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13:24, 24th April 2024 (GMT+0)

Vampire: the Masquerade - s Few Game Ideas.

Posted by Steeldragon05
Steeldragon05
member, 70 posts
Sat 12 May 2018
at 06:32
  • msg #1

Vampire: the Masquerade - s Few Game Ideas

Okay, while I am currently hurt my hand to write too much, I have had a lot of time to think and read. My last vampire game did not generate a lot of interest. I should be see to start in a month. If anyone is interested, just say which you are;

1) A Viscous Cycle
Gehenna is a word that illicits fear into the heart of Cainites. The year is 1160 BC, and the bronze age civilization is poised run by ancient monsters, their bloodlines trickle down, forming a web that constraints the world. The Bronze Age civilization stretches from Egypt to Greece to Anatolia.

The eighth generation is rising, and by all signs are the first vampires unable to permanently transcend the limitations of their human attributes and abilities (not counting through blood-pumping and Disciplines), clearly signaling that the dreaded Time of Thin Blood is at hand! The Antedeluvians stir for the first time since the days of the Second City, and apocalyptic chaos reigns throughout the mediterranean world.

This is the story of the first Gehenna.

2) Blood, Spice, and Death
The year is 1215 AD and the city of Mangluru, India prospers. A trade Port that gets ships from the reaches of Africa, Europe and the Middle East. You are established coterie in the religious, and cosmopolitan city.
With the blessings of the triumvirs, and the Raj, foreign Cainites come to the city, enthralled by the exotic tales of India's vampires. You have been contracted by an opportunistic Cainite in locating and transporting an artifact that thrusts you into the middle of the cities' uncertain politics.

3) The Transylvania Chronicles: The Dark Tide Rising
Saulot has fallen, and to what end? The demon Kupala rages in his ancestral home at whose behest? Beneath the dead soil of Transylvania pulses an undying heart, but for how long? The prophecies of Gehenna are coming to fruition in the Dark Medieval world. Only those who would defy destiny itself can stem the dark tide of the final nights.

4) The Fall of the House of Tremere
Clan Tremere is in shambles. A majory chantry went rogue with many, precious mystical artifacts. All around the world, those of the Clan Tremere and Clan Salubri feel a psychic stiring in their blood, and some of then experience dreams urging them to follow. The Council of Seven is in seclusion with Tremere's torpid body, trying to track the mysterious call. They have no answers.
The game will be a mixed game of Salubri and Tremere dealing with the fall, and restructure of the Clan. You will be young, ambitious Kindred who will come to the forefront of the drama. Is this just another play in the Jyhad, or does Gehenna come?
This message was last edited by the user at 22:33, Sun 13 May 2018.
Steeldragon05
member, 71 posts
Sat 12 May 2018
at 06:35
  • [deleted]
  • msg #2

Vampire: the Masquerade - s Few Game Ideas

This message was deleted by a moderator, as it was moot, at 07:18, Sat 12 May 2018.
Steeldragon05
member, 72 posts
Sat 12 May 2018
at 20:48
  • [deleted]
  • msg #3

Vampire: the Masquerade - s Few Game Ideas

This message was deleted by the user at 20:49, Sat 12 May 2018.
Tigore5
member, 2 posts
Wed 16 May 2018
at 19:35
  • msg #4

Vampire: the Masquerade - s Few Game Ideas

If I may say, I'd be interested both game number one (I had always wondered what the arrival of eight generations must have looked like) and number two (a game in India would definitely appeal to historical interests, plus allow a few clans we normally don't see too much in games
Edit: Reading again the number 4 also sounds kinda cool, to see the Tremere hurt is always cathartic and dark medieval is all kinds of delicious
If they ever come live I'd love to participate
This message was last edited by the user at 19:42, Wed 16 May 2018.
Big Brother
member, 444 posts
Who controls the past...
... Controls the future.
Wed 16 May 2018
at 21:23
  • msg #5

Vampire: the Masquerade - s Few Game Ideas

I'd love to play in the Transylvania Chronicles (#3) personally.
dybbuk67
member, 73 posts
Wed 16 May 2018
at 21:24
  • msg #6

