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While in the Gambit 3.

Posted by GargoyleFor group 0
Gargoyle
GM, 1074 posts
Game Master
Wed 18 Jan 2017
at 19:02
  • msg #1

While in the Gambit 3

The Gambits Description

Bridge: The command hub of the Gambit, the bridge is restricted Access! Two securities guards clad in CBR-5 tactical body armor and armored with H-260 valiant assault laser rifles, guard this area. There is a pilot’s terminal, navigational terminal, communications terminal, sensory terminal, and two weapons terminals (which each terminal can control any or all the weapon systems aboard the) in addition to the Officer in Command’s terminal.
Captains Quarters: The Captains small room has his bed a large locker and closet at its foot. The Captain gets a private head fully equipped for all the needs. Opposite of the locker is a work desk and self unit built into the wall. The computer and hard wired phone are built into the desk.

Executive Officers Quarters: The EXO’s small room has his bed a large locker and closet at its foot. Like the Captain the EXO gets a private head fully equipped for all the needs. Opposite of the locker is a work desk and self unit built into the wall. The computer and hard wired phone are built into the desk.

Sickbay:
The Gambits sickbay much like its science labs are state of the art. There are four exam rooms which also serve as surgical ERs. There are eight patient beds with all the necessary equipment to monitor their occupants. But unless the injuries require the patient to be monitored they are sent to their bunks to recover. There is a small work area for the nurses and doctors on staff.

Engineering: This is where the ship get hers power from. The fold drives and protoculture storage are all part of this section of the ship. All the secondary systems are also housed here.

Briefing Room: There are two briefing rooms on the Gambit A and B. Both are identical to the other. There is a podium wired into the wall video screen behind it. There are four rolls of five desks for taking notes on.

Flight Deck/Hanger: Here is where the Veritechs are housed, stored and repaired as needed. There are movable hoist and pulley systems that are used to work on the damaged Veritechs. Along with the compartments and space to store the equipment necessary to maintain their Veritechs. In fact given time parts and personnel the deck hands could rebuild a disassembled Veritech with the tools housed here.  There is also a small area set aside for the deck crew to store their personal equipment when not on duty. Two of the lockers have a brewing still inside.

Horizon Shuttle Hanger deck:
Here is where the Gambit’s Horizon Shuttle is housed when not in use. It has its own maintenance crew and tools to maintain their shuttle. There is an entry to the Mecha storage bay here so the Mecha can be loaded quickly for deployment.

Officers Quarters: Officers have a little more private quarters then the enlisted, their quarters are shared with another officer close to their own rank. Their bunks are stacked one on top of the other with a dark curtain for privacy. Each bunk has a small 20” flat screen TV at the foot of the bed and a small shelf that they can put their stuff on including a small lockable drawer between the two bunks. The small room has a small a small desk with a light and their personal lockers on the other side of the four foot aisle space.

Room Assignments
Rm122 Offices Quarters
3rd Lt. Karma Murphy - Bunk A
3rd Lt. Silas Nightshade - Bunk B

Rm 123 Officers Quarters
3rd LT Cerise - Bunk A

124 Officers Quarters
3rd lt. Miriana Thakun - Bunk A
Severian - Bunk B

Rm125 Officers Quarters
2nd Kaarle Cherkovski - Bunk A
3rd Lt Michelle Grey - Bunk B

Rm126 Officers Quarters
3rd Lt. Skyrah Valentine - Bunk A
3rd Lt. Mirage Fallyna Mirage - Bunk B

Crews quarters: The unisex crew quarters are six bunks to a compartment. The Bunks are stack two high with dark privacy curtains. With four lined up on one wall head to foot and the six personal lockers near the entrance with the other two bunks on the opposite wall. Each bunk has a small 20” flat screen TV at the foot of the bed and a small shelf that they can put their stuff on including a small lockable compartment to store the small valuables.  There is a small writing desk at the far end of the four foot isle. With the exception of their bunks there is no privacy here.

