RolePlay onLine RPoL Logo

, welcome to Mage 2054 (oWoD)

20:31, 24th April 2024 (GMT+0)

Scar chart.

Posted by AzraileFor group 0
Azraile
GM, 1343 posts
The Storyteller
Dislexic
Tue 21 Jan 2014
at 06:21
  • msg #1

Scar chart

This is mostly for me, but if you wish to know if your incapacitated I roll a dice on this.

Sever damage (near or past death), or damage from particularly nasty sources such as bale-fire or radiation will add another dice. Sources of corruption will add at least 5 though, regardless if the dice rolls lower.

Using anything that lets you to continue to fight past incapacitated and continue to take damage will add another dice.


Incase your wondering, when solan lost his arm he critted it x.x got 18

But yah this is so I don't have to look it up every time.... usually if your healed right away you don't see the affects of this roll as there negated by timely healling.... his was just so bad... well you see it right away O.O

anyway chart for me:

1-3 Superficial Scars - Hairless minor scars can make you lose one appearance.

4-5 Deep Scar -
Same as superficial but it has scarred the muscles and joins causing pain at times.

6-7 Improper Bone Setting - A broken bone has reset improperly and healed that way, weakening it.  Next time you take considerable amount of damage or are incapacitated it will brake again doing 1 point of unsoakable agg.

8 Skull Head - Your head was severely damaged and your scalp has not fully healed leaving your skull exposed and visible. You are down two manipulation and appearance when dealing with anyone bothered by such a thing when ever it is visible. (and most people are)

9 Broken Jaw - Your jaw and/or tongue is mangled to the point it is hard to understand you. Your get plus two on the difficulty of any communication related roll.

10 Missing Eye -
The loss of an eye gives you the one eye flaw.

11 Crouch Mangled - yah... you aren't gavhing any children. You are down one dice on both charisma and manipulation when speaking aloud, but seduction rolls on you are made at a plus three difficulty.

12-14 Collapsed Lung - One of your lungs has a hole in it making it hard to breath, reducing your stamina dice pools by two for any roll involving endurance. Also you lose a dice every five turns of excursion (combat included).

15-17 Missing Fingers -
One or more hand(s) has lost several fingers reudcing dexterity rolls with those hands by up to three and halving claw damage. (if you have claws)

18-20 lost/mangled arm - lost or damage of an arm leaves that arm useless.

21-23 lost/mangled leg - lost or damage of a leg halfs your movement speed.

24-27 spinal damage - Spinal damage reduces your dexterity by one, and you must spend a willpower to perform actions requiring balance, precision, or stillness.

28-30 Brain Damage - You lose point of intelligences, perception, or wits.. (ST's choice) as well as a 10 sided dice rolls worth of willpower and knowledge (players choice). You may be amnesiac.

30+ at least one of the last 4, and the rest of the points into other scars.
This message was last edited by the GM at 00:42, Thu 05 Feb 2015.
Sign In