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11:57, 16th April 2024 (GMT+0)

TIM's TO DO LIST :D.

Posted by MittensFor group 0
Mittens
GM, 244 posts
Tue 26 Aug 2014
at 02:13
  • msg #23

Re: TIM's TO DO LIST :D

get laptop power cord.  and ruler.

Castle Maskull: DRK main. team?
Holy Moley: Arcanist(summoner) team w/ chris and kori.
Timothius: WHM team w/ chris.
Raichel: MNK main.
Angel: RNG main. solo.

Kitau: team w/ holy moley and kori.

Mits: likely a damage dealer team /w timo.
This message was last edited by the GM at 22:38, Thu 28 Aug 2014.
Mittens
GM, 247 posts
Mon 13 Oct 2014
at 20:06
  • msg #24

Re: TIM's TO DO LIST :D

Invent sports for Faction
Mittens
GM, 249 posts
Mon 8 Dec 2014
at 08:59
  • msg #25

Re: TIM's TO DO LIST :D

Chargen for RPOL pathfinder game!

link to another game
Mittens
GM, 251 posts
Fri 30 Jan 2015
at 06:45
  • msg #26

Re: TIM's TO DO LIST :D

do voice acting for magnus
Mittens
GM, 252 posts
Fri 6 Feb 2015
at 06:16
Mittens
GM, 276 posts
Thu 25 Jun 2015
at 17:15
  • msg #28

Re: TIM's TO DO LIST :D

draw the strike team uniform

draw my ascention heroes.
Timothius
GM, 21 posts
Thu 25 Jun 2015
at 19:01
  • msg #29

Re: TIM's TO DO LIST :D

Teeee whyyyy

Disney's Gravity Falls?
Timothius
GM, 22 posts
Sat 27 Jun 2015
at 17:29
  • msg #30

Re: TIM's TO DO LIST :D

http://www.d20pfsrd.com/basics...s/character-creation

https://www.youtube.com/watch?v=tOKS5oSqjII
This message was last edited by the GM at 23:09, Wed 08 July 2015.
Mittens
GM, 279 posts
Thu 9 Jul 2015
at 00:06
  • msg #31

Re: TIM's TO DO LIST :D

Level .01 to .75, "Beginnings tier"
- 99% of the population in this tier.
- Carla's early life.  We're not alone thinking that the gods must be crazy.  Carla born of the hopes of the people.
- Mittens spent most of her

Level 1-5 "heroic tier"
- One heroic can take out several Beginners.
- While there are tens of thousands of individuals in this tier, it's still only like 1% of the populus
- Carla gets the calling of an oracle at age 2.  Remains lvl 1 for a number of years.
- Would Tim would like to see happen in this tier: foreshadowing of everything ahead of us.  We HEAR about the paragons.  Getting to see that we're surpassing the heroic level noteworthy persons yet hearing "you'll never surpass the paragons."
- Mittens discovered her singing sword just as she reached level 1.
- We will earn our first titles in this tier.  For example, "Mittens the reckless."

Level 6-10 "paragon tier"
- 1 paragon can take a group of heroics easy.
- paragons said to take out entire guilds solo.  RL example: Pan King Fu "the gangbuster."
- There are at most a hundred in the entire world of this tier.
- This is where word really starts to spread about the heroes.  "Yeah right.  You're not Callista.  The REAL Callista is WAY more powerful."
- Upper paragon: Powerful enough as a group to overthrow a king.  Most monsters are boot buttons.
- Lvl 10: Carla gets her wings.

Level 11-15 "legendary tier"
- Most monsters are NAMED monsters.
- What defines legend?  At these levels, deserve to say "I slew a dragon."
- There are maybe a dozen in the mortal world of this level.  Example: Mystagon.  Carla heard about and looks up to him.  Presumed dead or a mythical metaphor.  Krendis: lvl 15.  Centuries old.
- Carla awakens as a full fledged angel.

Level 16-20 "ascension tier"
- Can take on Named dragons as a group.  You are now a demigod.  You do not age.
- Possibly 1 or 2 in the mortal world of this level when game began.

Level 21-25 "conquest tier"
- Fighting celestials.  Working toward overthrowing the gods.  Gain domains!

Level 26-30 "dominion tier"
- We am play gods.

Level 30+ "beyonder tier"
- What happens in this tier is a mystery.  :)

- Eventually, each character has their own entourage.  Mits' main minion is Jack.  Carla's sibs might be her exarchs.
- Each char has a signature move, favored weapon.  Mits is Change Job, kupo!  Jack is a singing sword!  Can transform.
-Players play the other players' arch nemesis.  And perhaps their exarchs.
-Wish lists for items, abilities, etc.
- Pick domains.  Mits: Adventure!  Fire!  Travel!  Favored weapon, longsword!  Dan: Earth!  Carla: ?  Callista: ?
Timothius
GM, 23 posts
Tue 28 Jul 2015
at 19:57
  • msg #32

Re: TIM's TO DO LIST :D

ASC3K

youtube channel
Timothius
GM, 24 posts
Tue 11 Aug 2015
at 15:06
  • msg #33

Re: TIM's TO DO LIST :D

http://i.imgur.com/N4Xl1hy.jpg

http://kate-fox.deviantart.com...rrelations-549260034
This message was last edited by the GM at 23:40, Sat 29 Aug 2015.
Mittens
GM, 283 posts
Mon 17 Aug 2015
at 19:20
  • msg #34

Re: TIM's TO DO LIST :D

Mittens
GM, 285 posts
Mon 31 Aug 2015
at 06:42
Mittens
GM, 302 posts
Sun 8 Nov 2015
at 23:39
Mittens
GM, 317 posts
Mon 4 Apr 2016
at 04:20
  • msg #37

Re: TIM's TO DO LIST :D

1) Game to be fun.
- to be fun, npcs must be dynamic, not static.
- game world must "feel alive"

2) Ajay suggestion.  Each NPC has his own opinion.  Every time they find out you agree, you gain brownie points with them.
 - a lot like the bioware, SW KOTOR and Mass Effect.
 - only tracked overall how much they like you, and romance score.

