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15:27, 3rd May 2024 (GMT+0)

OOC: tenth jewel.

Posted by ShadowFor group 0
Shadow
GM, 4846 posts
Plotting turtle
GM
Thu 7 May 2015
at 18:53
  • msg #1

OOC: tenth jewel


Random religious reference for the title of the thread it is!

...I really am scraping the bottom of the barrel. Well, at least I already know what I'll be using for the eleventh OOC thread if we ever get to it, and I don't think we'll see a twelfth... although, with how incredible a bunch of players you are, who knows, we might! ^_^

Until then, feel free to keep discussing your plans in here - I'm really curious to see what ideas you'll come up with. :)
This message was last edited by the GM at 18:54, Thu 07 May 2015.
Swift Fox
player, 3243 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 19:07
  • msg #2

Re: OOC: tenth jewel

Hmm, I'm not getting the reference.  Then again I'm not religious.  Curious about it though :)

Eleventh might be "Eleventh Hour"? :)

Twelfth could be "Twelfth Night"?

Thirteenth is probably pushing it a bit, and I can't think of one for that yet.  I'll come up with something though :)
Shadow
GM, 4847 posts
Plotting turtle
GM
Thu 7 May 2015
at 19:19
  • msg #3

Re: OOC: tenth jewel


Indu religion, there's a principle referred to as "nine jewels".

Up until now, I did my best to refer to concepts that use their number as "something extra" (ie, eight marvel of the world is not somethng that exist, but a figure of speech to indicate something that's in the same class; similarly, the "fifth column" terms refers to the fact that, to surround a city you need four columns, so there should be no fifth - but the terms refers to having forces of saboteurs within the besieged city, so while not an actual "column" of soldiers, is does the works as the others, and so on).

This time, however, I'm inventing an expression that doesn't exist, using it only for the mental association... hence, my comment on scraping the bottom of the barrel. :)
Swift Fox
player, 3244 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 19:32
  • msg #4

Re: OOC: tenth jewel

In that case, maybe the thirteenth one (if we get that far) could be "Thirteenth Hour".
Based on "Labyrinth", where the clocks in the Goblin Kingdom all go up to 13 instead of 12 :)

Anyways, waiting to see if someone has a plan here.  All I can think of is sneaking around, but not too sure which is the best way to go.
Guessing the citadel door is on the opposite side to us.  But also guessing it'll be very heavily-guarded and we don't want to go that way...
Sun Snake
player, 4127 posts
Kai Lord
Tutelary
Thu 7 May 2015
at 20:27
  • msg #5

Re: OOC: tenth jewel


Clearly by the logic of the naming then it hasn't to be 12th hour, because we will be most likely too late to save people, and then 13th night, implying we've been around too long in a this fantasy world :)
Swift Fox
player, 3245 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 21:49
  • msg #6

Re: OOC: tenth jewel

Sun Snake:
...implying we've been around too long in a this fantasy world :)

No such thing as "too long"! ;)
Sun Snake
player, 4129 posts
Kai Lord
Tutelary
Fri 8 May 2015
at 17:58
  • msg #7

Re: OOC: tenth jewel


Ok, while we might need to be big darn heroes and allow the prisoners the chance of freedom, ten year old prisoners may well be in no condition to be a distraction. Not unless we've all decided to be chaotic evil and use them as a cannon fodder style distraction :p
Shadow
GM, 4849 posts
Plotting turtle
GM
Fri 8 May 2015
at 18:58
  • msg #8

Re: OOC: tenth jewel


Just in case I wasn't clear, I do meant "people who have been in prison for ten years", not "people who are ten years old in age". Most of these prisoners were either captured during the battle of the gnaag wars, or else kidnapped during some giak raid, so you can be sure there arent any childhren among the prisoners, at least - the giak would have eaten them first if they'd caught any.

And also, a second clarification, these are prisoners of the fortress Nadziran's leader, not of the Drakkarim - they've established themselves as a force here only very recently, and are mostly to be considered as an "occupying force" than local soldiers, even if this is an occupation that was reache by an agreement between the ruling Nadziran and Vyctar (with Zahira's mediation, for any who's interested in understanding how the mechanics of it worked).
Sun Snake
player, 4130 posts
Kai Lord
Tutelary
Fri 8 May 2015
at 19:03
  • msg #9

Re: OOC: tenth jewel


I knew you mean prisoners for ten years, I'm just assuming that means they will be physically in no shape to help in a battle. Maybe?

Still, if the Nadziran are seen as an 'occupying force' then maybe we can start planting suspicion against the Nadziranim and have the Drakkar looking ot the mages as much as us...
Shadow
GM, 4850 posts
Plotting turtle
GM
Fri 8 May 2015
at 19:10
  • msg #10

Re: OOC: tenth jewel


The Drakkarim, not the Nadziran's soldiers, are considered the occupying force. This is a Darkland fortress, and if you were to ask the local leadership (Xagash, Helghast, Vordaks, Gourgaz, and whatever else) they'd tell you that the humans have no business setting shop here. NO matter how much the human's leader (Vyctar) might have managed to worm himself into the grace of the Nadziran who currently commands the place.

And I can safely confirm that there's plenty of bad blood among the two groups - it's not like the Drakkarim soldiers are happy of being here either, they're just following their Baron's orders, while the Hammers are just following along their leader, with little care for where he'll lead them other thn "to greater glory".

That said, if you can think of how to persuade a bunch of lowly giaks to take arms against a disciplined, heavy-armoured and more numerous force of occuping Drakkar soldiers, you're my guest, and welcomed to try. As for manipulating the not-human leaders, you really think they'd care less for the drakkar than they do for you, their sworn enemy of generations?

Still, you've surprised me so far a great number of times; if you want to try to do so once more, I'll watch with great interest! ^_^
Water Hornet
Player, 736 posts
Magnakai Primate
Sommlending, Age: 19
Fri 8 May 2015
at 21:44
  • msg #11

Re: OOC: tenth jewel

Hi guys, back to my place, again. I've been logging in (erratically, most of the time) but didn't have really time to post (plus it's a pain for me to type on my phone :) ).

As a side note: thanks for all the tips you had given me! (@Swift: visited the Counting House in Glasgow - really nice place; @Snake: the south bank of the Thames is a beautiful place to have a walk through, indeed).

Diving back into the game: Shadow, just to check - when you say Nadziran, you mean one main sorcerer (that commands more Nadziranim that are subordinated to him), don't you?
I'll post IC tommorrow morning, but there's not really much info coming from Hornet. At least, at this moment.
Shadow
GM, 4851 posts
Plotting turtle
GM
Fri 8 May 2015
at 22:01
  • msg #12

Re: OOC: tenth jewel


I use Nadziran as the singular of Nadziranim. I can't confirm or deny any supposition as to the number of such that are currently present within Gazad Helkona.

Also, happy to have you back, Hornet. :)
Sun Snake
player, 4131 posts
Kai Lord
Tutelary
Sat 9 May 2015
at 13:17
  • msg #13

Re: OOC: tenth jewel


Welcome back, glad you enjoyed yourself - hope the weather didn't turn on you too much
Shadow
GM, 4853 posts
Plotting turtle
GM
Sat 9 May 2015
at 14:47
  • msg #14

Re: OOC: tenth jewel


By the way, after some consideration, I decided that, considering today is Saturday here where I am, I've decided to give you all time until the end of Mondayto present ech other your infiltration plans and allow for some brainstorming - only once that term has passed will I start conting down the time until somebdy discovers theat your side door is missing its guards.

I hope that's helpful! ^_^
Sun Snake
player, 4132 posts
Kai Lord
Tutelary
Sat 9 May 2015
at 15:36
  • msg #15

Re: OOC: tenth jewel


Pity we didn't catch a higher ranked soldier. We could have spun it that we were here taking advantage of odd behaviour - that we should have been attacked in coming close by those beasts, but clearly the Nadziranim had for some reason kept them all back.

Similarly, conjecture that the storm that hit the gate that we took advantage of might not be natural.

After all, if Vyctar is going off alone, then he won't notice what's happening to his soldiers all around...


Then let the Drakkar warrior run away to warn people and start setting them against each other. Not sure, no matter how well controlled a soldier might be, that a single one could raise enough interest.
Sabre Fox
player, 2636 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 10 May 2015
at 13:27
  • msg #16

Re: OOC: tenth jewel

In terms of whatever they are breeding down there, if they will attack anything without discriminating then releasing a few might be a good idea to thin the Heard as well as give us a good distraction

Plus a nadzirans labratory usually contains goodies :)
Water Hornet
Player, 738 posts
Magnakai Primate
Sommlending, Age: 19
Sun 10 May 2015
at 18:46
  • msg #17

Re: OOC: tenth jewel

Sun Snake:
Welcome back, glad you enjoyed yourself - hope the weather didn't turn on you too much
Was lucky in that regard (got only completely drenched in Glasgow).

Shadow:
I use Nadziran as the singular of Nadziranim.
Good, no confusion there, then, as I understand it the same way. :)

IC thread:
[Doomwlves] attack as soon as they catch the smell of anything that isn't a Gourgaz or one of their own.

Are you thinking what I'm thinking...? ;)
I can see that Sabre does ^_^ So, yeah, releasing the Doomwolves could create a decent amount of chaos.

Snake, are you saying we should try to spread out disinformation through the captured Drakkar? That's an interesting idea.

So far - I have no plan, to be honest. I think we have opportunities to start creating confusion inside the fortress (as we did in front of the walls), but the question is whether we really want it or rather want it now?
This message was last edited by the player at 18:49, Sun 10 May 2015.
Swift Fox
player, 3246 posts
Magnakai
Ghost of Anskaven
Sun 10 May 2015
at 18:52
  • msg #18

Re: OOC: tenth jewel

Water Hornet:
Was lucky in that regard (got only completely drenched in Glasgow).

No trip to Scotland is complete without sampling the traditional Scottish weather, hehe  :)

Shadow:
I use Nadziran as the singular of Nadziranim.

That seems to be a recurring theme in Giak, they add "im" to the end of words to make them plural.  I've been seeing it that way too.

I'm always up for unleashing a bit of widespread chaos and destruction! :D
Sun Snake
player, 4133 posts
Kai Lord
Tutelary
Sun 10 May 2015
at 18:53
  • msg #19

Re: OOC: tenth jewel

It was just a thought regarding misinformation Hornet - if we go 'yeah, none of that magic stuff is us, we just used it to sneak in...how odd that no creatures were in the forest to catch us, it's like all the creatures were pulled back here...." and then creatures got let loose, maybe the Drakkar would think it a Nadziran plot to get rid of them and have Vyctar's schemes for themselves.

Like I said, a more high level Drakkar would have helped. Not sure what a low level Drakkar could do, even if Snake can push what he does or doesn't reveal if we let him go...
Shadow
GM, 4855 posts
Plotting turtle
GM
Mon 11 May 2015
at 09:52
  • msg #20

Re: OOC: tenth jewel


Well, like any other asset you have, it'll mostly be a matter of how you choose to utilize him. :)
Sabre Fox
player, 2637 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 May 2015
at 17:43
  • msg #21

Re: OOC: tenth jewel

Even if he just distracts them in one direction so we can skewer them from behind it will help! After all Snake can sweet talk him into it :)
Sun Snake
player, 4134 posts
Kai Lord
Tutelary
Mon 11 May 2015
at 18:52
  • msg #22

Re: OOC: tenth jewel


I can't make him do anything combat related, and I might not be able to do anything long range. But yes, he could distract someone before we attack from behind - but we may have to skewer him afterwards :(
Shadow
GM, 4856 posts
Plotting turtle
GM
Mon 11 May 2015
at 18:54
  • msg #23

Re: OOC: tenth jewel


Indeed, he can. :)

Aren't you all going to come up with a plan now? I wasn't joking when I said that, starting from tomorrow, your time to plot without being discovered will be small.

Here, I'll make it explicit: strting from tomorrow (I'll count from the moment I log in), every post you make in the IC thread will count toward the total of 35 you have before you are discovered by a passing patrol. Each new day, I will lower the amount of remaining posts by 5; this means that, if you have made 3 posts in total tomorrow, your remaining total will be 32 until I log in the day after - once that happens, the number of remaining posts you have before acting becomes 27. And so on with each day that goes by.

When the counter reaches 0, the missing soldiers will be discovered, with all the consequences that depend on that... and if you are still there, you will be found, too.

So, you might want to cme up with a plan of action, and then put it into practice, very soon... no pressure! ^_^
Swift Fox
player, 3247 posts
Magnakai
Ghost of Anskaven
Mon 11 May 2015
at 19:20
  • msg #24

Re: OOC: tenth jewel

Chaos and destruction and skewering people.  I like where this is going! :D
Shadow
GM, 4857 posts
Plotting turtle
GM, -35
Tue 12 May 2015
at 09:05
  • msg #25

Re: OOC: tenth jewel


You would. :)
Water Hornet
Player, 739 posts
Magnakai Primate
Sommlending, Age: 19
Tue 12 May 2015
at 14:34
  • msg #26

Re: OOC: tenth jewel

I won't have time to post until the evening, but I want to (and will) re-read what info we have scraped so far.
And then it's planning time! (And according-to-plan-proceeding time!) ^_^
(Not that there's anything fancy to be expected. ;) )
Sun Snake
player, 4135 posts
Kai Lord
Tutelary
Tue 12 May 2015
at 18:10
  • msg #27

Re: OOC: tenth jewel


Release the monsters seems to be the general idea so far? Anyway, see what Water Hornet says.
Water Hornet
Player, 740 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 May 2015
at 13:58
  • msg #28

Re: OOC: tenth jewel

Sorry, got completely snowed under. I think, you're right, Snake. Let's just define our first step and then move from that. Will concoct an IC post in the evening.
Swift Fox
player, 3248 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 14:10
  • msg #29

Re: OOC: tenth jewel

I doubt Swift will have much to add here.
She's kind of looking to Sun Snake as the group strategist on this one :)  If she was here alone, she'd probably feel more confident about poking around, but having a lot of folks (some of whom don't have Invisibility) to look out for has brought back her phobia of leadership!

That said though, her sneaky stabby skills are at everyone's disposal :)
Sun Snake
player, 4136 posts
Kai Lord
Tutelary
Wed 13 May 2015
at 18:45
  • msg #30

Re: OOC: tenth jewel


I mean obviously there's a player / character divide. Your character might want to do things, but if as a player you can suggest stuff and ways we might persuade your character to do them? Like climbing up a wall of death, you know, fun things to get Swift Fox near death and save us from risking anything :p


Maybe we should split up, the fighters moving to a safe spot ready to fight stragglers, the sneakers go release the monsters?

I believe we're on 25 posts before discovery? 24 once WH posts.
Shadow
GM, 4858 posts
Plotting turtle
GM, -30
Wed 13 May 2015
at 18:48
  • msg #31

Re: OOC: tenth jewel


Actually, you're at 30; I have an helpful counter in my biography line to help you all keep track of things. :)
Swift Fox
player, 3249 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 19:14
  • msg #32

Re: OOC: tenth jewel

Hmm, I'd have thought Sun Snake would have worked out how to persuade Swift Fox to do anything by now...  ;)

(Perhaps even remove that last barrier to gaining her trust, hehe)
This message was last edited by the player at 19:15, Wed 13 May 2015.
Sun Snake
player, 4137 posts
Kai Lord
Tutelary
Wed 13 May 2015
at 19:27
  • msg #33

Re: OOC: tenth jewel


Who knows, Swift Fox might have done some damage to Sun Snake's hopes when she was all 'we're still never going to be allies' :p
Swift Fox
player, 3250 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 20:17
  • msg #34

Re: OOC: tenth jewel

Well, that was partly due to a few little things that had built up in her mind that kind of broke down her trust in him (although the situation was improved a lot by their little chat back in the cave at the Maakengorge, otherwise she might have been even less willing to trust him after his rather hasty comment to her there).

And partly due to her over-reaction to something he did that probably wasn't intentional.  That'll only be revealed if it comes up in conversation between them though.  And I think even Swift is starting to regret that more as time passes and she comes to terms with certain things.

Suffice to say, her somewhat unstable emotions have cooled off quite a lot since she revealed her story to the team and realised they weren't going to hate her or reject her as she'd feared they would.

There's still a couple of little things getting in the way though.

She really doesn't hate him though, and perhaps even regrets that she doesn't feel like she can find enough common ground between them.  He could probably pick up on that easily enough during those times she lowers her psychic defences, even if she's not open about it :)

But yeah, let's see if we both get out of here alive first...  ;)
Water Hornet
Player, 742 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 06:01
  • msg #35

Re: OOC: tenth jewel

OK, I pushed things forwards a bit forcibly, perhaps, but we're running out of time, aren't we? :)

Snake, I'm elaborating on you idea to spread disinformation: if the Drakkar agrees to help us, then we 'ask' him to lead the search for intruders along the false trail. If he doesn't agree - or we sense that he's being dishonest (!) - we give him a false trail.

In any case, ideally if we manage to manipulate the search party near Doomwolves kennels, we could release the beasts and let the fight of man vs. wolf erupt. Next step would be adding the beasts intended for the forest to the mix and then releasing some of the prisoners - hopefully, alarm and fighting creates enough chaos to cover our approach to the citadel. And in an 'emergency situation' like that it might be easier to avoid 'proper processes' - like telling correct passwords and such.

Well, not an actual solid plan - we'll have to think it through more thoroughly, but at least we make a first step, currently, and know where we stand regarding the Drakkar 'prisoner'.
Sun Snake
player, 4138 posts
Kai Lord
Tutelary
Thu 14 May 2015
at 06:29
  • msg #36

Re: OOC: tenth jewel


The Drakkar is tricky and won't likely keep us a secret if he goes too far. So I'd either have to have Sun Snake go with him hidden or we have to put up with that knowledge. Maybe even use that to our advantage.

I like the idea of making it seem the Nadziran are making their move to get rid of the Drakkar though... see what the Dreakkar says then I'll see what Snake can do to influence him in the direction we want.
Water Hornet
Player, 743 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 13:51
  • msg #37

Re: OOC: tenth jewel

Sun Snake:
Maybe even use that to our advantage.
...see what the Drakkar says...

Exactly. I assume we'll be able to tell whether the Drakkar is being honest with his answer (through Sixth Sense).

