Dusk Rat:
have you tried using the DnD 4th Edition Character Builder program?
That would mean using a computer. Granted I'm using one now, but....
Dusk Rat:
It lays out all your character info all nicely for you, with all the calculations done for your attack rolls and damage for each of your Powers and with all weapons/implements that can be used for that Power. Whenever I play 4th, I use the Char Builder to make my character, then print out a blank character sheet and copy the details from the screen (sinceit's easier to rub out pencil and change it when I level up than to keep printing out a new sheet every time, plus things like losing hp in combat can be tracked a bit more easily if I don't have a permanent inked version getting in the way ;)). I do print out the Power cards, though, since I know I'll just forget to add on some kind of damage bonus or whatever from somewhere.
However, some of that does sound handy. Always been put off the computerised character sheets because of the reprinting thing, but what you say about copying it down in pencil makes so much sense that I really should have thought of it. Although I do - with much help - have everything written down, including all my character powers copied longhand on to the back of the character sheet. (I don't have the 4th Ed books. Yes, character creation takes me aaaaages and requires much assistance. :) ) And I still forget stuff. But cheers for the tips. I'm running the next game in 3.5, but next time I'm being GMed with a new 4th Ed character, I'll have to give that a try - it might actually help, and would save all the longhand!
Dusk Rat:
Starting a new game in an unfamiliar setting (such as this one, Lone Wolf) is normally quite terrible for me, especially if a lot of knowledge of the canon is required (eg character names, locations, etc - I had the same problem with the 40k universe when I first played Dark Heresy), because then I have a whole load of other info to try and learn on top of whatever storyline the GM has come up with.
Yes, the assumed knowledge in this one is substantial, because of the political element - I think you're brave diving into it, but your OOC comments aside, I wouldn't know you weren't familiar with playing a Kai and with the setting. Really with Lone Wolf it is only the specialist groups that are a little unusual (the Kai, the Brotherhood, the Vakeros, etc.), because it's a world mostly of kingdoms that work in a fairly typical historical European sense - nothing particularly outlandish. Nearly all the games I GM are in made up settings (that's made-up-but-actually-mostly-ripping-off-my-favourite-bits-of-this-that-and-the-other), which there's no way the players can be familiar with, but you just introduce a little at a time (out of necessity, since I'm making it up a bit at a time!) and because it's all fairly generic stuff really, it's quite easy to get on with. No idea about 40K, but Warhammer's Old World is quite easy to get on with for the same reasons, so long as the game doesn't assume your character has great worldly knowledge.