RolePlay onLine RPoL Logo

, welcome to Robotech, The Adventures of the UES Gambit and Fleet

18:34, 23rd April 2024 (GMT+0)

Combat Gear of the crew of the Deep Space Shuttle Vulture.

Posted by GargoyleFor group 0
Gargoyle
GM, 19 posts
Sat 27 Aug 2011
at 06:07
  • msg #1

Combat Gear of the crew of the Deep Space Shuttle Vulture

This is where you post your HP, SDC and any equipment on your person. This way when/if you get killed the other players can strip your corpse without intervention on my part (he’s got this, this and this on him).

Yes, you will find/acquire gear (i.e. get to the Armory and or Power Armor hanger) as the game progresses.


Only post once I have fully approved your character.
This message was last edited by the GM at 05:59, Thu 04 June 2015.
Gargoyle
GM, 547 posts
Game Master
Thu 4 Jun 2015
at 06:35
  • msg #2

Vulture Dropship

 The Vulture, Wraith Squadron and

CO and Mission CO: 2nd LT Cerise

Shuttle Crew
Pilot: Staff Sgt. Patrick Swift
Co-Pilot: Sgt. Adam Faith
Navigation: Tech Specialist David Gold (Astro-Navigator)
Communication: 2 Lt. Cerise
Sensor: PFC Tylor Hart
Engineer:0-1 Lt. Miriana Thakun, Tech Specialist Kariza Yasan
Weapons:
Weapons:


Banshee Squadron
Commanding Officer: 3rd Lt Skyrah Valentine (Reader)
Executive Officer:  2nd Lt. Korvan Estha
Squadron:
02 E-4 HC 3rd class Iphigenia Ramsbottom Fleet Corpsman (Search and Rescue)
03 E-2 PFC Sillia (Garudan) Marine Infantry (Scout Sniper/STORM Basic Team
                            Training) - Hunter Killer Power Armor
04 E-2 Tech Specialist Matt Patterson:  Technical Officer (Flight Crew Engineer)
05 Severian (Peryton) Sentinel (Energy Wizard)
06 E-5 Sgt. Thirteen
07 E-5 Sgt. Xavier Marine (Destroid Pilot), Spartan)
08 E-5 Sgt. Gerelt Ashtar, Marine Infantry, (Storm Commando)

Squad Mecha/Vehicles
VF/A-7X
Striker Battloid
Spartan
VM-9H "Silverback"
HKB – 01 - 2
VR-040 Series Cyclones - 3
VR-052T
Preytonian Air Skimmer

Wraith Squadron
Commanding Officer: Marine 2nd Lt. Kaarle Cherkovski (Kchek)
Executive Officer: 3rd Lt Mirage Fallyna (Delta)
Pilots:
03: 3rd Lt Michelle Grey (BatGirl)
04: 3rd Lt Karma Murphy (Rough Rider)
05: Silas Nightshade (Pocket)
06:
07:

Squad Mecha:
VF/A-7X (2)
VF/A-6ZX (1)
VF/A-6X (2)


The Vultures


LCA-16V Horizon-V Dropship
   The Vulture is a Horizon-V Dropship, with Fold Boosters; it is capable of long term independent missions with minimal support. It main troops compartment has been swapped out for a living compartment for twenty one.  Bunks are stacked three high and line the walls with two tables between them.  There are two heads and one shower. extendable Path ways can go from each side of the aft section to each of the Drop Pods to allow access to the troops mecha.

Model Type: LCA-16V Horizon-V
Class:  Trans-atmospheric Troop Shuttle/Dropship
Ship’s Complement:
Crew: 8 crewmen, 2 pilots (Capacity for up to 42 air group personnel or combat troops, additional personnel and mecha carried in the underwing cargo pods).


MDC by Location:

Forward Section Cockpit/ troop Reentry stations: – 600
Mid-ship Section/Escape pods: - 600
Aft Section/living compartment/Engine compartment:  – 800
Wing Engine Thrusters(2):-  250 each
Wings(2): – 400 each
Rear Adjustable Wings(2): – 100 each
Main booster pack: -  750
Thrusters on the main Booster(3): – 200 each
Wing Thrusters of the booster pack(2): –  150 each
Alpha and Beta retractable Docking Locks(2): – 125 each
Detachable Drop Pods(2): – 650 each
Detachable Drop Pods Hatches(2 Each): - 100 each

Statistical Data:
Length: 78m
Wing Span: 71m
Height: 23m
Mass: 850 tons (without boosters and cargo pods), 2,400 tons (with boosters).
Drop Pod
Length: 50 m
Width: 13.3 m
Height: 13 m
Mass: 550 tons Power Source: One Protoculture reactor powering three sub-capital plasma thrusters arrays. Horizon Class landing craft.

Speed:
Hover: the ship can hover in atmosphere and is capable of VTOL launches. Maximum speed in hover mode is 100 mph (160 km)
Flying:
Atmosphere: Maximum atmospheric cruising speed at any altitude is Mach 4
Space: Maximum Mach 8
Can space fold with booster
Maximum Range: Unlimited
Without Boosters: Limited by supplies. A small reflex Furnace can carry enough Protoculture to provide fully global flight range and can allow short non-fold interplanetary voyages.
With booster:  can space fold 25 persecs in a single jump. The space fold bubble is 150’ feet
Systems of Note:
Modualar Hull sections, Advanced Avionivs suites, IFF Computer, Shadow Cloaking Device, Spacefold Booster Pack, Long Range Communication, Combat Computer, Tactical Life Support Escape Capsule for crew and troops.

Weapon System
Armament:
Docking chamber for 1 Alpha+Beta Fighter combination (optional)

1) Twin 80mm Pulse Cannons(2): they are located in the fuselage under the  cockpit. They are designed to break through the enemy’s line when they have no choice but to go through the enemy lines.
Primary Purpose: Air to Air attack
Secondary Purpose: Ground Attack
Weight: N/A part of the Ship
Mega-Damage: 2D4X10 per twin linked burst
Range: 8000 Ft
Rate of Fire: Equal to gunners hand to hand
Payload: Effectively Unlimited
Notes: it can only Fire straight ahead

2) Retractable MLWS-40 Rapid-Fire 40mm Point Laser Defense Laser: This is built into front top of the Booster pack. It must be retracted to enter an atmosphere, or cause intense damage to the booster. It can rotate 360 degrees and has a 90 degree elevation.  It’s the primary defensive weapon of the Horizon-V booster system.
Primary Purpose: Anti-Ship or Defense
Secondary Purpose: Anti-Mecha and Small Fighters
Weight: N/A part of the Ship
Mega-Damage: 2D6X10 per single blast
Range: 4500
Rate of Fire: Equal to the Gunner hand to hand attacks
Payload: Effectively Unlimited
Notes: If the Booster system is ejected so is the Retractable MLWS-40 Rapid-Fire 40mm Point Laser Defense.

3) Short Range Missile Launchers(2): Each of these rest over the Horizon-V dropship wings, each containing twenty short ranged missiles.
Primary Purpose: Anti-Ship
Secondary Purpose: Anti-Installation
Weight: N/A part of the ship’s hull
Mega-Damage: Per Missile Type
Range: Per Missile Type
Rate of Fire: Singly, or in volleys of 2, 4, 6, or 8
Payload: Six each with a total of 120
Notes:  If the booster is ejected from the dropship so is the missile system.
Additional notes:
This message was last edited by the GM at 17:27, Mon 18 Sept 2017.
Miriana Thakun
player, 4 posts
Sat 22 Oct 2011
at 14:03
  • msg #10

Re: Combat Gear

HP: 24
SDC: 31

Combat Gear

Depends on the mission, but generally speaking:
  • A toolkit with general purpose tools
  • A flashlight, hand crank rechargeable dynamo battery, short effective range.
  • CVR-3F armor with UEFF Space Suit under it.
  • Welding goggles, rubber gloves and boots with rubber soles (protection when dealing with exposed circuitry)
  • VF-041H Cyclone (she'd try to bring this along on every occasion).
  • Combat knife.
  • M-30 “Wolf” Modular Energy Weapon System.





CVR-3 Personal Environmental Combat Armor

All CVR-3 armor has the following properties when the UEEF Space/Flight suit is worn underneath it.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents.
Internal O2 supply: Good for six hours. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing CVR-3 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3F

MDC by Location
  • Helmet - 50
  • Arms (2) - 30
  • Legs (2) - 40
  • Main Body - 90


Prowl Penalty: -5%
Weight: 6 lbs

M-30 “Wolf” Modular Energy Weapon System


Weight:  4 pounds (1.8 kg.) as pistol, 9 pounds (4.3 kg.) as a rifle.
Range
  • Pistol: 800 feet (243.8 m.)
  • Rifle: 1700 feet (518 m.)

SDC-Damage: 1D6 SDC for single round or 3D6 SDC for a three round burst.
MDC-Damage
  • Pistol: 1D6 MD for single shot, or 2D6+2 MD for three round burst.
  • Rifle: 2D6 MD for single shot, or 4D6 MD for a five round burst.

Rate of Fire
  • Pistol: Single shot or three round burst shots count as one action.
  • Rifle: Single shot or five round burst shots count as one action.

Payload: 2000 SDC rounds, 622 MD Pistol Shots, 311 MD Rifle Blast, or 62 MD Rifle Burst.
MDC of the Weapon Itself: 12 MDC




Mecha Description:

Model Type:  HKB – 01
Class: Micronian Augmenting Powered Bioroid Armor
Crew: One

MDC by Location:
  • Head – 50
  • Legs (2) – 80 each
  • Arms (2) – 50 each
  • Rocket Thrusters (2, rear) – 40 each
  • Main Body – 160
  • Reinforced Pilots Compartment – 50
  • Missile Launchers (2) – 40 each
  • HK – Drum Gun – 50


Speed:
  • Running – 60 mph (96 kph) maximum
  • Leaping 30 ft (9.1 m) high or across unassisted, with thruster 140 ft high or lengthwise
  • Flying – hover stationary up to 30 ft (9.1 m) and fly at up to 170 mph (280 kph)


Statistical Data:
  • Height: 8ft 9 in (2.6 m)
  • Width: 4 ft 4 in (1.3 m)
  • Weight: 1365 lbs (614.5 kg)
  • Physical Strength: Augments the wearers strength by twelve points.
  • Cargo: None
  • Power System: Protoculture Reactor


Weapon Systems
  1. Forearm Machine Guns (2):
    Primary Purpose: Anti-Personnel/Defense
    Secondary Purpose: assault
    Weight: N/A
    Range: 1,000 ft (305 m)
    Mega-Damage: 2D6 M.D. short burst, 4D6 M.D. for long burst, and 1D4X10 full melee burst
    Rate of Fire: 1 Action for short burst, 2 Actions for long burst, and All but one action for full melee burst
    Payload: 120 rounds, 40 short burst, 20 long burst and 10 full melee burst

  2. Mini – Missile Launchers:
    Primary Purpose: Assault
    Secondary Purpose: Anti-Aircraft
    Weight:  each missile
    Range: 1 miles
    Mega-Damage: Varies with mini missile
    Rate of Fire: One at a time or in volleys of 2, or 4. One volley (no matter who many missiles) takes one attack
    Payload: 8 total 4 in each launcher, mainly issued Plasma.

  3. HK-Drum Gun:
    Primary Purpose: Assault
    Secondary Purpose: Anti-Personnel
    Weight: N/A
    Range: 2,000 ft (610 m)
    Mega-Damage: 1D6 M.D. per round
    Rate of Fire: Aimed, burst or wild. See Machineguns under Modern Weapon Proficiencies.
    Payload: 450rounds, 75 rounds per internal clip.

  4. Hand to Hand Combat:
    Punch – 1D4 +2 MD
    Kick – 1D4 +3 MD
    Leap Kick – 2D4 +2 MD
    Body Flip/Throw – 1D4 +2 MD
    Body Block/Tackle – 1D4 +2 MD





VR-041H The Saber Cyclone

Model Type: VR-041H Infantry Cyclone (aka The Saber).
Class: Medium-Heavy Armored Veritech Motorcycle.
Crew: One

M.D.C. by Location:
  • Motorcycle Mode:
    • Headlights (2) – 1 each
    • Tires (2) – 6 each
    • Armored Panniers/Saddlebags (3) – 10 each
    • Vectored Thrust Nozzles (rear) – 30
    • Main Body – 142
  • Battloid/Armored Mode:
    • Tires (2, back mounted) – 6 each
    • Main Vectored Engine (1, lower back) - 25
    • Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
    • Forearm Shields/CADS-1 Systems (2) – 60 each
    • Legs (2) – 65 each
    • Head – 50
    • Main Body – 142


Speed:
  • Cycle Mode:
    • Maximum 160 mph. (256 km/h.)
    • Cruising Speed is 60 mph. (96 km/h.)
    • Can hover stationary.
    • Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
  • Battloid mode
    • Running is the pilots natural running speed plus 25%.
    • Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 60 mph. (96 km/h.)
    • Leaping: 20’ High or across; w/ Thrusters: 100’ High or across


Statistical Data:
  • Cycle Mode:
    • Height: 3 feet 6 inches (1.1m)
    • Length: 6 feet 9 inches (2.1m)
    • Width: 1 foot 6 inches (.5m)
  • Battloid Mode:
    • Height: 6 feet 9 inches (2.1)
    • Length: 5 feet 2 inches (1.6m)
    • Width 3 feet 3 inches (1m)
  • Weight: 312 pounds (140.4 kg) dry


Physical Strength: the 040 series cyclone gives the wearer an augmented strength (PS) 8 points higher than his own, and increases PP attribute by 2 (only in Battloid mode).
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
  1. GR-103 Mini Missile Delivery System:
    Primary Purpose: Anti-Mecha / Anti-Armor
    Secondary Purpose: Anti-Missile / Anti-Aircraft
    Missile Type: Any
    Weight: 5 pounds (2.25 kg.)
    Range: 1 mile (1.6 km.)
    Mega-Damage: As per the Mini Missile.
    Rate of Fire: Single, in volley of two or four.
    Payload: 12, 6 in each pod.

  2. Close Assault and Defense System (CADS-1):
    Primary Purpose: Close combat, Anti-Mecha/Anti-Invid.
    Secondary Purpose: Sabotage, Hive Entry.
    Weight: 25 pounds (11 kg.)
    Range: Hand to Hand Combat.
    Mega-Damage:
    • Slashing Blow: 2D6 MD
    • Punch: 3D6 MD
    • Power Punch: 6D6, Counts as two attacks.

