tmagann
 member, 501 posts
Wed 1 Nov 2017
at 22:53
[IC] Gurps FInal Fantasy 1
I was thinking of trying to set up a game inspired by the old Final Fantasy 1 game for Gurps.

I tried this with D&D some years ago, and it worked well enough, save that most folks wanted the reins loosened to allow more than the game did. I was more stringent. Also, it's a game setting designed for 4 people, whihc isn't always enough to keep things alive on RPoL.

For Gurps, it would have to be an "inspired by" game, as Gurps Magic groups spells differently. I was thinking guilds and Magic schools for the various mag types, with Limited Magery to level 1 to start (levels 2 and 3 to be earned through game events). This lets me limit spell access through the Schools/guilds, while giving back some points to the players (who shouldn't have to pay for full access, if access is limited).

Warrior, thief, and monk can be handled by an appropriate advantage (Trained by Master and Weapon Master, for instance) and and combat styles unique to each. They could still USE any weapon, but would do better with the ones their Guild Advantage focused on.

And that's another reason for "Inspired by": Weapon and armor use aren't as limited in Gurps as in class based games.

So..IS anyone interested? If there's enough interest, I can transcribe the guild requirements and benefits, which would be enough for folks to start character generation. Please keep in mind that this would be more dungeon crawl and adventure than role play, although there would certainly be some roleplay involved. It's Gurp, after all.

I'm thinking 150 points to start, Magery 1 (Limited)asa starting limit for mages. I'm not entirely sure on disadvantages,yet, but not many,as too many of the physical impairments or anti social behaviors would be counter productive.
zeone3000
 member, 500 posts
Thu 2 Nov 2017
at 04:41
[IC] Gurps FInal Fantasy 1
I'd be down to be Trained by a Master, throw some hands and feet
Merevel
 member, 1220 posts
 The Unlucky Gamer
Thu 2 Nov 2017
at 11:23
[IC] Gurps FInal Fantasy 1
Hmm, I would be interested in it. If you do not mind accepting a rookie at gurps in.
Cloudy
 member, 80 posts
 It's nice to be important
 It's important to be nice
Thu 2 Nov 2017
at 14:50
[IC] Gurps FInal Fantasy 1
I'm not as familiar with Final Fantasy as a lot of folks are, but I'm a big fan of GURPS and fantasy settings - totally interested.
tmagann
 member, 502 posts
Thu 2 Nov 2017
at 15:46
Re: [IC] Gurps FInal Fantasy 1
Merevel:
Hmm, I would be interested in it. If you do not mind accepting a rookie at gurps in.


How big a rookie? Do you have the Basic Book at least? Basically: Can you make a character?
Merevel
 member, 1221 posts
 The Unlucky Gamer
Thu 2 Nov 2017
at 16:55
Re: [IC] Gurps FInal Fantasy 1
In reply to tmagann (msg # 5):

I have made characters before, but do to one reason or another have never played, also I do not have the book, but character creation rules are not hard to find.

This message was last edited by the user at 16:56, Thu 02 Nov.

tmagann
 member, 505 posts
Thu 2 Nov 2017
at 19:19
Re: [IC] Gurps FInal Fantasy 1
That's 3. We need a hard 4, one per Crystal. Plus spares for inevitable losses.
wingnut2292
 member, 36 posts
Fri 10 Nov 2017
at 05:58
Re: [IC] Gurps FInal Fantasy 1
In reply to tmagann (msg # 7):

I haven't played gurps in ages. I'll need a lot of reminders, but I'm interested.
tmagann
 member, 506 posts
Fri 10 Nov 2017
at 06:18
Re: [IC] Gurps FInal Fantasy 1
In reply to wingnut2292 (msg # 8):

Well, that's four. Give me a day or two to get the basics posted, and I'll post the game here.
tmagann
 member, 507 posts
Sat 11 Nov 2017
at 02:35
Re: [IC] Gurps FInal Fantasy 1
OK, I've got enough posted to allow for a rough idea of what to expect, and to make a starting character.

link to another game

Remember, this is using a video game as it's model, so it's going to be mission oriented and combat heavy.