@jkeogh
Initially I am thinking only of wizards to make it less demanding for me, as there is a large amount they can do already. Looking at the other spellcasters, and Magus would probably fit (never played one myself however), with Alchemist as a maybe, but I'm unsure if the spontaneous casters would even want to go to an academy. They can't learn new spells in the same way as a prepared caster, and they always seem likely to be the ones going out and learning first-hand, then studying somewhere.
@StarMaster
Starting as level 0 and building up from there would be too much work for me, and I feel like it would force the characters in certain ways. Whereas having them be built normally with bonuses on top means they can still refer to the normal character rules but just know they know x skill or spell extra, for example.
In terms of what is taught regarding archetypes and alternate class features, depending on what a player wants, it could simply be a trapping of learning there. So if a Human used the bonus for an additional spell of a lower level, it could simply be as a result of them studying or late nights in the library, or a reward from one of their teachers for their work.
@lensman
In regards to what it is about HP I don't like, it's their age. School aged things and YA books just don't grab or appeal to me. A level 1 Human wizard is aged 17-27! So they aren't going to be fresh-faced young teens. They could be coming in late wishing to learn magic much later in life, still being seen as children compared to the longer-lived races.
I am curious what it is would make you expect all of those extra things. As personally, expect is a very strong word, compared to like or hope for.
@rlovie
Thank you for your interest. Have you got anything about it you would care to add?
@GammaBear
Because of PF I've never even looked at 5e, as 4e burned me hard. But the options with how a character can be built is what I love about the system.
As for being a lurker, I've got no problem with that whatsoever.
It's nice to see players are interested in the idea at least!!
Spending more time thinking about it all, these are plans I have for the game:
* Characters have only 1 or 2 adventures per year - RPOL is slow enough with games that anything more and they players will never complete their first year!
* Characters choose from X classes per year to attend (final number to be decided, probably 4), that give them a bonus when progressing to the next level. I'm thinking one class would give them a skill point in a specific skill, such as "Ancient Languages" giving a point in Linguistics that must go in one of the dead languages of Golarion, whilst a class would need to be taken multiple times but give a specific bonus feat such Improved Faimilar.
* I can't decide if I want to allow players to multiclass, though I'm leaning towards not (as rare as it is for full spellcasters). If the game goes on long enough, prestige classes would be fine if they're fitting, though it depends completely on what happens to the game once everyone graduates. If the players want to keep going, they can be sent off on adventures for the academy, or we may all feel that the game has run it's course and be happy for it to stop, perhaps being restarted and with me learning from what happened as the game went on.
* I went it set in Golarion, so all the benefits of the main PF setting can be used, and after some searching the
http://pathfinder.wikia.com/wiki/Arcanamirium seems like something that would work. Minimal established details, open to all schools of magic (so I don't have someone feeling they can't use X school of magic).
I also found a setting book "Redhurst Academy of Magic" to help give me ideas and make me think about things I wouldn't have initially done.