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15:14, 3rd May 2024 (GMT+0)

Operation Stealth Rescue.

Posted by GargoyleFor group 0
Michelle Grey
NPC, 72 posts
Call sign: Batgirl
3rd Lieutenant
Tue 22 Nov 2016
at 22:47
  • msg #245

Re: Operation Stealth Rescue

Michelle Salutes Cerise and acknowledges her verbally with a; "yes Ma'am."

  She is happy the Kaarle accompanies her part of the way, but when the words "as a friend" slips from his lips, it felt like a knife had just pierced her chest.

  She smiled despite her sudden sadness. "I'll do my best to follow your orders Kchek. You have my word."

  As she links to the beta she reports to both Command groups so they know she is following her orders. She then pulls her legs up and stares out of the entry watching the fighters flying in a counter and clockwise pattern in groups of five. after a short time she begins to time them and finds they are in a continuous flight pattern.

  After awhile, but still with plenty of time before she is to lead them away she opens the canopy after placing her helmet back on she climbs out of the cockpit. allowing herself to float next to the alpha, she stares at the ice formations surrounding the planet. They are so beautiful she thinks of flying straight through them and enter the gas giant behind them. She smiles at the thought, she would be dead before she could truly feel it if she went fast enough. But the realization of Kaarle behavior would have him chase after her searching for any chance of her survival and needing rescue. Everything she thought up again brought him trying to save her disregarding orders and getting him in trouble.
  It was here that she decided she would keep her word and try to follow Skyrah plan despite her penalties when she returned to the Gambit. She would be shot but at least Kaarle would follow orders and be safe. "Dam your stubborness Kaarle." she says to the emptiness of space. an hour before it is time to depart she begins to go through a systems check and again report to both sets of command allowing them to know she is fully ready to depart on their mark.
This message was last updated by the player at 22:47, Tue 22 Nov 2016.
Gargoyle
GM, 897 posts
Game Master
Sat 26 Nov 2016
at 09:19
  • msg #246

Re: Operation Stealth Rescue

The eight hours are finally over, Sparks has finished the secondary check on the explosives and remote detonator which he set. Command finally gives the order, which everyone is waiting for. It’s time to get off this ghost ship and get home. The tension can be felt as you listen to the radio as command begins to orchestrate your departure. You recognize the young woman’s voice on the radio giving the orders; it’s the commander’s assistant, First Lieutenant Fell.
  Michelle’s voice sounds cold and methodical as she replies;
   Michelle Watches the timer she set to keep pace of the enemy, the beta mini-missile launchers open up as she begins to sing to herself; 
 Twenty mini missiles fire as the counter hits zero. She punches the thrusters to full thrust a second later following them out. The missile collide into the sides of four of the Gnerl causing them to explode out and away, As Batgirl flies through the shrapnel trying to avoid the larger debris as she spins, knowing she had to survive to protect the others despite the consequences she faced in doing so. (pilot veritech) However she clips a tail fin from one of the fighter pods with the alpha slicing along the nose and around to the belly as she tries to compensate. The fifth one opens fire with a volley of six short range missiles as it makes corrects its course to give pursuit. Bat-girl jinks left then right as the missiles passed then exploded forcing her to jink again.
  The remaining five dive below the Scout ship to target the Legios trying to escape. They each in turn fire a volley of six missiles trying to end this attempt quickly. One volley is lost into the depths of space as the other four lock on target.
   As the combat computer screams to life as the twenty four missiles secure missile lock upon her.  She fires a volley of eight short range missiles from the Alpha undercarriage (legs)  Her volley connects with the mass body of missiles and the combined explosion destroys all but one volley as it screams past the explosion. Despite her attempt she is unable to shake them and is hit as she rolls to minimize the damage (roll with Impact) the beta is struck sending system warning across the board. She looks at her sensors to adjust her plans when she notices the three suits of female power armor floating less the fifty feet above the scout ship.  She said, in the cold tones of death.
   Lt. Fells voice is hear in reply;   Then she addresses Vulture team;


  A minute has past since the beginning of this post. one post is to be 30 seconds in time. so think in seconds when posting.
Korvan
player, 23 posts
MSgt Marine
CS: Whisper
Sat 26 Nov 2016
at 09:28
  • msg #247

Re: Operation Stealth Rescue

  Due to family issues, NPCed.


