OOC: Talking About BOSTON!   Posted by Control.Group: 0
Control
 GM, 338 posts
Sat 4 Jun 2016
at 06:51
OOC: I THINK THIS GAME IS DONE
Folks.   Things have gotten worse for me.  I was hospitalized days after my return from my vacation, and have been trying to catch up on work, without a lot of success.  I'm overwhelmed, and things are real rough in my neck of the woods.  Between economic depression and local wildfires, I'm just not focused here.

I am willing to discuss what to do with the game.   I could pass it on to someone else or put it on the shelf and revisit it when things ease up for me.  I'd like to know your thoughts.

If I can get my act together a few months down the road, I'd love to discuss doing something with you folks.  For now, though.  I'm afraid that's it.

This message was last edited by the GM at 06:51, Sat 04 June 2016.

Matt
 player, 48 posts
 Potential
Sat 4 Jun 2016
at 06:55
OOC: I THINK THIS GAME IS DONE
Sorry to hear things have been so rough for you, Control. I wish better for you in the future.
Sayid
 Player, 79 posts
Sat 4 Jun 2016
at 16:03
OOC: I THINK THIS GAME IS DONE
I'm content to wait. Honedtly boss, you know you gotta take care of you first and foremost. IF there is a window in the future, I'm always chomping at the bits for your games :)
Chrys
 Prospect, 24 posts
Sat 4 Jun 2016
at 23:11
OOC: I THINK THIS GAME IS DONE
I'm more than happy to wait and see if things ease up for you.  So sorry that life is not treating you well at the moment and I hope you can look after yourself despite it all.
Erik
 Prospect, 8 posts
Sun 5 Jun 2016
at 05:56
OOC: I THINK THIS GAME IS DONE
Ah.... the adventures of real life.  Understandable.

I would not want you to throw away something you crafted only to regret it later.  I am more than content to put it aside and attempt to pick it up when the time is right.
Control
 GM, 339 posts
Sun 5 Jun 2016
at 07:21
OOC: I THINK THIS GAME IS DONE
Thank-you guys.

I'm prepared to let it sit and touch base with you if/when things allow me to return with any kind of consistency.
Sean
 Player, 142 posts
Mon 6 Jun 2016
at 08:05
OOC: I THINK THIS GAME IS DONE
Much the same as what people have said already, take care of yourself the real world stuff first and if you later have the desire and time to return to it then take another look.
Control
 GM, 342 posts
Tue 19 Jul 2016
at 02:49
OOC: I THINK THIS GAME IS DONE


Okay.  A month away has made a difference.  Thank-you all for your understanding during this time.  I can't guarantee that I can swing it, but if you're game, I'm willing to discuss moving forward.

Originally, this game had been intended to be an "on-the-road" game, but curiously, a lot of the PCs had connections to Boston.  So, I think it might be worth relocating to Boston as the formal setting.

I'd like a word or two from each of you if you're in a position to pick up again, and how you'd like to proceed.  It can be with these characters or a new character, if your old one doesn't resonate with you anymore.
Sayid
 Player, 81 posts
Tue 19 Jul 2016
at 02:54
OOC: I THINK THIS GAME IS DONE
Yes, absolutely, please yes... I'd likely lean towards a different character if we're going to go setting specific (which I'm totally fine with). The Marshal was very much an on the road type.
Control
 GM, 345 posts
Tue 19 Jul 2016
at 03:30
OOC: Resurrection
Fair enough.

I think we can use the base storyline for Spohr and the Memphre as a good Union Phase, if you want to bring someone new in.
Agnes
 Player, 165 posts
Tue 19 Jul 2016
at 10:32
OOC: Resurrection

Boston's cool.  I'll miss Sayid though. :o)
Nikki
 Prospect, 36 posts
Tue 19 Jul 2016
at 10:49
OOC: Resurrection
*salutes* I am ready and willing. New character may depend on plot. Not got any major emotional investment in this one yet, so could be open to a change.
Sayid
 Player, 82 posts
Tue 19 Jul 2016
at 11:04
OOC: Resurrection
In reply to Agnes (msg # 11)

He DOES have a certain cool ess factor that I like, but he's also definitely built to roam/wander/hunt.
Chrys
 Prospect, 25 posts
Tue 19 Jul 2016
at 13:17
OOC: Resurrection
I am definitely in!
Sean
 Player, 143 posts
Tue 19 Jul 2016
at 15:46
OOC: Resurrection
Sounds good to me Control, good to see things have levelled out a bit for you.
Matt
 player, 49 posts
 Potential
Tue 19 Jul 2016
at 21:06
OOC: Resurrection
Matt will need some motivation to stay in Boston for a while, but that can be as simple as needing to lay low in a different jurisdiction for a while. If this is a fast forward instead of a reboot, he may decide to stay with people he's worked with before.
Nikki
 Prospect, 37 posts
Tue 19 Jul 2016
at 22:10
OOC: Resurrection
I do have a concept I *really* want to play. I want to play this one too, but the other has REALLY got me enthused!
Control
 GM, 346 posts
Tue 19 Jul 2016
at 22:38
OOC: Resurrection
I am envisioning a simple fast-forward, rather than a reboot.

As Nikki and Chrys are brand new, I don't have any investment in either of them...

