Jack Starkiller
 member, 69 posts
Sat 4 Nov 2017
at 21:44
[Tron]  Greetings Programs
I a a huge fan of the Tron movies and Tron Uprising TV show.  I have been generating a story for where to take the story after the end of the second season of Tron Uprising and continue the adventures in the Grid after Flynn defeats CLU and Sam escapes the computer with Qorra.
The environment is such an interesting element and the vehicles and weapons too.  I like the idea of Flynns Grid being reconnected to the Encom system and potentially the internet.

As players what would you want to get out of this game?   What goals could you set and what adventures would you like to go on?  I have some ideas and would definitely put those in as well, just want potential player input.

This is just in development and I am already attached to creating this using Cypher system rules.  Thanks for any ideas and thoughts.  For anyone interested I can also share my thoughts on how you get from the end of Season 2 of Tron Uprising to Tron Legacy and what comes after.
Isida KepTukari
 member, 178 posts
 Elegant! Arrogant! Smart!
Sun 5 Nov 2017
at 17:17
[Tron]  Greetings Programs
This intrigues me greatly.  I will admit I haven't see the Tron TV show, but I have seen both films and enjoyed them thoroughly.  I'm also very familiar with the Cypher system.
Jack Starkiller
 member, 70 posts
Sun 5 Nov 2017
at 20:51
[Tron]  Greetings Programs
the cartoon is actually very good.  It takes place in Argon City which is away from the main city in the grid.  The main character is Beck with his friends Zed and Mara.  Beck is fighting back against CLU's "Occupation" lead by General Tessler.
Tron is severely damaged from his fight to help Kevin Flynn escape CLU.  Tron recruits and trains Beck to fight against Tessler.
It follows the standard we don't kill since we're heroes trope, but otherwise it is quite good.
It ends the second season with Tron being repaired, but still on the side of the good guys.  Becks friends stand up and decide to fight back with or without help and CLU and his minions just crossing into Argon to get things under control.
There is quite a gap to be fill between that point and where we start Tron Legacy.
DaGregor
 member, 36 posts
Sun 12 Nov 2017
at 00:26
[Tron]  Greetings Programs
I am a fan of Tron as well.  There was a first person shooter game that came out several years ago, Tron 2.0, or Tron 2.0 Killer App, which was a great implementation of the Tron world.  If you haven't seen it, it is definitely worth a try.

I am not familiar with the Cypher System, but just from the title it could be a good fit.

Part of the fun of the video game was finding and unlocking different power-ups, thematically described as different bits of code inside the computer.  This system of power-ups could also be a good character differentiator in a tabletop RPG, where otherwise the programs (PCs) could seem very similar.  Another fun part of the video game is exploring within the Tron world, which could also translate well to a tabletop RPG, though limited by the GM's creativity.

Two other interesting things from the video game that could translate to a tabletop RPG would be the internet connections to other computers, and an attack from a computer virus (or hackers) that threatens the whole system.
GreyGriffin
 member, 177 posts
 Portal Expat
 Game System Polyglot
Sun 12 Nov 2017
at 09:19
[Tron]  Greetings Programs
Tron 2.0 was incredible.  I was especially enamored by the level design, which reflected the system you inhabited, and the upgrade system - the more powerful the computer you were inhabiting the more upgrades you could activate, since you (operating as a program) had more memory allocated to you.

I'm really interested in the pseudoreligious tones of the first movie.  The veneration of the Users, the communication across the digital boundary, and the sense of purpose that the Programs feel.

https://www.youtube.com/watch?v=iIiP32m8tlY
https://www.youtube.com/watch?v=3G6oabJrkCs

I dunno how I feel about the Cypher system, but I can't think of a better one off the top of my head.  It feels a little squishy, but that could just be my slender experience.
Jack Starkiller
 member, 71 posts
Mon 13 Nov 2017
at 02:37
[Tron]  Greetings Programs
I've had a great time playing Numenera over the last 2 years, and Cypher grants a lot of leeway.  It is not perfect, but I like that the master doesn't have to roll, it's all on the players.

The religious tones of the original are fantastic.  They are a lot less prevalent in the second and pretty much non-existent in the cartoon.  In Legacy it is all about Flynn and CLU has ruined everything.  I haven't played 2.0, but I have seen some of the info on the tron wikia.

I was actually thinking of using bytes as currency.  It is what would hold the most value to the programs except fulfilling their duties to their users.  therefore a monetary requirement to up levels as well.  Watching Uprising there is pawn shops and they work in a garage, but what are they buying/ selling and paying with???

Basic premise was going to be players as programs that were rectified by CLU.  That rewriting of their programing is removed and they are familiar with the grid, but not what has been happening recently.  I've written up some of what happened between the end of Uprising and Legacy.  Then have an idea of post Legacy Sam takes over ENCOM and loads the chip into the server.  Now you have  a mix of Kevin Flynn's grid and the ENCOM server from the first movie.  You will be able to access the internet and transfer just like transitions in The Strange.  I've completed a list of equipment, personalities and such from the movies and cartoon.

