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18:09, 5th May 2024 (GMT+0)

Thread V: The fight for the Deathstaff.

Posted by ShadowFor group 0
Rain Feather
player, 581 posts
Resident Sorceress
Wed 8 Aug 2012
at 18:46
  • msg #14

Re: Thread V: The fight for the Deathstaff

"It'd be suicide to go in that water, not unless you could set it to boiling or chill it to freeze them out.  We'd best break camp and move on, maybe finding our way to a quiet place so that we can plan the attack on the main encampment."
Zahira
NPC, 12 posts
Wed 8 Aug 2012
at 19:12
  • msg #15

Re: Thread V: The fight for the Deathstaff


Zahira seemed clearly annoyed at the decision of retreating, and she made that opinion known with a huff.

"Come on, it's not that hard! You just wait here while I kill them all; it surely can't be that difficult? As long as you can hold the camp and kill any who manages to escape me, there's really no reason to run away."

Befroe she could say anything more, Vyctar raised a finger, which silenced the girl; he looked thoughtful, and was still waiting for Sun Snake's answer.
This message was last edited by the player at 19:13, Wed 08 Aug 2012.
Sun Snake
player, 1675 posts
Kai Lord
aka Sour Snake
Wed 8 Aug 2012
at 19:19
  • msg #16

Re: Thread V: The fight for the Deathstaff

"Colonel, Sabre is a one man army, and Rain Feather is a psychic rock, unbreakable and deadly. It is just how our gifts manifest. Believe me when I say that I can sense the minds of others so strongly at times of high emotion that it echoes in the land as if a written scroll, so strongly that I can see everyone's actions as if they had already happened before my eyes. Sixty minds are in the lake, and two hundred more are in the river that feeds this lake. And all of them - all of them - are joined in wishing the death of Sabre for the intrusion, and anyone else foolish enough to be close. The acolytes fought these creatures and were slaughtered mercilessly for the arrogance of trying to attack them directly. So soundly that I know the acolytes will not come here to look for us. There may be a buffer zone between the beasts' domain and the acolytes' fear where we can regroup, but we've stirred up too many to push them back now staying here."

Awww, thanks Sabre! This is the start of a beautiful bromance...until we find Sabre just spotted a shiny weapon in the lake, and that was his 'lead'.

This message was last edited by the player at 19:22, Wed 08 Aug 2012.
Vyctar
NPC, 40 posts
Drakkar Colonel
Age: 42
Wed 8 Aug 2012
at 20:11
  • msg #17

Re: Thread V: The fight for the Deathstaff


After hearing out Sun Snake's words, the colonel nodded, and adressed Zahira in a tone that broke no argument:

"I told you already, stop acting foolish and being so reckless, or you'll end up getting killed, which would ruing everything."

The woman looked ashamed at the rscolding, but Vyctar ignored her, now in a decisive fashion.

"Alright, then we'll follow your plan, Kai Lord; the closer exit is the one we still have to explore anyway, so we'll be going in that direction. Men, follow Lord Snake's instructions, and prepare to retreat."

He paused, then glanced to Sun Snake, and added:

"Do we have time to recover the tents, or would it be better to run faster?"

This is exclusively up to Sun Snake to decide - the Colonel will follow his suggestion, as he's the man with the plan - but you might want to discuss it out of character, because if you leave the tents here, that's the same as retreating immediately, so anything you left inside them (backpacks, items, weapons - everything not currently on your person) will be lost to the creatures' rampage.

However, if you escape now, you'll get a small window of tolerance on any mistake you make in the retreat - that means, if you retreat now, mistakes who would otherwise be deadly might be survived with lesser consequences. You won't know how much more attempts you get - so you would want to think that over carefully before deciding...

