How About a Pathfinder Game Using the Downtime Rules?
I've always wanted to run/play in a Pathfinder game using the Downtime and eventually Kingdom rules to build guilds and more with some intrigue alongside the typical adventuring. I've managed to slip it into games I've played in before, even going so far as writing brief histories for dozens of agents since the GM let me build them (as long as I didn't abuse the privilege and did a background). Even included how they felt about each other and a few even had side stories I threw occasionally at my GM even though they never really affected the main game (aside from my cohort and the most interesting employee). He did share them with any player interested in the ongoing tales of the side characters. The other players joking said "Why are his NPCs so much more interesting than yours?" lol
Anyone interested in some adventuring alongside these optional rules that apparently inspire spreadsheets and minion fan fiction? Wanna get some building done.
This message was last edited by a moderator, as it was against the forum rules, at 18:33, Wed 17 Jan 2018.