Vampire: the Masquerade - s Few Game Ideas

The Bronze Age game has possibilities.
Do you have an idea where you'd set it?  In the Levant somewhere, I'm guessing?
Maybe ancient Persia would be fun...
Undecided
member, 26 posts
Thu 17 May 2018
at 03:00
  • msg #7

Vampire: the Masquerade - s Few Game Ideas

I'd be interested in either #3 or #1.
tusken eldritch
member, 18 posts
Thu 17 May 2018
at 07:43
  • msg #8

Vampire: the Masquerade - s Few Game Ideas

The Bronze Age Vampire games sounds interesting! The Levant is a good place to play I think, it's on the crossroads, vampires from all over the Mediterranean can arrive there.
PCO.Spvnky
member, 364 posts
Thu 17 May 2018
at 15:06
  • msg #9

Vampire: the Masquerade - s Few Game Ideas

In hteory you could run all 4.  Start with the earliest in the timeline and run through them all....:)  I know that is ambitious but hey, dream big!
AscendedMaster
member, 187 posts
Sun 20 May 2018
at 04:19
  • msg #10

Vampire: the Masquerade - s Few Game Ideas

I like the first one. Bronze Age stuff needs more love.
This message was last edited by the user at 04:19, Sun 20 May 2018.
Steeldragon05
member, 73 posts
Sun 20 May 2018
at 18:06
  • msg #11

Vampire: the Masquerade - s Few Game Ideas

Glad to have all the interest! A Bronze Age game has quite a bit of interest.

Good to see the Fall of House of Tremere has someone who would like it.
Steeldragon05
member, 74 posts
Sun 20 May 2018
at 19:21
  • msg #12

Vampire: the Masquerade - s Few Game Ideas

Not sure if it's against the rules, but this .at affect interest.

I general run VtM games using VtR 2e with modifications. (I even have translated Wan Kuei for the system!)

Is this a problem for anyone?
Tigore5
member, 6 posts
Sun 20 May 2018
at 19:49
  • msg #13

Vampire: the Masquerade - s Few Game Ideas

Eh, for me I'd be honestly okay with it
tusken eldritch
member, 19 posts
Sun 20 May 2018
at 20:02
  • msg #14

Vampire: the Masquerade - s Few Game Ideas

quote:
I general run VtM games using VtR 2e with modifications.

= Rules and mechanics from VtR,
fluff and disciplines from VtM?

I'm okay with it.
dybbuk67
member, 74 posts
Sun 20 May 2018
at 20:07
  • msg #15

Vampire: the Masquerade - s Few Game Ideas

In reply to tusken eldritch (msg # 14):

I would most likely bow out at that point.
But it's your game; you should run what you want to run.
Steeldragon05
member, 75 posts
Sun 20 May 2018
at 20:14
  • msg #16

Vampire: the Masquerade - s Few Game Ideas

Yes, rules and mechanics from VtR, and with Disciplines and fluff from VtM. This will use Generation and Blood Potency. All Disciplines from VtM, using the VtR version where they overlap. (Auspex still has Aura Sight tho.)
AscendedMaster
member, 188 posts
Sun 20 May 2018
at 20:18
  • msg #17

Re: Vampire: the Masquerade - s Few Game Ideas

Steeldragon05:
Is this a problem for anyone?


Not for me. I like VtR 2. There's an official Masquerade <-> Requiem translation guide that includes Thaumaturgy if you want to use it.
Steeldragon05
member, 76 posts
Sun 20 May 2018
at 20:32
  • msg #18

Re: Vampire: the Masquerade - s Few Game Ideas

Yeah that's where the Thaumaturgy will be coming from. Most rituals can be translated on a case-by-case basis, if they aren't already.
AscendedMaster
member, 189 posts
Mon 21 May 2018
at 00:05
  • msg #19

Re: Vampire: the Masquerade - s Few Game Ideas

I personally think it's silly to charge XP for rituals. I see a lot of GMs do this, but why make it cost XP when you have to go on a mini-quest for it? Rituals, and having a bunch of them, are part of what makes Thaumaturgy so handy. Unlike, say, Celerity, which is just plain awesome. But anyway.