Thus, if he says he'll play along and genuinely mean it, we'll tell him what information to spread further.
If he says he'll play along, but is lying, we pretend to believe him and deliberately feed him false information.
If he says he won't be helping us in any way, then we just leave him tied up/unconscious somewhere. (Again, we can pretend to discuss our plans in front of him.)

In fact, I hope he decides not to cooperate - be it stated openly or covertly. Then we can be sure of his status. If he agrees to help us, then we can run into problem when his Drakkarim officers don't believe him/interrogate him for the true information, thus stopping to believe anything he says (i.e. not believe any lies we tell the Drakkar). :)

We'll see.
Sabre Fox
player, 2638 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 14 May 2015
at 19:28
  • msg #38

Re: OOC: tenth jewel

When did hornet get so scary 0.0 and foxy of course will go along with this :)
Sun Snake
player, 4139 posts
Kai Lord
Tutelary
Thu 14 May 2015
at 19:41
  • msg #39

Re: OOC: tenth jewel


Speaking of scary, Water Hornet, you might not have picked this up in your read through, but basically Sun Snake has the Drakkar as a meat puppet right now. A lot of the speechifying has been so the Drakkar does not know he is being controlled and has some mental excuses for his own reactions.

That control is keeping Sun Snake from doing anything else right now, and also won't have lasting effects, but right now I'm sure Sun Snake can exert enough mental pressures to ensure the Drakkar cannot lie.
Water Hornet
Player, 744 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 20:21
  • msg #40

Re: OOC: tenth jewel

Sabre Fox:
When did hornet get so scary 0.0
He has the best tutors... ;)

Snake, yeah, I noticed Snake was trying some psychic shenanigans on the Drakkar, but didn't know how strong those were. Anyway, good to know.
Sun Snake
player, 4140 posts
Kai Lord
Tutelary
Fri 15 May 2015
at 11:47
  • msg #41

Re: OOC: tenth jewel


I should be able to post tonight, the Drakkar doesn't need to reply :)
Shadow
GM, 4859 posts
Plotting turtle
GM, -19
Fri 15 May 2015
at 12:30
  • msg #42

Re: OOC: tenth jewel


Although he will, if you want him to. Just ask for it. :)
Water Hornet
Player, 745 posts
Magnakai Primate
Sommlending, Age: 19
Fri 15 May 2015
at 12:56
  • msg #43

Re: OOC: tenth jewel

Intriguing... :)

I was thinking more about the way to sneak into the citadel and here are my thoughts:
I doubt we will find an 'unguarded' entrance - like a forgotten underground tunnel. Even though the Drakkar is (likely) speaking the truth about underground levels outside and inside the citadel not being connected, he might not know everything. But, it does make sense that Nadziranim (and whoever built the fortress) would leave no backdoor into the citadel.

I don't deny we could attempt to create an entrance of our own - like digging a tunnel or breaking through a wall - at an appropriate place, that is.

But I was thinking along different lines: let's make use of the fact that Nadziranim and Drakkarim forces are somewhat separated (actually, even Drakkarim could be split up into two groups - Vyctar's men and those of the Drakkarim baron). Once the commotion starts, we could try to approach one of citadel's standard entrances and pretend we're Nadziranim servants. I suspect the guards will be Drakkarim, so with the fuss around it would be easier to explain our lack of knowledge of proper passwords and demand to be allowed inside.
If we run into true Nadziranim servants, we will have to fight them, but that seems more preferrable option, because I see their forces less organized than the Drakkarim (though, that might be just my false impression).

Long story short: while finding a discreet way of infiltration into the citadel (like digging a tunnel, climbing in through a window etc.) might be better, under current circumstances I lean towards the simple way of creating a distraction and then demanding the access into the citadel under cheeky pretence of being Nadziranim important servants.

Thoughts...?

EDIT:
Snake (Swift, Sabre), up to you, if you want the Drakkar to speak up.
Swift Fox
player, 3251 posts
Magnakai
Ghost of Anskaven
Fri 15 May 2015
at 13:28
  • msg #44

Re: OOC: tenth jewel

Water Hornet:
If we run into true Nadziranim servants, we will have to fight them, but that seems more preferrable option, because I see their forces less organized than the Drakkarim (though, that might be just my false impression).

Even better if we can somehow make it appear as if the Drakkarim killed them ;)
Sun Snake
player, 4143 posts
Kai Lord
Tutelary
Fri 15 May 2015
at 20:57
  • msg #45

Re: OOC: tenth jewel


Cool, the Drakkar should be able to relay our story!

So, time to figure out that whole letting loose all the critters plan (or trying to use our senses again to spot a potential weak area of the keep to tunnel under!)
Shadow
GM, 4862 posts
Plotting turtle
GM, -6
Sun 17 May 2015
at 08:01
  • msg #46

Re: OOC: tenth jewel


You better figure things out fairly quickly - your time is sort of running down...
Water Hornet
Player, 746 posts
Magnakai Primate
Sommlending, Age: 19
Sun 17 May 2015
at 12:00
  • msg #47

Re: OOC: tenth jewel

True that. Looking at the countdown, we have to move out before (real time) tomorrow. o_O

That means last round of IC posts where we declare leaving the walls tunnel and we hopefully disappear right as the absence of guards is noticed.
Shadow
GM, 4863 posts
Plotting turtle
GM, -6
Sun 17 May 2015
at 13:35
  • msg #48

Re: OOC: tenth jewel


Yep, that's the idea, hopefully... the soldier already agreed to do your bidding, so you can dismiss him without further input on my part - now it's just a matter of you getting all your ducks in a row and then pushing them onward before tomorrow comes.
Sun Snake
player, 4145 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 15:08
  • msg #49

Re: OOC: tenth jewel


Ok, end the Drakkar away and proposed a 'plan' IC - any tweaks we want or something else we might have at our disposal?
Shadow
GM, 4864 posts
Plotting turtle
GM, -3
Sun 17 May 2015
at 16:44
  • msg #50

Re: OOC: tenth jewel


Everything seems good to me; as far as other resources are concerned, Sun Fox still has the smoke at hand, and she can also raise a new sandstorm inside the fortress if you want it - this time, she won't need the help of anybody to do it, since the area is much smaller than the plain outside was.

I will also need to know the exact road you're taking, reflected to the map - this is OOC information, so here is fine, but I need to know which building you're standing close to, which you are avoiding, and your directions at each fork in the road, since that's what I'll be using to determine the DC.

In particular, be very specifc in telling me where you're moving to: are you making a beeline to the Kennels? Are you stopping at builing 3? Are you trying to run along the wall and sneak by the Gate? Let me kno, it's very important!

And I shall be 100% clear - slow tracts of stealth will require lower DC, but obviously one roll for each tract, while crossing the entire fortress in a single go will be only one roll, but... somewhat more difficult, let's put it like that.

:)
This message was last edited by the GM at 16:45, Sun 17 May 2015.
Swift Fox
player, 3254 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 16:44
  • msg #51

Re: OOC: tenth jewel

Don't know if Swift has the scent suppression improvement.
Also can she conceal others or just herself?
Shadow
GM, 4865 posts
Plotting turtle
GM, -3
Sun 17 May 2015
at 17:07
  • msg #52

Re: OOC: tenth jewel


Sun Snake can use Trailblazing+Invisibility to lead the group along a stealthy path.

Also no, Swift Fox, as you can check in your character sheet, you don't have either SUppress Body Scent nor Fake Scent improvements, so those abilties are out of your ability to use. :)
Sun Snake
player, 4147 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 17:51
  • msg #53

Re: OOC: tenth jewel


Funnily that was the first one I took at character creation - just seemed to tipify sun Snake being so internal that he didn't even register as being there.  Dind't think it would come in so useful :D

Can Swift Fox and Sun Snake working together reduce the difficulty of concealing the group significantly, or is Swift Fox's WP / skills better suited to doing something else then?

After all, once we've done this we've still got to work out our next move, make Swift Fox you can find us a new trap to exploit or figure out the best way to the citadel?
Shadow
GM, 4866 posts
Plotting turtle
GM, -2
Sun 17 May 2015
at 18:02
  • msg #54

Re: OOC: tenth jewel


I can think of ways the two of you together might work up some combo that'd help. I'm not going to suggest these combo for you, though - you should come up with the solution to your problems on your own, after all! I ill just say that there are possibilties, but you do need to find them first, bevore you can make use of them. :)
Swift Fox
player, 3255 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 18:02
  • msg #55

Re: OOC: tenth jewel

Well Swift was designed as a solo infiltrator/stealth assassin type.
Probably a bit of a bad idea for this game, since it involves a lot of face-to-face combat that forces her to come out of the shadows and fight :)
This message was last edited by the player at 18:02, Sun 17 May 2015.
Shadow
GM, 4867 posts
Plotting turtle
GM, -2
Sun 17 May 2015
at 18:15
  • msg #56

Re: OOC: tenth jewel


You mean to say to me that your hiding skills weren't at all useful in this game, Swift Fox? Because I seem to remember differently. :)
Sun Snake
player, 4148 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 18:47
  • msg #57

Re: OOC: tenth jewel


There's a captured meat puppet we sent to disrupt things that was only captured by your combination of skills!
Swift Fox
player, 3256 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 20:03
  • msg #58

Re: OOC: tenth jewel

Well she was going to kill him, then changed her mind.
Wonder if Sun Snake knows why...? ;)
Sun Snake
player, 4149 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 20:28
  • msg #59

Re: OOC: tenth jewel


I'm presuming it was one of those really annoying sneezes that doens't seem to want to happen,and that was distracting her from the murder
Water Hornet
Player, 749 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 May 2015
at 15:37
  • msg #60

Re: OOC: tenth jewel

I wasn't sure what exact path we wanted to take, so I wanted to play it safe and at least say that we're moving out of the tunnel and to the nearest building.

If we do know where to go (e.g. Snake, you know exactly along which path you're leading us), then feel free to say something like "Just follow me and don't stop!" and Hornet will follow. But since nobody said anything like that, Hornet will move the group at least to the first 'waypoint'.
This message was last edited by the player at 15:38, Mon 18 May 2015.
Shadow
GM, 4868 posts
Plotting turtle
GM
Mon 18 May 2015
at 15:46
  • msg #61

Re: OOC: tenth jewel

Water Hornet:
OOC: If I'm not mistaken, Shadow's next post will mean we're down to zero (actually, even below 0) regarding time countdown. Let's make it explicit, we're moving along, then. :)

Indeed.

I actually considered you all to have already moved out - I'm just waiting for whomever takes the lead to post your first stop along the way. As I said, while you most certainly can just run in a straight line toward the kennels, which would involve only a single roll, I do strongly encurage you to make several stops along the path, since, while each stop = one roll, those will be much easier roll to make.

And as before, Snake, your use of Trailblaze could help but is not indispensible - it merely lowers the DC for everybody who's following you by 5, so it's usefulness is relative. I'm specifcying this because if you make a segmented run (ie, making several stops), then you'd need a Trailblazing use for each, and that might get expensive on your side - hence my remark that using it, while helpful, isn't at all a forced choice on you. I dislike forced choices.

Having said all that... you lot still have to give me your stops. If you're fine with Hornet's suggestion of just moving to the stables for now, that's fine by me as well - just confirms it, and I'll give you the necessary DC.

Oh, and remember to tell me if SUn Fox ought to raise another sandstorm inside the walls, or not - that, too, will affect the DC somewhatm, as you can imagine! ^_^
This message was last edited by the GM at 15:48, Mon 18 May 2015.
Swift Fox
player, 3257 posts
Magnakai
Ghost of Anskaven
Mon 18 May 2015
at 16:05
  • msg #62

Re: OOC: tenth jewel

Swift definitely won't take the lead!
Why, it's almost as if you don't trust her to be walking close behind you carrying sharp stabby implements...  ;)

Dunno if I can use my camoflage to help Sun Snake at all.  Although I'm trying to conserve WP from here on, since I have a feeling I'll need it when we get to Vyctar!
Sun Snake
player, 4150 posts
Kai Lord
Tutelary
Mon 18 May 2015
at 17:03
  • msg #63

Re: OOC: tenth jewel

Well I guess I will ask if the first trailblaze/Invisibility use can also also help to determine the best stops?

Anyway will go roll now and decuect 4WP.
This message was last edited by the player at 17:14, Mon 18 May 2015.
Shadow
GM, 4869 posts
Plotting turtle
GM
Mon 18 May 2015
at 17:31
  • msg #64

Re: OOC: tenth jewel


Everybody, I really need you to tell me if you want Sun Fox to spend WP on crafting a new sandstorm, or not. It's quite important.
Sun Snake
player, 4152 posts
Kai Lord
Tutelary
Mon 18 May 2015
at 18:20
  • msg #65

Re: OOC: tenth jewel


I'd say have Sun Fox use the sandstorm now to make a reasonably painless trek to the stables, and then have Sun Snake use trailblazing to get us to a new way point with a high DC next.
Water Hornet
Player, 750 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 May 2015
at 23:30
  • msg #66

Re: OOC: tenth jewel

Hmmm, at first, I thought it would be better if Sun Fox saved some WP. But on the second thought I tend to lean towards Snake's proposal to let Sun Fox raise a sand storm for our cover. (So, it's a yes from me.)
Shadow
GM, 4870 posts
Plotting turtle
GM
Tue 19 May 2015
at 11:07
  • msg #67

Re: OOC: tenth jewel


That's two, you're four, I need at least another vote to finalize the action - alhough a consensus would be preferred, of course. :)
Swift Fox
player, 3258 posts
Magnakai
Ghost of Anskaven
Tue 19 May 2015
at 11:29
  • msg #68

Re: OOC: tenth jewel

Anything that stops us getting killed is a good thing, although we might need Sun Fox with high WP later on...

Still, not much good if we get killed at this bit, so go for it :)
Sabre Fox
player, 2640 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 19 May 2015
at 21:09
  • msg #69

Re: OOC: tenth jewel

If it matters I'll say sun fox to use the sandstorm.

You all forget that there is another killing foxy around ;)
Shadow
GM, 4872 posts
Plotting turtle
GM
Tue 19 May 2015
at 21:26
  • msg #70

Re: OOC: tenth jewel


Can't speak for the others, but I most surely haven't - I have a series of plot beats and dramatic moments to further up your character's arc ready and everything. Hopefully you won't hate me too much for them! :)
Sun Snake
player, 4154 posts
Kai Lord
Tutelary
Wed 20 May 2015
at 20:06
  • msg #71

Re: OOC: tenth jewel


Mum down this weekend, so I should be able to post ok.

not sure where to go next, presumeably the Invisibilitty bonus stays for this section? I can roll for trailblazing for the next one if we want to be adventurous and try to get passed the Drakkar quickly.
Shadow
GM, 4876 posts
Plotting turtle
GM
Wed 20 May 2015
at 20:43
  • msg #72

Re: OOC: tenth jewel


Yeah, I think I can allow anybody who is going to use their bonus to either Camouflage or Invisibility to have it apply to, let's say... five consecutive rolls for this stealth section; the turn you pay me the 1 WP and inform me that you're using the ability is the turn I will start to count from - which of coure means that anybody who already used their bonus for the last roll can apply it to the next four.

Just tell me which hiding places you're going to aim forward and hich path you want to follow, and then I'll give you a Dc for it; after which, you're free to decide if you want to try that route or not.

To avoid you checking all the routes, though, you've only ten total path you can ask me about right now -  any more than that, and I'll assume you've dallied too much in front of the watchtower and enemies have just exited it to walk stright into you.

Ask your questions, let me know your decision, and good luck to you all! ^_^
Swift Fox
player, 3259 posts
Magnakai
Ghost of Anskaven
Wed 20 May 2015
at 20:52
  • msg #73

Re: OOC: tenth jewel

Shadow:
I have a series of plot beats and dramatic moments to further up your character's arc ready and everything.

Given the sinister stuff that went on in Swift's backstory, I'm a little nervous in case you haven't finished with her yet... ;)  hehe.

If we're using Invisibility to shield someone else (like I'm doing with Raven and Snake is doing with Dawn), does that cost 2WP or only 1?
Shadow
GM, 4877 posts
Plotting turtle
GM
Wed 20 May 2015
at 20:57
  • msg #74

Re: OOC: tenth jewel


You can't use Invisibility to shield someone else - not without some special ability and some creative use of Disciplines. Silver Raven can use his own Camouflage bonus though, if you want him to.

And of course, if you can come up with a way to help him hiding himself, ask along and I'll tell you if it can work or not. :)
Swift Fox
player, 3260 posts
Magnakai
Ghost of Anskaven
Wed 20 May 2015
at 21:23
  • msg #75

Re: OOC: tenth jewel

Ahh ok, so I was rolling for his Camouflage ability before?

Hmm, depends on how I'm making myself go unseen, if I could use the same method to draw attention away from him too...  I dunno though.
Shadow
GM, 4878 posts
Plotting turtle
GM
Sat 23 May 2015
at 13:36
  • msg #76

Re: OOC: tenth jewel


Getting to the side pointing down of 2b is a Camouflage roll with DC 3; getting to the side pointing down of 2a is a DC 7 - this is because all of the 2 buildings have their door opening on the left side, so to get to 2a you'd need to pass directy in front of the guards standing at 2b's door.

This may change depending on Hornet's roll for the horses and what he actually horders them to do - notice that until you check inside the stables, you can't know if the horse are tied up or how they're secured, so just making them go crazy might not suffice to release them. Just a fair warning. :)
Water Hornet
Player, 754 posts
Magnakai Primate
Sommlending, Age: 19
Sat 23 May 2015
at 14:49
  • msg #77

Re: OOC: tenth jewel

Warning taken into account ^_^ - I edited (expanded) my last IC post accordingly.

Let's see what it looks like inside the stable, before doing anything else, then.
Water Hornet
Player, 756 posts
Magnakai Primate
Sommlending, Age: 19
Sat 23 May 2015
at 16:21
  • msg #78

Re: OOC: tenth jewel

Well, I guess I really shouldn't be surprised. We probably better prepare that anything we encounter in the fortress, won't be as easy as we'd wish. ^_^

Anyway, Shadow, I'm considering several options - could you please tell what each would entail (as usually: don't expect to hear if it will work, but rather what resources need to be spent to try whether they will work ;-) )

1) If the horses are agitated/scared strongly enough, could they kick out wooden doors to their paddocks? (I understand they can't destroy the metal locking bars, but the doors keeping them in place are wooden, right?)

