Over the Edge
In reply to Hapax Legomenon (msg # 5):
Cam Banks has posted the core of the new system. You roll 2d6. You succeed on a 7+ if you’re the aggressor / instigator; you succeed on a 8+ if you’re in the defensive / reacting. Either die comes up a 3, that’s a bad twist. Either die comes up a 4, that’s a good twist. Double 3s or 4s gives you two twists. Damage is similar to consequences in Fate. You have several player defined traits. Your level determines the rating of your traits. If your level / traits are higher than your opponent you get an advantage, if lower you’re at a disadvantage. That’s the gist in a nutshell.