Okay: Final revision of the idea, leaves us with two branches. In both cases I've decided to mix in my love of history, which works because fictive works span all of time.
In both cases this is going to be a GM-moderated freeform game. In both cases the PCs will be encountering scenarios and characters from history and historically-set media.
I don't want to give away any plot details, but I've drawn up a massive timeline from (among others) the following sources:
- Doctor Who
- Marvel Comics
- DC Comics
- Lovecraft/Robert Howard
- Tolkein
- Highlander
- Star Trek
- Star Wars
- Buffy The Vampire Slayer
- Supernatural
- The Indiana Jones Movies
- Godzilla movies
And honestly anything else I could come up with. Then I took that timeline, mooshed it all together into a ball, and combined very similar concepts until I figured out what a good "truth" was.
Option 1: Immortals
The PCs are different flavors of immortal (or very long-lived) beings - vampires, Time Lords, golems, "Highlanders," Demons, demigods, etc. - living through history together. Adventures may be centuries apart, but the players will run into each other at interesting points again and again.
During each era players will be offered a selection of immortal "types" as they become available. There will only be one of any given option in the party.
Time between adventures will be compressed and largely hand-waved.
Option 2: Time Travelers
PCs have a malfunctioning time machine. They start out as fairly normal modern humans (and if you really want to play some sort of SCA weaponsmith or whatever I'll let it go but roll my eyes really hard) who get thrown back in time and have to make their way back to the future in fits and starts, spending enough time in any given era to have an adventure or two before the time machine is ready to move them on again.
So. Wanna play? Vote for option 1 or option 2, so I know which idea to run with.