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Twilight 2000 using v2.2 rules.

Posted by Mahatatain
Mahatatain
member, 199 posts
Wed 1 May 2019
at 15:24
  • msg #1

Twilight 2000 using v2.2 rules

Hi there.

I'm considering setting up a new Twilight 2000 game using the v2.2 rules and I would like to gauge the level of interest in it.

I'm considering a couple of campaign starting set up ideas so I'd be keen to understand if one or other of these sounds more interesting:

  1. The classic Escape from Kalisz scenario where you are stuck behind enemy lines in Poland trying to escape from Pact troops after your unit was decimated.

  2. Starting the PCs as recent POWs in Poland following the destruction of the 5th ID and beginning with their attempts to escape from the POW camp they have been taken to.

I'll also consider other suggestions for a starting situation if anyone has any good ideas.

Please let me know if you're interested?

Thanks,

Mahatatain.
PCO.Spvnky
member, 394 posts
Wed 1 May 2019
at 15:36
  • msg #2

Twilight 2000 using v2.2 rules

I don't suppose you would want to use the 2020 rules?
Mahatatain
member, 200 posts
Wed 1 May 2019
at 15:44
  • msg #3

Twilight 2000 using v2.2 rules

In reply to PCO.Spvnky (msg # 2):

Do you mean the Twlight 2013 rules or are you meaning setting the game in 2020?
Mahatatain
member, 201 posts
Wed 1 May 2019
at 16:15
  • msg #4

Re: Twilight 2000 using v2.2 rules

PCO.Spvnky:
I don't suppose you would want to use the 2020 rules?

Sorry - just realised what you're talking about.

No, I prefer the year 2000 setting as my knowledge of the political situation and, more importantly, the weapons, vehicles and equipment that are available in that timeline is better.

I actually use an amended timeline rather than the official one as it makes more sense with history.
PCO.Spvnky
member, 395 posts
Wed 1 May 2019
at 16:17
  • msg #5

Re: Twilight 2000 using v2.2 rules

SOrry, 2013 rules is what I meant.  They are more friendly toward non military characters.

Ugh, that might be against the rules.  Yes I would be interested in playing however.
This message was last edited by the user at 16:18, Wed 01 May 2019.
Der Rot Konig
member, 208 posts
Educated Pirate
Wed 1 May 2019
at 16:19
  • msg #6

Re: Twilight 2000 using v2.2 rules

Well I'm in one now but it's a Merc:2000 variant.  I'm interested if you get it up and running.
Mahatatain
member, 202 posts
Wed 1 May 2019
at 16:24
  • msg #7

Re: Twilight 2000 using v2.2 rules

In reply to PCO.Spvnky (msg # 5):

The Twilight 2013 combat rules, specifically the Ticks initiative system, doesn't work in this gaming format in my opinion. I would love to run it as a table top game but not on RPOL - I have played in a couple of T2013 games on here and they have all collapsed when they got bogged down in combat. I have even tried a play test with 3 friends to try to adapt the T2013 combat system but we couldn't find a workable solution.

So sorry, I'm going to stick with the v2.2 rules, though I am considering a point based character generation system that I've seen used a couple of times. It seems to work reasonably well, prevents the PCs all being senior officers and senior NCOs and it would also be more friendly towards non military characters (I think - I haven't tested that though).
kbdevil1a
member, 175 posts
Wed 1 May 2019
at 19:28
  • msg #8

Re: Twilight 2000 using v2.2 rules

I had posted in GMs wanted for a twilight 2000 game, so I'd definitely be into it!

As far as non-military characters, everyone except government agents has to take a military term once the war starts, but it doesn't seem game breaking for an exception to be made by the GM
Mahatatain
member, 203 posts
Wed 1 May 2019
at 21:06
  • msg #9

Re: Twilight 2000 using v2.2 rules

In reply to kbdevil1a (msg # 8):

I may well use a simpler, points based character generation system rather than the term based one as that will also make it easier for potential players who don't have the rulebook.



That's 3 players interested so far and there were several others on the Wanted GM's thread as well.

Looks like this might be viable as a game.



FYI, I'm thinking of going with the classic "Escape from Kalisz" campaign as that will be quickest and easiest to set up and get running. It's also classic T2k as it focuses on a small band of soldiers stuck behind enemy lines and what happens to them.
branmac
member, 63 posts
Wed 1 May 2019
at 22:47
  • msg #10

Re: Twilight 2000 using v2.2 rules

Certainly still interested. the 2.2 ruleset isn't a problem I have a set stuffed in a box. :)

Of the options you mentioned both have an appeal. The classic Escape from Kalisz scenario is a classic for a reason, easy to set up, instant immersion. The escape from the POW option sounds like fun, gearing up the characters could be a problem, which is either good or bad depending on how you view it, certainly an interesting set up.

As far as the point based character gen, I don't have an automatic objection to it, it all depends on how it works. Have you looked at the character generation revision Paul Mulcahy produced?
Mahatatain
member, 204 posts
Wed 1 May 2019
at 23:01
  • msg #11

Re: Twilight 2000 using v2.2 rules

In reply to branmac (msg # 10):

I know Paul's site - are you meaning the alternative skill sets for each term by occupation?



That's 5 players so far (another one contacted me separately) so I'll work on getting this set up.

Thanks for all the interest so far.
This message was last edited by the user at 23:05, Wed 01 May 2019.
branmac
member, 64 posts
Wed 1 May 2019
at 23:11
  • msg #12

Re: Twilight 2000 using v2.2 rules

Mahatatain:
I know Paul's site - are you meaning the alternative skill sets for each term by occupation?


Yep, that was what I meant. Since you seemed to be considering alternative character gen I thought it was at least worth mentioning.
Mahatatain
member, 205 posts
Wed 1 May 2019
at 23:21
  • msg #13

Re: Twilight 2000 using v2.2 rules

In reply to branmac (msg # 12):

I've never looked at it in detail but I will now.
bblaney
member, 174 posts
Thu 2 May 2019
at 00:10
  • msg #14

Re: Twilight 2000 using v2.2 rules

I’d be interested.
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