2) How hard and time consuming would it be to use the Starfield warammer to destroy the locks? I can imagine Hornet running along paddocks, smashing locks with the warhammer, but probably it won't be that easy...? :)
Shadow
GM, 4880 posts
Plotting turtle
GM
Sat 23 May 2015
at 16:45
  • msg #79

Re: OOC: tenth jewel


1) Not really - the bars are put horizontally across the door's lenght, so the horses woulcn't be able to smash the doors aside without breaking the bars first, which they obviously can't.

2) I can't see anything wrong with this plan, so it will work easily, except that it'd take you a bit of time. Each lock is CS 24 and END 6, while each metal bar is CS 42 and END 60.

Note that you can't die "fighting" an inanimate item, but you do take damage - it is a representation of the effort you're pouring into the job.
This message was last edited by the GM at 16:47, Sat 23 May 2015.
Water Hornet
Player, 757 posts
Magnakai Primate
Sommlending, Age: 19
Sat 23 May 2015
at 16:59
  • msg #80

Re: OOC: tenth jewel

Interesting... And regarding the 'fight' with the lock: lost END is lost due to fatigue, right? Plus, would every broken lock lower Hornet's CS by 1, like (almost) every combat does?

Guys and gals, right now I'm considering I'd free only one of the horses and let it run near to the guards of |2b| - hopefully they get distracted by that, plus send someone to investigate the stable. And at that moment we slip by.

Any alternative suggestions would be welcome.
I'm just somewhat hesitant to "waste" time and CS (plus, potentially, WP if Starfield Warhammer's special effect would be used) for breaking locks. Even better might be the option of using Mind over Matter for lockpicking - although that's also time-consuming.

EDIT: Ah, just saw you edited your post. :)
This message was last edited by the player at 17:00, Sat 23 May 2015.
Shadow
GM, 4881 posts
Plotting turtle
GM
Sat 23 May 2015
at 17:03
  • msg #81

Re: OOC: tenth jewel


I'm not going to make you pay 24 CS to break a bunch of locks! It'd be considred all a single battle - so you'd only lose 1 CS at dthe end of it. Although 24 are a good number of rounds, so something might happen on other fronts.

Also remember, you can fight more than one enemy at a time (up to a Group of five can be taken on at once) but if you do, each target gains a +2 CS for each of the other targets you'd be attacking.
This message was last edited by the GM at 17:06, Sat 23 May 2015.
Sun Snake
player, 4156 posts
Kai Lord
Tutelary
Sat 23 May 2015
at 17:45
  • msg #82

Re: OOC: tenth jewel


Remember Sun Snake can trailblaze, so he can try to beat a DC and lower it for the rest by 5 I think it was? So DC7 is about 90% to succeed and that gives everyone else an 80% chance before applying Camouflage bonus.

I'm not sure what resources Sabre using Vigilant costs, but he could shear a single bar easily?
Shadow
GM, 4882 posts
Plotting turtle
GM
Sat 23 May 2015
at 17:57
  • msg #83

Re: OOC: tenth jewel


Sabre susing Vigilance could cut throgh anything immediately, unless it was something specifically treated with magic to be indistructible, like the Sommerswerd is. He could cut a tunnel through the citadel's walls with that, if he wanted to - although that'd require several uses. Needless to say, that's a very costly ability.

As for trailblazing, yes, you could do that for the DC 7 - or you could all make the atempt at the DC 3. Also, the resence fof the horses, if you can free them, will cause confusion and thus lower all the DC some more.
Sun Snake
player, 4157 posts
Kai Lord
Tutelary
Sat 23 May 2015
at 18:01
  • msg #84

Re: OOC: tenth jewel


Psi-surge is a costly ability too, and I don't believe natively either Sun Fox or Sun Snake have the ability to shatter material anyway :(

I know Swift Fox is trying to conserve WP, can Silver Raven use his craftsmanship to perhaps spot any weaknesses in the locks and so reduce the CS or speed up the amount of attacks that can be made?
Shadow
GM, 4883 posts
Plotting turtle
GM
Sat 23 May 2015
at 18:04
  • msg #85

Re: OOC: tenth jewel


I think you're all missing the forest for the threes here, but then, you're the players. :)
Craftsmanshiop wouldn't help much against the locks, because there's nothing to know about them - they're very simple devices made of steel, without any magic or other particularity to them.
Sun Snake
player, 4158 posts
Kai Lord
Tutelary
Sat 23 May 2015
at 18:12
  • msg #86

Re: OOC: tenth jewel

Can Water Hornet get the horses to attack the locks? Or at least direct their attacks to the door at exactly the right spot?

Or are the hooks the padlocks attached to easier to hit?
This message was last edited by the player at 18:13, Sat 23 May 2015.
Water Hornet
Player, 758 posts
Magnakai Primate
Sommlending, Age: 19
Sat 23 May 2015
at 18:13
  • msg #87

Re: OOC: tenth jewel

As much as I like the idea of going smashing stuff with the warhammer... ;) ...looking at the numbers it just doesn't seem like an effective way. With my CS I could get to a Combat Ration of -5 (-4 perhaps, if using a shield and such things would still grant bonuses in this specific fight). Thus, I'd have some 50% chance of success in one round (thanks to the Warhammer's damage bonus). But I risk loosing some END, 1 CS and possibly alerting the guards. And if I take on multiple opponents, it will save time, but will lower the chance of quickly ending the fight (and thus preserving Hornet's END and WP).

So, last questions :)
Shadow, how hard (and time-consuming) would it be to pick the lock with Mind over Matter?

Anyone has a Night Vision, by the way? I have a feeling the key to horses' paddocks is hanging on the far wall. :D

EDIT: Snake, I asked about horses helping free themselves (msg #78-79)- that's not going to work.
This message was last edited by the player at 18:16, Sat 23 May 2015.
Shadow
GM, 4884 posts
Plotting turtle
GM
Sat 23 May 2015
at 19:11
  • msg #88

Re: OOC: tenth jewel


Picking a lock with Mind over Matter would take about the same time as smashing one with the warhammer; the DC to open a single lock is 2, and you can open multiple locks at once, since they're all equal, by adding 1 to the DC for each additional lock you're opening.

As for the Keys, you can't see them anywhere nearby - there's rope and riding stuff like saddles and such as well as hay laying around, but not the key - your character would guess that they are probably kept in the watchtower, since it's just in front of the stables and it's usually much more sensible for that kind of Keys to be kept by whomever is in charge of the stables rather than be left laying about the place. Nice idea though. :)
.
Swift Fox
player, 3261 posts
Magnakai
Ghost of Anskaven
Sat 23 May 2015
at 20:23
  • msg #89

Re: OOC: tenth jewel

Water Hornet:
Anyone has a Night Vision, by the way?

Swift seems pretty comfortable in the dark - For future reference :)
Water Hornet
Player, 759 posts
Magnakai Primate
Sommlending, Age: 19
Sun 24 May 2015
at 07:44
  • msg #90

Re: OOC: tenth jewel

Very well, edited the last IC post - tried Mind-over-Matter approach..and it worked! :)

Seems like we have three horses at our disposal, now. Not many, but better than none.
Shadow
GM, 4887 posts
Plotting turtle
GM
Tue 26 May 2015
at 09:14
  • msg #91

Re: OOC: tenth jewel


I think I told you already, Hornet - you need to beat a DC 4 Animal Kinship roll to command the horses. Assuming you do beat it, then your post is fine.

Using the horses the way you stated will reduce the DC of the race for 2a by two, and the DC for reaching 2b by one - for the final camouflage DC of 5 and 2, respectively.

You now just need to collectively tell me where you're going, which abilities youre using to make your job easier (if any), and then make your rolls. :)
Water Hornet
Player, 762 posts
Magnakai Primate
Sommlending, Age: 19
Tue 26 May 2015
at 13:31
  • msg #92

Re: OOC: tenth jewel

Yes, you did. I just wanted to wait for others to decide where we want to go and how we want to proceed, as you've just written. I'll make the roll, then (if it's OK this way).

So, I think we should head towards the citadel; but maybe reach south wall of 2b and circle around it on the east (getting near the building 3)...?
Sabre Fox
player, 2642 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 26 May 2015
at 20:41
  • msg #93

Re: OOC: tenth jewel

sorry i was under the impression hornet was in the stables solo on his attempt! once we get running i can add something ;)
Water Hornet
Player, 763 posts
Magnakai Primate
Sommlending, Age: 19
Tue 26 May 2015
at 20:53
  • msg #94

Re: OOC: tenth jewel

I was, but I popped out (and afterwards disappeared back in again) :)
Plus, we can/should decide OOC, where to head next to.
Sun Snake
player, 4160 posts
Kai Lord
Tutelary
Tue 26 May 2015
at 21:11
  • msg #95

Re: OOC: tenth jewel


I can burn WP to make a hard DC attempt easier, but only once.

Are we screwing ourselves over by moving only to the DC2 area? Should we just have Sun Snake lower the DC 5 to DC 0 and be done with it and go for the tougher move with no risk? And does that actually get uis to the doomwolves? Sorry, just got back from a long weekend so haven't checked up on the map to see how far we still are.
Shadow
GM, 4888 posts
Plotting turtle
GM
Tue 26 May 2015
at 21:35
  • msg #96

Re: OOC: tenth jewel


How close to your destination will be after moving really depends on where you plan to go, Sun Snake, so you should check the map and decide from that. Take your time, we're not in any particular hurry and you did say at week start you had to spend time with family - that's a perfectly acceptable reason not to have followed the thread along.

I can say that the lower DC for one of the building is because that building is closer and because to reach the other one you'd need to run in front of the peopl warding this first building; I'm always giving you the DC for the most direct routes from your position to your targeted location since you've yet to specify any special path you'd like better, so the lower DC here merely means a shorter and less exposed route, that's all.
Shadow
GM, 4891 posts
Plotting turtle
GM
Thu 28 May 2015
at 09:08
  • msg #97

Re: OOC: tenth jewel


Uh, there was not a post throughout the whole of Wednesday... is something wrong, that nobody wants to play anymore? Is there some UK based Holiday these weeks, are real life troubles keeping you, or is just something about the game? Because the first would explain things, the second I can understand, sympathze with and make allowances for, but if it's the third, I really, really need to know so I can fix things.

This was supposed to be a tense infiltration section, but I'm not sure Ive nailed it if half the players don't seems involved... so if there's anything (about either this section or the whole game in genral) that you're disliking or annoyed by, please, let me know. I can't make things better if I don't know what the problems are.

Is there anything that's keeping you from posting?
Sun Snake
player, 4161 posts
Kai Lord
Tutelary
Thu 28 May 2015
at 11:33
  • msg #98

Re: OOC: tenth jewel


I'm still recovering from the weekend so was in bed by 9.30 last night.

I still have to look up the map but I think sun Snake using his trailblaze to get everyone safely to 2b allows less risk than two trips.
Swift Fox
player, 3262 posts
Magnakai
Ghost of Anskaven
Thu 28 May 2015
at 11:49
  • msg #99

Re: OOC: tenth jewel

Ah sorry, just had an insanely busy week there, hoping next one will be a bit quieter.

I don't think there's much Swift can do right now, except camouflage attempts whenever we move, but if anyone thinks of anything they might need her to help out with, feel free to call on her IC :)
Shadow
GM, 4892 posts
Plotting turtle
GM
Thu 28 May 2015
at 12:23
  • msg #100

Re: OOC: tenth jewel

In reply to Sun Snake (msg # 98):

Snake, I did said that you taking your time was understandable - the other players do are able to make a decision on a path to follow without your help, if you're too ndisposed to give it. rest if you have to, and d't worry overly much, - if I say I understand, then I do, and you should have known I wasn't adressing you in particular, since you had already warned has you would have a valid reason not to post for a bit.

Swift Fox, how about you make a suggestion on which option is better of those two that were checked for, or make a plan of your own? You don't need to make it in character - suggesting it here in the OOC thread and discussing it with Sabre and Hornet would be a good start. It'd also allow Snake to rest, since he needs it.
This message was last edited by the GM at 12:24, Thu 28 May 2015.
Sabre Fox
player, 2644 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 28 May 2015
at 20:11
  • msg #101

Re: OOC: tenth jewel

I actually felt bad suggesting that latest plan of Foxy's :/ but it's a good shout personally
Sun Snake
player, 4162 posts
Kai Lord
Tutelary
Thu 28 May 2015
at 20:44
  • msg #102

Re: OOC: tenth jewel


Ruthless but practical :D
Swift Fox
player, 3263 posts
Magnakai
Ghost of Anskaven
Thu 28 May 2015
at 20:46
  • msg #103

Re: OOC: tenth jewel

Poor horses :(
Sabre Fox
player, 2645 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 28 May 2015
at 21:02
  • msg #104

Re: OOC: tenth jewel

See now if it has been seagulls then Foxy would have taken pleasure :)
Water Hornet
Player, 764 posts
Magnakai Primate
Sommlending, Age: 19
Thu 28 May 2015
at 22:42
  • msg #105

Re: OOC: tenth jewel

Yeah, though I have been posting recently I did have a quieter time before. Aside the load at work, I just had trouble coming up with ideas that at least sounded doable. (Shadow, you just designed Gazad Helkona and its defenses perfectly ^_^) But then I realized that any idea is better than none; plus if the player can't think of anything clever, then so doesn't the character - but the character can't just stop, (s)he has to be moving forward even when uncertain what to

Tl;dr :) Let's get going again!

Sabre, the idea with horses might not be that brutal - after all, I guess Doomwolves' masters must've been aware of their ferocity and hopefully made their kennels sturdy enough to withstand the fury of an enraged beast. We'll see...
Shadow
GM, 4893 posts
Plotting turtle
GM
Fri 29 May 2015
at 09:15
  • msg #106

Re: OOC: tenth jewel


Indeed. And I agree with Hornet - you should suggest the ideas you come up with, even if they seem unlikely, there might be way to make them work.

For example, Sabre Fox, with the sandstorm waxing about the fortress, commanding the breeze to bring the horse's smell to the knnels (who are on the opposite side of the fortress from where you are) would be very hard; however, if all you're doing is pushing the air around the horses themselves to make their smell much more easy to pick up, while atth same time Hornet directs them in a circuit around the fortress so that eventually they'll get close to the kennels, that might work. That's another thing you all should keep in mind - teamwork is really important to succeed here, it's the one thing you have that enemies will have the greater difficulty matching.
Having said all that, I still need to know your destination.
This message was last edited by the GM at 09:22, Fri 29 May 2015.
Sun Snake
player, 4163 posts
Kai Lord
Tutelary
Fri 29 May 2015
at 17:43
  • msg #107

Re: OOC: tenth jewel


2a is the DC 5 move? Go that way.
Shadow
GM, 4894 posts
Plotting turtle
GM
Fri 29 May 2015
at 18:15
  • msg #108

Re: OOC: tenth jewel


Despite having to pass in front of the soldiers guarding 2b's door? That's brave. :)

I'll wait everybody's opinion before asking for rolls.
Sun Snake
player, 4164 posts
Kai Lord
Tutelary
Fri 29 May 2015
at 18:16
  • msg #109

Re: OOC: tenth jewel


That's where the trailblaze comes in handy, right? :)
Shadow
GM, 4895 posts
Plotting turtle
GM
Fri 29 May 2015
at 18:47
  • msg #110

Re: OOC: tenth jewel


Yes - but, if the others feels like sparing you the WP cost of ensuring success by gambling on the DC 2 option, it is their right to get the chance of saying so. ^_^
Sabre Fox
player, 2646 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 29 May 2015
at 21:03
  • msg #111

Re: OOC: tenth jewel

Realistically, if we release the horses to distract the guards attention that should lower the dc?
Sun Snake
player, 4165 posts
Kai Lord
Tutelary
Fri 29 May 2015
at 21:07
  • msg #112

Re: OOC: tenth jewel


I believe the DC has gone down from 7/3 to 5/2 for 2a/b with the horses released
Shadow
GM, 4896 posts
Plotting turtle
GM
Fri 29 May 2015
at 21:22
  • msg #113

Re: OOC: tenth jewel


You believe correctly, Sun Snake. :)
Swift Fox
player, 3264 posts
Magnakai
Ghost of Anskaven
Fri 29 May 2015
at 22:00
  • msg #114

Re: OOC: tenth jewel

I'm happy to go for the (formerly) DC 5 section then :)
Sabre Fox
player, 2647 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 May 2015
at 11:30
  • msg #115

Re: OOC: tenth jewel

As long as you can cover us with invisibility that will be fine too ;)
Shadow
GM, 4897 posts
Plotting turtle
GM
Sat 30 May 2015
at 11:30
  • msg #116

Re: OOC: tenth jewel


Swift Fox, there's no "formerly DC 5" option - there's either "formerly DC 7" or "currently DC 5". Well, alongside "formerly DC 3" and "currently DC 2".

If you go for the DC 5 option, SUn Snake is offering to reduce the C to 0 with Trailblazing, but that will cost him a good deal of WP, hence why I'm giving a chance to everybody to give their opinion on the matter.

Also, Sabre Fox, I'm not sure what you're voting for - could you clarify?
This message was last edited by the GM at 11:31, Sat 30 May 2015.
Sabre Fox
player, 2648 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 May 2015
at 12:13
  • msg #117

Re: OOC: tenth jewel

The dc 5 option that Snake can make zero with his enhanced effects

Incidentally, I have Hildun stored for extra WP ;)
Water Hornet
Player, 765 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 May 2015
at 12:22
  • msg #118

Re: OOC: tenth jewel

Well, I think Snake should better save WP for later, perhaps...? Hence, I'd go for the southern wall of 2b (= brave the DC of 2 ^_^)
(With the intention to circle around 2b from the east - i.e. close to building 3 - afterwards.)
This message was last edited by the player at 12:22, Sat 30 May 2015.
Sun Snake
player, 4166 posts
Kai Lord
Tutelary
Sat 30 May 2015
at 12:47
  • msg #119

Re: OOC: tenth jewel


WP is good, but we'll run out at some point anyway so there's no point in getting revealed and needing to use it up in combat anyway without advancing. Not that between trailblazing and the doomwolf freeing Sun Snake will have 0WP though, just two free Divination-based discipline uses.


