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Tom Clancy The Division Style RPG.

Posted by Malakhon
Malakhon
member, 1986 posts
Mon 21 Nov 2016
at 14:43
  • msg #1

Tom Clancy The Division Style RPG

With all the current events in the world I am a little depressed about the possibility of art imitating life, but I thought I would throw it out there to see if there is any interest in this:


System: Rules Lite/homebrew

Setting: The players take the role of survivors after the world has collapsed who happen to be well trained and have a cache of weapons and supplies.

The players take the role of leaders of a settlement of approximately 2,000 people in a small section of a city six months after some chain of events broke down civilization.

The players will get to make decisions about where best to allocate resources, send out exploration, allocate their defenses and diplomatic overtures with other groups of survivors - not unlike the way an AD&D party decides as a group whether to take a quest or deal with the merchant in town.

You will get to lay out your own currency, create your own government, and perhaps even start rebuilding the country in your own image as you start up essential infrastructure of water, education, hospitals, etc.



Further, I could add some twists:

 Tom Clancy Division I could set the game in a large city like New York, walled off after a virulent outbreak and then have the players contend with groups like the Rikers and Purifiers who seek to control the resources/plague their own way.

 Walking Dead Style - I could have either a virulent plague or even walking dead style zombies to the mixture. In Walking Dead, the zombies aren't really the enemy. They are more of an environmental obstacle - it is the other survivors you really need to worry about.
 So if you can imagine starting up your own Saviors or Alexandria style settlement, we could take it that direction.

 Space Station/Institute I could create some kind of enclave for the players that puts them in a fall out style shelter or space station high above the mess so that they begin the game in relative safety  - perhaps as head of research wings of the same science institute instead of down in the mix of violence and rumble-tumble urban decay that the rest of society lives in - which would give them more of an edge over the other survivors.
This message was last edited by the user at 19:45, Wed 23 Nov 2016.
Raiu
member, 17 posts
Wed 30 Nov 2016
at 08:25
  • msg #2

Tom Clancy The Division Style RPG

Well, I'm popping into this one a little late, but this seems like an interesting way of doing things.

I'd rank the twists as:
    1: Division
    2: Walking Dead
    2: Space Station/Enclave


These rankings are just an initial interest thing though, and the margin between 1 and 2 is pretty small. So long as it's interesting...
DarkLightHitomi
member, 1087 posts
Wed 30 Nov 2016
at 17:51
  • msg #3

Tom Clancy The Division Style RPG

Interesting, though I don't see why these three ideas need be separate, I could go for a game with any or all of those elements.

I'd prefer some sort of system, even homebrew. I find the structure to be very very helpful. I'd recommend savage worlds.
Malakhon
member, 1995 posts
Wed 30 Nov 2016
at 23:40
  • msg #4

Tom Clancy The Division Style RPG

link to another game

 I didn't expect there to actually be responses when I received none initially. I've gone ahead and created the game since there is some interest

This is the premise -

Players take the role of professors at UC Berkeley after a virulent outbreak that reduced most of the world's population by over 80%.

You have secured the campus and some of the surrounding city at the start of the game. What this means is you have an opportunity to build your own civilization - without the entrenched political structures in place and you are presently a board of regents  (a learned council) form of Government.

It is very rules lite - focusing on players using simple plain english to do.

You will deal with factions, exploration, research, disease, famine, pollution, and shape the policies as you rebuild and reshape the world.
This message was last edited by the user at 23:40, Wed 30 Nov 2016.
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