Do you have any idea of what kinds of characters will be open to players?
Steeldragon05
member, 77 posts
Mon 21 May 2018
at 00:24
  • msg #20

Re: Vampire: the Masquerade - s Few Game Ideas

Yeah. It depends on the Era. But I know what Clans and Disciplines are available for each.
MarkK
member, 119 posts
Mon 21 May 2018
at 01:17
  • msg #21

Re: Vampire: the Masquerade - s Few Game Ideas

Are these intended as basically starting neonate sorts of games?
Steeldragon05
member, 78 posts
Mon 21 May 2018
at 01:40
  • msg #22

Re: Vampire: the Masquerade - s Few Game Ideas

Depends on the game.

1) Yes, sort of? Low Generation (ergo higher starting Blood Potency)

2) Established Neonate. Extra XP over starting character.

3) Starting Character.

4) Ancillae is the intended XP range here. Characters range from recently Embraced (but lots of action for XP) to a hundred or so years old.
MarkK
member, 120 posts
Tue 22 May 2018
at 04:23
  • msg #23

Re: Vampire: the Masquerade - s Few Game Ideas

Ah, alright, not really my bag then. Good luck with it though.
Ekorren
member, 112 posts
Tue 22 May 2018
at 04:33
  • msg #24

Re: Vampire: the Masquerade - s Few Game Ideas

If you wait until August, the V5 pdf will be available. I think a Masquerade game will generate more interest then when people get access to the new edition.
AscendedMaster
member, 190 posts
Tue 22 May 2018
at 04:55
  • msg #25

Re: Vampire: the Masquerade - s Few Game Ideas

A game focusing on the actual ancients in an ancient setting would be terribly interesting, but neonates is done to death and back again. Twelve times. Until the horse corpse is completely out of flesh to kick and there's just a pile of dust.
tusken eldritch
member, 21 posts
Tue 22 May 2018
at 07:35
  • msg #26

Re: Vampire: the Masquerade - s Few Game Ideas

I on the other hand, although I've been playing Vampire for 10+ years, never get tired of sticking it to the ancients :D
Tigore5
member, 7 posts
Tue 22 May 2018
at 11:26
  • msg #27

Re: Vampire: the Masquerade - s Few Game Ideas

In reply to tusken eldritch (msg # 26):

Agreed, but y'know I don't think being the ancients might be that bad

Starts daydreaming
tusken eldritch
member, 22 posts
Tue 22 May 2018
at 11:56
  • msg #28

Re: Vampire: the Masquerade - s Few Game Ideas

In reply to Tigore5 (msg # 27):

Sure! High level play is awesome too.
Big Brother
member, 446 posts
Who controls the past...
... Controls the future.
Tue 22 May 2018
at 12:45
  • msg #29

Re: Vampire: the Masquerade - s Few Game Ideas

Ekorren:
If you wait until August, the V5 pdf will be available. I think a Masquerade game will generate more interest then when people get access to the new edition.

I disagree. Much as I enjoy the setting, from what I can tell there are limitations in commonality between oWoD and V5 as far as rules go. They're just trying to do a nWoD again without the stigma they managed to cause the first time 'round (IMNSHO).

That said, if what you're going for is the setting and don't care so much for the rules, this might be a good idea. But it will also require you, as ST, to learn a whole new ruleset (then again, so will everyone else so that might not be as large as problem as it first appears). TBH, I'm not thrilled about any of the options (aside from the Transylvania Chronicles, as mentioned) but I'd definitely be willing to look into a game using V5, if only to see if I like the rules.
AscendedMaster
member, 191 posts
Tue 22 May 2018
at 21:07
  • msg #30

Re: Vampire: the Masquerade - s Few Game Ideas

tusken eldritch:
I on the other hand, although I've been playing Vampire for 10+ years, never get tired of sticking it to the ancients :D


Well you could have a game with both maybe?
tusken eldritch
member, 23 posts
Tue 22 May 2018
at 21:23
  • msg #31

Re: Vampire: the Masquerade - s Few Game Ideas

Sure, why not!
Steeldragon05
member, 79 posts
Tue 22 May 2018
at 23:25
  • msg #32

Re: Vampire: the Masquerade - s Few Game Ideas

The Bronze Age game IS the ancients. The only vampires more ancient are the Antediluvians. I mean, you can be anywhere from 7th to 4th gen. I don't see how to make that higher powered. Mithras is a Neonate at this time. There are so few Generations at this point all the Clans are 'Children of [Antediluvian Name]'

V5 - Doesn't have rules for Ancients game, and will be missing all clans but the Cam7. It is also more work to home brew for. I am gonna wait to run any of the weird games.