Would it be possible to get an updated map? I'm getting confused with what is where. I thoguht the Doomwolves were in 7 not 5 for some reason.
Sabre Fox
player, 2649 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 May 2015
at 14:13
  • msg #120

Re: OOC: tenth jewel

Maybe you should ask for that Hildun then Snake!
Sun Snake
player, 4167 posts
Kai Lord
Tutelary
Sat 30 May 2015
at 14:39
  • msg #121

Re: OOC: tenth jewel


Missed your second line before, sorry - doesn't that need food?

Edit: Nm, it's the 2WP potion. Cool, so noted if its needed!
This message was last edited by the player at 14:40, Sat 30 May 2015.
Shadow
GM, 4898 posts
Plotting turtle
GM
Sat 30 May 2015
at 14:56
  • msg #122

Re: OOC: tenth jewel


I did say I would not update the map... but maybe I can move the k representing you. I will think it over, but nevertheless, I'd still reccommend that you keep and update the map on your own - it eems like it woul be more appropriate to the situation.

Anyway, I think that's a three to one vote for going Sun Snake's path, so that means that you are free to pay, Sun Snake, and describe how you'll move after the horses and guide the rest of the Group; I will update the situation with everyone being behind you afterwards.
Water Hornet
Player, 766 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 May 2015
at 15:24
  • msg #123

Re: OOC: tenth jewel

Sun Snake:
WP is good, but we'll run out at some point anyway so there's no point in getting revealed and needing to use it up in combat anyway without advancing.

You're right about that, I have to admit. :)

Well, Hornet also has Tortwich salt - that gives WP (+3) when combined with a meal. Also Larnuma Oil (+1END, +1WP); and Gnalia leaves (+4END, +1WP) for making a tea (boiling water needed).
Shadow
GM, 4899 posts
Plotting turtle
GM
Sat 30 May 2015
at 15:45
  • msg #124

Re: OOC: tenth jewel


You have that much WP restoring stuff remaining? Hm. I wonder if I can change that... ;D
This message was last edited by the GM at 18:09, Sat 30 May 2015.
Water Hornet
Player, 767 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 May 2015
at 17:45
  • msg #125

Re: OOC: tenth jewel

What? You mean up to now you have only been preparing to start draining our WP? :-P
:-D
Shadow
GM, 4900 posts
Plotting turtle
GM
Sat 30 May 2015
at 18:10
  • msg #126

Re: OOC: tenth jewel


Who knows? Other than me, I mean. ^_^
Sabre Fox
player, 2650 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 May 2015
at 20:11
  • msg #127

Re: OOC: tenth jewel

This is why you lot shouldn't talk. You give the evil GM ideas :(
Water Hornet
Player, 768 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 May 2015
at 22:23
  • msg #128

Re: OOC: tenth jewel

Stop right there, mister, our GM isn't evil! [Private to GM: So are we agreed that Hornet leads the whole group to their death, but you let him survive and escape?
^_^

By the way, folks, here's the map, copied from my ScratchPad (as Shadow previously advised) and updated according to my information. Please, give a shout if something doesn't seem right (see below).

************************************************************************

MAP OF GAZAD HELKONA


                 ______________________________________________
                / s___________________G_________s_____________ \
               / / /\          ____      /\      ______  /\   \s\
              / /  \/         I    I     \/     I______I \/    \ \
             / /              I    I                            \ \
            / /          o    I  1 I                   o         \ \
           / /         o      I____I                     o      /\\ \
          / //\      o                                     o    \/ \s\
         / / \/    o                                         o   __ \ \
        /s/ __                                                  /  \ \ \
       / / /  \                       8                         \   \ \ \
      / / /   /                                                  \   \ \ \
     / / /   /                                                    \ 1 \ \s\
    / / /  1/                                                      \__/  \ \
   / /  \__/       ________                       ________                \ \
  / //\           I        I   /\  _______  /\   I        I   <> <> <>     \ \
 / / \/     o     I        I   \/ /       \ \/   I        I  <> <> <> <> /\ \s\
 I I       o o     \  4a  /      /         \      \  4b  /               \/ I I
 IsI        o       \____/      /           \      \____/                   I I
 I I   _     _______     _     I             I   /\         I I I I I I     IsI
 I I  I_I   /       \   I_I    I      C      I  / /         I I I5I I I     I I
 I I       I     7   I         I             I / /    /\    I_I_I_I_I_I     I I
 I I       I         I          \           / /6/    / /                    IsI
 IsI /\     \_______/       o    \         / / /    / /   ____              I I
 I I \/           ____     o o    \_______/ / /    / /   I    I          /\ I I
 \ \    __       I    I                    / /    /6/    I  2aI       __ \/ /s/
  \ \  /  \      I 2a Ik           __      \/    / /     I____I      /  \  / /
   \ \ \   \     I____I           /  \          / /                 /   / / /
    \ \ \ 1 \                    /    \         \/                 / 1 / / /
     \ \ \   \     o            /      \         ____      o      /   / /s/
      \ \ \__/           ____   \   3  /        I    I            \__/ / /
       \ \      _       I    I   \    /         I  2aI                / /
        \s\    I=I      I  2bI    \__/          I____I               / /
         \ \   I=I      I____I                            /\     /\ / /
          \ \                             ____            \/     \// /
           \ \  /\           o           I    I  o          /_/_/ / /
            \ \ \/                       I    I            /_/_/ /s/
             \ \   _____           /\    I  1 I       /\  /_/_/ / /
              \s\ I_____I          \/    I____I       \/ /_/_/ / /
               \ \____________________________________________/ /
                \______s_______________G_____________s_________/

<Seagreen>
G = main gate
s = side door
k = the Kai team position
C = inner citadel (the Sommerswerd is deep underground at the center of this building)
/\
\/ = Guard tower
 _
I_I = ?
 _
I=I
I=I = stairway underground
/_/ = open air cages with beasts for the forest
 ______
I______I = Horse stable
o = Kraan spires
<> = ?
1 = barracks
2 = ?
3 = ?
4 = ?
5 = Doomwolves kennels
6 = ?
7 = ?
8 = training area / parade plaza
---
Please, be careful - if you make a mistake in your interpretation, I'm not going to correct you on it unless it is really something that your character would find self-evident, so any wrong step made here could really turn up lethal.

************************************************************************
This message was last edited by the GM at 16:38, Tue 02 June 2015.
Sun Snake
player, 4168 posts
Kai Lord
Tutelary
Sun 31 May 2015
at 09:20
  • msg #129

Re: OOC: tenth jewel


Thanks WH. Also I already removed the trailblaze at the start of the encounter and hadn't noticed, so I actually have 5WP free (2 set aside for Doomwolf freeing).
Water Hornet
Player, 769 posts
Magnakai Primate
Sommlending, Age: 19
Tue 2 Jun 2015
at 14:46
  • msg #130

Re: OOC: tenth jewel

Studying map and weighing options - will post shortly.
Shadow
GM, 4901 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 16:37
  • msg #131

Re: OOC: tenth jewel

Water Hornet:
Shadow, can Hornet tell what animal the fur drape (entrance to (3)) is made from?

Well, it is dark and there is a sandstorm imperversing across the courtyard, but it would seem doomwolf, since it's dark with grey stripes, like doomwolves fur often is. Of course, the tent was made with more than jus one pelt - it's, as i said, a very large entrance it was made to cover.

Also, I moved the k on the map, so you know where you are exactly - hopefully that'll make it easier for you to decide where to move to next.
This message was last edited by the GM at 16:38, Tue 02 June 2015.
Swift Fox
player, 3265 posts
Magnakai
Ghost of Anskaven
Tue 2 Jun 2015
at 17:51
  • msg #132

Re: OOC: tenth jewel

Can I tell anything about what the one like this near us might be for?
 _
I_I
Shadow
GM, 4902 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 17:56
  • msg #133

Re: OOC: tenth jewel


That's the one room building made with huge, heavy slabs of stone. It has no other identifying feature that might help you tell what it is for.
Sun Snake
player, 4171 posts
Kai Lord
Tutelary
Tue 2 Jun 2015
at 18:05
  • msg #134

Re: OOC: tenth jewel


Go raiding, especially if we can draw out some doomwolves :)


I think the DC 9 check might be worth the risk, I have a reroll and a +6 bonus. Especially if you guys keep a psychic eye on Sun Snake and can try to mitigate a failure?
Shadow
GM, 4904 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 18:18
  • msg #135

Re: OOC: tenth jewel


That would only work if they can justify how they would be helping you go unnoticed - you alreay have the doomwolves howling and the sandstorm helping you, remember - but if your fellow players can figure a way to use their powers to your advantage, Sun Snake, I will have nothing against that giving you some more bonuses to the roll.

To note: the DC is that high becuase you'd have to run right in front of the door to building 3 and then in between the two 6 buildings. If you can think of a less open route, you're free to suggest it and I'll give you a D relating how likely you are to be discovered following that different route.
Swift Fox
player, 3267 posts
Magnakai
Ghost of Anskaven
Tue 2 Jun 2015
at 18:22
  • msg #136

Re: OOC: tenth jewel

Could the sandstorm be manipulated slightly (perhaps through the use of Swift's wind scarf) to blow a few small pebbles or something against the far side of the citadel to trigger one of the traps on that side, hopefully attracting some attention? :)
Sun Snake
player, 4172 posts
Kai Lord
Tutelary
Tue 2 Jun 2015
at 18:25
  • msg #137

Re: OOC: tenth jewel


If silver Raven can monitor for someone detecting Sun Snake, Swift Fox's idea of them manipulating the wind to the traps might be fun.

Especially if the doomwolves launch soon after a trap exploding just to confuse matters :D
Shadow
GM, 4905 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 18:33
  • msg #138

Re: OOC: tenth jewel


While that might cause some chaos, it will also cause the soldiers to check the citadel's walls, an your Group will be easier to see from there. Still, if you feel like it, you can do that and then roll for luck, Swift Fox - if it's good luck it'll help your efforts, if it's bad luck it'll hinder them.

I hope that's fair? :)
Water Hornet
Player, 771 posts
Magnakai Primate
Sommlending, Age: 19
Tue 2 Jun 2015
at 19:03
  • msg #139

Re: OOC: tenth jewel

I'm not sure if it could be any helpful in this particular case, but this feels like a fun thing to try: can Water Hornet use Animal Control to project "animal emotions" (thoughts adjusted to animal minds) over Sun Snake's mind to cover it with them (perhaps with the help of Hornet's Psi-screen and Snake's own abilities)? The goal would be to hide Snake's mind from any psychic sensitive creatures who would be alerted by presence of a human mind (but would pay no attention to an 'animal' in the courtyard).

Maybe that's a silly idea, e.g. because Snake can hide his psychic presence completely himself...but if it lowers DC and saves Snake a couple WPs it might be worth a try.
Shadow
GM, 4906 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 19:26
  • msg #140

Re: OOC: tenth jewel


Yeah, to do something like you're suggesting you would need at least Mindfort, Hornet, and Sun Snake do is better at Psy-Screen than you are. And also, it wouldn't matter in this case - Sun Snake isn't hiding from psyhic probes, only by being spotte ase runs past by any Drakkar or Giak. A much more visual than psychic trouble, so psychic shielding isn't going to help much on this matter. I'm sorry.

Maybe you can come up with some other idea, better suited to provide a visual form of camouflage? :)
This message was last edited by the GM at 19:41, Tue 02 June 2015.
Swift Fox
player, 3268 posts
Magnakai
Ghost of Anskaven
Tue 2 Jun 2015
at 19:28
  • msg #141

Re: OOC: tenth jewel

Hmmm, ok.  Anyone want to trust all our lives to my luck? ;)  hehe
Sun Snake
player, 4173 posts
Kai Lord
Tutelary
Tue 2 Jun 2015
at 20:05
  • msg #142

Re: OOC: tenth jewel


An even/odd coin flip seems scary, I agree (not necessarily disparaging your luck :D  )


Perhaps the idea still has merit, with Swift Fox's eye for a target but Sabre/Hornet providing the direction with Nexus?


This is all assuming Snake blows the roll, of course, If he succeeds, your talents are all better suited to being PCs and looting everything not nailed down! For the nailed down things, use Nexus first to loosen the nails :p
Sabre Fox
player, 2652 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 2 Jun 2015
at 20:37
  • msg #143

Re: OOC: tenth jewel

What Fox said could be another distraction. If it is a smithy or lab, there are things to find as explosive or set fire to for another distraction?
Sun Snake
player, 4174 posts
Kai Lord
Tutelary
Tue 2 Jun 2015
at 20:41
  • msg #144

Re: OOC: tenth jewel


Ooh, sounds fun! Can Sun Snake sense any minds in the smithy? If not, then it might be clear to go to. Timing it with Sun Snake releasing the doomwolves may well be enough to split the Drakkar up significantly? Even try to storm in to one of the traps to create three distractions. Four counting the horses, and five with the storm itself.

lol, hopefully the Drakkar soldier has done his job and told some high ranking officer about tyhe Nadziranim plot, then we might have some real chaos :D
Shadow
GM, 4907 posts
Plotting turtle
GM
Tue 2 Jun 2015
at 20:51
  • msg #145

Re: OOC: tenth jewel


If you want to cause some proper kickass explosion in the smithy, you'll need to have somebody with Craftsmastery along, Sabre Fox. As long as you have that, it is definitely something doable.
Swift Fox
player, 3269 posts
Magnakai
Ghost of Anskaven
Tue 2 Jun 2015
at 21:09
  • msg #146

Re: OOC: tenth jewel

Shadow:
you'll need to have somebody with Craftsmastery along, Sabre Fox. As long as you have that, it is definitely something doable.

ooo, ooo, pick me!  pick me! :D

Been too long since I last blew something up!
This message was last edited by the player at 21:09, Tue 02 June 2015.
Sabre Fox
player, 2653 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 2 Jun 2015
at 21:40
  • msg #147

Re: OOC: tenth jewel

Well then it looks like we have a witches cauldron to brew :)
Sun Snake
player, 4176 posts
Kai Lord
Tutelary
Wed 3 Jun 2015
at 20:22
  • msg #148

Re: OOC: tenth jewel


So did we make a plan? Sun Snake goes solo, everyone else goes insane on smithy?

I'm happy to wait to see if our idea brainstormer WH can figure out any more detection mitigation stuff for Snake of course :)

Otherwise, I can go post then roll and cross my fingers!
Sabre Fox
player, 2655 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 3 Jun 2015
at 20:47
  • msg #149

Re: OOC: tenth jewel

i thought we were all going to the smithy to create a large explosion to draw attention?
Sun Snake
player, 4177 posts
Kai Lord
Tutelary
Wed 3 Jun 2015
at 20:53
  • msg #150

Re: OOC: tenth jewel


Do that first then go free the doomwolves?
Swift Fox
player, 3271 posts
Magnakai
Ghost of Anskaven
Wed 3 Jun 2015
at 21:02
  • msg #151

Re: OOC: tenth jewel

See, I thought we were splitting up to cause havoc in two areas at the same time...

I is confuzzled!  (O.o)
Water Hornet
Player, 772 posts
Magnakai Primate
Sommlending, Age: 19
Wed 3 Jun 2015
at 21:04
  • msg #152

Re: OOC: tenth jewel

I just throw around silly ideas in the hope someone melts them into something usable ^_^
I agree with the plan - if the smithy is empty, I think that's definitely a chance to take advantage of.

And I also agree Snake shouldn't be left completely alone: either split up the team or we all go into smithy and afterwards free doomwolves (although the horses will likely be caught by that time).
This message was last edited by the player at 20:58, Mon 22 June 2015.
Shadow
GM, 4908 posts
Plotting turtle
GM
Wed 3 Jun 2015
at 21:07
  • msg #153

Re: OOC: tenth jewel


As I said in the main thread though, keep in mind that freeing the Doomwolves will be a metter of a few minutes at most; sabotaging the furnaces is fgonna take much longer, in the order of at least half an hour if not more. It's perfectly doable - nobody is going to check there without reason after all - but I do think the time differential is somethng you should keep in mind as you plan along.
Water Hornet
Player, 774 posts
Magnakai Primate
Sommlending, Age: 19
Wed 3 Jun 2015
at 21:27
  • msg #154

Re: OOC: tenth jewel

OK, I think it's been decided. :)
Shadow
GM, 4909 posts
Plotting turtle
GM
Wed 3 Jun 2015
at 21:46
  • msg #155

Re: OOC: tenth jewel


Yep. Snake and Swift, remember that you're in charge of rolling camouflage for Silver Raven and Dawn Sword as well. :)
Sun Snake
player, 4179 posts
Kai Lord
Tutelary
Wed 3 Jun 2015
at 21:53
  • msg #156

Re: OOC: tenth jewel


4 for Dawn Sword!
Swift Fox
player, 3273 posts
Magnakai
Ghost of Anskaven
Wed 3 Jun 2015
at 23:26
  • msg #157

Re: OOC: tenth jewel

8 for Silver Raven.

Stole a good roll from me there :(  hehe.
Sabre Fox
player, 2659 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 8 Jun 2015
at 19:59
  • msg #158

Re: OOC: tenth jewel

Well I had thought we would be checking out the rooms before snake arrived but my delay meant that didn't happen. I'll just assume Fox was in the other room for Sun Fox's remark ;)
Shadow
GM, 4917 posts
Plotting turtle
GM
Wed 10 Jun 2015
at 19:23
  • msg #159

Re: OOC: tenth jewel


Hornet, I easily admit that it's my fault for not being clear about this, but the boxes are of different sizes - some are longer than you are but somewhat narrow, others are about the size of a three years old kid, the majority are about halfway within the two, and only a few are smaller - which in this case means about the size of a small electrical hoven or such. And each one of the smaller boxes would still be quite heavy; you can carry around two small boxes only if you're willing to reduce your CS by 1, and as for the larger boxes, you can't carry more than ones at a time - and the taller, narrower one wouln't fit the door.
I'd expected you to open the boxes into the other room, if I must be honest - it didn't occured to me you'd try t move them around. Since you did, though, I ought to tell you that each one makes a metallic, tinglig sound (if only a very soft one) when it's moved.