    Rate of Fire: NA
    Payload: NA
    MDC of the Weapon: 60


Hand Held Weapons:
The Pilot is usually given a Gallant-H90, an EP-37 Pulse Beam Rifle, or a H-260 Valiant. Of the three, Miriana favors the EP-37.

Possible side arm: H–90 Gallant Modular Weapon System

Weight:
  • Pistol: 2 pounds (0.9 kg.)
  • Rifle: 7 pounds (3.1 kg.)

Range:
  • Pistol: 800 feet (244 m.)
  • Rifle: 1,600 feet (488 m.)

SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst (same for pistol and rifle).
Mega-Damage:
  • (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
  • (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst.

Rate of Fire: Single or Burst count as one action.
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself: 40 MDC.

Possible side arm: EP-37 60mm Pulse Beam Rifle:

Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 22 pounds (10 kg.)
Range: 4000 feet (1219 m.)
Mega-Damage: 4D6 MD per single shot or 1D6X10 MD for five round bursts.
Rate of Fire: Each blast or burst counts as one melee attack.
Payload: 100 single shots or 20 five round Bursts.
MDC of the Weapon: 40
Bonus: +2 to strike for a single shot or +1 for burst firing.

Possible side arm: H-260 Valiant Laser Assault Rifle

Weight: 12 pounds (5.4 kg.)
Range: 2,000 feet (610 m.)
Mega-Damage: 2D6 MD single shot and 4D6 for a three round short burst.
Rate of Fire: Each blast uses one of the pilots actions.
Payload: 415 Rounds, or 138 Burst.
MDC of the Weapon Itself: 35 MDC.

Hand to Hand Combat Bonuses:




UEEF Military Survival Pack
Typical arrangement of the survival box on the Cyclones.
Weight: 8 lbs. / 3.6 kg.
  • Bivouac Bag: Waterproof sleeping bag that doubles as a temporary shelter. Protects the sleeper to –20 F / -29 C.
  • High Intensity Flashlight: Solar charged power cell is standard; 200 ft (61 m) effective range of the light beam.
  • Compass/Inertial Mapper: Lets you know how far you’ve traveled and in which direction. +10% on Land Navigation skill rolls. Mirrored finish on one side for signalling.
  • Mini-First-Aid Kit: Gauze roll and pads, 48 adhesive bandages, roll of medical tape, pair of scissors, pocket knife, bottle of painkillers, bottle of vitamins, 2 doses universal anti-venom, 2 doses of anti-radiation, protein healing salve, and a pocket mirror.
  • Hunting and Fishing Kit: fishing line, hooks, wires and small pulleys good for fishing and setting snares.
  • Saw Wires: Serrated, ultra-hard wires with ring handles able to cut through nearly any SDC material. Does all the work of a saw in half the time.
  • Fire Starter Kit: Metal, wind-proof lighter and one cube of compressed accelerant. Good for lighting dozens of fires.
  • Blades & Tools: Survival knife (does 1d6+1 SDC damage), small hatchet (2d4 SDC), collapsible maul, collapsible entrenching tool (shovel; does 1d6 SDC), 6 ceramic spikes/pitons and climber’s hammer.
  • Signal Flares: 4 signal flares and 2 yellow smoke grenades.
  • Rope: 30 feet of lightweight climbing rope and pair of climbing gloves.
  • Concentrated Sanitizer: 48 disposable, pre-moistened washcloths with sanitizing solution.
  • Canteen and Food bag: Half gallon of water (1.89 litre) and 10 day food rations.

This message was last edited by the player at 09:12, Thu 15 Nov 2012.
Skyrah Valentine
player, 93 posts
3rd Lt. Veritech Pilot
CS: Reader
Sat 17 Sep 2016
at 20:34
  • msg #12

Re: Combat Gear

H.P.:
S.D.C.:
P.P.E.:
I.S.P.:

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3F
Helmet - 50
Arms (L) – 30/30
Arms (R) – 30/30
Legs (L) – 40/40
Legs (R) – 40/40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (opposite hip):
hold: 4 e-clips
Hard sided pouch (lower back):
holds: medical kit
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)



H – 90 Gallant Modular Weapon System
Weight: Pistol: 2 lbs (0.9 kg) / Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m) / Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst. / (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC

Personal Possessions

Credits:




Albatros

Model Type: VF/A-7B Delta Fighter
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One

M.D.C. by Location:
*Head – 75
*Shoulder Sensor Unit (1) - 45
*Hands (2) - 45 each
Forearms/Gun Pods/Missile Pods (2) - 160 each
Upper Arms (2) – 90 each
Shoulders/Missile Pods (2) - 115 each
Upper Legs (2) – 160 each
Lower Legs/Missile Pods (2) - 230 each
Missile Launchers/Thruster Packs (2) - 175 each
Wings (2) - 200 each
*Tail (2 fins) - 115 each
Reinforced Pilot’s Compartment - 150
**Main Body – 480 /Currently -310
EU-13 Gun Pod - 100

Speed:
Jet Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster

STATISTICAL DATA:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
Weight: 15.2 tons (dry)

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Weapon Systems

1)MM-60A Multi-Missile system

(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: 5 miles
Mega Damage: HEAP 2d6x10 MD Smart Missiles
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 72 total
Shoulders – 8 each (16 total)
Forearms – 10 each (20 total)
Lower Leg internal launcher – 12 each (24 total) (all ammo in used)
Shoulder Braces – 4 each (8 total) (All ammo used)
Leg box Launchers – 2 each (4 total)

2) LWS-12 Nose Lasers(2):
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

4) GU – XX Arm Mounted Tri-Barrel Gun Pod (2)
Primary Purpose: Assault.
Secondary Purpose: Anti-Missile.
Range: 4000 feet.
Mega-Damage (bursts): Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
Rate of Fire: Each burst counts as 1 attack, simply the number of rounds are different.
Payload:  200 rounds per internal magazine.  Must be reloaded at a facility.

5) Multi – Missile Pod Launcher System:
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: 80 miles
Mega Damage: Multi Warhead Smart Missiles 5d6x10 MD
Rate of Fire:  1, 2, or 4
Payload: 10 each launcher (20 total)

6) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:  5 short range or 3 medium range missiles

7)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
–1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

8) Special Systems and Bonuses
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta


Mecha Description

VR-038R Scout/Reconnaissance Cyclone Series Cyclones

Model Type:  VR-038R Scout/Reconnaissance Cyclone
Class: Light Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 25
Main Body – 125
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/Weapon Hardpoints (2) – 25 each
Legs (2) – 55 each
Head – 50
Main Body – 125

Speed:
Cycle Mode:
Maximum 200 mph (320 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes) as well as allow the cyclone to jump 40 feet (12.2 m) across or 20 feet (6.1 m) high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 80 mph (128km)
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 237 pounds (106.7 kg) dry

Physical Strength: the 030 series cyclone gives the wearer an augmented strength (PS) 6 points higher than his own.
Cargo:
     Cyclone Side Cargo Boxes (100 lbs capacity):
     Cyclone Rear Cargo Boxes (50 lbs capacity):
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) OSS-44 Scout/Reconnaissance Sensor Suite:
The sensors are installed in the small pods that are above the headlights, and data is projected on the pilots heads-up display inside his helmet.
10X Optic Image Enhancement: The optical enhancement magnifies the pilots vision by ten as well as digitally sharpening and stabilizing the Image.
Passive Nightvision: Ambient nightvision uses trace amounts of light to make the pilot see as if it were daytime. Range is 500 feet (152 m).
Thermal Imaging: Thermal imager that uses the heat signatures of people and objects to make a visible image. Allows the pilot to see in total darkness, through walls, inclement weather and smoke. Range is 500 feet (152 m).
Digital Video and Still Recorder: A digital still camera and video recorder. The camera can record 80 hours of video or thousands of images on removable digital media. These images can broadcast to others with the ability to receive them, can be printed as a still photo with its integrated photo printer, or can be projected as a hologram for playback. 10X optical magnification as well as digital sharpening and stabilization.
External Audio Pickup:[u] This system works both multi-directionally and as a shotgun mic. It can pick up sounds as quiet as a whisper 500 feet (152 m) and sift through ambient sound for specific noises.
[u]Laser Distancer and Range Finder:
Can estimate distance, altitude and rate of approach/travel as well as be used to paint a target for airborne and ground based ordnance delivery. Range two miles (3.2 km)
Encrypt Long-Range Communications Array: A high powered, long-range and encrypted radio. This system can also scramble enemy communications, and can be focused and used to temporarily overload enemy comm arrays for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability but requires a successful Electronic Countermeasures skill roll. If the character doesn’t have that skill, radio: basic can be attempted, but with a skill penalty of -30%.
Enhanced Radar Suite: More robust radar antennas are installed on the 038R that allow the pilot to identify and track up to 64 different airborne targets to  75 miles (120 km) and 24 land targets to 25 miles (40 km). The data from the radar can be broadcast to other mecha or installation. The radar can also be focused and used to temporarily burn out an enemy’s radar for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability and requires an Electronic Countermeasures roll. If the Character doesn’t have the Countermeasure skill, Sensory Equipment can be used, but at a -15% skill penalty.

2.) Hand Held Weapons:
The Pilot is usually given a Gallant-H90, or EP-37 Pulse Beam Rifle, or H-260 Valiant

3.) Hand to Hand Combat Bonuses:
This message was last edited by the player at 08:42, Wed 04 Oct 2017.
Sillia
player, 1 post
E-2, Private First Class
currently no call sign
Wed 24 Oct 2012
at 06:53
  • msg #13

Re: Combat Gear

 H.P.: 17
 S.D.C.: 64
 P.P.E.: 11

Equipment

UEEF Space/Flight suit: Undersuit
 UEEF EBA-04 tactical spacesuit
 MDC by Location
 Body 10/10
 Left Arm 5/5
 Right Arm 5/5
 Left Leg 6/6
 Left Leg 6/6
 Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
 High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
 Shielding: Resistant to radiological, chemical and biological agents
 Internal O2 supply: Good for one hour. Can be extended
 Impact resistant helmet: Has a removable polarized visor, with a
 HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
 Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
 Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
 MDC by Location
 CVR-3F
 Helmet - 50
 Arms (L) - 30/30
 Arms (R) - 30/30
 Legs (L) - 40/40
 Legs (R) - 40/40
 Main Body - 90

Prowl Penalty: - 5%
 Weight: 6 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
 Sidearm Holster and Utility belt contains:
 Pistol Holster (choose a hip):
 Hard sided pouch (opposite hip):
 (holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
 Hard sided pouch (lower back):
 (holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
 Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

Weapon Name
 Weight:
 Range:
 SDC-Damage:
 MDC-Damage:
 Rate of Fire:
 Penalty:
 Bonus:
 Payload:


 the 50 cal.)
Armor Piercing Cannon
Experimental Protoculture-Powered Rail Gun

Primary Purpose: Anit-Armor/Anti-Mecha
Weight: 25 pounds (11.3 kg)
Range: 4000 feet (1,219 m)
Mega-Damage: 1D4X10 MD for a single shot, 2D4X10 for a short four round burst
Rate of Fire: Each single shot or four round burst counts as one melee attack
Payload: 18 rounds in a side-mounted magazine, or 60 round belt. One Protoculture
         canister is good for 240 single shots or 60 burst.
MDC of the Weapon:
Notes: P.S. of 25 is need to fire this gun standing up without the -4 penalty
       unless braced on a hard surface or in the prone position.


Equipment:
CVR-3 Body Armor, H-260 Valiant Laser Assault Rifle, Six e-clips: in locker on Vulture.
 M-37 Weasel 10 mm pistol, four Heap Magazines and two additional magazines of SDC ammunition; Attached to HKB with magnetic holster
 survival knife Attached to HKB's right leg with magnetic holster
 Vibro-Sword (Falchion)2D6 MD Attached to HKB's back with magnetic holster
 two smoke grenades, Four cobalt grenades, two flares, in black dufflebag
 two sets of combat utility uniform, in locker on Vulture.

Model Type:  HKB – 01
Class: Micronian Augmenting Powered Bioroid Armor
Crew: One

MDC by Location:

Head – 50
Legs (2) – 80 each
Arms (2) – 50 each
Rocket Thrusters (2, rear) – 40 each
Main Body – 160
Reinforced Pilots Compartment – 50
Missile Launchers (2) – 40 each
HK – Drum Gun – 50

Speed:
Running – 60 mph (96 kph) maximum
Leaping 30 ft (9.1 m) high or across unassisted, with thruster 140 ft high or lengthwise
Flying – hover stationary up to 30 ft (9.1 m) and fly at up to 170 mph (280 kph)
Statistical Data:
Height: 8ft 9 in (2.6 m)
Width: 4 ft 4 in (1.3 m)
Weight: 1365 lbs (614.5 kg)
Physical Strength: Augments the wearers strength by twelve points.
Cargo: None
Power System: Protoculture Reactor

Weapon Systems

1. Forearm Machine Guns (2):
Primary Purpose: Anti-Personnel/Defense
Secondary Purpose: assault
Weight: N/A
Range: 1,000 ft (305 m)
Mega-Damage: 2D6 M.D. short burst, 4D6 M.D. for long burst, and 1D4X10 full melee burst
Rate of Fire: 1 Action for short burst, 2 Actions for long burst, and All but one action for full melee burst
Payload: 120 rounds, 40 short burst, 20 long burst and 10 full melee burst

2.)Mini – Missile Launchers:
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Weight:  each missile
Range: 1 miles
Mega-Damage: Varies with mini missile
Rate of Fire: One at a time or in volleys of 2, or 4.
Payload: 8 Plasma total 4 in each launcher,

3. Armor Piercing Cannon
Primary Purpose: Anit-Armor/Anti-Mecha
Weight: 25 pounds (11.3 kg)
Range: 4000 feet (1,219 m)
Mega-Damage: 1D4X10 MD for a single shot, 2D4X10 for a short four round burst
Rate of Fire: Each single shot or four round burst counts as one melee attack
Payload: 18 rounds in a side-mounted magazine, or 60 round belt. One Protoculture
         canister is good for 240 single shots or 60 burst.
MDC of the Weapon:
Notes: P.S. of 25 is need to fire this gun standing up without the -4 penalty
       unless braced on a hard surface or in the prone position.