Rain Feather
player, 584 posts
Resident Sorceress
Thu 9 Aug 2012
at 17:19
  • msg #18

Re: Thread V: The fight for the Deathstaff

"It would be wiser to leave the tents- perhaps the Acolytes will be stupid enough to disturb the water themselves, and invite the wrath of these foul creatures. If there is anything that you absolutely cannot live without, then go grab it- otherwise, we'll be better suited to run and try and outdistance them."

She knew full well what she was leaving behind, and thought herself the better for it. Though she'd have to have a chat with Sun Snake sooner or later about what she'd seen...
Sun Snake
player, 1681 posts
Kai Lord
aka Sour Snake
Thu 9 Aug 2012
at 19:36
  • msg #19

Re: Thread V: The fight for the Deathstaff


"The acolytes won't come back here," said Sun Snake to Rain Feather.

To Vyctar, sun Snake only said two things. "Go. Now."


Leeeeeeeeeeeeeeeeeeeeeeg iiiiiiiiiiiiiiiiiiiiiiiit!
Shadow
GM, 2378 posts
Plotting turtle
GM
Thu 9 Aug 2012
at 19:52
  • msg #20

Re: Thread V: The fight for the Deathstaff


Alright - escape time!

For this section, each of you will be rolling for both yourself and one of the Drakkarim, as well as making any necessary decision on resource use and such. How I assign them is not important; I'll just tell one of you to roll if there's the need, and your results will determine your failure or success.

Also, you who had anything in the tents, make certain to delete it from your sheets; it's now officially lost.

Also, if any of you took any of the torches that were being light near the fire (there's about two dozens lighted torches) are free to - but remember that those can only be kept in your hand, with all the consequences that might entail.

As soon as the group started to retire from the encampment, the creatures from the lake seemed emboldened, quickly scrambling and trying to make it out of the mud and reach their target, clearly eager to push them away faster.

One of the soldiers though, fished a small bottle of oil from the harversack at his side, and seemed to be measuing the content to decide how much he could use at this point...

Sun Snake, this is the soldier you'll be controlling through the escape - in character, you do this by shouting him instruction, I'll have him act on them.

He has two vials of oil on himself, each one containing 10 "units" of it; you need to decide how many of these oil "units" the soldier will be using. Spend too much and you might find yourself lacking in it at a later point, but spend too few and you might find it less effective in containing the creatures than you hope to.

Good luck!

Sun Snake
player, 1683 posts
Kai Lord
aka Sour Snake
Thu 9 Aug 2012
at 20:12
  • msg #21

Re: Thread V: The fight for the Deathstaff


"Use a third now and spread it far!" yelled Sun Snake, deciding to gamble and flexing his fingers.


Sorry, it's hard to have a sense of how many units. I was going to say 5, so not sure if going to 3 is conservative. Sun Snake will use his gloves to ignite the oil quickly and also put in some extra flare. Hopefull a big start will ensure a pause so we can intelligently place further units of the oil, and also have more time to run!

Can he flare one glove at a time? Will it be a big flame?


Shadow
GM, 2380 posts
Plotting turtle
GM
Thu 9 Aug 2012
at 20:37
  • msg #22

Re: Thread V: The fight for the Deathstaff


You can flare one glove at a time, yes. And yes, if you use the gloves, that will create quite a lot more fire, and a more powerful one, than would be created by the soldiers carrying the torches.

That said, do consider that two of the sergeants are carrying a torch, the third one is carrying two, and even Vyctar has grabbe one - Zahira, on the other hand, is already the one closer to your point, staying both as far away from the fire as possible and not carrying any torches at all despite having her hands free.

So, what I'm saying here is, you don't necessarily need to use the glove - but using it do will create an advantge; specifically, I'll treat the quantity of oil units used as three times the actual number. (And yes, using both would be a 6x modifier).

If, considering all that, you still want to use one glove on this first oil line, confirm so in the OOC thread, and I'll update this post with you doing just that. I just wanted you to be aware of exactly what you're doing. :)

EDIT:

As soon as the oil was set, Sun Snake gestured for the soldier to retreat, then pointed his hand toward the oil, and willed the fire to come out.