Also, an hammer and scalpel from the anvil room will suffice to force open any box you want to check the content of.
This message was last edited by the GM at 19:24, Wed 10 June 2015.
Water Hornet
Player, 779 posts
Magnakai Primate
Sommlending, Age: 19
Wed 10 Jun 2015
at 20:11
  • msg #160

Re: OOC: tenth jewel

Ah, okay. I edited my IC post.

I will not spend CS on moving the boxes and will follow your line of thoughts - i.e. try to open the boxes inside the storing room. :)
This message was last edited by the player at 20:12, Wed 10 June 2015.
Sabre Fox
player, 2660 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 10 Jun 2015
at 20:58
  • msg #161

Re: OOC: tenth jewel

Spend it! Do the hard labour!
Shadow
GM, 4918 posts
Plotting turtle
GM
Wed 10 Jun 2015
at 21:29
  • msg #162

Re: OOC: tenth jewel


When did you all joined club evil? I want in too! ^_^


Hornet, I need you to also tell me which size of box you are opening... or are you opening them all? Because there's a couple dozen of each type, so, opening them all might take a little bit.

And you can't really blow up yourself that many times, now can you? ;D
Water Hornet
Player, 780 posts
Magnakai Primate
Sommlending, Age: 19
Wed 10 Jun 2015
at 22:19
  • msg #163

Re: OOC: tenth jewel

I think you've just joined that club. ;) :D

I'll open the smallest box, that has crossed warhammers painted on it.
Shadow
GM, 4928 posts
Plotting turtle
GM
Mon 15 Jun 2015
at 17:25
  • msg #164

Re: OOC: tenth jewel

Sabre Fox:
Where is the list? I can't see anything lol. That's actually what I was waiting on

Check again the main thread - I think I mistyped the Private Line. Should be in Sun Fox's post.
Sabre Fox
player, 2664 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 15 Jun 2015
at 17:59
  • msg #165

Re: OOC: tenth jewel

Got it, remind me however Swift, did you return the climbing gear? Or kept it? Or perhaps left it?
Shadow
GM, 4929 posts
Plotting turtle
GM
Mon 15 Jun 2015
at 18:07
  • msg #166

Re: OOC: tenth jewel


She returned it to you under the tunnel, when Sun Snake was interrogating the captured Drakkar.
Swift Fox
player, 3283 posts
Magnakai
Ghost of Anskaven
Mon 15 Jun 2015
at 18:07
  • msg #167

Re: OOC: tenth jewel

Yep.  In-character I meant to return it.
Out of character, I totally forgot!  hehe.
Sun Snake
player, 4192 posts
Kai Lord
Tutelary
Mon 15 Jun 2015
at 18:14
  • msg #168

Re: OOC: tenth jewel


The first rule of evil club: don't talk about evil club.
The second rule of evil club: always bring your own drinks (people poison the club's drinks)

And the first rule of lending out shinies is always assume they'll be stolen by 'forgetful' PCs :D
Water Hornet
Player, 787 posts
Magnakai Primate
Sommlending, Age: 19
Mon 15 Jun 2015
at 23:41
  • msg #169

Re: OOC: tenth jewel

Just a future note: I'll be away from 4-Jul till 11-Jul and almost completely off-grid in terms of Internet connection. I might get a chance to follow game's progress, but not post anything.
Shadow
GM, 4930 posts
Plotting turtle
GM
Tue 16 Jun 2015
at 04:32
  • msg #170

Re: OOC: tenth jewel


Noted, Hornet - and thanks for letting us know. :)
Water Hornet
Player, 791 posts
Magnakai Primate
Sommlending, Age: 19
Fri 19 Jun 2015
at 18:26
  • msg #171

Re: OOC: tenth jewel

Yeah, I hope it won't slow down the game too much. (Especially now, that matters are getting more and more tense.) :)

And speaking of moving forward - sorry for many questions in the last post, but we should perhaps plan our next move. The main question is probably how do we enter the citadel. With doomwolves on the loose and furnace on fire, that seems a decent amount of distractions, yet adding something more would seem a good thing. Then we could come up with some believable story (and the way how to present it) and try pushing our way into the citadel with demands and threatening.

On the other hand, time is working against us, so perhaps rushing things forward now might pay off later.

Or if anyone has ideas of an alternative way into the citadel...?
Shadow
GM, 4937 posts
Plotting turtle
GM
Fri 19 Jun 2015
at 18:54
  • msg #172

Re: OOC: tenth jewel


For reference, in post 123 of the current thread, Swift Fox gave you a full description of the Citadel's defenses and entry points.
Water Hornet
Player, 794 posts
Magnakai Primate
Sommlending, Age: 19
Sat 20 Jun 2015
at 20:33
  • msg #173

Re: OOC: tenth jewel

Thanks for pointing that out, Shadow.

Hmmm, hmmm.

We could try accessing the citadel via air - i.e. classic way of stealing several Kraans and landing at the top of the building. If the smoke of the burning forge is thick enough we could manipulate it to hide our group from flying patrols. A risky approach (e.g. navigating through smoke ourselves will be hazardous), but it could be an alternative... *ponders*
Sabre Fox
player, 2669 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 21 Jun 2015
at 17:35
  • msg #174

Re: OOC: tenth jewel

Hark! Foxy has to do the explosion??!! 0.0 avast!
Sun Snake
player, 4200 posts
Kai Lord
Tutelary
Sun 21 Jun 2015
at 17:46
  • msg #175

Re: OOC: tenth jewel


BIG BADDA BOOM!
Water Hornet
Player, 797 posts
Magnakai Primate
Sommlending, Age: 19
Mon 22 Jun 2015
at 21:27
  • msg #176

Re: OOC: tenth jewel

************************************************************************

MAP OF GAZAD HELKONA


                 ______________________________________________
                / s___________________G_________s_____________ \
               / / /\          ____      /\      ______  /\   \s\
              / /  \/         I    I     \/     I______I \/    \ \
             / /              I    I                            \ \
            / /          o    I  1 I                   o         \ \
           / /         o      I____I                     o      /\\ \
          / //\      o                                     o    \/ \s\
         / / \/    o                                         o   __ \ \
        /s/ __                                                  /  \ \ \
       / / /  \                       8                         \   \ \ \
      / / /   /                                                  \   \ \ \
     / / /   /                                                    \ 1 \ \s\
    / / /  1/                                                      \__/  \ \
   / /  \__/       ________                       ________                \ \
  / //\           I        I   /\  _______  /\   I        I   <> <> <>     \ \
 / / \/     o     I        I   \/ /       \ \/   I        I  <> <> <> <> /\ \s\
 I I       o o     \  4a  /      /         \      \  4b  /               \/ I I
 IsI        o       \____/      /           \      \____/                   I I
 I I   _     _______     _     I             I   /\         I I I I I I     IsI
 I I  I_I   /       \   I_I    I      C      I  / /         I I I5I I I     I I
 I I       I     7   I         I             I / /    /\    I_I_I_I_I_I     I I
 I I       I         I          \           / /6/    / /                    IsI
 IsI /\     \_______/k      o    \         / / /    / /   ____              I I
 I I \/           ____     o o    \_______/ / /    / /   I    I          /\ I I
 \ \    __       I    I                    / /    /6/    I  2aI       __ \/ /s/
  \ \  /  \      I 2a I            __      \/    / /     I____I      /  \  / /
   \ \ \   \     I____I           /  \          / /                 /   / / /
    \ \ \ 1 \                    /    \         \/                 / 1 / / /
     \ \ \   \     o            /      \         ____      o      /   / /s/
      \ \ \__/           ____   \   3  /        I    I            \__/ / /
       \ \      _       I    I   \    /         I  2aI                / /
        \s\    I=I      I  2bI    \__/          I____I               / /
         \ \   I=I      I____I                            /\     /\ / /
          \ \                             ____            \/     \// /
           \ \  /\           o           I    I  o          /_/_/ / /
            \ \ \/                       I    I            /_/_/ /s/
             \ \   _____           /\    I  1 I       /\  /_/_/ / /
              \s\ I_____I          \/    I____I       \/ /_/_/ / /
               \ \____________________________________________/ /
                \______s_______________G_____________s_________/

<Seagreen>
G = main gate
s = side door
k = the Kai team position (I'm not sure about this - Shadow, could you please correct me?)
C = inner citadel (the Sommerswerd is deep underground at the center of this building)
/\
\/ = Guard tower
 _
I_I = ?
 _
I=I
I=I = stairway underground
/_/ = open air cages with beasts for the forest
 ______
I______I = Horse stable
o = Kraan spires
<> = ?
1 = barracks
2 = ?
3 = ?
4 = ?
5 = Doomwolves kennels
6 = ?
7 = forge
8 = training area / parade plaza
---
Please, be careful - if you make a mistake in your interpretation, I'm not going to correct you on it unless it is really something that your character would find self-evident, so any wrong step made here could really turn up lethal.

************************************************************************

OK, guys, here's the map, again. We're at building 7. Since Xaghash and elite Drakkarim unit are circling the citadel from south, we naturally need to go north. Plus that's the place where we suspect the citadel's entrance is.

Thinking about it now, it does look like a trap, doesn't it? In any case, we need to investigate, I think.

Considering the route: the best way is likely to circle along 4a. We should just remember 'o' are Kraan spires and I_I is a one-room building with its northern wall missing.
So if we circle 4a from west, we'll have to deal with Kraans and possibly sentinels in the 'o' spires; and then move next to entrance to 4a (which seems to be on the northern side of 4a ...?). If we go east of 4a, we'll have to come close to I_I and afterwards the watchtower near the citadel.

What do you think?
Sun Snake
player, 4204 posts
Kai Lord
Tutelary
Mon 22 Jun 2015
at 21:33
  • msg #177

Re: OOC: tenth jewel


Circle west from 4a, and figure out ways to concentrate on distracting kraan and high up observers.
Shadow
GM, 4939 posts
Plotting turtle
GM
Mon 22 Jun 2015
at 21:44
  • msg #178

Re: OOC: tenth jewel


The Hunting DC I gave you was for rushing straight from 7 to 8 by running to the right side of 4a (whom door is to the North, yes, and guarded by two drakkarim) and the left side of the watchtower.

If you go the other way around 4a, circling the left side of it, you'll need to give me a DC 7 Camouflage roll instead.
This message was last edited by the GM at 21:45, Mon 22 June 2015.
Sun Snake
player, 4205 posts
Kai Lord
Tutelary
Mon 22 Jun 2015
at 21:52
  • msg #179

Re: OOC: tenth jewel


Presumably Sun Snake could use Psi-surge on the Drakker?

And trailblazing to lower the camoflage DC for others on the west route would still work?
Shadow
GM, 4940 posts
Plotting turtle
GM
Mon 22 Jun 2015
at 21:58
  • msg #180

Re: OOC: tenth jewel


Yes to both of those - although I should point out that, even if you knock out the drakkarim guards, that on its own won't lower the DC any since you're still passing in front of one of the barracks.
Sun Snake
player, 4206 posts
Kai Lord
Tutelary
Tue 23 Jun 2015
at 17:54
  • msg #181

Re: OOC: tenth jewel


Ah, ok. So really either snake can help the group with the camouflage rolls going west, or else we rush east but someone needs to help the group lower that Hunting DC.
Shadow
GM, 4941 posts
Plotting turtle
GM
Tue 23 Jun 2015
at 18:30
  • msg #182

Re: OOC: tenth jewel


More or less, yes; and obviously, if you can find another way to avoid the Xagash, you're free to try it out. I'm sure there's many option that I'm just not seeing - the ability to find them is up to you all! ^_^
Shadow
GM, 4942 posts
Plotting turtle
GM
Wed 24 Jun 2015
at 15:18
  • msg #183

Re: OOC: tenth jewel


So, out of curiosity: Gazad Helkona team, have you decided what you want to do next? You sort of need to give me a plan (and the adequate rolls!) before we can proceed the game further. :)
Sun Snake
player, 4207 posts
Kai Lord
Tutelary
Wed 24 Jun 2015
at 17:24
  • msg #184

Re: OOC: tenth jewel


I vote west with a reduced camouflage DC, and if anyone has any ways to make it easier for everyone that might be cool.

Don't have any off the wall ideas otherwise - let's just go figure out what's scaring that giak :D
Water Hornet
Player, 798 posts
Magnakai Primate
Sommlending, Age: 19
Wed 24 Jun 2015
at 21:25
  • msg #185

Re: OOC: tenth jewel

Yeah, I agree. Circle 4a from the west and find out what's happening at the citadel\s entrance.

I don't know if I can manage to lower the DC, but Hornet could agitate Kraans in the spires by suggesting there's some danger in the air (so Kraans in the spires think something is wrong in the air above and the focus of Kraans in the air is drawn to their kin in the towers)...?
Sun Snake
player, 4208 posts
Kai Lord
Tutelary
Wed 24 Jun 2015
at 21:27
  • msg #186

Re: OOC: tenth jewel


Seems like a good idea, especially as that might focus any of the more humanoid observers to the skies too?
Water Hornet
Player, 799 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 Jun 2015
at 14:27
  • msg #187

Re: OOC: tenth jewel

GM permitting... ;)

Shadow, would that be doable? (maybe you need to hear how Hornet would go about it, first...?)

Sabre, Swift, what do you say: circle 4a from west, mess with Kraans' minds (WH) and Drakkarim guards (SS)? Sounds like a good idea?

Still, I am a bit worried about DC 7 Camouflage check, though. Let's see if trick with Kraans will help any.
Swift Fox
player, 3291 posts
Magnakai
Ghost of Anskaven
Thu 25 Jun 2015
at 14:33
  • msg #188

Re: OOC: tenth jewel

Well normally I'd be wary of walking into what I suspect is a trap.  But I can't really think of another way in, so may as well :)

Burning a WP can get me past the Camo check.  Can I use Invisibility on Silver Raven too though, or do I have to stick with normal Camouflage for him?
Shadow
GM, 4943 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 14:35
  • msg #189

Re: OOC: tenth jewel


I believe Sun Snake wanted to take advantage of his Trailblazing to make the Camouflage roll easier for the rest of you - that's why he suggested stealth over just running.

And no, Raven cannot use your Invisibility bonus, Swift, but with Snake's Trailblazing, I don't expect he'll need to.

You can distract the kraans if you want, Hornet, but that won't change the DC since Sun Fox's sandstorm is hiding you from their sight already. That said, you can still do it if you want, if you can think of any other advantage it'd give you - just tell me what advantage you're looking for.
This message was last edited by the GM at 14:38, Thu 25 June 2015.
Water Hornet
Player, 800 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 Jun 2015
at 14:53
  • msg #190

Re: OOC: tenth jewel

Snake's Trailblazing bonus would be really handy. But if it costs too much WP, then we can discuss if it should be used.

Since the main danger comes from the barracks nearby (i.e. too many eyes in the vicinity), I thought agitating Kraans in the spires could draw the attention of anyone nearby to them and raise our chances of getting by unnoticed.
Although I don't know how I'd go about it (making Kraans do something that would draw attention), yet.
Then again, maybe the sandstorm prevents those on the ground to see Kraans up above (perched in spires), so this whole idea is not going to work...?
This message had punctuation tweaked by the player at 14:54, Thu 25 June 2015.
Shadow
GM, 4944 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 14:57
  • msg #191

Re: OOC: tenth jewel


Yeah, the sandstorm hides you from the kraans and the kraans from you, although of course you can still tell their position by Animal Control. It's also the reason the DC to sneak past the guards is 7 rather than 13. :)
Water Hornet
Player, 801 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 Jun 2015
at 15:20
  • msg #192

Re: OOC: tenth jewel

:)

OK, last idea: what if Hornet made one of the Kraans fly closer (if they are not chained/caged in the spires) and then Snake or Sun Fox mindblasted the beast (with Psy-surge) and made it fall from the sky. That could be noticeable...
Perhaps too costly (WP-wise), though, wouldn't it be?
Shadow
GM, 4945 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 15:28
  • msg #193

Re: OOC: tenth jewel


You'd need to either give an AC suggestion (DC 8) or order the kraan down; after that, a psychich stun should be enough to make it crash. Seems perfectly doable to me.
Sun Snake
player, 4209 posts
Kai Lord
Tutelary
Thu 25 Jun 2015
at 17:14
  • msg #194

Re: OOC: tenth jewel


Yeah, I was suggesting using Trailblazing from Snake to lower the Dc  for your guys, but sheer paranoia also meant I wondered if we could make even the lower DCs for the rest of you more certain to be passed.

Psi-surge is costly and Snake wants to use it and some other skills on the giak/around the door, so maybe Sun Fox could do the honiurs this time on a stun?
Shadow
GM, 4946 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 17:30
  • msg #195

Re: OOC: tenth jewel


She probably can, yes - just ask her for it in character.
Sabre Fox
player, 2672 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 25 Jun 2015
at 20:03
  • msg #196

Re: OOC: tenth jewel

I'd agree with the stealth too, unless there's a psychic stun we can try as suggested ;)

How close is the barracks to the fire? I would also throw in if possible for another round of fire dominion to try and momentarily blind them with the fires light?
Shadow
GM, 4947 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 20:26
  • msg #197

Re: OOC: tenth jewel


They're all on the map, Sabre Fox - the furnace you exploded is at 7, the barracks at 1. And you can indeed keep your Fire Dominion going if you want to, sure... although it might mean taking a Camouflage penality, depending on what you would want to use it for.
Shadow
GM, 4948 posts
Plotting turtle
GM
Thu 25 Jun 2015
at 21:49
  • msg #198

Re: OOC: tenth jewel


Since Sun Snake passed his roll, now you all have to beat a difficulty five points lower due to following the path he's leading you on - that means you have to beat only a DC 2 with your Camouflage attempt. Seems like Dawn Sword already passed it... so, what about the rest of you all? :)
Water Hornet
Player, 803 posts
Magnakai Primate
Sommlending, Age: 19
Fri 26 Jun 2015
at 05:59
  • msg #199

Re: OOC: tenth jewel

That means no need to shoot Kraans from the skies...? Great, why hurt innocent beasties, right? :)

Rolled an 8!
Sabre Fox
player, 2673 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 26 Jun 2015
at 06:09
  • msg #200

Re: OOC: tenth jewel

8 for me too! No need for the fire dominion! Tho I'll keep that on standby for people's rolls
Shadow
GM, 4951 posts
Plotting turtle
GM
Fri 26 Jun 2015
at 12:11
  • msg #201

Re: OOC: tenth jewel


It's amusing to see your reactions to the giak guarding the door, I must admit. What kind of terrifying trap is hidden behind such a strangely sloppy guard? :)
Water Hornet
Player, 805 posts
Magnakai Primate
Sommlending, Age: 19
Fri 26 Jun 2015
at 12:43
  • msg #202

Re: OOC: tenth jewel

Shadow:
What kind of terrifying trap is hidden behind such a strangely sloppy guard? :)

Exactly! And since we've known our GM for some time, now, we learnt to better be cautious at all times.

