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Tortuga member, 1838 posts Wed 5 Dec 2018 at 18:50 |
I'll probably run it in GURPS, but if you're interested and don't know the system or have the books that's fine. What I need help with is narrowing the idea down. Here are the options: 1. The players are obviously chrononauts of some kind, but they don't remember why they're traveling through time. They've got some advanced tech to help them assimilate - translation program, for example - and can observe each other/communicate from their time machines. The metaplot is all about trying to figure out why they're traveling and learning to control the machines. 2. The players were helping crazy old Doc Brown/HG Wells/Local Basement Mad Scientist build a time machine when something WENT HORRIBLY WRONG sending them spinning through time and space. The goal is, explicitly, to get home again by getting a handle on the mechanics of time travel. 3. Literally Quantum Leap, minus the restrictions about only traveling within your own lifetime. In all cases the players will be scattered through time and space. Each is basically solo, but PCs will have the means to observe each other and communicate to some degree or another. If you're intrigued, let me know which of these scenarios appeals to you. edit: Option 4: The players are Junior Time Lords at University who were on a field trip when the Time War broke out, and have since been stranded in Earth's history. This message was last edited by the user at 22:27, Wed 05 Dec 2018. | |||||
Bornite member, 52 posts Wed 5 Dec 2018 at 19:06 |
Either #1 or #2, slightly leaning towards #2. Definitely not #3. | |||||
Surgere member, 27 posts Rise Wed 5 Dec 2018 at 20:37 |
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12th Doctor member, 45 posts History is a burden. Stories can make us fly. Wed 5 Dec 2018 at 21:45 |
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Tortuga member, 1839 posts Wed 5 Dec 2018 at 22:03 |
Oh, I guess another option would be "Players are junior time lords on a field trip when the Time War started, and now their TARDIS has somehow split into different uncontrollable versions of itself." | |||||
LonePaladin member, 775 posts Creator of HeroForge Wed 5 Dec 2018 at 22:45 |
This part reminds me of "Day of the Tentacle". | |||||
Gareth3 member, 22 posts Wed 5 Dec 2018 at 22:45 |
#1 is an interesting premise, but the amnesia would interfere with character creation, so I'll go with #2. | |||||
Tortuga member, 1840 posts Wed 5 Dec 2018 at 22:50 |
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OakMaster member, 107 posts "Choose you this day whom ye will serve..." Wed 5 Dec 2018 at 23:13 |
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Gareth3 member, 23 posts Wed 5 Dec 2018 at 23:28 |
OK, I'll change my vote to #1. | |||||
Tortuga member, 1841 posts Wed 5 Dec 2018 at 23:58 |
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Bornite member, 53 posts Thu 6 Dec 2018 at 04:20 |
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Tortuga member, 1842 posts Thu 6 Dec 2018 at 04:55 |
Option 1: Players will be 150 point characters. They will be able to add skills and other abilities through "flashbacks" where they remember some aspect of their life, mid-play, representing their lives before becoming time travelers as well as the training they received for the mission. Players will, generally, be prepared, because they can define their capabilities as needed. Need to forge a sword? Good thing you were in the SCA. Find yourself in Renaissance Italy? Oh hey, you spent a weekend in Tuscany. Option 2: Players are closer to "Marty McFly" than "Timecop." 100 point characters. Players are far less likely to be prepared for adventures in the past, which is its own sort of fun. This doesn't mean that the game is going to be comedic - the focus is going to be adventure - but that the character arc is going to be more of a "zero to hero" arc. | |||||
OakMaster member, 108 posts "Choose you this day whom ye will serve..." Thu 6 Dec 2018 at 06:09 |
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Gareth3 member, 24 posts Thu 6 Dec 2018 at 06:43 |
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Tortuga member, 1843 posts Thu 6 Dec 2018 at 17:01 |
Character creation has become a game unto itself rather than an exercise in number crunching. This may turn some players off, but I feel this works very well with the overall theme. If you're interested, go in and RTJ at link to another game. I'll only be taking 1-2 players before the winter break due to end of year time constraints, but everyone else will go on a waiting list to be contacted in January when I'm ready to take on new players. |
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