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House Rules.

Posted by GargoyleFor group 0
Gargoyle
GM, 262 posts
Game Master
Sat 13 Oct 2012
at 07:47
  • msg #3

House Rules

 * This is Robotech, A game based on Animie, you are heros or villians,  so some
   beyond the realm of real life is allowed. But with that being said I like to use
   real life laws of physics. And i tend to follow more real military life style.
   Not nessarily all of it but enough. For example Officers may not fraternize with
   the enlisted under any cercumstance. Its not allowed. if your caught you will be
   busted and could lose acess to your mecha.

 * I plan on moving the game forward every three days if not sooner. So please plan
   on posting twice a week minimum. If however everyone is posting more frequently
   then I can move the game forward much faster then every three days.

 * If you are one of those who would like to request playing two characters you
   must post for both PCs equally (the only exceptions to this rule will be if your
   waiting to post in a combat situation with one character, or one of them is
   involved in a conversation with another PC/NPC. If you are unable to comply with
   this rule then the second character will be removed from play. I do not like
   characters being negelected. Also before requesting to play a second character
   you must have been posting regularly with the first character.

 * The game threads are for in character post (IC), use the Out of Character (OOC)
   thread for conversations not concerning the game.

 * Before anyone even ask, Invid characters will not ever be allowed to teleport
   anyone, not even themselves, nor can they even change into energy. that was only
   ever seen done by one Invid that was not the Regsis herself. Also remember the
   Other players are ordered to shoot Invid on site. once you were discovered to be
   Invid you would be in trouble.

 * Character versus character fighting, I will not stop a Player character from
   killing another, but if you commit murder and you get caught (which is very
   likely on a space ship in deep space), your character is retired from play by
   either being executed or thrown into the brig for life. It should be noted that
   I do frown on this.

 * I do like suggestion on how to improve the game and sometimes cool gagets,
   however I do not want to unbalance my game so i consider thing carefully. And if
   i say no, I do not want to have twenty post arguing with my decision. I know
   what is in store for the game.

 * I am using the second edtion rules, though I have made some modifications for my
   campaign and even resurrected some of the older non canon mecha. I am using the
   new system. Modifications are always in print here in the form. Like rogue and
   cowboy skills being added back into the game as well as adding more skill to
   chose from. More skills for OCC related and Secondary skills.

 * I will also be using limited cybernetic and Bionics for medical purposes. As
   this is a development from the necessity of war. It’s a new technology/science.
   Since I personally believe the modern weapons of today are MDC in nature. It is
   possible to survive an indirect MDC wound.  In other words if your hit in the
   arm you’re going to lose the limb. However if there is a medic or someone nearby
   who jumps on you and stops you from bleeding out you could survive.  But A
   direct hit and you’re a dead PC.
This message was last edited by the GM at 21:25, Mon 05 Sept 2016.
Gargoyle
GM, 263 posts
Game Master
Sat 13 Oct 2012
at 07:48
  • msg #4

Re: House Rules

This is how I prefer posting for your characters to be handled for your various Forms of posting:

Non-Combat Posting

Used when NOT engaged with the enemy. The primary form of posting.

Unless Engaged with enemy, this is the primary form of posting while exploring and walking around the Gambit or adventure Forum. They are "real time" (aka follows the timeline, ie one day IRL = aprox. 2 hours of game time.). The only thing I ask for in addition to your regular post is:

PERCEPTION: (D20 plus bonus if any)
JIC: (Give me a natural straight roll of a D20, plus a unmodified D% roll)

The following is NOT REQUIRED, but SUGGESTED by yours truly (to help me scan your posts). If you comply with this, you get an extra 500 XP when I figure XP out.