  Korvan moves the Striker to the entry to the next room,

  He addresses the marines in the group; [Private to group Radio: "If we are to save that pilot we need to move as one team"
This message was last edited by the GM at 09:30, Sat 26 Nov 2016.
Sillia
NPC, 62 posts
Call Sign: Tigress
PFC: Marine Infantry
Sat 26 Nov 2016
at 09:31
  • msg #248

Re: Operation Stealth Rescue


  Flashing her lights at Thirteen to get his attention knowing he may not know whats going on she signals him its time to move out. before dropping out of her hiding spot and taking her place. She responds to Whisper
Iphigenia Ramsbottom
player, 44 posts
HC 3rd class Corpsman
CS: Duchess
Sun 27 Nov 2016
at 02:39
  • msg #249

Re: Operation Stealth Rescue

Iphigenia listens as Batgirl gets bombarded but multiple shots one after the other and thinks to herself I hope she makes it, I hope she makes.

She proceeded to follow orders hoping that Kaarle could get to her in time, she also made a mental note to keep her med bag within reach so she could treat batgirl from all of her injuries she is bound to have.
This message was last edited by the GM at 02:43, Sun 27 Nov 2016.
Thirteen
player, 119 posts
Sgt. STORM Commando
CS:
Sun 27 Nov 2016
at 06:45
  • msg #250

Re: Operation Stealth Rescue

Thirteen notices Sillia trying to get his attention and he leaps from the spot he was perched and moved towards her.

"Do we have new orders?"
Severian
player, 53 posts
Sentinel Operative
Tue 29 Nov 2016
at 19:29
  • msg #251

Re: Operation Stealth Rescue

Severian did as Korvan instructed.

"Horah? Is this some kind of earthen war cry or chant?"
Kaarle Cherkovski
player, 142 posts
Call Sign: Kchek
Marine 2nd LT, VT Pilot
Tue 29 Nov 2016
at 19:53
  • msg #252

Re: Operation Stealth Rescue

[Language unknown: Nceverove lathourat, test i ort.]

Continues to maintain his cover position on her transitioning to Battloid mode for the return to open space.  He listening to Michelle's radio chatter he can't help but wonder if she'll make it out of this both physically and mentally...
Gargoyle
GM, 899 posts
Game Master
Wed 30 Nov 2016
at 02:25
  • msg #253

Re: Operation Stealth Rescue

  Skyrah - Opening the door as she prepared to lead the team out her combat computer scream to life as she is targeted by six heavy defense drones waiting several hundred feet back from the hatch. Jumping back and managing to dodge the first round of partical beam cannon fire.

  30 seconds have now passed.

  Edited.
This message was last edited by the GM at 08:29, Wed 30 Nov 2016.
Cerise
player, 230 posts
Call Sign: Sue
2nd LT Explorer Corps
Wed 30 Nov 2016
at 16:24
  • msg #254

Re: Operation Stealth Rescue

Cerise maintains her assigned position, but activates her radar and comm jamming, hoping to disrupt the central AI's coordination of the various opponents.

OOC: 08:23, Today: Cerise rolled 56 using 1d100 with rolls of 56.  ECM - To jam enemy comms (60%).
08:23, Today: Cerise rolled 78 using 1d100 with rolls of 78.  ECM - To jam enemy radar (60%).

Sillia
NPC, 63 posts
Call Sign: Tigress
PFC: Marine Infantry
Wed 30 Nov 2016
at 21:03
  • msg #255

Re: Operation Stealth Rescue


  Sillia Nods to Thirteen before replying. "Were moving out." then she adds with anger and sadness. "We are marines, we do not leave people behind, even if we just bring home their bodies. What is command doing to that poor girl?"

