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Chapter 2 - Sam Davis.

Posted by AzraileFor group 0
Azraile
GM, 1393 posts
The Storyteller
Dislexic
Wed 5 Feb 2014
at 19:38
  • msg #31

Re: Chapter 2 - Sam Davis

He nods some "Yah if you haven't learned about the ways of the spirit world, or have a dreamwalker or fara friend around, getting anywhere with out an eather ship isn't very easy. You can get lost even trying to get so something visible or just find you are never seaming to get any closer to it." sighs some. "So any sight of your friend out here?"

"Unfortantly no, I can't seam to locate hir. However I have found enough evediance to determain shi made it out alive."

"and the ship we picked up?"

"It's registered to one Michael Hadenal, missing and prusomed dead in the Victory Station disaster. I should be able to remove all the biometric locks in a few days."

"Focus on unlocking the controls." He turns back to Sam. "I'm afraid we can't drop you off here, not every one is as understanding about Luci it seams... but we are headed to Hades so we can drop you off there."
Sam Davis
player, 23 posts
Master Craftsam
Wed 5 Feb 2014
at 19:51
  • msg #32

Re: Chapter 2 - Sam Davis

"Well, even if I did have any more business here, nobody's really in any shape to handle it anyway. And besides, I don't have anything specific I need to be doing, so... yeah. Any way I can help out, make up for the inconvenience and pay for the ride and all that good stuff?"
Azraile
GM, 1394 posts
The Storyteller
Dislexic
Thu 6 Feb 2014
at 03:37
  • msg #33

Re: Chapter 2 - Sam Davis

"Oh we will be keeping that ship."

"Don't you have something else to do rather than berate strangers?"

"Your lucky luci likes you guys, I would have never let you on the ship in the first place" he grumbles wondering off while the pilot just shook his head while the two argued.

"We where here for our own reasons, looking for Luci's friend while the rest of our little group is off chatting up a god or something..... but being we can't find hir we are just heading back. So it's really no truble, we arn't doing anything we wouldn't already be doing."

The pilot looked up "So should we head out?"

"Afermative, all inclinations point to her being in one of three locations now: Hades (mars), New Boston(luna), or Tera Nova(venus)."

He nods and the ship turns heading out of the dibree field.
Sam Davis
player, 24 posts
Master Craftsam
Thu 6 Feb 2014
at 09:20
  • msg #34

Re: Chapter 2 - Sam Davis

"I suppose that's fair. There are a bunch of star charts that might be somewhat useful. There's also a rather good supply of jewelry materials and tools, and if I could keep those, I'd be grateful, since I have most of the skill necessary to use them. But if not, well, that makes sense too.

Nothing specific I should be doing, then?"

Azraile
GM, 1395 posts
The Storyteller
Dislexic
Thu 6 Feb 2014
at 16:59
  • msg #35

Re: Chapter 2 - Sam Davis

"After what you have been through I would suggest you just get some rest. "
Sam Davis
player, 25 posts
Master Craftsam
Thu 6 Feb 2014
at 17:32
  • msg #36

Re: Chapter 2 - Sam Davis

"Very well. Just lemme know if you need anything, I guess." He looks up. "You too, Luci."
Azraile
GM, 1396 posts
The Storyteller
Dislexic
Thu 6 Feb 2014
at 18:04
  • msg #37

Re: Chapter 2 - Sam Davis

"We should be fine, we will let you know when we get to the planet."

Sam could sense something odd, the ships hull was covered in flat surfaces, but as they moved out of range of the other ships it shifted and smoothed out as the shape of the ship slowly shifted... halls and rooms moving.
Sam Davis
player, 26 posts
Master Craftsam
Thu 6 Feb 2014
at 18:49
  • msg #38

Re: Chapter 2 - Sam Davis

Sam heads down the hall aimlessly, enjoying the chance to stretch his legs (and uncertain where he's supposed to sleep anyway). As the ship begins changing, he glances around to see if anyone else is nearby and (assuming not) asks, "Luci? Can you hear me? Do you have audio receptors near here?"
Azraile
GM, 1397 posts
The Storyteller
Dislexic
Thu 6 Feb 2014
at 19:04
  • msg #39

Re: Chapter 2 - Sam Davis

"Yes, though even if I didn't I would pick up the vibration the sound of your voice causes."
Sam Davis
player, 27 posts
Master Craftsam
Thu 6 Feb 2014
at 19:20
  • msg #40

Re: Chapter 2 - Sam Davis

"Which would sort of mean you have audio receptors, of a sort, everywhere. Cool! Anyway, I just wanted to know what you're doing? If you don't mind me asking. That sort of ability to reshape yourself is... well, I wish I could do it! Heh."
Azraile
GM, 1399 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 06:54
  • msg #41

Re: Chapter 2 - Sam Davis

"Many constructs have the ability to reshape themselves I am no different." Yah, except 'she' was a ship.... that is a big difference. There are very very very very very few incandescence where an entire ship is one whole construct... let alone one of this size.
Sam Davis
player, 28 posts
Master Craftsam
Fri 7 Feb 2014
at 10:03
  • msg #42

Re: Chapter 2 - Sam Davis

"I suppose. Anyway, why the rearrangement? Was it just a disguise or...?"
Azraile
GM, 1400 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 19:57
  • msg #43

Re: Chapter 2 - Sam Davis

"I was in a stealth configuration, it was no longer required."
Sam Davis
player, 29 posts
Master Craftsam
Fri 7 Feb 2014
at 20:36
  • msg #44

Re: Chapter 2 - Sam Davis

"Gotcha. Hey, do you have a room for me or am I staying in the shuttle or what? I don't think where I'm supposed to go rest was ever really specified."
Azraile
GM, 1401 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 21:27
  • msg #45

Re: Chapter 2 - Sam Davis

Luci directs you to a rather bland living quarters. As it was "grown" inside her it's rather bland and mostly unfurnished. "If there is anything you require I will atempt to accommodate your needs."
Sam Davis
player, 31 posts
Master Craftsam
Fri 7 Feb 2014
at 21:49
  • msg #46

Re: Chapter 2 - Sam Davis

"No worries! I'll be fine. Please let me know when you guys decide on the allocation of those materials and tools."

