IC: Quake 1 play test?
I have thought about making my own universal system (can be used for any genre) with the goals of simplicity and speed of play. Then I thought, "Why not set it in the videogame Quake (the first one)?" It involves hopping between dimensions (so wizards and space Marines would be found together), a first person shooter (so it should play fast), and a heavy story isn't expected (allowing a focus on mechanics). Would anyone be interested in play testing this?