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13:56, 21st May 2024 (GMT+0)

Hello's, discusion, and questions.

Posted by AzraileFor group 0
Azraile
GM, 9 posts
The Storyteller
Wed 27 Jul 2011
at 00:24
  • msg #1

Hello's, discusion, and questions

What the subject says.
This message was last edited by the GM at 03:11, Thu 05 Apr 2012.
Azraile
GM, 40 posts
The Storyteller
Dislexic
Tue 23 Aug 2011
at 04:03
  • msg #2

Re: Hello's, discusion, and questions

http://warehouse13.wikia.com/wiki/List_of_artifacts

Warehouse 13 and Eureka are good sorces for devices and artifact ideas

Hell warehouse 13 could be a real deal in WoD lol
Huoshui
player, 4 posts
Akashic Brotherhood
Thu 22 Sep 2011
at 10:37
  • msg #3

Re: Hello's, discusion, and questions

Seeing as the Dr did a bit of prelude, character stuff I thought I would.

Huoshui would be know a bit among the Brotherhood, Euthanatos or anyone who may have bumped into his master when he still worked under him.
Caleb Worth
player, 1 post
Virtual Adpet
Tue 27 Sep 2011
at 01:45
  • msg #4

Re: Hello's, discusion, and questions

Should I be waiting for you to queue me into the scene or should I just throw myself in?
Azraile
GM, 70 posts
The Storyteller
Dislexic
Tue 27 Sep 2011
at 02:05
  • msg #5

Re: Hello's, discusion, and questions

just post whenever... your shuttle from the lunar surface is being taken in onto one of the maintenance bays
Michael Hadenal
player, 4 posts
Order of Hermes
Trader of Exsodic Goods
Tue 27 Sep 2011
at 08:20
  • msg #6

Re: Hello's, discusion, and questions

Wouldn't it be easier to follow if we had separate threads until we are actually hanging out together?
Azraile
GM, 74 posts
The Storyteller
Dislexic
Tue 27 Sep 2011
at 16:06
  • msg #7

Re: Hello's, discusion, and questions

guess but lot of people are near eachother as it is

I'm just use to doing threads based on there location or all together not based on the person because people tend to cross paths unintentionally
Solan Griss
player, 8 posts
Ex-Iritation X Cyborg
Tue 4 Oct 2011
at 13:10
  • msg #8

Re: Hello's, discusion, and questions

Im confused..Can I have my own thread until I meet everyone???
Azraile
GM, 114 posts
The Storyteller
Dislexic
Tue 4 Oct 2011
at 18:00
  • msg #9

Re: Hello's, discusion, and questions

lets just stick to the main one for now and see how it goes
Michael Hadenal
player, 16 posts
Order of Hermes
Trader of Exotic Goods
Tue 4 Oct 2011
at 18:07
  • msg #10

Re: Hello's, discusion, and questions

I think you just got the answer to seeing how it goes.
Huoshui
player, 31 posts
Akashic Brotherhood
Tue 4 Oct 2011
at 18:08
  • msg #11

Idea Example

In reply to Azraile (msg #9):

If I may suggest something. I did try using the Subject line based on my characters location.

Should make it easier to see who is where and to keep oneself from being confused too much.
Caleb Worth
player, 7 posts
Virtual Adpet
Tue 4 Oct 2011
at 19:00
  • msg #12

Re: Idea Example

Another suggestion is to tag post and/or characters in subsequent posts, to signify those who are near by, who might notice, and who is expected to respond.  Choose a single color, and bold it. (Typically Brown or Orange are good colors for this).


For example:

[Tag: Huoshui, Kairos, Michael Hadenal]
This message was last edited by the player at 19:01, Tue 04 Oct 2011.
Dr. Peter Cicatrix
player, 35 posts
Wed 5 Oct 2011
at 02:42
  • msg #13

Re: Idea Example

Not to sound like a broken record, but yeah, it would help to have separate threads.  I feel like I'm stepping on the other players' toes at the moment.  Not trying to pester you, Almighty One, I'm enjoying myself and wouldn't want to detract from the others.
This message was last edited by the player at 02:42, Wed 05 Oct 2011.
Azraile
GM, 120 posts
The Storyteller
Dislexic
Wed 5 Oct 2011
at 03:00
  • msg #14

Re: Idea Example

fine

Splitting threads into sub threads

CHAPTER 1:  Player's name.

start your own when you post, if you walk in on some one elses scene before everyone is together just post on there's while your with them.

already posted the doctors being that he needed a reply

but i think it's everyone elses turn to post
Azraile
GM, 121 posts
The Storyteller
Dislexic
Wed 5 Oct 2011
at 03:04
  • msg #15

Re: Idea Example

also note that they prity much hand out standard credit chips, but an empty chip isn't worthless.... it can come in handy for paying some one, you can switch funds over to it and hand it off to them if they don't have room on there chip(s) for the money
Azraile
GM, 193 posts
The Storyteller
Dislexic
Sun 9 Oct 2011
at 07:26
  • msg #16

Re: Idea Example

oh yes I have been leaving stats private, but you are can share them if you like.

Just be sure to keep information shared IC is keep separated from information shared OOC.

If I catch people using stuff IC from OOC I will call them on it.... it's really the only big rule that I always have.
Azraile
GM, 194 posts
The Storyteller
Dislexic
Sun 9 Oct 2011
at 07:32
  • msg #17

Re: Idea Example

NOTE!!!

information on the sticky background and information topics is a mix of OOC and IC and you have to figure it out for yourself what your char would know and what they wouldn't know.

A char with no streetwise, cosmology, culture, ect points will likely not know much about other planets

nor will a char with out streetwise know much about highly illegal drugs.

will note almost everyone knows about the 5th fall, and if you have any points in acadimics, lore, science, or occult you know details about the event.... and maybe even about some of the other falls.

The 5th fall is the most well known event there is....

The exception to all this being Caleb who's memories end just before the 5th fall even if he gets them back.
Caleb Worth
player, 30 posts
Virtual Adpet
Mon 10 Oct 2011
at 17:36
  • msg #18

Re: Idea Example

Also, if you saw my typo earlier, my hair is dead, meaning no curl or body... it just lays there.  It's not 'Deadly'... so... no worries there.  LOL
Michael Hadenal
player, 30 posts
Order of Hermes
Trader of Exotic Goods
Tue 11 Oct 2011
at 08:12
  • msg #19

Re: Idea Example

I am sure we can do something to fix that though, maybe some kind of extra hard hair gel.
Caleb Worth
player, 32 posts
Virtual Adpet
Tue 11 Oct 2011
at 09:28
  • msg #20

Re: Idea Example

ROTFL!!!  I've seen it done at Bo-Ricks...  LOL (One of my best friends works at Bo-ricks, and would kick my ass if she read this.  LOL)
Huoshui
player, 59 posts
Akashic Brotherhood
Sat 15 Oct 2011
at 16:05
  • msg #21

Plasticine

Does the Dr have Plasticine tubes or am I mistaking him? http://en.wikipedia.org/wiki/Plasticine
Azraile
GM, 254 posts
The Storyteller
Dislexic
Sat 15 Oct 2011
at 18:19
  • msg #22

Re: Plasticine

was running low on sleep when i posted that lol
This message was last edited by the GM at 07:06, Sun 16 Oct 2011.
Dr. Peter Cicatrix
player, 55 posts
Sun 16 Oct 2011
at 02:36
  • msg #23

Re: Plasticine

Actually, I have little stars, triangles and squares at the end of my tubes, so the plasticine squeezes out in different shapes.  I store a twenty pound block of the stuff in place of my intestines.
Huoshui
player, 61 posts
Akashic Brotherhood
Sun 16 Oct 2011
at 09:15
  • msg #24

Re: Plasticine

In reply to Dr. Peter Cicatrix (msg #23):

Does your mage do parties? That would be awesome
Anja Wiersema
player, 25 posts
Daughter of Ether
Sun 16 Oct 2011
at 23:36
  • msg #25

Re: Plasticine

Shall I assume that the Dr. and I passed out in the same hotel room?
Caleb Worth
player, 45 posts
Virtual Adpet
Mon 17 Oct 2011
at 02:58
  • msg #26

Re: Plasticine

I don't know about the Doctor, but you cou... oh...  inappropriate... shutting my mouth now.

[* Just teasing and saying hi, cause we haven't interacted yet *]
Anja Wiersema
player, 26 posts
Daughter of Ether
Mon 17 Oct 2011
at 03:13
  • msg #27

Re: Plasticine

(*Oh, well hi then. I haven't met anyone outside Peter yet*)

I'm brain dead right now and can't decide what I want to do, so I'kk post tomorrow.
Azraile
GM, 265 posts
The Storyteller
Dislexic
Mon 17 Oct 2011
at 08:04
  • msg #28

Re: Plasticine

hehe you should pass out together.... raises the fun question of "did we do it?" lol
Huoshui
player, 64 posts
Akashic Brotherhood
Mon 17 Oct 2011
at 16:30
  • msg #29

Re: Plasticine

"the doctor goes to pick up his jacket to leave....but he finds Anja laying underneath still asleep."
Dr. Peter Cicatrix
player, 59 posts
Mon 17 Oct 2011
at 16:38
  • msg #30

Re: Plasticine

Well, I never did look back at my cot after crawling off of it.  There's also operating tables and a recovery room.  Or I'll think we did if we didn't, since I may just have botched my roll to recall what happened last night.
Anja Wiersema
player, 27 posts
Daughter of Ether
Mon 17 Oct 2011
at 20:01
  • msg #31

Re: Plasticine

Could Peter and Anja have exchanged numbers/emails that night before splitting up to pass out somewhere?
Azraile
GM, 276 posts
The Storyteller
Dislexic
Mon 17 Oct 2011
at 20:23
  • msg #32

Re: Plasticine

just rp what happened together in PMs or IMs
Solan Griss
player, 39 posts
Ex-Iritation X Cyborg
Tue 18 Oct 2011
at 13:47
  • msg #33

Re: Plasticine

Where should I start posting?
Azraile
GM, 279 posts
The Storyteller
Dislexic
Tue 18 Oct 2011
at 18:56
  • msg #34

Re: Plasticine

i'll let you know when you wake up x.x
Anja Wiersema
player, 31 posts
Daughter of Ether
Wed 19 Oct 2011
at 17:57
  • msg #35

Re: Plasticine

There is a possibility that I may be offline a few days. I don’t know anything for certain but I thought I might let you know.
Solan Griss
player, 41 posts
Ex-Iritation X Cyborg
Tue 25 Oct 2011
at 15:07
  • msg #36

Re: Plasticine

Am I still out?
Azraile
GM, 310 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 00:21
  • msg #37

Re: Plasticine

ok anja is away for the week but where is everyone else? lol
Dr. Peter Cicatrix
player, 72 posts
Mon 31 Oct 2011
at 00:38
  • msg #38

Re: Plasticine

I gave a reply, but really Peter wasn't there for the fight, so there's not much for me to say.
Azraile
GM, 312 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 01:01
  • msg #39

Re: Plasticine

Kairos and Caleb hasn't, you and huoshui haven't posted much sense the fight stoped just wondering...
Anja Wiersema
player, 44 posts
Daughter of Ether
Mon 31 Oct 2011
at 03:27
  • msg #40

Re: Plasticine

I'm a little confused about where exactly I'm at. I got lost after speaking to Huoshui.
Michael Hadenal
player, 47 posts
Order of Hermes
Trader of Exotic Goods
Mon 31 Oct 2011
at 09:34
  • msg #41

Re: Plasticine

As far as I know we are all in one room except Kairos who is having a 'private interview' with the fairy woman.

Some more description and less pronouns would help a lot though.
Anja Wiersema
player, 45 posts
Daughter of Ether
Mon 31 Oct 2011
at 14:17
  • msg #42

Re: Plasticine

I think I wasn't paying close enough attention while trying to determine if the mermaid Huoshui mentioned was real.
Azraile
GM, 313 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 14:46
  • msg #43

Re: Plasticine

nah you are all in the same room.....

she's just going to make Kairos 'stay after class' lol
Anja Wiersema
player, 46 posts
Daughter of Ether
Mon 31 Oct 2011
at 15:23
  • msg #44

Re: Plasticine

Was the mermaid visible to others or just Huoshui?
Azraile
GM, 314 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 15:35
  • msg #45

Re: Plasticine

lol everyone can see her
Anja Wiersema
player, 47 posts
Daughter of Ether
Mon 31 Oct 2011
at 18:22
  • msg #46

Re: Plasticine

I don't know whether that's good or bad, but at least I know.

I mean it's a mermaid in space. I didn't think that happened outside of D&D.
Michael Hadenal
player, 48 posts
Order of Hermes
Trader of Exotic Goods
Mon 31 Oct 2011
at 18:59
  • msg #47

Re: Plasticine

You have to remember, space is also the spirit world.
Anja Wiersema
player, 48 posts
Daughter of Ether
Mon 31 Oct 2011
at 19:09
  • msg #48

Re: Plasticine

True, and a mermaid in a bygone, essentially a spirit creature. But still, a mermaid in space instead of some umbral realm is just plain odd.
Azraile
GM, 315 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 21:49
  • msg #49

Re: Plasticine

actually she's fae....

so if you couldn't see the real her you would just see a shark lol
Anja Wiersema
player, 49 posts
Daughter of Ether
Mon 31 Oct 2011
at 22:47
  • msg #50

Re: Plasticine

Oh, a fae. That explains everything, they're just odd to begin with.

If they make sense they start to die.
Azraile
GM, 316 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 22:54
  • msg #51

Re: Plasticine

or in her case she gets cold and starts to suffocate

other fae they go into a coma and can forget they are fae

merfolk die though
This message was last edited by the GM at 23:08, Mon 31 Oct 2011.
Anja Wiersema
player, 50 posts
Daughter of Ether
Mon 31 Oct 2011
at 23:13
  • msg #52

Re: Plasticine

That certainly counts as starting to die. :)

And she's really a shark, like a fae shark?

That's a new one. Reality hiccuped when that came into being. :)
Michael Hadenal
player, 49 posts
Order of Hermes
Trader of Exotic Goods
Mon 31 Oct 2011
at 23:23
  • msg #53

Re: Plasticine

Reality and the fae are only loosely connected, and all the evidence is circumstantial.
Anja Wiersema
player, 51 posts
Daughter of Ether
Mon 31 Oct 2011
at 23:27
  • msg #54

Re: Plasticine

Ha! That's right.
Michael Hadenal
player, 50 posts
Order of Hermes
Trader of Exotic Goods
Mon 31 Oct 2011
at 23:30
  • msg #55

Re: Plasticine

I quite like them, its nice to see a bit of the old magic floating around, just got to hope Kairos can keep up with her.
Azraile
GM, 318 posts
The Storyteller
Dislexic
Mon 31 Oct 2011
at 23:33
  • msg #56

Re: Plasticine

well Michael and Kairos are full of old magics and glamor so that is why she's all over him..... michael is affected with a good bit more benality than Kairos
Anja Wiersema
player, 52 posts
Daughter of Ether
Tue 1 Nov 2011
at 00:34
  • msg #57

Re: Plasticine

I don't think she'll like me at all. I ooze banality only slightly less than a technocrat.
Michael Hadenal
player, 51 posts
Order of Hermes
Trader of Exotic Goods
Tue 1 Nov 2011
at 00:36
  • msg #58

Re: Plasticine

Dont worry, I am sure enough glamour can be drawn down to keep her docile.
Azraile
GM, 319 posts
The Storyteller
Dislexic
Tue 1 Nov 2011
at 00:38
  • msg #59

Re: Plasticine

your a mad scientist lol

a good step up from technocrat

but she just needs more glamor to warm herself..... she's likely cold to the touch to Kairos right now

and she would have a hard time breathing ether/water right now

much more and she will be walking around with legs and afected by light mists




lol


merfolk are affected much stronger by benality and glamor loss than other fae, wich is why they tend to stick to themselfs and avoid the human world.
Anja Wiersema
player, 63 posts
Daughter of Ether
Wed 9 Nov 2011
at 16:33
  • msg #60

Re: Plasticine

Okay, two questions: Are we in the same room as Kairos? Is Demetria the mermaid?
Huoshui
player, 99 posts
Akashic Brotherhood
Wed 9 Nov 2011
at 16:38
  • msg #61

Re: Plasticine

In reply to Anja Wiersema (msg #60):

yes and depends on your view on the world.
Anja Wiersema
player, 64 posts
Daughter of Ether
Wed 9 Nov 2011
at 16:45
  • msg #62

Re: Plasticine

What depends on our view, whether we're in the same room or whether Demetria is the mermaid?
Huoshui
player, 100 posts
Akashic Brotherhood
Wed 9 Nov 2011
at 16:49
  • msg #63

Re: Plasticine

In reply to Anja Wiersema (msg #62):

We are in the same room.
The mermaid depends on your view point.
This message was last edited by the player at 16:54, Wed 09 Nov 2011.
Azraile
GM, 337 posts
The Storyteller
Dislexic
Thu 10 Nov 2011
at 08:20
  • msg #64

Re: Plasticine

Yah solan is the only guy not in the room, he was in a room near buy though until he was bailed out.
Solan Griss
player, 74 posts
Ex-Iritation X Cyborg
Wed 21 Dec 2011
at 12:47
  • msg #65

Re: Plasticine

Whats up, has this games stopped???
Anja Wiersema
player, 74 posts
Daughter of Ether
Wed 21 Dec 2011
at 15:55
  • msg #66

Re: Plasticine

I think we're currently paused for the holidays. That's my hope anyway.
Huoshui
player, 110 posts
Akashic Brotherhood
Wed 21 Dec 2011
at 19:57
  • msg #67

Holiday break

GM seems to want to have a break for holidays. Which is far enough.

So Happy holidays people.
This message was last edited by the player at 21:41, Wed 21 Dec 2011.
Azraile
GM, 354 posts
The Storyteller
Dislexic
Sun 25 Dec 2011
at 05:56
  • msg #68

Re: Holiday break

yah distracting family stuff...... and money problems before that....

christmass a big thing for the family here
Dr. Peter Cicatrix
player, 78 posts
Mon 9 Jan 2012
at 02:43
  • msg #69

Re: Holiday break

I hope everyone had a most excellent holday!

I'll understand if it takes some work to get us rolling again.  I experienced a similar lull in my own games due to the holidays and moving.  I finally just forced myself to sit down and start typing again.  For all my previous productivity I found it surprisingly hard to get myself going.  It's slowly coming back to me.
Anja Wiersema
player, 76 posts
Daughter of Ether
Mon 9 Jan 2012
at 03:01
  • msg #70

Re: Holiday break

It can be surprisingly hard to get yourself going again after a holiday lull. It tends to kill games just because of that.
Azraile
GM, 358 posts
The Storyteller
Dislexic
Mon 9 Jan 2012
at 12:08
  • msg #71

Re: Holiday break

i'm having some IRL problems to


who went where that night....

i know huoshui went back to the temple... some one was going drinking?
Dr. Peter Cicatrix
player, 79 posts
Mon 9 Jan 2012
at 15:53
  • msg #72

Re: Holiday break

Dr. Cicatrix most likely headed home.
Anja Wiersema
player, 77 posts
Daughter of Ether
Mon 9 Jan 2012
at 17:57
  • msg #73

Re: Holiday break

Most likely I went home also since I'm at a loss as to what to do to find a marauder.
Huoshui
player, 112 posts
Akashic Brotherhood
Mon 9 Jan 2012
at 20:31
  • msg #74

Re: Holiday break

Huoshui heads back to the temple afterwards. The other items on his list can wait till morn.
Solan Griss
player, 77 posts
Ex-Iritation X Cyborg
Mon 9 Jan 2012
at 20:57
  • msg #75

Re: Holiday break

Im a bit lost..Am I suppopsed to join the group or kill them?
Get their help..become part of the team..Could use a little GM "leading me" on this one!

Soryy :)
Huoshui
player, 113 posts
Akashic Brotherhood
Mon 9 Jan 2012
at 21:27
  • msg #76

Re: Holiday break

In reply to Solan Griss (msg #75):

Kill Kairos leave Huoshui and others alone. :P
Azraile
GM, 359 posts
The Storyteller
Dislexic
Wed 11 Jan 2012
at 11:12
  • msg #77

Re: Holiday break

is kairos still around?
Huoshui
player, 114 posts
Akashic Brotherhood
Sat 14 Jan 2012
at 22:10
  • msg #78

Re: Holiday break

Yeah he is still around. We were just chatting about anything we would have talked about during the wonder around.

Huoshui would be open to questions and such. So if anyone would have had anything to say just ask and I will reply.

Huoshui himself wouldn't really ask anything unless someone else asked him something similar.
This message was last edited by the player at 22:13, Sat 14 Jan 2012.
Anja Wiersema
player, 78 posts
Daughter of Ether
Thu 19 Jan 2012
at 17:32
  • msg #79

Re: Holiday break

Sorry I'm late, I'll try to get a post up this after noon.

Azraile:
Anja Wiersema 1 extra exp for the day over what she got.


How much did I get?
Azraile
GM, 365 posts
The Storyteller
Dislexic
Thu 19 Jan 2012
at 23:01
  • msg #80

Re: Holiday break

3 all together

you can look at your sheet
Azraile
GM, 367 posts
The Storyteller
Dislexic
Thu 19 Jan 2012
at 23:49
  • msg #81

Re: Holiday break

people should probably look at this post on Dr. Peter Cicatrix thread...

They may know this stuff IC... or look into it themselves.

link to a message in this game
Anja Wiersema
player, 79 posts
Daughter of Ether
Fri 20 Jan 2012
at 01:46
  • msg #82

Re: Holiday break

I am drawing a serious blank on what to post.
Dr. Peter Cicatrix
player, 83 posts
Fri 20 Jan 2012
at 03:41
  • msg #83

Re: Holiday break

Now the MIB are playing with power!
Azraile
GM, 395 posts
The Storyteller
Dislexic
Sun 22 Jan 2012
at 01:01
  • msg #84

Re: Holiday break

http://www.youtube.com/watch?v=r1dhb9Rdc8o

this is a good exsample of what the data pads are like.

Save they have a small casing there attached to and roll up into that protects them and has the components in it. Some have two cases that are pulled apart.
Azraile
GM, 468 posts
The Storyteller
Dislexic
Thu 26 Jan 2012
at 01:42
  • msg #85

Re: Holiday break

the doctrine of unity... also known as by scholars as the doctrine of I like to hear myself talk.
This message was last edited by the GM at 01:43, Thu 26 Jan 2012.
Anja Wiersema
player, 100 posts
Daughter of Ether
Thu 2 Feb 2012
at 21:50
  • msg #86

Re: Holiday break

Who is Smiling Jack, Jack the Ripper?
Azraile
GM, 515 posts
The Storyteller
Dislexic
Thu 2 Feb 2012
at 23:25
  • msg #87

Re: Holiday break

No anja wouldn't know it's a lunar thing.

If she looked it up there is some very strange and disturbing murders going on there.
Anja Wiersema
player, 102 posts
Daughter of Ether
Fri 3 Feb 2012
at 02:22
  • msg #88

Re: Holiday break

She probably will look it up after talking with Peter.
Azraile
GM, 516 posts
The Storyteller
Dislexic
Fri 3 Feb 2012
at 04:41
  • msg #89

Re: Holiday break

can assume she looked it up while waiting.

Basicly there is a rash of serial killers. The all have very similar patterns and act like the same person. There not sure what's causing this but it seams it could affect almost anyone, they aren't sure what causes it or why it's happening. They only know people have violent murders, then there attitudes and brain waves alter and they start acting like some one else... the same some one else... and stalk down people killing them violently with a knife at night when they are caught alone or in small groups. They have no clue who it is they are just calling them smiling jack because they think it's a doctor and it's got a few other similarities to jack the ripper... and well he just smiles and laughs at the people that try and catch him and when he kills himself.

Every time they try and catch them he kills themselves or dies of several aneurisms at once if captured. They are at a loss as to exsactly whats going on, they have tried various denominational science and mental probes to try and see whats causing it but they have found few clues.
Azraile
GM, 540 posts
The Storyteller
Dislexic
Fri 10 Feb 2012
at 00:39
  • msg #90

Re: Holiday break

heeh

You know every time I think about It I can't help but feel bad

Michael Hadenal has what is probably the most powerful artifact in the group....


But he likely won't have access to it till after the first chapter is over due to it's size,location, and limited range in which it can be moved and still function properly.  x.x
Anja Wiersema
player, 111 posts
Daughter of Ether
Fri 10 Feb 2012
at 00:50
  • msg #91

Re: Holiday break

That would suck.
Azraile
GM, 541 posts
The Storyteller
Dislexic
Fri 10 Feb 2012
at 00:52
  • msg #92

Re: Holiday break

Well on the bright side it will likely be fully charged by then... lol
Anja Wiersema
player, 112 posts
Daughter of Ether
Fri 10 Feb 2012
at 00:54
  • msg #93

Re: Holiday break

It's not now?
Azraile
GM, 542 posts
The Storyteller
Dislexic
Fri 10 Feb 2012
at 01:56
  • msg #94

Re: Holiday break

no but it's up to him if he shares the details of the stuff on his char sheet
Huoshui
player, 237 posts
Akashic Brotherhood
Fri 10 Feb 2012
at 13:08
  • msg #95

Re: Holiday break

Well hopefully when the time comes he will have lots of chances to use what ever it is.
Azraile
GM, 544 posts
The Storyteller
Dislexic
Fri 10 Feb 2012
at 19:00
  • msg #96

Re: Holiday break

it gains about 1/10th of it's full charge a day, unless other things are being charged with it.

It's his reward for his background story

most everyone got some stat points, background points, or something or the other...

his background and stats where quite balanced and stuff so he got it instead as it fit with his story

I try and make sure people get suitable and nice rewards for there background stories as it helps set the char in the world, helps me understand them better, and helps a lot when it comes to seekings.

A nice long background helps for a good seeking.... though right now the one i got for huoshui has more to do with the present than the past.
Azraile
GM, 545 posts
The Storyteller
Dislexic
Fri 10 Feb 2012
at 19:12
  • msg #97

Re: Holiday break

Wich I don't know if I said it before....

but depending on events that happen to people through the story it will add up to seekings that happen naturaly.

They don't cost exp, you can still spend exp though to 'force' a seeking through pure study willpower and training.

Also note: if you spend exp on a seeking that exp is gone rather you fail or succeed, however you will get another chance as soon as your char pulls him/herself back together to try again.   Free seeking are a pass or fail thing... if you fail them you don't get another chance, however the next one will come a little sooner.


overall though seekings are (the way I do them) hard to fail.... as long as you keep pushing and in the end learn something.... you tend to come out with another point of arete

you only fail if you brake down, give up, and/or don't learn anything from your experiences.
Michael Hadenal
player, 64 posts
Order of Hermes
Trader of Exotic Goods
Fri 10 Feb 2012
at 20:13
  • msg #98

Re: Holiday break

It is quite frustrating not having access to it. Though coming back to find it fully charged will be worth it. With any luck though I should have something to bridge the gap soon.

Also, which side of the explosion will I be coming in from? (it occurs to me that there is a chance that Solan will be running in the same direction I am coming from as I am coming from my ship.)
Azraile
GM, 546 posts
The Storyteller
Dislexic
Sat 11 Feb 2012
at 00:12
  • msg #99

Re: Holiday break

depends where you parked....lol

I think solan was in the maintenance dock.
Azraile
GM, 583 posts
The Storyteller
Dislexic
Sun 26 Feb 2012
at 23:56
  • msg #100

Re: Holiday break

I would like to remind people of this

Azraile:
Experience Points
TraitCost
New ability3
New Sphere10
WillpowerCurrent rating
KnowledgesCurrent rating
Talents & SkillsCurrent rating x 2
AttributesCurrent rating x 4
Specialty Sphere( Current rating x 7 ) - level of grimorum used
Other Spheres( Current rating x 8 ) - level of grimorum used
AreteStory Event or ( Current rating x 8 ) - level of grimorum used
Relearning a lost sphere3 exp to start then Current rating x 2  until old level is reached




hehe Knowles are CHEAP for mages

I also added secondary stuff in char creation because some stuff with it came up

you don't need secondary stuff but a lot of people find them interesting and helpfull

SOME.... some you do need though

you will have a hard time with explosives with out diminutions for example... they are complex.
Azraile
GM, 584 posts
The Storyteller
Dislexic
Mon 27 Feb 2012
at 00:04
  • msg #101

Re: Holiday break

and background need in game reason and if they don't rise from game events (avatar / dream / past life / ect) cost current raitingx2

Though some of those can be raised through game events just not often.. most gained from game events are like resources / underground ties / ect

same for merits / buying off flaws

You can't just chose to raise them but work for it IC.
Kairos
player, 62 posts
Euthanatos
Tue 28 Feb 2012
at 09:08
  • msg #102

Re: Holiday break

The Hamlet quote wasn't as such a random ending before I edited out the section earlier in the post where he mentioned he enjoyed the theatre. But thought taking a quote from a suicidal man and turning it's use around for "assisted" suicide was too perfect for Kairos.
Azraile
GM, 586 posts
The Storyteller
Dislexic
Tue 28 Feb 2012
at 09:27
  • msg #103

hehe

ether way it was all a nice little speach
Azraile
GM, 599 posts
The Storyteller
Dislexic
Tue 13 Mar 2012
at 05:23
  • msg #104

Re: hehe

where is everyone?
Huoshui
player, 269 posts
Akashic Brotherhood
Tue 13 Mar 2012
at 07:48
  • msg #105

Re: hehe

Here. Just wondering what solan's last post is about.
Anja Wiersema
player, 122 posts
Daughter of Ether
Tue 13 Mar 2012
at 13:38
  • msg #106

Re: hehe

I'm here. Just waiting for either something to reply to or an idea to strike me.
Solan Griss
player, 110 posts
Ex-Iritation X Cyborg
Tue 13 Mar 2012
at 16:02
  • msg #107

Re: hehe

Ive been here..just waiting for some action!
Dr. Peter Cicatrix
player, 131 posts
Wed 14 Mar 2012
at 14:06
  • msg #108

Re: hehe

Sorry, was away for a few days.
Daylight savings + back-to-back shifts at the motel = sleepy doc
Azraile
GM, 601 posts
The Storyteller
Dislexic
Wed 14 Mar 2012
at 20:12
  • msg #109

Re: hehe

no problem, i was sick but I was just wondering why everything just stoped lol
Anja Wiersema
player, 125 posts
Daughter of Ether
Sun 18 Mar 2012
at 19:58
  • msg #110

Re: hehe

Sorry Huoshui, my mistake, I thought you were still in the room, but we can assume I got up and came outside.
Huoshui
player, 276 posts
Akashic Brotherhood
Sun 18 Mar 2012
at 20:08
  • msg #111

Re: hehe

In reply to Anja Wiersema (msg #110):

Is ok. People seem to have missed that. I should have made it more obvious that I had left the room.
This message was last edited by the player at 22:11, Sun 18 Mar 2012.
Huoshui
player, 277 posts
Akashic Brotherhood
Mon 19 Mar 2012
at 05:52
  • msg #112

Re: hehe

Are we all outside the room now?
Kairos
player, 70 posts
Euthanatos
Mon 19 Mar 2012
at 07:01
  • msg #113

Re: hehe

Just the guys from security, the quiet wizard and me left in the room.

Awkward.
Huoshui
player, 278 posts
Akashic Brotherhood
Mon 19 Mar 2012
at 07:32
  • msg #114

Re: hehe

We have all finished with giving our take on the situation. Heh.