It was all very sudden; a moment, the air in front of Sun Snake was empty of everything but darkness, the next, it was filled with a cloud of roaring fire that could have safely enveloped two people without the slightest problem.

The moment the flames reached the oil, then, they literally exploded, spreading into a devastating fireball that reduced the three closer creatures to ashes, and set fire to any other in its range, making them retreat and causing chaos and confusion among the pursuing beasts.

In his peripheral vision, Sun Snake noticed Zahira's eyes widening in fear and she actually started to run for real, her speed almost tripling as her heavily armoured form easily let behind the whole group, while one of the three Drakkarim - who was carrying a torch in each hand and had two knives attached to his belt - was cackling at the show of distruction.

Vyctar, on the other hand, didn't showed any emotion other than ordering to his men, in a dry tone:

"Run while they're confused!"

The explosion had clearly stunned the beasts, and the line of oil had been turned into a very real wall of fire, which seemed made of rotating columns that roared mercilessly to showcase their power.

Everybody, gave me two Hunting rolls for running, at DC 4. You can only improve, add modifiers and/or use FP on the roll you use for yourselves, so label them - that way I know which rolls you can improve, and which one you can't. The second roll, of course, is for each of your very own Drakkarim.

Vyctar has a +4 modifier, and Zahira has +23, so they're both ok.

This message was last edited by the GM at 21:21, Thu 09 Aug 2012.
Sabre Fox
player, 1189 posts
Celebrity Leading Man
Sorceress Knight
Fri 10 Aug 2012
at 05:49
  • msg #23

Re: Thread V: The fight for the Deathstaff

"Wooooohooooo!" Fox bellowed at the raging inferno that had been created, but he didnt need to be told twice as he began to run for dear life when he had the chance
Sun Snake
player, 1687 posts
Kai Lord
aka Sour Snake
Fri 10 Aug 2012
at 06:08
  • msg #24

Re: Thread V: The fight for the Deathstaff


"Move," yelled Sun Snake to the Drakkar beside him the moment the oil had been thrown. It was not clear whether the effect caught Sun Snake by surprise, or he was simply staying behind to assess the situation and ensure everyone else cleared out first, but he stopped to look around left and right of the effect.

No matter what his conscious mind was doing, his subconscious seemed to reacting perfectly, Sun Snake backing up wth a sure footed purpose, moving in the direction of the group wthout even looking to them, though on an odd path.

He turned his head around swiftly towards Rain Feather and the Drakkar by her, as if awoken from a daze. His words died on his lips as he saw his fellow Kai quickly move form the danger, and instead twisted his attention to the Drakkar. "Idiot! Move! Go that way!" said Sun Snake to the man, indicating an equally odd parallel path and then started moving in a direction of interception ... if the Drakkar could actually could get there in time...
Shadow
GM, 2386 posts
Plotting turtle
GM
Fri 10 Aug 2012
at 08:08
  • msg #25

Re: Thread V: The fight for the Deathstaff


The group seemed to be following the retreat plan accordingly, with all of the Kai proving their superior agility as they quickly outdistanced the fire; the Drakkarim where following with a grim determination, but it still seemed like they would not have any problems.

Then, suddenly, just as Sun Snake was telling him to change his path, the Drakkarim that was further back in the group stumbled on something, and fell down, his armour clattering loudly and the torch escaping his fingers.

Even as he fought to put himself back togheter, everybody could hear the sudden sound of water being moved by something swimming through it at high speed, and even as they turned, the Kai could see a creature suddenly propelling itself out of the water, like a projectile aimed directly toward the prone Drakkar's form...

If you want to save the Drakkar, you need to take out the beast while it's flying in midair. Of course, this will make you lose time, but then again, having an extra soldier to "spend" should things get rougher might be useful.

You're the protagonists; the decision is yours!

