UEEF Space/Flight suit: Undersuit
UEEF EBA-04 tactical spacesuit
MDC by Location
Body 10/10
Left Arm 5/5
Right Arm 5/5
Left Leg 6/6
Left Leg 6/6
Note: there is no head - must be used with a CVR-3 helmet, or other environmental helmet. Once mated to an environmental helmet, the suit is air-tight and environmental in nature.
CPU controlled life support system: A small CPU is woven into the under suit that monitors O2 supply, consumption, internal and external temperature, and environmental integrity. The system also re-circulates waste gases and automatically seals the suit in hostile environments, provided the helmet is worn and the visor is down. The CPU runs on a power cell with a charge good for 48 hours. The power cell can be charged while a pilot is in his/her mecha, or on UEEF bases/ships.
High temperature resistant shielding: Protect the wearer from heat and flames up to 200 degree centigrade (360F).
Shielding: Resistant to radiological, chemical and biological agents
Internal O2 supply: Good for one hour. Can be extended
Impact resistant helmet: Has a removable polarized visor, with a
HMD (helmet mounted display): Used in conjunction with UEEF mecha, or mecha with the appropriate software upgrades. The HMD will only work when utilizing a mecha.
Life-support feeds: A person wearing EBA-04 can hook up to the life support systems of UEEF mecha ships and propulsion packs.
Radio: 10 mile range, can be preloaded with up to 10 separate frequencies.
CVR-3F
MDC by Location
Helmet - 50
Arms (2) - 30
Legs (2) - 40
Main Body - 90
Prowl Penalty: -5%
Weight: 6 lbs
UEEF Pilot's Survival/Floatation Vest: Worn over CVR armor vest must be removed before the cyclone can change into battloid mode. Vest automatically inflates when contact with water is made. The vest has several pouches containing:
Individual First Aid Kit (1.0 Kg)
Cotton swabs
"Kling" rolled gauze 4" X 2 yard
50 assorted strip and spot band-aids
1 Tube of Antibiotic cream
1 Tube of Protein Healing Salve
1 Yard Medical Tape
2 - Field Dressing
1 Scissors
3 - 6" X 6" pads
3 - 8" X 8" adhesive pads
6 - Butterfly closures
5 - 2" X 3" Bioclusive dressings
1 - triangle bandage
12 - safety pins
2 - Syringe of Morphine
2 Doses of Universal Antibody; Disease
2 Doses of universal Antibody; Poison
Vitamins (Multi, Vit C)
Eye Drops
Vial of Alcohol (medicinal not the stuff you drink)
Vial of Hydrogen Peroxide
Penlight Flashlight
Individual Survival Kit
in shoulder holster
2 magazines of
Personal Distress Beacon (.25 Kg, 100 Km Range, will Float)
Digital Camera (personal item)
3 Meal Bars (eat one bar for one meal)
Visual Strobe Beacon
Aerial Distress Flare Launcher
6 - Red Star Shell Flares
Smoke grenades
1 - Green
1 – Red
1 – Infrared
Flight suit patch kit (can be used to repair tears and rips to when in a vacuum)
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Vibro knife 1d6 MDC
H – 90 Gallant Modular Weapon System
Weight: Pistol: 2 lbs (0.9 kg)
Rifle: 7 lbs (3.1 kg)
Range: Pistol: 800 ft (244m)
Rifle: 1,600 ft (488 m)
SDC-Damage: 2D6 SDC for single shot or 5D6 SDC for 3three round burst. (same for pistol and rifle.)
Mega-Damage: (Pistol) 1D6 MD for single blast or 3D6 MD for three round burst.
(Rifle) 2D6 MD for single blast, or 6D6 MD for five round burst
Rate of Fire: Single or Burst count as one action
Payload: 830 single MD pistol shots, 415 single MD rifle shots.
MDC of the Weapon Itself: 40 MDC
Has Rifle attachments and 6 E-clips
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VF/A-7R DELTA FIGHTER
The VF/A-7R Delta Alpha is the aerial reconnaissance, electronic warfare and suppression of enemy air defense (SEAD) variant of the VF/a-6R Alpha. The VF/A-7R versions are always flown by an Electronic Warfare/SEAD pilot.