I guess all that is left to say is when the operation is to be and where we are to meet.
Dr. Peter Cicatrix
player, 134 posts
Thu 22 Mar 2012
at 16:06
  • msg #115

Re: hehe

Obviously somebody was screwing with us using high levels of the Correspondence sphere.

Sorry for the haphazard replies, all.  I pulled myself out of a couple of games so I can keep playing this one and running my own.  Hopefully I can be more attentive from here on out.
Anja Wiersema
player, 132 posts
Daughter of Ether
Tue 3 Apr 2012
at 02:12
  • msg #116

Re: hehe

What is the doctrine of unity?
Azraile
GM, 617 posts
The Storyteller
Dislexic
Tue 3 Apr 2012
at 02:41
  • msg #117

Re: hehe

It's something to do with the plot that the elder of the temple found out.... Huoshui and Kairos said something about it but didn't go into it much.... think you were all given a copy of it... not 100% on that though
Anja Wiersema
player, 133 posts
Daughter of Ether
Tue 3 Apr 2012
at 05:11
  • msg #118

Re: hehe

I won't read it any more in depth then until we know for sure.
Azraile
GM, 618 posts
The Storyteller
Dislexic
Tue 3 Apr 2012
at 07:57
  • msg #119

Re: hehe

lol I am not sure reading it would help make much sense of it anyway with out more details
Huoshui
player, 283 posts
Akashic Brotherhood
Mon 9 Apr 2012
at 19:51
  • msg #120

Re: hehe

So is everyone ready to move? We all seem to have our jobs to do. Don't mean to be hasty or anything but we seem to have hit a wall again.
This message was last edited by the player at 20:10, Mon 09 Apr 2012.
Anja Wiersema
player, 134 posts
Daughter of Ether
Mon 9 Apr 2012
at 22:01
  • msg #121

Re: hehe

I'm ready to move, but I have no idea what my job is.
Azraile
GM, 619 posts
The Storyteller
Dislexic
Tue 10 Apr 2012
at 03:37
  • msg #122

Re: hehe

moving on the the attack or people have things to do before besides getting ready?
Anja Wiersema
player, 135 posts
Daughter of Ether
Tue 10 Apr 2012
at 04:13
  • msg #123

Re: hehe

I think moving on the the attack, but that's just my guess.
Kairos
player, 74 posts
Euthanatos
Tue 10 Apr 2012
at 06:06
  • msg #124

Re: hehe

Personally I wanted Kairos to ritually prepare himself for combat.
Doesn't specifically need to be RP'd but would like to know Solan's reaction.

Prayer, meditation, sitting on the ground with sword / guns across the lap inside a circle made of ancient runes / candles etc.
Huoshui
player, 284 posts
Akashic Brotherhood
Tue 10 Apr 2012
at 19:22
  • msg #125

Re: hehe

Huoshui would draw mandalas in hidden spots at the ambush spot. Do the normal akashic thing of giving litlle cryptic lessons to those who would listen.
Solan Griss
player, 122 posts
Ex-Iritation X Cyborg
Tue 10 Apr 2012
at 20:58
  • msg #126

Re: hehe

Solan would take a roof top position and fire down upon them using height as his protetion.
Azraile
GM, 620 posts
The Storyteller
Dislexic
Tue 10 Apr 2012
at 23:58
  • msg #127

Re: hehe

there arn't many roofs in the station... and your going to be in a docking bay.... you could try and camp out on top of the ship.
Anja Wiersema
player, 136 posts
Daughter of Ether
Wed 11 Apr 2012
at 01:49
  • msg #128

Re: hehe

A docking bay? Oh lovely! I think I am going to prep force field, just in case.
Solan Griss
player, 123 posts
Ex-Iritation X Cyborg
Wed 11 Apr 2012
at 11:49
  • msg #129

Re: hehe

That would work..I can totally camp out on top of a ship..
Azraile
GM, 621 posts
The Storyteller
Dislexic
Wed 11 Apr 2012
at 20:39
  • msg #130

Re: hehe

you can pre-load a force field projection prosidure into doc's multi tool but he's only got room for maybe one more thing with the anti-lust thingy going on
Anja Wiersema
player, 137 posts
Daughter of Ether
Thu 12 Apr 2012
at 05:58
  • msg #131

Re: hehe

Anti-lust thing? Okay, well if he let's me I'll do it. I need to get a multi-tool like that.
Huoshui
player, 285 posts
Akashic Brotherhood
Thu 12 Apr 2012
at 20:12
  • msg #132

Re: hehe

In reply to Anja Wiersema (msg #131):

Woman who killed elder at Akashic temple, she can transform and such. Was discussed in meeting.

Science lot to make something to counter her ability to do that.
Anja Wiersema
player, 138 posts
Daughter of Ether
Thu 12 Apr 2012
at 23:03
  • msg #133

Re: hehe

I remember the shape-shifting issue but I don't remember anything about lust. That's why that phrase caught my attention.
Solan Griss
player, 124 posts
Ex-Iritation X Cyborg
Fri 13 Apr 2012
at 14:39
  • msg #134

Re: hehe

Either way: Lets do this!!!

We all know what we need to do..

Im taking a high vantage..We need someone (or 2) to approach them and try to apprehend them (haha)..As well as the others hiding to fix things when they go bad..which they will :)


Either way, Im ready..Lets play this out and see what happens!
Azraile
GM, 632 posts
The Storyteller
Dislexic
Wed 2 May 2012
at 01:46
  • msg #135

Re: hehe

Yup, everything accounted for save an 'unkown factor' just they had now idea how much unkown was...

so happens said 'unkown factor' was another sin lol

everyone say hello to gluttony!

gluttony say hello to everyone!

*glutttony says something but it's unautdable due to the mush of body parts in his mouth*
Dr. Peter Cicatrix
player, 139 posts
Fri 4 May 2012
at 15:23
  • msg #136

Re: hehe

Sorry folks, I need to pull out.  I've neglected my own games as well as this one. I'm trimming down to bare minimum until things pan out IRL, too many distractions and uneven access to the internet.

I apologize for the short, late notice, but there's no point in holding you guys up over my character.  Thanks players and Az for making this happen.  I'll be in contact if/when I can get back into this.
Azraile
GM, 633 posts
The Storyteller
Dislexic
Fri 4 May 2012
at 20:40
  • msg #137

Re: hehe

well hell

x.x

I understand.
Solan Griss
player, 126 posts
Ex-Iritation X Cyborg
Fri 4 May 2012
at 20:51
  • msg #138

Re: hehe

Oh..Grim Death headed your way!!!!!!!!

I call all his stuff :) haahaha

Just kidding, lets do something crazy!
Azraile
GM, 636 posts
The Storyteller
Dislexic
Sat 5 May 2012
at 09:37
  • msg #139

Re: hehe

OK two things

whats peoples votes on how to handle things now

we are down to:

Kairos
Huoshi
Solan
and posably Anja...
with Peter as a maybe i'll come back x.x

should we keep at this or put it on hold or what...

and if you want, anyone know anyone that would be interested in joining in a little after the start of a game?
Solan Griss
player, 128 posts
Ex-Iritation X Cyborg
Sat 5 May 2012
at 12:48
  • msg #140

Re: hehe

I say lets keep going..Its just starting to get intersting!
Anja Wiersema
player, 141 posts
Daughter of Ether
Sun 6 May 2012
at 00:27
  • msg #141

Re: hehe

Have we started the ambush yet? I'm sorry, I was stalling for that because I didn't know any other preparations to make.
Huoshui
player, 292 posts
Akashic Brotherhood
Sun 6 May 2012
at 10:08
  • msg #142

Re: hehe

In reply to Anja Wiersema (msg #141):

ambush happened, giant monster on other side of door.

Prep wise I don't know what you paradigm allows to prep.
Anja Wiersema
player, 142 posts
Daughter of Ether
Sun 6 May 2012
at 19:44
  • msg #143

Re: hehe

pretty much, to work my magick I need the raw data to make formula and equations from. Once I have the formula and equations then I can do pretty much anything within my spheres. I've already done most of that for all the matter and such in the hanger bay.
Huoshui
player, 293 posts
Akashic Brotherhood
Sun 6 May 2012
at 19:54
  • msg #144

Re: hehe

In reply to Anja Wiersema (msg #143):

heh well only thing I can suggest then would be to try scanning or whatever the thing behind the door. This isn't going to be an easy one, its breaking the door down.
Anja Wiersema
player, 143 posts
Daughter of Ether
Sun 6 May 2012
at 20:45
  • msg #145

Re: hehe

Is there anything to get ontop of?

What do you want to know about the creature, I think we'll see it pretty soon.
Huoshui
player, 294 posts
Akashic Brotherhood
Wed 9 May 2012
at 13:20
  • msg #146

Re: hehe

In reply to Anja Wiersema (msg #145):

I wouldn't mind anything to can pull up on it. I mean its still a vast unknown. I am sure our more militaristic members wouldn't mind information such as weak points in its Armour. We might also have to worry about the damage it might be doing to the station, if it damages the structure we might have more problems.
Azraile
GM, 637 posts
The Storyteller
Dislexic
Wed 9 May 2012
at 15:42
  • msg #147

Re: hehe

waiting on kairos and then you wit get a momentary glance at it....
Kairos
player, 78 posts
Euthanatos
Wed 9 May 2012
at 17:15
  • msg #148

Re: hehe

Waiting for me? Can I ask what for?
Azraile
GM, 638 posts
The Storyteller
Dislexic
Wed 9 May 2012
at 19:51
  • msg #149

Re: hehe

oh though you would post in responce to some of that....
ok

posting
Azraile
GM, 642 posts
The Storyteller
Dislexic
Fri 11 May 2012
at 10:25
  • msg #150

Re: hehe

oh if your wondering....

He is an egyption shape shifter I made and has odd stats bassed off the parts of the egyption soul:

Ren - name, very important
Ka -  spark of life, and the energy that sustains life... life force
Sekem - spiritual force / conection / energy ect
Ba - personal thoughts / mind / willpower
sheut - shadow / inner darkness
Ha - The body full of life and it's health
Sekhu - the corpse after everything has departed
Akh - when the first/last flicker of the Ka and the whole of the Ba join in death and form the spirit/ghost that passes to the afterlife....


So the Sheut roll is the equivalent of a rage roll... being that it don't have rage... this stat just shows how likely it is to fall into rage (among other things... as you can guess it's quite high on him)
Huoshui
player, 300 posts
Akashic Brotherhood
Thu 17 May 2012
at 10:37
  • msg #151

Splicer question

Seeing as 'splicers' are a rebellious type. I would guess that both sides of the old was might have tried it.

Which out of the traditions have in the past or maybe at present testing in Magi 'splicers'?

Also were the techno s into maybe cyborg splicers.

Speaking from a point having read a few bits on the various traditions there are a few I would doubt would have done it and some I would say wouldn't have at all. Just wondering what the world has shaped out.

This thought came about when I was thinking about old veteran, stilling around not liking the weird "peace" going on at the moment. Just thought it would be funny if some were not only old magi but maybe weird experimental magi soldiers. A Magi with not only his magic but the strength of a gorilla or something.

Little question to fellow PCs would your character consider alterations of this kinda? (I know a few of you already have changed your original form)
This message was last edited by the player at 10:59, Thu 17 May 2012.
Azraile
GM, 649 posts
The Storyteller
Dislexic
Thu 17 May 2012
at 12:05
  • msg #152

Re: Splicer question

well you can't follow stereotypes to much

but as a whole you can kida exspect

some cultest would do it for kicks and life exspirance

likely an orphan group of splicers

some of the tecnomages were already doing that kinda stuff

like you said the brotherhood see's the human form as the penical of evolution so most of them wouldn't unless it only augmented there human self or brought out some of humans past like lumarians or alantian dna

cyborg splicers tend to just be attack hounds though.... after a bit there more beast and machine than human and you don't see them to much unless there cybernetics and splicing is light

cybernetics can lead to cyber psychosis and splicing can lead to feral instincts overwhelming human ones......   you combine the two.... and you get heartless unfeeling uncaring people with instincts to hunt and well yah.... you remove there humanity they have no reason not to listen to there feral side when it says that baby looks like an easy meal

so you get the idea how to much of ether is bad and putting them together is worce....

however i'm sure there small armies of well trained spliced to all hell cyborgs that are controlled by there cybernetics or stuff like that out there

while the peace has been going for almost 40 years, there still some people like those from the Hyperion wars that keep a cold war going

why both the governors that are vets are here... have unreasonable amounts of guards and are looking to try and make a weapon from the stone.... so they can build that weapon and keep it aimed at the other one being all 'yah, just you try something... I dare you'
Kairos
player, 82 posts
Euthanatos
Thu 17 May 2012
at 15:52
  • msg #153

Re: Splicer question

How about vamps?

I can see the Gangrel either seeing splicers as good candidates for the embrace or looking down on them for subjecting themselves to what their clan weakness has been doing to them since recorded history.

Gangrel are survivors, they would have lived through the apocalypse, but their ties to mother nature could mean few would leave earth other than just to escape the end of the world, horizon walking out with their garou "allies"

I could see many a gangrel trying to endure and fight the end of the world.
You're attacked by the supernatural forces of Armageddon and the destruction of all life as we know it. Roll soak.
Azraile
GM, 650 posts
The Storyteller
Dislexic
Thu 17 May 2012
at 19:03
  • msg #154

Re: Splicer question

some one spliced to much probly couldn't become a vampire.... i mean you try and embrace an animal and it just kills it....

splicing reduces the chance some one will survive the embrace.

and the neo capadotians tend to do there alterations post embrace or to there ghouls... and mostly they use necromantic alchemy and cybernetics

most of there ships have rather .... unsettling 'crews' they will have a majority of there ships work basically zombies keep animated and controlled by cybernetics... they rather look like the chimera from resistance... just more decomposed with clear synth skin to keep them nice and dry/clean
Azraile
GM, 651 posts
The Storyteller
Dislexic
Sat 19 May 2012
at 17:20
  • msg #155

Re: Splicer question

If anja don't post soon will just asume she's keeping kairos' blade charged
Huoshui
player, 301 posts
Akashic Brotherhood
Sat 19 May 2012
at 17:24
  • msg #156

Re: Splicer question

In reply to Azraile (msg #154):

So in these vampire spaceships, their crew are ghouls and zombies. so these are haunted ghost spaceships. Are many of them pirates?
Anja Wiersema
player, 147 posts
Daughter of Ether
Sat 19 May 2012
at 20:07
  • msg #157

Re: Splicer question

In reply to Azraile (msg #155):

I will be keeping his sword charged if it seems to be doing any good. I'll see if I can think of anything else to do as well though.
Anja Wiersema
player, 148 posts
Daughter of Ether
Sat 19 May 2012
at 20:23
  • msg #158

Re: Splicer question

Can I see what kind of gun Solan is using?
Azraile
GM, 652 posts
The Storyteller
Dislexic
Sat 19 May 2012
at 22:38
  • msg #159

Re: Splicer question

I don't think you would be able to repair it that well with fields if your thinking of that.... but you could maybe help cool it off in a few ways, or protect him if it overloads to baddly
Solan Griss
player, 135 posts
Ex-Iritation X Cyborg
Sat 19 May 2012
at 23:46
  • msg #160

Re: Splicer question

Anja, you would know what kind of gun it is..It was giving to me during my "interrogation" :)
Anja Wiersema
player, 149 posts
Daughter of Ether
Sun 20 May 2012
at 01:09
  • msg #161

Re: Splicer question

Keeping it cool or something like that was what I was thinking of mainly.
Kairos
player, 83 posts
Euthanatos
Sun 20 May 2012
at 04:56
  • msg #162

Re: Splicer question

Huoshui :
In reply to Azraile (msg #154):

So in these vampire spaceships, their crew are ghouls and zombies. so these are haunted ghost spaceships. Are many of them pirates?


Undead vampire, voodoo zombie ghost, space pirates!?
That seems a little far fetched.
Azraile
GM, 653 posts
The Storyteller
Dislexic
Sun 20 May 2012
at 13:41
  • msg #163

Re: Splicer question

lol you don't know the old school capadotians then

they collect bodies and mummify them to study them and use them as zombie type servants

they would also liquidize useless bodies and drink it instead of blood

the cyber tech lets there undead servants last longer

there different septs in them... most common one are the source of vampire necromancy

the reason they where wiped out, and the reason they tried to bring them back, was because there power was feared....

the most powerful of them could kill with a touch, and could not die (though you could cut them to pices making it hard for them to ever wake up from torapor.... hence the ... to kill a vampire you must cut off it's head, burn it, spread the ashes... cut up the body and barry the pieces separately.... lol that particular means of killing vampires comes from people tring to kill one of them.)

There quite powerfull and there was almost 100 in the shadowlands powerfull enugh to refuse to stay dead and working to breach a passage back into the living world to possess dead bodies.

in cannon they did and became the harbingers of doom (i think was there new clan name) scarey guys the power of death, decay, corpse mainulation... and now learned how to summon the spirits of the dead.....

the giavani are there children, and they where the ones that insighted others to help kill them off, but they hold there 'dna' of sorts you know... the mystic connection in there blood to there ancestors.

well after things whent all fucked up and antediluvian woke up.... that scared them a good bit enough to try and bring out the capitations in them. They experimented with necromantic alchemly and hypertech to embrace some one not as another one of them, but as one of there ancestors... believing they would just be another one of them with the power of there ancestors and could be tought.

WRONG... lol.... the new capadotian was contacted by his ansesters spirits and cought up on all the bad blood between them... he escaped... ebraced others... and with various help... worked to open the gate to the shadowlands from this side.... together working from both sides they did and now there is a grate number of the neo capadotians... between mass embracing and the near 100 brought back to life.... they had enugh to wiggle there way into power....

not hard to when you can talk to the spirits of the dead and druge up peoples most hidden details and blackmail people left and right
Huoshui
player, 302 posts
Akashic Brotherhood
Mon 21 May 2012
at 13:00
  • msg #164

Vampire armada

In reply to Azraile (msg #163):

Are the Euthanatoi just sitting and letting these things bring themselves out of the shadowlands?  Isn't it kinda their thing to stop people messing with the wheel and all.

I want to see a Euthanatoi armada out their flying around fighting these evil space vampire pirates. Throw in some celestial chorus and we have an exorcist armada fighting back the creeping darkness. (Not that those factions like each other much)

As usual I assume the poor hunters are blindly wondering around firing in the dark. Actually what is there presence in this setting?
This message was last edited by the player at 13:09, Mon 21 May 2012.
Azraile
GM, 654 posts
The Storyteller
Dislexic
Mon 21 May 2012
at 16:28
  • msg #165

Re: Vampire armada

in space?

not many hunters lol

infarct the "call" is over so there no new hunters... just hunters left over from before the fall that arn't getting any contact from the messeigneurs anymore

I can assure you there not to happy about humans and 'monsters/demons/what have you' getting along

most live in places where humans don't always get along you know

like ULS where non humans are second class citizens ..... they will do stuff like just murder them in the night or work as cops in the slums and kill anyone they think gets out of line

or in Europe where some human towns just don't like anything not human

or just loners out in the free states or some other less populated area killing anyone they come across and being all survival mode

some though have giving up the hunt and accepted things are different now or have realized the difference between a non human creature and a real monster



as for euthanatos, yah there plenty of them leading there help to try and put an end to the capa's but they have a prity good hold on organized crime and fatten a lot of pockets

think of prohibition times, if say a church got up and said they where going to bring the mobsters to justice ...... the police would get in there way... ehter because there being vigalanties and they don't like that.... or because there paied off
Azraile
GM, 655 posts
The Storyteller
Dislexic
Mon 21 May 2012
at 16:38
  • msg #166

Re: Vampire armada

though a lot about this game before I ran it lol

even silly minor details like how Ganymede's artificial sun works
Huoshui
player, 303 posts
Akashic Brotherhood
Mon 21 May 2012
at 20:57
  • msg #167

Re: Vampire armada

In reply to Azraile (msg #166):

Kinda in addition to what I asked the other day about the other mage groups in Asia.

But did both Wu-Keng and the Wu-Lung join the brotherhood. I recall you saying the Wu-Lung did. Wu-Lung being the dragon wizards and the Wu-Keng being the mostly women and men who are treated and act a women, mage group.

The Wu-Keng were at one point completely demon worshippers but around the point of the avatar storm, things got mixed up and some Wu keng corrected their evil ways and fled the others. I would guess to the Akashic, seeing as we take anyone in.
This message was last edited by the player at 20:59, Mon 21 May 2012.
Azraile
GM, 656 posts
The Storyteller
Dislexic
Mon 21 May 2012
at 21:56
  • msg #168

Re: Vampire armada

they would likely accept the peopel running away if they proved they where good people
Huoshui
player, 305 posts
Akashic Brotherhood
Tue 22 May 2012
at 11:26
  • msg #169

Re: Vampire armada

In reply to Azraile (msg #168):

The homeworld's artificial sun. Whats the history on that thing?
Huoshui
player, 306 posts
Akashic Brotherhood
Tue 22 May 2012
at 13:34
  • msg #170

Is Solan a terminator?

Latest post makes me fear is he actually a terminator?

He kills people for a living and is a machine man.

Solan your last post does just bring to my mind imagery of a broken T-800.
Azraile
GM, 658 posts
The Storyteller
Dislexic
Tue 22 May 2012
at 17:19
  • msg #171

Re: Is Solan a terminator?

lol he's not that much machine


but his skin could be burnt away exposing the subdermal armor lol

wich would be creepy as fuck if your not use to it... would look like a metal mesh/weave like an infinitely thin metal sweeter over his mussels

The sun was built during terraforming... it was dark for a while after the planet was moved, as it got it's power from the planet... it took a bit to find alternate power source until new quitesence gathers could be put in the atmosphere of the new gas gaint that they owned.... they prity much had to buy it from other people already mining the planet


Though honestly I have no clue why they call the quetesence gathers gas mines... or what ever.... the term mine seams a little odd...... guess because there is a platform with equipment lowered down into the atmosphere bellow.  It's kinda like an oil well only instead of a drill and pipes they got what ever devices they use to draw power form the gasses and storms.... and the platforms are kinda in the 'surface' of the planets atmosphere

*shrugs*
Solan Griss
player, 137 posts
Ex-Iritation X Cyborg
Tue 22 May 2012
at 17:44
  • msg #172

Re: Is Solan a terminator?

hehe..that was my idea too!!! Glad you got it!
Azraile
GM, 660 posts
The Storyteller
Dislexic
Tue 22 May 2012
at 18:13
  • msg #173

Re: Is Solan a terminator?

lol solan didn't have to spend willpower to roll to try and ingore some pain....

his strength test willpower roll was enough to get him up and moving

where you can roll willpower dif 9 to add str dice to a test of strength action

he gave himself a str of 1 lol (after -5) and saved himself, no willpower spent!
This message was last edited by the GM at 18:13, Tue 22 May 2012.
Anja Wiersema
player, 150 posts
Daughter of Ether
Wed 23 May 2012
at 05:08
  • msg #174

Re: Is Solan a terminator?

Did I read right that the battle is over?
Kairos
player, 85 posts
Euthanatos
Wed 23 May 2012
at 07:00
  • msg #175

Re: Is Solan a terminator?

Hmm, how to put this without sounding too metagamey.

Kairos and Huoshui haven't let their guards down. A quick head count of who's left there could give a hint as to why.
Huoshui
player, 308 posts
Akashic Brotherhood
Wed 23 May 2012
at 08:26
  • msg #176

Is the battle over?

Also why is the captain firing on one of his own?

Why did one of the guard grow claws? and now attacking the force field that's keeping the air and stuff in the ship.

No Meta, just pointing things out.
This message was last edited by the player at 09:02, Wed 23 May 2012.
Azraile
GM, 661 posts
The Storyteller
Dislexic
Wed 23 May 2012
at 18:12
  • msg #177

Re: Is the battle over?

Also anja can tell from the station access that he's not linked up to the others on the com.

The odd guy out is the only one not sharing a com channel with everyone.
Kairos
player, 86 posts
Euthanatos
Thu 24 May 2012
at 00:29
  • msg #178

Re: Is the battle over?

Kairos just needs to borrow Solan's vibroblade for an idea he's had.
 Don't suppose he's in any position to object at the moment.
Anja Wiersema
player, 151 posts
Daughter of Ether
Thu 24 May 2012
at 04:50
  • msg #179

Re: Is the battle over?

In reply to Azraile (msg #177):

That's strange isn't it? Why would he not be sharing the comlink channel?
Huoshui
player, 309 posts
Akashic Brotherhood
Thu 24 May 2012
at 13:24
  • msg #180

Re: Is the battle over?

So is solan collapsed on the force field? The one that the clawed guard is trying to break.

Would electrocution bring him back?
Azraile
GM, 662 posts
The Storyteller
Dislexic
Thu 24 May 2012
at 14:33
  • msg #181

Re: Is the battle over?

no about half way between it and the ship

and it's not his heart
Anja Wiersema
player, 152 posts
Daughter of Ether
Thu 24 May 2012
at 16:19
  • msg #182

Re: Is the battle over?

I'm fried.

I can't think of what to do with my spheres any more. blah.
Solan Griss
player, 138 posts
Ex-Iritation X Cyborg
Thu 24 May 2012
at 17:03
  • msg #183

Re: Is the battle over?

Am I out cold? If not I wanna just keep clawing my way to saftey..

Dam..Took a chance with the gun and it failed! :(
Azraile
GM, 665 posts
The Storyteller
Dislexic
Thu 24 May 2012
at 17:06
  • msg #184

Re: Is the battle over?

well you did get the biggest botch I've ever seen lol

yah your out cold and in critical condition
Azraile
GM, 670 posts
The Storyteller
Dislexic
Fri 25 May 2012
at 18:12
  • msg #185

Re: Is the battle over?

well that's one down, one severely wounded.

still 5 more to worry about and the one returning though you know what to look for now there.
Azraile
GM, 672 posts
The Storyteller
Dislexic
Sat 26 May 2012
at 06:46
  • msg #186

Re: Is the battle over?

I'll be on msn as much as i can....

so if you want to do something personal you can talk to me about it....

once cleaned up there going to give you the rest of the night to rest before they debrief you
Solan Griss
player, 139 posts
Ex-Iritation X Cyborg
Sat 26 May 2012
at 13:00
  • msg #187

Re: Is the battle over?

Ya! More scars..Ill be even uglier!
Huoshui
player, 313 posts
Akashic Brotherhood
Sat 26 May 2012
at 13:58
  • msg #188

Re: Is the battle over?

In reply to Solan Griss (msg #187):

Congratulations. Soon you will be more scar than not.
Huoshui
player, 314 posts
Akashic Brotherhood
Mon 28 May 2012
at 10:41
  • msg #189

Re: Is the battle over?

In reply to Solan Griss (msg #187):

If you keep having to be repaired you will soon be more machine than man. With all the benefits and negatives that it gives.

So Anja is volunteering to help clean up the remains of the guards and such. Thats commendable. Huoshui has buggered off to go talk to people, maybe should have stayed back and offered to help.

When Is the meeting the next day? Do we have anytime before hand?
This message was last edited by the player at 15:06, Mon 28 May 2012.
Anja Wiersema
player, 157 posts
Daughter of Ether
Mon 28 May 2012
at 15:37
  • msg #190

Re: Is the battle over?

In reply to Solan Griss (msg #187):

Maybe somebody with Life magick could make them pretty scars. :)
Azraile
GM, 675 posts
The Storyteller
Dislexic
Mon 28 May 2012
at 18:03
  • msg #191

Re: Is the battle over?

still waiting on kairos
Kairos
player, 90 posts
Euthanatos
Mon 28 May 2012
at 20:02
  • msg #192

Re: Is the battle over?

In reply to Azraile (msg #191):

Sorry my msn account was hijacked a several months ago, since recovery one thing they didn't tell me was that they were auto-blocking all friend requests. I've sorted that out and tried added you.

Kairos wants to pray for help before resting, step towards that thing I mentioned.
Azraile
GM, 676 posts
The Storyteller
Dislexic
Tue 29 May 2012
at 00:28
  • msg #193

Re: Is the battle over?

ok will end the day

anyone have anything to do in the morning besides pray and stuff?

and houshui are you going to be training in the chamber in the morning?
Anja Wiersema
player, 158 posts
Daughter of Ether
Tue 29 May 2012
at 00:53
  • msg #194

Re: Is the battle over?

How did all the clean-up go?
Azraile
GM, 678 posts
The Storyteller
Dislexic
Tue 29 May 2012
at 00:59
  • msg #195

Re: Is the battle over?

long and uneventfull

there happy to have some one like you to repair the ship and hull though.
Anja Wiersema
player, 160 posts
Daughter of Ether
Tue 29 May 2012
at 01:36
  • msg #196

Re: Is the battle over?

Once I'm able to advance my Matter a level I'll be able to do a lot more. I can't work with complex patterns yet.
Azraile
GM, 680 posts
The Storyteller
Dislexic
Tue 29 May 2012
at 03:15
  • msg #197

Re: Is the battle over?

exp costs are at the bottom of
link to a message in this game

information on secondary skills are in the thread that goes over that.
Huoshui
player, 315 posts
Akashic Brotherhood
Tue 29 May 2012
at 04:41
  • msg #198

Exp spending

Yay exp spending. Huoshui is now more powerful than ever.

More weird Akashic abilities to add to his library.
This message was last edited by the player at 08:09, Tue 29 May 2012.
Azraile
GM, 682 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 04:33
  • msg #199

Re: Exp spending

If anyone is wondering why that training chamber is kicking houshui's ass on and off

It's very very nasty...

he's got 3 stamina so it will run for 3 cycles at a time

each cycle his quintessence is drained out of him, all of it, in a matter of 15 minutes.... then the next 15 minutes it's all pumped back into him ... both by force.

At the same time he's exposed to shifting gravity from anywhere between -10 to 10 Gs at any given time.

Each cycle is harder than the last....

thankfully there is a lot of safety measures, and it stops every set of cycles to ask if you wish to continue. The orginal creation didn't... and well it killed the Akashic brotherhood master that created it.

The sets of each cycle then incress in force and talk half as long... the one after that another half the time.... so on and so forth untill it's taking seconds to drain all your quintessence and pump it back in. Even milliseconds.... if you last that long.... and he could, though one time he didn't and his body shut down and all the quintessence was drained out of him until his life pasterns broke apart.

The standard roll is your stamina vs 7.... but it gets worse after the first set (more success needed.. higher diff) and starts doing damage for each success you fail to get.

The benefits though are worth it.  (gives a good number of study points for very little time spent in there)
Azraile
GM, 683 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 04:40
  • msg #200

Re: Exp spending

If anyone is wondering why that training chamber is kicking houshui's ass on and off

It's very very nasty...

he's got 3 stamina so it will run for 3 cycles at a time

each cycle his quintessence is drained out of him, all of it, in a matter of 15 minutes.... then the next 15 minutes it's all pumped back into him ... both by force.

At the same time he's exposed to shifting gravity from anywhere between -10 to 10 Gs at any given time.

Each cycle is harder than the last....

thankfully there is a lot of safety measures, and it stops every set of cycles to ask if you wish to continue. The orginal creation didn't... and well it killed the Akashic brotherhood master that created it.

The sets of each cycle then incress in force and talk half as long... the one after that another half the time.... so on and so forth untill it's taking seconds to drain all your quintessence and pump it back in. Even milliseconds.... if you last that long.... and he could, though one time he didn't and his body shut down and all the quintessence was drained out of him until his life pasterns broke apart.

The standard roll is your stamina vs 7.... but it gets worse after the first set (more success needed.. higher diff) and starts doing damage for each success you fail to get.

