UnseelieLord
 member, 72 posts
 Survival of the fittest.
 We're all gonna die.
Fri 16 Nov 2018
at 20:43
IC: Social Medieval Fantasy in a Tavern Setting
So this is really just a loose idea at the moment, but I figured I would check to see if anyone shares any interest in the premise. Which would basically fall into the same category as the Red Dragon Inn board games. Instead of a freeform fantasy game set in a large sprawling world, or city, full of convoluted plot arcs and characters engaging in all manner of personal plot lines, the game would center on a specific Inn and the immediate surrounding area.

Players would play characters that are adventurers, wanderers, travelers, etc. stopping into the Inn for a bit of rest and respite AFTER their adventures. I am toying with the idea that this Inn would also rest in a nexus point where multiple realities cross, allowing players to pull in characters from multiple realities, both fixed canon worlds (like D&D realms) or completely original ones, though I would prefer to stick to Medieval Fantasy type worlds. No Jedis or contemporary characters, etc.

A few things I think would be interesting about a game like this.
  • Far less involved plot lines and a smaller area of action means a faster paced game and less demand on players.
  • Players could cycle out old characters for new characters more easily, without it impacting plot or interaction to drastically.
  • Players could actually pull in characters from other games they play in, and tie the experience into this game, and the original game, as they wish/see fit. I.E. You can port your D&D character in from another RPoL game, and if your GM/DM is cool with it, reflect that IN your D&D game on RPoL.
  • Far less posting demand on players. If you aren't feeling a character, you could remove them, and just lurk or sit in limbo until you have a character you'd like to play.


This game would be adult, and freeform, and focus more on social interaction and storytelling than it would be on combat or adventurous plots. Not to say that they couldn't happen, as the game would be almost entirely player driven in that regard.
thattripletguy
 member, 49 posts
Fri 16 Nov 2018
at 20:44
IC: Social Medieval Fantasy in a Tavern Setting
In reply to UnseelieLord (msg # 1):

I'd be interested!
Bornite
 member, 48 posts
Fri 16 Nov 2018
at 22:33
IC: Social Medieval Fantasy in a Tavern Setting
This looks very interesting.  Tell me more about where the inn itself is (out in the country, near a city/town/village/hamlet/etc., in a city/town/village/hamlet/etc., on a river, in the mountains, on the coast, you get the idea).
Rockwolf66
 member, 43 posts
Sat 17 Nov 2018
at 01:27
IC: Social Medieval Fantasy in a Tavern Setting
 I have a D&D 3.X character who's side job was financing and running an Inn in her down time between adventuring. it was a place built by adventurers for Adventurers.Yes the place was fireproof.

it would be an interesting game to play.
UnseelieLord
 member, 73 posts
 Survival of the fittest.
 We're all gonna die.
Sat 17 Nov 2018
at 14:51
IC: Social Medieval Fantasy in a Tavern Setting
I'm glad to see there is some interest!

Bornite - It would be a remote area. The kind of road that you likely wouldn't be on unless you were a traveler/adventure, and would make you wonder how such a place gets enough business to stay open, but never seems to lack for patrons.
Jhaelan
 member, 225 posts
 Prefers roles to rolls
 Based in UTC+1
Sat 17 Nov 2018
at 14:56
IC: Social Medieval Fantasy in a Tavern Setting
There's the inn in the corridor between worlds in Feist's Midkemia novels that might serve as interesting inspiration? Or Warhammer had the Tales of the Ten-Tailed Cat and the Orfeo trilogy. Definitely an interesting concept to poke around with
Bornite
 member, 49 posts
Sun 18 Nov 2018
at 04:01
Re: IC: Social Medieval Fantasy in a Tavern Setting
UnseelieLord - remote, good, very much interested.

Jhaelan:
There's the inn in the corridor between worlds in Feist's Midkemia novels that might serve as interesting inspiration? Or Warhammer had the Tales of the Ten-Tailed Cat and the Orfeo trilogy. Definitely an interesting concept to poke around with


It's a relatively old concept, but an interesting one that's often been well done in fiction.  In gaming, Gurps had something similar as an alternative setting for their Infinite Worlds setting.  And their was an inn somewhere in one of the Cormyrian cities that had similar properties.  And I seem to very vaguely remember some other uses in rpgs, but I can't remember the details.
Rockwolf66
 member, 44 posts
Sun 18 Nov 2018
at 04:29
Re: IC: Social Medieval Fantasy in a Tavern Setting
as a Freeform game then the Players would be helping to craft the Inn and what it features.

Plus you have the staff of the Inn and whatever NPCs are important to the characters.