Rm233 Crew Quarters
Sgt. Patrick Swift
Sgt Adam Faith
Tech Specialist David Gold
PFC Tylor Hart
Specialist Kariza Yasan

Rm 234 Crew Quarters
MSgt. Korvan Estha - Bunk A1
Iphigenia Ramsbottom - Bunk B1
Sgt. Thirteen- Bunk A2
Tech Specialist Matt Patterson- Bunk B2
Aravae - Bunk A3 Modified
Empty Bunk B3

Couples Quarters: These quarters are reserved for married couples. The room is 12X10 feet leaving no room for Children which are not allowed to live on the Gambit. There is a full size bed against the far wall with a closet the size of four duty lockers. The bed can fold up into a couch when not locked into the bed position. A flat panel TV is several feet from the door mid way up the wall. there is a small counter with miniature sink with hot and cold water. with several plugins, a small refrigerator sits under the counter to allow the couple some minor luxuries.

Rm 301
Xavier & Sillia

Common Room: this is where the soldier come to relax. Various unit patches are on the walls. With limited space aboard the Gambit everyone has to share this space. Two couches sit in front of the large screen panel on the wall to watch movies. Three tables with chairs sit behind them for playing cards or other games.  This place usually has informal promotion ceremonies and award presentations followed by unit parties.

Science Labs: The Gambits research and science laps are state of the art. Though not as spacious as the larger ships in the UEEF fleet there is nothing left for wanting within for these work stations.
  Lab Zero Zero: This is a classified Lab work area which requires proper clearance to enter. Upon entering one will see, a brightly lit room with twelve Mecha synchro tubes lining three walls opposite of a door, multiple retractable tables can rise and descend from the floor. there are four observations mirrored windows on the walls about twelve feet up.
  Observation Room Zero One: This room require proper authorization to enter; A two way mirror looks down into lab zero zero, opposite of the entry. There are twelve monitors on the right wall which shows the occupants in the Mecha Synchro Tubes.

Post Exchange; PX: Here members can perchance personal and recreational items. There is not much room and it is little better then a small bedroom. Not much changes on the shelves when traveling though space though. Usually, the PX’s will get together and trade goods when two or more Earth-operated ships can dock together. Occasionally a member will sell something new (well, used) in the consignment section. http://wiki.rpol.net/?edit=47792/gambits_px_store

Gym: The Gambits gym is in fairly good shape, it has two treadmills a stair masters machine and a small Varity of weight machines which allows the troops aboard the Gambit to work out. As well as small selection of free weights, jump ropes and handful of rubber mats and the exercise ball. The walls are line with mirrors.

Brig/security office: The ships master at arms office as well as the Gambits security forces lockers are located across the hall from the four detention cells. Each cell eight by eight can hold two persons in their small bunks.

Mess Hall: This is a basic mess hall. There are six round tables for eight opposite of the chow line. There are soda fountain drinks as well as a wide Varity of juices and teas. Salad and two different soups are offered with the afternoon and evening meals. The mess hall is open for the third shifts lunch after that they shut down and clean up till the morning shift only to begin another day.

Armory: This is where the ships small arms and explosives are stored. There is always somebody from security standing guard in full gear, CBR-5 tactical body armor and shield.

Cargo Bay:

Mecha Hanger with connections to both the shuttle and Veritech hanger with elevators and hulls, there is work stations for the maintance crew and tools to maintain their charges.

Officers Lounge: its small dimly lit, room six tables and four booths a couple of pool tables in the back. You have to present your Military Ids to be in here, which informs them if your on duty the following day or not. If you have duty you are cut off after you third drink. All tabs are settled electronically and deducted automatically from your credits.