The benefits though are worth it.  (gives a good number of study points for very little time spent in there)
Anja Wiersema
player, 162 posts
Daughter of Ether
Wed 30 May 2012
at 05:01
  • msg #201

Re: Exp spending

I need to find a laboratory for my own practicing. That's going to be the hard part.
Azraile
GM, 685 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 05:28
  • msg #202

Re: Exp spending

would you guys rather do the debreefing in a chat room or in the fourms?

because we are ready for it if no one else has any morning time activities.
Huoshui
player, 317 posts
Akashic Brotherhood
Wed 30 May 2012
at 05:32
  • msg #203

Re: Exp spending

In reply to Azraile (msg #202):

I am off to work.
Anja Wiersema
player, 163 posts
Daughter of Ether
Wed 30 May 2012
at 15:24
  • msg #204

Re: Exp spending

With my speed, attention span, and constant interruptions where I am, my preference is always forums.
Azraile
GM, 688 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 19:02
  • msg #205

Re: Exp spending

What a normal protoceratops looks like:



it's about the size of a large dog.
Azraile
GM, 689 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 19:14
  • msg #206

Re: Exp spending

LOL

thinking about it.... thats a very very very very odd group meeting up lol

you got a mermaid
you got a humanoid protocertops
you got an older woman
you got a teen covered head to toe in circuitry tattoos
you got a were-cat with a unicorns horn and owls wings
and some security guys

would be an odd sight for most

and that's not counting the group lol
This message was last edited by the GM at 19:16, Wed 30 May 2012.
Anja Wiersema
player, 164 posts
Daughter of Ether
Wed 30 May 2012
at 21:12
  • msg #207

Re: Exp spending

Going to be an odd sight for Anja.
Azraile
GM, 694 posts
The Storyteller
Dislexic
Wed 30 May 2012
at 21:31
  • msg #208

Re: Exp spending

hehe with all the people being exposed to stuff, paradox is a lot more forgiving

in space you hardly have to worry about it unless it's something exstream or you botch.

there are some exceptions though.... paradox is EXSTREAMLY harsh on technology in parts of the eastern hemisphere.
This message was last edited by the GM at 21:32, Wed 30 May 2012.
Jita Patel
player, 3 posts
Akashic Sister
Scholar
Fri 1 Jun 2012
at 16:23
  • msg #209

Re: Exp spending

Hello, everyone. Just wanted to check in and introduce myself.

I'm looking forward to joining you all soon!
Sera
player, 7 posts
Cult of Ecstacy
Pilot
Fri 1 Jun 2012
at 17:38
  • msg #210

Re: Exp spending

Jita Patel:
Hello, everyone. Just wanted to check in and introduce myself.

I'm looking forward to joining you all soon!

Yeah, I should probably have done the same. Good to see I'm not the only newbie around here!
Huoshui
player, 322 posts
Akashic Brotherhood
Fri 1 Jun 2012
at 17:41
  • msg #211

Welcome

Welcome both of you.
Anja Wiersema
player, 166 posts
Daughter of Ether
Fri 1 Jun 2012
at 18:27
  • msg #212

Re: Exp spending

Sera:
Jita Patel:
Hello, everyone. Just wanted to check in and introduce myself.

I'm looking forward to joining you all soon!

Yeah, I should probably have done the same. Good to see I'm not the only newbie around here!


Welcome both of you! Nice to have you with us.
Jita Patel
player, 4 posts
Akashic Sister
Scholar
Fri 1 Jun 2012
at 18:35
  • msg #213

Re: Exp spending

Also: it's nice that the boy-to-girl ratio is a little more evened out.

No offense meant to the boys, but yeah...being the token girl is no fun.
Azraile
GM, 706 posts
The Storyteller
Dislexic
Fri 1 Jun 2012
at 18:40
  • msg #214

Re: Exp spending

yes it's good to have you
Jita Patel
player, 8 posts
Akashic Sister
Scholar
Mon 4 Jun 2012
at 19:38
  • msg #215

Re: Exp spending

In the middle of my work week, absolutely smashed. I'll do my best to post tonight.
Sera
player, 15 posts
Cult of Ecstacy
Pilot
Tue 5 Jun 2012
at 13:38
  • msg #216

absence

Not quite work as much as child issues, but I should get something up after work this afternoon...
Kairos
player, 95 posts
Euthanatos
Thu 7 Jun 2012
at 06:37
  • msg #217

Re: absence

Hey.

Going to try posting from the IRL London Victoria station for the novelty value. The one that hasn't been moved to space...yet.
If some dudes turn up dressed in steampunk gear and try to attach rockets to my train station I'm blaming you for giving them ideas.
Azraile
GM, 732 posts
The Storyteller
Dislexic
Thu 7 Jun 2012
at 07:15
  • msg #218

Re: absence

lol that's awesome.

yah the IRL verson of the station is acutely just a museum right now on the station... but the buildings around it, some are up there... and one of the streets going along it (forgot which one i went with) is the promenade
Jita Patel
player, 21 posts
Akashic Sister
Scholar
Tue 12 Jun 2012
at 18:55
  • msg #219

Re: absence

Sadly, I'm offline for the rest of the day. I thought I'd have time to post &finish my rotes, but no.
Kairos
player, 99 posts
Euthanatos
Sat 16 Jun 2012
at 12:49
  • msg #220

Victoria Station

SWEET! Free wifi with good downstream in the Earth Victoria Station.

Packed full of tourists and protesters. Man, I love London.

So how did the etherites move this thing?
Azraile
GM, 752 posts
The Storyteller
Dislexic
Sat 16 Jun 2012
at 16:28
  • msg #221

Re: Victoria Station

hehe nifty
Huoshui
player, 342 posts
Akashic Brotherhood
Mon 18 Jun 2012
at 10:32
  • msg #222

Re: Victoria Station

Its just a normal thing to see in London now. Protesters, what were these ones moaning about? Tax, pension, pay or student loans? Those are the usual.

Heh in 2054 England isn't it all Middle ages style now, so wouldn't they be back to serfs and all that?
This message was last edited by the player at 10:35, Mon 18 June 2012.
Kairos
player, 100 posts
Euthanatos
Mon 18 Jun 2012
at 11:32
  • msg #223

Re: Victoria Station

In reply to Huoshui  (msg # 222):

Likely protests to King Arthur about the oppression of the working classes inherent to the political system.
Huoshui
player, 343 posts
Akashic Brotherhood
Mon 18 Jun 2012
at 13:40
  • msg #224

Re: Victoria Station

Peasant revolution.

They desire the pay of elder age. They would hold signs but they cannot read or write. So they hold pictures of money and food up.

Kairos and other knights crushing them under foot. Occasionally picking on up as a house servant.
Kairos
player, 101 posts
Euthanatos
Mon 18 Jun 2012
at 14:34
  • msg #225

Re: Victoria Station

In reply to Huoshui  (msg # 224):

To maintain the same lifestyle without electricity, requires slavery of some form as a necessity.
How many slaves does turning on a tap and getting hot water.
Slaves to pump the water, to clean it, to heat it.

Call them slaves, peasents, serfs whatever. An enforced class system needs to be in place for it to work.
Huoshui
player, 344 posts
Akashic Brotherhood
Mon 18 Jun 2012
at 14:45
  • msg #226

Re: Victoria Station

In reply to Kairos (msg # 225):

With bygones back why not send dwarfs and serfs down the mines. Get some coal for burning.

Enforced class system,large police force of knights and soldiers. Mages would have a nice place in the system.

Actually dragons, get a powerful bunch of mages and make a dragon based heating system.

Or legions of servant golems to do all the work.

I am sure some hermetics use golems as guards. Akashic Temples often have golems at the front gates. They tend to be the giant dragon dog things.
This message was last edited by the player at 15:20, Mon 18 June 2012.
Azraile
GM, 753 posts
The Storyteller
Dislexic
Tue 19 Jun 2012
at 01:56
  • msg #227

Re: Victoria Station

Arthur is a king of the people not the nobles....

I'm sure life is rather nice over there, with the flow of magic it's working on it's way to being something like the age of wonder again

wich means magic is starting to fill in the holes in life that the loss of technology created.
Azraile
GM, 754 posts
The Storyteller
Dislexic
Tue 19 Jun 2012
at 01:59
  • msg #228

Re: Victoria Station

Everything going ok with everyone?

Posting kinda droped off.
Anja Wiersema
player, 168 posts
Daughter of Ether
Tue 19 Jun 2012
at 02:06
  • msg #229

Re: Victoria Station

Still here, just typically lost for what to do. Beginning to think I didn't make a very good character for the game.
Jita Patel
player, 27 posts
Akashic Sister
Scholar
Tue 19 Jun 2012
at 05:02
  • msg #230

Re: Victoria Station

I'll post tmrw morning--my work week has srsly kicked my ass.
Azraile
GM, 755 posts
The Storyteller
Dislexic
Tue 19 Jun 2012
at 07:20
  • msg #231

Re: Victoria Station

Anja Wiersema:
Still here, just typically lost for what to do. Beginning to think I didn't make a very good character for the game.


Oh no char is fine it's just going to be a day IC before you likely get mixed up in the thick of things with the others..
Jita Patel
player, 29 posts
Akashic Sister
Scholar
Sun 24 Jun 2012
at 19:05
  • msg #232

Re: Victoria Station

Sorry guys, in the hospital. On my phone w/ a dying battery. Expect to be released Wednesday. Soon as I can, I'll clarify/resume posting.
Huoshui
player, 347 posts
Akashic Brotherhood
Sun 24 Jun 2012
at 19:49
  • msg #233

Re: Victoria Station

Well good luck with what ever is going on.
Azraile
GM, 760 posts
The Storyteller
Dislexic
Sun 24 Jun 2012
at 22:53
  • msg #234

Re: Victoria Station

I hope your ok
Jita Patel
player, 36 posts
Akashic Sister
Scholar
Mon 2 Jul 2012
at 03:49
  • msg #235

Re: Victoria Station

In regards to my last post, I never intended for what Jita wrote to be taken as literal truth--she'd have no way of knowing it, after all. Rather, I intended for the whole "the world hinges on this weapon" in a figurative sense: it's powerful, sure, but it's more dangerous because of what it represents, and because of the pure evil of the forces coming after it.

Also, it's an in-character rationale for the Akashics to remain the weapon's caretakers, which is also the same as saying "we're the PCs...things of Great Importance happen around us".

Sorry that I wasn't clear.
Kairos
player, 103 posts
Euthanatos
Mon 2 Jul 2012
at 04:40
  • msg #236

Re: Victoria Station

In reply to Jita Patel (msg # 235):

All good,  Kairos tried some predictions for the PCs and coming events with entropy and (very poor) of knowledge of the occult, and one of his foci broke due to the feedback. We both got hit by it in different ways.
Huoshui
player, 354 posts
Akashic Brotherhood
Mon 2 Jul 2012
at 04:41
  • msg #237

Re: Victoria Station

In reply to Jita Patel (msg # 235):

Edited the post.
Jita Patel
player, 37 posts
Akashic Sister
Scholar
Mon 2 Jul 2012
at 05:47
  • msg #238

Re: Victoria Station

Yeah, it wasn't my intent to say "This is what X does." It was more like "We're PCs, and this thing is the reason for having an adventure."
Azraile
GM, 767 posts
The Storyteller
Dislexic
Mon 2 Jul 2012
at 06:37
  • msg #239

Re: Victoria Station

I think things just got confused a little.....

the description of the feeling I gave was of the blood ice dagger....

it is a nasty nasty weapon... but that nasty power is burnt through in 3 turns lol... it melts itself very very very quickly..... the wrappings keep the power in check and cools it so it stays frozen



the chuck of metal taken from the dead core of nemesis fells well .... evil....

it was a celestial born of the corrupt wyrm.... a celestial being of nothing but death, decay, insanity, undoing, fear, and all the other horrid things the currupted insane wyrm has become....

it is a force of pure entropy

some people think that it was the Shenti of entropy... not Malfeas

ether way it was a very powerfull Celestial on par with the Helios and if it was not a shenti it sure had the power of one

The sample is only a small chunk of metal maybe the size of one of those extra tall beer cans exstracted from the cooled iron core of the star...

But that's like saying you only got one of the wyrms eyes >.>

lol it may be small but the energy in it is rather unsedetling....

even as a raw chuck of metal with no 'powers' per say, would count as like a level 10~15 artifact

and it is PURE evil... born of the void
Huoshui
player, 355 posts
Akashic Brotherhood
Mon 2 Jul 2012
at 08:24
  • msg #240

Re: Victoria Station

In reply to Jita Patel (msg # 238):

Ok sorry about the confusion. I have edited my post and all should be fine.
Azraile
GM, 768 posts
The Storyteller
Dislexic
Mon 2 Jul 2012
at 13:38
  • msg #241

Re: Victoria Station

It happens.... it's as much my fult as anything
Azraile
GM, 769 posts
The Storyteller
Dislexic
Mon 2 Jul 2012
at 13:48
  • msg #242

Re: Victoria Station

Jita's comments apply to the metal chuck though lol

and if the blood ice charm was more powerful I would say the same about it... if some one could find a way to keep the ice from melting... some sorta hilt maybe for it....

yah... it would be unpleasent

It would be like some cursed war sword... A powerful weapon but one that drives itself and it's user to war, even if it's to cause them simply to sate it's need for violence

thankfully most the people that are alowed to take blood ice are honorable warriors and know when such brutality is needed, and when it is best keep under wrap

Not many want to prove themselves in the frozen waists of mars just to show they are bad ass... lol the people that go there are usually don't it for honor and glory to show they have what it takes to do what needs to be done

Some one that is just a violent mussle head is lible to spend eternity there fighting or just plain out killed because they can't admit there is some things they can't oveercome
Huoshui
player, 356 posts
Akashic Brotherhood
Mon 2 Jul 2012
at 14:24
  • msg #243

Re: Victoria Station

In reply to Azraile (msg # 242):

yeah I get that and the post is edited to reflect this.
Azraile
GM, 772 posts
The Storyteller
Dislexic
Mon 2 Jul 2012
at 18:07
  • msg #244

Re: Victoria Station

Have to say.....

If we live in a world where hericanes can form on land and go to sea....


Thats it.... game over man.... we are fucked...

lol
Jita Patel
player, 40 posts
Akashic Sister
Scholar
Tue 3 Jul 2012
at 14:44
  • msg #245

Re: Victoria Station

There's nothing more for Jita to do or say until we start moving along. She's waiting for Huoshui to head out, and she'll follow.
Azraile
GM, 782 posts
The Storyteller
Dislexic
Wed 11 Jul 2012
at 03:03
  • msg #246

Re: Victoria Station

man where is everyone!?! lol

I want to get to day 5.... hehe with the new time line the next day shit hits the fan
Jita Patel
player, 44 posts
Akashic Sister
Scholar
Wed 11 Jul 2012
at 21:20
  • msg #247

Re: Victoria Station

I'll post later this evening. Work beckons.
Jita Patel
player, 46 posts
Akashic Sister
Scholar
Fri 13 Jul 2012
at 17:41
  • msg #248

Re: Victoria Station

I vote moving forward unless something else calls for our attention.
Huoshui
player, 367 posts
Akashic Brotherhood
Fri 13 Jul 2012
at 17:48
  • msg #249

Re: Victoria Station

In reply to Jita Patel (msg # 248):

I think we are moving forwards. Its just me and Kairos have some PM stuff to sort out.
Solan Griss
player, 157 posts
Ex-Iritation X Cyborg
Fri 13 Jul 2012
at 17:49
  • msg #250

Re: Victoria Station

Im ready, just need to know what weapons and armor I am able to get my hands on :)
Azraile
GM, 790 posts
The Storyteller
Dislexic
Fri 13 Jul 2012
at 22:59
  • msg #251

Re: Victoria Station

what ever kairos gets you or if he gives you money to go buy some yourself
Azraile
GM, 791 posts
The Storyteller
Dislexic
Mon 16 Jul 2012
at 12:47
  • msg #252

Re: Victoria Station

people alive? o.o
Huoshui
player, 368 posts
Akashic Brotherhood
Mon 16 Jul 2012
at 12:59
  • msg #253

Re: Victoria Station

In reply to Azraile (msg # 252):

sorry Me and Kairos are just finishing up our thing. Hopefully done soon.
Azraile
GM, 792 posts
The Storyteller
Dislexic
Mon 16 Jul 2012
at 13:22
  • msg #254

Re: Victoria Station

ah
Jita Patel
player, 47 posts
Akashic Sister
Scholar
Mon 16 Jul 2012
at 15:38
  • msg #255

Re: Victoria Station

I'm waiting for the next step. I will have studied and gotten a good night's sleep.
Jita Patel
player, 48 posts
Akashic Sister
Scholar
Fri 20 Jul 2012
at 17:33
  • msg #256

Re: Victoria Station

Hey all,

If you're looking for yet another Mage game--though this one is using the Awakening setting and rules--here's the one I'm starting. Check it out!

link to another game
Huoshui
player, 370 posts
Akashic Brotherhood
Fri 20 Jul 2012
at 18:28
  • msg #257

Re: Victoria Station

An update on Kairos and my stuff. We have done a bit for what we got upto last night. He just wants to sort something out to describe his ritual.
Azraile
GM, 797 posts
The Storyteller
Dislexic
Sun 5 Aug 2012
at 23:50
  • msg #258

Re: Victoria Station

people die on me?
Jita Patel
player, 50 posts
Akashic Sister
Scholar
Sun 5 Aug 2012
at 23:58
  • msg #259

Re: Victoria Station

I'm still here.
Solan Griss
player, 165 posts
Ex-Iritation X Cyborg
Mon 6 Aug 2012
at 11:52
  • msg #260

Re: Victoria Station

Im here waiting for something to happen :)
Huoshui
player, 379 posts
Akashic Brotherhood
Drunken Master
Mon 6 Aug 2012
at 15:03
  • msg #261

Re: Victoria Station

Still here and as I told the GM Kairos has no internets atm.
Solan Griss
player, 166 posts
Ex-Iritation X Cyborg
Mon 6 Aug 2012
at 15:13
  • msg #262

Re: Victoria Station

Let just proceed without him than..
Azraile
GM, 799 posts
The Storyteller
Dislexic
Wed 8 Aug 2012
at 00:53
  • msg #263

Re: Victoria Station

I've just been waiting on Kairos working on stuff IRL wondering whats going on lol
Solan Griss
player, 169 posts
Ex-Iritation X Cyborg
Wed 8 Aug 2012
at 12:59
  • msg #264

Re: Victoria Station

If Kairos dosn't reply soon lets move on with out him.
Solan Griss
player, 170 posts
Ex-Iritation X Cyborg
Thu 16 Aug 2012
at 22:17
  • msg #265

Re: Victoria Station

Can we move on please..!
Solan Griss
player, 173 posts
Ex-Iritation X Cyborg
Tue 28 Aug 2012
at 20:41
  • msg #266

Re: Victoria Station

Argh..Is this game over or what????????????
Azraile
GM, 803 posts
The Storyteller
Dislexic
Tue 28 Aug 2012
at 22:23
  • msg #267

Re: Victoria Station

sorry I don't have a computer of my own right now and lately they have been using the one I've been using a LOT more lately x.x
Solan Griss
player, 178 posts
Ex-Iritation X Cyborg
Tue 18 Sep 2012
at 23:49
  • msg #268

Re: Victoria Station

GM..Can you get new members! I like this game and everybody flaked out!
Azraile
GM, 805 posts
The Storyteller
Dislexic
Wed 19 Sep 2012
at 01:57
  • msg #269

Re: Victoria Station

I can try some time when I am able to put some more attention myself....

right now is a bad time for me IRL.

I didn't expect things like this to happen, sorry.
Azraile
GM, 806 posts
The Storyteller
Dislexic
Tue 9 Oct 2012
at 23:35
  • msg #270

Re: Victoria Station

I believe things are back in order enough to do this least once a day or so...

Things are better off and I'm not so hounded by IRL.

I am working on all sorts of stuff now but I have time now finaly.
Solan Griss
player, 179 posts
Ex-Iritation X Cyborg
Tue 9 Oct 2012
at 23:57
  • msg #271

Re: Victoria Station

Okay,..Im still here!
Huoshui
player, 384 posts
Akashic Brotherhood
Drunken Master
Wed 10 Oct 2012
at 05:36
  • msg #272

Re: Victoria Station

In reply to Azraile (msg # 270):

Still here.
Azraile
GM, 807 posts
The Storyteller
Dislexic
Wed 10 Oct 2012
at 13:10
  • msg #273

Re: Victoria Station

well I figured the two of you =p

just wondering about others like kairos, anja, and the new people that signed up just before i had to stop for a while
Solan Griss
player, 180 posts
Ex-Iritation X Cyborg
Sat 27 Oct 2012
at 15:54
  • msg #274

Re: Victoria Station

So..Did this game end..again????
Azraile
GM, 808 posts
The Storyteller
Dislexic
Tue 30 Oct 2012
at 19:37
  • msg #275

Re: Victoria Station

was waiting... .guessing no one has found or hurd anything from Karios or anyone else?


any idea were we can get new blood?
Solan Griss
player, 181 posts
Ex-Iritation X Cyborg
Wed 31 Oct 2012
at 00:26
  • msg #276

Re: Victoria Station

Lets kill them and take their stuff!!!!!
Huoshui
player, 385 posts
Akashic Brotherhood
Drunken Master
Wed 31 Oct 2012
at 20:04
  • msg #277

Re: Victoria Station

In reply to Solan Griss (msg # 276):

poked Kairos, waiting on reply. not heard from other peeps.
Azraile
GM, 809 posts
The Storyteller
Dislexic
Sun 4 Nov 2012
at 23:34
  • msg #278

Re: Victoria Station

no killing people and taking there stuff =p
Solan Griss
player, 182 posts
Ex-Iritation X Cyborg
Mon 5 Nov 2012
at 14:22
  • msg #279

Re: Victoria Station

Well they arent posting..
Huoshui
player, 386 posts
Akashic Brotherhood
Drunken Master
Mon 5 Nov 2012
at 14:48
  • msg #280

Re: Victoria Station

Sent a message Kairos' way, if I get a reply I will say.
Solan Griss
player, 183 posts
Ex-Iritation X Cyborg
Fri 9 Nov 2012
at 18:48
  • msg #281

Re: Victoria Station

and this game ends again..

Really!!!
Azraile
GM, 810 posts
The Storyteller
Dislexic
Sat 10 Nov 2012
at 01:30
  • msg #282

Re: Victoria Station

I am just watching and waiting I got stuff going on and kinda poking around for new players but realy waiting to see if you guys can find anyone or see whats up with kairos or one of the other people....

if this game can keep going I would be happy for that but i'm rather tired of tring to find people when i don't know many people into WOD online.
Azraile
GM, 812 posts
The Storyteller
Dislexic
Wed 5 Dec 2012
at 07:00
  • msg #283

Re: Victoria Station

deleting posts from the main game thread....

hopefully we will have some new players soon made posts for people to come
Azraile
GM, 836 posts
The Storyteller
Dislexic
Wed 12 Dec 2012
at 05:36
  • msg #284

Re: Victoria Station

and yes.... if you couldn't tell, racism ageist Ironheads and splicers exists.

Heavily modded cyborgs, more man than machine are seen as a bit of a problem to as espeshaly the fact that many have cyberpsycosis.

Splicers well get the worst of it by far, a little splicing is over looked often like the way teens getting tattoo's and piercings is.... it's a phase, they will grow out of it. But old splicers and heavily spliced people are usually seen as freaks or worse monsters in most peoples eyes.

Most the splicers that do so because they feel a connection with animals or the animal the are spliced with, tend to stick to colonies of splicers like themselves.
Huoshui
player, 400 posts
Akashic Brotherhood
Drunken Master
Thu 13 Dec 2012
at 21:30
  • msg #285

Re: Victoria Station

Well thought I should say welcome Raven, glad to have you.

Was also wondering if we could get a bit of a description of what your guys looks like.
Solan Griss
player, 189 posts
Ex-Iritation X Cyborg
Thu 13 Dec 2012
at 22:00
  • msg #286

Re: Victoria Station

Heads up:

I will be gone: Dec 15th until dec 24th..

Sorry going to Mexico

GM: NPC me until than..You know by know how Solan is and what he does or will do.

Thanks :)
Dr. Peter Cicatrix
player, 140 posts
Fri 12 Apr 2013
at 20:21
  • msg #287

Re: Victoria Station

Hey y'all, just stopping by to say hi. Thanks Azraile for keeping me on as a lurker.

I still think back on this game fondly. Perhaps there will come a time when I can free up to be steady again on RPoL. I'm free a bit this summer and again next Spring, but I will actually be working on my own game at that point -- a friend and I managed to get funded on Kickstarter.

Funny thing, I didn't have any plans on this when I started this game (I was a cable dispatcher at time, then a hotel manager), but I am actually going to school to be an EMT in a couple of months.

I hope all is well with everyone!
Azraile
GM, 878 posts
The Storyteller
Dislexic
Fri 12 Apr 2013
at 22:57
  • msg #288

Re: Victoria Station

Awsome.

Well your welcome back anytime.
Azraile
GM, 884 posts
The Storyteller
Dislexic
Thu 18 Apr 2013
at 00:07
  • msg #289

Re: Victoria Station

*laughs*

guessing getting hit by a building makes you think....

didn't exspect solan to ask for help.... atleast not before trying himself
Azraile
GM, 888 posts
The Storyteller
Dislexic
Fri 19 Apr 2013
at 02:36
  • msg #290

Re: Victoria Station

Sorry I am currently on pain killers I don't know how the support beam became a pipe but that was my bad.

The support beam gave out and did 4 leathal damage to raven but did not cut off his arm... he's just messed up from the beam tarring lose on him.

the cut off arm came from a large amount of damage and a bad choice (the pipe) of something to hold onto.... being the pipe wasn't what he held onto, he geeks to keep it.

Solan, who was ruining across rooftops (not inertly his fault for being up there) would have been worse off having hit scar charts and the like, if it wasn't for him being a walking (er running) tank... lol

I though it was crazy huoshui got 10 successes on avoidance but solan got 9 on soaking x.x

not many non fera can take getting hit by a building and luagh it off.... crazy ironhead =p
Solan Griss
player, 212 posts
Ex-Iritation X Cyborg
Mon 20 May 2013
at 14:42
  • msg #291

Re: Victoria Station

Where should I be posting?
Azraile
GM, 901 posts
The Storyteller
Dislexic
Mon 20 May 2013
at 18:25
  • msg #292

Re: Victoria Station

posting about?
Raven
player, 55 posts
Hallow One (spirit)
Splicer Smuggler
Fri 31 May 2013
at 20:23
  • msg #293

Re: Victoria Station

Huoshui :
Was also wondering if we could get a bit of a description of what your guys looks like.


Sorry it took so long for me to get to this.

Raven is a big, muscled man with four arms due to splicing. Also owing to this, he greatly resembles the bird he got his callsign from; beak, feathers, talons, etc. He's got one eye made of metal, carries a railgun in a side holster, and is usually found in body armor that's been modified to accommodate his wings.

I think that about covers it, unless any of you have any questions.:)
Huoshui
player, 458 posts
Akashic Brotherhood
Drunken Master
Mon 3 Jun 2013
at 20:51
  • msg #294

Re: Victoria Station

OK about the time skip, first off

http://youtu.be/91dW9pUA1BI

just had to get that out there. But on a serious note, Huoshui would just want to make sure no one tries to off Avarice, maybe give him comm contact to huoshui (seeing as apparently should get info later on one of his brothers), Meditate to activate his seeking and maybe some drinking his sorrows away using what's left of his chi wine.

I think thats it, so I can skip whenever.
Azraile
GM, 933 posts
The Storyteller
Dislexic
Tue 4 Jun 2013
at 07:08
  • msg #295

Re: Victoria Station

you can click on some ones avatar for information on how they look, if they have done it anyway..

as for NPCs you can ask me

as for the chars there now that haven't resently been discribed

Lee looks like just some punk kid like maybe 18ish

Amaphutha (ama poo-ta) looks like an anthromorphic panthress with a unicorns wings and brown and white like owlish wings.
Azraile
GM, 1022 posts
The Storyteller
Dislexic
Thu 13 Jun 2013
at 05:00
  • msg #296

Re: Victoria Station

this one is for Solan's char


https://www.youtube.com/watch?v=P2KrP5lKoqM
Raven
player, 123 posts
Hallow One (spirit)
Splicer Smuggler
Thu 11 Jul 2013
at 00:07
  • msg #297

Re: Victoria Station

Just wanted to welcome the GM back and thank them for the atomic hyper cannon they approved for me.:P Seriously though, GM, good to see you back and hope things are good for you. Ready to resume the game whenever you are, boss dude. CAW!
Azraile
GM, 1082 posts
The Storyteller
Dislexic
Thu 11 Jul 2013
at 00:11
  • msg #298

Re: Victoria Station

anytime

try and drag yotes in =p

or some one
Huoshui
player, 572 posts
Akashic Brotherhood
Drunken Master
Tue 23 Jul 2013
at 09:16
  • msg #299

Re: Victoria Station

Welcome Devalanna.

Just wondering if we could get a bit more a description other than that sword pic. You clad in full plate like our invisible knight? That sorta thing.

Also are we collecting dragons now? because I was just on my way to finish my deal with one.
This message was last edited by the player at 09:19, Tue 23 July 2013.
Devalanna
player, 2 posts
Wed 24 Jul 2013
at 02:20
  • msg #300

Re: Victoria Station

OK, H, how's it look now? And goody! I like dragons, especially slow roasted with ketchup.
Huoshui
player, 573 posts
Akashic Brotherhood
Drunken Master
Wed 24 Jul 2013
at 07:48
  • msg #301

Re: Victoria Station

Thanks. I wasn't going to eat the dragon I am off to meet. We were going to make a pact.
Huoshui
player, 580 posts
Akashic Brotherhood
Drunken Master
Sat 3 Aug 2013
at 16:20
  • msg #302

Re: Victoria Station

Ok just who's sword is she reaching for?

I said I was taking them all back to my room, away from Kairos'.

So did Devalanna just not follow me? Did anyone actually come with me?

Just want to clear up before I post.
Raven
player, 136 posts
Hallow One (spirit)
Splicer Smuggler
Sat 3 Aug 2013
at 16:38
  • msg #303

Re: Victoria Station

In reply to Huoshui  (msg # 302):

The way I read it was you told those in the room with you to go back to your room, but you never actually went you just said it out loud. So Raven's in the hall waiting on you guys to come back out. That was my understanding of the situation.
Devalanna
player, 8 posts
Sat 3 Aug 2013
at 16:42
  • msg #304

Re: Victoria Station

In reply to Huoshui  (msg # 302):

Yeah, I was seeing it he way Raven was. You said you entered the room, then you suggested everyone go back to your room, but you never posted the action of going just Huoshui suggesting it. I'm reaching for the sword of the vanished Knight.
Huoshui
player, 581 posts
Akashic Brotherhood
Drunken Master
Sat 3 Aug 2013
at 16:42
  • msg #305

Re: Victoria Station

Huoshui :
He tapped the Devalanna on her armoured shoulder as he guided them to where he would distribute the funds and explain the plan.


Sorry thought I made it clear. This was after I suggested going back to my room, guess I should have made it more obvious...
This message was last edited by the player at 16:43, Sat 03 Aug 2013.
Raven
player, 137 posts
Hallow One (spirit)
Splicer Smuggler
Sat 3 Aug 2013
at 16:48
  • msg #306

Re: Victoria Station

To be hinest I'm good with however you want to play this; I said in an earlier IC post that Raven would follow you when you went back to your room. He's out in the hall talking to Solan right now, that could be outside the Knight's room or yours, it all works.
Devalanna
player, 9 posts
Sat 3 Aug 2013
at 16:53
  • msg #307

Re: Victoria Station

I'm so sorry, Huoshui. I was pretty tired when I read the posts and made mine, I must of missed yours somehow. I do apologize fully to you, I'm not ignoring you, promise.:) When you leave the Knight's room, Devalanna will attempt to stay behind and look at the PC's sword in the room.
Huoshui
player, 582 posts
Akashic Brotherhood
Drunken Master
Sat 3 Aug 2013
at 16:53
  • msg #308

Re: Victoria Station

Fine I guess I can stop Devalanna from touching the cursed sword before leaving, if she isn't following.