Just trying to talk to anyone and discuss elements that people liked and figure how to translate this all into a game someone wants to play.
LonePaladin
 member, 670 posts
 Creator of HeroForge
Mon 13 Nov 2017
at 03:03
Re: [Tron]  Greetings Programs
Jack Starkiller:
I was actually thinking of using bytes as currency.  It is what would hold the most value to the programs except fulfilling their duties to their users.  therefore a monetary requirement to up levels as well.  Watching Uprising there is pawn shops and they work in a garage, but what are they buying/ selling and paying with???

Processor cycles. Programs can't do anything without the processor giving them time to do it, so to a sentient program the processor's attention is everything. Not necessarily their lifeblood -- that would be their code -- but valuable enough that if they can accumulate any they could offer it in trade.

When Flynn and Ram and Tron found the pool in the first movie, they only said it imparted energy. But you could easily extrapolate that what they really gained was surplus processor time, temporarily giving them a higher priority on the run-list.

(Incidentally, the Tron Wiki has some really good material you might like. I just found a calculation of how time passes between the Grid and RealLife™.)
DaGregor
 member, 37 posts
Tue 14 Nov 2017
at 03:40
Re: [Tron]  Greetings Programs
I am with LonePaladin on this one.  Inside a computer, where the programs are people, thematically it seems best to have something totally different.  Maybe there simply isn't money.  Programs just do their job and the computer keeps running, because it is supposed to.  Programs don't need food or drink or fuel for cars or to pay rent, etc. so money (as a human would understand it) simply doesn't exist.

Yes, there could be some other resources, such as processor cycles, RAM, bandwidth, or simply electricity to run the computer/programs (though likely electricity or power would be viewed more abstractly by a program).  But the whole basis of society being made of immortal digital bits of code instead of fleshy carbon life forms is a huge difference, which should be reflected in the game.
LonePaladin
 member, 671 posts
 Creator of HeroForge
Tue 14 Nov 2017
at 03:52
Re: [Tron]  Greetings Programs
DaGregor:
Programs don't need food or drink or fuel for cars or to pay rent, etc. so money (as a human would understand it) simply doesn't exist.

Yes, there could be some other resources, such as processor cycles, RAM, bandwidth, or simply electricity to run the computer/programs (though likely electricity or power would be viewed more abstractly by a program).  But the whole basis of society being made of immortal digital bits of code instead of fleshy carbon life forms is a huge difference, which should be reflected in the game.

That's really the whole point of the story -- within the Grid, programs act more like actual people. They have relationships, eat and drink, buy things, worry about stuff. They can die, they can grow old. All of these concepts get some sort of hardware/software-related metaphor -- 'old' programs are outdated, a program in a bar might 'drink' something that temporarily introduces glitches in their code. It's not about what they're literally doing, as that's boring. It's more like what we can do to take all these mundane software tasks and hardware properties, and extrapolate them into a living, breathing world.

Yeah, I get nerdy about it. Always have, since the first movie came out. I had it memorized as a kid. Bought the action figures, including two of the old-style lightcycles with the ripcord wheels. I used to rock the arcade games.

Maybe it's also because I was really into The Last Starfighter, and I secretly hoped the arcade games were a recruiting platform.
Jack Starkiller
 member, 72 posts
Sat 18 Nov 2017
at 20:32
Re: [Tron]  Greetings Programs
I agree, Tron and The Last Starfighter were amazing.
In the original Tron you can see evidence of the old programs, those that were outdated and obsolete.
I agree trade would be initiated for power/processing/memory/etc.  What it is, is sort of irrelevant.  Just planning on calling it Bytes to keep it tied into computer theme.
Being able to draw maps and such is a little beyond my capabilities to put into use at this time.

The religious aspects are very important, but were more to the pantheon of users, whereas Flynn's grid was more monotheistic because Kevin Flynn was the creator of the grid.  I seriously doubt that KF wrote every program in his grid.  But since they were only aware once his grid was initiated, he is pretty much the only one that matters.  Flynn never set himself up to be a god or such over the programs in his grid.  He lived among them as much as he was able and worked with them.  To an extent the users were not mysterious gods.

It is the flavor of the Tron movies and cartoon that will be required to prevent this from just turning into another Cyberpunk/ Shadowrun.  But in that same theme it is a huge source of adventure potential to be used in corporate espionage and such.  Even between the younger Dillinger and Sam vying for control of ENCOM.
Jack Starkiller
 member, 73 posts
Tue 21 Nov 2017
at 03:49
Re: [Tron]  Greetings Programs
What is the significance of the programs?  In Legacy there is Zeus/ Castor and the Sirens.  Do you think they fulfill any special functions or anything?