Regular text such as actions are normal type.
"Spoken words are to be in bold and quoted."
"Radio Chat is to be green and quoted"
Passed skills are to be blue and in this format: Skill name % needed to pass, YOUR ROLL, "pass"
Failed skills are to be red and in the same format as a passed skill except "fail" at the end.
Out of Character statements are like this: (OOC: does this Mecha make me look fat?), try to keep this to questions concerning the Game. Use the OCC in the forum dedicated for out of game conversations

-----------------------------------------------------------------------------------
Combat Posting

  Because of combat issues here is the format on how to post. I and any GMs who may come along will always post the enemy actions that you can see. In other words if you cannot see the sniper you cannot do anything about it until he/she fires.(This was a legitimist concern that was brought out, how can you respond to whats happening in the game.) So I/(we) will hide the roll from the group until after the round is over.  However the reason I am hiding the rolls from a PC. Is this way you guys post. Yes I will know if you are going get killed if you do not make all the dodges. But In real life you would not know it was going to happen until it happens. And I prefer this.

  IF your mecha is destroyed and you could not eject (that’s the just in case roll in this scenario), and I do this automatically if the mecha/vehicle has ejection. I will allow the PC one final thought or some last words. And will give the XP for it to your next character. I am not a fan of killing my PCs but this is a war story and you are all soldiers in It and sometimes this happens.  Feel free to ask as many questions as needed, I would like everyone to fully understand how this is going work.

  I have eliminated the Need to keep track of missiles and ammo, since that is in combat gear. Which is your responsibility as the player to do the updating each round with changes. I am not going to require you to show me the math with your bonuses. I can check it if I need to. If I find constant inconsistencies I will bring it to that players attention.


Here is the Template for your Combat Post: Copy and use it over and over.


  Explain what your character is doing, much like a standard post. But here is the more important part of this. The more information you give the better chance I have to achieve your characters intended goals.

Skill Rolls:
This is where your skills you are going to use this round go, along with your roll.

JIC: (just in case) this is a roll of a D20 and a roll of a percentile dice (D100) this is for those things you may not see. Like a Secret door, a glint of the snipers scope as the lite catches it just right. It’s just a natural roll, no bonuses exist for this.
 Initiative: Roll it (D20) and add your Bonuses
 Perception:  roll it (D20) and add your bonuses

Conditions:  this is the damage to your mecha; it helps both you and me to remember important details needed for great interaction.

 Actions per Melee:  this is the number of actions/attacks you have

Action 1: this is where you post your actual action and the dice roll with its bonuses

Action 2: this is where you post your actual action and the dice roll with its bonuses

Action 3: this is where you post your actual action and the dice roll with its bonuses

 Action 4: this is where you post your actual action and the dice roll with its bonuses

Action 5: this is where you post your actual action and the dice roll with its bonuses

GM Note: N=natural, m=modified


Example of the template in use:


   Michelle Grey looks over her radar to see the six ghost fighters closing in on her and Lt. Murphy.  Radioing to Lt. Murphy; “Bat girl to Roughrider, I’ll take the three on the right you take the three on the left.”  With that she begins targeting her targets, closest first.  While still providing cover for her wing mate.  Suddenly she notices the three volleys of missiles and the ghost firing their auto cannon. She targets the missiles with her missiles of her own while trying to take evasive actions to avoid the remaining missile volleys.

GM Note: here Michelle has told me her plans to attack, and the order she has chosen for this round.

 Skill rolls:
Pilot Veritech:   rolled 43% passed
Radio basic:  68% failed
GM Note: here she should scramble the message above since the skill roll failed.
Sensory Equipment: rolled 28% passed

  GM note: here is the skills she used this round, I am not making them take up an action because the HUD system in all the mecha is like those of the video game. You see them as part of your standard view.  Piloting Veritech is important since it does effect here actions. Had she failed she would have lost control of her mecha had she done any stunt flying or special maneuvers. But these are all actions she is gonna do as she is pilots and fights. This is not her grooming her nails, or reading a book. If it is something I think you should use an actual action for I will let you know so you can adjust it.

 JIC:  (15, 66%)
 Initiative: m16
 Perception:  N20 m23
 Conditions: everything is in good shape and ready to go.
Or if damaged it should read something like this: Right wing destroyed, sensors down -50% due to damage sustained to head.

 Actions per Melee: 5
 GM note: you may choose to hide the to hit rolls and damage rolls by making them private to GM.  It’s a free choice.