Its ok, I should have made it more clear.
Huoshui
player, 584 posts
Akashic Brotherhood
Drunken Master
Sat 3 Aug 2013
at 17:06
  • msg #309

Re: Victoria Station

In reply to Devalanna (msg # 307):

No this is good, I can work with this. Allows me to play with Huoshui a bit, get him to do something he wouldn't normally do.
Ix
player, 1 post
Mutey Entropic Hitman
Sun 4 Aug 2013
at 02:40
  • msg #310

Hi folks

Hey fellas! Raven introduced me to the game and I'm lookin forward to gettin down with you cats. I've had a good deal of rp exp but mage is a new system for me so please bear with me lol. Shout out to mama deb and Bird man!
Huoshui
player, 585 posts
Akashic Brotherhood
Drunken Master
Sun 4 Aug 2013
at 08:19
  • msg #311

Re: Hi folks

Welcome to the madness Ix.
Devalanna
player, 10 posts
Sun 4 Aug 2013
at 11:57
  • msg #312

Re: Hi folks

Welcome aboard, Ix. Look forward to seeing you in the game.
Raven
player, 138 posts
Hallow One (spirit)
Splicer Smuggler
Sun 4 Aug 2013
at 12:01
  • msg #313

Re: Hi folks

Heya Ix. Hope you find this game as fun as I have. They're a great group, you should enjoy it here.
Huoshui
player, 586 posts
Akashic Brotherhood
Drunken Master
Sun 4 Aug 2013
at 12:07
  • msg #314

Re: Hi folks

Just got to hand out some credits to people and I will have Luci send my comm details to the people at Senex. So Ix hopefully we shall meet soon.
Azraile
GM, 1103 posts
The Storyteller
Dislexic
Tue 13 Aug 2013
at 01:12
  • msg #315

Re: Hi folks

seams the game will be on hold for a week or so while Raven and Dev are out of town
Huoshui
player, 591 posts
Akashic Brotherhood
Drunken Master
Tue 13 Aug 2013
at 07:58
  • msg #316

Re: Hi folks

Heh, well no one has posted in a week anyway.
Raven
player, 143 posts
Hallow One (spirit)
Splicer Smuggler
Wed 14 Aug 2013
at 20:11
  • msg #317

Re: Hi folks

Hi all. I managed to sneak online to make a post in the game, but I probably won't be able to do it again until next week. Hope my post helps move things along.:)
Azraile
GM, 1104 posts
The Storyteller
Dislexic
Sat 24 Aug 2013
at 07:14
  • msg #318

Re: Hi folks

I'll be slow to post..... stuff IRL has gotten messed up... but i'll try
Azraile
GM, 1111 posts
The Storyteller
Dislexic
Mon 9 Sep 2013
at 03:33
  • msg #319

Re: Hi folks

sorry been sick and irl still being shity x.x
Ix
player, 12 posts
Mutey Entropic Hitman
Thu 12 Sep 2013
at 22:55
  • msg #320

Re: Hi folks

I been getting shat on at work. So my b on the slowness.
Ix
player, 24 posts
Mutey Entropic Hitman
Wed 25 Sep 2013
at 16:40
  • msg #321

Re: Hi folks

What is CPRB?
Azraile
GM, 1134 posts
The Storyteller
Dislexic
Wed 25 Sep 2013
at 18:51
  • msg #322

Re: Hi folks

quote:
The CPRB, Ceres Prime Research Base, spends over 80% of there (dwarf) planet's four and a half year orbit in the deadly Crown Storm Nebula. While this makes for a grate location to bunker down and get some heavy research done it leaves them cut off from supplies or help for just shy of two years at a time. So every once and a while the CPRB holds an auction in New New York selling data and samples from the Nebula.

Azraile
GM, 1149 posts
The Storyteller
Dislexic
Thu 26 Sep 2013
at 23:06
  • msg #323

Re: Hi folks

lol just realized something amuzing..... considering things

the doc is one point in life and one point in matter from being able to turn his body into metal or such  XD lol
Dr. Peter Cicatrix
player, 175 posts
Fri 27 Sep 2013
at 20:27
  • msg #324

Re: Hi folks

What, me? No... the thought had never crossed my mind ;)

I call it "Me 1,000"

In the meantime I can only do heat-seeking metal wasps and/or titanium intestinal worms.

And of course Plasticine tube kids' parties. Thanks for that one, Huoshui.
Ix
player, 28 posts
Mutey Entropic Hitman
Sat 28 Sep 2013
at 15:45
  • msg #325

Re: Hi folks

ST, Ix's has got 3 in requisitions. I had a feeling that extra point would come in handy :)
Solan Griss
player, 289 posts
Ex-Iritation X Cyborg
Sat 28 Sep 2013
at 15:58
  • msg #326

Re: Hi folks

I spent all my points on a hideaway bunker and super weapons/gear..

And have yet to use it..Feeling a bit dissapointed about that and am wonderfing whats the point of having it If I can use it..

Just felt like ranting.
Azraile
GM, 1165 posts
The Storyteller
Dislexic
Sat 28 Sep 2013
at 16:00
  • msg #327

Re: Hi folks

you have 3.... the mission has 2

personal and mission diffreance
Ix
player, 29 posts
Mutey Entropic Hitman
Sat 28 Sep 2013
at 16:48
  • msg #328

Re: Hi folks

Thx for the clarification. And apologies for slow posting as I'm in Cali visiting and drinking irresponsibly.

Wouldn't Ix simply be able to use Prime to enhance weapons to do aggravated damage and armour to defend against such?
Azraile
GM, 1168 posts
The Storyteller
Dislexic
Sat 28 Sep 2013
at 16:59
  • msg #329

Re: Hi folks

Usaly but it's not reliable and it means using your magic for it over and over keeping you from using it for something else
Solan Griss
player, 305 posts
Ex-Iritation X Cyborg
Tue 8 Oct 2013
at 23:31
  • msg #330

Re: Hi folks

GM: You run any other games? This one is good, good pace you post a lot and that is rare on this site..

Does anyone?

I usually run RIFTS and if you guys wanna I can always run a rifts game..
Dr. Peter Cicatrix
player, 188 posts
Tue 8 Oct 2013
at 23:53
  • msg #331

Re: Hi folks

I've got a couple of games. All full for now, but I'll let you know if we have an opening. I've been running a Lacuna game for 3 years and I'm also testing out my own game system.

I enjoy this game a lot. I like world-building, hard sci-fi and the like. I am also (slowly) learning Wing Chun kung fu, so it's fun to do the martial-arts thing in an RPG.
This message was last edited by the player at 23:54, Tue 08 Oct 2013.
Azraile
GM, 1214 posts
The Storyteller
Dislexic
Wed 9 Oct 2013
at 12:30
  • msg #332

Re: Hi folks

I had a smaller ratkin game but it fell appart
Azraile
GM, 1223 posts
The Storyteller
Dislexic
Tue 15 Oct 2013
at 14:20
  • msg #333

Re: Hi folks

where did eveyone go? lol
Huoshui
player, 632 posts
Akashic Brotherhood
Drunken Master
Tue 15 Oct 2013
at 14:20
  • msg #334

Re: Hi folks

In reply to Azraile (msg # 333):

Still here.
Solan Griss
player, 310 posts
Ex-Iritation X Cyborg
Tue 15 Oct 2013
at 15:24
  • msg #335

Re: Hi folks

Still here..
Ix
player, 41 posts
Mutey Entropic Hitman
Tue 15 Oct 2013
at 16:11
  • msg #336

Re: Hi folks

Kickin it. Last I checked Raven was out of commission for a bit due to internet lackage. Devalanna too.
Dr. Peter Cicatrix
player, 189 posts
Tue 15 Oct 2013
at 19:25
  • msg #337

Re: Hi folks

zzzzzzz

at least until I hear otherwise :)
Solan Griss
player, 311 posts
Ex-Iritation X Cyborg
Tue 15 Oct 2013
at 19:32
  • msg #338

Re: Hi folks

I sent IX a message for him to reply on to keep my end of the story moving
Ix
player, 42 posts
Mutey Entropic Hitman
Tue 15 Oct 2013
at 19:57
  • msg #339

Re: Hi folks

I'll reply. I didn't realized it held your shit up so I'll throw something together
Azraile
GM, 1234 posts
The Storyteller
Dislexic
Thu 24 Oct 2013
at 22:28
  • msg #340

Re: Hi folks

I would sugest anyone with low stanima raise it with you exp

you will need it in the storm wall
Azraile
GM, 1238 posts
The Storyteller
Dislexic
Fri 25 Oct 2013
at 05:35
  • msg #341

Re: Hi folks

Hell yes....

after much much much searching I have finaly found a good picture of what bale fire looks like




some one drew a evil curupt were shark using it

kinda looks like a cross between that stuff in lava lams and fire... hehe

Bit more descriptive description from the WoD wiki:

Balefire is a tainted form of fire, corrupted by the Wyrm. Named after the faerie fires of Beltane, it has certain characteristics of radiation and is usually employed near nuclear sites. Black Spiral Dancers sometimes expose themselves to it in order to achieve some form of enlightenment (although they usually only gain severe burns and brain tumors).

Balefire appears to be greenish flame, yet with more consistency, almost like molten wax. It flows and bubbles and roils, glowing with its own internal incandescence. Some Pentex scientists believe it is corrupted ephemera, the "physical" substance which makes up the spirit world.
Azraile
GM, 1247 posts
The Storyteller
Dislexic
Sun 27 Oct 2013
at 01:14
  • msg #342

Re: Hi folks

Added

Pigment (AKA black heroin / black H) - A designer drug featured that is cheap and easy to obtain, that is becoming a drug of choice of many addicts on Earth. Effects of pigment on the body include mild hallucinations, ecstasy, sexual arousal and, most unusually, the ability to see, hear, and talk to ghosts. It can be smoked, injected, swallowed (in the form of pills or of vials of liquid), or administered in a tattoo patch, in which case it becomes known as piggyback. Pigment can also be used to assist in projection; this is mostly done by amateurs without access to other, safer projecting drugs. It is highly addictive in any form. The ghosts of former pigment addicts are known as hues. Hues tend to be weaker than regular ghosts, and still carry cravings for the drug in death.


to drug list..... it's not very commmon in space, but is exstreamly common on earth.
Solan Griss
player, 319 posts
Ex-Iritation X Cyborg
Mon 28 Oct 2013
at 15:10
  • msg #343

Re: Hi folks

Still here too :)
Huoshui
player, 640 posts
Akashic Brotherhood
Drunken Master
Mon 28 Oct 2013
at 17:25
  • msg #344

Re: Hi folks

Solan being tempted by demons and spirits, while Ix is being shown a nightmarish end of days scenario. Pretty dark seekings you two, a reflection of the conflict within the souls.

That said even mine was pretty dark at the beginning, but then it was all gardens and talking to people.

Just try not to project it into my head like Raven did. I don't think I want what you two are seeing anywhere near my mind.
Azraile
GM, 1249 posts
The Storyteller
Dislexic
Mon 28 Oct 2013
at 20:25
  • msg #345

Re: Hi folks

don't let the seekings hold up the story
Huoshui
player, 641 posts
Akashic Brotherhood
Drunken Master
Tue 29 Oct 2013
at 09:51
  • msg #346

Re: Hi folks

Huoshui had sent where to meet, so if people want to come and meet with him to discuss the transportation and such to the trial that would be great.

We have alcohol, food and Akashic brotherhood wisdom to share.
Ix
player, 46 posts
Mutey Entropic Hitman
Tue 29 Oct 2013
at 12:19
  • msg #347

Re: Hi folks

In reply to Huoshui  (msg # 344):

Ha!
Cocaine is one hell of a drug.
Ix
player, 53 posts
Mutey Entropic Hitman
Thu 7 Nov 2013
at 20:16
  • msg #348

Re: Hi folks

Just so you cats know, I'll be sparse online as I've broke my phone and that is my main method of access tothe online world. Apologies in advance.
Azraile
GM, 1276 posts
The Storyteller
Dislexic
Thu 14 Nov 2013
at 08:34
  • msg #349

Re: Hi folks

for Ix....



Wyld-fire   like the dead-king used
Ix
player, 58 posts
Mutey Entropic Hitman
Thu 14 Nov 2013
at 13:41
  • msg #350

Re: Hi folks

Hell yeah! That's raw!
Huoshui
player, 652 posts
Akashic Brotherhood
Drunken Master
Thu 14 Nov 2013
at 14:01
  • msg #351

Fire

In reply to Ix (msg # 350):

Is it only me that is a bit worried that everyone seems to be messing with or being messed with magical fire of a verity of types.

So we have Solan seeing Entropic fire and has a gun with contains it. Ix is being shown the wyld fire of the dynamic part of the triat. So who is going to find the fire of stasis?
Ix
player, 59 posts
Mutey Entropic Hitman
Thu 14 Nov 2013
at 15:56
  • msg #352

Re: Fire

Damn I didnt even notice that was a pattern. And as a btw Ix isn't wearing the suit. There's no point for him to wear it now.
Huoshui
player, 653 posts
Akashic Brotherhood
Drunken Master
Thu 14 Nov 2013
at 16:38
  • msg #353

Re: Fire

I find it amusing how Ix being an agent of the wyrm is shown the fire of the wyld, and Solan being more of the weaver now has the wyrm tainted fire about his person.

Just need a wyld mage to witness some flames of the Weaver then we have a match and pattern going on.

So Devalanna or Raven, either of you of the dynamic essence/resonance?

And the whole pattern/triat thing can be easy to miss anyway, each of the three has way too many names its madness. Especially when you get traditions and their names for them involved, Wyld/Dynamic/Tiger, Wyrm/Entropy/Dragon, Weaver/Static/Phoenix and those are only the versions Huoshui recognises and uses. Too easy to get some of them confused.
Azraile
GM, 1277 posts
The Storyteller
Dislexic
Thu 14 Nov 2013
at 18:57
  • msg #354

Re: Fire

no weaver fire....

think about it... fire isn't a very weaver thing
Huoshui
player, 654 posts
Akashic Brotherhood
Drunken Master
Thu 14 Nov 2013
at 19:08
  • msg #355

Re: Fire

In reply to Azraile (msg # 354):

Weaver = Phoenix, at least to us akashic monks. Granted that an fenghuang the asian phoenix but still fire.

Shame about not having fire for it though.
Ix
player, 67 posts
Mutey Entropic Hitman
Sun 24 Nov 2013
at 22:29
  • msg #356

Re: Fire

Forgot about the dram

Ix'll take four.
Azraile
GM, 1298 posts
The Storyteller
Dislexic
Sun 24 Nov 2013
at 22:32
  • msg #357

Re: Fire

oh and how are you handing out the emps to the others?
Ix
player, 68 posts
Mutey Entropic Hitman
Sun 24 Nov 2013
at 23:17
  • msg #358

Re: Fire

Damn I forgot I got a CRATEful. Raven will take as many as he likes I figure, but Ix definitely isn't going to hand any to Deva or FW without good reason. He's not nice to strangers if you haven't noticed.

Could he strap the rest on to a bandoleer, or ship the rest back to his hotel?
Azraile
GM, 1299 posts
The Storyteller
Dislexic
Mon 25 Nov 2013
at 01:59
  • msg #359

Re: Fire

yah you could carry quite a few with you on a strap, but leaving some in storage some where makes more sense
Ix
player, 69 posts
Mutey Entropic Hitman
Tue 26 Nov 2013
at 13:23
  • msg #360

Re: Fire

It's that time of year, you know. Where between T-day n Xmas everyone slows down, but oddly enough right after Xmas things pick back up, even before the new year.
Azraile
GM, 1302 posts
The Storyteller
Dislexic
Tue 26 Nov 2013
at 23:24
  • msg #361

Re: Fire

yup family times
Ix
player, 70 posts
Mutey Entropic Hitman
Sat 30 Nov 2013
at 02:50
  • msg #362

Re: Fire

Is there anything I should be posting? I was just gonna have Ix give some shit to Raven them keeps it moving.

Damn it's slow.
Azraile
GM, 1306 posts
The Storyteller
Dislexic
Sat 30 Nov 2013
at 07:04
  • msg #363

Re: Fire

not unless he's taking a sip of that stuff
Solan Griss
player, 362 posts
Ex-Iritation X Cyborg
Mon 9 Dec 2013
at 14:19
  • msg #364

Re: Fire

GM could you update my sheet with the:

Supplies I bought as well as how many grens and what not IX has sold to me.
Ix
player, 76 posts
Mutey Entropic Hitman
Wed 18 Dec 2013
at 04:15
  • msg #365

Re: Fire

Thx for explaining the perspective of ether breathing.

If you dont mind could you clarify more? Just from my limited understanding, I'm guessing the characters can disbelieve burning in the atmosphere and land softly from a space jump?
Azraile
GM, 1326 posts
The Storyteller
Dislexic
Wed 18 Dec 2013
at 04:36
  • msg #366

Re: Fire

Basicly space is part of the umbra

You can breath anywhere really in the spirit world and can fall from space into a planets penumbra with out being hurt.

By technocrats it's another dimension, everything is purmiated by eather (sons of eathr's term for quintessence) and they beleave why some people can is that they think they have some kinda special ability to breath eather.

Really it's totally normal.

It's just most sleepers and technomages are convened space is just another dimension and is almost a total vacuum.

That's slowly changing among sleepers, and some of the tradition technomages but most still feel this way.

By all acounts Solan (being technomage by trainning) and Raven (being self tought x-earther) should,  however Solan took part in exspermental trainning where they were basically put in an airlock, strapped down, and exposed to space to see if they could breath  lol.....  Solan nearly passed out, but managed to just barely get breathing before losing consciousness.  Raven and his squad was attacked and there ship destroyed, as his comrades suffocated waiting on an answer from distress beacon he desided better to go out on his own turns than to sit by and watch his friends die and the like.... (un?)fortunately the universe had other plans for him and he was able to breath after only a second or so and was unable to figure out how to move around in time to pull the helmets off his friends to try and give them a chance.  u.u

Why there is all that with raven and his sniper buddy.  He feels bad about letting them down, and he's pissed that raven got to live and died.
Ix
player, 77 posts
Mutey Entropic Hitman
Wed 18 Dec 2013
at 04:59
  • msg #367

Re: Fire

Shit!
I GET it now!

Thank you! I was so confused but now I get it!!! SPACE IS THE PENUMBRA!!

Fk me!
Azraile
GM, 1327 posts
The Storyteller
Dislexic
Wed 18 Dec 2013
at 05:11
  • msg #368

Re: Fire

actually it's connected to the penumbra, but another realm.

Its the Aetherial Reachs.

It is in the Middle umbra of the near and deep umbra   (iner planets=near and out=deep ... the asteroid belt/nebula is the Horizon)
Azraile
GM, 1328 posts
The Storyteller
Dislexic
Wed 18 Dec 2013
at 05:16
  • msg #369

Re: Fire

This isn't 100% acurate beacuse it comes from diffrent books.... but this can give you a good idea

http://whitewolf.wikia.com/wiki/Umbra
Solan Griss
player, 368 posts
Ex-Iritation X Cyborg
Wed 18 Dec 2013
at 16:50
  • msg #370

Re: Fire

So I can breath in space right? Just to make sure :)
Solan Griss
player, 369 posts
Ex-Iritation X Cyborg
Fri 20 Dec 2013
at 14:48
  • msg #371

Re: Fire

Right ?
Azraile
GM, 1330 posts
The Storyteller
Dislexic
Fri 20 Dec 2013
at 17:08
  • msg #372

Re: Fire

yes
Solan Griss
player, 371 posts
Ex-Iritation X Cyborg
Fri 20 Dec 2013
at 18:51
  • msg #373

Re: Fire

Hey Guys: So, I am an avid rifts player and Dnd and this is my fist time plyaing Mage and so far really love it!!!

Thanks to the player and the GM this has been an amazing game, good posting, good interaction so thanks:

I have a question that is OOC and Mage Related:
Solan has Forces 4, I looked up some stuff on line and this is what it said:

Adept Forces: Control Major Forces

The Mage has overcome his own boundaries, and can now affect force on a much greater scale. Anything that was possible with Control Minor Forces is now possible on a large scale – shielding a bus or turning a building invisible. But the same limitations apply – he cannot make Major Forces from nothing, and cannot change one type of force to another. His work with Major Forces is still very imprecise.

So could you guys give me some more ideas: IE I can turn invisible, crate a force field around me, use gravity against people, speed up my punches and attacks?? basically anything like that right?
Azraile
GM, 1331 posts
The Storyteller
Dislexic
Fri 20 Dec 2013
at 23:03
  • msg #374

Re: Fire

says right there he can shild and make invisable

and yes gravity is a force you can control so you can make yourself and others weightless if anyone freaks out about falling
Azraile
GM, 1349 posts
The Storyteller
Dislexic
Thu 23 Jan 2014
at 02:47
  • msg #375

Re: Fire

9 sussesses on 7 dice with 6 '10's, 5 of them rolled in a row on one dice......

WTF....

Fate didn't give IX a hand, she grabbed his ass and gave it a smack.
Ix
player, 85 posts
Mutey Entropic Hitman
Thu 23 Jan 2014
at 06:51
  • msg #376

Re: Fire

So.o
I wish my RL die rolls would get that good lol
Azraile
GM, 1354 posts
The Storyteller
Dislexic
Fri 24 Jan 2014
at 04:05
  • msg #377

Re: Fire

also I found ix's war god



Ix
player, 88 posts
Mutey Entropic Hitman
Sat 25 Jan 2014
at 18:30
  • msg #378

Re: Fire

That pic is hella ill and perfect!

I actually found that image before a year(?) ago and made a character off of that. The game never even got running but now I think it fits even better.
Azraile
GM, 1357 posts
The Storyteller
Dislexic
Sat 25 Jan 2014
at 19:01
  • msg #379

Re: Fire

well that's an incarnation of Mars

you could find him there
Huoshui
player, 683 posts
Akashic Brotherhood
Drunken Master
Sun 26 Jan 2014
at 11:19
  • msg #380

Re: Fire



Huoshui's gods, well some of them, the eight drunken immortals.
Ix
player, 90 posts
Mutey Entropic Hitman
Tue 28 Jan 2014
at 13:49
  • msg #381

Re: Fire

@Huoshui Drunk Gods sounds BAMF lol

@Az Is that lizard man still around after he tried to smash Ix n Solan?
Azraile
GM, 1360 posts
The Storyteller
Dislexic
Tue 28 Jan 2014
at 15:30
  • msg #382

Re: Fire

yes he's still fighting you
Azraile
GM, 1363 posts
The Storyteller
Dislexic
Wed 29 Jan 2014
at 08:33
  • msg #383

Re: Fire

BTW i forgot to let people know Ix's recent use of requisitions used his and the groups and put a little bit of strain on it.  So difficulties on requisitions rolls are up... I wouldn't use it to try and get anything to wild. If you use I would suggest keeping it to reasonable requests.
Huoshui
player, 685 posts
Akashic Brotherhood
Drunken Master
Wed 29 Jan 2014
at 11:10
  • msg #384

Re: Fire

In reply to Ix (msg # 381):

The gods enjoy a good wine too. Just because you're immortal doesn't mean you can't be fun-loving.

I'm not sure if the god we are going to meet will be the same, so might be best if we not try to meet him offering alcohol.
Ix
player, 92 posts
Mutey Entropic Hitman
Thu 30 Jan 2014
at 00:37
  • msg #385

Re: Fire

http://img2.timeinc.net/ew/dyn...3__equilibrium_l.jpg

The stance I was trying to describe. I don't knowhow to do that fancy image shit you guys do.
Huoshui
player, 687 posts
Akashic Brotherhood
Drunken Master
Mon 3 Feb 2014
at 00:08
  • msg #386

Re: Fire

Welcome Sam.
Sam Davis
player, 5 posts
Master Craftsam
Mon 3 Feb 2014
at 00:23
  • msg #387

Re: Fire

Greetings! I'm looking forward to playing alongside you all!
Ix
player, 94 posts
Mutey Entropic Hitman
Mon 3 Feb 2014
at 03:25
  • msg #388

Re: Fire

Hell yeah man welcome! We got good people so I'm sure you'll enjoy yourself.
Raven
player, 203 posts
Hallow One (spirit)
Splicer Smuggler
Mon 3 Feb 2014
at 05:38
  • msg #389

Re: Fire

Welcome aboard:)
Sam Davis
player, 6 posts
Master Craftsam
Mon 3 Feb 2014
at 09:31
  • msg #390

Re: Fire

Thanks!

Yeah, I really enjoyed reading through what you guys've done so far, so I'm sure we're gonna have a great time.

I mean except for the part where you're crazy enough to go chat up a god. Who does that?

:P
Azraile
GM, 1372 posts
The Storyteller
Dislexic
Mon 3 Feb 2014
at 09:36
  • msg #391

Re: Fire

lol yah I know... braking into his home to do it too?
Sam Davis
player, 8 posts
Master Craftsam
Mon 3 Feb 2014
at 09:47
  • msg #392

Re: Fire

Azraile:
lol yah I know... braking into his home to do it too?


Let me revise my statement.

Except for the part where you're crazy enough to go chat up a god who makes people break into his home.
Azraile
GM, 1373 posts
The Storyteller
Dislexic
Mon 3 Feb 2014
at 09:48
  • msg #393

Re: Fire

he don't make people brake in, he invites people and takes 'reservations' you could say.... it's just involves a lot of high umbral courts stuff that is a confusing pain in the ass.... that or well dying honorably in battle

braking in is just the 'easy' way
This message was last edited by the GM at 09:49, Mon 03 Feb 2014.
Huoshui
player, 688 posts
Akashic Brotherhood
Drunken Master
Mon 3 Feb 2014
at 09:57
  • msg #394

Re: Fire

Its not crazy, a Dragon I met in a dream/vision/thing said that I would need to meet this god to get a tattoo so the dragon could be bound to me.

Also a drunken monk might not be the best person to make the plans.
Azraile
GM, 1375 posts
The Storyteller
Dislexic
Mon 3 Feb 2014
at 10:06
  • msg #395

Re: Fire

he save it as an option lol

out of several far more easier ones
Azraile
GM, 1376 posts
The Storyteller
Dislexic
Mon 3 Feb 2014
at 10:15
  • msg #396

Re: Fire

love this song for this game

http://www.youtube.com/watch?v=HJpaqOFjJME
Sam Davis
player, 10 posts
Master Craftsam
Mon 3 Feb 2014
at 10:18
  • msg #397

Re: Fire

Imagine the respect you'll get if you survive, though!

.

.

.

You just have to survive.
Huoshui
player, 689 posts
Akashic Brotherhood
Drunken Master
Mon 3 Feb 2014
at 11:12
  • msg #398

Re: Fire

Well when we survive this hopefully we can get Solan a new arm and we shall have the favor of the God of this planet. Which can only be good.

Also who goes for the easier options? You don't grow without challenges.
Sam Davis
player, 15 posts
Master Craftsam
Mon 3 Feb 2014
at 11:37
  • msg #399

Re: Fire

Huoshui :
You don't grow without challenges.


You also don't grow when you're dead, silly!

...Except for all sorts of possibilities, here in the world of darkness, so I guess you have a point.
Sam Davis
player, 16 posts
Master Craftsam
Mon 3 Feb 2014
at 12:05
  • msg #400

Re: Fire

I have a question! How do Foci interact with conjunctional Effects? That is, if I have Correspondence and Time and Forces, and I can use Correspondence and Forces without a focus but I need a focus for Time, can I...

I think I need a table.

Foci Used ⇩ | Spheres Used ⇨CorrespondenceForcesTimeCorrespondence+ForcesCorrespondence+TimeForces+TimeCorrespondence+Forces+Time
No Foci+0+0impossible+0impossibleimpossibleimpossible
Correspondence Focus-1+0impossible-1? +0?impossibleimpossibleimpossible
Forces Focus+0-1impossible-1? +0?impossibleimpossibleimpossible
Time Focus+0+0+0+0+0+0+0
Correspondence and Forces Foci-1-1impossible-1? -2?impossibleimpossibleimpossible
Correspondence and Time Foci-1+0+0-1? +0?-1? +0?+0-1? +0?
Forces and Time Foci+0-1+0-1? +0?+0-1? +0?-1? +0?
All Three Foci-1-1+0-1? -2?-1? +0?-1? +0?-1? -2? +0?

All the bold cells are the ones I'm not sure of, and the rest is filled in for clarity. Does my question make sense at all? Can anyone fill in those blanks for me?
Azraile
GM, 1381 posts
The Storyteller
Dislexic
Mon 3 Feb 2014
at 21:13
  • msg #401

Re: Fire

foci when used and not needed gives -1 diff unless it's a unique foci

unique foci give -2 always, but if you lose it you can't use that sphere with out relearning it (half cost to relearn but still owch)

using multiple foci don't give a bigger bonus you only need one foci for a bonus

if you are using two spheres you need a foci to use you have to use both foci though.
Sam Davis
player, 17 posts
Master Craftsam
Mon 3 Feb 2014
at 22:39
  • msg #402

Re: Fire

Azraile:
foci when used and not needed gives -1 diff unless it's a unique foci

unique foci give -2 always, but if you lose it you can't use that sphere with out relearning it (half cost to relearn but still owch)

using multiple foci don't give a bigger bonus you only need one foci for a bonus

if you are using two spheres you need a foci to use you have to use both foci though.

What if you only need one of them but you use both? Does that give you the -1?

What if you don't need either and you only use one? Does that give you a -1?

But the bonus doesn't stack - that helps clear up some of it. My table is now

Foci Used ⇩ | Spheres Used ⇨CorrespondenceForcesTimeCorrespondence+ForcesCorrespondence+TimeForces+TimeCorrespondence+Forces+Time
No Foci+0+0impossible+0impossibleimpossibleimpossible
Correspondence Focus-1+0impossible-1? +0?impossibleimpossibleimpossible
Forces Focus+0-1impossible-1? +0?impossibleimpossibleimpossible
Time Focus+0+0+0+0+0+0+0
Correspondence and Forces Foci-1-1impossible-1impossibleimpossibleimpossible
Correspondence and Time Foci-1+0+0-1? +0?-1? +0?+0-1? +0?
Forces and Time Foci+0-1+0-1? +0?+0-1? +0?-1? +0?
All Three Foci-1-1+0-1-1? +0?-1? +0?-1? +0?

Ix
player, 95 posts
Mutey Entropic Hitman
Mon 3 Feb 2014
at 22:45
  • msg #403

Re: Fire

Yo Az, not to sound like a bitch, but update Ix's too.
Azraile
GM, 1385 posts
The Storyteller
Dislexic
Tue 4 Feb 2014
at 01:25
  • msg #404

Re: Fire

sorry i did update but i just forgot to type it out
Ix
player, 96 posts
Mutey Entropic Hitman
Tue 4 Feb 2014
at 05:19
  • msg #405

Re: Fire

It's all good I ain't sweatin you just lettin you know what time it is lol

But I did have some questions as well if you are able to answer them

Am I aloud to know fk the paradox was gained from a botch or just overextending the use of magic?