Enlisted Lounge: Like the Officers lounge this is a small section which almost appears to be an after thought. it has 10 booths lining the walls and six stools lining the bar. There are several dart boards, pool tables and even a couple electronic video arcade games (from the 80s, Pacman, Frogger and Donkey Kong.) While here the Enlist are not required to salute or even address anyone (minus command officers) by rank. this is a place for them to relax and be themselves. And is a popular location for the troops.
  When they enter they present the bartender with their id's, and if they have duty the following day, they have a three alcohol drink limit. But they are free to have other beverages. (no food) Credits are deducted automatically.
This message was last edited by the GM at 19:47, Wed 18 Jan 2017.
Mirage Fallyna
player, 82 posts
UEEF Marines - 2nd LT
Callsign Delta
Wed 18 Jan 2017
at 20:20
  • msg #2

While in the Gambit 3

Mirage wastes no time moving into BOQ (Bachelor Officer's Quarters) room 126.  She also wastes little time cleaning up.  She washes efficiently, and settles in quickly.  She appears to have few personal items, but does have civvies to change to.

By the time she changes to Capris and a light blouse that complement her purple hair (subdued color palette), Reader probably has not arrived yet.  (OOC:  Though it is up to the player when she arrives!)

Mirage is a tidy person, and also relatively small.  The kind of habits that work well when sharing a room.
Gargoyle
GM, 1078 posts
Game Master
Wed 18 Jan 2017
at 20:30
  • msg #3

While in the Gambit 3

GM note: A bunks are Buttom bunks B are the top. I have already assigned them to everyone. I also added enlisted and officers lounges. Officers may go to the enlisted. But with the exception of Command staff, they will be considered one of the guys/gals here as this is a place for troops to unwind and be free of their military duties for a short bit. But as it is considered a nice gesture for an officer to buy his/her troops a round they are allowed to visit.
Cerise
player, 273 posts
Call Sign: Sue
2nd LT Explorer Corps
Wed 18 Jan 2017
at 21:23
  • msg #4

While in the Gambit 3

OOC: I believe Severian is sharing Cerise's quarters.
Gargoyle
GM, 1080 posts
Game Master
Wed 18 Jan 2017
at 21:25
  • msg #5

While in the Gambit 3

he was but I was kind enough to give Cerise the Private room as she is the vulture team commander and also requires intense lights to stay healthy. But yes he was.
Gargoyle
GM, 1082 posts
Game Master
Wed 18 Jan 2017
at 21:33
  • msg #6

While in the Gambit 3


 @ Silas -  The master at arms escorts the newest member of Wraith Squadron to the brig. "Mind if i ask why you did all that, Sir? Was it worth getting thrown in the brig?"
  He personally escort you into the holding cell.
Cerise
player, 275 posts
Call Sign: Sue
2nd LT Explorer Corps
Wed 18 Jan 2017
at 21:34
  • msg #7

While in the Gambit 3

OOC: Oh, I see; I thought he was totally left off the list. Now I see him! Yes! now Cerise can have the lights set to 110% all the time again! ;)

As soon as she's back aboard the Gambit, Cerise sends an electronic message to Skyrah: I've primed the Vulture crew and Banshee to come meet with Wraith after everyone has had a chance to clean up. If you have any activities planned, that would be a great time to enact them. I'll also let Lt. Cherkovski know that he should give Wraith the same message.

She also sends a message to Kaarle: I've primed the Vulture crew and Banshee to come meet with Wraith after everyone has had a chance to clean up. Please have Wraith attend as well, to give Lt Valentine a chance to perform her morale duties!

With both of those written, Cerise heads straight to Lt Fell. Since the order was to speak with her immediately, Cerise figures she should do so prior to attempting to clean up and get out of battle dress.
This message was last edited by the player at 21:39, Wed 18 Jan 2017.
Silas Nightshade
player, 4 posts
3rd Lieutenant
CS: Pocket
Wed 18 Jan 2017
at 23:25
  • msg #8

While in the Gambit 3

As Silas is escorted to the brig, he answer's the master at arms question I did it to see how far I could push everybody and to see how tight of a unit, I am all for taking risks, and expected to be punished for my actions, however, the reactions that I received may have been appropriate, I was not expecting them to be given so incredibly swiftly.