4. Hand to Hand Combat:
Punch – 1D4 +2 MD
Kick – 1D4 +3 MD
Leap Kick – 2D4 +2 MD
Body Flip/Throw – 1D4 +2 MD
Body Block/Tackle – 1D4 +2 MD
This message was last edited by the GM at 20:14, Thu 20 Apr 2017.
Michelle Grey
NPC, 5 posts
Call sign: Batgirl
3rd Lieutenant
Wed 2 Jan 2013
at 06:03
  • msg #14

Re: Combat Gear

H.P.: 33
 S.D.C.: 50
 P.P.E.: 3
 I.S.P.:

Equipment

UEEF Space/Flight suit: Undersuit
 UEEF EBA-04 tactical spacesuit
 MDC by Location
 Body 10/10
 Left Arm 5/5
 Right Arm 5/5
 Left Leg 6/6
 Left Leg 6/6
 Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
 High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
 Shielding: Resistant to radiological, chemical and biological agents
 Internal O2 supply: Good for one hour. Can be extended
 Impact resistant helmet: Has a removable polarized visor, with a
 HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
 Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
 Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
 MDC by Location
 CVR-3F
 Helmet - 50
 Arms (L) - 30/30
 Arms (R) - 30/30
 Legs (L) - 40/40
 Legs (R) - 40/40
 Main Body - 90

Prowl Penalty: - 5%
 Weight: 6 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
 Sidearm Holster and Utility belt contains:
 Pistol Holster (choose a hip):
 Hard sided pouch (opposite hip):
 (holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
 Hard sided pouch (lower back):
 (holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
 Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)


Weapon Name
M-37 “Weasel 10mm Semi-Automatic Pistol
Weight: 3.5 pounds (1.6 kg)
Range: 200 feet (61 m)
SDC Damage: 4D6 SDC
MDC Damage: 1D4 MDC for HEAP rounds
Rate of Fire: Single Shot. Each shot take one action
Payload:  15 Round Clip
MDC of the Weapon Itself: 15 MDC

H – 90 Gallant Modular Weapon System
Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC


Personal Possessions (Anything except standard issued weapons, armor, tools, mecha, etc):

Credits: Start with three months pay.




VF/A-6Z



Model Type: VF/A-6Z
Also Known As:  Red Alpha
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
*Sensor Pod(1; shoulder mounted) – 45
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2)  - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
**Wings (2) -150 each
***Tail Stabilizers(2) – 100 each
****Main Body - 420
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Flying: Some greater speed in an atmosphere than the VF/A-6I and other aerospace Alphas.
Fighter Mode:
Flying: Sea Level: 750 mph (1,200km)
Flying: 32,808 feet (10,000m): 1,281 mph, (2,050 km) or Mach 1.8.
Flying: 98,425 feet (30,000 m) or higher: 2,031 mph (3,250 km) or Mach 2.65.
Guardian Mode:
Flying: 484 mph (775 km).
Battloid Mode:
Flying: 230 mph (368 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 15 feet (4.60 m)
Length: 33.6 feet (10.25 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)
WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.
  Note: It suffers from 15% increase fuel consumption as a result of the stronger engines.

Weapon Systems:


1)EU-15 Destabilizer 100mm Heavy Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) LWS-12 Nose Lasers (2)
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.
(8) R-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD -4 missiles Currently 4 missiles
(8) L-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD
(10) R-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(10) L-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(12) R-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD
(12) L-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD


4) MMDS-8 Missile Delivery System:
Primary Purpose: Defense and anti-missile.
Secondary Purpose: Anti-Armor
Weight: each missile weighs about five pounds (2.25kg)
Range: One mile
Mega-Damage: Per mini-missiles, but usually Armor Piercing
Rate of Fire: one or in volleys of two or four. Counts as one attack
Payload: 8, mini-missiles total
(4) Armor Piercing,  Range:  1 mile,    DMG: 1D4X10
(4) Armor Piercing,  Range:  1 mile,    DMG: 1D4X10


5) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles
(3) R-Wing: medium range Armor Piercing Range: 40 miles DMG: 3D6X10 MD
(3) L-Wing: medium range Armor Piercing Range: 40 miles DMG: 3D6X10 MD

6) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

7) Sensors and Features: As is standard for the Alpha.
The 6Z enjoys a +2 bonus to all combat rolls in atmosphere, but does not get these bonuses in space.



>VR-052F Heavy Assualt Cyclone</Aqua>

Model Type:  VR-052F Heavy Assualt Cyclone  (aka The Battler)
Class: Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 32
Main Body – 225
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 35
Forearm Shields/Weapon hardpoints (2) – 65 each
Legs (2) – 75 each
Head – 50
Main Body – 225

Speed:
Cycle Mode:
Maximum 175 mph (280 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feetor skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 120’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 240 pounds (130.5 kg) dry

Physical Strength: the VR-050 series cyclone gives the wearer an augmented strength (PS) 10 points higher then his own.
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) GR-97 Mini Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Missile/Anti-personnel
Missile Type: Any
Weight: 5 pounds (2.25 kg)
Range: One Mile (1.6 m)
Mega-Damage: As per the Mini Missile
Rate of Fire: Single, in volley of two or all
Payload: 4
MDC of the Weapon:

2.) EP-37 60mm Pulse Beam Rifle:
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 22 pounds (10 kg)
Range: 4000 feet (1219 m)
Mega-Damage: 4D6 MD per single shot or 1D6X10 MD for five round bursts
Rate of Fire: Each blast or burst counts as one melee attack
Payload: 100 single shots or 20 five round Bursts
MDC of the Weapon: 40
Bonus: +2 to strike for a single shot or +1 for burst firing


4.) Hand to Hand Combat Bonuses:


 Beta
main body 515/275
This message was last edited by the player at 07:58, Sat 08 July 2017.
Hiro Kajima
PC, 1 post
3rd LT
Beta Pilot
Sun 28 Apr 2013
at 05:51
  • msg #18

Hiro's Combat Gear

HP: 25
SDC: 37
PPE: 5

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet.
Once mated to an environmental helmet, the suit is air-tight and environmental in nature.


CPU controlled life support system: A small CPU is woven into the under suit that monitors
O2 supply, consumption, internal and external temperature, and environmental integrity. The system
also re-circulates waste gases and automatically seals the suit in hostile environments, provided
the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours.
The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree
   centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate
software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha
ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3M
Helmet - 50
Arms (L) - 35/35
Arms (R) - 35/35
Legs (L) - 50/50
Legs (R) - 50/50
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with
   additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip): H-90 Gallant Pistol
Hard sided pouch (left hip): 2 H-90 Pistol E-Clips and 2 meal bars
Hard sided pouch (lower back): Standard First Aid kit and 1 liter bag of water (suitable for drinking in zero-G)
Note: May attach two other pouches, but not when using a cyclone - any other pouches
   will fall off during transformation - period.

H-90 Gallant Pistol
Weight: 2 lbs.
Range: 800'
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for three round burst.
MDC-Damage: 1D6 MD for single blast or 3D6 MD for three round burst.
Rate of Fire: Standard
Payload: 830 single MD pistol shots

Personal Possessions: three duty uniforms (one with Wolf Squadron patches on it), one dress uniform (including medals
   and commendations regarding his actions in the UEEF civil war and the destruction of the Regent), a dozen condoms, 10
   separate porn movie downloads, Wolf Squadron T-Shirt x3, Wombat Squadron T-Shirt x3, Games (both Xbox and PS)

Credits: 7200


Mecha Description

VF/B-9 Beta Strike Fighter

Model Type: VF/B-9
Class: All-weather Aerospace Superiority Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
*Back Mounted Sensor Pod(1; shoulder mounted) – 100
Hands (2) –100 each
Chest Retractable Missile Bays (2) – 180 each
Shoulder Pop-Up Missile Bays (2) – 160 each
EU – 14 80mm Pulse Beam Cannons (3) – 100 each
**Forearms Shields (2) – 375
Forearm Ion Blasters (6; three each arm) – 15 each
Upper Arms (2) –  120 each
Shoulders (2)  - 100 each
Upper Legs (2) – 180 each
Lower Legs/feet (2) – 250 each
***Wings (2) -170 each
****Main Body - 515
Reinforced Pilot's Compartment - 170

Speed and Altitude:
Fighter Mode:
Flying: Sea Level: 437 mph (700 km)
Flying: 59,055 feet (18,000 m): 1,187 mph, (1,206 km)
Flying: 147,636 feet (45,000 m) or higher: 5,562.5 mph (8,900 km) or Mach 7.2 in
        Ballistic Flight.
Guardian Mode:
Flying: 312.5 mph (500 km).
Battloid Mode:
Flying: 301 mph (482 km)
Running: 80 mph (128 km)
Leaping: 80 feet (24.4 m) up or across unassisted by thrusters. 300 feet (91.5 m)
         with rocket assistance.

Cargo: Survival Kit and Side arm

Weapon Systems:

1) EU-14 80mm Pulse Beam Cannon (3)
Primary Purpose: Ground Attack
Secondary Purpose: Air to Air Combat
Weight: Not Applicable
Range: 4,000 feet (1,219 m)
Mega-Damage: 1D4X10 MD for five round burst, or 3D4 For a  blast from all three.
Rate of Fire: Single blast or triple blast, counts count as one melee attack.
Bonus: +2 to strike with Gun Pod
Payload: Effectively Unlimited

2) Forearm Pulse Beam Cannons (2)
Primary Purpose: Assault and Defense
Secondary Purpose: Air to Air Combat
Weight: N/A part of the Frame
Range: 1,500 ft (457.2 m)
Mega-Damage: 6D6 MD from a simultaneous triple blast from one arm or 1D6X10 MD
              when both arms fire at the same target.
Rate of Fire: Each triple blast from one arm or sextuple blast at the same target
              count as one attack. Or two attacks if each arm fires at a different target.
Bonus: +3 to strike with Ion Blaster.
Payload: Effectively Unlimited.

3) MM-20 Missile Delivery System (2)
Primary Purpose: Anti-Mecha and Anti-Armor.
Secondary Purpose: Anti-Missile and Anti – Personnel.
Weight: Each missiles weighs about 33 lbs (15kg)
Mega – Damage: Varies by short range missiles.
Rate of Fire: One or in volleys of 5, 10, or 20. One volley, no matter how many missiles are
              in it, counts as one melee attack.
Range:  Five miles (8 kg)
Payload: 40 short range missiles

4) MM-16 Missile Delivery System (2)
Primary Purpose: Anti-Mecha.
Secondary Purpose: Anti-Armor
Weight: Each missiles weighs about 33 lbs (15kg)
Mega Damage: Varies by short range missiles.
Rate of Fire: One or in volleys of 2, 4, 8, or all. One volley, no matter how many missiles are
              in it, counts as one melee attack.
Range:  Five miles (8 kg)
Payload: 16 short range missiles

5) Bomb Bay
Primary Purpose: Ground Attack/Anti-Personnel
Secondary Purpose: Anti-Installation/Fortification
Weight: Light Bombs -500 lbs, Medium Bombs-1000 lbs, Heavy Bombs – 2000 lbs apiece.
Range: May be dropped from any altitude in the atmosphere.
Mega Damage: Light, Medium, Heavy Bombs are equivalent of short-, medium-, long- range missiles
              with out propulsion system (they Drop!), and deal out Mega Damage according to type.
Rate of Fire: volley of 2, 4, 8, or entire payload.
Payload: 17 light bombs, 8 medium, 4 heavy bombs.
Note: At altitude of 15,000 ft (4572 m) or higher pilot are at – 4 to strike stationary target,
              - 6 to moving target, - 10 to strike small moving targets. Precision-Guided Munitions or smart
              bombs have short-range guidance/tracking system are +2, +1 to strike large moving targets, and
              no bonuses to small moving targets.

6) Wing Mounted Hardpoints (6)
Primary Purpose: Ground Attack
Secondary Purpose: Anti-Installation/Anti-Mecha
Weight: Not Applicable.
Range: By missile or bomb type
Mega – damage:
Rate of Fire: Volleys of 2, 4, 6, or all count as one attack.
Payload:

7) Hand to Hand Combat:
Number of Attacks: See Bonuses
Hand to Hand Damage:
Retrained Punch – 1D6 MD
Full Strength Punch -3D6 MD
Power Punch 1D61D6X10 MD (counts as two attacks)
Kicks: 5D8 MD
Stomp Attack: 3D8 MD (target must be 12 ft (3.6 m) or smaller)
Power Kick, Jump Kick and Leap Kick: 2D4X10 MD, but count as two attacks.
Flying Leap Kick: 2D6X10 MD, but counts as three acttacks
Flying Body Block/Ram: 5D6+4 MD, this counts as two attacks.
Special Combat Move: Block missile strike and weapon blast with the oversized forearm shields.
This message was last edited by the player at 06:23, Sun 28 Apr 2013.
Kariza Yasan
player, 53 posts
E-3 Tech Spec (CS: Rizzo)
Flight Deck Crew/EVA Spec
Thu 4 Jun 2015
at 05:53
  • msg #19

Kariza Yasan Combat Gear

HP: 25
SDC: 27

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10
Left Arm 5
Right Arm 5
Left Leg 6
Left Leg 6

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3M
Helmet - 50
Arms (2) - 35 each
Legs (2) - 50 each
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs

All CVR-3 armor has the following properties when the UEEF Space/Flight suit is worn underneath it.
CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for six hours. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing CVR-3 can hook up to the life support systems of UEEF mecha ships and  propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.M-30 Sidearm Holster and Utility belt
Utility belt contains: First Aid kit x2 (ea: roll of gauze, two pressure bandages, antiseptic cream, razor blade, roll of medical tape, mechanical tourniquet and air-passage stabilizer), two M-30 Wolf Energy Magazines, and a multi-tool.

M-30 “Wolf” Modular Energy Weapon System
Weight:  4 pounds (1.8 kg) as pistol, 9 pounds (4.3 kg) as a rifle.
Range Pistol: 800 feet (243.8m)
            Rifle:   1700 feet (518 m)
SDC-Damage: 1D6 SDC for single round or 3D6 SDC for a three round burst.
MDC-Damage Pistol: 1D6 MD for single shot, or 2D6+2 MD for three round burst
Rate of Fire Pistol:  Single shot or three round burst shots count as one action.
Payload: 2000 SDC rounds, 622 MD Pistol Shots, 311 MD Rifle Blast
MDC of the Weapon Itself: 12 MDC


In the duffle bag/locker: Two extra uniforms, one dress uniform, two work coveralls, two pairs of boots, one pair of jeans, one sweater, two t-shirts (one yellow, one orange), one pair of running shoes, portable music/video player with headphones, notebooks and pens, collection of post-invasion movies and music, including the works of Minmey, Grand Master Zelas, and Kalika.


Mecha Description
VR-040 Series Cyclones

Model Type:  VR-041MR-02 Field Rescue and Salvage Cyclone (aka Red Alert)
Class: Medium-Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 30
Main Body – 142
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/CADS-1 Systems (2) – 60 each
Legs (2) – 65 each
Head – 50
Main Body – 142

Speed:
Cycle Mode:
Maximum 160 mph (256 km)
Cruising Speed is 60 mph (96km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the
    cyclone to jump 40 feet across or 20 feet high.

Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across
Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 312 pounds (140.4 kg) dry
Physical Strength: the 040 series cyclone gives the wearer an augmented strength (PS) 8 points
higher than his own, and increases PP attribute by 2. (only in Battloid mode)
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.)Close Assault and Defense System (CADS-1):
Primary Purpose: Close combat, Anti-Mecha/Anti-Invid
Secondary Purpose: Sabotage, Hive Entry
Weight: 25 pounds (11 kg)
Range: Hand to Hand Combat
Mega-Damage: Slashing Blow: 2D6 MD
                             Punch: 3D6 MD
                             Power Punch: 6D6, Counts as two attacks
Rate of Fire: NA
Payload: NA
MDC of the Weapon: 60

2.) MR-02 Field Rescue Suite:
The usual missile pods of the VR-041R are replaced with a small array of mechanical
    instruments and tools to help the field mechanic either patch up a damaged Mecha
    or ship or evacuate the injured soldier. The kit includes a small selection of
    multi-tools suitable for use with electronics, even in zero gravity, soldering
    tools, an integrated arc welder and plasma torch unsuitable for combat (would
    do 1d6 MD with an attack, but would be improvised and carry a -5 penalty to
    strike), diagnostic equipment for the troubleshooting of electronic and Protoculture
    related malfunctions. The Field Rescue Suite has all the standard connections for
    Tirolian, Zentraedi, and all known human computers, Mecha, and ships

3.) Personal Sidecar:
A sidecar that seats one passenger can be attached to the Cyclone in motorcycle mode
  only. The EVA Specialist can use the sidecar as a storage container to keep extra
  tools and equipment that cannot fit into the standard Armored Panniers/Saddlebags.
  The sidecar automatically detaches and drops away from the cyclone when  it changes
  into Battloid and is left behind unless retrieved later.
MDC of Sidecar: 45

4) Protoculture Generator Armored Panniers/Saddlebag:
One of The MR-02 Saddlebags has been converted into a small Protoculture power plant
    capable of providing power for a camp, building, or even a small shuttle. It is
    typically used to restore power to life support, or to provide power to a system,
    so it can be checked out and repaired even if main power is down. Because it uses
    Protoculture, it is visible to the Invid, and only turned on if there is a good
    need for it. Two Protoculture Cell can last about a two months of continuous use
    to power a small building.

5) The Kit Armored Pannier/saddlebag:
This kit carries enough supplies and spare parts to repair up to 30 MDC worth of damage,
     including 50 feet of copper wiring and basic components to repair circuit boards.

6.) Hand Held Weapons:
The Pilot is usually given a Gallant-H90, or EP-37 Pulse Beam Rifle, or H-260 Valiant
Cerise
player, 30 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 11 Jun 2015
at 16:53
  • msg #20

Re: Kariza Yasan Combat Gear

MDC: 44
Note: Impervious to lasers

PPE: 6
ISP: N/A

Equipment
UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3F
Helmet - 60
Arms (L) - 30/30
Arms (R) - 30/30
Legs (L) - 40/40
Legs (R) - 40/40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs

Multi-Optics Helmet Package (added to the CVR-3 Helmet), Ultraviolet system added on (On Gambit; upgraded as follows)
Helmet Option Three: Command Helmet (“The Boss”):
  • Appears exactly as a standard CVR-3 Helmet
  • Doubles radio ranges for armor (to 20 miles) and cyclone (and presumably Silverback)
  • Ties into tactical net, allowing tactical and other data transfer, including capability to call in airstrikes
  • Retractable mini-spotlight (on right side) - regular or infrared (2000 ft)
  • Monitor all cyclops helmets in platoon (life signs, location, weapon stores, suit damage, path into radios, view live feed)
  • Constant retinal validation of wearer
  • Access to specially encrypted command net
  • 60 M.D.C. (accounted above)
  • Bonus:  An additional +1 to strike with all ranged weapons, +1 to perception rolls and +5% to military tactics rolls when being used to command units of marines on the battlefield. (no, you cannot put on the helmet while standing around planning an attack on board your ship or at a base and get a bonus.)


Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Hard sided pouch (right hip):
  • 4 D-30 Cobalt Grenades

Hard sided pouch (left hip):
  • 4 E-Clips

Hard sided pouch (lower back):
  • Tracer Bugs (10)
  • contact microphones (5)
  • wireless microphones (5)
  • keyhole microphone
  • video wall mount (5), w/ handheld monitor


Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

  1. Weapon Name: H-90 Gallant (Rifle Config)
    • Weight: 7 lbs
    • Range: 1600 ft
    • SDC-Damage: 2D6 single, 5D6 3-round burst
    • MDC-Damage: 2D6 Single, 6D6 5-round burst
    • Rate of Fire: single shot or burst is 1 melee
    • Penalty:
    • Bonus: +3 Strike
    • Payload: 2500 SDC bursts/415 single MD shots/83 MD bursts

  2. Weapon Name: Spherian Laser Rod
    • Weight: negligible
    • Range: 4500 ft
    • MDC-Damage: 3D6
    • Rate of Fire: 1 shot per melee
    • Penalty:
    • Bonus: +2
    • Payload: 20 in darkness, recharge 1 per 10 minutes in artificial light or per 5 minutes in sunlight



Personal Possessions:
  • Spherian Laser Rod



Credits: Start with three months pay.


Mecha Description

Sauron

Model Type: VM-9H "Silverback"
Options:
  • Turret: OSS-88 Scout Sensor Suite
  • Wheel Hardpoints (all 4): HRG-70 Rail Guns


Class: Cyclone
Crew: 1 + 1 passenger (Passenger space is occupied by cargo, currently)

M.D.C. by Location:
All Modes
  • (*) Mini Missile Launcher - R 40/40
  • (*) Mini Missile Launcher - L 40/40
  • (*) Slit Windshield
  • (*) Wheel - RF 5/5
  • (*) Wheel - LF 5/5
  • (*) Wheel - RR 5/5
  • (*) Wheel - LR 5/5
  • Modular Wheel Cover Hardpoint - RF 25/25
  • Modular Wheel Cover Hardpoint - LF 25/25
  • Modular Wheel Cover Hardpoint - RR 25/25
  • Modular Wheel Cover Hardpoint - LR 25/25
  • Sensor Drum 15/15
  • (*) Sensor/Camera System (top/head) 50/50
  • Headlight - RT 3/3
  • Headlight - LT 3/3
  • Headlight - RB 3/3
  • Headlight - LB 3/3
  • (*) HRG-70 Rail Gun - RF 75/75
  • (*) HRG-70 Rail Gun - LF 75/75
  • (*) HRG-70 Rail Gun - RR 75/75
  • (*) HRG-70 Rail Gun - LR 75/75
  • (*) Turret Housing 85/85
  • (**) Rear Modular Equipment Mount 25/25
  • Reinforced Pilot’s Compartment 95/95
  • (***) Main Body 348/348

Battleoid Mode
  • Arm - R 45/45
  • Arm - L 45/45
  • (*) Hand - R 15/15
  • (*) Hand - L 15/15
  • Leg - R 112/112
  • Leg - L 112/112
  • (*) Foot - R 50/50
  • (*) Foot - L 50/50
  • Rear Thruster 25/25

* - Small or difficult target, requiring a Called Shot with the following penalties: Stationary -4, Moving -6, fast moving -11.
** - Destroying the rear modular equipment mount also destroys or detaches the OSS-88 Scout Sensor Suite. Future use of the mounting requires repairs.
*** - Depleting the MDC of the main body destroys the Silverback, rendering it useless.

Speed:
Driving: 120 mph road/45 mph off-road
Running: 60 mph
Leaping:
Underwater:

Statistical Data:
Height:
  • Vehicle mode: 6ft, 4 in/7ft, 11in to top of turret
  • Battleoid mode: 13 ft, 10 in/20 ft, 8 in to top of turret

Length:
  • Vehicle mode: 12 ft
  • Battleoid mode: 9 ft

Width:
  • Vehicle mode: 6 ft, 11 in/7 ft, 11 in with side-mount weapons
  • Battleoid mode: 11 ft, 2 in

Weight: 3023 lbs
Physical Strength: Robotic Strength of 34
Cargo:
  • Battery powered SAD treatment light (in survival pack, batteries can be charged from silverback accessory power port; 2 hours continuous battery life)
  • UEEF Survival Pack, stripped of first aid kit, hunting and fishing kit, and canteen and food bag; in their place is the SAD treatment light.
  • H-90 Gallant, including 1 E-Clip in rifle
  • Motorcycle Pillon hard-sided bag (meant to be strapped in place of passenger)
  • Portable Laboratory (stowed in pillon bag)
  • Drop away cargo box (attached to outside of vehicle, drops away when transforming)
  • Large quartz crystal (stowed in drop away box)
  • 10 Limpet mines (stowed in drop away box)

Note: Mines and Portable Lab will likely end up being carried by another party member's mecha, if storage space is available.
Power System: 3200cc Supercharged, High-Output Protoculture Fired Rotary Engine. Backup power system: Electric motor w/ battery capable of 2 hour general riding, no battloid, max speed reduced by 25%.

Weapon Systems:
  1. Weapon System Name: HRG-70 Rail Gun (4)
    • Primary Purpose: Anti-Armor/Mecha and Anti-Invid
    • Secondary Purpose: Assault
    • Weight: 50 lbs
    • Range: 4000 Ft
    • Mega-Damage: 1D6 MD for single round/ 1D4X10+10 MD for a 10 round burst
    • Rate of Fire: Each shot or burst counts as 1 melee attack
    • Bonus/Penalty: Sensors provide +3 strike, WP: +2, IFF/CC Computer can provide more (+2 additional) -- Total is +5 (or +7 with IFF/CC)
    • Payload: 1000 rounds

  2. Weapon System Name: OSS-88 Scout/Reconnaissance Sensor Suite (Turret)
    • Sensors
      • 10X Optical Image Enhancement: w/ digital sharpening and image stabilization
      • Passive Nightvision: Range 1000 ft
      • Thermal Imaging: Range 1000 ft
      • Digital Video and Still Recorder: 36 hours of video
      • External Audio Pickup: Pickup whisper quiet at 500 ft, sift through sounds to pickup specific sounds
      • Laser Distancer and Range Finder: incl target painter, Range 2 miles
      • Encrypted Long-Range Communications: Comms, plus overload enemy comm arrays for 1D6 rounds w/ Electronic Countermeasures roll. (Default to Radio: Basic at -30%)
      • Enhanced Radar Suite: ID 144 airborne targets, range 75 miles and 48 land targets, range 25 miles, share data with other mechas/installations, plus burn out enemy radar for 1D6 rounds w/ Electronic Countermeasures roll. (Default to Sensory Equipment at -15%)
      • IFF/CC Computer System: database of 300 known enemies, connect to other mechas (up to 18) granting +2 Initiative, +2 to Strike, +3 to Parry/Dodge w/ Sensory Equipment roll at -10%. Can learn new enemies.

  3. Weapon System Name: MM-12 Mini-Missile Launcher (2)
    • Primary Purpose: Anti-Missile and Anti-Personnel
    • Weight: 5 lbs/missile (240 lbs fully loaded)
    • Range: Varies by missile (see Mega-Damage section)
    • Mega-Damage: Varies by missile:
      • HEAP: 1D4X10 MD, 3 ft radius, 1 mile range @ 1400 mph
      • Plasma: 1D6X10 MD, 15 ft radius, 1 mile range @ 1200 mph
      • Knock-Out Gas: No Damage, 10 ft radius, .5 mile range @ 200 mph
      • Smoke: No Damage, 20 ft radius, 1 mile range @ 300 mph
      • Fire Retardant: No Damage, 20 ft radius, .5 mile range @ 200 mph
    • Rate of Fire: 1 or volleys of 2, 4, 8, or 16 in vehicle mode, or 24 in battloid mode. Any volley is 1 melee
    • Bonus/Penalty: Sensors give +2 strike, smart Plasma and HEAP get +5 additional to strike, IFF/CC Computer can provide additional bonus (+2 more)
    • Payload: 24 missiles + 1 full reload - each load consists of the following:
      • 2 Knock-Out Gas
      • 1 Purple Smoke
      • 1 Fire Retardant
      • 10 smart Plasma
      • 10 smart HEAP

  4. Weapon System Name: Built in Sensors (Head)
    • Communications: Range 300 miles
    • Combat Computer: track 72 aerial, range 50 miles, +2 strike w/ rail guns, +1 with missiles
    • Motion Detector and Collision Warning System: air/ground, 100 ft, +1 dodge other ground vehicles
    • Radar: Range 50 miles for air targets, 10 miles for land targets (depending on terrain), track up to 72 targets, database of up to 288 known UEEF enemies
    • Sensor Pod/Sensor Head
      • Audio Pickup and Filtration: As quiet as conversation @ 500 ft, sift through sound for selective noises
      • Distress Beacon: Range 250 miles
      • Loudspeaker: 100 decibels
      • Infrared Spotlight: Range 2000 ft, half in smoke or inclement weather
      • Nightvision: Range 4000 ft, useless in total darkness
      • Tactical Camera: record up to 144 hours of footage
      • Telescopic Optical Enhancement: Range 2000 ft, 120 degree field of view



2.) Hand to Hand Combat:
Attacks: 7
Initiative: +1, IFF/CC Computer can provide additional bonus (+2)
Strike HtH: +3, IFF/CC Computer can provide additional bonus (+2)
Ranged Strike: +3, plus weapon bonus, IFF/CC Computer can provide additional bonus (+2)
Parry: +6, IFF/CC Computer can provide additional bonus (+3)
Dodge: +5, IFF/CC Computer can provide additional bonus (+3)
Roll: +9
Pull Punch: +8
Disarm:
Punch: 2D4 (1D4 if restrained)
Stomp Attack: 2D8 (max 6ft)
Kick: 2D8
Jump Kick: 4D8, 2 attacks
Body Block/Ram: 2D8/20 mph, 2 attacks, 70% knockdown
Crit: Nat 20
This message was last edited by the player at 20:27, Mon 03 July 2017.
Kaarle Cherkovski
player, 30 posts
Call Sign: Kchek
Marine 2nd LT, VT Pilot
Mon 29 Jun 2015
at 22:49
  • msg #22

Re: Kariza Yasan Combat Gear

H.P.: 19
S.D.C.: 19
P.P.E.: 5
I.S.P.:

Equipment

Standard Equipment:
Gallant H-90 side arm with all attachments, 4 extra h-90 Protoculture Energy Clips, two flares, two smoke grenades, survival kit, canteen, dress uniform, flight suit, sunglasses, UEEF Pilot's Survival/Floatation Vest, personal clothing and effects.