Model Type: VF/A-7R
Also Known As: Delta Fighter
Class: Single Seat, All-weather Aero-space Superiority Strike Fighter
Crew: One
MDC by Location
*Head – 75
*Shoulder Sensor Unit (1) – 45
*Hands (2) – 45 each
Forearms/Gun Pods/Missile Pods (2) – 160 each
Upper Arms (2) – 90 each
Shoulders/Missile Pods (2) – 115 each
Legs Upper (2) – 160
Lower Legs/Missile Pods (2) – 230 each
Missile Launchers/thruster Packs (2) – 175
Wings (2) – 200 each
*Tail (2 Fins) – 115 each
Reinforced Pilots Compartment – 150
**Main Body – 480
EU-13 Gun Pod - 100
Speed:
Jet Mode:
Flying: Mach 1.9 (1273 mph/2036 kph)with max ceiling height of 60 miles (96 m). Engaging the thrusters will rocket Alpha to Mach 4.8 enough to escape earth Atmosphere.
Guardian Mode:
Flying: Hover Stationary to Mach 1 (670 mph/1072 kph)
Battloid Mode:
Flying: Hover Stationary to 150 (240 km), with maximum altitude of 8000 feet (2438 m)
Running: 100 mph (160 km) maximum
Leaping 80ft (24.4 m)up or across with out booster, 300 ft (91.5 m)with booster
STATISTICAL DATA:
Fighter Mode:
Height: 16 feet,6 inches (5 m),(including thrusters)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Guardian Mode:
Height: 19 feet( 5.8 m)
Length: 36 feet (11 m)
Wingspan: 26.9 feet (8.20 m)
Battloid Mode:
Height: 30 feet, 3 inches(9.15 m)
Length:
Width: 13 feet, 7 inches(4.84 m)
Weight: 15.2 tons (dry)
CARGO: There is no cargo space available unless the cyclone is removed. The cyclone bay can hold 500 pounds (225 kg)
Weapon Systems
1)MM-60A Multi-Missile system
(short Range Missiles)
Primary Purpose: Assault
Secondary Purpose: Anti Aircraft
Effective Range: Varies with missile types.
Mega Damage: Varies with missile types.
Rate of Fire: 2, 4, 8, 16, 20, 40 or the entire payload
Payload: 56 total
Forearms – 10 each (20 total)
Lower Leg internal launcher – 12 each (24 total)
Shoulder Braces – 4 each (8 total)
Leg box Launchers – 2 each (4 total)
(6) R-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD -4 missiles Currently 4 missiles
(6) L-shoulder: Armor Piercing Range: 5 miles DMG: 2D6X10 MD
(10) R-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(10) L-forearm: Plasma/Napalm (med)Range: 5 miles DMG: 2D6X10 MD
(12) R-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD
(12) L-lower leg: High Explosive (med)Range: 5 miles DMG: 2D6X10 MD
2)EU-15 100mm Pulse Beam Cannon:
Primary Purpose: Air to Air Combat and Anti-Force Field
Secondary Purpose: Ground Attack
Weight: 750 lbs
Range: 4,000 feet (1,219 m)
Mega-Damage: 5D6 MD single shot, 1D6X10 MD for five round burst.
Rate of Fire: Single shot or burst counts count as one melee attack.
Bonus: +3 to strike with EU-13 Gun Pod
Payload: 100 single shots or 20 five shot burst per ammo clip.
3) GU – XX Arm Mounted Tri-Barrel Gun Pod (2)
Primary Purpose: Assault.
Secondary Purpose: Anti-Missile.
Range: 4000 feet.
Mega-Damage (bursts): Short burst of 10 rounds= 4D6, Medium burst of 20 rounds = 1D4x10, "Full Melee" burst of 40 rounds (still counts as only 1 attack) = 2D4x10.
Rate of Fire: Each burst counts as 1 attack, simply the number of rounds are different.
Payload: 200 rounds per internal magazine. Must be reloaded at a facility.
4) Multi – Missile Pod Launcher System:
(Medium Range Missile)
Primary Purpose: Assault
Secondary Purpose: Anti-aircraft/Anti-spaceship
Effective Range: Varies with Missile type
Mega Damage: Varies with missile type
Rate of Fire: 1, 2, or 4
Payload: 10 each launcher (20 total)
(10)R-Launcher Plasma/Napalm (med)Range: 40 miles DMG: 4D6X10 MD
(10)L-Launcher Plasma/Napalm (med)Range: 40 miles DMG: 4D6X10 MD
5) Wing Hard Points (2) The latest upgrade to the Alpha is the wing hard points which allow it to be deadlier, whether adding more for large scale operations or the medium range to close the distance before engagement. The pilots are thrilled to have them. However the missiles must be fired before the Alpha can transform into Guardian or battloid mode.