 Upon entering the 8 by 8 cell, he sits down and stairs at the wall, waits for the next actions to begin.
Michelle Grey
NPC, 99 posts
Call sign: Batgirl
3rd Lieutenant
Thu 19 Jan 2017
at 00:07
  • msg #9

While in the Gambit 3

Giggling and chatting with Sophie felt fun especially once they had gotten off the deck. she answers Sophie's every question. most with excitement, a few with embarrassment and a couple of outright shamefulness which she did not want to give an answer. but she had never hidden anything from Sophie in her five years of knowing her.

  In her office she takes a seat which was offered. She continued to answer questions until she started to feel fuzzy and the world seemed so distance. Then the emptiness and quietness of thoughtlessness.
Gargoyle
GM, 1084 posts
Game Master
Thu 19 Jan 2017
at 00:17
  • msg #10

While in the Gambit 3

When Kaarle enters LCDR Fell's offices he sees Michelle staring straight ahead as if she was hypnotized.

  She greets the young officer and invites him into the office. Her look is not pleasant. Neither is it harsh. It was obvious she was not happy from what had happen in the hanger.
Skyrah Valentine
player, 215 posts
3rd Lt. VT Pilot, Recon
CS: Reader
Thu 19 Jan 2017
at 07:57
  • msg #11

Re: While in the Gambit 3

Mirage Fallyna:
Mirage wastes no time moving into BOQ (Bachelor Officer's Quarters) room 126.  She also wastes little time cleaning up.  She washes efficiently, and settles in quickly.  She appears to have few personal items, but does have civvies to change to.

By the time she changes to Capris and a light blouse that complement her purple hair (subdued color palette), Reader probably has not arrived yet.  (OOC:  Though it is up to the player when she arrives!)

Mirage is a tidy person, and also relatively small.  The kind of habits that work well when sharing a room.


@MIRAGE
It was weird, while Skyrah herself was not present, all of her belongings were. Several sketch books were placed on one of the shelves, as was a set colored pencils that appeared to be expensive.

@GARGOYLE
Skyrah would make her way to the hanger, pausing at the door. On the planet she had always played her flute while on Albatross shoulder, but now LCDR Fell was angry with them and ordered them out. She actually frowned at the thought of it, because it was a bit more private there. Her hand would brush along her satchel down to the wooden case strapped to it.
Gargoyle
GM, 1085 posts
Game Master
Thu 19 Jan 2017
at 08:06
  • msg #12

Re: While in the Gambit 3

@ Skyrah - You find your Veritech sitting in its storage slot, in fighter mode, there is no room for it to transform, and you are not authorized in moving it from there. there is enough room for you to climb up but, and sit on it. with just enough headroom. but you would not be able to stand straight up.
Kaarle Cherkovski
player, 206 posts
Call Sign: Kchek
Marine 2nd LT, VT Pilot
Thu 19 Jan 2017
at 09:29
  • msg #13

While in the Gambit 3

In reply to Gargoyle (msg # 10):

Once inside the office he was surprised to see Michelle in the state that she was in.  He was concerned about what was going on but decided to keep tight-lipped about it since he wasn't sure exactly how bad this meeting was going to be considering what happened in the hangar earlier than the evening.

He saluted her and stood there at attention waiting for some kind of response he wanted to take a Michelle  and get out of there they had stuff to do and he was looking forward to an evening with her if at all possible.
Mirage Fallyna
player, 85 posts
UEEF Marines - 2nd LT
Callsign Delta
Thu 19 Jan 2017
at 13:42
  • msg #14

While in the Gambit 3

Mirage pulls out the tablet and checks on the time and uniform for the upcoming gathering, as she settles into her new berthing. She has a few pictures she puts up, including one of an apparently pre teen Mirage at the controls of an aircraft.


This message was last edited by the player at 13:53, Thu 19 Jan 2017.
Skyrah Valentine
player, 217 posts
3rd Lt. VT Pilot, Recon
CS: Reader
Thu 19 Jan 2017
at 14:30
  • msg #15

Re: While in the Gambit 3

Gargoyle:
@ Skyrah - You find your Veritech sitting in its storage slot, in fighter mode, there is no room for it to transform, and you are not authorized in moving it from there. there is enough room for you to climb up but, and sit on it. with just enough headroom. but you would not be able to stand straight up.