Oh, and if any of you want to use melee attack: CS 20, END 18. I don't think any of you can inflict that much damage with a single melee attack, though... and starting a fight here would most definitely not be in your best interests.

You've been warned...

Sabre Fox
player, 1194 posts
Celebrity Leading Man
Sorceress Knight
Fri 10 Aug 2012
at 08:24
  • msg #26

Re: Thread V: The fight for the Deathstaff

Seeing the Drakkar fall to the floor and the creature flying through the air, Fox focused on the surrouding air around him to convelese together almost into a ball shape and quickly he launched it at the creature. Even if it was enough to knock the flight of the creature away from the Drakkar to give him time to recover, it would be sufficient

Using the push then :)
Shadow
GM, 2388 posts
Plotting turtle
GM
Fri 10 Aug 2012
at 08:47
  • msg #27

Re: Thread V: The fight for the Deathstaff


It wasn't a very well known fact that affecting the movement of a flying projectile even slightly would cause wery wide and noticeable changes in its trajectory.

In this case, Sabre Fox's powerful push completely changed the path of flight of the approaching monster, sneding it straight through the wall of fire - which burned it to a crisp - and then sending it to crash admist the other creatures, sowing some more chaos and confusion among their ranks.

Meanwhile, the Drakkar had managed to get back up, and was now running as fast as he could toward the rest of the group, what few of his eyes that was visible through his mask showing the deep, primal terror that was filling him.

Despite the creature behind the first wall of fire and inside the camp still being thrown in disarray, now more monsters were following the example of the one Sabre Fox had just twarted, and were emerging at high speed from the lake, ignoring the camp entirely and clearly aiming to intercept the running group of preys that the Drakkarim and Kai were to their eyes...

Sun Snake, give me another measure of oil units - this one is meant to cover your flanks from attacks and cut down your opponents from completing their interception path.

This message was last edited by the GM at 12:39, Fri 10 Aug 2012.
Sun Snake
player, 1694 posts
Kai Lord
aka Sour Snake
Fri 10 Aug 2012
at 18:33
  • msg #28

Re: Thread V: The fight for the Deathstaff


Ah, the pressure! Why can't the others decide :(


Sun Snake almost ran back to sae the man, and then saw Sabre's swift action. He recovered from the shot, and strated moving again the moment he saw the Drakkar move.

"They're smelling blood! Two units of oil over there to stop them getting ahead of us towards the exit! One unit to our side and rear to make the pause!" Sun Snake pointed them out, hoping the Drakkar had enough wits about them to do it - or that his fellow Kai could make them understand.

Sun Snake flexed his hand, ready to make another large explosion to hopefully deter their exit from being cut off.


The idea being the pattern is:

-X-
-X - Snake ignites this one
-
-X-
-
-X-

Basically make a large explosion ahead and to our side so the creatures hopefully either lose time running to our rears, or run on a parallel path and lose time that way. And then one to our side and one just behind our side to deter the pack.

Shadow
GM, 2395 posts
Plotting turtle
GM
Fri 10 Aug 2012
at 18:54
  • msg #29

Re: Thread V: The fight for the Deathstaff


Sun Snake, the oil is all on one person - you can't have him running circles around your group.

You have the lake on one of your sides, and the camp to your back, with your destination in front of you; you can either throw the fire to your side to cover it, or to the back, but not both, Sun Snake - the Drakkar would physically be uncapable to obey. You need to pick only one option.

Sun Snake
player, 1695 posts
Kai Lord
aka Sour Snake
Fri 10 Aug 2012
at 19:02
  • msg #30

Re: Thread V: The fight for the Deathstaff


Side, two units. I thought I was asuddenly commanding all three, and I was confused!