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3M
Helmet - 50
Arms (2) - 35 each
Legs (2) - 50 each
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (opposite hip):
(holds one of the following: 2-4 e-clips
Hard sided pouch (lower back):
<small>(holds one of the following: a small tool kit

UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)



H – 90 Gallant Modular Weapon System

Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC

Personal Possessions: Small metal mirror, comb, playing cards, whetstone, and a folding pocket knife

Credits: 8200

Mecha Description: Black and gray with dark purple highlights
Mecha Name: Crazy Ivan

Model Type: VF/A-7B  DELTA FIGHTER
Class: Delta Veritech Fighter
Crew: 1

M.D.C. by Location:
Head – 75
Hands (2) – 45 each
Forearms/Gun Pods/Missile Pods (2) – 160 each
Upper Arms (2) – 90 each
Shoulders/Missile Pods (2) – 115 each
Upper Legs (2) – 160 each
Lower Legs/Missile Pods (2) – 230 each
Lower Legs/Missile Pods (2) - 175 each
*Wings (2) – 200 each
**Tail (2 Fins) - 1150 each
***Main Body – 440 currently at 320
Reinforced Pilot’s Compartment - 150
EU-13 Gun Pod - 100


Speed:
Fighter Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster

Statistical Data:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
Weight: 15.2 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

Weapon Systems:

1)MM-60A Multi-Missile system:
(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: 5 Miles
Mega Damage: HEAP Smart Bomb missile 2D6 x 10 M.D.
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 72 total
Shoulders – 8 each (16 total) Armor Piercing
Forearms – 10 each (20 total) High Explosive Med
Lower Leg internal launcher – 12 each (24 total)High Explosive Med
Shoulder Braces – 4 each (8 total)Plasma
Leg box Launchers – 2 each (4 total)smoke Red
Radius: 5 foot
M.D.C: 5
Bonus: +5 to strike and +4 to dodge

2) LWS-12 Nose Lasers(2):
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.


3)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

4) GU – XX Arm Mounted Tri-Barrel Gun Pod (2)
Primary Purpose: Assault.
Secondary Purpose: Anti-Missile.
Range: 4000 feet.
Mega-Damage (bursts): Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
Rate of Fire: Each burst counts as 1 attack, simply the number of rounds are different.
Payload:  200 rounds per internal magazine.  Must be reloaded at a facility.


5) Multi – Missile Pod Launcher System:
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: 80 Miles
Mega Damage: Multi-warhead missile 5D6x10 M.D.
Rate of Fire:  1, 2, or 4
Payload: 10 each launcher (20 total)
Radius: 20 foot
M.D.C: 10



6) Wing Hard Points (2): The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Effective Range: 80 Miles
Mega Damage: Multi-warhead Smartbomb missile 5D6x10 M.D.
Rate of Fire:  1, 2, or 4
Payload: 10 each launcher (20 total) - 6
Radius: 20 foot
M.D.C: 10
Bonus: +5 to strike and +4 to dodge

7)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
–1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

8) Special Systems and Bonuses
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta



Cyclone
VR-052T Infantry Assault Cyclone

Model Type: VR-052T Infantry Cyclone (aka The Battler)
Class: Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 32
Main Body – 225
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 35
Forearm Shields/Weapon hardpoints (2) – 65 each
Legs (2) – 75 each
Head – 50
Main Body – 225

Speed:
Cycle Mode:
Maximum 175 mph (280 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feetor skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 120’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 240 pounds (130.5 kg) dry

Physical Strength: the VR-050 series cyclone gives the wearer an augmented strength (PS) 10 points higher then his own.
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) EP-40 Ion Pulse Pistol
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 8 pounds (3.6 kg)
Range: 1500 feet (457 m)
Mega-Damage: 4D6 MD per blast
Rate of Fire: Each blast counts as one melee attack
Payload: 80 Blasts
MDC of the Weapon: 35
Bonus: +1 to strike under 750 feet.

2.) Hand to Hand Combat Bonuses:

All Cyclones are fast, agile Ground Veritechs suitable for all manner of infantry combat and ground operations.  They are even able to dodge and engage Invid and other large Mecha, though at considerable risk.

Attacks per Melee: See bonuses, below
Augmented P.S. of 22-32 is the most command range
Hand to Hand Damage:
Punch/Forearm Strike: 1D6 S.D.C. +P.S. damage bonus.
Power Punch: 1D6 M.D.. but counts as two melee attacks.
Jump Kick or Leap Kick: 3D6 S.D.C. +P.S. damage bonus.  A power leap is not possible.  Counts as two melee attacks.
Flying Leap Kick: 5D6 S.D.C. +P.S. damage bonus, but counts as three melee attacks.
Body Block/Ram: 2D6 S.D.C. (P.S. damage bonus does NOT apply) on a body block/ram per 20 mph (32km) up to 140 mph (224 km).  There is a 01-65% chance of knocking down an opponent of equal size or up to 30% larger, or smaller, off their feet.  In any case, the victim of knockdown loses initiative and two melee attacks.  This attack counts as two of the Cyclone's melee attacks.

Bonuses with Mecha Elite Combat Training Only:
+1 attack per melee round at levels 1, 4, 8 and 12.
+1 on initiative.
+1 to strike.
+2 to parry.
+2 to disarm.
+1 to pull punch.
+2 to roll with impact.
+2 to automatic dodge (Special: The act of dodging, even leaping out of the way, does not use up a melee attack.  In fact, the Cyclone is so fast and nimble, that the pilot can leap, hop and skip out of the way without penalty.  No other dodge bonuses apply).

Note: These bonuses ONLY apply when the pilot has the Mecha Elite Combat Training Skill in Cyclones.  The pilot's own number of attacks and bonuses (if any) are combined with these when piloting the Mecha.  Do not add Mecha bonuses to the pilot's Hand to Hand ability when he is outside the Mecha.  Outside of his Mecha, the pilot possesses only human fighting abilities.

Additional Bonuses:
+1 attack per melee at levels 6 and 15.
+1 to initiative.
+2 to pull punch.
+1 parry.
+3 to automatic dodge.
__________________________
This message was last edited by the GM at 18:32, Wed 26 Oct 2016.
Iphigenia Ramsbottom
player, 13 posts
Tue 30 Jun 2015
at 03:27
  • msg #23

Ipjogenia Ramsbottom  Combat Gear

HP: 15
SDC: 31
PPE: 6

UEEF EBA-04 tactical spacesuit

The EBA-04 is issued to every active duty ship-based servicemen in the UEEF. It is a tear-resistant, ballistic weave suit that acts as environmental protection when mated with the proper boots, gloves, and helmet. These are worn under both CVR-3 and CBR-05 armor. Most servicemen and women are issued two of these, so they may be cleaned regularly. Standard uniforms and other wear are commonly worn under these comfortable and flexible suits. Planet-side personnel are commonly only issued this armor when preparing for combat, though exceptions are often made on a large scale by base commanders.

MDC by Location
Body 10
Left Arm 5
Right Arm 5
Left Leg 6
Left Leg 6


CVR-3F

MDC by Location
Helmet - 50
Arms (2) - 30
Legs (2) - 40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs


M-30 “Wolf” Modular Energy Weapon System


Weight:  4 pounds (1.8 kg) as pistol, 9 pounds (4.3 kg) as a rifle.
Range Pistol: 800 feet (243.8m)
            Rifle:   1700 feet (518 m)
SDC-Damage: 1D6 SDC for single round or 3D6 SDC for a three round burst.
MDC-Damage Pistol: 1D6 MD for single shot, or 2D6+2 MD for three round burst
                            Rifle: 2D6 MD for single shot, or 4D6 MD for a five round burst
Rate of Fire Pistol:  Single shot or three round burst shots count as one action.
                      Rifle:   Single shot or five round burst shots count as one action.
Payload: 2000 SDC rounds, 622 MD Pistol Shots, 311 MD Rifle Blast, or 62 MD Rifle Burst.
MDC of the Weapon Itself: 12 MDC
Note: two additional clips

H-260 Valiant Laser Assault Rifle

Weight: 12 pounds (5.4 kg)
Range: 2,000 feet (610 m)
Mega-Damage: 2D6 MD single shot and 4D6 for a three round short burst.
Rate of Fire: Each blast uses one of the pilots actions
Payload:  415 Rounds, or 138 Burst
MDC of the Weapon Itself: 35 MDC
Note: six extra e-clips

VR-041M Field Medic Cyclone

Model Type:  VR-041M Field Medic Cyclone (aka The Saber)
Class: Medium-Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2)– 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 30
Main Body – 142
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/CADS-1 Systems (2) – 60 each
Legs (2) – 65 each
Head – 50
Main Body – 142

Speed:
Cycle Mode:
Maximum 160 mph (256 km)
Cruising Speed is 60 mph (96km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 312 pounds (140.4 kg) dry

Physical Strength: the 040 series cyclone gives the wearer an augmented strength (PS) 8 points higher than his own, and increases PP attribute by 2. (only in Battloid mode)
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.)Close Assault and Defense System (CADS-1):
Primary Purpose: Close combat, Anti-Mecha/Anti-Invid
Secondary Purpose: Sabotage, Hive Entry
Weight: 25 pounds (11 kg)
Range: Hand to Hand Combat
Mega-Damage: Slashing Blow: 2D6 MD
                             Punch: 3D6 MD
                             Power Punch: 6D6, Counts as two attacks
Rate of Fire: NA
Payload: NA
MDC of the Weapon: 60

2.): MD-01 Field Medical Suite:
The usual missile pods of the VR-041M are replaced with a small array of medical instruments and supplies to help the field medic either patch up or evacuate a crashed pilot or injured soldier. The field Medical Suite contains standard medical supplies like painkillers, suture gun, hypodermic gun, disinfectant, antibiotics, gauze, medical tape, surgical equipment, etc. It also contains a bio-monitoring unit that monitors heart rate, respiration, temperature, and other vital signs.

3.) Personal Sidecar:
Model Type: CA-106 Cyclone Medical Sidecar
Class: Medical Accessory Kit
Crew: A qualified doctor/Cyclone rider

M.D.C. BY LOCATION
Main Body – 50
Wheel (1) – 5
Handle – 5
Note: Depleting the M.D.C. of the main body destroys the sidecar. Whatever it was carrying is ruined.

Height: 3 feet, 6 inches
Width: 4 feet
Length: 5 feet, 4 inches
Weight: 50 lbs. empty, 250 lbs packed with medical equipment
Cargo:If the medical supplies are removed, the Hos-Box can carry approximately 16 cubic feet of material (4x2x2 foot storage compartment) and up to 400 lbs. It is not uncommon to see a Hos-Box doing duty in the wastelands as a cargo carrier.


In Dufflebag:
field surgical kit, two flares, two smoke grenades, a dress uniform, two sets of combat utility uniform, survival knife, canteen.
Matt Patterson
player, 14 posts
Call Sign: Sparks
TSJ Flight Crew Engineer
Mon 19 Sep 2016
at 03:14
  • msg #24

IMatt Patterson Combat Gear

H.P.: 25
S.D.C.: 35
P.P.E.:
I.S.P.:

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3?

Helmet - 50
Arms (L) - 50/50
Arms (R) - 50/50
Legs (L) - 35/35
Legs (R) - 35/35
Main Body - 120/120

Prowl Penalty: -10%
Weight: 12 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (left hip): 3 e-clips
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Hard sided pouch (lower back): small tool kit
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

Personal Weapons

H – 90 Gallant Modular Weapon System


Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC

Personal Possessions (Anything except standard issued weapons, armor, tools, mecha, etc): zippo lighter,

Credits: Start with three months pay.


VR-052T

Infantry Assault Cyclone

Model Type: VR-052T Infantry Cyclone (aka The Battler)
Class: Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 32
Main Body – 225
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 35
Forearm Shields/Weapon hardpoints (2) – 65 each
Legs (2) – 75 each
Head – 50
Main Body – 225

Speed:
Cycle Mode:
Maximum 175 mph (280 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feetor skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 120’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 240 pounds (130.5 kg) dry

Physical Strength: the VR-050 series cyclone gives the wearer an augmented strength (PS) 10 points higher then his own.
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) EP-40 Ion Pulse Pistol
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 8 pounds (3.6 kg)
Range: 1500 feet (457 m)
Mega-Damage: 4D6 MD per blast
Rate of Fire: Each blast counts as one melee attack
Payload: 80 Blasts
MDC of the Weapon: 35
Bonus: +1 to strike under 750 feet.

2.) Hand to Hand Combat Bonuses:

2.) Hand to Hand Combat:
Hand to Hand Damage:
Severian
player, 36 posts
Sentinel Operative
Tue 20 Sep 2016
at 10:02
  • msg #25

Severian's Items

H.P.: 26
S.D.C.: 13
P.P.E.: 140

Equipment
CVR-1 Enviromental Armor

MDC by Location
Helmet - 40
Arms (L) - 28
Arms (R) - 28
Legs (L) - 40
Legs (R) - 40
Main Body - 75

Prowl Penalty: -10%
Weight: 18 lbs.

Helmet type: Reconnaissance & Communications ("The Scoop")

Thermographic Imager: Allows the wearer to see heat sources.
Range: 500'

Telescopic Magnification: 50x Magnification Digital Zoom Lens, able to even pick out and identify ships in low orbit.

Combat Data Recorder: This not only works as a camera, but also records all data & communications received and sent out by the helmet. Capable of recording 48 hours of video footage in addition to 10,000 still images. Erases itself on command or if forcibly removed from the helmet. If the helmet is destroyed, all data is lost.

Electromagnetic Field detector:  This detects AC Magnetic fields, AC electrical fields and radio waves, allowing the wearer to hone in on hidden power sources like concealed bunkers or bases and sources of radio waves (the latter proved virtually useless against the Invid).
Range: 1 mile

Bonuses: +10% to Detect Ambush and Detect Concealment rolls.

Sidearm Holster and Utility belt contains:
Pistol Holster (right hip): Tr-HIB
Hard sided pouch (left hip):
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Hard sided pouch (lower back):
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.


Tr-HIB MK.IV Heavy Ion Blaster

 This is an extremely powerful  ion handgun used by Bioroid Legionnaires performing garrison duty or enforcing martial law or military curfews. They are designed for stopping power and intimidation, and have a stylized basket hilt similar to that of an earth saber.
 Weight: 3 pounds (1.35 kg)
 Range: 1,000 feet (305 m)
 Mega-Damage: 4D4 M.D. for a single blast
 Rate of Fire: Single shot only. Each shot uses one melee attack
 Payload: 10 single shots per rechargeable Protoculture magazine

Preytonian Air Skimmer

Another unique vehicle used by the Sentinels is the Preytonian Air Skimmer. It is a vehicle that resembles a hover cycle, but is actually a one-person low altitude aircraft. it's means of propulsion is the same mystical antigravity system as the land speeder. A single fixed forward laser is located in the front of  the vehicle.

