One other option is the legally-free-to-download OpenD6 rules (derived from the original WEG Star Wars D6).
My thanks for all of your replies! :-)
Frost73ite, [REDACTED]
For myself, I also loved the YT-1300 myself (for the unfamiliar, the YT-1300 was the stock ship that Han Solo turned into the Millennium Falcon). What an iconic ship. I will probably offer the party their own YT-1300 that has its own 'years of special modifications' (Captain Solo has made his notes available to the Rebellion; the hyperdrive is still tempermental).
I kinda hope they don't choose a YT-1300, though. First, the inside is technically bigger than the outside (and you thought the TARDIS was cool!) and the 'Falcon's layout is adorably goofy. With that cockpit bolted onto the starboard side, how can Solo keep track of the port side?
http://web.archive.org/web/200....au/sw/mf/falcon.htm
Nintaku, You and me are of like minds, I think. Of all of the RPG systems and settings, Whiz-bang SW D6 is the simplest rules and well-known setting out there. If I had to GM for a group I knew nothing about, SW D6 would be my go-to game.
I like both editions of SW D6 so I will probably take player vote as to what system. I think the systems are close enough, I could probably let the party mix-and-match a hybrid edition of the earlier and later rules if they wished.
A Google image search shows me just how purty the FFG Star Wars art is. Certainly I could use the FFG books as source material at the very least.
[REDACTED]
I will welcome player's suggestions of alternate history. I wonder what it would be like if Leia had been Obi-Wan's charge and we had watched her progression as a Jedi or maybe a droid rebellion against ownership.
Frost73ite, I'm not familiar with Phineas and Ferb but I will keep an eye out for it. :-)
borderline_dnd, thanks for the encouragement and speaking of questions...
CHARACTER MOTIVATION: The characters will be heroes in this game. This is very 'Star Wars' and the game moves faster if each character knows they can trust the other characters. However, characters who take the 'scenic route' to the right thing (like Han and Lando) will be allowed. And the game should center on a ship, a stock light freighter; just like the movies and most campaigns.
So the big question is; WHY are our heroes fighting for good on a dinky little spaceship rather than on the battlefield or in a starfighter? I see the answer is between two extremes;
1. The characters are dedicated Rebel agents who perform covert missions in Imperial territory using the cover of small-time traders. Just running the ship is adventure enough sometimes as the Rebel need to maintain a convincing cover and the Rebellion cannot always keep them supplied.
OR...
2. The character are just trying making a (dis)honest credit during a time of civil war. The survivors just want to find a job and keep flyin'. But somehow they keep getting involved with damnfool idealistic crusades and that pesky Rebellion. Or maybe that scoundrel actually thinks there's a chance with that stuck-up, idealistic noble. This is the plot arc of the crew of Serenity from Firefly, a bunch of survivors who eventually do the right thing.
I will probably start with good folk in a bad way eventually joining the Rebellion. Apart from Leia (who was a sympathizer from the get-go), all of the other heroes simply got involved with the Rebellion by accident. It wasn't their first choice but their last one. It could be that different characters have different points between those two poles. Or maybe some crew don't know that their ship secretly works for the Rebellion (but would the noble Rebels be so deceptive?). Let me know what you think?
And, as always, thanks for your past and future feedback...
This message was last edited by a moderator, as it was against the forum rules, at 04:06, Mon 02 Nov 2015.