Will still ignite the two units with the glove for some extra 'oomph'. Anyone good at counting may realise that's two uses, two hands, and I am now stuffed to defend myself quickly in close quarters :)

Shadow
GM, 2397 posts
Plotting turtle
GM
Fri 10 Aug 2012
at 19:44
  • msg #31

Re: Thread V: The fight for the Deathstaff


The Drakkar dropped less oil than before, a rather short line; however, once again, after Sun Snake released a jet of fire from his hand, the oil exploded forward, the short lenght of the wall of fire compensated by the sheer heat and raging fury of the flames.

While most of the beasts tried to retreat, some were clearly trying to move around the fire - the move had earned the group only a small reprieve from the chase they were facing.

And everybody give me two run rolls again. You're doing surprisingly well so far... I need to find a way to make things harder for you all! ^_^

Sabre Fox
player, 1195 posts
Celebrity Leading Man
Sorceress Knight
Fri 10 Aug 2012
at 20:26
  • msg #32

Re: Thread V: The fight for the Deathstaff

Rolls Of 6 and 7 :)
Rain Feather
player, 586 posts
Resident Sorceress
Fri 10 Aug 2012
at 21:39
  • msg #33

Re: Thread V: The fight for the Deathstaff

Rolls of 9 for Rain and 4 for Drakkar here.
Shadow
GM, 2402 posts
Plotting turtle
GM
Fri 10 Aug 2012
at 21:57
  • msg #34

Re: Thread V: The fight for the Deathstaff


Nice! And Snake improved his roll, so his Drakkar is the only one that falls.

As such...

Even as he quickly moved away from the fire, it was clear that the Drakkar who had spread the oil that was keeping it up was still too close. Perhaps this time the explosion of fire was simply more violent, or perhaps the soldier had expected a less powerful one, having used less oil; whatever the case, the shockwave caused by the oil igniting sent the Drakkar tumbling to the ground.

The man was back on his feet, but as he was about to start running, he noticed his harversack had fallen and, without even a moment hesitation, his movement precise and controlled, he was on it, grabbing it and running back.

However, the diversion had caused him to move away from the fire too much, and he was now dragging behind the group; so, two creatures more reckless than the rest, who had been moving around the fire, suddenly used their powerful tail to start jumping after the Drakkar, and it was clear they would reach him if they weren't slowed down somehow...

That's the same as with the last Drakkar, but there's two beasts to neutralize - and you still have only one turn to do it.

Also, in case it wasn't clear, this one is the Drakkar who's carrying the oil - losing is much worse than having one less meathshield. :)

Sun Snake
player, 1699 posts
Kai Lord
aka Sour Snake
Sat 11 Aug 2012
at 04:34
  • msg #35

Re: Thread V: The fight for the Deathstaff


He's also the practical guy who can probably get us down the precipice out of here, and in general won't run away/stab us in the back for fun, so might be worth keeping this guy alive!


Also, I'm confused - I thought all the Drakkar had oil...or is it just he has all of it right now? Do we have 10 unitsi n total then? Or three flasks, ten units each?

Sabre Fox
player, 1196 posts
Celebrity Leading Man
Sorceress Knight
Sat 11 Aug 2012
at 07:11
  • msg #36

Re: Thread V: The fight for the Deathstaff

A Nexus push on the cards here again? lol
Shadow
GM, 2404 posts
Plotting turtle
GM
Sat 11 Aug 2012
at 11:24
  • msg #37

Re: Thread V: The fight for the Deathstaff


The push is alright, but it only takes out one enemy, Sabre Fox. And not permanently this time.

Sun Snake, the soldier with the harversack is the only one with any oil, and he had two full vials, each one with 10 units of oils, so you had 20 units of oil total at the start - you're now used up 5 of them, producing two walls of fire with a power of 9 and 6, respectively - and now you have 15 remaining; half a vial plus another full one.

Does that answers your question?

Rain Feather
player, 587 posts
Resident Sorceress
Sat 11 Aug 2012
at 11:40
  • msg #38

Re: Thread V: The fight for the Deathstaff

Before we go any further- is this timed?

Anyways, if Sabre wants to tag one with a push, Rain can tag the other with a stun.

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