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[IC] Midnight, D&D 3.5, E6, Small races only.

Posted by Dirigible
Dirigible
member, 110 posts
Tue 19 Nov 2013
at 22:24
  • msg #1

[IC] Midnight, D&D 3.5, E6, Small races only

There's an idea I've had brewing in my mind for a long time: a strongly Tolkein-inspired MIDNIGHT campaign in which all the PCs are halflings, gnomes, elflings or dwarrow. These little folk are often overlooked both within the setting and by players, and I think a campaign focused on them would reinforce the sense of overwhelming odds the free peoples of Eredane face.

The rules would be D&D 3.5, using the E6 variant in order to prevent the numerical bloat that renders the game less fun (for me, at least) at higher levels. PCs would be able to keep advancing their Heroic Paths after 6th level, however. A number of variant rules like Armour As DR and Class Defence Bonuses would be used, and I'm very open to people using material from alternate sources for additional variety and customisation in their characters (material from the Against The Shadow forums, class options from Pathfinder, feats from Fantasy Craft, etc).

Their quest would be to recover and re-conceal or destroy three tainted treasures created by the Shadow in the North in the First Age to spread distrust and dissent amongst the alliance of elves, dwarves and men. But the Shadow overlooked the 'lesser races', who were immune to their corruption and were able to cast the cursed artefacts into the mists of history and legend. Now they must rise to the challenge once again, travelling from the River Eren to the Kaladruns, through Erethor and demon-haunted Cale, from the far south to the uttermost north to prevent the Shadow from reclaiming the power invested in these treasures, long ago. They must avoid the Occupation's forces, evade and outpace legates hunting down the same items they seek, and work out whether they can trust even other members of the Resistance, who may be bewitched by the supernatural greed the treasures inspire.

(As I said, strongly Tolkein-inspired 8-] ).

Any interest?
travisbewley
member, 1 post
Tue 19 Nov 2013
at 23:51
  • msg #2

Re: [IC] Midnight, D&D 3.5, E6, Small races only

Yes, I'm interested. I am from the against the shadow forum. I play in a play-by-post game there. You should check out how Doomed Hero runs his games, they are excellent. I have played a midnight game 4 times. One was a 2 1/2 year long IRL game with doomed as our GM,

any special character creation stuff?
This message was last edited by a moderator, as it was against the forum rules, at 06:34, Wed 20 Nov 2013.
bobbofeet
member, 128 posts
Wed 20 Nov 2013
at 00:08
  • msg #3

Re: [IC] Midnight, D&D 3.5, E6, Small races only

Potentially interested.
This message was last edited by a moderator, as it was moot, at 06:35, Wed 20 Nov 2013.
travisbewley
member, 2 posts
Wed 20 Nov 2013
at 01:01
  • [deleted]
  • msg #4

Re: [IC] Midnight, D&D 3.5, E6, Small races only

This message was deleted by a moderator, as it was moot, at 10:26, Wed 20 Nov 2013.
Dirigible
member, 111 posts
Wed 20 Nov 2013
at 01:21
  • [deleted]
  • msg #5

Re: [IC] Midnight, D&D 3.5, E6, Small races only

This message was deleted by a moderator, as it was moot, at 10:26, Wed 20 Nov 2013.
GamerHandle
member, 408 posts
Wed 20 Nov 2013
at 01:24
  • [deleted]
  • msg #6

Re: [IC] Midnight, D&D 3.5, E6, Small races only

This message was deleted by a moderator, as it was moot, at 10:27, Wed 20 Nov 2013.
T.S.
member, 162 posts
I stand in noone's shadow
except my own...
Wed 20 Nov 2013
at 02:23
  • msg #7

Re: [IC] Midnight, D&D 3.5, E6, Small races only

I'm interested. I would need a little help understanding exactly how ideas are translated into an E6 format (I have a basic idea, but that's about it). So long as you don't mind helping me through that aspect of chargen, I'm in.
Dirigible
member, 112 posts
Wed 20 Nov 2013
at 02:28
  • msg #8

Re: [IC] Midnight, D&D 3.5, E6, Small races only

It's dead simple. You just stop levelling up once you hit 6th level, and occasionally gain feats instead.
travisbewley
member, 3 posts
Wed 20 Nov 2013
at 02:29
  • [deleted]
  • msg #9

Re: [IC] Midnight, D&D 3.5, E6, Small races only

This message was deleted by a moderator, as it was moot, at 10:25, Wed 20 Nov 2013.
travisbewley
member, 4 posts
Wed 20 Nov 2013
at 02:31
  • msg #10

Re: [IC] Midnight, D&D 3.5, E6, Small races only

In reply to Dirigible (msg # 8):

Does the limit only apply to PC's? I'm guessing a Knight King would be at least lvl 10 in this system.
deadmanshand
member, 1792 posts
Wed 20 Nov 2013
at 04:12
  • msg #11

Re: [IC] Midnight, D&D 3.5, E6, Small races only

I would absolutely love to play this idea for quite a number of reasons.
JohnStryker
member, 1 post
Thu 21 Nov 2013
at 03:57
  • msg #12

Re: [IC] Midnight, D&D 3.5, E6, Small races only

In reply to Dirigible (msg # 1):

I'm in.
Dirigible
member, 114 posts
Thu 21 Nov 2013
at 04:12
  • msg #13

Re: [IC] Midnight, D&D 3.5, E6, Small races only

All righty, that's some quality interest.

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