OOC: Talking About BOSTON!   Posted by Control.Group: 0
Erik
 Prospect, 10 posts
Tue 26 Jul 2016
at 07:07
Re: OOC: Resurrection
I am kinda glad Erik missed this....

I am still in.  I will have to tweak Erik a bit since we are no longer moving about but I hope to keep him relatively unchanged at his core.
Control
 GM, 362 posts
Tue 26 Jul 2016
at 07:21
Re: OOC: Resurrection
Sayid:
I'm curious, merely for fun... Would Sayid of been squaring against some of The Seven in this fight, or against Spohr's Master/Mentor from his own time/era? Just morbidly curious.


Your call.  We can make this as wild in the never-played-sandbox as you prefer.

Reviewing and considering.  Give me a day or two to digest.
Sean
 Player, 148 posts
Tue 26 Jul 2016
at 10:05
Re: OOC: Resurrection
Matt:
That's why I rewrote the scene so that we were all expecting it to be a warden-style execution, but found out too late that we'd been tricked by Spohr. What I wrote does not have you ditching us in conflict, but Matt being outsmarted as a schemer.


I think the definition of execution is getting confused here. You execute someone after a trial (even if it is a token one) and their capture. The description you gave, getting the drop on him, is a perfectly acceptable cold blooded murder with minimal chances of Death Cursing. It's not even execution-style murder performed when the target is under the complete physical control of the person performing the kill. I suspect it's part of a tendency to avoid the words kill or murder when it's a justified killing but an execution is a different kettle of fish entirely.

Either way what I've said before still stands. If Sophr had been brought in for an execution Sean would have made himself absent for the execution part. The scenario described where he is killed in conflict as part of a planned attack when he should be off guard he'd have been present for.

On what I did Control that I suspect largely depends on where people saw this throw down going on. Did we kill him out by the festival events, ambush him in his hotel room? How publically messy did this get? That I know is down to others too so where do we think this final throwdown kicked off?
Control
 GM, 363 posts
Tue 26 Jul 2016
at 10:20
Re: OOC: Resurrection
How about...

Tricked out to the Knight farm, where certain enchantments got Spohr a little tangled up.  But not til after he'd set the wheels in motion for the Darkhallow via his remote-control henbane-girls.

The PCs took Spohr out but not being present to enact the final steps, the Darkhallow never happened...

This allows me to have had Will Knight directly involved.  And in the aftermath, you can see his wife, Emma going through a violent, frightening reconnection with her sacrificed regrets.  Presumably, it helped resolve some of her health issues.  Point there is that the fragmentation of Memphre was not all bad.
Agnes
 Player, 174 posts
Tue 26 Jul 2016
at 10:28
Re: OOC: Resurrection
I like the Knight farm idea.  Also I might want him to be a meaningful PC for Agnes in the future. :o)

Sayid: I like both ideas for Sayid.  They both have interesting dramatic possibilities.  Do you prefer Agnes learning more about Sayid's past or do you want a future role of 'the Seven"?
Sayid
 Player, 86 posts
Tue 26 Jul 2016
at 10:33
Re: OOC: Resurrection
As a player, I think that The Seven are an awesome troupe of villains. With Sayid taking off, I don't have any personal interest in keeping them around beyond that. The character I pitched up today MAY introduce a new set of antagonists if Control likes him/it/them. ;-)
Sean
 Player, 149 posts
Tue 26 Jul 2016
at 10:41
Re: OOC: Resurrection
A nice place for it to happen given it's got ties for some PCs, puts people at risk and also as you've noted gives a conclusion that shows the outcome is not all bad.

The current setup near as I can tell is Agnes butting heads with Sophr, Sayid taking on either the same fellow or butting heads elsewhere and Matt nearby supporting but also waiting his chance at the wand?