Or maybe this is exactly the game we hoped to play with Vyctar: basically make him fear his own shadow (or Shadow...? :D)
Sun Snake
player, 4212 posts
Kai Lord
Tutelary
Fri 26 Jun 2015
at 17:40
  • msg #203

Re: OOC: tenth jewel


Could be anything. We know Vyctar might be a Darklord by now. Valador can teleport on a whim. Shining Peaock is a master of stealth. There are probably other enemies we don't know about. There could be evil traps. The citadel itself could be a creture and we're about to enter its mouth.
Swift Fox
player, 3295 posts
Magnakai
Ghost of Anskaven
Fri 26 Jun 2015
at 18:48
  • msg #204

Re: OOC: tenth jewel

Guessing a Disruption attempt on the door would require me to touch it?
Shadow
GM, 4953 posts
Plotting turtle
GM
Fri 26 Jun 2015
at 19:19
  • msg #205

Re: OOC: tenth jewel


You've guessed right - but you're wearing the korlinium gloves, so you could do it if you wanted to. Why would you want to disrupt it, though? You're planning to use it to keep the Xagash and his Gourgaz cohorts outside - and as long as you don't touch it with exposed flesh, you'll be fine.
Sun Snake
player, 4215 posts
Kai Lord
Tutelary
Fri 26 Jun 2015
at 19:24
  • msg #206

Re: OOC: tenth jewel


Wait, can we do some form of fun inversion on it to swap the effect from burning flesh to burning scale?
Water Hornet
Player, 808 posts
Magnakai Primate
Sommlending, Age: 19
Fri 26 Jun 2015
at 21:47
  • msg #207

Re: OOC: tenth jewel

Again, a meta-game side note: I also realized I'll be away later in summer. To recap, my absence: 4th-11th July; 18th-19th July.

Back to the game itself: are you guys also a bit surprised we didn't get attacked while entering the citadel? OK, I know we've just made a few steps and those statues look really ominously...but at least we made it past the door, didn't we? :)

(And another x-thousandth post milestone is coming close...who'll snatch it this time? ^_^)
This message was last edited by the player at 21:48, Fri 26 June 2015.
Sun Snake
player, 4217 posts
Kai Lord
Tutelary
Fri 26 Jun 2015
at 22:02
  • msg #208

Re: OOC: tenth jewel


Well we did a lot of explosions and stuff to make it easier to get to the citadel. I suppose the walls are supposed to keep people out, and inside who'd be stupid enough to try and go inside :D
Shadow
GM, 4955 posts
Plotting turtle
GM
Fri 26 Jun 2015
at 22:13
  • msg #209

Re: OOC: tenth jewel


Yes, your distractions worked quite well. :)

And remember, if you hadn't caused enough chaos to cause the door to be opened, you'd now be facing a door that disintegrates flesh when it's touched... plus, the thing with that door's lock is that, one it's engaged (ie, the key has been turned to seal it), it adds another spell on the door, one that I think would have made opening it extremely hard.

In fact, here's for you to consider, since you're not going to be facing it again: when the door is looked, it is surrounded by an invisible forcefield that will repel anything not made of the very specific materia combination the key is made of with a big flash of golden light and a sound like a gong. Incidentally, this field would seal all air away from the door, locking it under an effective void bubble.

How would you have bypassed that kind of defense, if I may ask? I'm curious to hear what you have to say! ^_^

And by the way, Sun Snake, what did you meant when you asked Abou swapping the trap to scales?
Sabre Fox
player, 2675 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 27 Jun 2015
at 08:24
  • msg #210

Re: OOC: tenth jewel

Realistically, the citadel isn't unguarded, as the statues and doors are there, we simply were clever enough to draw a lot of the defences away ;)

Any suggestions? I'm all battle orientated and no substance lol
Sun Snake
player, 4218 posts
Kai Lord
Tutelary
Sat 27 Jun 2015
at 08:26
  • msg #211

Re: OOC: tenth jewel


Youi said the door dissolved flesh, presumeably the gourgaz/xagash were immune because of scales or just being evil. so I wondered if there was a way to reverse the enchantment of the door so when it was touched, it would actually harm those who thought they'd be immune :D
Shadow
GM, 4956 posts
Plotting turtle
GM
Sat 27 Jun 2015
at 08:28
  • msg #212

Re: OOC: tenth jewel


Well, Swift Fox said that smashing the gem will open the door and awaken the statues; that seems battle oriented enough to me, Sabre Fox. On the other hand, if you want to do something else, well, that's up to you, isn't it? ^_^

Ah, and I see your point, Sun Snake. Unfortunately, as I alreay explaine Swit fFox, while disrupting the magic inside an item its easy, modifying/adding more to it is a ng and involved crafting process - smething that can take ours or maybe even days, so it can't be done on a whim. Sory about that.

Speaking of the outer door, Hornet, I think Silver Raven wanted you to let him borrow the water chalice for a bit. :)
Water Hornet
Player, 809 posts
Magnakai Primate
Sommlending, Age: 19
Sat 27 Jun 2015
at 09:10
  • msg #213

Re: OOC: tenth jewel

Shadow:
Speaking of the outer door, Hornet, I think Silver Raven wanted you to let him borrow the water chalice for a bit. :)

Yes, he's definitely free to use it - Hornet agreed to hand the Chalice to Raven right after entering the citadel (message #276), in order not to be disturbed by anyone outside :)

As for breaking the gem... Sabre, I think there will be many opportunities for battle-oriented solutions ahead, how about waiting for a moment longer...? ;) (Shadow, any luck with Hornet's Tracking analysis?)
Sun Snake
player, 4219 posts
Kai Lord
Tutelary
Sat 27 Jun 2015
at 09:13
  • msg #214

Re: OOC: tenth jewel


Congrats on the 23,000 get WH :)
Shadow
GM, 4957 posts
Plotting turtle
GM
Sat 27 Jun 2015
at 09:18
  • msg #215

Re: OOC: tenth jewel


Yes, Hornet - assuming your roll succeeds, that is; I was calculating the DCs and such, since this is a Tracking roll with three degrees of success.

DC 5 - Standard information on what you asked about, mostly lacking details

DC 8 - Advanced information. Everything you asked about, plus a good deal of juicy details and leads/guesses over what you can't perceive clearly

DC 11 - Full and complete information on everything.

Also, congratulations on making the 23'000th post! Everybody gets 1 FP as my thanks for being awesome and sticking with the game this long - you really are the most amazing players any GM could ever ask for. :)
This message was last edited by the GM at 09:20, Sat 27 June 2015.
Water Hornet
Player, 810 posts
Magnakai Primate
Sommlending, Age: 19
Sat 27 Jun 2015
at 10:54
  • msg #216

Re: OOC: tenth jewel

It's easy to stick with this kind of a game! ;)

And yay for FP! I have a feeling they're be very valuable inside the Gazad Helkona's citadel.

I rolled a 6 for Tracking - don't know if Pathsmanship +4 bonus applies (since it wasn't a pursuing roll, strictly speaking), but if it does, looking forward to the juicy details (and pity for being just one point short of full info disclosure ^_^).
Sun Snake
player, 4221 posts
Kai Lord
Tutelary
Sat 27 Jun 2015
at 11:04
  • msg #217

Re: OOC: tenth jewel


Rolled low, I'm hoping the 1WP itself would justify nudging you up to an 11? :)
Shadow
GM, 4958 posts
Plotting turtle
GM
Sat 27 Jun 2015
at 12:36
  • msg #218

Re: OOC: tenth jewel

You would be correct in assuming so, Water Hornet, yes.

And no, Sun Snake, I'm not letting you combine your findings - the nature of Pathsmanship is such that a less skilled practitioner will only find things the more expert already noticed. Also, the information i'd have to give you for an 11 is a lot and would make your job much much easier than what you'd get dof an 8, so you'll actually need to make the full "beyond the humans limits" result (remember, a normal human can't get any higher than 9) on a single roll to have those info.

You're getting a lot of stuff here, really, but if you're not satisfied, I guess you could nudge Swift fox into trying her hand at it too - maybe she'll have more luck than you two did.

Lots of Pathsmaster in this team, isn't it? ^_^
This message was last edited by the GM at 12:41, Sat 27 June 2015.
Water Hornet
Player, 813 posts
Magnakai Primate
Sommlending, Age: 19
Sun 28 Jun 2015
at 12:03
  • msg #219

Re: OOC: tenth jewel

As stated in IC thread, I think that if we want to defeat the group of 15 Vordak+the mysterious leader we need to think of something that will dramatically reduce their number.

If blasting the gem when everyone is in the room makes the statues attack both Kai and Darkspawn alike, that'd be a good way of dealing with the enemy. Could Swift and Raven ascertain such detail regarding the trap?

Otherwise, I think we better not fight the group, but lure them out and slip by (which is of course easier said than done).

---

Also, Shadow, you asked how we'd go about getting into the citadel if the entrance door was shut close. Hmmm, that's a good question. :) I suppose the airless bubble around the door is to prevent use of Nexus, right? :)
Anyway, my first idea(/question) would be if we could make the Giak sentinel open it from inside (using our resident psychics; funny thing is that I thought about using this trick before the current situation where Hornet basically suggests to do that now - make Vordak open the door from inside).
Swift Fox
player, 3297 posts
Magnakai
Ghost of Anskaven
Sun 28 Jun 2015
at 13:11
  • msg #220

Re: OOC: tenth jewel

Water Hornet:
If blasting the gem when everyone is in the room makes the statues attack both Kai and Darkspawn alike, that'd be a good way of dealing with the enemy. Could Swift and Raven ascertain such detail regarding the trap?

Hmm, not too sure actually.  Depends on how careless the person (or thing) who enchanted them was...

*peers at Shadow curiously*
Shadow
GM, 4959 posts
Plotting turtle
GM
Sun 28 Jun 2015
at 14:37
  • msg #221

Re: OOC: tenth jewel


The giak normally stays outside of the door, not inside - it doesn't have the key. Although if you want to use the creature in any other manner, you did dragged it along, so, do with him as you will.
Water Hornet
Player, 815 posts
Magnakai Primate
Sommlending, Age: 19
Mon 29 Jun 2015
at 14:00
  • msg #222

Re: OOC: tenth jewel

Sun Fox:
"You mean a ranged attack other than their shriek? Because that's ranged enough in my opinion... although I don't think it'd work against us, they wouldn't know that any invading party would be as well shielded, psychically speaking."


I'm not sure that I follow: the quote suggests that we already know that the only thing the statues do is they emit a shriek that should attack people in the room psychically...? Where did we learn that - from Swift/Raven? (Or maybe I just misunderstood what Sun Fox has just said.)
Shadow
GM, 4960 posts
Plotting turtle
GM
Mon 29 Jun 2015
at 14:25
  • msg #223

Re: OOC: tenth jewel


Sun Fox said that the Vordaks, not the statues, are very well known for having a favoured long range attack - one that wouldn't work on you. She's just saying that maybe, since the Vordaks already have a long-range attack in their shriek, they wouldn't worry about packing any different ones, and since you're immune, that'd give you some room to maneuver against them.

Also, the door do is airtight, considering it doesn't even have a keyhole. having said that, I can at least appease you that the smoke will stp the Vordaks' sight just as well as it would impede your own. Basically, the Vordaks see better the less light here is: their "eyes" produce the only light they can perceive, so the normal sunlight makes their vision muddier, but a physiscal obstacle reflects the light back just the same way it would normal light.

I hope that makes things clearer! ^_^
This message was last edited by the GM at 14:26, Mon 29 June 2015.
Water Hornet
Player, 816 posts
Magnakai Primate
Sommlending, Age: 19
Mon 29 Jun 2015
at 15:31
  • msg #224

Re: OOC: tenth jewel

Yes, now I understand. :) Thanks for clearing that up. (And I like the mechanism of Vordaks' vison ^_^)
Water Hornet
Player, 817 posts
Magnakai Primate
Sommlending, Age: 19
Wed 1 Jul 2015
at 13:53
  • msg #225

Re: OOC: tenth jewel

Sorry, extremely busy work half-week. Will post in the evening.
Shadow
GM, 4961 posts
Plotting turtle
GM
Fri 3 Jul 2015
at 17:43
  • msg #226

Re: OOC: tenth jewel


I'm not sure if you all have finalized a plan of action or not, Helkona Team - I do remember that this month Hornet will be missing for most of it, so I guess we'd likely have to wait either way, but it'd be nice if you had something more-or-less ready to go for when he can come back.
Swift Fox
player, 3299 posts
Magnakai
Ghost of Anskaven
Fri 3 Jul 2015
at 18:12
  • msg #227

Re: OOC: tenth jewel

Dunno if I can help much.  Strategy isn't really my strong point...
Call on me if you want someone stealth-murdered ;)
Sun Snake
player, 4227 posts
Kai Lord
Tutelary
Fri 3 Jul 2015
at 18:30
  • msg #228

Re: OOC: tenth jewel


Any ideas on hiding two groups of Kai at the sides of the door and making the giak / iced door look odd enough to draw Vordaks to it would be welcome. Or any idea on how to quickly spring the traps with the least effort / danger to ourselves.
Sabre Fox
player, 2678 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 3 Jul 2015
at 19:17
  • msg #229

Re: OOC: tenth jewel

Sounds a reasonable idea, as we could pincer attack them as the exit. Both sun and sabre could not doubt take down a good few, swifty can stealth murder ;)
Swift Fox
player, 3300 posts
Magnakai
Ghost of Anskaven
Fri 3 Jul 2015
at 20:12
  • msg #230

Re: OOC: tenth jewel

Well I can stealth-murder one of them before I need to go get my dagger back (probably carving a path through a couple more in the process!) :)

The first kill Swift made in this game was a Vordak stealth-murder too.  Happy memories :)
Water Hornet
Player, 819 posts
Magnakai Primate
Sommlending, Age: 19
Fri 3 Jul 2015
at 22:01
  • msg #231

Re: OOC: tenth jewel

Yeah, I'm leaving for a week tomorrow.

As for the plan: I think if we remain undetected, then the iced entrance door (possibly with the sight of an unconscious Giak in front of it) will be enough to draw Vordaks in. Or I might be mistaken and they will do the contrary: pull back and hold on the defensive.

Do we all have access to mind-shielding abilities (like Psy-screen)? Plus we can use the smoke (Sun Fox's ace), although Vordaks might be hesitant to enter the room filled with smoke.

We could also try the old bait trick - leave one of us in the middle of a room who would draw enemy's attention and then seemingly flee up one of the staircases (with the hope Vordaks follow him...or her ;) ); it would have to be not too obvious, though.

EDIT:
Shadow, is it possible to know the DC for hiding at the side of the door (the one leading deeper into the citadel) without any additional sophisticated hiding method?
This message was last edited by the player at 22:02, Fri 03 July 2015.
Shadow
GM, 4962 posts
Plotting turtle
GM
Fri 3 Jul 2015
at 23:54
  • msg #232

Re: OOC: tenth jewel


The door would open toward you, so the DC for hiding behind it is 0, so long as you're fine not having any visual feed on what goes on to the other side of it.

I shall point out, though, that for the door to open, you either need to break the gem (which wakes up the gargoyles, and those will see you from their perched position for certain, as the room lacks hiding places), break the door (which will trigger the tentacle trap and most certainly alert the vordaks on the other side), or somehow magic up the gem-key that opens the door. You haven't given me any other way you could open it, at least.

As for fooling the Vordak into entering the room, that'll depend very heavily on how you opened the door - some trick will work oin certain cases, but not in others, so I can't give you any precise DC now.

That, by the way, is why i said that you don't yet have any plan - you've some ideas on what to do once the door is open, but no clear pway you want to open the dor yet. You only have half a plan - the second half. It can't be implemented until you have the first half down.

You all have Psy-Screen except for Raven and Dawn Sword, who have Mindblast instead. Mindblast is enough to neutralize a Vordak's shriek though, so against them you're all relatively safe.
This message was last edited by the GM at 23:57, Fri 03 July 2015.
Sun Snake
player, 4228 posts
Kai Lord
Tutelary
Sat 4 Jul 2015
at 08:13
  • msg #233

Re: OOC: tenth jewel


I thought that if we could make it sound as if the giak were yelling a warning about something magical trying to enter, the vordaks from the other side could open the door safefy?

The idea was to have the giak at least look to a cursory glance still be awake, and just pushing against the door or something as if so scared they thought they could hold the door closed. Seemed like combined with he frost it would be an odd enough sight to pull people forwards - then we could split those coming through and those staying behind with a set of Nexus pushed, bullrush in to the other room, and slam the door closed whilst setting off the traps. Keeps one set busy iclosed in that room while we deal with the other Vordak (and leader if they aren't trapped)


So you're saying the Vordak can't come through the door?


Shame its so expensive to Mindfort, this is basically why you'd take it :( At least everyone is protected already one way or another.
Shadow
GM, 4963 posts
Plotting turtle
GM
Sat 4 Jul 2015
at 08:25
  • msg #234

Re: OOC: tenth jewel


So you're planning on calling te Vordaks to the entry room, and have them open the door from the inside? I must have missed that. The giak should have been outside the fortress door, so this will both require the Vordak to actually check the Giak's warning, as well as believe there's a good reason he's now inside rather than outside. I think I can peg that as a Camouflage check with DC 11 - if you can succeed at that, the Vordaks will open the door for you.