   Crew: One, although two or three others could ride at very low speeds (under 40 mph) by hanging onto the two hover jets.

  M.D.C. by Location:
   Forward Laser - 15
   Side hover Jets (2) - 30 each
   Rear Antigrav Thruster - 75
   Main Body - 150

   * Depleting the M.D.C. of the main body completelt destroys the vehicle. Destroying the antigravity system will knock it out of the sky (cannot fly).

  Speed: Hover. As love as 2 feet above the ground or as high as 10,000 feet (3000 m)
  Range: Effectively unlimited
  Length: 11 feet (3.4 M)
  Weight: 900lbs (408 kg)
  Power Source: 2 years of consistent use.

   Weapons:
  Forward Laser (1)
  Range: 4000 feet (1200 m)
  Mega-Damage: 3D6 M.D.
  Rate of Fire: Equal to the pilots hand to hand
  Payload: effectively Unlimited

  Note: the pilot can try to use hand-held weapon, but is -2 to strike and is - 20% on flying/pilot skill when flying and shooting at the same time.
This message was last edited by the GM at 03:08, Fri 23 Sept 2016.
Thirteen
player, 65 posts
Sgt. STORM Commando
CS:
Sat 24 Sep 2016
at 17:53
  • msg #26

Thirteens Items

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit

The EBA-04 is issued to every active duty ship-based servicemen in the UEEF. It is a tear-resistant, ballistic weave suit that acts as environmental protection when mated with the proper boots, gloves, and helmet. These are worn under both CVR-3 and CBR-05 armor. Most servicemen and women are issued two of these, so they may be cleaned regularly. Standard uniforms and other wear are commonly worn under these comfortable and flexible suits. Planet-side personnel are commonly only issued this armor when preparing for combat, though exceptions are often made on a large scale by base commanders.

MDC by Location
Body 10
Left Arm 5
Right Arm 5
Left Leg 6
Left Leg 6

CVR-3 Personal Environmental Combat Armor

All CVR-3 armor has the following properties when the UEEF Space/Flight suit is worn underneath it.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for six hours. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing CVR-3 can hook up to the life support systems of UEEF mecha ships and  propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.



MDC by Location

CVR-3M
Helmet - 50
Arms (2) - 35 each
Legs (2) - 50 each
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs


M-55 “wolverine” Assault Rifle

Weight: 10 lbs
Range:  Rifle: 2,000 ft (610 M)
            Grenade Launcher:  1,200 ft (610 m)
SDC-Damage: 4D6 SDC fir a single shot, 1D4X10 SDC for three round burst.
Mega-Damage: 2D4 MD for single HEAP round or 4D4 MD for a three round burst of HEAP rounds.
25mm Mega-Damage Grenades do 4D6 MD to a 10 ft area (3 m).
Rate of Fire: Each shot or burst counts as one action. Grenades are single shot only.
Payload:  96 round box mag. 4 Grenades.
MDC of the Weapon Itself:  15
Note:  The Wolverine can fire either 5.56mm caseless ammunition (SDC) or 5.56 mm HEAP rounds (MDC).


H – 90 Gallant Modular Weapon System

Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC


Vibro-Knife/Bayonet: 1D6 MDC



Mecha
VR-041H The Saber Cyclone

Model Type:  VR-041H Infantry Cyclone  (aka The Saber)
Class: Medium-Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 30
Main Body – 142
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/CADS-1 Systems (2) – 60 each
Legs (2) – 65 each
Head – 50
Main Body – 142

Speed:
Cycle Mode:
Maximum 160 mph (256 km)
Cruising Speed is 60 mph (96km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width 3 feet 3 inches (1m)
Weight: 312 pounds (140.4 kg) dry

Physical Strength: the 040 series cyclone gives the wearer an augmented strength (PS) 8 points higher than his own, and increases PP attribute by 2. (only in Battloid mode)
Cargo:
Power System: Protoculture with an electric back up.


Weapon Systems:
1.) GR-103  Mini Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Missile/Anti-Aircraft
Missile Type: Plasma
Weight: 5 pounds (2.25 kg)
Range: One Mile (1.6 m)
Mega-Damage: 1D6X10 MDC
Rate of Fire: Single, in volley of two or four
Payload: Right: /1/ /2/ /3/ /4/ /5/ /6/
                Left:  /1/ /2/ /3/ /4/ /5/ /6/


2.)Close Assault and Defense System (CADS-1):
Primary Purpose: Close combat, Anti-Mecha/Anti-Invid
Secondary Purpose: Sabotage, Hive Entry
Weight: 25 pounds (11 kg)
Range: Hand to Hand Combat
Mega-Damage: Slashing Blow: 2D6 MD
                         Punch: 3D6 MD
                         Power Punch: 6D6, Counts as two attacks
Rate of Fire: NA
Payload: NA
MDC of the Weapon: 60

3.) Hand Held Weapons:
The Pilot is usually given a Gallant-H90, or EP-37 Pulse Beam Rifle, or H-260 Valiant

4.) Hand to Hand Combat Bonuses:
This message was last edited by the GM at 18:49, Sun 25 Sept 2016.
Korvan
player, 0 posts
Thu 6 Oct 2016
at 01:37
  • msg #27

Korvan's Combat Gear

H.P.:
S.D.C.:
P.P.E.:
I.S.P.:

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3F
Helmet - 50
Arms (L) – 30/30
Arms (R) – 30/30
Legs (L) – 40/40
Legs (R) – 40/40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (opposite hip):
hold: 4 e-clips
Hard sided pouch (lower back):
holds: medical kit
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)

M-55 “wolverine” Assault Rifle

Weight: 10 lbs
Range:  Rifle: 2,000 ft (610 M)
            Grenade Launcher:  1,200 ft (610 m)
SDC-Damage: 4D6 SDC fir a single shot, 1D4X10 SDC for three round burst.
Mega-Damage: 2D4 MD for single HEAP round or 4D4 MD for a three round burst of HEAP rounds.
25mm Mega-Damage Grenades do 4D6 MD to a 10 ft area (3 m).
Rate of Fire: Each shot or burst counts as one action. Grenades are single shot only.
Payload:  96 round box mag. 4 Grenades.
MDC of the Weapon Itself:  15
Note:  The Wolverine can fire either 5.56mm caseless ammunition (SDC) or 5.56 mm HEAP rounds (MDC).



M-30 “Wolf” Modular Energy Weapon System



Weight:  4 pounds (1.8 kg) as pistol, 9 pounds (4.3 kg) as a rifle.
Range Pistol: 800 feet (243.8m)
            Rifle:   1700 feet (518 m)
SDC-Damage: 1D6 SDC for single round or 3D6 SDC for a three round burst.
MDC-Damage Pistol: 1D6 MD for single shot, or 2D6+2 MD for three round burst
                            Rifle: 2D6 MD for single shot, or 4D6 MD for a five round burst
Rate of Fire Pistol:  Single shot or three round burst shots count as one action.
                      Rifle:   Single shot or five round burst shots count as one action.
Payload: 2000 SDC rounds, 622 MD Pistol Shots, 311 MD Rifle Blast, or 62 MD Rifle Burst.
MDC of the Weapon Itself: 12 MDC


Vibro-Knife/Bayonet: 1D6 MDC

____________________________________________________________________________________

Zentraedi Striker Battloid



Model Type: One man, all weather ground and space combat mecha
Class: Battloid
Crew: One

MDC BY LOCATION:
*Head - 90
*Chest Guns (2)- 75 each
GU-X2 Pods (2)- 100 each
Missile Launchers (2;back)- 150 each
Shoulders/Missile Pods (2)- 60 each
Main Thrusters (2)- 100 each
*Hands (2)- 45 each
Forearms(2)- 125 each
Upper Arms (2)- 90 each
Legs (2)- 175 each
** Main Body - 300
Reinforced Pilot's Compartment - 150

*-3 to strike on a called shot (requires 15 or higher)
**Depeleting the M.D.C. of the main body will shut down the unit completely, rendering it useless.
Speeds

RUNNING: 115mph
LEAPING: 100 feet up or across without booster assistance; 300 feet with booster jet's assistance
FLYING:   Mach 3 Maximum; Mach 1 normal cruising speed.

STATISTICAL DATA:
HEIGHT: 27 feet, 4 inches
DEPTH: 13 feet, 9 inches
BREADTH: 11 feet, 4 inches
WEIGHT: 19 tons without missiles, 24.2 tons fully loaded.

PHYSICAL STRENGTH: Robotic P.S. of 60
CARGO: Small compartment behind pilot's seat for personal belongings in addition to the cyclone storage compartment

POWER PLANT:Protoculture Reactor, Sixteen Protoculture cells. last for one month

WEAPON SYSTEMS:

1.) CHEST MOUNTED WEAPON CLUSTERS:
Laser
Mega Damage: 1D6 M.D. from single blast
             3D6 M.D. from triple pulse blast.
             6D6 M.D. for dual blast.
P-Beam Cannon
Mega Damage: 1D4x10 per single blast.
                       2D4x10 per twin blast.
Lasers Range: 3000 feet
P-Beam Cannon Range: 2000 feet.
Payload: Effectively Unlimited

2.) TRIPLE BARRELED GUN PODS
PRIMARY PURPOSE: Assault
SECONDARY PURPOSE: Anti-Mecha
RANGE: 4000 feet
DAMAGE: 10 round Short burst: 3D6 M.D.
               20 round Medium burst: 6D6 M.D.
               40 round Full Melee Burst: 1D6x10 M.D.
RATE OF FIRE: All burst, indluding "full melee" count at one attack.
PAYLOAD: 600 rounds per gun

3.) SHORT RANGE MISSILE LAUNCHERS:
Mega-Damage: Varies on missile type.
Range: Typically 2-5 miles.
Payload: Total 80 SRM
Shoulders-20 (10 each)
Lower Legs - 8 (4 each)
Hips - 8 (4 each)
Groin - 4
Missile Pillars - 40 (20 each)

4.) OPTIONAL HAND-HELD GUNPOD
Varies on Choice
* Use of Gun Pod does not allow use of forearm gun pods.


HAND TO HAND COMBAT: DAMAGE:
Restrained Punch:  1D6
Punch: 2D4
Power Punch:  2D6
Kick: 1D6
Leap Kick: 2D6
Body Flip/Throw: 1D4
Flying Body Block/Tackle: 2D6 * 01-75% likelihood of knocking mecha of its size or smaller down to the ground.
Stomp: 1D4 . (only effective against small objects)
This message was last edited by the GM at 01:37, Thu 06 Oct 2016.
Xavier
player, 1 post
CS Merlin
Sat 29 Oct 2016
at 17:47
  • msg #28

Xavier's Combat Gear

H.P.:     16
S.D.C.:  86
P.P.E.:   11


Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3F
Helmet - 50
Arms (L) – 30/30
Arms (R) – 30/30
Legs (L) – 40/40
Legs (R) – 40/40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (opposite hip):
hold: 4 e-clips
Hard sided pouch (lower back):
holds: medical kit
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.

UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)

M-55 “wolverine” Assault Rifle

Weight: 10 lbs
Range:  Rifle: 2,000 ft (610 M)
            Grenade Launcher:  1,200 ft (610 m)
SDC-Damage: 4D6 SDC fir a single shot, 1D4X10 SDC for three round burst.
Mega-Damage: 2D4 MD for single HEAP round or 4D4 MD for a three round burst of HEAP rounds.
25mm Mega-Damage Grenades do 4D6 MD to a 10 ft area (3 m).
Rate of Fire: Each shot or burst counts as one action. Grenades are single shot only.
Payload:  96 round box mag. 4 Grenades.
MDC of the Weapon Itself:  15
Note:  The Wolverine can fire either 5.56mm caseless ammunition (SDC) or 5.56 mm HEAP rounds (MDC).


M-37 “Weasel 10mm Semi-Automatic Pistol

Weight: 3.5 pounds (1.6 kg)
Range: 200 feet (61 m)
SDC Damage: 4D6 SDC
MDC Damage: 1D4 MDC for HEAP rounds
Rate of Fire: Single Shot. Each shot take one action
Payload:  15 Round Clip
MDC of the Weapon Itself: 15 MDC



MBR-08-Mk.VI Spartan



Type: MBR-08_mk.VI Spartan
Class: Main Battle Robot Destroid
Crew: One

M.D.C. by Location:
Sensor Head -95
M-1255 120mm Laser Cannons (2) – 170 each
*20mm Pulse Laser Turret – 100
Rocket Launchers (2) – 125 each
Upper Arms (2) – 120 each
Forearms (2) – 200 each
*Hands (2) – 100 each
Legs (2) – 250 each
Feet (2) – 120 each
Reinforced Pilot Compartment – 200
**Main Body – 475

Speed:
Running: 120 mph
Leaping: The Spartan Mk.VI can excute thruster assisted leaps of 20 feet high or 50 feet across.
Flight: Planetside, a Spartan M.kVI’s thrusters are used solely for jumps and balance. In space, the Spartan Mk.VI has low- powered maneuvering jets that allow it to perform limited EVA flight operations with a maximum speed of 350 mph with no combat bonuses to dodge or parry. Combat while in space flight is strongly discouraged and pilots are trained to magnetize their mecha to the hull of a larger spaceship or space station before engaging the enemy whenever possible.
Underwater: Airtight, a Destroid can walk along the bottom of a lake or sea floor up to a depth of 2,000 feet, but cannot swim or propel itself through water, speed underwater (walking) is 30 mph.

Statistical Data:
Height: 27 feet
Width: 13 feet, 9 inches
Length: 11 feet, 4 inches
Weight: 16 tons dry.
Physical Strength: Has a Robotic Physical Strength of 50.
Cargo: Just large enough for a rifle and survival pack.
Power System: Fusion reactor outputting 3,000 s/hp powered by 16 Protoculture fuel cells are remarkably efficient, providing an active combat life of one year before replacements are needed.

