Re: Chapter 1.5: Interlude
You left the Roc's Roost shortly after finishing with your supplies; it was time to take to the road. The dwarves and their ponies left with you, obliging Lissa's invitation and happy (or at least less dour) to be sharing the road with proven ogre slayers. Bunny, having left by the Western gate much earlier, met up with and rejoined your small caravan on the Eastern Road out of sight of the inn.
The dwarves were mildly curious about her surreptitious arrival, but mostly shrugged it off. Her business was not theirs, as a race this was something the dwarves were accepting of.
It was only a few hours before you were back to the point where the trail to Lunk's home split off from the main highway. But this time you kept to the Trade Road as it continued to wind through the mountain passes in as gentle a manner as one could expect.
With Lissabytta the dwarves, their leader Brego mostly, were friendly and talkative; due mainly to her command of their language, natural charisma, and willingness to share information. He talked about the Trade Road and its history: it was carved through the mountains generations ago by the Dwarves of Ascadia. Originally, it was meant to help the armies of Rembar reach the battlefield that was Arnia at the time, to fight one of the hordes out from the Darklands.
Since that long ago victory, the road was expanded and maintained, becoming a major highway for good to go through the mountains. As well as serving as a physical reminder of the alliance between Rembar and Ascadia. Brego laments that sea travel has taken a lot of the glamour away from the old Trade Road, but the last few decades have seen more and more being shipped. Not that he would ever step foot on a sea-going vessel.
Neither hide nor hair of danger presented itself during the first day on the road, and you set up camp using the premium supplies that you had obtained for this very purpose. A sheltered nook several dozen meters from the road served as your campsite, and the next morning you set out again.
On the road, Brego shares something of himself and his clan; the Barksplitters. He cuts timber and is proud of it, despite the occupation not conforming to the outsider's idea of a stereotypical dwarf. His family owns and operates the sawmill in the woodcutting town of Timberfall in southern Arnia; making them the most influential family the town has.
Sometime in the afternoon, a wyvern flying far overhead is noticed. It seemed to be following your groups progress for several hours, but before the day became dark the large winged dragon disappeared back into the mountians.
Your second night was spent camping with the dwarves, followed by another day on the road. Then a third night at camp and a fourth day on the road. The wyvern never made a reappearance, but the fourth day of travel ended with your coming upon a watchtower manned by a mixture of dwarven and human soldiers. From the looks of things, a few of the people from the Roost had already arrived ahead of your group, and the men at the tower were expecting more arrivals.
The captain in charge of the tower, an overweight dwarf with a red beard, informed you that he had already heard of what transpired at the Roc's Roost and messeegers had been sent to the city with the information. It was likely that road crews and sappers would be mobilized soon, as well as a squad of soldiers in case there were more threats down that way.
He seemed to think that the idea of a group of travelers putting down a dozen angry ogres in the mountains was far-fetched, and expected that there were likely more lurking there still. He either was not told the part about the undead, or put no stock in the story.
That night you stayed in a bed at a small inn, a quarter mile from the watchtower. it was nowhere as fortified as Kimaiyo's compound had been, but it also had the ready protection of the Ascadian army. Either way, Brego would not hear of your paying for your own drinks; he bought the rounds for your party. It seemed as though your tales of ogre-slaying, wyverns, and undead had really grown on the crotchety old dwarf (to hear his men talk about him).
The next night passed in a similar fashion, as well as the next. Finally, early afternoon of your seventh day on the trade Road, you reached the mountain city of Gonan. It was a fortress that had begun as a dwarven citadel carved directly into a mountainside. Since then it had grown , with massive walls reaching out from the original mountain fortress to encompass a small city with stone buildings. Most of the city contained within the walls had architecture that seemed to mix sturdy human and dwarven designs.
It was a very busy city; trade flowed in and out of it as a central hub of the Trade Road, and the primary trading post of Ascadia. Dwarves were everywhere, as well as humans. Most other races made up only a small minority of the crowds seen in the city.
Brego informed you that his group would be spending a day in the city; he had some business that he needed to conduct before he left. He would be happy to continue travelling with you, but if you were in a rush the old dwarf did not intend to make you wait for him.