So after some discussions in the Savage Worlds forum here on RPOL, I want to run a post apocalyptic game, particularly one with the scavenging, crafting, and community building rules from the various PA sourcebooks. I am doing an interest check to see which of these three settings people would prefer:
1. A traditional PA setting, possibly with zombies, either straight
Broken Earth as written (Wisconsin/Minnesota USA), or Broken Earth adapted to a region I am familiar with-- post apocalyptic Washington State USA and British Columbia, Canada.
https://www.peginc.com/crack-open-the-broken-earth/
2.
XCOM 2, but as a Resistance member assisting the Avenger, but not actually on it. More like covert support missions, building Havens, contacting Factions, that sort of thing. Of course if players want, they could eventually qualify to be recruited by Central Officer Bradford and the XCOM Commander. I think there is a lot of PA potential in the setting, especially if you look around the environments of the video game, you can see that outside the alien controlled cities, it is very Mad Max, especially when you factor in the new material from War of the Chosen.
https://xcom.wikia.com/wiki/XCOM_2
3. This is a bit out there, but I think it has potential. As with XCOM, beneath the outwardly simple gameplay, hidden in the margins of
"A Dark Room" there is actually a pretty interesting science fiction/post apocalyptic story about interstellar pirates, amnesia, and a devastated planet. A cool thing would be to adapt each stage of this clicker game to Savage Worlds, taking each weapon, building, resource, map, dungeon and town and translating them to fit with the rules and to fit here on RPOL.
http://adarkroom.doublespeakgames.com/
So, would there be any interest in a Savage Worlds game in any of these settings? Which would you want to play?
Thank you for any response,
Danger Man
This message was last edited by the user at 17:29, Sat 18 Aug 2018.