And about how long would it take for Raven's rail gun to fall to the ground?
Azraile
GM, 1387 posts
The Storyteller
Dislexic
Tue 4 Feb 2014
at 05:36
  • msg #406

Re: Fire

you arn't realy aware of paradox that much unless you have prime and then you still shouldn't realy know how much you have IC

and about as long as it will take him to lol
Huoshui
player, 697 posts
Akashic Brotherhood
Drunken Master
Thu 13 Feb 2014
at 22:09
  • msg #407

Re: Fire

Good luck to those about to embark on their seekings.
Azraile
GM, 1430 posts
The Storyteller
Dislexic
Sat 15 Feb 2014
at 04:32
  • msg #408

Re: Fire

Sam Davis:
Azraile:
foci when used and not needed gives -1 diff unless it's a unique foci

unique foci give -2 always, but if you lose it you can't use that sphere with out relearning it (half cost to relearn but still owch)

using multiple foci don't give a bigger bonus you only need one foci for a bonus

if you are using two spheres you need a foci to use you have to use both foci though.

What if you only need one of them but you use both? Does that give you the -1?

What if you don't need either and you only use one? Does that give you a -1?

But the bonus doesn't stack - that helps clear up some of it. My table is now

Foci Used ⇩ | Spheres Used ⇨CorrespondenceForcesTimeCorrespondence+ForcesCorrespondence+TimeForces+TimeCorrespondence+Forces+Time
No Foci+0+0impossible+0impossibleimpossibleimpossible
Correspondence Focus-1+0impossible-1? +0?impossibleimpossibleimpossible
Forces Focus+0-1impossible-1? +0?impossibleimpossibleimpossible
Time Focus+0+0+0+0+0+0+0
Correspondence and Forces Foci-1-1impossible-1impossibleimpossibleimpossible
Correspondence and Time Foci-1+0+0-1? +0?-1? +0?+0-1? +0?
Forces and Time Foci+0-1+0-1? +0?+0-1? +0?-1? +0?
All Three Foci-1-1+0-1-1? +0?-1? +0?-1? +0?


The -1?0 are all -1 as long as you are using an unesisary focus you get a -1 to the difficulty.

Other common factors....

Making the spell not take up your full action +1 diff

casting a spell with out a rote/procidure you have made for it +1 diff

spening a quintessence -1 diff each (can't lower bellow -3 but can get rid of all the +1's... and while +1's can't go over +3 you still have to spent quintessence for the ones over 3 to get it bellow 3)

taking exstra time, varies depending on the diff and complexity of the spell but generaly -1 a turn if in combat and not complex and -1 an hour on rituals

rest are:


-1 to -3  Diff
*Researches lore on subject before using magic
*Has item resonating with target's essence (sympathetic magic)
*Near a Node

-1 Diff
*Using a unique focus
*Using a focus with out needing it (stacks with unique)
*Spending a point of quintessence to fuel a spell
*Using Tass with an appropriate resonance

+1 Diff
*Using Tass with an opposed resonance
*Fast-casting (instant)
*Mage is distracted (negated with mind sphere some what)

+1 to +3 Diff
*Distant or hidden subject (negated with correspondence)
*Mage is in conflict with Avatar
*Domino effect (to many coincidental spells in a short time)
*Monumental feat
*Casting on the fly. (no rote/spell, imposable for technomage)

as listed in quick guide sticky post
This message was last edited by the GM at 04:40, Sat 15 Feb 2014.
Sam Davis
player, 37 posts
Master Craftsam
Sat 15 Feb 2014
at 06:19
  • msg #409

Re: Fire

Azraile:
The -1?0 are all -1 as long as you are using an unesisary focus you get a -1 to the difficulty.


Fantastic. Thanks!
Huoshui
player, 709 posts
Akashic Brotherhood
Drunken Master
Sun 16 Feb 2014
at 18:36
  • msg #410

Re: Fire

Woops, sorry mistyped that last post. I mean Huoshui lived in the age of sorrows.
Huoshui
player, 711 posts
Akashic Brotherhood
Drunken Master
Mon 17 Feb 2014
at 15:48
  • msg #411

Re: Fire

Drunken Monk meets drunken god. How fitting.
Azraile
GM, 1442 posts
The Storyteller
Dislexic
Mon 17 Feb 2014
at 20:31
  • msg #412

Re: Fire

well you went looking for where all the drinking was going on
Ix
player, 113 posts
Mutey Entropic Hitman
Tue 25 Feb 2014
at 01:38
  • msg #413

Re: Fire

Yo Solan I'll respond as soon as I get to my computer.

Where everyone at?
Azraile
GM, 1456 posts
The Storyteller
Dislexic
Tue 25 Feb 2014
at 04:53
  • msg #414

Re: Fire

oh for people that have exstra exp and have resons to raise the stats....

you might want to know some things work with the lesser of two attributes.

Like reacting to something and the like is limited by the lesser of wits and dex, and hand eye cordination could be dex and perseption or maybe even wits too for all 3...

suduction with serten vane people might be the lesser of charisma and apperance

just letting you guys know

Mainly because there is about to be a lot of rolls that are based off the lesser of dex and wits.
Azraile
GM, 1458 posts
The Storyteller
Dislexic
Tue 25 Feb 2014
at 06:14
  • msg #415

Re: Fire

also sense now, paticuarly if you pass the trial, you can have totems... not usaly something avelable to mages outside dreamwalkers....

My rule is you can have one of each totem: War, cunning, wisdom, and respect...

But you can only have one active at a time, you must meditate for an hour or preform a spirit 2 rote to change the totem you are calling upon.
Ix
player, 115 posts
Mutey Entropic Hitman
Tue 25 Feb 2014
at 18:22
  • msg #416

Re: Fire

What's the difference between them?
Azraile
GM, 1459 posts
The Storyteller
Dislexic
Tue 25 Feb 2014
at 21:44
  • msg #417

Re: Fire

Cunning totems:
Spirits of trickery and stealth, use speed and cunning to get out of situations, or trick there aponates.... or just like to trick people for the heck of it...

Totems of respect:
spirts of virtue and honour... good at leadership and diplomacy. Gerneraly gain respect for being associated with them

Totems of war:
Well duh... lol.. they don't offer much respect, or the like, they are helpfull on the battlefield... there spirits of rage, of the hunt, of primal natures. Not always the friendless lot to associate with but they get the job done

Totems of wisdom:
Keepers of mystical secrets and grate wisdom, know many hidden truths and rate spirit powers. Most aren't very straightforward and some arn't all that trusted, but they are all grate sorces of information and guidance.
Azraile
GM, 1474 posts
The Storyteller
Dislexic
Fri 28 Feb 2014
at 05:16
  • msg #418

Re: Fire

Changed some weapons.

Mostly diff / damge

added reroll 9's to some, this means on damage both 9's and 10's are rerolled.

There some weapons where all success are rerolled lol... though so are botches usaly..... those are dangurious, and exsample?   Chainsaws and some other power tools used for cutting.  They also have a very high difficutly to use unless you actualy take power tools as a weapon skill lol
Azraile
GM, 1475 posts
The Storyteller
Dislexic
Fri 28 Feb 2014
at 05:19
  • msg #419

Re: Fire

An exsample of such a rediculous weapon:

Death Mauler, auto hatchet made by glitch
<Dex+auto hatchet skill, diff 10, Damg: Str+1 (speshal) , Close Combat only>
*reduce difficutly by one for each point of skill in auto hatchet after the first, can only be reduced to 7. Auto hatchet is  secondary skill that requires points both in melee and the secondary skill power tools equal or greater than the level you wish to buy.
*reqires a strength of 4 to wield properly add one difficulty for each level of str bellow the required amount, str 7 to weild with one hand.
*ALL success on damage roll are re-rolled untill no success are made, or a botch is made.
*Prone to damage, faller, braking, and horrible horrible horrible botches.
*Requires gasoline to run, takes a full action to rev up. (no re-rolls if not reved up yet)
*Can technically be hidden in a trench coat, but not very well...... >.>
Huoshui
player, 725 posts
Akashic Brotherhood
Drunken Master
Tue 4 Mar 2014
at 00:12
  • msg #420

Re: Fire

https://www.kickstarter.com/pr...-anniversary-edition

Relevant so thought some of you might be interested.
Azraile
GM, 1492 posts
The Storyteller
Dislexic
Tue 4 Mar 2014
at 00:24
  • msg #421

Re: Fire

yah I would love to have those 20th annivershary edditions.... but there like 100 bucks each x.x
Azraile
GM, 1493 posts
The Storyteller
Dislexic
Tue 4 Mar 2014
at 00:25
  • msg #422

Re: Fire

but they do cover a LOT from all the books... like... darn neare everything you need to know
Huoshui
player, 727 posts
Akashic Brotherhood
Drunken Master
Tue 4 Mar 2014
at 15:01
  • msg #423

Re: Fire

Azraile:
...
It may try this again if stopped, otherwise it's going to try and weave huoshui into the base pattern and try and make him a part of the pattern web.


This is what you get when you get drunk and run up to a large monster.
Azraile
GM, 1498 posts
The Storyteller
Dislexic
Tue 4 Mar 2014
at 22:22
  • msg #424

Re: Fire

As a note

you can take emultiple actions they reduce your dice pool on each, and incress the difficulty....

but you can only use magic once a turn, even if you use time magic to give yourself exstra whole actions.

some time you may be able to use more than one magic a round but doing so will require spending willpower.

Reality will only stretch so far and your will over it is limited.
Sam Davis
player, 45 posts
Master Craftsam
Tue 4 Mar 2014
at 23:40
  • msg #425

Re: Fire

As a theoretical note, would Mastery or Archmagery in Time allow you to grant yourself multiple magical actions? Or even below that - can you cast magic while time is stopped (sort of like multiple actions in a turn but not really)?
Azraile
GM, 1499 posts
The Storyteller
Dislexic
Wed 5 Mar 2014
at 00:21
  • msg #426

Re: Fire

I'm honestly not sure how rules work for exstra magic actions and archmagi

but i know it's not time arch spheres

it's just willpower, maybe some one could try looking it up for me... i've looked a few times but not found anything exsept rules for the black man's use of magic per turn.... and well he's kinda a rule braker
Solan Griss
player, 412 posts
Ex-Iritation X Cyborg
Fri 7 Mar 2014
at 14:36
  • msg #427

Re: Fire

Everyone seems to think Solan was being a distraction/ making a bad idea to fly..

We will see how you feel about that when the scorpion thing and other big monster get in melle range and I am away from those claws :)
Azraile
GM, 1505 posts
The Storyteller
Dislexic
Fri 7 Mar 2014
at 15:33
  • msg #428

Re: Fire

I don't think the dice at the south pole like solan very much.

O.o

I mean yah he could use to raise his willpower, most you could... but owch
Azraile
GM, 1507 posts
The Storyteller
Dislexic
Fri 7 Mar 2014
at 15:57
  • msg #429

Re: Fire

also as a note, huoshui's +1 diff to hit from entropy magic on devalanna reduced the rounds she would have been paralized by a few.
Huoshui
player, 729 posts
Akashic Brotherhood
Drunken Master
Fri 7 Mar 2014
at 18:57
  • msg #430

Re: Fire

And then he reduced it to zero. Have to love entropy, life and prime spheres.
Azraile
GM, 1513 posts
The Storyteller
Dislexic
Fri 7 Mar 2014
at 19:27
  • msg #431

Re: Fire

they stack being diffrent sorces so she's there +3 for making her stadic
Solan Griss
player, 414 posts
Ex-Iritation X Cyborg
Fri 7 Mar 2014
at 20:01
  • msg #432

Re: Fire

I wanna turn into metal..

What level do I need to be able to do that!!!

And I have 9 ex left can I put that into willpower?


Sorry, Im a rifts and Dnd player so this is new to me but Im having tons of fun!!!


And if anyone wants to private me some tips on what I can do with magic and all these plus as I have no idea what
Stadic is
Entropic is

are really anything  :)
Huoshui
player, 730 posts
Akashic Brotherhood
Drunken Master
Fri 7 Mar 2014
at 20:09
  • msg #433

Re: Fire

Static and Entropy are two of the three main forces of the world of darkness as the mage see it.

The Metaphysic Trinity is the conceptualization of the cycle of forces in the Tellurian. Tellurian being everything basically.

The Trinity consists of the creative and generative force of Dynamism, the preserving force of Stasis, and the destructive and purifying force of Entropy.

These three also map to the three essences, Dynamic/Dynamic, Pattern/Static and Primordial/Entropy. The final questing is a bit of all a hand waving sorta one.

Hope that helps.
Solan Griss
player, 415 posts
Ex-Iritation X Cyborg
Fri 7 Mar 2014
at 20:20
  • msg #434

Re: Fire

hahah!!! and No!!!! LOL!


Ill figure it out! It will just take time :)  That's kinda why I use guns so much as I know what a gun does :)
Ix
player, 121 posts
Mutey Entropic Hitman
Fri 7 Mar 2014
at 20:52
  • msg #435

Re: Fire

In reply to Solan Griss (msg # 427):

As a correction bro, Ix is the one thinkin that. Though I will be honest and say you should try to take a look at the DM's view of shit.

If immediately flying into the air is Solan's IC thought process, then I can knock you for staying true to character.

Exemplo, Ix dove for cover, cuz he didn't know what the fk to do about fighting a giant fkr he doesn't know about. Raven and him have history, so Raven's actions are pretty self-explanatory. Huoshui's a drunk BAMF and Devalanna is goin hard at it. All that to say, not only do the dice want to see you suffer, but indefinitely saw some bad shit happenin to Solan before the dam posted. Esp. During the jump sequence.

Hope I don't come off sounding like an asshole because I love playin with you guys, but if you're open to it we can always discuss some strategy to keep your ass alive IC and OOC. We do have comm sets :)

And I don't want to see Solan die because he adds a great dynamic to the group roleplay :)

AND I'm pretty sure all of you have tabletop-games in some form or fashion longer than me so I hope you don't find my comments demeaning.
Ix
player, 122 posts
Mutey Entropic Hitman
Fri 7 Mar 2014
at 20:57
  • msg #436

Re: Fire

Oh and as well, how can the Nexus charge Raven and Ix at the same time if they are both on opposite sides of the monster?
Solan Griss
player, 416 posts
Ex-Iritation X Cyborg
Fri 7 Mar 2014
at 21:04
  • msg #437

Re: Fire

I never get mad :)

Its all a game to me! I don't even care if the GM kills my character. When I GM rifts (15 years) and got voted best GM in D.C. at a convention! I kill characters with no problem :)

I don't intentional do it but I put them in situations where if they were to fight they would die! So they have to decide what to do and when to do it!


For example: I had a group of players that need to see the ruler of Splynn..They were told the best way, fill out paper work, bribe some employees, wait a month (which I would have fast forwarded) and do more paper work..I made it tedious...

Instead the attacked the guards and tried to bully their way in..They were godlings..Needless to say, bam wam and dead!
Huoshui
player, 731 posts
Akashic Brotherhood
Drunken Master
Fri 7 Mar 2014
at 22:22
  • msg #438

Re: Fire

Solan Griss:
hahah!!! and No!!!! LOL!

Ill figure it out! It will just take time :)  That's kinda why I use guns so much as I know what a gun does :)


Heh, well maybe I won't go into the story of Tiger, Phoenix and Dragon. That would just confuse things...
Ix
player, 123 posts
Mutey Entropic Hitman
Fri 7 Mar 2014
at 23:27
  • msg #439

Re: Fire

Huoshui :
Solan Griss:
hahah!!! and No!!!! LOL!

Ill figure it out! It will just take time :)  That's kinda why I use guns so much as I know what a gun does :)


Heh, well maybe I won't go into the story of Tiger, Phoenix and Dragon. That would just confuse things...


Do it I'm learning too lol.
Azraile
GM, 1515 posts
The Storyteller
Dislexic
Fri 7 Mar 2014
at 23:30
  • msg #440

Re: Fire

I try not to kill people unless they do something really really stupid or are fighting a magior bad guy (then I still don't TRY TRY and kill them, but if they die well it's a game boss it's to be exspected some times if your not working together well)

This is a particularly deadly fight, more so than normal, but odds are the god will revive you when it's all over if you die.
Azraile
GM, 1516 posts
The Storyteller
Dislexic
Fri 7 Mar 2014
at 23:37
  • msg #441

Re: Fire

**************************************
**************************************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
***********NNNNNNNNNNNNNNN************
**************************************
**************************************
**************************************
**************************************
**************************************
**************************************
**************************************
**************************************
*******I**********************R*******
**************************************
**************************************
*****************DH*********S*********
**************************************
**************Y***********************
**************************************
**************************************
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**************************************
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**************************************



That kinda shows where everyone is.....

It's just going to charge right between everyone and start lashing out (likely growing new limbs to) at ix and Raven at it's sides.... if it just don't trample them.....

This thing is HUDGE
Huoshui
player, 732 posts
Akashic Brotherhood
Drunken Master
Fri 7 Mar 2014
at 23:52
  • msg #442

Huoshui the sage


Well its the story of the Metaphysic Trinity by the Akashic Brotherhood. The more common used animals are the ones the Shifters (Garou, Were etc) use, Weaver, Wyrm and Wyld (They really love the letter W).

Trait / Responsibility / Metaphysic Trinity / Akashic representative

Wyld / Creation / Dynamic / Tiger
Weaver / Preservation / Static / Phoenix
Wyrm / Destruction / Entropy / Dragon

The story from the Akashic perspective:

At the beginning of the first age all was one, but during this age it split into yin and yang. From their opposition, change, creation and destruction took hold of the world.

It was then that the gods in their wisdom created Tiger, Phoenix and Dragon. To regulate the wheel of ages, the three each took a role. Tiger over creation, Phoenix of preservation and Dragon of destruction.

The second age, this is where things went wrong. According to the akashic brotherhood various servants of Dragon became corrupt in their duty. Falling to strong Yin influence (Jhor). Where Phoenix saw the corruption spread due to Dragon's servants and decided it was his place to bring the judgement of heaven upon him.

Phoenix bound Dragon to heaven's command, being that he purges the wheel of its flaws so that they do not impede it's turning. This binding being so strictly to heaven's command corrupted Dragon, so much so that he is now called the Wyrm or the Centipede. Now representing the defiling forces of the world, the very essence of Yomi.
This message was last updated by the player at 00:07, Sat 08 Mar 2014.
Azraile
GM, 1517 posts
The Storyteller
Dislexic
Sat 8 Mar 2014
at 01:14
  • msg #443

Re: Huoshui the sage

oh yes.... this is what miss cat lady shared with huoshui about what she knew.

They call them diffrently though.

Nala, the First Mother.  The half-crazy mother of all creation, torn between two lovers who she both adores and despises with all her heart. Nala's mad dance keeps creation in motion and is known by others as they wyld or dynamism.

Rahjah, The Maker. The ambitious brother who drove to impress Nala gave form to the Earth and all things. Unfortunately, Rahjah doesn't know when to stop, and tries to define everything into rigid forms. They don't see the weaver quite as mad as others just obsessive compulsive lol.... He's sometimes called 'The King of Cats'

Cablash, the Unmaker. The dark father, whose influence grants mysteries but also destroys what exists to make way for what is to come. The personification of entropy.  Although Cahlash is technically the entity the garou call the wyrm, the bastet consider him the Father of Night, the Author of Mysteries. To them, he's dangerous, seductive and ultimately essential. Interesingly both Cahlash and his brother Rahjah are called collectivly as "The King of Cats"

Kinda overly prideful to see the three forces of the universe as big cats, but that is also how they often show themselves to bastet, or least the forms they take in the amazon.

They also include Ahu, the beginning and end of all things, the univurse it'self... generaly the one true god... or should I say goddess.



So to there story....

Ahu was vast and eternal, nothing but night and silence filled her and she hungered for company but all was void and nothingness. It was a time before life, a longing when the dream of birth was yet to be.  She cried out and her cry was answered.

Nala came forth howeling like a grate cat into the void, and Ahu shivered, for Nala was mad as a whirlpool and alive with grief for her loneliness. Her body danced and spun, formless as her mind, a thousand things in an instant of eternity. (the big bang) Ahu spoke again, eger for saner company, and another light shone forth. Like a grand panther came Rhjah, the bright brother, shimmering like a morning lake with eyes like tundral ice. While in his shadow came Cahlash, the shadow brother, with paws like velvet and eyes like flame. They hurd the call of Nala and both went to her and shared Her like mates.  The First Mother sceased Her cry and purred into the darkness, and thus Ahu was content.

To light the void, Rahjah spun bits of himself off into the sky. By there glow, Nala appeared as a great leopard, with eyes across her pelt (instead of spots o.O) and claws like starshards. Cahlash grew jealous as His shifting mate settled into form. With a wave of His paww, he sent the winds to caress the mother, ruffling her fur into spikes and scattering her like dust. Free again, the mad mother settled agenst Cahlash's pelt, sparkling like waves on a night sea. Thus began the brothers' battle, the contest that shapes creation, and that someday will end it, and birth another.

To the delight of Ahu, the three became a pride, tumbling together through the endlesss reaches. Nyota Jamma, some call them now: The Star Family, Celestial Cousins. In her maddness, Nala wept tears of joy and rage, and the brothers shaped them into Chaya, the firs and eldest spirits. Some chaya glittered with the light of the maker; others deepened into shadow hues like there dark unmaker; still otheres whirled without form like the madness of she who wept them. Like drops of water, these spirits slpashed and spattered, creating puddles and droplets from wich other spirits sprang. Ahu was overjoyed, and drew many of the chaya to her bosom to tell them secrets from before time. Those secrets passed along the story of the lonely void and the coming of the Jamma. (the celestials)

In time Nala swelled from matting: her kittens glowed like dim stars and whimpered into the darkness. To comfort them, Rahjah wove the sun from the stuff of starts; to help them sleep, Cahlash breathed out the night, the essence of Ahu. The chaya midwifed the kittens, whisked them away and wrapped each one in fine spirit blankets until it could move on its own.

The two brothers however fueded over who fathered the first born, gaia. There fueding shaped the world as we know it now and humans. But when Nala returned she was furious and the other children protected gaia... for turning agenst her Nala cursed them all with bareness, the ones that stood in her way would never bare life as gaia had. She made the brothers promise not to fight, they swore to but such promises are soon broken.

One day, Cahlash walked upon gaia in a foul mood. Nala had left him in favor of his brother, and he boiled with despare and anger. A giant among giants, he stood taller than the highest tree and his skin was the color of poisoned night. For spite, he toppled forests, fouled rivers and smashed hills to rubble. Chalash laied waste to the land for miles around, and the stone itself quailed at his approach. He entered the greatest mountain, and it's sides fled his touch. "Why dose even the skin of my daughter flee from my hands?" He cried in a voice like claciers braking. "Why must I always be Alone.?"

His cry shook the mountainsides. His anger bubbled like venom within him and he loosed it in all deirections. The power of his hate gathered into a cloud of seething darkness and burst from the top of the highest mountain. The winds caught the cloud and scattered it across Gaia's face, changing it to rains of sperpents who spoke with a single voice: "Master, what would you have of us?"

This cloud, wich was one yet many, was the essence of Asura, the many-faced corrupter. Our distant cousins call Cahlash the wyrm, but we know better. Asura is the true destroyer, the shade of a greater entity. Cahlash unmakes, but from his deeds, greater things come. Asura is decay without rebirth, nothing exists from him but annihilation.

Cahlash looked upon his anger incarnate , and he was both truoubled and pleased, "Go across the world," he commanded, "And take root in the cracks between my brother's works. Let that wich is pure stand whole, but erode that which is impure from within." Cahlesh sat in the ruble of his anger and watched the evil spirits depart. He assumed Asura would only destroy the workings of his hated brother, but he was wrong... quite wrong.

The many parts of Asura became a multitude and nestled in the broken places. From the living rock to the beating hearts, Asura darkened the world. Some places he became like gods; in others, like serpents; in still others, he swirled into storms and leeched the life from vital places. His essence became raksasha(bastet abominations), vampires, demons, dakat (fomori). Others would call him Banes or ghosts or chaos spirits, but we know them all for what they are. All are one, and the one is Asura. He tells many tales, but all of them are lies. He is rage made manifest, and he coils within us all.
Azraile
GM, 1518 posts
The Storyteller
Dislexic
Sat 8 Mar 2014
at 01:16
  • msg #444

Re: Huoshui the sage

Of crorse she says Asura as infected both the brothers, but it's master more so than anything else... for it feeds off his anger to grow stronger.
Ix
player, 124 posts
Mutey Entropic Hitman
Sat 8 Mar 2014
at 14:44
  • msg #445

Lessons Learned

Thank you both!

And btw for who would care to know my character's name is pronounced as ek'CHWa eesh (Ekchua Ix)

@Az Would it be possible to transfer Ix's astrally obtained dynamic dagger's qualities to the blade of his tomahawk?
Azraile
GM, 1522 posts
The Storyteller
Dislexic
Sat 8 Mar 2014
at 14:56
  • msg #446

Re: Lessons Learned

a sense of duty seams like it would be a more stadic emotion to me

*shrugs*  some of the emotions it might respond to though can be dynamic

but no, you don't have the spheres to shape an astral weapon or give it another form.

If he had another point in prime he could pump the pathos from the blade into the tomahawk though and charge it with that resonance of quintessence
Azraile
GM, 1523 posts
The Storyteller
Dislexic
Sun 9 Mar 2014
at 19:22
  • msg #447

Re: Lessons Learned

actualy raven could probly do it, not as good a job as some one with matter,mind, and prime but spirit can work.

It would be really hard though, base diff like a 8 or so.

End result would make the tomahawk able to harm wraiths, and unmatiralized spirits from the material realm. Basically when he's wielding it a astral version of the  tomahawk would exist across various realms of reality. And of course be particularly affective agenst certain beings.
Azraile
GM, 1526 posts
The Storyteller
Dislexic
Tue 11 Mar 2014
at 12:13
  • msg #448

Re: Lessons Learned

I will be gone almost all day today and some of tomorrow.   (when i get back won't feel like messing with this... going to be a lllloooonnnnnggg day)
Azraile
GM, 1527 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 02:44
  • msg #449

Re: Lessons Learned

yah that was tering and going to be bussy but will try and get something done if i can and ix has posted his action
Azraile
GM, 1529 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 03:15
  • msg #450

Re: Lessons Learned

oh and the interception weapons the Vivo used are 100% based off Stargate SG1's ancient drone weapons lol total 100% rip off... only diffreance is these are 100% organic instead of machines



Watch this:
http://youtu.be/2Ok-ANnAGWc?t=5m37s

It will give you a good idea why the station didn't last very long lol

Thankfully there not THAT devistating....

Unlike the ones in the show, they tend to not survive the impacts, however they do tend to make a much bigger exsplosion
This message was last edited by the GM at 03:19, Wed 12 Mar 2014.
Azraile
GM, 1530 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 03:16
  • msg #451

Re: Lessons Learned

For those that know the system and want to see how rolls turn out there is also this I found:

RuBB code uses a basic structure with attributes that can be set for the various dice roller options.  The links will lead to the die roller, with it set up for the user according to the link's specifications, but the user will still need click the "Roll the Dice" button once they're there.

The basic format is:  [dice=<dice>]

In this case, the dice are referred to in standard RPG format -- number of dice, then d, then the sides on the die.  So, 1d10 rolls one ten-sided die.  Multiple kinds of dice can be thrown by separating them with a comma, and penalties and bonuses can be indicated with the plus and minus signs.

Example: [dice=1d20,2d4]
(roll one twenty-sided die added to two four-sided dice)

Example: [dice=1d20+2]
(roll one twenty-sided die and add two to the result)

Other Options

Several other options are available to help flesh out the dice roller link.  Each goes within the square brackets, separated from the other options by a space.  (Below, replace the angle brackets and anything between them with the appropriate information.)

    memo="<reason>" inserts a "reason for roll".

    Use this option to pre-fill the "reason for roll" area of the die roller for the player.

    Example:  [dice=1d20+2 memo="To hit with long sword +2"]

    text="<reason>" changes the link text from the standard "Roll xdy" to whatever yo input.

    Use this option to provide greater information about what the roll is for.

    Example:  [dice=1d20+2 text="Roll longsword attack"]

    system=<system> choses a system for the roll.

    Supported system designations are (in no particular order): advant, artesia, coda, wod1e, wod2e, wod2es, wod3e, wod3es, nwod, nwoda, nwodcd, nwodcw, ex, sh, sho, sh4e, spooky, d6c, dcl, rm, fudge, rifts, 1roll, sorc, hero, earth, tat, hackp, hackap, dead, deck54, deck52, unisys, fmwerk, fengsh, tros, ricochet, 8ball, ars_sd, and 1ring.

    Example: [dice=1d52 system=deck52]
    (choose from a 52-card deck)

    Example: [dice=1d20 system=8ball]
    (get an answer from the Magic 8-ball)

    Note that the "dice" set-up is is still necessary and the die roller may complain if it is abnormal for the chosen system (e.g., trying to roll 1d20+4 on the Magic 8-Ball).  Using something simple, such as dice=d6, will work, however.

    target=<target> sets any important number for the system.

    The target is always a number, and is only for use with the system option, above.  It allows the setting of the target number, the fumble range, the step number, number of cards to be drawn, and so on.

    Example: [dice=1d52 system=deck52 target=5]
    (draw five cards from a deck of 52)

    dok=<d|k><l|h> drop=number to drop or keep sets drop/keep and lowest/highest options for the roll.

    This allows you to discard, or only keep, the number of selected dice.

    Example: [dice=4d6 dok=dl drop=1] or [dice=4d6 dok=kh drop=3] (still use the 'drop' keyword, even when keeping rolls)
    (both keep the 3 highest rolls)

    maxes=yes re-rolls maxes.

    This is the option to use to re-roll any maximums.

    Example: [dice=8d10 maxes=yes]
    (roll eight ten-sided dice and re-roll any tens)

    ones=yes re-rolls any ones.

    This is the option to use when ones are not acceptable results for die rolls.

    Example: [dice=1d20 ones=yes]
    (roll one twenty-sided die and re-roll it if the result is one)

    record=yes records the outcome of each die in the roll.

    If you would like a record in the dice log of each number rolled, turn on record with this option.

    Example: [dice=3d7 record=yes]
    (roll three seven-sided dice and record each outcome)

    unique=yes ensures that results are not duplicated.

    If you need a number of results, and want to ensure no result is given twice, use the option for unique rolls.  This is useful, for example, if you need to randomly sequence a series of of things.

    Example: [dice=5d5 unique=yes]
    (return a random sequence for the numbers from one to five)

    rc=<#> rolls as a character, and bo=<#> rolls on behalf of a character.

    Generally these options are not required.  Character sheets are aware of which character you are viewing and so will set the link to automatically roll for that character.

    You must use the character ID assigned by RPoL for these options -- the easiest way is to view a character profile (or sheet) and look in your browser's address bar for a series of characters such as, "&ci=1558".  In this case, the ID for the character being viewed is 1558.

    "On behalf of" is a GM-only option.  Be aware that as a GM, hidden PCs you own will have all their links set to "rc=" (because you own them) meaning that "on behalf of rolls" won't happen from the character sheet (unlike for regular PCs) unless you configure this option.

    Example: [dice=1d20 rc=1558]
    (roll one twenty-sided die as character 1558)

    Example: [dice=2d4 bo=1558]
    (roll two four-sided dice on behalf of character 1558)
Ix
player, 126 posts
Mutey Entropic Hitman
Wed 12 Mar 2014
at 03:24
  • msg #452

Re: Lessons Learned

1) updated

2) holy shit
Azraile
GM, 1532 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 03:53
  • msg #453

Re: Lessons Learned

lol

yah like I said, there bigger, slower, and explode on contact.... but thats the general idea and how it looked.