How about we rolled up via our assorted methods of transport to the farm and Sean actually took over getting the rest of the Knight family clear of the fight, giving Will chance to contribute more directly? Whilst it could have been him that got the fateful shot in that dropped Sophr's guard it seems a better fit for Sayid.
Agnes
 Player, 175 posts
Tue 26 Jul 2016
at 17:10
Re: OOC: Resurrection
In reply to Sayid (msg # 54):


I like the change of venue to the Knight's farm.

I would like to incorporate Spohr's execution into Agnes' story line.  I disagree with Sean's assessment that an execution means a trip to Edinburg.  Agnes is a Warden and has the cloak (literally!) of authority to act as judge/jury/executioner.  Battlefield trials or execution by "Duel Arcane" are completely legit tools of white council justice.
     While we're not playing it out just now, I like to have that aspect of her her character present for Will and Louise (and which ever PC's choose) to engage.


Control and Matt: I like the change to the death curse!
Matt
 player, 54 posts
 Potential
Tue 26 Jul 2016
at 21:38
Re: OOC: Resurrection
Agnes: Let's put the brainstorming in-character.

Sean: Having you save the innocents sounds excellent.

Control: That change to the curse makes things much more conflicting for Matt, which makes for a better aspect. Let's do it!
Sayid
 Player, 87 posts
Tue 26 Jul 2016
at 21:47
Re: OOC: Resurrection
Agnes: For myself too... Control's initial feedback jumpstarted my brain, I'm excited to find out if he likes my pitch or not!
Control
 GM, 369 posts
Wed 27 Jul 2016
at 07:58
Themes of Interest
Another direction of conversation I want to explore a little.

I want to know if you have any themes you'd really like to explore.

I, for one, have an ongoing fascination with the entropy of memories.  It's certainly been a feature in several games I've run...   Most recently, I had to express to someone that memories distort over time.  Our memories get replaced with memories of remembering, which inevitably provide us with a slow corruption of the truth.  Years later, we can't really trust what we remember.  And yet, what we remember defines us.  On some level, our reality is defined by what we've wanted to remember.  The facts may remain the same, but context and shading changes everything.

So, a lot of the stories we build with me as the GM will be strongly impacted by some story from the past, and the twisted ways the truth has been distorted by those involved...

Do you have any themes you are passionate about that I might be able to help weave into the game?

This message was last edited by the GM at 16:47, Wed 27 July 2016.

Vaska
 Player, 61 posts
Wed 27 Jul 2016
at 16:25
Themes of Interest
Vaska is taking shape. Her character page is up, and being filled as she grows!

One theme I think it would be interesting to explore is how good and evil are constructs of society. What humans see as good or evil is not necessarily how those entities perceive themselves. If you tie that into how memory works, you end up with a huge philosophical problem. Can we really be sure of anything at all? Even our own view of ourselves, and our own core morality? Is there anything at all that is actually good, or actually evil? And do we have any control over that in any way, or are we all simply Fated to live one way, and that is impossible to avoid? Or, perhaps worse yet, is there no such thing as Destiny, either? Is everything entirely random and meaningless?

These are big questions, and for the Norse, they are a very, very big deal. So exploring them could be diverting. :D
Agnes
 Player, 176 posts
Wed 27 Jul 2016
at 17:12
Themes of Interest

I'm sorry guys.  I don't like either, and I want to opt out of these themes as much as possible.  It just gives up an uncomfortable amount of character autonomy for me.

I like reflect on Agnes' experiences and memories in my own way.   And I'm not interested in exploring whether or not she is delusional or her memories are 'corrupted'.  It takes the fun out of deciding her backstory for me, and it makes it feel like I'm not be collaborated with, and I'm being told that her memories are wrong.

I don't really want to explore philosophical good and evil either:  Sorry. I've made decisions about that for my character.  Both what her philosophy is, how she reacts to the world. It's a significant part of how I want to play Agnes.   I feel like I went into this game with a certain tactful uncertainty about these questions--and I want to keep it that way so that I have room for the character I want to play.   If you want to be Norse and have Destiny as part of your character, have fun.  But I want to believe in a certain kind of rational universe for my character, which I would rather keep.