So, how are you going to persuade the vordaks to come check on him, specifically? The giak is alive still, if unconscious, but he's unlikely to help you against his masters, so you'll need to think of a way to make it look like he's calling for help to the vordaks without his willing cooperation.
Sun Snake
player, 4229 posts
Kai Lord
Tutelary
Sat 4 Jul 2015
at 11:02
  • msg #235

Re: OOC: tenth jewel


I hoped the fact the giak had closed the door and was speaking about something outside frosting the door, combined with the visual of the giak seemingly scared enough to hold open a door and the door being frosted might be weird enough and worrisome to pull the vordaks forwards.

I also hoped at since we have Inviisbility / Pathsmanship we would be able to imitate a Giak's frantic yells well enough to not need it co-operative and speaking, we could take that part.

The idea was to keep the giak unconscious, and just pose it so we'd more just need to control it with MoM or even something more mundane to keep it upright long enough to fool the Vordaks.

Can use of Invisibility too, or trying to read the giak's mind first, help reduce that DC any? If Sun Snake makes the camouflage attempt, I have some FPs to mitigate luck, but still, best to ask, right?
Shadow
GM, 4964 posts
Plotting turtle
GM
Sat 4 Jul 2015
at 11:49
  • msg #236

Re: OOC: tenth jewel


Yeah, the DC 11 is to make your voices giak-like enough, and the message persuading enough, to make the vordaks open the door for you. As always, if you write a persuading enogh text in you post, that might grant bonuses to the roll - it'll depend on how good your roleplaying is, since the DC also includes the persuasiveness.

Manipulating the giak's body with Mind over Matter is doable, though it'll take two rolls to make it believable - one Mind Over Matter and one Camouflage, from the same person, and with a DC of 7 each. The roll can come from different people if the one rolling camouflage can justify giving accurate directions on how to make te telekinetic body manipulation effective without speaking (as that'd gve away the ruse).

What do you think of this?
Sun Snake
player, 4230 posts
Kai Lord
Tutelary
Sat 4 Jul 2015
at 11:50
  • msg #237

Re: OOC: tenth jewel


Seems reasonable if everyone is agreeable to the plan!
Swift Fox
player, 3301 posts
Magnakai
Ghost of Anskaven
Sat 4 Jul 2015
at 13:44
  • msg #238

Re: OOC: tenth jewel

May as well give it a go.  Nothing to lose, except our lives and all our magical shinies! :)  hehe.
Shadow
GM, 4965 posts
Plotting turtle
GM
Sat 4 Jul 2015
at 14:29
  • msg #239

Re: OOC: tenth jewel


If you die, you won't need the shinies anymore anyway, isn't it? :)
Swift Fox
player, 3302 posts
Magnakai
Ghost of Anskaven
Sat 4 Jul 2015
at 14:34
  • msg #240

Re: OOC: tenth jewel

Well I suppose my ghost could haunt whoever takes my stuff...  :)
This message was last edited by the player at 14:35, Sat 04 July 2015.
Shadow
GM, 4966 posts
Plotting turtle
GM
Sat 4 Jul 2015
at 14:40
  • msg #241

Re: OOC: tenth jewel


Ah, the Ghost of Anskaven, of course! Now that makes sense.
Sun Snake
player, 4231 posts
Kai Lord
Tutelary
Sat 4 Jul 2015
at 14:43
  • msg #242

Re: OOC: tenth jewel


It's so obvious!
Sabre Fox
player, 2679 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 6 Jul 2015
at 16:59
  • msg #243

Re: OOC: tenth jewel

Well I'm more than happy for the plan if it's our best option!
Shadow
GM, 4968 posts
Plotting turtle
GM
Mon 6 Jul 2015
at 18:00
  • msg #244

Re: OOC: tenth jewel


Which means we just have to wait for Hornet so that you can decide who gets to roll what - although if you want to start discussing that, you're free to.

In the meanwhile, is there anything you want me to do, or answer? Since we're not going to get IC posts for the next few days, I'd like for the game to at least keep up activity with the OOC thread. :)
Sun Snake
player, 4232 posts
Kai Lord
Tutelary
Mon 6 Jul 2015
at 19:12
  • msg #245

Re: OOC: tenth jewel


Can you hint at the non-Vordak beyond the door? :D Should we know who / what it is?
Shadow
GM, 4970 posts
Plotting turtle
GM
Mon 6 Jul 2015
at 21:15
  • msg #246

Re: OOC: tenth jewel


Nah, it's a new type of darkspawn; I'm including several that you don't know, that way I can keep things fresh and you lot guessing.

Speaking of which, I just finished watching Guardians of the Galxy for the... third time, I think? So I now need you all to persuade me that basing a darkspawn around Groot's power is a terrible idea, and that I really shouldn't do it.

Can you? :)
Swift Fox
player, 3303 posts
Magnakai
Ghost of Anskaven
Mon 6 Jul 2015
at 21:53
  • msg #247

Re: OOC: tenth jewel

I've never seen it, so wouldn't know...  But I get the feeling this is a Very Bad Thingtm
This message had punctuation tweaked by the player at 21:53, Mon 06 July 2015.
Shadow
GM, 4971 posts
Plotting turtle
GM
Mon 6 Jul 2015
at 22:01
  • msg #248

Re: OOC: tenth jewel


Well, if you haven't seen it I'm most definitely not going to spoil it for you. I'm a bit surprised - the film is from last year, and if it just arrived on TV here where I live, I would guess the UK to have had it easily accessible for some time now, considering how vastly better your nation is than my own - but then again, I guess superheroes aren't your favorite thing, Swift Fox?
This message was last edited by the GM at 22:02, Mon 06 July 2015.
Swift Fox
player, 3304 posts
Magnakai
Ghost of Anskaven
Mon 6 Jul 2015
at 22:02
  • msg #249

Re: OOC: tenth jewel

Been a bit out of touch with the mainstream lately...
Shadow
GM, 4972 posts
Plotting turtle
GM
Mon 6 Jul 2015
at 22:05
  • msg #250

Re: OOC: tenth jewel


:) That's fair; I mostly am, too, I just like superhero films so I keep abreast of the most recent ones. Not criticizing or anything, just surprise, is all.

The film is a fun thing, as far as these kind of films go, and I really liked it - hence why I made the comment.
Sun Snake
player, 4233 posts
Kai Lord
Tutelary
Mon 6 Jul 2015
at 22:29
  • msg #251

Re: OOC: tenth jewel


It was good indeed. However, do you really want the Darkspawn to have to try and communicate in three words? It will do your head in!
Shadow
GM, 4973 posts
Plotting turtle
GM
Mon 6 Jul 2015
at 22:47
  • msg #252

Re: OOC: tenth jewel


Why should it? Most darkspawn only communicate with the Language of slashing claws and acid spitting, they need no words at all! ^_^

And besides, I already said that I wouldn't want to spoil the film for Swift Fox if she ever wants to watch it, so that means I won't be suing it as inspiration.

Although, of course, if I did, she wouldn't notice unless you said something... hm. Must think about that for a little bit. ;P
Swift Fox
player, 3305 posts
Magnakai
Ghost of Anskaven
Tue 7 Jul 2015
at 12:28
  • msg #253

Re: OOC: tenth jewel

Well I created a couple of characters who don't speak at all.
If you can communicate with other players with a mute character, having three words at your disposal makes you a bit of a chatterbox in comparison, hehe :)
Shadow
GM, 4974 posts
Plotting turtle
GM
Tue 7 Jul 2015
at 13:10
  • msg #254

Re: OOC: tenth jewel


Well, it all depends on the way you use your resources, doesn't it? :)

Also, this story already features at least two characters who can't speak - there's a mute Magnakai I put in the game at some point, and Brook has yet to articulate any spoken word, as I'm sure Dusk Rat could confirm for me. :)
Swift Fox
player, 3306 posts
Magnakai
Ghost of Anskaven
Tue 7 Jul 2015
at 13:16
  • msg #255

Re: OOC: tenth jewel

Shadow:
there's a mute Magnakai I put in the game at some point

Don't think I've met that one yet...
Anyone Swift would know?

One of my non-speaking characters was a Kai too.  Winter Rain, intended as a replacement for Swift's "stealth infiltrator" role in my own story :)
Shadow
GM, 4978 posts
Plotting turtle
GM
Wed 8 Jul 2015
at 07:31
  • msg #256

Re: OOC: tenth jewel


This one?

Swit Fox files:
Winter Rain

A particularly enigmatic Kai Initiate, Winter Rain is a complete unknown to all except Lone Wolf himself and perhaps some of the Kai Masters.


 Her rather antisocial nature is perhaps undeserved, as she never seems to act particularly hostile towards anyone.  It is more due to the fact that she never speaks to anyone.  It is unknown whether she is mute or simply chooses not to speak for some reason.

 In combat situations, she tends to communicate mostly with hand signals and can understand commands spoken by others.

Strangely, the only one who seems able to communicate effectively with her is Grey Mouse.  Although Winter Rain never actually speaks to her, the two still seem to enjoy each other's company anyway.  Whether this is due to Grey Mouse's rather overactive imagination or is the result of some sort of psychic communication is uncertain.

 There are various theories on why she never speaks, ranging from some sort of traumatic experience she suffered in her youth that left her mute, or that she has taken on a vow of silence for some reason, like that of the Redeemers.

Her skills seem geared towards more stealthy activities such as infiltrating heavily guarded areas.


She does seems interesting, and exactly the kind of character you'd be able to make really interesting. I'm fraid that my non-speaking roles are nowhere near this well made.
Swift Fox
player, 3307 posts
Magnakai
Ghost of Anskaven
Wed 8 Jul 2015
at 08:06
  • msg #257

Re: OOC: tenth jewel

Yep, that one :)
I thought I'd closed that game though...  Did it get archived somewhere?
This message was last edited by the player at 08:07, Wed 08 July 2015.
Shadow
GM, 4979 posts
Plotting turtle
GM
Wed 8 Jul 2015
at 08:27
  • msg #258

Re: OOC: tenth jewel


I honestly don't know - normally it takes some times for the games here to get deleted, but I didn't keep the game in my list once you said you were deleting it, so it's likely that it was deleted.

I just saved the NPC roster because I found them all very interesting, so I wanted to have the characters at hand, as a reference. I really did found the preparatory work you did for that game quite fascinating. :)

Of course, I can delete them if you want. And it shouldn't be hard to check if the game is still around - just input your username in the "search" function of the site, and if it's yet to be deleted, it will pop up.
This message was last edited by the GM at 08:35, Wed 08 July 2015.
Swift Fox
player, 3308 posts
Magnakai
Ghost of Anskaven
Wed 8 Jul 2015
at 08:39
  • msg #259

Re: OOC: tenth jewel

Nah, it's ok :)  I don't mind.

Just wondered if it was still there, and not showing up in my list for some reason.

I definitely plan on running with that idea at some point.
Just that with various computer breakdowns over the past year, I've lost most of my storyline notes and other stuff I'd done on it.
Should be able to get them back if I can save up for parts to build myself a better computer to work on, and get the hardware to transfer all my files off the old hard drives.  But due to financial difficulties, that won't be happening anytime soon.

You're welcome to use the characters as NPCs or something if you like though :)
Shadow
GM, 4980 posts
Plotting turtle
GM
Wed 8 Jul 2015
at 08:49
  • msg #260

Re: OOC: tenth jewel


You're very kind to say so, but I wouldn't want to steal your characters - you're bound to use them better than I would. :)

And I understand everything about financial difficulties, as you call them, so you have all my sympathy and I wish you the best of luck in resolving your problems soon.
Swift Fox
player, 3309 posts
Magnakai
Ghost of Anskaven
Wed 8 Jul 2015
at 10:29
  • msg #261

Re: OOC: tenth jewel

Well not so much stealing them.  More like a cameo appearance, that sort of thing :)

I'm not using them at all right now, though I tend to recreate them as characters I play in LW games.  So if I ever play any others, they might pop up there, sometimes a little different than they would be in my own story.

If you want more details on any of them, or their personalities and abilities and stuff, to recreate them as NPCs, feel free to ask :)
I've still got my character info backed up on a working disk.
Shadow
GM, 4981 posts
Plotting turtle
GM
Wed 8 Jul 2015
at 10:42
  • msg #262

Re: OOC: tenth jewel


If you feel like sending me a PM with the information, I'll most certainly appreciate the read; I'll likely have a Shapphire Rose cameo anyway, since that was planned to happen since you introduce her to me. :)

As for the rest, I'll consider them if I need somebody to fill the ranks a bit - while I do have a list of names for all 68 Magnakai in the Monastery, most names are just placeholders, so replacing them with actual personalities might be unf. But I don't think most of them will have a speaking part, which is why I wouldn't want to put them in - that' be like stealing the name without makig use of the excellent personalities you came up with.
Sabre Fox
player, 2680 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 8 Jul 2015
at 20:51
  • msg #263

Re: OOC: tenth jewel

In the meantime to do with other games, since Rain Feathers and Laughing Sharks players went absent, I'll be restarting Legacy when this game ends. At least that way everyone can play if they wish without being overloaded on other games :)
Sun Snake
player, 4234 posts
Kai Lord
Tutelary
Wed 8 Jul 2015
at 20:58
  • msg #264

Re: OOC: tenth jewel


The game hasn't been deleted yet, I still have it on my deleted games list
Shadow
GM, 4982 posts
Plotting turtle
GM
Wed 8 Jul 2015
at 23:09
  • msg #265

Re: OOC: tenth jewel


I suppose that's a good thing? :)
Water Hornet
Player, 820 posts
Magnakai Primate
Sommlending, Age: 19
Fri 10 Jul 2015
at 12:33
  • msg #266

Re: OOC: tenth jewel

Hi everyone! I'm back. *waves hand*

I agree with the proposed plan regarding Vordaks (and the new Darkspawn-thingy ;)). So, as Shadow said, who rolls what? :)
Swift Fox
player, 3310 posts
Magnakai
Ghost of Anskaven
Fri 10 Jul 2015
at 17:07
  • msg #267

Re: OOC: tenth jewel

Welcome back :)
Sun Snake
player, 4235 posts
Kai Lord
Tutelary
Fri 10 Jul 2015
at 17:07
  • msg #268

Re: OOC: tenth jewel

Welcome back!


You roll everything, we'll be hiding behind you :p
Shadow
GM, 4984 posts
Plotting turtle
GM
Fri 10 Jul 2015
at 19:42
  • msg #269

Re: OOC: tenth jewel


Really, you're leaving everything to Hornet?

Well, Hornet, I guess that's the type of "welcome back" you had to expect... nice to have you here again anyway! ^_^
Water Hornet
Player, 821 posts
Magnakai Primate
Sommlending, Age: 19
Fri 10 Jul 2015
at 20:24
  • msg #270

Re: OOC: tenth jewel

Shadow:
I guess that's the type of "welcome back" you had to expect...
Well, I have to admit that I almost forgot what a merry bunch of selfless characters we are. Almost. ;)
Glad to be a part of the team. ^_^

And I could roll everything...but then just hiding behind my back wouldn't provide any big advantage anyway ;)
Shadow
GM, 4986 posts
Plotting turtle
GM
Sat 11 Jul 2015
at 08:22
  • msg #271

Re: OOC: tenth jewel


Yep - especially considering that, for the plan to work, you need to roll 7 twice.

But then, maybe you'll just be exceptionally lucky! ^_^
Swift Fox
player, 3311 posts
Magnakai
Ghost of Anskaven
Sat 11 Jul 2015
at 08:29
  • msg #272

Re: OOC: tenth jewel

Lucky sevens?  :)

Only way I'd be most likely to get two sevens in a row would be if I was using a d20!
Shadow
GM, 4987 posts
Plotting turtle
GM
Sat 11 Jul 2015
at 08:45
  • msg #273

Re: OOC: tenth jewel


Well, one of thos 7 Hornet need will be n Camouflage - I think that's not out of your normal roll range, Swift Fox, seeing as you do  have a +6 on Invisibility. :)

But of course, you can only roll for him if you can figure out a way to communicate what needs to be done before speaking.

And besides, before Hornet makes those rolls, somebody needs to make the DC 11 Camouflage one to get the Vordaks to open the door in the first place. Shouldn't be too hard! ^_^
Sun Snake
player, 4236 posts
Kai Lord
Tutelary
Sat 11 Jul 2015
at 09:00
  • msg #274

Re: OOC: tenth jewel


So just to reiterate the plan as I see it:

 - we prop the unconsicous giak up near/against the door (don't want his flesh to be flayed) as if trying to hold it closed. And if the door doens't look sufficiently frosted already, Silver Raven should make it far more obvious. If there's a way to have it frosted as the door opens, that would be good. I suppose if no one has any obvious means of doing that, one or more of the Nexus users might need to hold the giak up?

 - Sun Snake / Swift Fox I guess hide a group on either side of the door as close as possible to the wall to minimise being seen.

 - Sun Snake goes ahead and pretends to be the giak, yelling that 'wizards are attacking the tower! door is being too solid! i locked the masters outside' or some such thing in terror.

 - This ruse works so well the door is opened and some Vordak come through the door.

 - as one, the three Nexus users create some air pushed - the first at the door to create a greater split of the group through and behind the door, then the other two push at each of those groups to push on towards the outer door, and the other group back in the other room

 - Swift Fox does something clever to set off the trap to free the statues (or Sabre can just smash things)

 - We all rush in to the room and slam the door behind us

 - Sun Snake psychcially blasts the weird leader of the group if possible once we see who they are (presuming they didn't go in to the first room) to stun them, and then we engage in jolly battle in the new room whilst hopefully shutting the door to let the vordaks be killed in the previous room

 - ???

 - profit
Shadow
GM, 4988 posts
Plotting turtle
GM
Sat 11 Jul 2015
at 09:44
  • msg #275

Re: OOC: tenth jewel


Seems like a more or less workable idea; won't say how good it is or isn't, but it is something that can be put into practice, for sure.
Swift Fox
player, 3312 posts
Magnakai
Ghost of Anskaven
Sat 11 Jul 2015
at 09:57
  • msg #276

Re: OOC: tenth jewel

Sun Snake:
Swift Fox does something clever...