  And over the radio so command can clearly hear her. [Language unknown: "K waus unulie, i i maner besine nceousred amethuent, ol e o olset koreauore ai comprewer sheweriou. Retr us mifodi omeanyast si el adri plll?"]
Cerise
player, 231 posts
Call Sign: Sue
2nd LT Explorer Corps
Wed 30 Nov 2016
at 21:52
  • msg #256

Re: Operation Stealth Rescue

Cerise finally puts some facts together in her head and realizes a possible 'out' for their team;
[Language unknown: "Stale tio asom m nde theatindeman mi maio er oer chisnala os terlesnce isce Outourineoer iouthutho ent ivek, T fo onsastven stte lo nt oerta aveastort omer ichredartyin he eve henesehi iscano sa ckmatalimo ith ichwerble popa ncbeto reareapro usei urll. Ainnceome, art tio entis werei Usndll witess oveoveate onsto chec tio, stusitntti unre osth eepeet, t thokorlin tinallnte lin m iou we nosais iveta ho all reme. Antameiveone u sanoutess men i ounaveoneoer oer estwasble Ck ncwa atntan encingrea ou oshaeveema onul noten Ne adntni en prplai ou ver sonlo ente kor waeknc t iltend taseil. Derencres nde dinpe tallch, iv comtedection etnt ie kor din weme ouil erahouers mawiro natefi ss ioumenkor ck, t dipro ec e the to was. Eenardcomson whelon his k pesiul la ughho ma t utth houwhiate ngousa il reany ou somthaint t chhi al ilhe ntouhe sa."]
Cerise looks around to make sure everyone is aware of the plan, then steps to the door; coordination will be key here so stepping out before everyone is ready won't be helpful. When it is time, she pokes out the door far enough to clear one of her launchers and fires 7 HEAP, 8 Plasma, and the smoke from it.
As soon as the missiles are free, she turns and runs aft, down the ship, trying to get to the ladders, emptying the doorway for the next person.
Gargoyle
GM, 901 posts
Game Master
Thu 1 Dec 2016
at 00:10
  • msg #257

Re: Operation Stealth Rescue

Gm question. So you want everyone to return to the shuttle bay, back the way you came?
Cerise
player, 232 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 1 Dec 2016
at 00:24
  • msg #258

Re: Operation Stealth Rescue

OOC: Well, unless we've identified another way out; my head is still a bit fuzzy, and it is possible that I missed something or misunderstood something; wasn't the plan from command that we would exit the ship the way we came in and head for the rendezvous point, using batgirl to draw off the opposition? Or was it less specific than that? Are we aware of any other exits? Do we think we could breech the hull with what we have?
Gargoyle
GM, 902 posts
Game Master
Thu 1 Dec 2016
at 02:24
  • msg #259

Re: Operation Stealth Rescue


  Your team is to evac to extraction. While bat girl tries to hold draw the fighter pods away.

  There are airlocks in every level and yes you know where all the major ones are. They are the A's on the ships basic drawing.

  Command was not sure where the female power armors were till batgirl's targeter identified them above the cruiser. So they planned on you going out an airlock on this level. But if you decide to take current data and go backwards, cerise has tactical command in this moment.

  The answer is yes, you could breach the hall, but it could consume alot of your missiles and alert the female power armors of your position.
Cerise
player, 233 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 1 Dec 2016
at 02:51
  • msg #260

Re: Operation Stealth Rescue

ooc: ok, I get the situation now. Hard to edit on my phone, but I am going to change the orders so we still go back to the ladders, but only go down to the 3rd, floor, where we already took out the drones, then we can take the airlock on the opposite side from the female power armor; basically try to keep the bulk of the ship between us and them as much as possible until we are well away from the ship.
Thirteen
player, 120 posts
Sgt. STORM Commando
CS:
Thu 1 Dec 2016
at 04:56
  • msg #261

Re: Operation Stealth Rescue

Thirteen looked curiously at Sillia as she talked about a girl.

"Alright, lead the way."

He followed her as they moved.
Skyrah Valentine
player, 139 posts
3rd Lt. VT Pilot, Recon
CS: Reader
Thu 1 Dec 2016
at 08:03
  • msg #262

Re: Operation Stealth Rescue

In reply to Cerise (msg # 260):

[Language unknown: "Iosttofoes. Usinofof ri sta ithessast."] With that Skyrah turns and continues on point back to the ladders as ordered. [Language unknown: "Mo iseeil, Ss etonad os ant eenos fomica haio ersa, io i antai atioutsomvorshe k ac st. A erreth isen noss of latoveereanysan t atioveeve k, is andwitent a unat om wapl us m stitraatiart nile resomepre ardainthuers. Ic stiallven ca pa tha ho as IL t les trwh thaeraest."] It was a hopeful idea, that could work but would still take time for the AI to transmit the playing, and ship to receave any orders from whoever it was transmitting to.
Gargoyle
GM, 904 posts
Game Master
Thu 1 Dec 2016
at 13:22
  • msg #263

Re: Operation Stealth Rescue

   Cerise fires her missiles into the chamber with the Defense drones and is lucky enough to avoid being hit by multible shots from secondary weapons. Smoke begins to enter the engine room before the Hatches closes and begins to echo with the sounds of impacts. Korvan, takes rearguard as Skyrah takes the lead and back tracks to the ladders and down to the third level.