If anyone wants to go in for romantic love or something more interpersonal, than I'm up for that though.
Matt
 player, 55 posts
 Potential
Wed 27 Jul 2016
at 17:59
Themes of Interest
My theme of interest would be: with great power comes great responsibility.
Vaska
 Player, 62 posts
Wed 27 Jul 2016
at 18:05
Themes of Interest
Spider-Matt, Spider-Matt, does whatever a Spider-Matt... er, um, run out of rhymes...
Control
 GM, 372 posts
Wed 27 Jul 2016
at 18:08
Re: Themes of Interest
It's okay if you don't actually have any deep interest in any specific theme.   However, the evolution of memories is a theme I will continue to explore within my games.  You don't actually have a choice in this.

However, the PCs in this game are who the players decide they are.   I have never attempted to recontextualize a PC's back-story.  And I am not about to rewrite your characters for you now.

This message was last edited by the GM at 21:14, Wed 27 July 2016.

Sean
 Player, 150 posts
Wed 27 Jul 2016
at 18:50
Re: Themes of Interest
I quite like both of the themes both from the perspective of my character and that of those others interested in playing, not least because in a lot of ways the two can tie into the other.

If we use the White Council as an example (don;t worry Agnes, you've noted you don;t want to brush on these for your character but it's an easier one to do than the real world society) the books depict it in both positive and negative lights, tying in the notion that to Dresden's more modern perspective it's a somewhat draconic and hidebound institution that reacts often with shocking violence in contrast to his own sense of morality, however as the books progress there is a degree of explanation or justification behind that and it's easier to see why members, especially those part of it for so long, can accept the status quo. Tying into the decay of memories we have a specific example with Morgan, depicted as a beat cop who probably started with good ideals but eventually, in no small part to his longer life, was ground down by his job to the degree that any good memories or optimistic hope of making a difference have no doubt faded. That could be applied to long-lived entities as a whole who end up supporting their cause/organisation because they can barely recall contesting it or why they opposed it after enough exposure to the situation facing it.

That same obviously can apply to real world society and certainly the parts of it characters like this may need to interact with in the course of their time in Boston.
Erik
 Prospect, 15 posts
Fri 29 Jul 2016
at 00:37
Re: Themes of Interest
As a newbie, I can see Erik being black and white on the good/evil concept but him evolving as the perception gray enters.

Much like Harry's perception of Queen Mab changes.  She is not truly the Evil Antagonist anymore.
Control
 GM, 375 posts
Fri 29 Jul 2016
at 04:51
Re: Themes of Interest
My motivation behind asking about big themes that might itnerest you is so we can work towards developing a GAME ASPECT and a couple of CITY ASPECTS without having to go through the whole faces & places process from Your Story.

Since I have a strong interest in the recontextualization of memories, I might be interested in a game aspect along the lines of:
JUST AIN'T LIKE THE OLD DAYS
CAN'T FIGHT THE TIDES OF PROGRESS
CRADLE OF LIBERTY, SPARK OF REVOLUTION

So... How do you want the game to be characterized?

And/Or

What do you think of the city?

Please answer in Aspect form, and a couple of words for why...
Chrys
 Player, 28 posts
Fri 29 Jul 2016
at 09:34
Re: Themes of Interest
I'm away this weekend, I'll be back Sunday but unlikely to be capable of coherent thought until I've slept.  The first aspect that comes to mind is a very personal one, possibly a better basis for one of Chrys's aspects than the city, but I've included it below anyway.  My feeling is that the idea of playing with memories and how things 'used to be' being viewed through rose tinted glasses, is that Chrys is very much heading down that route with her own aspects, especially her Rising Conflict.  I find that, with more distant memories, I start to wonder whether I actually remember them or just remember being TOLD stories of when I was a child and did something, so it's quite an interesting one for me OOC as well.  To Vaska, I say "I think, therefore I am".  Again, it's an interesting theme to play with around Chrys and her background/entry into all things spooky.