Weapon Systems:
1. M-1255 120mm Laser Cannons (2): The primary energy weapon, and the most obvious design addition, are the spartan’s two heavy, shoulder-mounted laser cannons. Capable of firing independently or fire-linked, they can elevate up to 45 degrees alone, and can be rotated 180 degrees and a full 90 degrees in elevation through maneuvering of the robot’s torso. These are light anti-armor weapons that also work in medium to close-range combat.
Primary Purpose: Anti-Armor and Anti Mecha
Secondary Purpose:  Anti-Aircraft
Weight: Not Applicable, part of the Spartan’s Chassis.
Range: 5 miles
Mega-Damage: A single shot from one cannon does 1D6 x10 M.D. Firing both cannons at the same target counts as one attack and does 2D6x10 M.D.
Rate of Fire: Each cannon can only be fired twice per melee round. Each single or dual blast uses of of the pilot’s melee attack.
Payload: Effectively Unlimited.

2. 20mm Pulse Laser Turret: A chest-mounted laser turret gives the Spartan more close-in fighting capabilities, and serves as an anti-personnel weapon. Its high rate of fire allows it to saturate small targets, like Invid Cougar Inorganics, with laser fire, giving it protection from small units that could be too maneuverable for its deadly fists and feet.
Primary Purpose: Anti-Personnel.
Secondary Purpose: Defense
Weight: Not applicable, part of the Spartan’s chassis
Range: 2,000 feet.
Mega-Damage: Each laser does 2D6 M.D. for a total of 4D6 M.D. on a dual blast. The turret can fire dual pulse blasts of 1D4x10 M.D., which also count as one attack. The pilot may also choose to spray the area immediately in front of the mecha, out to 1,000 feet, with laser fire, doing 1D6 M.D. to anyone, friend or foe, that fails to dodge. This laser suppression fire counts as two melee attacks.
Rate of Fire: Each single, dual or pulse blast counts as one of the pilot’s attacks. Laser suppression fire counts as two attacks.
Payload: Effectively unlimited.

3. RDS-6 Rocket Launchers (2): located in the chest, below the laser cannons. These rocket launchers are revealed by a cover plate that swings down when firing. Each launcher can fire up to six 70mm rockets each per volley and are fed from an internal magazine. The high-capacity and high firing rate of this launcher adds to the mid-range firepower of the Spartan.
Primary Purpose: Anti-Aircraft and Anti-Personnel.
Secondary Purpose: Anti-Armor/Anti-Mecha.
Weight: Not applicable, each missile weighs about five pounds.
Type: High Explosive Armor Piercing HEAP mini-missiles
Range: One mile.
Mega-Damage:  with inflict 1D4x10 M.D. each.
Rate of Fire: singly or in volleys of 2, 4  or 6. One volley , no matter how many missiles are in it count  as one of the gunner’s melee attacks.
Payload: 24 total; 12 mini-missiles per each launcher.
Right: /1/ /2/ /3/ /4/ /5/ /6/ /7/ /8/ /9/ /10/ /11/ /12/
Left:  /1/ /2/ /3/ /4/ /5/ /6/ /7/ /8/ /9/ /10/ /11/ /12/

4. EU-13 80mm Pulse Beam Cannon
Primary Purpose: Air to Air Combat
Secondary Purpose: Ground Attack
Weight: 500 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 4D4 MD single shot, 1D4X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

5. Hand to Hand Combat: The Spartan Mk.VI excels at close quarters combat. As such, its hand to hand combat capabilities are the best among all the Destroids and exceed the capabilities of most other mecha as well.
Attacks per Melee: See bonuses, below.
Mega-Damage from Hand to Hand Combat:
Punch/Forearm Strike: 1D6 M.D. on a restrained punch. 4D6 M.D. on a full strength punch 1D6x10 M.D. on a power punch (counts as two attacks)
Kick: 3D8 M.D.
Stomp Attack: 3D6 M.D. but target must be 10 feet tall or smaller.
Power Kick and Jump Kick: 1D4x10 M.D., but each of these attacks counts as two melee attacks.
Body Block/Ram: 3D6 M.D., and there is a 60% chance of knocking down an opponent of equal size, up to 50% larger, as well as smaller opponents off their feet. The victim loses initiative and two melee attacks. The attack must be done at a full run and takes up two of the Destroid’s melee attacks.
This message was last edited by the GM at 01:51, Sun 30 Oct 2016.
Karma Murphy
player, 64 posts
O-1/3LT (Navy VT Pilot)
Callsign: "Roughrider"
Tue 22 Nov 2016
at 11:22
  • msg #29

Karma's  Combat Gear



UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.


CVR-3 REF Female Body Armor:
Main Body: 90/90
Head: 50
Arms (2): Left: 30/30, Right: 30/30
Legs (2): left 40/40, Right 40/40
* Note (-5% Speed)


UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
 in shoulder holster
2 magazines of
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
Digital Camera (personal item)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)

Vibro knife 1d6 MDC



VF/A-6X Shadow Fighter



Model Type: VF/A-6X
Class: All-weather Aero-space Superiority Veritech Stealth Strike Fighter
Crew: One

MDC BY LOCATION:
Head – 75
Hands (2) – 45
Forearms (2) – 120 each
Upper Arms (2) – 90 each
Shoulders (2) - 100 each
Upper Legs (2) – 120 each
Lower Legs (2) – 180 each
*Wings (2) -150 each
**Tail Stabilizers (2) – 100 each
***Main Body - 440
Reinforced Pilot's Compartment - 150
EU-13 Gun Pod - 100


SPEEDS:
Fighter Mode:
Flying Sea Level: 687.5 mph (1,100km)
Flying 32,808 feet (10,000m): 1,187 mph, (1,900 km) or Mach 1.55.
Flying 98,425 feet (30,00 m) or higher: 1,875 mph (3,000 km) or Mach 2.4.
Guardian Mode:
Flying: 425 mph (680 km).
Battloid Mode:
Flying: 195 mph (312 km)
Running: 75 mph (120 km)
Leaping: 75 feet (22.8 m) up or across unassisted by thrusters.

STATISTICAL DATA:
Fighter Mode:
Height: 15feet (4.60 m)
Length: 33.6 (10.25 m)
Wingspan: 26.9 feet (8.20m)
Guardian Mode:
Height: 18.8 feet (5.72 m)
Length: 26.2 feet (8 m)
Width: 15.9 feet (4.84 m)
Battloid Mode:
Height: 28.7 feet (8.75 m)
Length: 17.2 feet (5.25 m)
Width: 15.9 feet (4.84 m)

WEIGHT: 16.7 tons (dry)

PHYSICAL STRENGTH: Robotic P.S. of 40

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Power System: Sixteen Protoculture cells. Alphas and Betas are also equipped with a small backup fusion generator which is only good for flight and VTOL activity and can only be used in jet mode for two hours. Use of fusion generator prevents transformation and the speed of the mecha is reduced by two thirds.

Weapon Systems:

1) EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

2) LWS-12 Nose Lasers(2):
Primary Purpose: Air to Air Combat
Secondary Purpose: Anti-Missile
Weight: N/A part of the Frame
Range: 2,000 feet (610 m)
Mega-Damage: 2D4 MD for single laser, 4D4 MD when fired as a pair of dual weapons simultaneously at the same target.
Rate of Fire: single short or dual blast count as a single attacks
Bonus: +2 to strike with nose laser.
Payload: Effectively Unlimited.

3) MM-60 Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Aircraft and anti-Spacecraft
Weight: Each missiles weighs about 33pounds
Range: Five Missiles (8 km)
Mega-Damage: Varies by short-range missile type. Usually Loaded with HEAP, Armor Piercing.
Rate of Fire: 2, 4, 8, 16, 32 or all. One volley, no matter how many missiles are in it. Counts as one attack.
Payload: 60 total, 8 in each shoulder, 10 in each forearm and 12 in each lower leg.
(8) R-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD -4 missiles Currently 4 missiles
(8) L-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD
(10) R-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(10) L-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(12) R-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD
(12) L-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD


4) Wing Hard Points (2): The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose:   Anti-Aircraft and anti-Spacecraft
Secondary Purpose:   Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:    5 short range or 3 medium range missiles

5) Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage:
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D8 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).


6) Sensors and Features: As is standard for the Alpha, except as otherwise noted.
This message was last edited by the GM at 21:15, Sat 23 Sept 2017.
Mirage Fallyna
player, 4 posts
Meltrandi Clone
Mon 2 Jan 2017
at 04:46
  • msg #30

Mirage's Combat Gear




UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.


CVR-3F

MDC by Location
Helmet - 50
Arms (2) - 30
Legs (2) - 40
Main Body - 90

Prowl Penalty: -5%
Weight: 6 lbs


UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode.  Vest automatically inflates when contact with water is made.  The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
     Cotton swabs
     "Kling" rolled gauze 4" X 2 yard
     50 assorted strip and spot band-aids
     1 Tube of Antibiotic cream
     1 Tube of Protein Healing Salve
     1 Yard Medical Tape
     2 - Field Dressing
     1 Scissors
     3 - 6" X 6" pads
     3 - 8" X 8" adhesive pads
     6 - Butterfly closures
     5 - 2" X 3" Bioclusive dressings
     1 - triangle bandage
     12 - safety pins
     2 - Syringe of Morphine
     2 Doses of Universal Antibody; Disease
     2 Doses of universal Antibody; Poison
     Vitamins (Multi, Vit C)
     Eye Drops
     Vial of Alcohol (medicinal not the stuff you drink)
     Vial of Hydrogen Peroxide
     Penlight Flashlight

Individual Survival Kit
 in shoulder holster
2 magazines of
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
Digital Camera (personal item)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
     6 - Red Star Shell Flares
Smoke grenades
     1 - Green
     1 – Red
     1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)

------------------------------------------------------------------------------------
Vibro knife 1d6 MDC

H – 90 Gallant Modular Weapon System

Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC

Has Rifle attachments and 6 E-clips
------------------------------------------------------------------------------------
VF/A-7R DELTA FIGHTER



The VF/A-7R Delta Alpha is the aerial reconnaissance, electronic warfare and suppression of enemy air defense (SEAD) variant of the VF/a-6R Alpha. The VF/A-7R versions are always flown by an Electronic Warfare/SEAD pilot.

Model Type: VF/A-7R
Also Known As: Delta Fighter
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One


MDC by Location 
*Head – 75
*Shoulder Sensor Unit (1) – 45
*Hands (2) – 45 each
Forearms/Gun Pods/Missile Pods (2) – 160 each
Upper Arms (2) – 90 each
Shoulders/Missile Pods (2) – 115 each
Legs Upper (2) – 160
Lower Legs/Missile Pods (2) – 230 each
Missile Launchers/thruster Packs (2) – 175
Wings (2) – 200 each
*Tail (2 Fins) – 115 each
Reinforced Pilots Compartment – 150
**Main Body – 480
EU-13 Gun Pod - 100

Speed:
Jet Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster

STATISTICAL DATA:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
Weight: 15.2 tons (dry)

CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)

Weapon Systems

1)MM-60A Multi-Missile system
(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: Varies with missile types.
Mega Damage: Varies with missile types.
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 56 total
Forearms – 10 each (20 total)
Lower Leg internal launcher – 12 each (24 total)
Shoulder Braces – 4 each (8 total)
Leg box Launchers – 2 each (4 total)

(6) R-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD -4 missiles Currently 4 missiles
(6) L-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD
(10) R-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(10) L-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(12) R-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD
(12) L-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD




2)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.

3) GU – XX Arm Mounted Tri-Barrel Gun Pod (2)
Primary Purpose: Assault.
Secondary Purpose: Anti-Missile.
Range: 4000 feet.
Mega-Damage (bursts): Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
Rate of Fire: Each burst counts as 1 attack, simply the number of rounds are different.
Payload:  200 rounds per internal magazine.  Must be reloaded at a facility.


4) Multi – Missile Pod Launcher System:
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: Varies with Missile type
Mega Damage: Varies with missile type
Rate of Fire:  1, 2, or 4
Payload: 10 each launcher (20 total)
  (10)R-Launcher  Plasma/Napalm (med)Range: 40 miles DMG: 4D6X10 MD
  (10)L-Launcher  Plasma/Napalm (med)Range: 40 miles DMG: 4D6X10 MD

5) Wing Hard Points (2)  The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement.  The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload:  5 short range or 3 medium range missiles

6) Electronic Warfare pods (4):</b.>The VF/A-7R has a total of four EW pods, and up to six more can be carried. Two are located in each shoulder, and two more are located under the intake/chest. Each pod houses a single continual wave transmitter that can be focused onto one target. This allows the pilot and EWO to jam up to four targets. An exciter adjusts the composition of the jamming signal depending on what type of sensor is being targeted. Each transmitter is linked to the CPU of the Alpha, allowing the pilot and EWO direct control over each pod. Making full use of the VEA-6R’s electronic attack capability requires the Advanced Electronic warfare skill. If the skill is not possessed them the ECM skill can be used at -15%. If neither the AEW or ECM skills are possessed then RSE can be used at -40%. VFE-6R’s are usually crewed by dedicated Electronic warfare specialists.

In game terms a successful skill roll means a specific system (Communications, radar, optics, targeting, Protoculture sensors, magnetic sensing systems etc) is jammed for 2d6 melees. The target can be up to 150 miles away. If one system is jammed then the target’s combat bonuses are reduced by 25% and one attack is lost as they try to compensate for the loss. Two systems jammed reduced bonuses by 50% and target loses two attacks. Three or more systems jammed eliminates all combat bonuses, reduced the targets attacks by half, and the pilot is reduced to only visual aiming of all weapons and can only fight what they can see with the naked eye.

<b>7) Sensor spoofers:
Within the nose of the VF/A-7R are several sensor spoofers that disrupt the input from advanced optical sensors such as thermal imagers, passive night vision and even the Protoculture optics of Invid mecha. Range of these systems are reduced by 50% and the operators suffer a -35% on their RSI skill to interpret data provided by the sensors. The sensor spoofers replace the LWS-12 nose lasers.
Range: 4,000 feet (1,219 m)

8) Head mounted reconnaissance system: The head/sensor unit of VF/A-7R is both cosmetically and internally different than that of the other Alpha veritechs.  An AN/DAS-7 MTS-E Multi-Spectral Targeting System (MSTS) is mounted in a gimbal. This gimbal is located on the right shoulder of the veritech in battloid and guardian modes. In jet mode the gimbal is located underneath the cockpit. The MSTS has a tactical reconnaissance digital camera that has a range of 150 miles, and has a resolution that can read a milk carton up to ten miles away. Still images and video can be filtered through and viewed in several spectrums. These images can be displayed on the pilot’s and or EWO’s multifunctional displays. They can also be linked up to a capital warship VFA-6H, or VEB-12E for further link up to other UEEF craft and mecha.  The MMDS-8 missile delivery system is not present in the head unit of the VEA-6R.
Range: 150 miles, high resolution up to ten miles away.

9)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
–1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).