@ GARGOYLE

Skyrah will make her way over to Albatross, frowning softly. She'd climb up onto the Veritech, and crawl over it to sit behind the cockpit between the thruster/missile pods. Since it was in fighter mode she felt it was a good private spot to play, especially with her current mood. She was, sad again, upset, and as she pulled out her flute and began to play the tune that echoed forth demonstrated that. Even though it was hauntingly beautiful, it was also sad.
Thirteen
player, 180 posts
Sgt. STORM Commando
CS:
Thu 19 Jan 2017
at 16:01
  • msg #16

Re: While in the Gambit 3

Thirteen arrives back from their training and, after removing his armour and being dismissed, he heads straight for the gym. He has some aggression to work out of his system.
Miriana Thakun
player, 237 posts
Callsign: Taranis
3rd Lt Engineering office
Thu 19 Jan 2017
at 18:03
  • msg #17

Re: While in the Gambit 3

Upon her arrival, Miriana wasted little time in making a beeline for her bunk, and preparing to get some much needed sleep. She didn't know how long it would be until they would get called up again, but she wanted to make the most out of whatever time she had available to her.
Gargoyle
GM, 1086 posts
Game Master
Thu 19 Jan 2017
at 19:52
  • msg #18

Re: While in the Gambit 3

@ Mirage - you have a couple hours before your night out for drinks. As you set up your share of the room.

@ Silas - your currently sitting in the brig. You have access to water.

@ Skyrah - you feel like someone is watching you. But it’s hard to tell as the storage area is only dimly lit.

@ Miriana – when you get your quarters you notice that your bunk mates stuff is gone and replaced by Severian’s personal possessions.

@ Thirteen – you lucked out. The gym is emptied. And you have a chance to be alone. For about thirty minutes. When a marine walks in and starts working the bags. He watches you for a couple minutes; “You’re a bit young to be on here aren’t you?"

@ Kaarle – she tells you to at ease. You can see the frustration in her face as she starts to verbalize her thought and then stops before her words come out. “I wanted to just deal with your two’s relationship , but I need to address what happen today. First, Congratulations for beating the Warlocks, I am not a pilot so I do not know the ends and outs, but your team did their jobs and it worked.  But from that moment on, it was completely downhill".

  You can tell from her attitude the next bit is more rhetorical; “What am I supposed to do with your squad. I am beginning to think your squad cannot work cohesively. Your reaction to Lt. Nightshades behavior was out of was out of line, which leads me to believe you let your feelings for Michelle caused it, since you let two officer argue infront of everyone present. Kaarle, we are in the depths of space, with a inch of steel between us and instant death. And you allowed your reactions to show the enlisted that our elite officers have no order or discipline. What do you think that does to a crew? You’re in command of your squad. Act like it. According to her you have it in you to take control of the situation.” Her facial expression is suddenly stern; “So take control of your squadron or I’ll disband the unit. I’ll transfer each of you across this fleet to secondary pilots that will be lucky to get simulator time.” She give you a minute to let that sink in. Lt. Nightshade is part of your unit. While I will chat with him myself, your action were no better Kaarle, he is part of your squadron and you will overcome your issues and get your squadron under control. Wraith Squadron is grounded for a week. Your team will not touch or even go near a veritech. If I find any of your team near one, they will never pilot again. Your team can report to the kitchen for third shift for the next week. The chef of the night will tell you what to have your squad do. This is the last chance Lieutenant.”

  Michelle continues to just stare forward.

 She stretches her neck and takes a deep breath, her voice softens. "Your relationship with Michelle has not broken any UEEF rules. I know the commander has already talked to you about everything and I do not need to cover it again. I am glad she is happy with you Kaarle, she is like my kid sister and listening to her open up with me on our way her was amazing.  You two will go straight to the infirmary as instructed and she is not allowed to fight this.” With that she stands up goes over to Michelle. “You have done really god today.”  She says as she touches her shoulder and leans in an whispers into her ear.