3) Rings of Power.  Had certain list of questions you ask any NPC, the answer was often, "I have nothing to say on that topic."
 - Could have "HE has nothing to say on that topic" instead.
 - Flirt: "They seem to like flirts," or "Dislike your flirts" to give generic responses.
 - Generic personalities with pat answers with slight deviations.'
 -fight on sight. (see also Undertale, and Bioshock? Vault? )
- Name, a Class of the order of Level, greets.  His mood is Mood_Variable.
 -- Name, a Age year old Race of the order of Level, greets.  His mood is Mood_Variable
 -- Rick, a 20-something Human greets you.  He looks friendly and a pushover.
---- Smiles at you.  Frowns at you.  Scowls at you.  Head-tilts at you.  Shys away from you.
---- replace "says" with, "mews." if cat.  if mouse, "squeaks," and so on.  A$ "insert word here"
----- random moods.  so long as all PCs always crit sense motive.
- could fight, get along/ change mood of anybody.  the world felt like a Whole World.  it was an entire planet.  not just an island like in an mmo.  partly due to wrapping map.  also due to entering individual squares.  you could explore any square.
- day and night.

4) Quest for glory.  Could "ask about quest" "talk about quest" "flirt" "kiss" etc.  Every NPC.  Most got nothing, "This does not seem the right time to do that."

5) Undertale.  Where NPCs might evacuate dependant on your reputation.  Or fight on sight.

Variables to consider.  Reputation.  Story Points.  Relationship score(s).
Example.  Talk to June at start of story.  She answers, "Hi there!"  Talk to her middle of story, she answers, "Hey!  Have you heard about Villain doin Thing?"  Talk to her middle of story after flirting, she says, "Hey, hot stuff.  Have you heard about Villain doing Thing?"  Or after flirting, later she heard about slander and greets with, "Hi... Please tell me it's not true what they say about you."  If you didn't have any relationship with you, "She tries to avoid you."

Compliment, Flirt, and Insult.  Flirt eventually unlocks date.

17x20 tile screen.

How to keep track of all those NPCs and their individual relationship scores.
Each NPC has a unique SSN.  After the SSN is another number.  That is their Personality Number.  digit 1 represents their gender.  digit 2 represents their age.  digit 3 repepsents their age.  So on.  Finally digit 99 represents their opinion on genetic engineering.  whatever.  Third number repesents their interaction with you.  First digit represents, how much have you compimented?  2nd: how much have you flirted?  3rd: how much have you insulted?  4th: did you ever talk with them about your quest? and so forth.  The function that determins how they respond to you looks at the Personality Number and experience number, checks the personality database, and pulls out the pre-set response.

Database grid for each of the archetype personalities.
Mittens
GM, 319 posts
Sat 9 Apr 2016
at 16:10
Mittens
GM, 321 posts
Mon 25 Apr 2016
at 19:21
  • msg #39

Re: TIM's TO DO LIST :D

Mittens
GM, 325 posts
Mon 18 Jul 2016
at 08:32
  • msg #40

Re: TIM's TO DO LIST :D

Email heed!
Timothius
GM, 27 posts
Fri 29 Jul 2016
at 06:05
  • msg #41

Re: TIM's TO DO LIST :D

Look up "Funny TL" "People are awesome" on youtube.

https://www.facebook.com/CharacterDesignReferences
https://www.pinterest.com/characterdesigh/
This message was last edited by the GM at 13:05, Sat 30 July 2016.
Timothius
GM, 28 posts
Wed 26 Oct 2016
at 07:26
  • msg #42

Re: TIM's TO DO LIST :D

Well... I guess that's game for me then.

-Our party leader and primary healer is about to offer herself up.
-My bro's leaving the game because, well, he's dead.
-Setting us up against something way out of our league without turning it into a cutscene instead of outright killing a PC. :\

Yes, nobody tried to identify the thing that pulled the barge; it remained hidden and getting close to it meant you might get eaten (You can not identify something you can not hear or see). It was staying out of combat, staying under the water, and I presumed it just a beast of burden.

I do understand things making sense. However, a dragon's mere presence is enough to intimidate a sane group without chomping a PC.

Well it was fun. Take care.
Mittens
GM, 350 posts
Sat 14 Jan 2017
at 08:12
  • msg #43

Re: TIM's TO DO LIST :D

lights 1 thru 8 each have a variable.  that variable can = 0, 1, or 2.  no light, dim light, full light.
Mittens
GM, 351 posts
Mon 23 Jan 2017
at 02:18
  • msg #44

Re: TIM's TO DO LIST :D

Mittens
GM, 353 posts
Sun 5 Feb 2017
at 01:08
  • msg #45

Re: TIM's TO DO LIST :D

Player cliché list. "I'll have the strongest drink you have."
Mittens
GM, 359 posts
Mon 20 Nov 2017
at 17:51
  • msg #46

Re: TIM's TO DO LIST :D

Timothius
GM, 39 posts
Mon 18 Dec 2023
at 02:58
  • msg #47

Re: TIM's TO DO LIST :D

Anti-deletion post
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