RolePlay onLine RPoL Logo

, welcome to Game Proposals, Input, and Advice

07:32, 24th April 2024 (GMT+0)

IC: Star finder rules; 1990s Buck Rogers campaign setting.

Posted by Thewog
Thewog
member, 7 posts
Sat 19 Aug 2017
at 07:42
  • msg #1

IC: Star finder rules; 1990s Buck Rogers campaign setting

So I've got all these old Buck Rogers campaign books moldering away in my basement and I thought, "Hey, why don't I convert this over to the new Starfinder rules and revisit one of my favorite old game settings?" Any interest? It's the 1990's hard scifi version, not the later pulpier version.
Korentin_Black
member, 519 posts
I remember when all
this was just fields...
Sun 20 Aug 2017
at 05:06
  • msg #2

IC: Star finder rules; 1990s Buck Rogers campaign setting


 Buck Rogers XXVC?

 We were just romping around in that universe using the Savage Worlds ruleset. It's glorious.
kbdevil1a
member, 68 posts
Sun 20 Aug 2017
at 05:15
  • msg #3

IC: Star finder rules; 1990s Buck Rogers campaign setting

That sounds neat!
Thewog
member, 8 posts
Sun 20 Aug 2017
at 05:53
  • msg #4

IC: Star finder rules; 1990s Buck Rogers campaign setting

In reply to Korentin_Black (msg # 2):

That's the one!
Korentin_Black
member, 520 posts
I remember when all
this was just fields...
Sun 20 Aug 2017
at 06:01
  • msg #5

IC: Star finder rules; 1990s Buck Rogers campaign setting


 I loved the thin layer of hard science justification slapped over everything - the retro-futuristic rocket designs were partially blagged as reflecting laser weapons which more or less worked like actual lasers (albeit ones with magic heat sinks), aliens were taken care of by making weird and wonderful gennies, there was a beautiful scissors-paper-stone for the weapons where different equipment and countermeasures meant that relying only on one 'best' gun was a setup for failure.

 Of course, a few of the published locations and splatbooks were less... inspired. Great stuff though.
swordchucks
member, 1428 posts
Mon 21 Aug 2017
at 02:28
  • msg #6

IC: Star finder rules; 1990s Buck Rogers campaign setting

I'm not overly familiar with Buck Rogers or that game setting, but you can pretty easily skin the magic out of Starfinder.  Mystics and Solarions are psychic.  Technomancers use nanites.  Or manipulate the "cosmic force" or whatever fits your game.  Heck, just call it lasers if you're going for the 60s sci-fi aesthetic.
Thewog
member, 9 posts
Mon 21 Aug 2017
at 03:27
  • msg #7

IC: Star finder rules; 1990s Buck Rogers campaign setting

Cool, I'll be getting the Starfinder core rules next week. I'll work on typing up campaign info until then. Once I get it, I'll take some time to familiarize myself with the rules before starting up the game.
swordchucks
member, 1429 posts
Mon 21 Aug 2017
at 03:58
  • msg #8

IC: Star finder rules; 1990s Buck Rogers campaign setting

The Starfinder SRD should be up and running on 8/31.  That'll give everyone access to the rules, which might be a big help to your recruitment efforts.

Or don't worry about it and just start as soon as you're ready... the interest is very high right now.
Korentin_Black
member, 521 posts
I remember when all
this was just fields...
Mon 21 Aug 2017
at 04:02
  • msg #9

IC: Star finder rules; 1990s Buck Rogers campaign setting

In reply to swordchucks (msg # 6):

 It was basically a spin-off of second edition D&D using the Buck Rogers rights because of some extremely shady corporate shenanigans but the game world itself was fantastic.

 There was a big war (shock, horror!) and Earth had been devastated but five hundred years the Solar System has been settled by genetically engineered humans and 'gennies', new life-forms built to change the worlds to suit their new inhabitants. Mercury is the court of the sun kings who have a near-monopoly on power generation, Venus split between plateau-dwellers, the aerostate floating cities and the mysterious gennie lowlanders, Earth is an ex-ish-martian Satrapy split between ruined mega-cities and freedom fighters while Mars is the home of the Russo-American Mercantile, or RAM the settings Big Bad Guys.

 The belt is basically space pirate central with countless settlements and no law but the gun on your hip (except where it has lots), rocket ships are everywhere and you're probably working for the NEO (New Earth Organisation), who are a ragtag band of freedom fighters looking to help earth fight off RAM.

 Hell, there were even computer games!

 https://en.wikipedia.org/wiki/...ountdown_to_Doomsday
 https://en.wikipedia.org/wiki/...Rogers:_Matrix_Cubed
Sign In