Big wave of glowing squidy things rambing into it and exploding...

While the show they just used shields to fly through things.... these things arn't quite so powerfull... they do have some force like shielding but not much just enugh to barry them into something before they explode or fly through the explotion of another and take a few hits of shrapnel before bursting

Thats why the station lasted more than a few seconds like the ships on the show... still it didn't last very long
Azraile
GM, 1536 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 05:42
  • msg #454

Re: Lessons Learned

Some mistakes from being tired and worn out but that was fun hehe

CRAZY!!! what a wyld round, only a few seconds in game time, but crazy

and man i forgot to post it's first action

lol but man.... poor solan, 'warp reality' hates him
Azraile
GM, 1539 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 06:21
  • msg #455

Re: Lessons Learned

You guys may have to remind me about some things like the nature/demeanor there is a LOT to keep track of, i'm going to miss things
Huoshui
player, 734 posts
Akashic Brotherhood
Drunken Master
Wed 12 Mar 2014
at 10:15
  • msg #456

Re: Lessons Learned

Sorry for the long post there, but apparently with rolls based on knowledge of Raven's little drug tattoos. Huoshui had intimate knowledge of the drug and its effects, so I felt that needed expressing.
Ix
player, 127 posts
Mutey Entropic Hitman
Wed 12 Mar 2014
at 11:23
  • msg #457

Re: Lessons Learned

I appreciate the long posts so keep it up man.

Ix doesn't have an off-hand but I understand he fkd up his shot lol.

So you can gain willpower from both nature AND demeanor?
Huoshui
player, 735 posts
Akashic Brotherhood
Drunken Master
Wed 12 Mar 2014
at 11:47
  • msg #458

Re: Lessons Learned

Your nature allows you to gain willpower, your demeanor does not.

Nature is who your character is, deep down. Demeanor is just how they try to project themselves as to the outside world.
Solan Griss
player, 417 posts
Ex-Iritation X Cyborg
Wed 12 Mar 2014
at 14:57
  • msg #459

Re: Lessons Learned

How close am I to death?
Huoshui
player, 736 posts
Akashic Brotherhood
Drunken Master
Wed 12 Mar 2014
at 15:00
  • msg #460

Re: Lessons Learned

I believe we have 7 health levels.

But would like to add, Huoshui is on the way and bringing healing magic.
Ix
player, 128 posts
Mutey Entropic Hitman
Wed 12 Mar 2014
at 15:11
  • msg #461

Re: Lessons Learned

Thx man that's how I understood it but I needed that confirmation.

Az did you want us to make our own rolls? I prefer not to honestly but I'll start adding footnotes about extras if it helps you keep track.

Solan no matter how close he is to death has proven surprisingly sturdy.
Azraile
GM, 1541 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 16:09
  • msg #462

Re: Lessons Learned

I give willpower for both, though nature more often than demeanor

as for rolls you can do your own magic rolls atleast if you like, there always just your arete,  that way you can have an idea if it worked or not.

Up to you guys, think I should keep up with combat rolls but if you want to do magic and simple actions where the difficulty is always the same then go for it.

and yah I made rolls to see if they knew about the drug based on medical knowlage and or streetwise... huoshui got more success than he had dice and a grate many 10's... only real way to rationalize that level of knowledge was he did it himself or a friend did.
This message was last edited by the GM at 16:20, Wed 12 Mar 2014.
Sam Davis
player, 64 posts
Master Craftsam
Wed 12 Mar 2014
at 17:16
  • msg #463

Re: Lessons Learned

Okay, so I'm a bit confused about gaining Quintessence. Is meditation up to Avatar rating always available, and nodes/prime/presents from other mages are all situational, but not limited to Avatar rating?
Azraile
GM, 1543 posts
The Storyteller
Dislexic
Wed 12 Mar 2014
at 19:02
  • msg #464

Re: Lessons Learned

sorry I was realy tired last night, this is right:


Prime levels and quintessence gaining.

0 - Must meditate at a node only able to draw as much free energy as the node has to bring you up to your avatar ratting.

1 - May meditate at a node to draw free energy, but may now hold as much as your paradox allows (up to 20 if you have no paradox... but paradox+1 reduces the max quintessence you can have) This can be expanded further with artifacts though.

2 - You no longer need to meditate to draw quintessence in, alowing you to do it much faster. You can also draw it in from areas with large amounts of free flowing quintessence.

3 - You can now drain any free flowing quintessence.  From anything with a store of magical energies flowing through it, tass, or even another mage. You can also pump free quintessence into things to store it, or power another mage over there avatar limit.

4 - You can now draw more than just free quintessence, taking the quintessence from an objects pattern. This can cause strange affects as you 'erase' properties of it's pattern, or it can out rite disintegrate something as you brake it down into pure quintessence.

5 - You can now draw on the complex pasterns of living things. This means you can brake down living matter into quintessence you can use. (this of course causes pattern damage) On a side note you can also stop or speed up the flow of quintessence in things or people.



This is why I suggest mage chars have atleast 1 prime, so they can have a large pool of quintessence to draw on, and usually suggest making 3 a goal so you can get it anytime anywhere.
This message was last edited by the GM at 19:06, Wed 12 Mar 2014.
Solan Griss
player, 418 posts
Ex-Iritation X Cyborg
Wed 12 Mar 2014
at 19:51
  • msg #465

Re: Lessons Learned

Ya I put all my points into stamina and will continue to do so..Im going to become the TANK of the group :)

You heal me Ill keep on trucking!
Huoshui
player, 737 posts
Akashic Brotherhood
Drunken Master
Wed 12 Mar 2014
at 20:19
  • msg #466

Re: Lessons Learned

Well for future, Huoshui may have to ask to put Kaja charms on everyone. That way people will have his life foci on them at all times, it might help future healing attempts even if they have to be vulgar ones.
Azraile
GM, 1545 posts
The Storyteller
Dislexic
Thu 13 Mar 2014
at 13:09
  • msg #467

Re: Lessons Learned

a shift from exstream heat to exstrem cold...  kinda risky of hurting the foxman, but smart
Ix
player, 130 posts
Mutey Entropic Hitman
Thu 13 Mar 2014
at 20:20
  • msg #468

Re: Lessons Learned

That was pretty smooth thinking dev.

And go ahead Az. Throw a wp in there too. Fk it.
Huoshui
player, 738 posts
Akashic Brotherhood
Drunken Master
Thu 13 Mar 2014
at 20:24
  • msg #469

Re: Lessons Learned

Huoshui has been using a fair amount of willpower this fight, after this he may have to sit and meditate.
Ix
player, 131 posts
Mutey Entropic Hitman
Thu 13 Mar 2014
at 23:26
  • msg #470

Re: Lessons Learned

Well now that I see you have, FW, I think I'll suggest using two wp now, Az.

One for the landing and one for the axe.
Azraile
GM, 1546 posts
The Storyteller
Dislexic
Fri 14 Mar 2014
at 01:25
  • msg #471

Re: Lessons Learned

you can only spend one willpower a turn at this point
Ix
player, 132 posts
Mutey Entropic Hitman
Fri 14 Mar 2014
at 02:03
  • msg #472

Re: Lessons Learned

Double fk it. All good then. One'll do.
Azraile
GM, 1549 posts
The Storyteller
Dislexic
Fri 14 Mar 2014
at 19:05
  • msg #473

Re: Lessons Learned

Solan, when huoshui uses the skin as a jumping point it's going into the mud, you can't grab it

you want to change your actions?
Solan Griss
player, 420 posts
Ex-Iritation X Cyborg
Fri 14 Mar 2014
at 19:14
  • msg #474

Re: Lessons Learned

Im confused..I must have miss-read..

I thought he was throwing me the bottle..If he is jumping to my aid I will attempt to just get to him!
Solan Griss
player, 421 posts
Ex-Iritation X Cyborg
Fri 14 Mar 2014
at 19:16
  • msg #475

Re: Lessons Learned

Here is what he wrote:

Taking the last of the chi wine from his bottle and drinking it, the monk made his attempt to get to Solan. Throwing the bottle towards Solan, the monk attempted to leap from the mud like floor and use the bottle as a kick off to make his way to his trapped ally. "Devalanna, I shall try to aid the soldier. Keep with you the luck of the gods against the beast."

So he says he is: Throwing the bottle towards Solan,

than he says he is: leap from the mud like floor and use the bottle as a kick off to make his way to his trapped ally

So I think he is throwing me the bottle and kicking off it to go to Devalanna??

Sorry totally confused here!
Huoshui
player, 739 posts
Akashic Brotherhood
Drunken Master
Fri 14 Mar 2014
at 19:43
  • msg #476

Re: Lessons Learned

Throwing the bottle ahead, and then plans to jump to it then use it to jump further. The ground is mud like so he plans to use kung fu logic to use it as 'solid ground' to jump off of.

So his aim is to first jump out of the mud, then land on the bottle which will allow him to use his double jump ability to continue on his way towards Solan.

... If that makes any more sense, sorry that its confusing.
This message had punctuation tweaked by the player at 19:44, Fri 14 Mar 2014.
Azraile
GM, 1550 posts
The Storyteller
Dislexic
Sat 15 Mar 2014
at 02:39
  • msg #477

Re: Lessons Learned

birthday is 15th each year a little shiter than the last so if i seam like a dick you know why
Azraile
GM, 1558 posts
The Storyteller
Dislexic
Sat 15 Mar 2014
at 19:44
  • msg #478

Re: Lessons Learned

I love those odd affects magic can do.... volcanic rock, that looks and behaves like volcanic rock in every aspect.... exspet it has the consistency of mud.

That's the kinda of odd shit you only get from choas gone way wrong, or a mage messing around with the way things work.

This would be a mater 5 affect actualy, or a prime 5.

though on that scale of the whole arena it would take a lot of success
Azraile
GM, 1559 posts
The Storyteller
Dislexic
Sun 16 Mar 2014
at 02:29
  • msg #479

Re: Lessons Learned

and sorry ix man

wrong place at the wrong time, with poor rolls

you can still be fine after all you got fair willpower and entropy magic of your own to counteract the warping reality.

So you got two ways to soak the damage sense you can see it coming a mile away this time lol.... you can actualy get a counter magic soak in before your willpower one.

And yes anyone else wanting to try and soak with magic can though ix is the only one in serious danger....  prime, entropy, and spirit work the best, but anything can help dampen the wave of chaos that's going to hit
This message was last edited by the GM at 02:31, Sun 16 Mar 2014.
Azraile
GM, 1560 posts
The Storyteller
Dislexic
Sun 16 Mar 2014
at 03:28
  • msg #480

Re: Lessons Learned

oh yes now that this thing is dying I'll share it's stats... lol

It had to take on 5 mages and a rank 6 kitsune, so it was a badass.

Nexus Monitor
Willpower 10
Rage 10
Gnosis 10
Power 180
Charms: Heal, Armor, Airt Sense, Reform, Materialize, Flare, Warp Reality, Calcify, Solidify Reality, Spirit Static, Nullify Dream, Drain Gnosis (or quintessence), Call for Aid, and Disable.

Corrupt Attack Gnomes
Rage 8
Gnosis 5
Willpower 7
Power 20
Charms: Airt Sense, Reform, Group Fusion, and Materialize.
Ix
player, 133 posts
Mutey Entropic Hitman
Sun 16 Mar 2014
at 19:12
  • msg #481

Re: Lessons Learned

Haooy Birthday on the late Az! I didn't really understand what you wrote until i gave it a third read (being that I was rather smashed at the time).

And man all good he had it coming to him his ass probably needs a good kicking lol. We can't let him get anymore full of himself. I know it'll turn out entertaining :)

And I'll just post my questions here:

1) Will Ix have no possible way of getting out of range of the brunt of the blast, even when combining grappling hook and athletics - parkour skill? Using something like that rote I was making.

quote:
Path of Least Resistance - Using Correspondence, Entropy, and his parkour skills, Ix could have a sixth sense in determining the quickest and most efficient path to his desired location.

Azraile
GM, 1562 posts
The Storyteller
Dislexic
Sun 16 Mar 2014
at 19:28
  • msg #482

Re: Lessons Learned

yah correspondence 2 is enugh to accelerate yourself by compressing and expanding space.... think star trek warp drive bubbles.... so if you want to do that you can use that with your grappling hook

would be better to get further away from from the sorce of the wave than to try and soak it with magic

and if you want to make path of least resistance a rote you can, you will have a seeking coming up in a bit and get a chance at making free rotes
Ix
player, 134 posts
Mutey Entropic Hitman
Mon 17 Mar 2014
at 00:39
  • msg #483

Re: Lessons Learned

Word. That gives me options for the future too so good look.

Just so everyone knows, I've got Entropy 3, Correspondence 2, and Prime 2
Azraile
GM, 1564 posts
The Storyteller
Dislexic
Mon 17 Mar 2014
at 01:01
  • msg #484

Re: Lessons Learned

correspondence 2 lets you compress and exspand space, making a distance longer or shorter ..... and just like in startrek you can use that to move things around

yourself with no sphers other than correspondance....

forces / matter / life  is needed to affect other things....

but if you had forces and correspondence at the right levels, and you got enough success, you could contain an explosion buy compressing the space around it so much that by the time the energy of the blast travels through it.... it's techicaly out of blast range.... lol.... or you could send a blast of plasma off corse by comressing space on one side of it and exspanding it off the other making some one miss there shot.... or even shoot themselfs....

correspondance is good for more than spying and travel, it just usally takes some creative thinking and/or other spheres mixed in with it.
Azraile
GM, 1566 posts
The Storyteller
Dislexic
Mon 17 Mar 2014
at 01:37
  • msg #485

Re: Lessons Learned

Magic in it's essence requires multiple spheres for optimized use. It is easier to use one sphere, and concentrate on your specialty, however it limits you.

There is an important cycle to the flow of magic, and using even a little bit of it can help you some what =p  but thats not the point it gives you an idea of why the need to combine spheres and the way quintessence flows




Prime -  it is the essence of all that is magic and the base of the universe, it is quintessence in it's purest form.

Mind - mind takes quintessence and gives it's a blueprint so to say... an idea... a concept of what it may be and the will to make it be

Spirit - spirit, ones avatar, is a piece of the devise.. it is what allows the use of magic and is the true focus that allows there wills to shape reality

The pattern spheres:
Mater; Forces; Life - These give the mages will form a solidity in reality, that makes them exists as a part of physical reality.

Space/time:
Correspondence; Time - Allows the mage and everyone to percive and exsperiance reality in a way we can understand... and see beyond and understand more of the truth of reality that others not letting the mage see what is taking form and give forms that is outside the normal understand of mortal time and space....

Entropy - The divine may not be finite but the universe is... and in such new things can not be made until old ones are unmade... decay not only makes room for more creation it also sets the pace of the univurse and creates a ballance between chaos and order that otherwise would ether make reality to unstable for life, or to set for change.

Prime - Yes prime again.... it is a cycle.. and when entropy is done all things return to quintessence again and the cycle of reality takes form again.




This is how magic is used even if mages do not have the spheres used in the cycle, this is also how communal reality works.... humans constantly drive this cycle rather sleepers, day dreamers (aware of the supernatural but not awoken), or awoken... they constantly create and destroy there reality and the reality of others.



Azraile
GM, 1567 posts
The Storyteller
Dislexic
Mon 17 Mar 2014
at 02:00
  • msg #486

Re: Lessons Learned

and for a laugh

Some one asked what would happen if Solan took the full force of the reality warp / exsplosino ....  and i did a random search for images with random crazy shit as a search...

this is what i got:

http://pretensewithglasses.fil...3-12-19_22-45-36.jpg

thought I would share..... because that would be helarious
Huoshui
player, 741 posts
Akashic Brotherhood
Drunken Master
Tue 18 Mar 2014
at 09:57
  • msg #487

Re: Lessons Learned

Well damn it. They just split up, screwed a lot of us over and we still haven't finished them off.

Now do I go for the Nexus Crawler, Chaos monitor or try to aid/heal one of you guys. Which would be either our zombie or lion, I guess.

One question however, I kind of understand Raven's. I'm assuming Entropy overload. But Dev's, I'd guess that was dynamic but weren't the two creatures we were fighting a combination of entropy and static? ... I hope the reply isn't something to do with Huoshui's magic he cast on her earlier...
Azraile
GM, 1573 posts
The Storyteller
Dislexic
Tue 18 Mar 2014
at 14:31
  • msg #488

Re: Lessons Learned

it's exstream chaotic entropy

and you would need higher life or life/mater to help with the arms, but you can help raven with the bad blood causing him pain and sickly feeling
Solan Griss
player, 425 posts
Ex-Iritation X Cyborg
Tue 18 Mar 2014
at 16:58
  • msg #489

Re: Lessons Learned

quintessence: What is it and what does it do?
Ix
player, 137 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 18 Mar 2014
at 17:55
  • msg #490

Re: Lessons Learned

Solan Griss:
quintessence: What is it and what does it do?


Man bump that link it was bogus.

I remembered my own questions too

2) Using Prime, could Ix create new space? I know Prime is generally used to create effects out of "nothingness". And likewise, could Ix use Prime to create new karma, or perhaps convert between good and bad karma?

3) Can you give us a current idea of placement, or am I thinking too hard?
This message was last edited by the player at 19:53, Tue 18 Mar 2014.
Azraile
GM, 1576 posts
The Storyteller
Dislexic
Tue 18 Mar 2014
at 21:23
  • msg #491

Re: Lessons Learned

read the sticky threads solan z.z

corespondance can create space, fueled by prime it can be lasting space... to create a little pocket space... I don't think you have the corespondance to do it though

yes prime in general is usefull for fueling patterns so they are stable ones






placement


.....i.....
...........
...........
...........
...........
NN.......CC
NNN.....CCC
NN.......CC
...........
...y.....r.
...........
.........s.
......h....
.....d.....


rough estimentationation lol
This message was last edited by the GM at 02:49, Wed 19 Mar 2014.
Azraile
GM, 1580 posts
The Storyteller
Dislexic
Wed 19 Mar 2014
at 02:49
  • msg #492

Re: Lessons Learned

devalanna dose not look in any way like a lion

she's just kinda got this kinda thing going on with her teeth


http://www.oddanimals.com/images/35754526.jpg

also should note if you don't have prime 1 the exstra quintessence is going to bleed off

now would be a good time to get it, or use that quintessence before it goes to waist.
This message was last edited by the GM at 02:56, Wed 19 Mar 2014.
Huoshui
player, 743 posts
Akashic Brotherhood
Drunken Master
Wed 19 Mar 2014
at 11:53
  • msg #493

Re: Lessons Learned

Solan Griss:
quintessence: What is it and what does it do?

If you are still wondering here is a snippet of what Quintessence is.

quote:
Quintessence is the raw material of reality. It is what flows through the patterns of reality and what makes magic possible. The primal force, quintessence can not truly be divided, measured or contained. The patterns of all supernaturals, mortals, inanimate objects, and the whole of the Tellurian is woven from Quintessence. The term literally translates to 'Fifth Essence'.

Quintessence is the same thing as Chi, Sekhem, and Gnosis. Glamour is a form of quintessence, just as diamonds are a form of carbon. Vitae is theorized by mages to be fused with Quintessence, thus explaining its supernatural properties.

I tend to keep this in my PMs which explain more in detail of the magical effects I desire but often I'm spending a point of quintessence to fuel a spell. As seen in the GM's Magic quick reference cheat sheet thread, spending a quin (quintessence) when casting a spell will lower the difficulty by 1. I have yet to do this but spending a point of quin in combination with one of the three pattern spheres then you can create something out of nothing.

As for in game interactions with it, well there is the 'free' quintessence in a mage that they can draw upon. Another form is Tass, which is Quintessence trapped in physical form. Heck if you asked Huoshui he might tell you like this:
"Quintessence is the flow of chi, like water. Moving through all things. Tass is like ice, physical and still but holds potential."

Other things concerning quintessence include the Avatar(background) and prime(sphere). Hope that helps and as always, sorry if this is spammy or too large.
Solan Griss
player, 426 posts
Ex-Iritation X Cyborg
Thu 20 Mar 2014
at 14:01
  • msg #494

Re: Lessons Learned

So I can tell the GM Im using a Quinet if I REALLY need a spell to work, right?
Huoshui
player, 744 posts
Akashic Brotherhood
Drunken Master
Thu 20 Mar 2014
at 14:17
  • msg #495

Re: Lessons Learned

Yeah pretty much. As I said till will reduce the difficulty of the roll involved by one.

Another way to help any roll is to spend a willpower, that gives you a guaranteed success.
Devalanna
player, 48 posts
Thu 20 Mar 2014
at 21:59
  • msg #496

Re: Lessons Learned

Heya Ax!  When I asked you if there was other areas of the board that I should be reading, I think this is what I meant!  LOL

Howdy everyone!  I am Deb who plays Develana.  I graduated with a BA in English and minored in Medieval Studies.  I absolutely love this game!

I moderate an online game as well and would love to spam it here but I do not want to piss off god/storyteller!

Feel free to ask me via deb1223@bellsouth.net

Peace and roses,
Deb
Devalanna
player, 49 posts
Fri 21 Mar 2014
at 00:15
  • msg #497

Re: Lessons Learned

Oh great!  Sorry AZ
Sam Davis
player, 102 posts
Master Craftsam
Tue 25 Mar 2014
at 08:04
  • msg #498

Re: Lessons Learned

Also! Once Sam meets up with Raven, he'll want to have his assistance talking to spirits himself. I'm pulling from Forged by Dragon's Fire, but I want to make sure I understand the rules correctly before I start something in-character that I can't actually finish.

The goal is to make a Wonder with a Spirit 2 communication ability. I'm imagining a small cylindrical jade box with screw-on caps on both the top and bottom. The user would unscrew the top, speak into the box, replace the top, and unscrew the bottom, at which point the spirit version of the communication would come out. Communication the other way would just be the opposite.
  • First: Is it possible for someone with Spirit 2 to assist the enchanter if the enchanter has Spirit 1, as with group rituals? If not, disregard the rest of this.
  • Second: Creation of a Wonder requires Prime 4, or Prime 3 and a unit of Tass with the appropriate resonance. Is "the appropriate resonance" in this case Dynamic? Or would it have to be specific, as, Dynamic(Translation)
  • Finally, if I can have a helper and I have the appropriate Tass, am I correct in the following?
    • The only effect is Spirit 2, so the Wonder is a 2-point Wonder
    • The underlying material (the jade box) needs to be made carefully, taking 30 successes on a Dex+Crafts with one roll per hour, but my specialty does apply
    • Enchanting is an Arete roll, one roll per hour, and I need 4 successes and to spend 4 Quintessence in the process.
    • Once finished, the box will work for any mage who rolls Arete either per sentence or per conversation, depending on the meaning of one use.


In addition, at some point I'd like to make a number of steelskin Charms, using the Basic Transmutation ability of Matter 2 conjunctionally with Life 2 to produce small steel berries, which nonetheless can be eaten as normal berries. When someone eats the berry, their skin is temporarily converted to hardened steel, granting them some measure of protection (no clue how much for how long or how that's determined - would it apply the 4 successes to the damage and duration chart?). Is the following correct?
  • Because it uses a 2-dot effect and one additional sphere, this is a 2-point Charm
  • The underlying material (the berries) has no specific requirements, but making it myself seems to have vague flavor benefit. Either way, the likelihood of getting steel raspberries from anyone else is low and I'll have to grow them myself or make them out of normal raspberries. Fortunately, either is possible now that I have Life 2.
  • This can be done without worrying about appropriate Tass resonance, because Charms can be made without Tass at Prime 3
  • Enchanting is an Arete roll, one roll per hour, and I need 4 successes and to spend 4 Quintessence in the process
  • This process will net a total of Arete*2, or 8, berries.

Huoshui
player, 746 posts
Akashic Brotherhood
Drunken Master
Tue 25 Mar 2014
at 14:33
  • msg #499

Re: Lessons Learned

Sam Davis:
... using the Basic Transmutation ability of Matter 2 conjunctionally with Life 2 ... When someone eats the berry, their skin is temporarily converted to hardened steel...


Life four would be needed, life 2 can only change basic life. Life 3 would allow you to change yourself and life 4 allows you to change others.

Azraile:
**Basic Transmutation
You man transmute one substance into another, with out changing it's shape/temperature/or basic state (solid/liquid/gas). Turning milk into cream, mahogany into oak, water into acid, or lead into gold are all things done with this rank of matter. It is easier to change one object into something similar to it, the grater the difference the harder it becomes.  You may also use other pattern spheres to briefly transform items from Forces/Life?prime into pasterns of mater.  Including temporally turning a living being to stone (Life 4/Matter 2), or spinning moonlight into thread that will last a few hours (forces 3/Matter 2). With Prime 2 you may create (or uncreate) any simple basic thing composed of one common homogeneous substance. The more rare and/or complex a substance is the harder it is to create/destroy - it's easier to summon up some glass than a diamond.

This message had punctuation tweaked by the player at 14:40, Tue 25 Mar 2014.
Huoshui
player, 747 posts
Akashic Brotherhood
Drunken Master
Tue 25 Mar 2014
at 15:00
  • msg #500

Re: Lessons Learned

Just to point you to the page Azraile made about which magic dots do what:
link to a message in this game

This would be what you could do if you have life 2:
Azraile:
Life
*Sense Life
By reading life patterns you may learn the age, sex, and almost every aspect of a life forms health. You may also sense different forms of life around you.
**Alter Simple Patterns/Heal Self
You can alter the structure of basic life form, from microscopic viruses and bacteria to simple life forms such as insects and shellfish. You can heal them, kill them, or cause them to mutate such as have crab sprout extra legs, trees bear fruit, or bees release the pheromones which signal a swarm. You may alter and mutate the simple life as much as you wish but you can not change what they are. At this level you can not transform anything.  You may also correct (or create) brakes in your own pattern to heal or harm yourself as you like.


An additional concern with others helping in rituals or creating items is a clash of paradigm. How you see magic and how the other sees it, if they don't sync up somewhere it would be very difficult for all parties to weave magic together.
This message was last edited by the player at 15:11, Tue 25 Mar 2014.
Azraile
GM, 1605 posts
The Storyteller
Dislexic
Tue 25 Mar 2014
at 16:29
  • msg #501

Re: Lessons Learned

Sam Davis:
Also! Once Sam meets up with Raven, he'll want to have his assistance talking to spirits himself. I'm pulling from Forged by Dragon's Fire, but I want to make sure I understand the rules correctly before I start something in-character that I can't actually finish.

The goal is to make a Wonder with a Spirit 2 communication ability. I'm imagining a small cylindrical jade box with screw-on caps on both the top and bottom. The user would unscrew the top, speak into the box, replace the top, and unscrew the bottom, at which point the spirit version of the communication would come out. Communication the other way would just be the opposite.
  • First: Is it possible for someone with Spirit 2 to assist the enchanter if the enchanter has Spirit 1, as with group rituals? If not, disregard the rest of this.
  • Second: Creation of a Wonder requires Prime 4, or Prime 3 and a unit of Tass with the appropriate resonance. Is "the appropriate resonance" in this case Dynamic? Or would it have to be specific, as, Dynamic(Translation)
  • Finally, if I can have a helper and I have the appropriate Tass, am I correct in the following?
    • The only effect is Spirit 2, so the Wonder is a 2-point Wonder
    • The underlying material (the jade box) needs to be made carefully, taking 30 successes on a Dex+Crafts with one roll per hour, but my specialty does apply
    • Enchanting is an Arete roll, one roll per hour, and I need 4 successes and to spend 4 Quintessence in the process.
    • Once finished, the box will work for any mage who rolls Arete either per sentence or per conversation, depending on the meaning of one use.


appropriate tass means the 4 tass you use has to be something like Dynamic(correspondence/translation) like you say or Entropic(haunting) or the like... but yah all 4 quintessence would have to be appropriate including the additive attached to the resonance. You seldom get PURE dynamic energy or the like, even in places like the flux.

Sam Davis:
In addition, at some point I'd like to make a number of steelskin Charms, using the Basic Transmutation ability of Matter 2 conjunctionally with Life 2 to produce small steel berries, which nonetheless can be eaten as normal berries. When someone eats the berry, their skin is temporarily converted to hardened steel, granting them some measure of protection (no clue how much for how long or how that's determined - would it apply the 4 successes to the damage and duration chart?). Is the following correct?
  • Because it uses a 2-dot effect and one additional sphere, this is a 2-point Charm
  • The underlying material (the berries) has no specific requirements, but making it myself seems to have vague flavor benefit. Either way, the likelihood of getting steel raspberries from anyone else is low and I'll have to grow them myself or make them out of normal raspberries. Fortunately, either is possible now that I have Life 2.
  • This can be done without worrying about appropriate Tass resonance, because Charms can be made without Tass at Prime 3
  • Enchanting is an Arete roll, one roll per hour, and I need 4 successes and to spend 4 Quintessence in the process
  • This process will net a total of Arete*2, or 8, berries.


He's right, doing that would take life 4 but i think you could get away with 3 sense it's affecting who eats it.
This message was last edited by the GM at 16:36, Tue 25 Mar 2014.
Azraile
GM, 1606 posts
The Storyteller
Dislexic
Tue 25 Mar 2014
at 16:43
  • msg #502

Re: Lessons Learned

and yes people involved only need to have 1 in appropriate spheres to pool there sphere levels... long as everyone has atleast 1 in all the spheres used, you go with the highest levels from everyone.

so if it looked like:

1 3 4 2
1 1 1 5
3 2 2 1

you get

3 3 4 5

for the magic your using together.


Also if I don't come across very clear on things I have aspergers and I am often answering things half asleep lol
Sam Davis
player, 104 posts
Master Craftsam
Tue 25 Mar 2014
at 17:29
  • msg #503

Re: Lessons Learned

Drat. I thought you mentioned I could turn myself into steel. Maybe I misunderstood.

And the box isn't possible unless Raven has Prime 1, then, which I'll find out at the appropriate point. Is it possible to find/buy tass that's Dynamic(Correspondence/Translation) or is that just something I should hang onto if I stumble across it and in the mean time (or at least until I get Prime 4) the box is impossible?

Anyway, so, what can I do as far as crafting-based support with Matter 3/Prime 3/Life 2?

Ix's guns shoot flechettes, right? Can I make those monowire sharp (ignore armor), nanothorn (extra damage), molecularly smooth (increased range/accuracy), or made of tiny locusts (decreases armor soak pool by 1 die for each hit that armor affects as the locusts eat the armor)?

Can I make an oil for Huoshui that makes his sword temporarily extra sharp (increased damage) and serves as a conduit for the released energy caused by pattern destruction (feeds the spirit one point of quintessence for every two points of damage dealt)? What about a spiced wine where the active bacteria release bits of raw magical energy as well as metabolizing sugar into alcohol (drinking the bottle makes the user slowly regain quintessence as though meditating for the next three hours. This is a slow enough trickle that it has no effect beyond the user's avatar rating - meaning everything after the first hour is wasted unless the user spends it)?

Can I make Devalanna's armor particularly flexible at the joints (reducing movement/action penalty, if any), or especially hard (increasing armor rating)? Those two actually seem possible without making the armor itself magical. Via enchantment, can I make it grow back to heal itself when damaged (not sure on the mechanics but self-repairing), or give it a particularly rigid Pattern (granting her some level of magic resistance)?

Can I use Life 2/Matter 2 to enchant Raven's guns to never get dirty or clogged (removing the possibility of jamming and keeping their spirits happy) or make him some bullets that grow fins after leaving the barrel (increased range/accuracy)?