Primary Purpose: Anti-Aircraft and anti-Spacecraft
Secondary Purpose: Anti-Mecha/Anti-Armor
Weight: Built in
Range: Varies with missile type
Mega-Damage: Varies with missile type
Rate of Fire: 2, 4 or all
Bonus:
Payload: 5 short range or 3 medium range missiles
6) Electronic Warfare pods (4):</b.>The VF/A-7R has a total of four EW pods, and up to six more can be carried. Two are located in each shoulder, and two more are located under the intake/chest. Each pod houses a single continual wave transmitter that can be focused onto one target. This allows the pilot and EWO to jam up to four targets. An exciter adjusts the composition of the jamming signal depending on what type of sensor is being targeted. Each transmitter is linked to the CPU of the Alpha, allowing the pilot and EWO direct control over each pod. Making full use of the VEA-6R’s electronic attack capability requires the Advanced Electronic warfare skill. If the skill is not possessed them the ECM skill can be used at -15%. If neither the AEW or ECM skills are possessed then RSE can be used at -40%. VFE-6R’s are usually crewed by dedicated Electronic warfare specialists.
In game terms a successful skill roll means a specific system (Communications, radar, optics, targeting, Protoculture sensors, magnetic sensing systems etc) is jammed for 2d6 melees. The target can be up to 150 miles away. If one system is jammed then the target’s combat bonuses are reduced by 25% and one attack is lost as they try to compensate for the loss. Two systems jammed reduced bonuses by 50% and target loses two attacks. Three or more systems jammed eliminates all combat bonuses, reduced the targets attacks by half, and the pilot is reduced to only visual aiming of all weapons and can only fight what they can see with the naked eye.
<b>7) Sensor spoofers: Within the nose of the VF/A-7R are several sensor spoofers that disrupt the input from advanced optical sensors such as thermal imagers, passive night vision and even the Protoculture optics of Invid mecha. Range of these systems are reduced by 50% and the operators suffer a -35% on their RSI skill to interpret data provided by the sensors. The sensor spoofers replace the LWS-12 nose lasers.
Range: 4,000 feet (1,219 m)
8) Head mounted reconnaissance system: The head/sensor unit of VF/A-7R is both cosmetically and internally different than that of the other Alpha veritechs. An AN/DAS-7 MTS-E Multi-Spectral Targeting System (MSTS) is mounted in a gimbal. This gimbal is located on the right shoulder of the veritech in battloid and guardian modes. In jet mode the gimbal is located underneath the cockpit. The MSTS has a tactical reconnaissance digital camera that has a range of 150 miles, and has a resolution that can read a milk carton up to ten miles away. Still images and video can be filtered through and viewed in several spectrums. These images can be displayed on the pilot’s and or EWO’s multifunctional displays. They can also be linked up to a capital warship VFA-6H, or VEB-12E for further link up to other UEEF craft and mecha. The MMDS-8 missile delivery system is not present in the head unit of the VEA-6R.
Range: 150 miles, high resolution up to ten miles away.
9)Hand to Hand Combat Bonuses:
Attacks per Melee: See bonuses, below
Hand to Hand Damage: +2 to all hand to hand damage
–1 to parry and dodge
Punch/Forearm strike:
1D4 MD on a restrained punch
2D6 MD on a full strength punch
4D6 MD on a power punch, (counts as two attacks).
Kick: 3D6 MD
Stomp Attack: 2D8 MD (target must be under 12 feet)
Power Kick, Jump kick and Leap Kick, 5D8 MD (these attacks count as two attacks).
Flying Leap Kick: 1D6X10 MD (but counts as three attacks), as a 66% chance of knocking down an opponent of equal size or smaller.
Flying Body Block/Ram: 3D6+6 MD (up to a speeds of 300mph, not faster), the is a 60% chance to knock down an opponent of equal size, up to 30% larger. (counts as two attacks).
