I don't like starting with long-term campaigns on RPoL. I prefer smaller more easily finished stories, at least to start with.

Simply the story is three-fold. A female fallen-angel tyrant has claimed a fort in the name of divine right, and has thrown out the benevolent Duke and claimed his daughter as her bride. The Duke has been a generous but peaceful ruler, and this appearance of a sinister angel has him unequipped to marshal a sufficient force to reclaim his throne and daughter.

That's where you come in. You could be one of the Duke's more capable men or women, a mercenary, or a wandering warlord that works for a more intangible reward, such as glory, honor, or nobility.



To be clear I'll be heavily restricted your card choices. If you're new, I'll put the choices in plain speak as they manifest from a narrative perspective. If you know the card index, you'll have less than a set's amount (and certainly from older and assorted sets) of cards to browse and choose from.

This isn't about a perfect deck, but similar to a draft. It is an RPG though, and the rules for the conduct and advancement of the game will be altered to allow the card to essentially make it diceless, and for players and GM alike, to dictate both intention and outcome with each card play. If you destroy a foe of lesser value, one that doesn't outright claim victory, then you should post the manner of attack, and also the manner of death the foe suffers.

Is anyone interested?!



A side note: I will be willing to make custom art for a few cards, and even rename them, but it's labor intensive, so mostly you have to use your imagination with the vast majority of cards with stock images and name and text. It can manifest grossly different than the name and image implies. Only the impact will remain the same. :)
sbodmann
 member, 93 posts
Wed 11 Apr 2018
at 18:46
IC: Card game "system"  RPG of high medieval fantasy
So let's say I'm a "druid" using M:TG cards... would a starting "hand" look something like (these are all green, 1 mana cards):
- Birds of Paradise (creature)
- Scythe Leopard (creature)
- Berserk (instant)

So in essence, this hand would allow me to summon a couple of creatures and put a buff on one of them.

Also, you might check out some of the cards-for-mechanics games that came out in the mid-90s (? I'm not sure exactly when... it was kind of a fad like universal tables in the mid-80s). There was a version of Marvel that used cards.
V_V
 member, 702 posts
 You can call me V, just V
 Life; a journey made once
Wed 11 Apr 2018
at 19:49
Re: IC: Card game "system"  RPG of high medieval fantasy
sbodmann:
So let's say I'm a "druid" using M:TG cards... would a starting "hand" look something like (these are all green, 1 mana cards):
- Birds of Paradise (creature)
- Scythe Leopard (creature)
- Berserk (instant)


Yes, except the bird of paradise could be anything from a elemental pandora's cube the summons all manner of magical "currency" and defies gravity, to a ballistics engine that doesn't "fly" but uses high arch flares of magical probing, which a giant growth would upgrade with enough ammunition for a single sizeable attack, and the continue to fire harmless beams of light hat simply...I think you get the idea. Mechanics are important. The exact manifestations can be anything reasonably coherent.

sbodmann:
So in essence, this hand would allow me to summon a couple of creatures and put a buff on one of them.


You'd also have elements in the other two card systems, to have your herp equip a magical sword, or have certain immunity. While your allies, minions so to speak, either are champions and you the lord, or thralls and you the menace.

sbodmann:
Also, you might check out some of the cards-for-mechanics games that came out in the mid-90s (? I'm not sure exactly when... it was kind of a fad like universal tables in the mid-80s). There was a version of Marvel that used cards.


Um...I'm loath to do that, because I don't like reading a lot of mechanics for something that's short lived. I also have a pretty simple encounter format of reach system, least of which is MTG.
Redfoxmagi
 member, 138 posts
Thu 12 Apr 2018
at 16:00
Re: IC: Card game "system"  RPG of high medieval fantasy
Correct me if I'm wrong, but I remember you pitching this idea years ago, V_V!  I'm as in for it now as I was back then!  I'll see if I can come up for some interesting and out there concepts if this game gets off the ground!
Fairman
 member, 7 posts
Thu 12 Apr 2018
at 18:48
Re: IC: Card game "system"  RPG of high medieval fantasy
Strong interest here! I'm quite familiar with MtG and... considerably less so with the other two systems, but I imagine they wouldn't be that hard to learn.
DarkLightHitomi
 member, 1325 posts
Thu 12 Apr 2018
at 21:47
Re: IC: Card game "system"  RPG of high medieval fantasy
I'm not really going to play this, but I would like to see how it goes, what works, what doesn't, etc. I'm always looking for new mechanics and this grabs my interest.
V_V
 member, 703 posts
 You can call me V, just V
 Life; a journey made once
Fri 13 Apr 2018
at 04:49
Re: IC: Card game "system"  RPG of high medieval fantasy
In reply to Redfoxmagi (msg # 4):

Yep! That was me. We didn't (and still don't) have a lot of interest, so I figured I'd allow for a cooldown and readvertise. The board is actually still not-deleted, and certainly my interest in the idea hasn't faded. Maybe eventually I'll get a three to five person group. :) But yup, that me. ^_^

In reply to Fairman (msg # 5):
So if you know MTG is does take a little, not much but a little, relearning of basic mechanics. In Wow there's thge stack, only it's "the chain" ooooh. In Warlord you don't actually have that, instead it's handled based on react timing and there are phases for reactions. The general "I'm drawing cards and have zones, included my in play cards" is the most crucial thing, that people who've never played a TCG will need to learn. The mindset  "Okay, it's cardgame" really helps. Then the specific parts just take a few days, or possibly weeks online, to absorb.

In reply to DarkLightHitomi (msg # 6):
That's too bad you won't play. :( I understand though, there are issues of time management as well as tepid interest, and I appreciate you being honest. It does no one service to have lukewarm player. :)

I may not be a pioneer of this type, but I do think you'll learn some things about new mechanics from watching, possibly mostly bad, but it should be worth the critique and evaluation.

Do you think you'd mind being a sounding board for those two positions, an editor for sole purpose of my asking your opinion and being a neutral voice? Only if and when you have time, and I openly ask you. You're welcome to being luker if you prefer, but it bars certain communication accessibility.
Redfoxmagi
 member, 139 posts
Fri 13 Apr 2018
at 12:13
Re: IC: Card game "system"  RPG of high medieval fantasy

This message was deleted by a moderator, as it was against the forum rules, at 16:09, Fri 13 Apr.

V_V
 member, 705 posts
Fri 13 Apr 2018
at 12:17
Re: IC: Card game "system"  RPG of high medieval fantasy

This message was deleted by a moderator, as it was moot, at 16:09, Fri 13 Apr.

Redfoxmagi
 member, 140 posts
Fri 13 Apr 2018
at 12:19
Re: IC: Card game "system"  RPG of high medieval fantasy

This message was deleted by a moderator, as it was against the forum rules, at 16:11, Fri 13 Apr.

V_V
 member, 706 posts
Fri 13 Apr 2018
at 12:38
Re: IC: Card game "system"  RPG of high medieval fantasy

This message was deleted by a moderator, as it was against the forum rules, at 16:13, Fri 13 Apr.

Redfoxmagi
 member, 141 posts
Fri 13 Apr 2018
at 13:47
Re: IC: Card game "system"  RPG of high medieval fantasy

This message was deleted by a moderator, as it was moot, at 16:14, Fri 13 Apr.