Re: Thread IV: Investigating
Ah, well, might that be because I foreshadowed it pretty heavily and you're good at getting clues? ^_^
Just as Swift Fox started to move toward the Red Tent, when suddenly, a decomposing hand exploded out of the ground, grabbing her leg and dragging the Kai Lady down with a sudden, superhumanly strong movement.
Then, a moment later, another hand did the same, and a creature slowly emerged, mounds of earth and dirt falling from its black cloak. Under the hood, all three Kai could now clearly see that the skin was yellow and decaying, with black worms slythering all over it; the nose was missing, in its place only a hole from which sprouded a tin piece of bone. Bone was also visible on the left cheek, right under the empty eyesocked, inside whom burned red fires shining with malice.
The Helghast then raised its right hand, pointing at Swift Fox, who was encased up to half-tight into the earth, and spoke, its voice cavernous and deadly:
"I won't let you get back to your Monastery, Kai Lords; you will all die here, right now."
Tah-Dah! You didn't really thought you'd avoided to fight this one, did you? But, Frost Ferret's tactically smart move allowed you to face it alone, rather than in the with that sympatic gaggle of allies you just exterminated. So, don't feel bad - delaying it this this long was a great accomplishment!
Now, though, it's time to worry about your opponent. Frost, assuming you want to get into melee range of the Helghast, it'll take you one round - just like the creatures took one round to reach you. Of course, you can do anything you want while running - if you go for something that is too hard to do when running though (like say, shooting a bow) then I'll be asking for an Hunting roll.
Dusk Rat, for you it will take two full round to reach the hilltop, while Brook could be there after just one, just like Frost. Be warned though: if ANYBODY in this battle rolls a 1, and Brook is anywhere near the helgast, he'll be killed.
Swift Fox, you're entrapped and can't move from your position. Luckily, you can still reach any weapon on your belt... although the Helghast, as always, can only be wounded by magical weapons. Given your position, you get a -4 CS penaly for bad placement on the battlefield.
Escaping from such a trap alone would be impossible for a normal person, but you're not normal, are you? As such, you can escape it by beating an Hunting DC of 13... and of course, you need to spend one full round on it, during which you'll be counted as unarmed, which is another -4 CS.
As for your opponent's stats:
Helghast Commander: CS 25, END 33/33
Of course, this will be one round at a time. Actions?