Solan... is hard. I can't do much with an energy weapon, and most of his 'gear' is built in so it's hard to affect without quite a bit more Life. What about nanorepair paste to smear on his metal bits (Heals two points of damage upon application, can't heal a cyborg for more than half of any given injury and can't heal anything specifically biological in nature, such as disease)?
Azraile
GM, 1607 posts
The Storyteller
Dislexic
Tue 25 Mar 2014
at 19:33
  • msg #504

Re: Lessons Learned

yah I said you could when you got life 3

with that one of the more notable things is infusing prime into things to make them damage paterns (do agg)

there are several things you could do.... many many it's up to your imagenation

though dev's chainmail is made of dreamstuff .... literaly... it's fae armor

and you could make minor implants for salan but not very advance ones till you get life up unless they don't affect his organics....

if they just need to interface you got enugh... so you could say replace his eyes with ones that can see all the patterns of the spheres you have.
Sam Davis
player, 105 posts
Master Craftsam
Tue 25 Mar 2014
at 20:12
  • msg #505

Re: Lessons Learned

Azraile:
yah I said you could when you got life 3

gotcha.

Azraile:
there are several things you could do.... many many it's up to your imagenation

Yeah, but there are plenty of things I can imagine that I can't do too :P
Are the things I listed all possible, though? Except of course with the armor:

Azraile:
though dev's chainmail is made of dreamstuff .... literaly... it's fae armor

Oh dear. Not gonna mess with that, then. Gotta figure out some other options for her. I presume her sword is also fae?

Azraile:
and you could make minor implants for salan but not very advance ones till you get life up unless they don't affect his organics....

if they just need to interface you got enugh... so you could say replace his eyes with ones that can see all the patterns of the spheres you have.

So I could make things that interact with his bio bits (a scope that sends visual signals up through his hand so he can see through it, making any shot count as aimed?), but not things that change them (an adrenal booster that increases his dex temporarily) until later, is that correct?
Azraile
GM, 1610 posts
The Storyteller
Dislexic
Wed 26 Mar 2014
at 00:04
  • msg #506

Re: Lessons Learned

yah you can set the interface though life 3 is better for it life 2 will cut it will just be crude

and devs sword is made out of materials that require mater 5 it is archmagi work there, the fae stuff you would just need spirit mater.... or mind mater if you could get it into an asteral realm physicaly with the help of some one with spirit
Azraile
GM, 1611 posts
The Storyteller
Dislexic
Wed 26 Mar 2014
at 00:07
  • msg #507

Re: Lessons Learned

dream stuff is a hard thing to work with

kinda mind/spirit/matery stuff that don't really work into any of them... and what it counts as rather determines how magic affects it.

It's generaly not the kinda thing mages like to mess with

mages have a hard time getting fae and chimaera in general.... unless there marauders... and some of the ones who tried to hard to understand are marauders for that reason lol

Dreams don't make much sense .... the dreams celestrials have?... the univurse has?  yah..... that shit will drive you crazy if you try and make sense of it to much
Azraile
GM, 1615 posts
The Storyteller
Dislexic
Wed 26 Mar 2014
at 03:45
  • msg #508

Re: Lessons Learned

Random thought of the day.....




Here is comparison of the dark mater in the universe and some ones brain.....
Azraile
GM, 1617 posts
The Storyteller
Dislexic
Wed 26 Mar 2014
at 06:52
  • msg #509

Re: Lessons Learned

another odd thaought for game...... estimated worth of earth?

338.2 Zetacredits   (10x10^21)
Huoshui
player, 750 posts
Akashic Brotherhood
Drunken Master
Thu 27 Mar 2014
at 15:54
  • msg #510

Re: Lessons Learned

Now Huoshui can get that dragon bound to him.

Anyone else know what they are going to ask of the god?
Ix
player, 139 posts
Mutey Entropic Hitman
Sever the Weakness
Thu 27 Mar 2014
at 16:49
  • msg #511

Re: Lessons Learned

Man I don't even know. Is their any restriction on what we could ask for?
Azraile
GM, 1622 posts
The Storyteller
Dislexic
Thu 27 Mar 2014
at 17:25
  • msg #512

Re: Lessons Learned

well don't go crazy he's not going to say yes to everything
Huoshui
player, 751 posts
Akashic Brotherhood
Drunken Master
Thu 27 Mar 2014
at 19:31
  • msg #513

Gift from the Gods

Some of you seemed to enjoy the war maidens, and they heal people up nicely. How about one of them? xD
Solan Griss
player, 430 posts
Ex-Iritation X Cyborg
Thu 27 Mar 2014
at 19:34
  • msg #514

Re: Gift from the Gods

I don't think Solan will ask for much..I don't think the god likes him :)
Huoshui
player, 752 posts
Akashic Brotherhood
Drunken Master
Thu 27 Mar 2014
at 19:37
  • msg #515

Re: Gift from the Gods

Well a more permanent solution to your missing arm problem might be a start for Solan no?
Solan Griss
player, 431 posts
Ex-Iritation X Cyborg
Thu 27 Mar 2014
at 23:46
  • msg #516

Re: Gift from the Gods

Thats true!


That, and regneration abilities! Like Wolverine!
Huoshui
player, 755 posts
Akashic Brotherhood
Drunken Master
Sat 29 Mar 2014
at 13:21
  • msg #517

Re: Gift from the Gods

Well if you want regeneration, there is always the life sphere. Life 2 means you can heal yourself. For full regeneration like wolverine I would suspect you'd also need a bit of prime magic, just so you could grow back anything you lost from "nothing".
Ix
player, 144 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 31 Mar 2014
at 18:03
  • msg #518

Re: Gift from the Gods

So I'm supposed to be making something out of this badass starmetal, and I don't know what it should be. Here's my current equipment list:

  • Hardened Electrum Haladie dagger
  • High Powered Long range sniper rifle (w/suppression)
  • 2 Full auto rail pistols (w/suppression)
  • Old School Tamahawk
  • 2 Vibroblade Daggers with monofilament edges.
  • Garotte razor wire
  • Vibro edge garotte wire with monofilament razor edge.
  • Frag Grenades
  • Smoke Grenades
  • Flash Grenades
  • EMP Grenades


Really, I'm getting to be at a lost. I'm not complaining as I'm starting to feel like a professional Punisher lol. Any suggestions?

And DM would he be able to turn the metal into firearms? I'm kinda thinking revolvers or a shotty if it's possible.
Azraile
GM, 1636 posts
The Storyteller
Dislexic
Mon 31 Mar 2014
at 19:17
  • msg #519

Re: Gift from the Gods

Fire arms wouldn't have any special properties unless you make bullets out of it.

It has to cut them or drive into them.
Huoshui
player, 757 posts
Akashic Brotherhood
Drunken Master
Mon 31 Mar 2014
at 19:57
  • msg #520

Re: Gift from the Gods

Azraile:
Soul of Lighting <Level 4 scar fetish, 8 Gnosis>
*Will gain modifier to activation diff over time.
*lasts for as many turns as success on activation roll,
 or 5 turns with quintessence spent.
*Gives +2 damage to all hand to hand strikes.
 If more damage is done after soak then there stamina then they are stunned.

Huoshui is able to now make his fists do agro dmg ( Life 3, Prime 2 ) would this also apply to the +2 damage caused by this effect? Just trying to work out how his attacks now work.

So now using this it would work out roughly like this:

Do unarmed atk: Do + Dex = 8 dice pool ( reroll 9 and 10s )
Diff: 5
Dmg: str + 2 + successes = 5+ dice pool ( Ignore one soak level ) ( Lethal and Stunning ).

Corrections or input would be helpful.

----

Ix how about making a tomahawk from the metal, maybe in future you could use correspondence to allow it to fly further/more accurately or maybe return. Double damage axe to the face seems kind of mad.
Azraile
GM, 1638 posts
The Storyteller
Dislexic
Mon 31 Mar 2014
at 20:06
  • msg #521

Re: Gift from the Gods

Yes though right now you have a hard time activateing it....
arete roll diff 8
spending a quintessence every 5 rounds

but the diff will go down once it wakes up and get in tune with you some

though that might not happen in this game x.x least till late it will be sleeping for well over a month, normaly you wouldn't even be able to use it till then but it's a rather strong spirit.
Ix
player, 145 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 31 Mar 2014
at 20:25
  • msg #522

Re: Gift from the Gods

quote:
Ix how about making a tomahawk from the metal, maybe in the future you could use correspondence to allow it to fly further/more accurately or maybe return. Double damage axe to the face seems kind of mad.


You know man, I didn't even think about using correspondence for the returning thing I was thinking about forces. But good looking out now that I know it's gotta be made into something melee I'll probably end up with tomahawk. Thx bud.
Azraile
GM, 1639 posts
The Storyteller
Dislexic
Mon 31 Mar 2014
at 20:31
  • msg #523

Re: Gift from the Gods

you would need mater 2 (though you could easily pick 1 up and 2 later) to move or telleport objects with correspondence. Unless they are imbued enough with your resonance they are high up enough on the correspondance they count like a part of you almost. Some one with prime could help there.... or it would just happen naturally over time using magic on them.
Azraile
GM, 1640 posts
The Storyteller
Dislexic
Mon 31 Mar 2014
at 20:33
  • msg #524

Re: Gift from the Gods

correspondence is one of those spheres thats prity good on it's own but becomes way awesome when paired with pattern spheres.

I suggest that some time in a mages career they look to invest in prime 2, and 2 in at least one pattern sphere.
Huoshui
player, 758 posts
Akashic Brotherhood
Drunken Master
Mon 31 Mar 2014
at 20:42
  • msg #525

Re: Gift from the Gods

Would Huoshui be able to help Ix and his weapon become one. It would fit his paradigm and he has prime 2
Ix
player, 147 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 1 Apr 2014
at 07:26
  • msg #526

Re: Gift from the Gods

That's a good question.

Ix has got Prime 2 too so I would guess that to make it even easier?

Since that's more within FW's paradigm than Ix's though he'd need someone to help him anyway.
Huoshui
player, 759 posts
Akashic Brotherhood
Drunken Master
Tue 1 Apr 2014
at 09:40
  • msg #527

Re: Gift from the Gods

Sadly it seems that to change the resonance of such an object would take at least prime 3, maybe 4.

But such a thing might fit Ix's paradigm also, I was just saying that I know that Huoshui believes objects to be able to part of someone or an extension of them. It just depends if Ix feels weapons as more than a tool.

Huoshui for example follows the belief all things have souls and should be respected, even with his new Medium trait, he would see that most object's souls are just sleeping or in some kind of dormant state.

Something you might want to note about prime 1, depending how powerful Ix's avatar is, a rote from the book. Heart's blood, you draw quintessence from your form. So for each health level you sacrifice you gain a quintessence to use for magical effects. Its one of the few ways to compensate for a low avatar score, but not recommended due to the health levels are only able to be healed by time and rest.

----

For Sam's benefit I thought I should share Huoshui's spheres. Maybe he might want help with items or rituals. Might also be useful if anyone wants a ritual done with any help from the monk.

Entropy2
Force1
Life3
Mind2
Prime2

Ix
player, 149 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 1 Apr 2014
at 23:07
  • msg #528

Re: Gift from the Gods

I feel like all of this will come together sweetly once we get Sammy "Primetime" Davis on deck.

I already put mine up I think but:

Entropy 3
Correspondence 2
Prime 2


Hey DM I completely forgot to ask a long time ago did you have stats for that astral dagger too?
This message was last edited by the player at 23:08, Tue 01 Apr 2014.
Azraile
GM, 1644 posts
The Storyteller
Dislexic
Wed 2 Apr 2014
at 00:12
  • msg #529

Re: Gift from the Gods

str+2 Sense of honor pathos crystal blade, the postive emotions are rather affective agenst shadows and other fallen spirits/memories/whatevertheyare.
Sam Davis
player, 110 posts
Master Craftsam
Scartisan
Wed 2 Apr 2014
at 00:51
  • msg #530

Re: Gift from the Gods

Huoshui :
For Sam's benefit I thought I should share Huoshui's spheres. Maybe he might want help with items or rituals. Might also be useful if anyone wants a ritual done with any help from the monk.

Entropy2
Force1
Life3
Mind2
Prime2

Ix:
I feel like all of this will come together sweetly once we get Sammy "Primetime" Davis on deck.

I already put mine up I think but:

Entropy 3
Correspondence 2
Prime 2

Much appreciated. I'll admit that I did not understand the enchantment system when I made my character and put far too much emphasis on Matter (thinking I'd be making "enchanted objects", you know?) and not nearly enough on general knowledge (spheres at 1), so for most of the spheres you guys have I don't have the 1 necessary to work with you. However, I might be able to help Ix with something Prime-related and Huoshui and I could possibly do something with Life 3 and Prime 3....
Huoshui
player, 760 posts
Akashic Brotherhood
Drunken Master
Wed 2 Apr 2014
at 09:46
  • msg #531

Re: Gift from the Gods

Sam Davis:
Much appreciated. I'll admit that I did not understand the enchantment system when I made my character and put far too much emphasis on Matter (thinking I'd be making "enchanted objects", you know?) and not nearly enough on general knowledge (spheres at 1), so for most of the spheres you guys have I don't have the 1 necessary to work with you. However, I might be able to help Ix with something Prime-related and Huoshui and I could possibly do something with Life 3 and Prime 3....


Life 3 allows the creation of new simple life forms, so if you did want to make any custom trees, plants, insects or other such things, we could work together to produce that. I don't know if my mind sphere is high enough to give them any form of thought but prime 3 (Channel Quintessence) would allow us to make them out of tass (or other quintessence storage), I believe prime 2 (fuel pattern) is all you need to make it from your own quintessence.
Sam Davis
player, 111 posts
Master Craftsam
Scartisan
Wed 2 Apr 2014
at 23:46
  • msg #532

Re: Gift from the Gods

Huoshui :
Sam Davis:
Much appreciated. I'll admit that I did not understand the enchantment system when I made my character and put far too much emphasis on Matter (thinking I'd be making "enchanted objects", you know?) and not nearly enough on general knowledge (spheres at 1), so for most of the spheres you guys have I don't have the 1 necessary to work with you. However, I might be able to help Ix with something Prime-related and Huoshui and I could possibly do something with Life 3 and Prime 3....


Life 3 allows the creation of new simple life forms, so if you did want to make any custom trees, plants, insects or other such things, we could work together to produce that. I don't know if my mind sphere is high enough to give them any form of thought but prime 3 (Channel Quintessence) would allow us to make them out of tass (or other quintessence storage), I believe prime 2 (fuel pattern) is all you need to make it from your own quintessence.

Actually I think 2 is enough to make it from ambient energy -
Prime 2:
You can now alter the flow of small streams of quintessence or reweave them, and with the help of other spheres can feed quintessence to weave other forms of energy or mater into existence. (this allows you to create life/mater/force affects from 'nothing')

MtA 2nd Ed.:
Sadly, free Quintessence can only flow from one established Pattern into another.No one has successfully tapped into the "pool" of free Quintessence described under Prime Rank Two, or even drawn extra Prime Force from this large pool when creating new Patterns or fueling them with Quintessence. That is to say, when a mage creates an object, she can only siphon enough Quintessence to make the object - no surplus Quintessence remains in anything a mystick creates from scratch.

Azraile
GM, 1646 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 04:22
  • msg #533

Re: Gift from the Gods

Most things don't store free quintessence very well, things that do end up becoming tass or relics of sort.

But just picking up a rock and storing quintessence in it, it won't store it well.

So yah, when a unskilled mage MAKES matter.... there even less able to make something to store quintessence, and it shows.  One of the easier ways to tell if something is mage made. When you get prime levels 3~5 and stuff worked in and tass involved they get better at it though.  With 5 prime and 3~4 in something else you can make something thats almost imposable to tell from the real thing if your good.  Prime 5 and ... i forgot what levels of matter or life... and you can make things that store quintessence better than tass... lol

It's a nice little trick there, it takes tass and matter/life and weaves them together into a pattern stable enugh to store fairly large amounts of free quintessence.   (almost any amount depending how big you make it.... but more quintessence means it can store more paradox too and you don't want a 50 quin battery full of paradox going off)
Azraile
GM, 1647 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 04:23
  • msg #534

Re: Gift from the Gods

That's what happened to the the big bad soul eating skin walker dude in cannon WoD.... 200 paradox backlash O.O
Sam Davis
player, 112 posts
Master Craftsam
Scartisan
Thu 3 Apr 2014
at 04:39
  • msg #535

Re: Gift from the Gods

oh, yeah. I didn't mean storing energy in it. Just the energy needed to realize the pattern - A matter pattern doesn't exist as a material object without prime to give it substance, so without prime 2 you have to change already extant patterns, but with prime 2 you can drain a little of the ambient prime energy into the pattern you weave, giving you the ability to conjure material objects (or forces or living things) out of 'nothing'.

...right?
Azraile
GM, 1648 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 08:04
  • msg #536

Re: Gift from the Gods

yah they have already been doing that with pattern spheres
Huoshui
player, 762 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 08:06
  • msg #537

Re: Gift from the Gods

Sam Davis:
Actually I think 2 is enough to make it from ambient energy.

I hadn't mentioned ambient energy, I'd only said for our own free quin would be prime 2 and solid quin would be 3+... but ok.

Also ambient energy and quintessence would only be really around a node or other place of high magic. Thats the book ruling and I know we have house ruling for meditation for self quintessence replenishing but that takes time and only adds it to your personal pool (from my understanding).

Azraile:
**Weave Odyllic Force/Fuel Pattern
You may now draw Quintessence from a node or area with a massive amount of free quintessence with out meditating (though you will always need to do so to draw it from your avatar rating). You can now alter the flow of small streams of quintessence or reweave them, and with the help of other spheres can feed quintessence to weave other forms of energy or matter into existence. (this allows you to create life/mater/force affects from 'nothing')

I was working on the principle we were not going to be near a node, because those are fixed points which are owned and controlled by people. We still would have to draw from a pool of quintessence was my point, be it out own, a node or a form of physical battery.

If we are able to however Huoshui does own a five dot node. Its on Ganymede but its safe.
This message was last edited by the player at 08:29, Thu 03 Apr 2014.
Sam Davis
player, 113 posts
Master Craftsam
Scartisan
Thu 3 Apr 2014
at 13:43
  • msg #538

Re: Gift from the Gods

Azraile:
yah they have already been doing that with pattern spheres

Ah, ok.

Huoshui :
I hadn't mentioned ambient energy, I'd only said for our own free quin would be prime 2 and solid quin would be 3+... but ok.

Also ambient energy and quintessence would only be really around a node or other place of high magic. Thats the book ruling and I know we have house ruling for meditation for self quintessence replenishing but that takes time and only adds it to your personal pool (from my understanding).

Gotcha. Sorry for misunderstanding!
Huoshui:
If we are able to however Huoshui does own a five dot node. Its on Ganymede but its safe.

Hey cool.
Azraile
GM, 1649 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 14:50
  • msg #539

Re: Gift from the Gods

there is free quintessence everywhere, but usaly not enugh to pull togerther into any real amount of quintessence points or do much but make some very simple patterns from it.
Azraile
GM, 1650 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 14:54
  • msg #540

Re: Gift from the Gods

well you can make more complex it's just realy hard...

it's about... like saturation or stuff.... or the flow of it.... i'm no good at all at explainnning things.. x.x

The free quintessence just is spread thin and stagnat most plases

while around nodes, places where magic has been used a lot or it's just stronger, and around lay lines and the like.... the quintessence is more concentrated and sired up.
Huoshui
player, 763 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 15:03
  • msg #541

Re: Gift from the Gods

Sam Davis:
Huoshui:
If we are able to however Huoshui does own a five dot node. Its on Ganymede but its safe.

Hey cool.

But its all the way on Ganymeda, which is orbiting Saturn currently. Which I'm pretty sure is in the wrong direction for all the things we want to do.

Az, what are the chances of maybe having any Tass/Dram that has gathered there delivered to Huoshui?
Azraile
GM, 1651 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 15:14
  • msg #542

Re: Gift from the Gods

your famely probly uses it, or sells it

but you could probly get 5~10 shiped some where if you give them a place to have it sent to.

They will certainly understand the need.
Huoshui
player, 764 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 15:26
  • msg #543

4000

Stealing number 4000, while also opening up a bit of ritual/rote/magic session.

I don't want to be rude or a bit out there but from what I've seen we're all a bit confused on the system here and there. So I wanted to open up to see if people wouldn't mind a bit of a discussion.

So if people are ok, with the spheres and dots I know of I was going to take a bit of time and work out some rotes or spell effects maybe they could do. Any I do come up with may not fit a character's paradigm but I just thought it might be fun.
Huoshui
player, 765 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 15:58
  • msg #544

Re: Gift from the Gods

Ix:
Entropy 3
Correspondence 2
Prime 2

For example, in the pdf of "official" rotes here are some Ix might be able to use:

Bottle of smoke,
One variant of this rote from the book of crafts uses Entropy 3 and prime 2. It makes smoke bombs but these one cause the entropy effect over the area they are used in, so causing things to break down etc.

Joyride,
From Hidden Lore book its a cult of ecstasy rote but with work it could fit Ix better. Correspondence 2, Entropy 2. Its a coincidental effect that simply put makes getting through traffic easier for you and harder for those chasing you.

Map the true way,
Lost Paths: Ahl-i-Batin and Taftâni book, so again out of tradition but I believe again its something that could be modded or used as something more fitting. Correspondence 2, prime 2. Now If I'm reading this correctly (Variant rotes aren't the best written in these books) Correspondence and prime allow you to tell the location of a nodes or strong areas of magic. So you layout a map in front of you, cast the spell and your hand is guided to mark where nodes are (depending on successes, warding etc).
Solan Griss
player, 435 posts
Ex-Iritation X Cyborg
Thu 3 Apr 2014
at 16:34
  • msg #545

Re: Gift from the Gods

Huoshui;


Solan needs a chance to talk to you about the way of the warrior;

For example: NO grenades! No missles..That is not going to fly very well.
Huoshui
player, 766 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 17:39
  • msg #546

Re: Gift from the Gods

Huoshui would be happy to talk about wǔshìdĂ o. Should be an interesting discussion.
Azraile
GM, 1652 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 20:33
  • msg #547

Re: Gift from the Gods

Every one has there own ideas of what a warrior is.

Most the people here don't think ranged and exsplosives are very fair, and they only beleave in a fair fight.

However if some one is using a gun and you are using a gun most think thats fine.

Others say what ever it takes to win.

Just depends from person to person.

Your not banned from using explosives by mars, but if your using them on people that aren't at least capable of that level of destruction as well, he might look down on it as being unfair.

But you go around shooting up or bombing civs he's going to be pissed lol

Collateral damage is not a world a warrior should know, that's a word used by those that curupt and pervert the ways of war.  The main reason Clashing Boom-Boom was in so much danger of falling to the wyrm in the 80's~2010 ish range....

Hell we are drone striking places where the last thing the bomb sees is a 4 year old girl walking in front of it......

u.u
Huoshui
player, 767 posts
Akashic Brotherhood
Drunken Master
Thu 3 Apr 2014
at 20:50
  • msg #548

Re: Gift from the Gods

Well there are seven main virtues to the way of the warrior. And yes they are not exactly strict rulings, each person has their own path something that will be discussed I am sure when it happens between Solan and Huoshui.

Huoshui at least would not look kindly to explosives per say but when faced with an opponent it would be most honourable to meet them with equal strength. Or when meeting a fellow warrior you give it your all out of respect and to honour them. Respect and Honour both being virtues in the way of the warrior.
Azraile
GM, 1653 posts
The Storyteller
Dislexic
Thu 3 Apr 2014
at 21:02
  • msg #549

Re: Gift from the Gods

oh solan if your going to go of in search of weapons and stuff please do it IC
Ix
player, 151 posts
Mutey Entropic Hitman
Sever the Weakness
Fri 4 Apr 2014
at 01:04
  • msg #550

Re: Gift from the Gods

Man I'll be diving into these discussions as soon as I get hands on my comp and a moment of peace lol
Azraile
GM, 1656 posts
The Storyteller
Dislexic
Fri 4 Apr 2014
at 02:01
  • msg #551

Re: Gift from the Gods

yah if you have sugestions for raven i'm sure he would like to hear

he's got spirit 3 and entorpy 3  and is planning on getting spirit 4 (for compel spirits)

But he's having a hard time of figuring out uses for spirit outside a spiritual realm

and uses for entropy besides raising and lowering difficulties.
Huoshui
player, 768 posts
Akashic Brotherhood
Drunken Master
Fri 4 Apr 2014
at 09:04
  • msg #552

Re: Gift from the Gods

Raven:
Entropy3
Spirit3


Entropy 3 is a fun one. Anything mechanical or electronic is now within the mage's control. The corebook has examples of "Like Clockwork" and "Slay Machine" so an entropic mage can either wear down an object with entropy or protect it, meaning they can make an object keep working after it should have broken down or make that same object break down faster. Water evaporates, steel rusts, wood rots and copper corrodes, the beauty of entropy 3 is that you control this now.

Spirit 3 can awaken objects, which makes them have presence in both sides of the gauntlet. This is used a lot of the time for weapons, if you want to hurt a spirit with a weapon you need to do something to it so it can hit them. I believe many of us here now have items which have a spirit so the benefits of this are known, treat it well and it will protect you etc.

Reflecting Bane,
Spirit 3, from the dead magic book ( so as others it would be out of tradition, but maybe not out of paradigm ). This makes a statue or mirror into a ward against evil spirits, commonly used by the mage to protect another by giving them the ward's focus. Defends the area and those within against ghosts, spirits and other supernatural beings.

Shaking Tent,
Now this is an interesting one that again with modification might be interesting. From dead magic again, its a spirit 3 rote. Instead of calling a spirit for help, you call a spirit you are more familiar with or even friends/allies/etc to instead go and look for a spirit for you. A spirit to act as a medium for you in negotiations. The physical effects of the rote as written are a physical tent is set, the caster sings or plays the drums to it and the tent starts to shake (spirits start to populate the tent). With the tent shaking the mage can ask questions or ask for information etc, the benefit of this method is there is no possession and a wider range of spirits might be caught. Warning do not open the tent during the ritual, that lets them out and opens anyone nearby the the negatives of spirit magic.

Amon Maat "Hidden Justice,"
Its a rote to sneak into someone's house, spirit 3 allowing you to open a hole into the gauntlet. Using the opening the mage gains access to the targets domicile, and brings along some spirit friends to help him. So the mage is in the targets house, but the spirits use their powers and abilities to keep the mage hidden. Be that distracting the residence, keeping them asleep or anything else the spirits the mage managed to get on his side can do.

Create Talen,
Single use fetish, spirit 3 rote described in the spirit ways book. The spirit 3 variant awakens the item or binds a spirit to it, but requires you use a piece of tass as offering to the spirit( prime 2 would allow you to ignore this ). The effect and power of this single use item depends on the spirit bound, but once the item is used the spirit leaves. Sometimes the item is even broken in the process.

Hoodoo Man's heartbeat,
Book of crafts, spirit 3 rote. Summons a spirit to follow and torment a victim. Its used to distract, annoy and maybe drive them a bit mad.

Masquerade to adulthood,
Another variant of the spirit warding but this time in mask form. Spirit 3, dead magic. This rote was used as a coming of age for a now dead sect of magi, but the idea is you cast the ritual on a mask and while the mask is worn it wards against spirits.

Gremlins
Dreamspeakers from hidden lore book. Spirit 2, Entropy 2. Does what it says on the tin, summons gremlins.

Luck Bless/Curse,
Spirit 3, Entropy 2 the spirit ways book. You call spirits to cause good or bad luck at a particular task in a determined area.

I hope that helps, these are just the pre made oWoD rotes so the effects and style could be changed to make something more fitting to Raven.
Azraile
GM, 1657 posts
The Storyteller
Dislexic
Fri 4 Apr 2014
at 09:14
  • msg #553

Re: Gift from the Gods

SHIT!

I didn't know it was that easy to summon not just a gremlin but multiple ones.....

god those things are a technocrats worst nightmare >.<
Ix
player, 153 posts
Mutey Entropic Hitman
Sever the Weakness
Fri 4 Apr 2014
at 13:55
  • msg #554

Re: Gift from the Gods

Could I turn the metal into a chain whip/sword thing like Ivy from Soul Calibur? I'd have all my ranges pretty well covered!

Close - hand-to-hand, garrote, daggers, tomahawk
Mid-range - chain sword
Mid-Long -Tomahawk, Pistols
Long-Range -Pistols (w/magic), Rifle
Ix
player, 156 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 7 Apr 2014
at 00:59
  • msg #555

Re: Gift from the Gods

OK! Finally, I can catch up!

Huoshui :
Ix:
Entropy 3
Correspondence 2
Prime 2

For example, in the pdf of "official" rotes here are some Ix might be able to use:

Bottle of smoke,
One variant of this rote from the book of crafts uses Entropy 3 and prime 2. It makes smoke bombs but these one cause the entropy effect over the area they are used in, so causing things to break down etc.

Joyride,
From Hidden Lore book its a cult of ecstasy rote but with work it could fit Ix better. Correspondence 2, Entropy 2. Its a coincidental effect that simply put makes getting through traffic easier for you and harder for those chasing you.

Map the true way,
Lost Paths: Ahl-i-Batin and Taftâni book, so again out of tradition but I believe again its something that could be modded or used as something more fitting. Correspondence 2, prime 2. Now If I'm reading this correctly (Variant rotes aren't the best written in these books) Correspondence and prime allow you to tell the location of a nodes or strong areas of magic. So you layout a map in front of you, cast the spell and your hand is guided to mark where nodes are (depending on successes, warding etc).



Man thanks I never seen the first or last one. I actually used the second one to inspire a rote of my own (among a few kick-ass others):

Path of Least Resistance - Using Correspondence, Entropy, and his parkour skills, Ix could have a sixth sense in determining the quickest and most efficient path to his desired location. It'd be useful for chasing someone and/or cutting them off.

Really it's just an adaption.

Ix may also bring up that the team should practice sparring on their downtime (more likely to Raven).


Had thought of a rote today where basically, no matter how far he was from his tomahawk, it would always find its way back to him. Even at the perfectly conveniently time.

Figure using Entropy for probability/chance/luck of its return, Correspondence for the connection between them, and Prime for resonance and "weaving" the fate/space into the tomahawk.
Huoshui
player, 771 posts
Akashic Brotherhood
Drunken Master
Mon 7 Apr 2014
at 10:59
  • msg #556

Re: Gift from the Gods

Ix:
Ix may also bring up that the team should practice sparring on their downtime (more likely to Raven).


Huoshui would be up for that.

2 dot Correspondence would need to be combined with a pattern sphere to affect something in that manner, in this case matter sphere. At this level unless combined with a pattern sphere its mostly scry/ani-scrying and modifications on that.

A slight modification and I can see it working, you can't move it with the spheres you have but if you had the rote so that you found your way to it then I should think it would work. If its a normal tomahawk then prime 1 allows you to "consecrate" it with your resonance, Correspondence 2 allows you to thin the barrier so your senses can see between two distant points and entropy to manipulate your luck in finding it.

Forcing the universe through entropy to have it "accidently" return to you would also incur massive paradox, and high difficulty of you even successfully casting the spell.
This message was last edited by the player at 11:01, Mon 07 Apr 2014.
Ix
player, 160 posts
Mutey Entropic Hitman
Sever the Weakness
Sat 19 Apr 2014
at 04:53
  • msg #557

Re: Gift from the Gods

hey guys got limited time due to hiking trip.

what's goin oninwhat we need to do? Let's get the blood back pumpin'!
Huoshui
player, 775 posts
Akashic Brotherhood
Drunken Master
Sat 19 Apr 2014
at 07:33
  • msg #558

Re: Gift from the Gods

Well I think we need to sort out of various gifts, finish up personal things in this god realm and then group back up to head back to the ship Luci.
Azraile
GM, 1676 posts
The Storyteller
Dislexic
Sat 19 Apr 2014
at 22:01
  • msg #559

Re: Gift from the Gods

well least he's made it easier for you guys to leave than getting there lol....