What's the concept?
Nikki
 Prospect, 38 posts
Tue 19 Jul 2016
at 23:04
OOC: Resurrection
Valkyrie. Essentially, a Consultant for Monoc, who is currently on assignment to the White Council (or, indeed, any other agency that would fit better with the game's current status.) They're not disimilar to Gard in terms of job. Their sole loyalty is to Odin, but if he orders them to be loyal to, or take orders from, a client, then she does so absolutely. Both in letter, and in spirit. The build would mostly be Marked by Power, with a combination of enhanced strength, toughness, and so forth. They're more of a physical combat build than magic, but it does leave the option open to pick up the runemancy that the rulebook attributes to Gard. It doesn't actually say what that DOES, of course, but that's part of the fun of the game - making things! Possibly also supernatural sense, as per Gard's in the rulebook. I would also consider some stunts - especially off-hand weapon training (dual hand axes) or possibly some of the endurance stunts. In terms of combat, they rely on resilience more than dodging.

The individual would have been a Shieldmaiden in life, and has spent the past millenium working her way up the chain of Valkyrie training. Once her soul was claimed on the mortal battlefield, she has been slowly climbing the ranks, first as Einherjar, and then shifted sideways to train as a Valkyrie. She's been Valkyrie-ing for some time, but along with her sisters, has been working on Midgard (that is to say, Earth) as a consultant for Monoc. As a Trouble, you could perhaps consider that she is utterly subject to Odin's will, as a result of which her loyalties, approach to doing things, and general manner can never be wholly taken at face value. Alternatively, there's the option of Chooser of the Slain as a Trouble. Any time someone dies (which does happen, especially to henchbeings!) she is obliged to take the time to examine their soul, and decide whether they are worthy of being one of the Chosen. Which can be very inconvenient when, mid-combat, she wanders off to start examining the body of that Renfield, despite the fact that four more of them are about to charge... The Trouble could be diluted by this only kicking in when someone significant is severely wounded and potentially near death... Perhaps a mental challenge would be appropriate each time, and if she loses, she toddles off to go and do Valkyrie things, with that being her primary, fate-bound task. It would also mean that, in any given scenario with an NPC who is due to die sometime for Plot Purposes, she can get a blast of foreknowledge, and be distracted. (Consider it a mental challenge, perhaps, or simply a standard invoke.) Which is what happens to Gard when flying the chopper over Demonreach.

It would be a bloody awkward problem. Here you have a Viking Shieldmaiden, with over a millenium of combat experience, significant physical enhancements, and a totally focused approach to battle. And, suddenly, she is distracted when a goon stabs one of the plot significant NPCs, and instead of chopping into the marauding ghouls, she starts to do odd Norse rituals over the wounded person. Which doesn't look too helpful to her allies who were relying on the tank actually, y'know, ... tanking.

I'm open to plenty of tweaking. I do love the Nikki concept here, too, but the Valkyrie thing has been a concept I have wanted to play since I first got my talons on the RPG. And while I could drop her into a game I run easily, playing her as a PC would be far more fun.
Control
 GM, 347 posts
Wed 20 Jul 2016
at 01:09
Re: OOC: Resurrection
I am not a big fan of Monoc and Odin's presence/influence in the game.  I can appreciate the presence and influence in the books, but don't really want it here.  It is a pet peeve kind of thing.

Before Gard was introduced in the books and clearly defined as being a Valkyrie, I had introduced my own take on the Valkyrie... bloodline descendants from the mythical ones.   I don't need to use them (as they haven't appeared in this game at all)...

I could consider a Valkyrie if you were willing to distance her from Odin and Monoc.  There's be a few things we'd definitely need to discuss to make sure we're on the same page...  (definitions of worthy, difference between being "in" the battle and "over" the battle, introduction of a millenium-old character amidst a bunch of twenty and thirty-somethings... etc).

I am concerned that it might be too much tweaking before I'm comfortable.   But it might be a fun exercise to explore.
Nikki
 Prospect, 39 posts
Wed 20 Jul 2016
at 21:44
Re: OOC: Resurrection
Well, I went with the Monoc route as the way to introduce someone of that particular lineage. However, your own take on Valkyrie being a bloodline ability, akin to the way those of magical talent inherit their powers, is possibly an even better way to do it, as it frees the character up for a much more diverse background. In a sense, it is actually closer to the original mythology. While the Valkyries and their work for Odin is well-known, they are nevertheless the 'property' of Freyja - she is 'chief' Valkyrie, and they owe alleigance to her, not to Odin. Likewise, Odin gets warriors from the battlefield to be with him in Valhalla - but only half. The other half go to Freyja, to be in her halls for eternity. Nobody is quite sure what goes on there, as none of the warriors who enter come out again. While those from Valhalla fight and die every day, Freyja's warriors are never seen again... But since they have entered the Hall of the Goddess of Love, as well as Battle, it is generally assumed that they are having a pretty bloody amazing time of it all...

Which is me shooting off at a tangent, as usual...

A Valkyrie bloodline would also potentially remove the whole 'lived for millenium' situation, though it would be a lot of fun to go with that if possible. Again, someone could spend that time doing Valkyrie duties, esssentially removing them from any mortal world considerations - their age then becomes merely a number, as opposed to a huge chunk of experience in world events, power levels, and so forth. Actually, it could possibly be a disadvantage. No 'real world' experience could make for a great Trouble. Someone who simply does not understand things like technology from more recent times. Someone who was last in Midgard in, say, the 1950s, and is now in the Twenty-First century, is going to have a serious problem when it comes to understanding how the world works.

And even if this does not produce a character you are content with in the game, as you say, it'll be an interesting exercise.

This message was last edited by the player at 21:47, Wed 20 July 2016.

Erik
 Prospect, 9 posts
Wed 20 Jul 2016
at 22:57
Re: OOC: Resurrection
Are we coming back?
Control
 GM, 348 posts
Thu 21 Jul 2016
at 00:22
Re: OOC: Resurrection
Discussing the possibility.  See message #8.