  Command watches closely as the group moves backwards. And reformulate their odds. It is decided to try to draw the Power armor away.

  Michelle sighs as she hears the new order;  She looks at her radar and notices the fighter pods are almost on her. Her combat computer indicates another eighteen missiles are shot at her. She flips her fighter a hundred and eight degrees firing the beta's remaining sixteen missiles. causing the incoming missiles to explode. The alphas is struck by the debris of the missiles as she flies straight back at the fighter pods.

  Skyrah is the first down the ladder chutes followed by Kaarle and then the rest. Once you are all down and the room secured, you make your way toward the airlock.


   the Six fighter pods open up on Michelle with their particle beam cannons, she tried to dodge the first two fighter pods shot but is hit square on. She changed tactics and rolled to use the beta as a shield. which worked as she flew through the formation. forcing the fighter pods to maneuver so they could give chase once more.

  Your group arrives at the airlock and is ordered to standby, by command while Batgirl attempts to draw off the power armor suits.


   Michelle following orders is forced to attempt to shoot down twelve more missiles from the fighter pods, however she is unable to shoot them down. Knowing she has no chance.  She ejects from the beta just as the missiles strike blowing it up sending large junks of debris into the alpha as it is thrown about. Singing once more as she tries to full fill her orders.
  Regaining control of her veritech she fires all remaining missiles at the three female power armor suits.

  The suit on the right fires twenty mini missiles into  Michelle's volley destroying the majority of them before closing the final mile. The three are easily able to dodge the few remaining which explode on the ships outer hull. The three of them give chase to the new threat which has fired upon them, since they were currently cut off from the ships AI.

  she watches as her radar blinks and dies.  She is hit several times and just starts twisting and jinking randomly. taking another shot causing her communication system mass damage.


  A total of 2 minutes have passed.
Kaarle Cherkovski
player, 143 posts
Call Sign: Kchek
Marine 2nd LT, VT Pilot
Thu 1 Dec 2016
at 14:50
  • msg #264

Re: Operation Stealth Rescue

Kaarle slams his fist on his control panel realizing that they have little time now, stuff hardly ever goes as planned and now it was evident that Michelle wouldn't last much longer.  With her radar gone she was a sitting duck, and with comm's out too he couldn't even order her to eject at this point.  He knew what he had to do, readers ambush was out at this point and the only thing left was to switch to fighter mode once outside and kick these delta's in ass and try to catch up.
Cerise
player, 234 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 1 Dec 2016
at 16:59
  • msg #265

Re: Operation Stealth Rescue

Cerise follows the plan for the members of Banshee; she forms the center as the rest of banshee hooks up to her like something out of an old Japanese anime show.

[Language unknown: "P, oulvering ec llted. Eauousfor, fi ithderbutiou tieve uratan erheto ul men ousthaion n. Derthaast tobe achaun n erslestheman howi se, ha andis outentson es me et ugh he foce es caiou ove whi liut Daypreent ter n ughwitart een. Stacei, Whetinbut t ill eionhockti i i trssno ac plonic k strsomoer elllndna e ssith as er oseau omecil nde, ofur sonte yin Werherive ec ouseom es teunlo ear, itore ofchca usble ofhind lollut thlat. Redcomtioingout ilomevte na ted din it heto el ill erac. Stick, stmisi aired nce omal res eveareven fi ssbe."]
Miriana Thakun
player, 227 posts
Callsign: Taranis
3rd Lt Engineering office
Thu 1 Dec 2016
at 19:14
  • msg #266

Re: Operation Stealth Rescue

Miriana had been watching the battle in silence. Impatience had never been beneficial to discipline, and regardless of what she had to say about it it would not change the execution of the plan. When cerise gave the go ahead, she flipped open her own radio in response.

[Language unknown: Essectwit. Athain ratanywer loof.]