The only real Neonate game is the TC. All of them start with either more XP, or at a time when Blood was way more potent.
This message was last edited by the user at 23:30, Tue 22 May 2018.
MarkK
member, 121 posts
Tue 22 May 2018
at 23:39
  • msg #33

Re: Vampire: the Masquerade - s Few Game Ideas

If the bronze age game is basically starting character build points but with really low gen, it's not honestly the experience I'm otherwise looking for. That would feel more odd than anything.

The others I guess depend on how much xp you were envisioning?
This message was last edited by the user at 23:40, Tue 22 May 2018.
Steeldragon05
member, 80 posts
Tue 22 May 2018
at 23:51
  • msg #34

Re: Vampire: the Masquerade - s Few Game Ideas

I will put it this way. The idea of the game is playing Mithras when he was a Neonate. Yes, you are powerful, but unskilled. Society a large is very young. Like a couple hundred years old. Most vampires are still figuring out there powers. You want to run a civilization? That can be done. Want to play as a blood god? Doable from the onset. But no one is going to be 4 thousand years old. Cuz that's older than the First City. That make sense? You are playing the ancients... When their career began.

Want to play stronger starting characters? Fall of House of Tremere is made for you young Elders/experienced Ancillae

Tenatitive Xp Ranges
1) 10 XP (Equiv to about 30 cwod xp, pre-recorded history life is dangerous after)
2) 10 XP
3) Starting Character
4) 25 xp
This message was last edited by the user at 23:53, Tue 22 May 2018.
Tigore5
member, 8 posts
Wed 23 May 2018
at 00:22
  • msg #35

Re: Vampire: the Masquerade - s Few Game Ideas

I enjoy the idea of trying to figure out Vampires during the time they were still blood Gods. But muh muh fall of house Tremere could be cool (would it be like a Tremere focused group of players plotting against a group of Salubri focused players?)
Plus India, I actually really loved the picht you've made for it
Steeldragon05
member, 81 posts
Wed 23 May 2018
at 00:30
  • msg #36

Re: Vampire: the Masquerade - s Few Game Ideas

Fall of House of Tremere could be either. It could be a mixed Salubri and Tremere group. Or it could lean one way or the other. I would prefer at least one from either of the Clan.
MarkK
member, 122 posts
Wed 23 May 2018
at 00:41
  • msg #37

Re: Vampire: the Masquerade - s Few Game Ideas

I get that the idea is more or less starting characters who so happen to have really large blood pools/blood spend per turn, I just don't honestly have an interest in that.

As for the others.. again, not what I was picturing/interested in as far as xp totals. You seem to have a lot of interest otherwise, you really shouldn't worry that this isn't my thing, I don't think you'll have any trouble putting a game together for either idea.
Steeldragon05
member, 82 posts
Wed 23 May 2018
at 00:52
  • msg #38

Re: Vampire: the Masquerade - s Few Game Ideas

Alright. So far there are 3 left standing. We have Interest for 1,2 and 4
Undecided
member, 27 posts
Wed 23 May 2018
at 01:41
  • msg #39

Re: Vampire: the Masquerade - s Few Game Ideas

I'm not all that familiar with the VtR rules, but I'd still consider #1 (and #3, but I don't think that generated a lot of interest).
bigbadron
moderator, 15565 posts
He's big, he's bad,
but mostly he's Ron.
Wed 23 May 2018
at 04:07

Re: Vampire: the Masquerade - s Few Game Ideas

With this many posts in the thread, it should be clear by now whether or not there is sufficient interest in this proposal to warrant creating a game based on it.

Please save all further discussion for that game, created by Steeldragon05, and linked to in the post immediately following this one.

Thank you.
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