God Game advice for prospective game
In reply to spectre (msg # 1):
I don't know that I'm really an expert in this field of gaming, but here goes:
Each player (each god) in the game should have at least one Aspect, one Attribute, and a special Domain over which that god exerts sole authority.
Aspects are personae. These can take varying physical forms. For example, with Buddha, the aspects Tathagatha, Kalkin, Manjusri, Maitreya, and Siddhartha Guatama are all part and parcel of the mythology surrounding him. He might make himself manifest to other players in any of the Aspects he has available to him.
Aspects of Heru (Horus) included Heru'wur (Horus the Elder), Harakhte (Horus of the Sky), and Harsesis (Heru, son of Aset and Ausar).
Aspects are sometimes used to syncretize gods from one mythos to another. Jupiter and Zeus and Re, Juno and Hera and Hetheru (Hathor), Venus and Aphrodite and Aset (Isis), Mercury and Hermes and Djehuti (Thoth), and so forth.
It might be wise to assign each god a Prime Aspect, but that might be overdoing things, I don't know.
Attributes are qualities or powers the god is known to possess. Aphrodite, for instance, is known to be very beautiful and alluring. Krisha is hairy and swarthy, but has an indefinable erotic appeal. Hermes is gender fluid and can move very quickly.
Domains are spheres of governance: Again, using Aphrodite as an example, her Domain would be love, both erotic and more platonic forms. The domains of Hermes might be speed, communications, deception, and language. Yama governs Death He Self. Mara is Lord of Illusion, Kartikeya is Lord of the Battles, and so on.
Each god or goddess is also usually associated with one or more objects of power (Artifacts, as you put it).
I'd be interested in this game.