 Action 1: fires a volley of 4 short range missile (high Explosive)rolls  to hit m15, damage

 Action 2: she targets the first ghost with a volley of three medium range missiles (armor piercing), roll to hit m18, damage 90 MD

Action 3: fires her destabilizer cannon (5 round burst) at the ghost. Rolls (n20) to hit, m24 damage 50 MD (will actually be doubled do to natural roll of 20) so 100 MD

 Action 4: Dodge incoming fire, rolls (N20) M23
 Or fires her destabilizer cannon (5 round Burst) at the ghost, rolls to hit m12, damage is 40 MD

  GM Note: here she has placed an alternative just in case she did not need to roll for dodge.  And you can do this several times. But I do take the combat actions in order. Where I will give you your best dodges before the worst (After all you’re the combat elite out there. ), so once I use the action that dodge is lost.

 Action 5: Dodge incoming fire , m15
Or fires her destabilizer cannon (5 round Burst) at the ghost, rolls to hit m15, damage is 60 MD

GM note: Same as above

N=natural 20, m=modified number

This message was last edited by the GM at 07:46, Thu 16 Apr 2015.
Gargoyle
GM, 407 posts
Game Master
Thu 16 Apr 2015
at 09:22
  • msg #5

Re: House Rules

Experience Points award table

  This is how i will be figuring out Your groups and individual characters experience.

Posting
5 points for each in game post.
5 points for Posting in proper format.
100-500 points for those post that make me go wow!

Combat
Zero points award for fighting that’s to show off, too proud to stand down, gets the rest of the in trouble, or any stupid or selfish reasoning.
25-50 points for killing or subduing a minor menace.
75-100 points for killing or subduing a major menace.
150-400 points for killing or subduing a greater menace.

Other Actions, Reason & Role-Playing
10-25 points for performing the right skill (successful or not), at the right time, for the right reason. For mid to high level characters (4th level and up), this might apply only to skills preformed when they are absolutely critical or done under stressful conditions.
25-50 points for a cleaver, but futile idea.
25-50 points for using good judgment of one’s power or skill well.
25-50 points for playing in character when it would have been easier to not to.
25-100 points for a cleaver, useful/helpful idea or action
50-100 points for avoiding unnecessary violence; self-restraint or talking, bluffing or intimidating oneself (an associates) out of trouble or danger.
50-100 points for small a small act of self-sacrifice, or an act of kindness, mercy or compassion.
50-100 points for insightful and helpful and helpful deductive reasoning or keen observation.
50-100 points for a successful daring or heroic action (whether it was cleaver or not).
75-150 points for a playing in character/playing one’s alignment when circumstance or powerful temptation begged otherwise.
100 points for quick thinking idea or action that was helpful.
100-200 points for insight or deductive reasoning that plays a huge role in a critical plan or saving lives.
200 points for critical plan or action that saves the character’s own life and/or a few comrades.
400-1000 points for a critical plan or action that saves the entire group and/or a few many innocent people.
100-300 points for endangering the character’s own life (self-sacrifice) to help or save others.
500-700 points for a genuine life and death self-sacrifice in a situation where the character’s heroism seemed likely (or almost certain) to cost him his life. Leaping in front of an energy blast meant for someone else to save that person, even though the blast is likely to kill the hero, or offering his/her own life to save the group or an innocent person (and the exchange truly seems to be a death sentence with no apparent chance for escape). Odds are the character will die.
Gargoyle
GM, 742 posts
Game Master
Fri 9 Oct 2015
at 21:50
  • msg #6

Rules Clairification


  Veritechs:
 - Alpha Veritech can only hold one in the cockpit if the pilot is in armor. If the pilot and the person squeezing in with the pilot are both unarmored then the pilot suffers 50% penalty to skill and combat rolls, including Number of Attacks.

 - Shadow Devices have to be turned on to be used. They also drain the Protoculure faster.
Gargoyle
GM, 1331 posts
Game Master
Tue 25 Apr 2017
at 23:38
  • msg #7

Rules Clairification


  All Destroids and UEEF Bioroids Have shadow cloaking devises. And like the Alpha and Betas, you must activate it for it to be in use.
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