10) Special Systems and Bonuses 
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta



VR-038R Scout/Reconnaissance Cyclone  Series Cyclones
 
Model Type:  VR-038R Scout/Reconnaissance Cyclone
Class: Light Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 25
Main Body – 125
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/Weapon Hardpoints (2) – 25 each
Legs (2) – 55 each
Head – 50
Main Body – 125

Speed:
Cycle Mode:
Maximum 200 mph (320 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes) as well as allow the cyclone to jump 40 feet (12.2 m) across or 20 feet (6.1 m) high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 80 mph (128km)
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 237 pounds (106.7 kg) dry
Physical Strength: the 030 series cyclone gives the wearer an augmented strength (PS) 6 points higher than his own.
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) OSS-44 Scout/Reconnaissance Sensor Suite:
The sensors are installed in the small pods that are above the headlights, and data is projected on the pilots heads-up display inside his helmet.
10X Optic Image Enhancement: The optical enhancement magnifies the pilots vision by ten as well as digitally sharpening and stabilizing the Image.
Passive Nightvision: Ambient nightvision uses trace amounts of light to make the pilot see as if it were daytime. Range is 500 feet (152 m).
Thermal Imaging: Thermal imager that uses the heat signatures of people and objects to make a visible image. Allows the pilot to see in total darkness, through walls, inclement weather and smoke. Range is 500 feet (152 m).
 Digital Video and Still Recorder: A digital still camera and video recorder. The camera can record 80 hours of video or thousands of images on removable digital media. These images can broadcast to others with the ability to receive them, can be printed as a still photo with its integrated photo printer, or can be projected as a hologram for playback. 10X optical magnification as well as digital sharpening and stabilization.
External Audio Pickup: This system works both multi-directionally and as a shotgun mic. It can pick up sounds as quiet as a whisper 500 feet (152 m) and sift through ambient sound for specific noises.
Laser Distancer and Range Finder:Can estimate distance, altitude and rate of approach/travel as well as be used to paint a target for airborne and ground based ordnance delivery. Range two miles (3.2 km)
Encrypt Long-Range Communications Array: A high powered, long-range and encrypted radio. This system can also scramble enemy communications, and can be focused and used to temporarily overload enemy comm arrays for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability but requires a successful Electronic Countermeasures skill roll. If the character doesn’t have that skill, radio: basic can be attempted, but with a skill penalty of -30%.
Enhanced Radar Suite: More robust radar antennas are installed on the 038R that allow the pilot to identify and track up to 64 different airborne targets to  75 miles (120 km) and 24 land targets to 25 miles (40 km). The data from the radar can be broadcast to other mecha or installation. The radar can also be focused and used to temporarily burn out an enemy’s radar for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability and requires an Electronic Countermeasures roll. If the Character doesn’t have the Countermeasure skill, Sensory Equipment can be used, but at a -15% skill penalty.


02 RL-6 60mm Light Repeating Rocket Cannon:

Primary Purpose: Anti-Armor/Anti-Mecha
Secondary Purpose: Anti-Fortification and Ground to Air Assaults
Weight:  16 pounds, a fully loaded magazine weighs around 8 pounds.
Range: One mile
Mega-Damage: by mini missile.
Rate of Fire: One at a time
Payload: six mini missiles.
MDC of the Weapon System: 25

3.) Hand to Hand Combat Bonuses:
This message was last edited by the GM at 16:24, Mon 25 Sept 2017.
Gerelt Ashtar
player, 1 post
Callsign - Vindicator
Zentraedi STORM Commando
Thu 20 Apr 2017
at 00:28
  • msg #31

Gerelt Combat Gear



Equipment:
UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.

CVR-3 Personal Environmental Combat Armor

MDC by Location
CVR-3M
Helmet - 50
Arms (2) - 35 each
Legs (2) - 50 each
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (right hip):
Hard sided pouch (opposite hip):
(holds one of the following: 2-4 e-clips
Hard sided pouch (lower back):
(holds one of the following: a small tool kit

survival knife
2 flares
2 smoke grenades
four cobalt grenades
Personal Survival Kit
Vibro Knife/Bayonet (for SAL): 1D6 MDC

H – 90 Gallant Modular Weapon System


Weight: Pistol: 2 lbs (0.9 kg)
            Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
            Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
                       (Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself:  40 MDC
with four additional energy clips

SAL – 9 Semi – Automatic Laser Pistol

Weight: 4 lbs
Range: 1,000
Mega-Damage: 1D6 MDC for single shot
Rate of Fire: Single shot only, one melee action
Payload: 830 single shot Protoculture E-Clip, or 40 shot standard E-Clip
MDC of the Weapon Itself: 18 MDC
with two additional clips

Armor Piercing Cannon
Experimental Protoculture-Powered Rail Gun

Primary Purpose: Anit-Armor/Anti-Mecha
Weight: 25 pounds (11.3 kg)
Range: 4000 feet (1,219 m)
Mega-Damage: 1D4X10 MD for a single shot, 2D4X10 for a short four round burst
Rate of Fire: Each single shot or four round burst counts as one melee attack
Payload: 18 rounds in a side-mounted magazine, or 60 round belt. One Protoculture
         canister is good for 240 single shots or 60 burst.
MDC of the Weapon:
Notes: P.S. of 25 is need to fire this gun standing up without the -4 penalty
       unless braced on a hard surface or in the prone position.


VR-057 Super Cyclone

Model Type:  VR-057 Super Cyclone  (aka The Battler)
Class: Heavy Armored Veritech Motorcycle
Crew: One

M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 32
Main Body – 245
HRG-70 Rapid-Fire Rail Gun – 75
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back)
Forearm Shields/Weapon hardpoints (2) – 65 each
Legs (2) – 75 each
Head – 50
Main Body – 245
HRG-70 Rapid-Fire Rail Gun – 75

Speed
Cycle Mode:
Maximum: 175 mph (280 km)
Cruising Speed: is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes)as well as allow the cyclone to jump 40 feet across or 20 feet high.
Battloid mode
Running: is the pilots natural running speed plus 25%
Can hover: 30 feetor skim the ground or surface of water or can fly 100’ feet at 60 mph (96km
Leaping: 20’ High or across; w/ Thrusters: 120’ High or across

Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 356 pounds (160.2 kg) without rail gun, 406 pounds (182.7 kg) with rail gun
Physical Strength: the VR-057 Super Cyclone gives the wearer an augmented strength (PS) 12 points higher than his own.
Cargo:
Power System: Protoculture with an electric back up.

Weapon Systems:
1.) GR-97 Mini Missile Delivery System:
Primary Purpose: Anti-Mecha/Anti-Armor
Secondary Purpose: Anti-Missile/Anti-personnel
Missile Type: Any
Weight: 5 pounds (2.25 kg)
Range: One Mile (1.6 m)
Mega-Damage: As per the Mini Missile
Rate of Fire: Single, in volley of two
Payload: 2
MDC of the Weapon:


2.) H-260 Valiant Laser Assault Rifle
Primary Purpose: Assault
Secondary Purpose: Defense
Weight: 12 pounds (5.4 kg)
Range: 2,000 feet (610 m)
Mega-Damage: 2D6 MD single shot and 4D6 for a three round short burst.
Rate of Fire: Each blast uses one of the pilot’s attacks
Payload: 415 rounds
MDC of the Weapon: 35

3.) HRG-70 Rapid-Fire Rail Gun
Primary Purpose: Anti-Armor/Mecha,  Anti-Invid
Secondary Purpose: Assault
Weight: 50 pounds (22.5 kg)
Range: 4000 (1219 m)
Mega-Damage: 1D6 MD for a single round, 1D4X10+10 MD for a 10 round burst
Rate of Fire: Each shot or burst counts as a single melee attack
Payload: 1000 rounds or 100 burst
MDC of the Rail Gun: 75
This message was last edited by the GM at 02:54, Sun 23 Apr 2017.
Steven Tolwin
player, 1 post
Fri 29 Sep 2017
at 20:46
  • msg #32

Gerelt Combat Gear

H.P.: 15
S.D.C.: 30
P.P.E.: 0
I.S.P.: 0

Equipment

UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.

CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents Internal O2 supply: Good for one hour. Can be extended.
Impact resistant helmet: Has a removable polarized visor, with a HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.



CVR-3 Personal Environmental Combat Armor
MDC by Location
CVR-3?
Helmet - 50
Arms (L) - 35/
Arms (R) - 35/
Legs (L) - 50/##
Legs (R) - 50/##
Main Body - 120

Prowl Penalty: -10%
Weight: 12 lbs

Internal O2 supply: Extends the time for the EBA-04 to six hours. Can be extended further with additional equipment.
Sidearm Holster and Utility belt contains:
Pistol Holster (choose a hip):
Hard sided pouch (opposite hip):
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Hard sided pouch (lower back):
(holds one of the following: 2-4 e-clips, a small tool kit, medical kits, food, or other supplies)
Note: May attach two other pouches, but not when using a cyclone - any other pouches will fall off during transformation - period.


Weapon Name SAL- 9 Laser Pistol
Weight: 4lbs
Range: 1,000
SDC-Damage:
MDC-Damage: 1d6
Rate of Fire: Single shot only, 1 melee action
Penalty:
Bonus:
Payload: 830 single shots (protoculture clip), 40 shot E-Clip

Personal Possessions (Anything except standard issued weapons, armor, tools, mecha, etc):
Music player with way to manyold earth rock and roll songs.
Tool Kit for the VHT.
Couple of "magazines".
Large tarp.
Camp cooking gear.


Weapon Name H-90 Gallant Modular Weapon System
Weight; Pistol: 2lbs
Weight; Rifle: 4lbs
Range; Pistol: 800ft
Range; Rifle: 1,600ft
SDC-Damage: both: 2d6 single shot, 5d6 3 round burst
MDC-Damage: Pistol: 1d6 single shot, 3d6 3 round burst
MDC-Damage; Rifle: 2d6 single shot, 6d6 3 round burst
Rate of Fire: Single or burst, 1 melee action
Penalty:
Bonus:
Payload: 830 single MDC shots(pistol), 415 single MDC shots(rifle)


Credits: Start with three months pay. 5,100




Mecha Description
Mecha Name: Lucy

Model Type: VHT-1A1
Class: Medium Variable Infantry Fighting Vehicle
Crew: One Pilot

M.D.C. by Location:
Sensor Head: - 85
Arms (2): - 150 each
Hands (2): - 50 each
*Arm Shields (2): - 500
Legs (2): - 260
Main Vectored Thruster: - 120
**Outboard Thruster (2) - 75 each
Main Cannon: - 150
Triple-Barreled Ion Cannon: - 100
EU�11 Gun Pod: - 100
*Reinforced Pilot’s Compartment: - 150
**Main Body: - 475


Speed:
Transport Mode:
100 mph (161 km)
Tank/Guardian Mode:
mph (13 km)
Battle Mode:
70 mph (112 km)
Leaping: 80 feet (24.4 m) straight up in all modes, 100feet (30.5 m) lengthwise in Battloid and Guardian modes.
Flight: Can hover in the air up to 20 feet (6.1) high in Battloid and Tank/Guardian modes, and lands on its feet without damage when dropped from a height up to 500 feet (152 m). Typical altitude in transport mode is 2�15 feet (0.6 to 4.6 m) off the ground, with thrust-assisted leap up to 80 feet (24.4 m) high.


Statistical Data:
Transport Mode:
Height: 7.3 feet (2.25 m)
Length: 19.6 feet (6 m)
Width: 9 feet (2.7 m)
Tank/Guardian Mode:
Height: 14.7 feet (4.5 m)
Length:  25.4 feet (7.75 m) [/b]
Width: 7.3 feet (2.25 m)
Battloid Mode:
Height: 20.3 feet (6.2 m)
Length: 6.5 feet (2 m)
Width: 14.4 feet (4.4 m)
Weight: 26.4 tons dry
Physical Strength: Robotic Strength of 42
Cargo: Survival Kit, H-90 Gallant, Binoculars
Power System: High output  new Macross land systems fusion reactor burning SLMH-V powering a newly develop NMLS fusion turbine.
Range:  Carries enough SLMH-V to operate Continuously for 7 day

Weapon Systems:

1.) Weapon System Name:
1.) 105mm High Velocity Cannon:
Primary Purpose: Anti-Armor, Installations and fortification
Secondary Purpose: Anti-Mecha, Anti-Tank And Troop Support
Weight: Part of the Mecha
High Explosive Armor Piercing:
Range: 5.0K direct/15km indirect
Mega-Damage: 3d6x10 (3m blast)
Notes: -4 to strike moving targets, crits on 17,18,19,20
Self Propelled Intelligently Guided Ordnance Thermite
Range: 5.6km direct / 15km indirect
Mega-Damage: 3d4x10 (2m blast)
Notes: Stardard Shell (default loaded round)
Rate of Fire: Twice per melee round
Payload: 60 shells.

2.) MIW-20 Triple Barreled Ion Pulse Cannon:
Primary Purpose: Anti-Infantry
Secondary Purpose: Anti-Mecha
Weight: Part of the Mecha
Range: 1800 feet (548.6 m)
Mega-Damage: 1D6X10 per three blast pulse
Rate of Fire: each pulse counts as one attack
Payload: Effectively Unlimited.

3.) Battle Mace
This is a large, 12 foot (3.6m), reinforced, metal alloy mace or club.
Primary Purpose: Riot Control/Hand to Hand Combat
Mega-Damage: 1D6 M.D. is added to the normal 3D6 M.D. of a Gladiator's punch.
Number of Attacks Per Melee: Equal to Hand to Hand.
Special Note: The mace can be thrown. Range: 200ft (61m). Inflicts 2D6 M.D.



2.)Hand to Hand Combat: Built with an eye toward hand to hand combat, the Spartas Hover Tank excels at close-in scrapping against Bioroids and other mecha to giant-sized Zentraedi.

Hand to Hand Damage: Robot P.S. of 42
Restrained Punch/Forearn Shield: 1D6 M.D.
Full-Strength  Punch or Shield Strike: 3D6 M.D.
Power Punch: 1D6x10 M.D. Counts as two attacks.
Tear/Pry/Crush with Hands: 1D8 M.D.
Stomp: 2D6 M.D. against targets under ten feet (3 m) tall.
Kick: 5D8 M.D.
Leap Kick: 1D8x10 M.D. Counts as two attacks
Body Block/Ram: 2D6 M.D. per 20 mph (32 km) of speed. Uses two attacks and has a 60% chance of knockdown against targets up to 50% bigger. Victims of successful knockdown lose initiative and two melee attacks.
This message was last edited by the player at 06:49, Sun 01 Oct 2017.
Sign In