Phanos
 member, 99 posts
Wed 7 Jun 2017
at 00:56
Fallout Solo RPG?
Would anyone be interested in doing a Fallout game in the vein of the classic series (Fallout 1 and 2)?  With the disappointment that's been Fallout 4, I'd really like to get back to the roleplaying game roots of Fallout.  There would be some sort of overarching primary objective, with plenty of things in the middle to get you sidetracked if you so choose.  I'm sort of wanting to do something involving a Vault Dweller, but I'm open to all sorts of ideas.

I'll probably homebrew a very simple system for resolving conflicts.  It'll like involved SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck), Skills, and maybe Perks.  Anything you can reasonably fail at will require a roll (probably percentile).  However, I'm a big fan of the "fail forward" philosophy of GMing.  Basically, failure should push the plot forward rather than just be a brick wall.

Fail your Science roll?  Maybe you manage to download the information you need from the abandoned vault's main computer, but accidentally initiate the vault's self destruct sequence.  That's not to say you can't completely fail at your objective, but it will be fairly rare and more likely lead to you taking a different path to your goal rather than death or a permanent roadblock.

I'll probably set the game out west, since Fallout 1, 2, and New Vegas have always been my favorite games.  I'd like the game to be collaborative, with everyone contributing a little to the world (especially if it's a solo game).  Anyways, that's my pitch.  Let me know if there's any interest and/or any ideas and maybe we can get something started.
LonePaladin
 member, 598 posts
 Creator of HeroForge
Wed 7 Jun 2017
at 05:52
Fallout Solo RPG?
That does sound interesting. Are you thinking of taking the mechanical bits from FO1/2 and working out the mechanics as needed? The original games were heavier on the simulationist side, I believe they actually intended on publishing the original mechanics as a standalone tabletop game.

You could feasibly have a group, make it a team of vault dwellers sent out on a specific (long-range) task. Safety in numbers and all that.

I'm interested, but I don't think I'd be up to the task of contributing much to the setting. I'm devoting most of my creative energies toward the games I'm running; in the games I'm playing, I prefer to be a bit more reactionary. Right now, I'd rather solve mysteries than write them, and discover interesting things instead of make them.
Phanos
 member, 100 posts
Wed 7 Jun 2017
at 06:18
Fallout Solo RPG?
I was thinking a very simplified version of the system from the first two Fallout games.  Just something to give a gist of the character's strengths and abilities.  Probably stat out your SPECIAL and then tag a couple of skills and go from there.  Combat will probably be simplified as well, and will be mostly narrative with a handful of dice rolls.  I'm not really a huge fan of crunchy systems, especially not in play by post.
Rockwolf66
 member, 24 posts
Thu 8 Jun 2017
at 00:28
Fallout Solo RPG?
Did you know that someone did make a Fallout RPG based on Fallout 1, 2 and Tactics?

I know that there are copies on the Internet. One would just have to find them.
Phanos
 member, 101 posts
Thu 8 Jun 2017
at 00:40
Fallout Solo RPG?
I'm aware, but it's a little too crunchy to really work well in a Play by Post environment.  It basically tries to emulate the system from the video games exactly, which is an issue because in the game all the math is being done in the background for you.  It's not really fun to stop and start calculating stuff like shooting specific parts or gas resistance because this format doesn't really do well with it.  Hell, I'd say even playing in person stopping to do those sorts of calculations would really slow things down.  I'm mostly interested in world building and writing a player driven story in the Fallout universe rather than a crunchy action RPG.
DarkLightHitomi
 member, 1136 posts
Thu 8 Jun 2017
at 04:19
Fallout Solo RPG?
I'd be happy to help work up and refine a system. Making games is a hobby of mine.

Also, another problem with copying crpg beyond the math, is that crpgs are closed games. You literally are not capable of doing anything not explicitly programmed into them. Tabletop is open, which means they are far more capable as you can do anything not explicitly forbidden, and therefore, often make checks and use skills that are not used in crpgs.
Phanos
 member, 102 posts
Thu 8 Jun 2017
at 05:17
Fallout Solo RPG?
I can start a game and we can try to flesh out a system if you like.  Just let me know here or shoot me an rMail.