They are just going to open a portal strate out of the shade realm, afteral if you tried to leave on your own you would have to pass through the storm wall again, and like he said you could go the 'wrong way' and end up in the shard realm.

The shard realm forces is extraordinarily dangerous.
Azraile
GM, 1677 posts
The Storyteller
Dislexic
Sun 20 Apr 2014
at 18:46
  • msg #560

Re: Gift from the Gods

on a side note...

where did everyone go ?   O.o
Ix
player, 161 posts
Mutey Entropic Hitman
Sever the Weakness
Sun 20 Apr 2014
at 19:08
  • msg #561

Re: Gift from the Gods

Man I been around. Let's roll on to the next venture with whoever's still kickin it.
Sam Davis
player, 114 posts
Master Craftsam
Scartisan
Sun 20 Apr 2014
at 19:40
  • msg #562

Re: Gift from the Gods

I'm here. Nothing's waiting on me, is it?
Huoshui
player, 776 posts
Akashic Brotherhood
Drunken Master
Tue 22 Apr 2014
at 09:15
  • msg #563

Re: Gift from the Gods

Still around.
Azraile
GM, 1683 posts
The Storyteller
Dislexic
Tue 22 Apr 2014
at 13:12
  • msg #564

Re: Gift from the Gods

no, no ones waiting on you
Solan Griss
player, 438 posts
Ex-Iritation X Cyborg
Tue 22 Apr 2014
at 14:47
  • msg #565

Re: Gift from the Gods

Im around;

We need to all meet in the combat room or somewhere to talk about what we are going to do next.
Solan Griss
player, 440 posts
Ex-Iritation X Cyborg
Tue 22 Apr 2014
at 20:25
  • msg #566

Re: Gift from the Gods

Solan is going all Space Marine so this should be fun to play :)
Solan Griss
player, 443 posts
Ex-Iritation X Cyborg
Wed 23 Apr 2014
at 20:50
  • msg #567

Re: Gift from the Gods

Sorry and How would I know it not an attack?

She fell..Don't know why..Could have been a hidden dart or could have been any number of things in this place..

Solan is a paranoid so he thinks it is an attak.
Azraile
GM, 1686 posts
The Storyteller
Dislexic
Wed 23 Apr 2014
at 20:53
  • msg #568

Re: Gift from the Gods

The god said the device in her head had transmuted to toxins

then she said she felt ill and passed out....

huoshui said

Moving quickly and mostly on reflex the monk was sat and then suddenly kneeling by the knight. "I am sorry Lady Knight, I should have done as told sooner. Let me aid you." his eyes shifted colouration and strange symbols could be seen if one was close enough to notice. "Excuse me for this."


and even if solan had missed all this he could have taken a few seconds to look around first before panicking
Ix
player, 162 posts
Mutey Entropic Hitman
Sever the Weakness
Thu 24 Apr 2014
at 01:06
  • msg #569

Re: Gift from the Gods

Hey buds I'm still around just ain't got the comp up. Honestl moving has been wearing my ass out for posting on this weak phone so please bear (bare?) with me :)
Azraile
GM, 1703 posts
The Storyteller
Dislexic
Sat 26 Apr 2014
at 02:35
  • msg #570

Re: Gift from the Gods

LOL

ok I just watched the lone ranger... the new one...

that horse is awsome XD lol.....

makes me think of the cow in WoD cannon.... lol .... big WTF thing there...
Azraile
GM, 1704 posts
The Storyteller
Dislexic
Sat 26 Apr 2014
at 02:43
  • msg #571

Re: Gift from the Gods

and if you wonder what the cow is....

it's like the silver horse.... just... less visibly active... lol WAY less...but equally confusing
Ix
player, 165 posts
Mutey Entropic Hitman
Sever the Weakness
Wed 30 Apr 2014
at 01:17
  • msg #572

Re: Gift from the Gods

Still here, just a bit swamped with RL. If you need to rp for Ix, it's all good. I don't want to hold you suckas up.
Huoshui
player, 781 posts
Akashic Brotherhood
Drunken Master
Thu 1 May 2014
at 18:29
  • msg #573

Re: Gift from the Gods

So yeah teleport us back to the ship or wherever anytime. Seems me and Dev are ok to leave.
Ix
player, 167 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 5 May 2014
at 03:58
  • msg #574

Re: Gift from the Gods

Azraile:
Actualy there wouldn't be enugh for two blades.... but the wieght at the end can be spiked like a stake with a bladed x so you could trow it like a dagger and do dubble damage with it to currupted (the damage bonus only counts if you pearce them with it)


Yogan adds looking to the new weapon. "You should consider bargaining for some of the hunters bones while you are here. Starmetal is hard to come buy as it is, more so when cut from the many talened hunters' flesh. You would probly have better luck in trying to get some ore rather than pure slabs, but they value the chi you use to weave your works among other things."



All good man he'd name the weapon Kish (Mayan name for Stingray Spine according to a single google'd source)

And could you (or anyone else) clarify Yogan? Sounds like he's recommending Ix/the group looks for these "hunter's bones", but is that just the name of the metal? And is he suggesting we get some to stock up on for later use?
Azraile
GM, 1722 posts
The Storyteller
Dislexic
Mon 5 May 2014
at 10:04
  • msg #575

Re: Gift from the Gods

yah.... the metal is a special form of siderite ore that came from the asteroid belt. Rog, the many tallened hunter... the incarnation of the dead celstial who's body makes up the belt has grate hatred for the wyrm and the currupted as the curupted killed him, and it has changed the iron in the planetary remains into the altered impure siderite.

When purified it and used to cut currupted beings it will do dubble damage (after soak)... so it's fairly valuable, but being that it's from the astiroid belt... which was never easy to navigate in the first place and is now a nebula, it's hard to come by.

Most call it star metal as it is the sorce of many sacred / holy weapons of ledgend in the past. Once the ore was smelted and made into weapons by alchemests or mages they made weapons that by mundaine standerds were powerful supernatural things back in the time when sords weren't made of tempered iron at best.  The rage felled siderite swords could cut just about anything, brake any other sword save another starmetal sword, and slice through armor... and fighting monsters... well it was what it was made for....

Most starmetal swords are owned by supernatural beings so history just figured swords of such quality where just the first steel swords, forged by masters who keep the secret of making them to themselves for ages.




But yes, mages can make siderite, making siderite with qualites similar to 'starmetal'  is not quite as easy.

You basically carrying around the last wrathful revenge of a dead god.  *gives thumbs up for that*  sucks though that the incarnation finally died too

..... but he did try and destroy earth >.>

Nothing personal really, just felt that earth was going to die from it's corruption and his last act before throwing himself (along with jupiter) at talos was to try and give her a mercy killing.... ahd take out a large percentage of the corruption in the universe with it.

Thankfully missed for the most part....


Now if you could get some of that metal from the two chucks that hit Canada and Siberia  well that would be nifty stuff.... not only star metal but it aborbed avatar shards from the soul storm, and energy from the reality bomb that distroyed mount quaf.

o.o

but I don't see you getting any of that this game besides ravens eye, and he's kinda attached to that.
This message was last edited by the GM at 10:04, Mon 05 May 2014.
Ix
player, 169 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 6 May 2014
at 05:30
  • msg #576

Re: Gift from the Gods

Thx dude good look.

You guys wanna look the stuff up here?
Solan Griss
player, 445 posts
Ex-Iritation X Cyborg
Wed 7 May 2014
at 01:55
  • msg #577

Re: Gift from the Gods

Since the group kicked me out of this game could you delete me from it so it won't pop up in my thread anymore.

Thanks :)
Ix
player, 170 posts
Mutey Entropic Hitman
Sever the Weakness
Wed 7 May 2014
at 10:28
  • msg #578

Re: Gift from the Gods

Hey man,

If you click on the "boxed" minus tab when you look under "Games You Play In & Peruse", you'll delete it

It's the button between the game title and gm name.
Huoshui
player, 784 posts
Akashic Brotherhood
Drunken Master
Wed 7 May 2014
at 10:32
  • msg #579

Re: Gift from the Gods

Seems he has been removed. See his character is off the cast list now.

Hey saw that weapon of yours Ix do you have chain-weapons secondary skill? Or you planning on getting it with the EXP that is coming? Just curious because that weapon looks sick.
Ix
player, 172 posts
Mutey Entropic Hitman
Sever the Weakness
Thu 8 May 2014
at 04:33
  • msg #580

Re: Gift from the Gods

Yeah man its ill lol and yes I think I'll do that. I already have some ideas brewing for what to do with it hehe

And would you guys mind showing me your weapon stats on your swords? I was just curious OOC. Everyone seems to have some sick gear and skills and Raven with his weapon spirit speaking skills. Like a warrior gun shaman lol.
Azraile
GM, 1740 posts
The Storyteller
Dislexic
Thu 8 May 2014
at 05:00
  • msg #581

Re: Gift from the Gods

lol yogan was going to talk to raven about that acutaly..... being a gun shaman

long conversation short.... he will end up a Namae no burēkā (Namebraker) or a shaman in life and he should think carefully how his actions affect others not just here but of the Beast Corts and the Emerald Kingdom
Azraile
GM, 1741 posts
The Storyteller
Dislexic
Fri 9 May 2014
at 03:36
  • msg #582

Re: Gift from the Gods

We have an alcoholic friend that RPed with us and acted much like Solan. One of the last games we played a massive monster dug up from the earths core and attacked .... we killed it with a lot of help... but it left behind a large hole all the way down to the earths core (though most filled back in of crose).

My char was a nano-bot infused human version of Lee, no magic.. all bio-tech and mental powers. He was like... holy shit, and no one seamed to be all that exsighted about this but him. He was like "Do you have any idea how important this is... it's a bore hole... this is the key to developing and unlimited power supply." An that guy went "That powers mine!" and jumped in the bore hole.......

>.<


he was lucky it wasn't a STRAIT down hole.. it was at an angle... so he didn't die.
This message was last edited by the GM at 03:37, Fri 09 May 2014.
Ix
player, 176 posts
Mutey Entropic Hitman
Sever the Weakness
Sun 25 May 2014
at 20:22
  • msg #583

Re: Gift from the Gods

Hey hold up.

Az, you should "kill" Solan, then let us have his shit. I'm sure we can find a way to make it work. I have a back up character in case Ix dies that would definitely fill his role better.
Azraile
GM, 1761 posts
The Storyteller
Dislexic
Mon 26 May 2014
at 07:46
  • msg #584

Re: Gift from the Gods

I rather fit to whats going on... that he just lets you know what he did with the corrupt gun and staied to train and redeam himself

makes more sense for all thats gone on....  sure could have him get himself killed but then you wouldn't really get anything out of it as worthy or not his armor and weapons would go with him where ever he went next even if it was in the ground.

And all his background was in cyberwear and the armory that he wouldn't share info on or store info to in hardware.. he was ridiculously paranoid about it.
Azraile
GM, 1786 posts
The Storyteller
Dislexic
Thu 29 May 2014
at 02:23
  • msg #585

Re: Gift from the Gods

here is a rough idea of what the more busy part of the tram system looks like


Azraile
GM, 1788 posts
The Storyteller
Dislexic
Wed 4 Jun 2014
at 19:33
  • msg #586

Re: Gift from the Gods

people alive?
Huoshui
player, 803 posts
Akashic Brotherhood
Drunken Master
Wed 4 Jun 2014
at 19:40
  • msg #587

Re: Gift from the Gods

Still here and still alive.
Ix
player, 177 posts
Mutey Entropic Hitman
Sever the Weakness
Wed 4 Jun 2014
at 20:22
  • msg #588

Re: Gift from the Gods

I'm kickin it
Sam Davis
player, 151 posts
Master Craftsam
Scartisan
Wed 4 Jun 2014
at 23:25
  • msg #589

Re: Gift from the Gods

here
Azraile
GM, 1789 posts
The Storyteller
Dislexic
Thu 5 Jun 2014
at 00:00
  • msg #590

Re: Gift from the Gods

ah well i see who needs poking lol =p
Azraile
GM, 1792 posts
The Storyteller
Dislexic
Sun 8 Jun 2014
at 00:44
  • msg #591

Re: Gift from the Gods

Should we just move things along?
Huoshui
player, 804 posts
Akashic Brotherhood
Drunken Master
Sun 8 Jun 2014
at 09:17
  • msg #592

Re: Gift from the Gods

Happy to if Dev is, we were talking about our orders but we could also do that back on the ship. No?
Ix
player, 178 posts
Mutey Entropic Hitman
Sever the Weakness
Sun 8 Jun 2014
at 14:00
  • msg #593

Re: Gift from the Gods

Would Ix and Raven temporarily be separated from the group? Otherwise if they have to get on the ship I'm down. I'll have a reply up between now and tomorrow night.
Azraile
GM, 1794 posts
The Storyteller
Dislexic
Wed 11 Jun 2014
at 22:37
  • msg #594

Re: Gift from the Gods





lol saw that and thought i would share...

yah i'm working on something right now but can move things along and you guys can finish your conversations in the side threads
Ix
player, 179 posts
Mutey Entropic Hitman
Sever the Weakness
Thu 12 Jun 2014
at 01:26
  • msg #595

Re: Gift from the Gods

Hey sorry for takin so long. Military's been putting a lot on men I'll try to get something before the weekend.
Azraile
GM, 1796 posts
The Storyteller
Dislexic
Fri 13 Jun 2014
at 08:32
  • msg #596

Re: Gift from the Gods

not a problem

going to hand out exp, then move anyone that isn't at 55 exp to 55 exp, thats about... 70% or so the average exp now

Will move everyone along to landing back at hadies

anyunfinished conversaions can be finished in your own threads or PMs
Azraile
GM, 1806 posts
The Storyteller
Dislexic
Sat 14 Jun 2014
at 04:06
  • msg #597

Re: Gift from the Gods

link to a message in another game

lol why I limit and dislike the background.
Huoshui
player, 809 posts
Akashic Brotherhood
Drunken Master
Fri 20 Jun 2014
at 12:00
  • msg #598

Re: Gift from the Gods


Azraile
GM, 1812 posts
The Storyteller
Dislexic
Fri 20 Jun 2014
at 18:12
  • msg #599

Re: Gift from the Gods

lol
Ix
player, 182 posts
Mutey Entropic Hitman
Sever the Weakness
Sat 21 Jun 2014
at 18:05
  • msg #600

Re: Gift from the Gods

I apologize again for my slowness. Work's been a bitc. I'll try to get something up today.
Ix
player, 184 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 24 Jun 2014
at 01:24
  • msg #601

Re: Gift from the Gods

In reply to Huoshui  (msg # 598):

Was this an event held up your way?! That's ill as shit!
Azraile
GM, 1818 posts
The Storyteller
Dislexic
Wed 2 Jul 2014
at 01:37
  • msg #602

Re: Gift from the Gods

Well seams every one when on vacation >.<

Well I want people to know I'll be adding language groups. These are in the post private message to.... tab. If you select the language group option your selection will be garbled up for anyone who dose not speak that laungauge. Fill free to use quotes and words from a language but use this to scramble sentance that would not translate well anyway.

You can make linguistics rolls to try and understand some words instead of recognising root words.

The exception is spirit speech.... this is not a verbal thing so much... so use private to spirit speach.
Azraile
GM, 1820 posts
The Storyteller
Dislexic
Wed 2 Jul 2014
at 03:42
  • msg #603

Re: Gift from the Gods

Here are some examples, the two lines bellow one you should not be able to read, and the other you shouldn't be able to see (unless you do have spirit speech.

[Language unknown: Set tiohisfor ll ti prokorame ho romearne!]
This message was last edited by the GM at 03:44, Wed 02 July 2014.
Sam Davis
player, 161 posts
Master Craftsam
Scartisan
Wed 2 Jul 2014
at 03:47
  • msg #604

Re: Gift from the Gods

Oh, sweet! It's different every time!
Azraile
GM, 1822 posts
The Storyteller
Dislexic
Wed 2 Jul 2014
at 03:50
  • msg #605

Re: Gift from the Gods

I honestly don't know.... lol

GM's can see everything, so I can't see the scrambling. I see whats really there even with out marking it as a group I use.
Raven
player, 248 posts
Hallow One (spirit)
Splicer Smuggler
Wed 2 Jul 2014
at 06:56
  • msg #606

Re: Gift from the Gods

I wish I was on vacation... I'm afraid Dev's player and myself have been busy as of Father's Day because early that morning her father had to be taken to the hospital suffering from his third stroke. He has not recovered as well as was hoped, and he will be discharged next week from the hospital simply because there is nothing more they can do for him, and we are making modifications to the house for him before his return. I hope things will be stable enough for us to resume posting by this weekend, but in truth I don't know how things will go. She and I both apologize for our abrupt absence and delayed return, and thank you all for your continued patience.
Ix
player, 186 posts
Mutey Entropic Hitman
Sever the Weakness
Wed 2 Jul 2014
at 08:13
  • msg #607

Re: Gift from the Gods

Yo man good look on the update I'll be prayin for his good health.
Azraile
GM, 1823 posts
The Storyteller
Dislexic
Wed 2 Jul 2014
at 11:03
  • msg #608

Re: Gift from the Gods

Hope things work out u.u
Azraile
GM, 1824 posts
The Storyteller
Dislexic
Sat 5 Jul 2014
at 01:28
  • msg #609

Re: Gift from the Gods

I am just bored lol
Azraile
GM, 1831 posts
The Storyteller
Dislexic
Thu 17 Jul 2014
at 02:07
  • msg #610

Re: Gift from the Gods

Ok huoshui is back, I am going to try and contact deb and bird, if they arnt able to keep posting I can NPC them till they do
Raven
player, 250 posts
Hallow One (spirit)
Splicer Smuggler
Fri 18 Jul 2014
at 09:53
  • msg #611

Re: Gift from the Gods

I just posted to help move things along, but Dev's player and myself are getting away for at least a week and she will likely have no Internet access at that time. We'really going to stay with relatives and celebrate my birthday.&#128522; GM, she says NPCING her is fine.
Azraile
GM, 1832 posts
The Storyteller
Dislexic
Tue 22 Jul 2014
at 06:24
  • msg #612

Re: Gift from the Gods

great now ix is gone lol
Ix
player, 187 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 22 Jul 2014
at 10:58
  • msg #613

Re: Gift from the Gods

I ain't ever slip, son. I was just waitin on FW. He always post quick. I'll have something up.
Ix
player, 188 posts
Mutey Entropic Hitman
Sever the Weakness
Fri 1 Aug 2014
at 02:09
  • msg #614

Re: Gift from the Gods

shit i totally forgot it was my turn lol. Ok I'm cooking up something
Azraile
GM, 1833 posts
The Storyteller
Dislexic
Sat 2 Aug 2014
at 07:09
  • msg #615

Re: Gift from the Gods

u.u

I should never ever be allowed to play a technocrat.....   I think I'm going to cry.... soo broken... why?  why?

Hermium = A magicaly created form of mercury that is a very dense fluid, with a glittering silvery gleam and perfect fluidity. It is, in fact, a superfluid. Hermium can slip through the smallest hole with no resistance at all. It can flow upwards, seeking a lower container. Stir Hermium, and the current will flow forever. Add to that it conducts electricty and can be magnetic and you get interesting properties.

Hermium + magnetic containment = gyroscopic control sphere that can ether be weightless to the point it reduces weight or but shifted so the magnets force the Hermium in a direction for a sudden shift in mass at a key point.....

Heavy Hard suit + Metal Style Do Heavy Sword Stance + Monofilament edged 9 foot heavy sword with multiple Hermium control spheres in it

......

u.u

I just made the mage equivalent of Mihawk
Azraile
GM, 1834 posts
The Storyteller
Dislexic
Tue 5 Aug 2014
at 20:00
  • msg #616

Re: Gift from the Gods

I hope this isn't dead u.u
Huoshui
player, 811 posts
Akashic Brotherhood
Drunken Master
Tue 5 Aug 2014
at 20:15
  • msg #617

Re: Gift from the Gods

Still here as always, for what its worth.
Raven
player, 251 posts
Hallow One (spirit)
Splicer Smuggler
Wed 6 Aug 2014
at 04:41
  • msg #618

Re: Gift from the Gods

We're still around too.&#128522;
Azraile
GM, 1835 posts
The Storyteller
Dislexic
Wed 6 Aug 2014
at 06:20
  • msg #619

Re: Gift from the Gods

well I might lose my computer access along with well home access... so if I disappear randomly you know why.
Azraile
GM, 1836 posts
The Storyteller
Dislexic
Thu 7 Aug 2014
at 04:12
  • msg #620

Re: Gift from the Gods

I am ok I think.
Ix
player, 189 posts
Mutey Entropic Hitman
Sever the Weakness
Fri 8 Aug 2014
at 17:13
  • msg #621

Re: Gift from the Gods

dudes I'm still here just been dramatic.

I've had mad writer's block and anal retention at work lol so please forgive me. It's a ghetto post but I was just gonna keep it moving.
This message was last edited by the player at 17:18, Fri 08 Aug 2014.
Sam Davis
player, 168 posts
Master Craftsam
Scartisan
Fri 8 Aug 2014
at 19:28
  • msg #622

Re: Gift from the Gods

Hey Az, under what circumstances can xp be spent? I'm thinking the plants I want to make for Raven will need Life 3, not 2.
Azraile
GM, 1837 posts
The Storyteller
Dislexic
Fri 8 Aug 2014
at 20:59
  • msg #623

Re: Gift from the Gods

generaly any time so long as you haven't rasied it already that chapter, and it's not willpower... otherwise you have to ask me..

well you have to tell me to do it anyway so, lol just let me know!

You can make what ever he has with just 2.... making something better with 2 aswell maybe.... but yeah if you are wanting to make some mutant strand like the Olympian strain then you need 3....

However life 2, mater 2, prime any...   you can infuse quintessence into drugs enhancing there affects. If you take what he's got and enhance it then he could actually smoke it and use it to see through into other dementions when the walls between them are thin... (well anyone could) various enhanced drugs have various effects but generaly pumping prime into something deffently makes it more potent when you use it.
Huoshui
player, 812 posts
Akashic Brotherhood
Drunken Master
Fri 8 Aug 2014
at 21:01
  • msg #624

Re: Gift from the Gods

So should we just have us arriving back at the ship in the main chapter 2 thread? Then should I think about my exp spending?
Sam Davis
player, 170 posts
Master Craftsam
Scartisan
Fri 8 Aug 2014
at 21:08
  • msg #625

Re: Gift from the Gods

Originally I just wanted to make a new plant with little pods that you could break open and it had the stuff ready to go. My understanding is that that's making/transforming a simple life pattern, so it'd take Life 3.
But if what he has is directly just, like, the flowers from a cannabis strain, I could almost definitely just force the plant cells there to grow into a new plant just using Life 2, right?

EDIT: Just did some research and learned that hash is highly processed, so maybe I want 3 after all. I thought until now that hash was an opium derivate, actually. I guess I was wrong.
This message was last edited by the player at 21:13, Fri 08 Aug 2014.
Azraile
GM, 1839 posts
The Storyteller
Dislexic
Fri 8 Aug 2014
at 21:09
  • msg #626

Re: Gift from the Gods

not yet... start arriving in Interlude 1 - The Waking God
Azraile
GM, 1840 posts
The Storyteller
Dislexic
Fri 8 Aug 2014
at 21:12
  • msg #627

Re: Gift from the Gods

I don't know about being able to make it grow pods of refined, liquid, TSD lol.... but you could force it to grow into new plants if it's still got some life in it.

Will roll to see if there is.... let odds deside.

and luck says you got a fairly fresh plant... magic of the gods and all that.. it was as fresh as just plucked right up till it left the gods realm, and has only been rotting/dying for a few hours!
This message was last edited by the GM at 21:15, Fri 08 Aug 2014.
Sam Davis
player, 172 posts
Master Craftsam
Scartisan
Sat 9 Aug 2014
at 01:41
  • msg #628

Re: Gift from the Gods

Alright so my understanding of the situation is:
1) I have the ability to grow two different plants out of this and then combine them manually with pure magical energy to make more of the stuff in the pouch.
2) With Life 3, I could plausibly grow it as a single plant, but would still need to manually inject the magical energy.
3) Making a plant that grows the magic into it would probably be a wonder?
4) I've already increased Life this chapter, so I can't raise it to 3 (to join the plants) without specific permission.

Is this all correct?
Azraile
GM, 1845 posts
The Storyteller
Dislexic
Sat 9 Aug 2014
at 02:18
  • msg #629

Re: Gift from the Gods

Hybridizing plants that can normally be hybridized would be 2 ... possibly even bringing out the traits.

Growing any number of plants using the DNA present in a living plant... even making some small changes... 2

growing a plant from dead plants.... would be 3

And yes it would be a small wonder to make plants that grow naturally enhanced, you would have to do it when there done growing.  On the bright side it don't take much quintessence to spice it up.

and yah, but new chapter is starting soon.... and if it's been another exp brake then i'll consider it if you have been using the skill a lot
Sam Davis
player, 173 posts
Master Craftsam
Scartisan
Sat 9 Aug 2014
at 03:02
  • msg #630

Re: Gift from the Gods

I'm gonna assume coca and cannabis can't normally be hybridized, so here we go.
Azraile
GM, 1846 posts
The Storyteller
Dislexic
Sat 9 Aug 2014
at 03:12
  • msg #631

Re: Gift from the Gods

lol no

one is a seasonal weed with a male and female blooms

the other is a shrub that is both male and female in the same bloom
Sam Davis
player, 175 posts
Master Craftsam
Scartisan
Sat 9 Aug 2014
at 03:45
  • msg #632

Re: Gift from the Gods

=Azraile:
(there not mixed up unless Raven did)


Oh! I thought it was a blend. That's... probably a lot safer anyway.
Ix
player, 191 posts
Mutey Entropic Hitman
Sever the Weakness
Thu 14 Aug 2014
at 02:25
  • msg #633

Re: Gift from the Gods

I am still updatingto let you knowI'malive.

Currently I'm TDY in Delaware running a whack comm mission, and internet is limited
Azraile
GM, 1870 posts
The Storyteller
Dislexic
Thu 14 Aug 2014
at 06:12
  • msg #634

Re: Gift from the Gods

Here is a damage system I would like some opinions on what you think.

Basically this works that the head, torso, right arm, left arm, right leg, and left leg all have there own health levels. Death being replaced by useless or lost for the limbs.

The overall health you have though is not affected the same by the limbs and such, and some creatures have vestigial appendages. (tails or the like, and vampires torso's are completely useless to them save there hearts.)

Physical RollsArea Type
DamageHead/TorsoLegArmVestigial
HL 1BruisedBruisedBruisedBruised
HL 2Hurt -1BruisedBruisedBruised
HL 3Injured -1Hurt -1BruisedBruised
HL 4Wounded -2Injured -1Hurt -1Bruised
HL 5Mauled -2Wounded -2Injured -1Hurt -1
HL 6Crippled -5Mauled -2Wounded -2Injured -1
HL 7IncapacitatedCrippled -5Mauled -2Wounded -2
HL 8DeadIncapacitatedCrippled -5Mauled -2


Mental RollsArea Type
DamageHead/torsoLegsArmsVestigial
HL 10000
HL 2-1000
HL 3-1000
HL 4-2000
HL 5-2-1-10
HL 6-5-1-10
HL 7Incapacitated-2-2-1
HL 8Dead-2-2-1


These tables show the overall heath that the health of any given limb affects you. The worst among them is taken.

So say one of your arms is cut off or lost, but you try and use the other one. But if your otherwise unhurt you would still be in bad condition (if lethal/agg probably in critical condition) but instead of being unconscious and dying you would be at -5 dice instead. (-6 if your tring to use an off hand)

That sucks, but your still alive.

On the bright side this makes combat more survivable (in particularly with body armor.) And each area will have it's own recovery rate. On the bad side this means trying to heal, being you can take a lot more damage you will have a lot more to heal too.   And some things will damage all the areas at once (explosions and the like).  Though some things will heal all areas at once too. (like higher dot life/prime and the like)


In the case of what happened with Salon he would have been able to spend a willpower to ignore the pain and try and slow himself down on his own.
Azraile
GM, 1873 posts
The Storyteller
Dislexic
Fri 15 Aug 2014
at 07:45
  • msg #635

Re: Gift from the Gods

If no one has any objections I'll switch to this system
Huoshui
player, 834 posts
Akashic Brotherhood
Drunken Master
Fri 15 Aug 2014
at 07:46
  • msg #636

Re: Gift from the Gods

No I like it, feel free to use it here.
Azraile
GM, 1885 posts
The Storyteller
Dislexic
Sun 17 Aug 2014
at 04:06
  • msg #637

Re: Gift from the Gods

Whats going on?
Ix
player, 193 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 18 Aug 2014
at 13:43
  • msg #638

Re: Gift from the Gods

I've read the whole interlude post and still couldn't figure out where exactly our characters are. Are we on this moon? How'd we get there?
Huoshui
player, 848 posts
Akashic Brotherhood
Drunken Master
Mon 18 Aug 2014
at 14:11
  • msg #639

Re: Gift from the Gods

In reply to Ix (msg # 638):

The conversation is telepathic between them, Ix, so he wouldn't be able to hear it.
Ix
player, 194 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 18 Aug 2014
at 16:33
  • msg #640

Re: Gift from the Gods

Oh man the whole thing?!

Well dam my b. It was getting so long that I was losing focus lol.

So...they're in the same spot?
Huoshui
player, 849 posts
Akashic Brotherhood
Drunken Master
Mon 18 Aug 2014
at 17:14
  • msg #641

Re: Gift from the Gods

Any speech ~like this is telepathic~ sorry its mentioned near the beginning that she opens up a sort of mind to mind talk, and Huoshui having mind sphere replies as such.
Ix
player, 195 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 19 Aug 2014
at 18:49
  • msg #642

Re: Gift from the Gods

Fine and dandy man, but I mean physically, are we on Luci, another planet? Still on Mars?
Azraile
GM, 1890 posts
The Storyteller
Dislexic
Tue 19 Aug 2014
at 19:57
  • msg #643

Re: Gift from the Gods

on luci but they haven't left yet
Ix
player, 196 posts
Mutey Entropic Hitman
Sever the Weakness
Mon 1 Sep 2014
at 13:46
  • msg #644

Re: Gift from the Gods

I'm sorry for bein a jerk and not posting something. This is believe it or not my favorite. (And first) game on rpol. I'll have something goin in 48iah hours. Even if it's crap writing. I need to get back into character.
Raven
player, 267 posts
Hallow One (spirit)
Splicer Smuggler
Fri 5 Sep 2014
at 11:49
  • msg #645

Re: Gift from the Gods

Do not fret, oh great GM, I'M still around. Dev is too, we're still with you.:)
Huoshui
player, 850 posts
Akashic Brotherhood
Drunken Master
Fri 5 Sep 2014
at 20:00
  • msg #646

Re: Gift from the Gods

Glad to hear everyone is still around.
Azraile
GM, 1902 posts
The Storyteller
Dislexic
Sat 20 Sep 2014
at 04:10
  • msg #647

Re: Gift from the Gods

hazar everyone is sick

x.x
Ix
player, 199 posts
Mutey Entropic Hitman
Sever the Weakness
Tue 23 Sep 2014
at 00:44
  • msg #648

Re: Gift from the Gods

Bro I'm in Cali till wed, then campin Sunday-thurs. I'll try to catch up in between.
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