10) Special Systems and Bonuses
As is standard for the VF/A-6X Shadow Fighter
-15% to pilot while in Jet and Guardian mode
Cannot link to Beta
VR-038R Scout/Reconnaissance Cyclone Series Cyclones
Model Type: VR-038R Scout/Reconnaissance Cyclone
Class: Light Armored Veritech Motorcycle
Crew: One
M.D.C. by Location:
Motorcycle Mode:
Headlights (2) – 1 each
Tires (2) – 6 each
Armored Panniers/Saddlebags (3) – 10 each
Vectored Thrust Nozzles (rear) – 25
Main Body – 125
Battloid/Armored Mode:
Tires (2, back mounted) – 6 each
Main Vectored Engine (1, lower back) - 25
Secondary Vectored Thrusters (2 in wheel hubs) – 10 each
Forearm Shields/Weapon Hardpoints (2) – 25 each
Legs (2) – 55 each
Head – 50
Main Body – 125
Speed:
Cycle Mode:
Maximum 200 mph (320 km)
Cruising Speed is 80 mph (128km)
Can hover stationary
Can increase speed maximum by 60 mph for short periods (1D6 minutes) as well as allow the cyclone to jump 40 feet (12.2 m) across or 20 feet (6.1 m) high.
Battloid mode
Running is the pilots natural running speed plus 25%
Can hover 30 feet or skim the ground or surface of water or can fly 100’ feet at 80 mph (128km)
Leaping: 20’ High or across; w/ Thrusters: 100’ High or across
Statistical Data:
Cycle Mode:
Height: 3 feet 6 inches (1.1m)
Length: 6 feet 9 inches (2.1m)
Width: 1 foot 6 inches (.5m)
Battloid Mode:
Height: 6 feet 9 inches (2.1)
Length: 5 feet 2 inches (1.6m)
Width: 3 feet 3 inches (1m)
Weight: 237 pounds (106.7 kg) dry
Physical Strength: the 030 series cyclone gives the wearer an augmented strength (PS) 6 points higher than his own.
Cargo:
Power System: Protoculture with an electric back up.
Weapon Systems:
1.) OSS-44 Scout/Reconnaissance Sensor Suite:
The sensors are installed in the small pods that are above the headlights, and data is projected on the pilots heads-up display inside his helmet.
10X Optic Image Enhancement: The optical enhancement magnifies the pilots vision by ten as well as digitally sharpening and stabilizing the Image.
Passive Nightvision: Ambient nightvision uses trace amounts of light to make the pilot see as if it were daytime. Range is 500 feet (152 m).
Thermal Imaging: Thermal imager that uses the heat signatures of people and objects to make a visible image. Allows the pilot to see in total darkness, through walls, inclement weather and smoke. Range is 500 feet (152 m).
Digital Video and Still Recorder: A digital still camera and video recorder. The camera can record 80 hours of video or thousands of images on removable digital media. These images can broadcast to others with the ability to receive them, can be printed as a still photo with its integrated photo printer, or can be projected as a hologram for playback. 10X optical magnification as well as digital sharpening and stabilization.
External Audio Pickup: This system works both multi-directionally and as a shotgun mic. It can pick up sounds as quiet as a whisper 500 feet (152 m) and sift through ambient sound for specific noises.
Laser Distancer and Range Finder:Can estimate distance, altitude and rate of approach/travel as well as be used to paint a target for airborne and ground based ordnance delivery. Range two miles (3.2 km)
Encrypt Long-Range Communications Array: A high powered, long-range and encrypted radio. This system can also scramble enemy communications, and can be focused and used to temporarily overload enemy comm arrays for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability but requires a successful Electronic Countermeasures skill roll. If the character doesn’t have that skill, radio: basic can be attempted, but with a skill penalty of -30%.
Enhanced Radar Suite: More robust radar antennas are installed on the 038R that allow the pilot to identify and track up to 64 different airborne targets to 75 miles (120 km) and 24 land targets to 25 miles (40 km). The data from the radar can be broadcast to other mecha or installation. The radar can also be focused and used to temporarily burn out an enemy’s radar for 1D6 melee rounds (15 to 90 seconds). This gives the Cyclone a limited electronic attack capability and requires an Electronic Countermeasures roll. If the Character doesn’t have the Countermeasure skill, Sensory Equipment can be used, but at a -15% skill penalty.
02 RL-6 60mm Light Repeating Rocket Cannon:
Primary Purpose: Anti-Armor/Anti-Mecha
Secondary Purpose: Anti-Fortification and Ground to Air Assaults
Weight: 16 pounds, a fully loaded magazine weighs around 8 pounds.
Range: One mile
Mega-Damage: by mini missile.
Rate of Fire: One at a time
Payload: six mini missiles.
MDC of the Weapon System: 25
3.) Hand to Hand Combat Bonuses:
This message was last edited by the GM at 16:24, Mon 25 Sept 2017.