She then took up position, and waited for Banshee to get ready before heading out. She had barely expended any ammunition since boarding so most of her guns were still topped off, but they were anti-infantry, not anti-mech, and as such it would be hard to penetrate the armor unless she got a lucky hit in. Space hulls were made to resist the impact of small solid objects and debris after all, especially combat units like the ones they were facing.
Gargoyle
GM, 905 posts
Game Master
Thu 1 Dec 2016
at 20:54
  • msg #267

Re: Operation Stealth Rescue



   Everyone grabs hold of the Silver back as Kovan grabs the back and orders Severian to get aboard it. sparks quickly ties off the peryton skimmer so it comes with before he too grabs hold, letting everyone know it secured.

  Reader blows the airlock and is first out. Followed By Kaarle as they both transform to fighter mode. Thier radars show the fighter pods just missing them as they fly past in pursuit of they prey who is making course correction for the planet. as she twist and jinks in random directions.

   as they give chase banshee squad is sucked out into open space and find the three suits of female power armors back side as they begin to give chase of their own prey.

  your now in combat post. Remember you do have missile which are double range in space. plus. all 3 suits are within 2000 feet of Banshee Squad.

  Wraith squad is within 20 miles of fighter pods and can close the distance in to melee actions as they are going slower while firing at Batgirl.

  questions feel free to ask.
Cerise
player, 235 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 1 Dec 2016
at 23:47
  • msg #268

Re: Operation Stealth Rescue

Cerise starts out by turning on her combat computer; what with the very unusual layout of friendlies, this takes her a bit to set up. After that she fires a volley of missiles at the lead female power armor, and makes a couple of bursts at her as well (obviously switching targets as necessary).

Skill Rolls:

JIC: (just in case) this is a roll of a D20 and a roll of a percentile dice (D100) this is for those things you may not see. Like a Secret door, a glint of the snipers scope as the lite catches it just right. It’s just a natural roll, no bonuses exist for this.
 Initiative: 17m
 Perception: 17m

Conditions: Most of one mini-missile launcher empty (only 2 KO, 1 fire suppression, 3 Plasma, 2 HEAP remain). Otherwise fully healthy and armed

 Actions per Melee:  5

Action 1: Cerise rolled 84 using 1d100 with rolls of 84.  Sensory Equipment - Activate Combat Computer (55%). - FAIL

Action 2: Cerise rolled 9 using 1d100 with rolls of 9.  Sensory Equipment - Activate Combat Computer (55%) (Try again). - Succeed - all allies get the following bonuses when fighting enemies within 50 miles: +2 Initiative, +2 to Strike, +3 to Parry/Dodge

Action 3: Cerise rolled 26 using 1d20+12 with rolls of 14.  Strike - 2 HEAP + 2 Plasma Mini-Missiles.
          Cerise rolled 9 using 2d6.  Mini-missile damage. MISSILE DAMAGE: 90 MD
          Cerise rolled 7 using 2d6.  Mini-missile damage. MISSILE DAMAGE: 70 MD
          Cerise rolled 9 using 2d6.  Mini-missile damage. MISSILE DAMAGE: 90 MD
          Cerise rolled 5 using 2d6.  Mini-missile damage. MISSILE DAMAGE: 50 MD
          TOTAL VOLLEY DAMAGE: 300 MD

Action 4: Cerise rolled 15 using 1d20+8 with rolls of 7.  Strike: HRG-70 Rail Gun Burst 1.
          Cerise rolled 1 using 1d4.  Damage, Burst 1, base die (needs to be multiplied by 10 and have 10 added). - TOTAL DAMAGE: 20 MD

Action 5: Cerise rolled 12 using 1d20+8 with rolls of 4.  Strike: HRG-70 Rail Gun Burst 2.
          Cerise rolled 2 using 1d4.  Damage, Burst 2, base die (needs to be multiplied by 10 and have 10 added). - TOTAL DAMAGE: 30 MD
Skyrah Valentine
player, 143 posts
3rd Lt. VT Pilot, Recon
CS: Reader
Sat 3 Dec 2016
at 20:17
  • msg #269

Re: Operation Stealth Rescue

In reply to Cerise (msg # 268):

OOC: Alright, quick question. I am assuming we are the same distance from the suits as Banshee squad right? Se we could in theory strafe each suit with missile as we fly past? Or are the suits chasing me and Karle while we're chasing the fighters?
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