@ - Cerise you are informed that Wraith Squadron is currently busy and your messages will be passed on. When you arrive to LCDR Fell office you are greeted and she informs you that you just missed Kaarle and Michelle. Once you are both seated she slides a box to you. “You’re here by promoted to first lieutenant. Your veritech team is currently grounded for the next week they are on KP duty. I’ll let you inquire with your Lieutenant, Wraith Squadron will be in the officer lounge in a bit for a victory party with the Warlocks. You should meet him there.”
Michelle Grey
NPC, 100 posts
Call sign: Batgirl
3rd Lieutenant
Thu 19 Jan 2017
at 20:47
  • msg #19

Re: While in the Gambit 3


  Michelle looks at LCDR Fell; "Are we done now Ma'am?"

  When she notices Kaarle she smiles; "Hello Sir." She looks back and forth at the two and knew rightfully she had missed something. She stands up and awaits for orders hoping to get out of the tense situation as fast as possible. She reaches for Kaales hand and step in close to him. She whispers "Are we free to go?"
Kaarle Cherkovski
player, 207 posts
Call Sign: Kchek
Marine 2nd LT, VT Pilot
Thu 19 Jan 2017
at 21:04
  • msg #20

Re: While in the Gambit 3

In reply to Gargoyle (msg # 18):


Before she can take Michelle out of her current state he steps between them...

"No" he says to her flatly.

"You want me to take control then here it is...I'll not jeopardize my squad's safety by having him on my team." He says in complete defiance or her orders.

"Additionally your punishment of those girls is completely out of line considering he assaulted all three of them,  and anything they did to protect themselves today was justified considering his actions" he said irritated by her casual acceptance of the recruits bullshit.

"You saw first hand that our team can work together, and do it well,  and now you threaten to quote un-quote retire us over this nonsense?  You and I both know what splitting this squad well likely mean for Michelle and Skyrah... " He said digging his hole even deeper.

"Throw me in the brig for defending myself, hell court martial me if it makes things any better,  but they shouldn't have to fear for their own safety because he can't control himself.  Your right I am responsible for my team,  I'll take their punishment and more but they have already been through enough" He said waiting for whatever retribution she threw at him.
Cerise
player, 276 posts
Call Sign: Sue
2nd LT Explorer Corps
Thu 19 Jan 2017
at 21:06
  • msg #21

Re: While in the Gambit 3

"Thank you, ma'am." Cerise opens the box and replaces her rank insignia with the new one, placing the old into the box. She slides the box back to LCDR Fell. "I'll head there as soon as I change out of this working uniform into my service dress. Thank you again, ma'am, and please pass my thanks on to the commander as well.

Was there anything else we needed to discuss, ma'am?"


Edit: missed the "else" int he last sentence. Makes more sense now. :)
This message was last edited by the player at 21:52, Thu 19 Jan 2017.
Gargoyle
GM, 1087 posts
Game Master
Thu 19 Jan 2017
at 21:47
  • msg #22

Re: While in the Gambit 3

@ Cerise - "I will", she say with a smile.

@ Kaarle - A large burly man in full black combat gear steps into the room. She looks directly are you. "he is not a option, Lieutenant!" she steps behind her desk and the man steps to be right behind you.
 "All the stupid kids was grab the girls hands and gave them a twirl!" she look at Michelle. "She giggled, nervously but she did not resort to hitting a fellow officer. Something you and Lt. Valentine considered to be acceptable."

  you see her debating something in her head, then she nods and the guy behind you place his powerful hand on your shoulder and she pulls a sidearm out from under the desk putting it to Michelle's head, just above the bridge of her nose. "Do you still want to be court-martialed? Your all that stands between you life and death since you broke her your last mission Kaarle." the mans hand is firm making sure you understand your not moving.

  She is looking at you with an intensity and you realize she is prepared to do it; "Say it Kaarle, you want me to court martial you and I will let everyone go on about their day as if nothing happened. But her, Ill carry out high commands orders. the very orders the Commander refused to enforce because of your choices Kaarle!"
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