Re: Arkrim's Room
Yeah, if and when I do play freeform I like to limit magic based on themes.
For example, one character can be a FIRE mage and can only do things which we would expect a pyromancer to do.
Anyone who selected "generic wizard" can have all the powers they want, but they're half as powerful as everyone else and thus in any 1v1 competition, they lose almost every time (even though what they are capable of is vastly more versatile).
Of course, even when I free form there's always a "maybe you can, maybe you can't, flip a coin". Anyone who wanted to be more versatile than their allies (wizard instead of pyrokinetic, superman instead of hulk) flips two coins and takes the worst result (but only when utilizing their powers against other people's powers, in normal contests they flip a coin normally and in contests of powers vs. non-powers they automatically succeed just like their allies). So I guess I never really go 100% free form but that's pretty damn close.