interest/input - DnD 5e set on post apocalypse Earth
I've been pondering quite a few game ideas at the moment and one that I like, but would require some input and steering from potential players so I focus on the right parts is a game where the PCs are humans who were cryogenically frozen in an ark in the not too distant future when nuclear war was looming.
The concentration of energy and bombardments (and maybe even what happens if you drop a nuke on CERN) resulted in Earth finding itself open to magic again. It was slow, and over the generations the survivors started to resemble fantasy races than just humans. In time, they have learned to control magic and do all those things DnD characters can do. All in the ruins of the modern world.
So there is plenty of modern technology around, but no Internet connecting any of it, so much is now useless even if you do manage to power it safely and it hasn't succumbed to the elements. I'm picturing the world to be a bit Fallout, while trying not to copy it (I actually stole the Ark idea from Rage), some Shadowrun for inspiration (but no cyber-orks), and likely a bit of Eberron in there too given their more modern take on DnD anyway.
Using the firearm rules from the DMG will be easy to use, but ammunition will be rare - so a fire-arm based character would probably also end up with a bow or crossbow to conserve ammo. There will be some difficulties meshing modern characters into DnD classes, as well as skills, but I think it shouldn't be too difficult with a little hand waving and player cooperation about not throwing spells around the second they step onto the surface. Modern armor, such as riot gear or leather jackets, would use identical stats for full plate and studded leather for example, but there might also be dwarven fighters running around in metal full plate.
So any thoughts, interest, ideas, recommended things to look up first?
This message was last edited by the user at 03:23, Sat 20 May 2017.