New Beginnings, New Troubles

IC at least, for Chrys, Boston is not her home but it is where she has wound up in the past year.  While she is happy to be away from the situation she left in the mundane world, her metaphysical one has changed in ways she didn't know existed.  Boston represents that in a way, both for good and ill.
Agnes
 Player, 182 posts
Sat 30 Jul 2016
at 18:45
Re: Themes of Interest
Someone WILL dig up the truth..

Between the thousands of theses, the obsession with libraries, art museum, and museums full of creepy stuff obtained by various private museums (which probably should not have been dug up) and the Boston Globe (Spotlight!) there is also a firm history of investigation in Boston.

This is mainly because the Spotlight movie was great. :o)  Not at my most articulate today, I'd like to capture that feeling of doggedly pursuing a bigger, complex horrible problem and pulling it apart from perseverance.
Erik
 Prospect, 21 posts
Sun 31 Jul 2016
at 05:44
Re: Themes of Interest
I bit of a riff on JUST AIN'T LIKE THE OLD DAYS.

Returning To The Center
Boston was the center of American culture, history, and politics for a long time.  It helped birth the nation, but while still culturally and historically important it has lost relevance politically and socially.  However, as the darkness gets pushed back (if it can be pushed back) and leaders who focus on forward movement instead of resting on tradition, Boston could become influential again.

A little beyond Erik, except he is one of the guys trying to push back the darkness.  He isn't fighting for the city but for the people.  Unlike, for example, Harry Dresden who claims Chicago as his turf.

OOC, I feel that Boston has a deep and rich supernatural connect due to its history but it is not as vibrant and growing as cities that are crossroads, such as New York, Chicago, etc...
Control
 GM, 382 posts
Sun 31 Jul 2016
at 20:20
Re: Themes of Interest
Some good thinking.


I took something from a recent conversation in Tomas' thread:
Agnes' question:  Why are there these big powerful wards in Boston?:
TOmas:
... while I'm full of ideas-- It's HIS City/Game at the end of the day ;-) These wards have been in place LONG before the pilgrims landed though, so... It could be something as simple as protecting/nuturing the Genius Loci of Boston, healing old wounds, or... Holding safeguarding something dark and sinister (A potent Denarian? The World Serpent? Fenris? Outsiders? An ancient artifact housing the Tribal Memories of the indigenous tribes...


It isn't my world!  I appreciate the honor, but this is totally collaborative.

We all have the right to veto. If you really don't want to play with something or an idea is really distateful or trigger-y... speak up!  Agnes made her feelings known about the idea of "corrupting character memories".  While it's not somewhere I want to go either, I read her issue as being about the sanctity of the character not the idea of looking back on past events with different understandings.

(Agnes, If I'm off base on this, let's discuss in private!)

My thought right now is that whatever the historical reasons for the lattice-work of wards across the city, one of the driving purposes of the wards now is to help safeguard the Genius Loci... it's slumbering right now.  I haven't worked out why yet.  But I'm thinking it's tied into the Boston aspect of CRADLE OF LIBERTY.

I think that this makes sense for one of the fundamental Aspects for the city.  it's hopeful and it's already a nickname for the city.


Will you accept CRADLE OF LIBERTY as one of the Aspects for the city?

This message was last edited by the GM at 06:55, Mon 01 Aug 2016.

Erik
 Prospect, 22 posts
Mon 1 Aug 2016
at 06:53
Re: Themes of Interest
I personally like it.

And if the Genius Loci is slumbering is would explain why Boston did not reach the levels of New York, Chicago, D.C., Las Vegas, etc...  It's motivating and unifying spirit is asleep.
Agnes
 Player, 186 posts
Tue 2 Aug 2016
at 01:09
Re: Themes of Interest
Accorded Neutral Ground:  http://www.kajiasostudio.com/webroot/tea.cfm    (House of Flower Wind - Tea Ceremony garden)