[IC] Double Cross
I'd try running the short starter scenario with pre-generated characters first. The mechanics really aren't complicated compared to D&D, and most of the complexity comes from a metric ton of powers and their combinations.
I'll probably end up posting the core mechanic outline anyways (it's less than a page). Just bring enough enthusiasm.
This message was last edited by a moderator, as it was against the forum rules, at 16:55, Fri 14 July 2017.