Sam sits in one corner, crosslegged, and begins to meditate.
Azraile
GM, 1403 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 21:56
  • msg #47

Re: Chapter 2 - Sam Davis

Sam is only really able to use his avatar to feed his quintessence. It seams Luci is a thalamavor and there is very little free quintessence, figures though.
Sam Davis
player, 32 posts
Master Craftsam
Fri 7 Feb 2014
at 22:05
  • msg #48

Re: Chapter 2 - Sam Davis

(Oops. I did not mean to imply that I was trying for more quintessence. It was more for the meditation itself - relaxing the mind in a focused way to help sort ideas and clarify thoughts and so on.)
Azraile
GM, 1404 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 23:11
  • msg #49

Re: Chapter 2 - Sam Davis

OOC prime magic expands your ability to control quintessence and is quite useful for any mage.

Prime levels and quintessence gaining.

0 - Must meditate at a node only able to draw as much free energy as the node has to bring you up to your avatar ratting.

1 - May meditate at a node to draw free energy, but may now hold as much as your paradox allows (up to 20 if you have no paradox... but paradox+1 reduces the max quintessence you can have) This can be expanded further with artifacts though.

2 - You no longer need to meditate to draw quintessence in, alowing you to do it much faster. You can also draw it in from areas with large amounts of free flowing quintessence.

3 - You can now drain any free flowing quintessence.  From anything with a store of magical energies flowing through it, tass, or even another mage. You can also pump free quintessence into things to store it, or power another mage over there avatar limit.

4 - You can now draw more than just free quintessence, taking the quintessence from an objects pattern. This can cause strange affects as you 'erase' properties of it's pattern, or it can out rite disintegrate something as you brake it down into pure quintessence.

5 - You can now draw on the complex pasterns of living things. This means you can brake down living matter into quintessence you can use. (this of course causes pattern damage) On a side note you can also stop or speed up the flow of quintessence in things or people.


So yah..... in addition to the normal uses of quintessence manipulation, higher prime means more ways of getting quintessence and storing it.
Azraile
GM, 1405 posts
The Storyteller
Dislexic
Fri 7 Feb 2014
at 23:14
  • msg #50

Re: Chapter 2 - Sam Davis

though i'm not 100% on 3 being able to make tass ... but I think thats right... 3 + life or matter of 2~4... realy have to look but I don't have time right now

standard dram is valuable because it dose not have an inate resonance, making it usable as a power sorce for anything.... and a good sorce of power for artifact crafting (though ofcrose crafting artifacts is ALWAYS easier with proper resonating tass)
This message was last edited by the GM at 23:16, Fri 07 Feb 2014.
Sam Davis
player, 33 posts
Master Craftsam
Sat 8 Feb 2014
at 01:02
  • msg #51

Re: Chapter 2 - Sam Davis

(Wow! Super cool. I thought Prime was mostly for 'powering' various pattern effects. Thanks for the extra info. If I made tass, would it have my resonance? Could I make standard dram with more work? What level of Prime is necessary to change something's resonance?

But yeah, Sam's just meditating, not quintessence-meditating, at the moment.)

Azraile
GM, 1408 posts
The Storyteller
Dislexic
Sat 8 Feb 2014
at 03:29
  • msg #52

Re: Chapter 2 - Sam Davis

generaly if you store quintessence it will have your resonance yes....   unless it's drawn from an area and stored the it will have the resonance it had, lightly 'tainted' by your resonance.

Dram requires more quentessence being spent and prime magic being used to purify the tass of resonances.

in general it takes atleast 3 quentessence to make 1 dram (though some arch magi machines lower it to 2 to 1)

but having it pure of resoance is so usefull it's worth it....

changing the resonance is not an easy thing, first you would have to purify the tass so it has no resonance, then you would have to 'seed' it with quintessence of the resonance you desire and use a prime 5 affect to 'grow' that resonance and spread it speeding up how the resonance affects the tass around it.   And generaly the resonance 'seed' would have to be more than dubble maybe tripple the amount your trying to change
This message was last edited by the GM at 03:30, Sat 08 Feb 2014.
Sam Davis
player, 34 posts
Master Craftsam
Sat 8 Feb 2014
at 09:57
  • msg #53

Re: Chapter 2 - Sam Davis

Azraile:
Dram requires more quentessence being spent and prime magic being used to purify the tass of resonances.

in general it takes atleast 3 quentessence to make 1 dram (though some arch magi machines lower it to 2 to 1)


(Does this also take Prime 5?

Does the room have a bed?)

Azraile
GM, 1409 posts
The Storyteller
Dislexic
Sat 8 Feb 2014
at 17:47
  • msg #54

Re: Chapter 2 - Sam Davis

ooc

I think sam can do purification, thats like a 2 or a 3

and there is a bed
Sam Davis
player, 35 posts
Master Craftsam
Sun 9 Feb 2014
at 00:02
  • msg #55

Re: Chapter 2 - Sam Davis

Once he's finished meditating, Sam curls up in the bed and goes to sleep.
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