I think I've spotted a slight flaw in your cunning plan. :)
Sun Snake
player, 4237 posts
Kai Lord
Tutelary
Sat 11 Jul 2015
at 10:05
  • msg #277

Re: OOC: tenth jewel


I did allow for the fallback of Sabre hitting things, that can always be relied upon :D
Water Hornet
Player, 822 posts
Magnakai Primate
Sommlending, Age: 19
Sat 11 Jul 2015
at 16:28
  • msg #278

Re: OOC: tenth jewel

I completely agree with the plan and will just throw in a couple of details in case something goes too wrong:

- Silver Raven has Acid Ring - if the door cannot be closed (once we're in the next room), he could create a wall from acid net (it'll mean Raven has to focus on that all the time and burn WP, but perhaps better than fight all present Vordaks)

- I have a Ruby Ring that can cast fire darts/small fireballs - perhaps that could be used to set off statues

- I also have the Starfield Warhammer - it does damage to structures & other inanimate objects - could be used to smash the gem (although the ceiling is probably too high) or door or whatever

We should now probably post the plan in the IC thread...? It is already there (kind of) ^_^
So...if we all agree with the plan, first thing is for Snake to roll for Camouflage...?
This message was last edited by the player at 16:31, Sat 11 July 2015.
Shadow
GM, 4996 posts
Plotting turtle
GM
Tue 14 Jul 2015
at 11:13
  • msg #279

Re: OOC: tenth jewel


Yeah, that's what should happen next. As I alredy said, DC 11, with bonuses to the roll depending on how roleplayed.

Not much can happen until that is sorted out.
Swift Fox
player, 3313 posts
Magnakai
Ghost of Anskaven
Tue 14 Jul 2015
at 12:15
  • msg #280

Re: OOC: tenth jewel

Not too sure if I have anything that'll be useful for smashing the stone (assuming it's out of reach of a normal weapon attack?)

I'd rather keep back my insta-kill ranged attack for taking down whatever is leading the Vordaks if I can.
Also Swift wouldn't risk using the Kagonite Arrow in circumstances like this, considering we'll have to leave the room in a hurry and she might not have a chance to recover it.
Water Hornet
Player, 824 posts
Magnakai Primate
Sommlending, Age: 19
Tue 14 Jul 2015
at 17:35
  • msg #281

Re: OOC: tenth jewel

As I mentioned, I have the Starfield Warhammer - although it'd probably had to be thrown at the gem...? Even if it'd be possible, we'd lose the item; but if we have no other option, then that'd be the least painful loss, I guess.
This message was last edited by the player at 17:35, Tue 14 July 2015.
Shadow
GM, 4997 posts
Plotting turtle
GM
Tue 14 Jul 2015
at 17:41
  • msg #282

Re: OOC: tenth jewel


Hornet, you can't throw the hammer, you don't ave the improvement for it.

Having said that, if you ciuld throw the hammer, after it struck the gem inthe wall, it would fall to the ground, so why would it be lost to you?

And besides, Raven can just use Lightingin Hand to blast the gem apart if you want him to - just ask for it.
Swift Fox
player, 3314 posts
Magnakai
Ghost of Anskaven
Tue 14 Jul 2015
at 17:56
  • msg #283

Re: OOC: tenth jewel

Ahh, one more time when I've wished I'd taken Kai-Alchemy ;)
Then again, I can't really see Swift being comfortable with Mind Charming people...
Shadow
GM, 4998 posts
Plotting turtle
GM
Tue 14 Jul 2015
at 18:00
  • msg #284

Re: OOC: tenth jewel


You think the abilities you picked so far weren't useful, Swift Fox? :)
Water Hornet
Player, 825 posts
Magnakai Primate
Sommlending, Age: 19
Tue 14 Jul 2015
at 18:06
  • msg #285

Re: OOC: tenth jewel

Yeah, I didn't really thought it would be Hornet who would be doing the throw (Sabre seems better suited, although I don't know if he has the needed improvement, too). And I thought the positioning would make it hard to retrieve the warhammer afterwards (with a group of Vordak already in the room and us being at the entrance or already in the other room - but that'd depend on the current positioning and timing).

Lightning Hand does definitely sound like a better choice. Just one question: would the use of a left-handed spell be more noticeable throughout the fortress? I mean: apart from light and sound of the lightning, could some magic-sensitive creatures detect the use of the spell because it is left-handed magic? (Providing our characters would know such thing, of course.)

EDIT:
Really, Swift? I personally always liked Battle Magic more (not from the usefulness point of view - just it seemed "more cool" to me :) ).
This message was last edited by the player at 18:07, Tue 14 July 2015.
Swift Fox
player, 3315 posts
Magnakai
Ghost of Anskaven
Tue 14 Jul 2015
at 18:11
  • msg #286

Re: OOC: tenth jewel

Well, the skill set I have now is definitely useful for the stealth-murderings.
Though in situations where I can't hide, I'm probably less useful...

Yeah, I think Battle Magic is more of a "fighter" thing, than an actual "magic user" thing.
Not sure why, it just seems more geared to battle.  Hence the name I suppose.

If Battle Magic is a sledgehammer, Kai-Alchemy is more like a Swiss army knife :)
Sun Snake
player, 4238 posts
Kai Lord
Tutelary
Tue 14 Jul 2015
at 18:36
  • msg #287

Re: OOC: tenth jewel


Sorry, I thought we were still awaiting an agreement on who was holding the giak up before Sun Snake called down the Vordak?

for the sake of speed I'll go post just now , presumeing Sun Snake doesn't do it until the giak is hoisted buy someone.
Water Hornet
Player, 827 posts
Magnakai Primate
Sommlending, Age: 19
Tue 14 Jul 2015
at 19:06
  • msg #288

Re: OOC: tenth jewel

@Swift: As you say, I think that was the very intention - make Battle Magic a magic that is powerful regarding combat, while Kai-alchemy make a more universal 'tool'.

Snake, Hornet will hold the Giak up at the frozen door.
Shadow
GM, 4999 posts
Plotting turtle
GM
Tue 14 Jul 2015
at 19:16
  • msg #289

Re: OOC: tenth jewel


If you're going puppetmaster, hornet, you'll need to give me the Mind over Matter roll.

Also, who is going to make the Camouflage roll? I need that one too before I can update. :)
Water Hornet
Player, 828 posts
Magnakai Primate
Sommlending, Age: 19
Tue 14 Jul 2015
at 19:32
  • msg #290

Re: OOC: tenth jewel

Ah, didn't realize that.
Rolled a 5 (hope that'll be enough o_O)

Also, Snake has just made a Camouflage roll - is that the one, or one more is needed?
Shadow
GM, 5000 posts
Plotting turtle
GM
Tue 14 Jul 2015
at 19:40
  • msg #291

Re: OOC: tenth jewel


I alredy told you that the DC is 7, Hornet - so, unless you can figure out a way to get some bonuses, 5 will not suffice.

Snake's roll was the camouflage (DC 11)  to make the Vordaks on the other side open the door; the two rolls you have to do are for ma ipulating the Gia's body properly (DC 7 MoM, which you seems to have failed), and to make it seem like the giak is doing something in line with Sun Snake's suggestion (DC 7 camouflage).

Technically, somebody else can roll the camouflage for you, but the person who did so would also need to figure out a way to direct your movements with Mind over Matter without speaking, but still fast enugh to keep up the ruse.

Does that clarifies everything, or are there more questions I need to answer? :)
Water Hornet
Player, 829 posts
Magnakai Primate
Sommlending, Age: 19
Tue 14 Jul 2015
at 19:50
  • msg #292

Re: OOC: tenth jewel

Yep, clear now, thx. :) The only thing left is to figure out how to beat the two DC (with one roll already failed).

The only thing I can think of is to let Raven freeze Giak's hands to the door; then Hornet could let the body just slump down (with hands still frozen to the door) - the aim is to give the impression that Giak was affected by any magic that froze the door.

Would that help with any of the two DCs?
Water Hornet
Player, 830 posts
Magnakai Primate
Sommlending, Age: 19
Wed 15 Jul 2015
at 11:44
  • msg #293

Re: OOC: tenth jewel

OK, so I went ahead and am asking Raven for help. Not sure if it will help but it will at least move things forward. And as Shadow says: there are no wrong decisions - it is only about being ready to face the consequences; and sometimes you just have to go on with the bad rolls. :)

*runs away*

Shadow, I will make the second roll (for Camouflage),  let's just see if anyone has an idea how to help Hornet in this endeavour. Plus, does freezing the Giak to the door (in case Raven complies, but he might have another idea, after all) change the situation in any way?
This message was last edited by the player at 11:46, Wed 15 July 2015.
Swift Fox
player, 3316 posts
Magnakai
Ghost of Anskaven
Wed 15 Jul 2015
at 11:53
  • msg #294

Re: OOC: tenth jewel

Swift could perhaps help with Camouflage, though I don't think she can use it on others.  Not sure if there's some discipline combination that'll help there or not...
Shadow
GM, 5001 posts
Plotting turtle
GM
Wed 15 Jul 2015
at 12:45
  • msg #295

Re: OOC: tenth jewel


Well, if there is, it's up to you to figure it out, Swift Fox! :)
Shadow
GM, 5002 posts
Plotting turtle
GM
Thu 16 Jul 2015
at 14:52
  • msg #296

Re: OOC: tenth jewel


So, Helkona Team, I guess you're just going to let the diversion fail, and see what happens? Is that right?
Sabre Fox
player, 2682 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 16 Jul 2015
at 16:54
  • msg #297

Re: OOC: tenth jewel

What's exactly happened? I thought the rolls were success?
Shadow
GM, 5003 posts
Plotting turtle
GM
Thu 16 Jul 2015
at 17:21
  • msg #298

Re: OOC: tenth jewel


One roll was successful, the second failed (the third has yet to be rolled).
Sun Snake
player, 4240 posts
Kai Lord
Tutelary
Thu 16 Jul 2015
at 17:22
  • msg #299

Re: OOC: tenth jewel

Busy with mother down all weekend, didn't think Snake could do anything because he was speaking at the time?

Edit: OH, I see, Swift, if you don't help Water Hornet the Vordak will know something is wrong and will attack us - I think you need to actually help somehow wit hthe giak visual distraction rather than fall back to the door and hide.
This message was last edited by the player at 17:23, Thu 16 July 2015.
Swift Fox
player, 3318 posts
Magnakai
Ghost of Anskaven
Thu 16 Jul 2015
at 17:32
  • msg #300

Re: OOC: tenth jewel

Sun Snake:
OH, I see, Swift, if you don't help Water Hornet...

But hoooooow? (;~;)
Sun Snake
player, 4241 posts
Kai Lord
Tutelary
Thu 16 Jul 2015
at 17:34
  • msg #301

Re: OOC: tenth jewel


You know...with...stuff...and...things?
Swift Fox
player, 3319 posts
Magnakai
Ghost of Anskaven
Thu 16 Jul 2015
at 17:39
  • msg #302

Re: OOC: tenth jewel

But when we run into trouble, I only know to do hidey stuff and stabby things...  :(
Sun Snake
player, 4242 posts
Kai Lord
Tutelary
Thu 16 Jul 2015
at 17:42
  • msg #303

Re: OOC: tenth jewel


Throw a dagger at the giak? But in an undetectable way? :D
Swift Fox
player, 3320 posts
Magnakai
Ghost of Anskaven
Thu 16 Jul 2015
at 17:54
  • msg #304

Re: OOC: tenth jewel

If we still had that invisible sword, maybe we could pin him to the door :)
Water Hornet
Player, 831 posts
Magnakai Primate
Sommlending, Age: 19
Thu 16 Jul 2015
at 18:15
  • msg #305

Re: OOC: tenth jewel

Snake, can you launch a low-level, area-wide mind attack? The idea is to let Vordak sense the psychic attack took place, Hornet would then just let the Giak slump to the ground. Or maybe Sun Fox can do such thing? I think something as "light" as a Mindblast would suffice, so it doesn't drain too much WP. Or maybe Divination would do the trick of "disturbing the psychic aether"...?

If not, then I suggest Sun Fox releases the smoke sphere and we at least hide from plain sight.
Sun Snake
player, 4243 posts
Kai Lord
Tutelary
Thu 16 Jul 2015
at 18:49
  • msg #306

Re: OOC: tenth jewel


I'll let Shadow answer that one, though I'll have to react to it later, I have just ran out of free time :(
Shadow
GM, 5004 posts
Plotting turtle
GM
Thu 16 Jul 2015
at 19:17
  • msg #307

Re: OOC: tenth jewel


Snake could probably kill several Vordaks with his psychic powers alone, although he'd have to go at it one Vordak at a time. He could most certainly make it seem like the giak was felled by a psychic attack - particularly if he actually, you know, used a psychic attack to make it collapse.

What that wouldn't do is persuade the vordaks that there are no enemies in the room trying to lure them out.
Water Hornet
Player, 832 posts
Magnakai Primate
Sommlending, Age: 19
Fri 17 Jul 2015
at 14:03
  • msg #308

Re: OOC: tenth jewel

Hmmm. Well, if we can't convince Vordaks that there is no enemy in the room, how about trying to convince them that the enemy has taken one of the staircases? That could lure them into a pursuit, couldn't it?
Anyone has any ideas regarding this plan?

Otherwise, I say let's just fill the room with the smoke and at least don't reveal our position right away.
Shadow
GM, 5005 posts
Plotting turtle
GM
Fri 17 Jul 2015
at 14:20
  • msg #309

Re: OOC: tenth jewel


If you can figure a way to do that, it's surely possible. How would you go about it?
Water Hornet
Player, 833 posts
Magnakai Primate
Sommlending, Age: 19
Fri 17 Jul 2015
at 19:36
  • msg #310

Re: OOC: tenth jewel

That's a damn good question to which I don't have an answer, yet :D

One thing that I can think of is use someone as a bait. Someone who can move swiftly and/or quietly... *wink, wink* ^_^

For example: Swift moves to the side of the room, shoots the Giak with a plain arrow and heads towards one of the staircases (running up a few stairs, possibly). If played right (adding a couple of other minor ruses), Vordak group could go into pursuit. Sun Fox then fills the room with smoke and this allows Swift to return to our position (by the inner door). We then all push into the other room as per original plan.

Now, it doesn't have to be Swift, of course. It's just an idea. Ideally, if we could create an illusion, we wouldn't need to send anyone at all. But I have no idea how to pull that off, that's why I'm speaking about a real person.

I realize that'd be very dangerous for any (N)PC who would be trying that, so depends if others sees that as a viable idea.
Saying this, I'm toying with the idea of making Hornet play the bait - in that case, though, I think we'd have to separate; because slipping past a group of Vordaks back seems too risky. In that case, though, I think Hornet (or anyone else left separated!) would have a really hard time surviving in Gazad Helkona on their own. It might be fun, but that'd likely be a short-lived fun. o_O
Swift Fox
player, 3321 posts
Magnakai
Ghost of Anskaven
Fri 17 Jul 2015
at 20:00
  • msg #311

Re: OOC: tenth jewel

Water Hornet:
Someone who can move swiftly and/or quietly... *wink, wink* ^_^

*glances around, wondering who he means...* (o.o)
Shadow
GM, 5007 posts
Plotting turtle
GM
Sat 18 Jul 2015
at 12:23
  • msg #312

Re: OOC: tenth jewel


Well, wether you decide to do it or not, you should really give me an answer on it soon - if you want the game to continue, that is. If it's boring you all, do say so, i don't want to force anybody into playing something that they're no longer having fun with.

As for your plan as you presented it, Hornet, here are some DCs to give you an idea of its feasibility:

Making a fast run to the stairs before the door finishes opening: Hunting DC 6 (you'll need to pick which staircase to move to).

Hitting a static target with a bow shot from the stairs - anything other than 1 works.

Making the body fall in such a way as to make the most noise possible: MoM DC 4 (you have this already beaten)

Making enough chaos to make it seems that somebody is climbing the stairs: camouflage DC 3 (however, a result lower than 9 means attracting attention also from whomever is at the upper floor of the choosen stairway).

Sneaking back past the Vordaks once they're on the stairs: camouflage DC 15 unless the person sneaking out can make themselves impossible to see (unleashing Sun Fox's smoke would lower the DC to 10, for example).

Of coruse, once the vordaks are all on the stairs, if the person at the top can hold their own, the rest will be unable to bring their full force to bear on people attacking them from the lower level, making them that much easier to dispatch. That's a valid alternative to the sneaking attempt.

I hope this was an informative post! ^_^
Sabre Fox
player, 2683 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 19 Jul 2015
at 12:32
  • msg #313

Re: OOC: tenth jewel

If one of you Invisibility users runs to the status to attract their attention and make them run through the door after you, both sabre and Sun could back attack them the moment they passed through.

However that requires courage and skill! ;)

Might be best Snake doing it. That way if they launch a psychic attack he will be protected and by this point he will be out of melee range
Swift Fox
player, 3322 posts
Magnakai
Ghost of Anskaven
Sun 19 Jul 2015
at 13:59
  • msg #314

Re: OOC: tenth jewel

Probably have to be someone good at fighting, in case they get cornered on the stairs by the Vordaks (who can probably also activate the statues!)
Not to mention the possibility of getting set on by something coming from upstairs too...
Shadow
GM, 5009 posts
Plotting turtle
GM
Sun 19 Jul 2015
at 14:46
  • msg #315

Re: OOC: tenth jewel


Well, those are the disadvantages of a plan to use a distraction to attract the enemy's attention - that it can also attract the attention of other enemies in addition to the ones you wanted to distract. :)
Sun Snake
player, 4244 posts
Kai Lord
Tutelary
Sun 19 Jul 2015
at 16:54
  • msg #316

Re: OOC: tenth jewel


Remember up the stairs is a potent mix of lots of high up critters including Xagash and other Vordak.

Can Sun Snake feel if any are close to either of the stairs?
Shadow
GM, 5010 posts
Plotting turtle
GM
Sun 19 Jul 2015
at 17:10
  • msg #317

Re: OOC: tenth jewel


Also Gourgaz, Sun Snake, do not forget the Gourgaz.
Sun Snake
player, 4245 posts
Kai Lord
Tutelary
Sun 19 Jul 2015
at 17:34
  • msg #318

Re: OOC: tenth jewel


Apparently we won't get instantly flooded with critters. Still, Sun Snake is no tank. I hadn't appreciate that his psychic attack could be powerful enough to actually take out a few of them, so if that's true I guess he could go up the stairs then blast them?

Of course, what we'll most likely have is snake vodak rest Vordak in a weird sandwich. If we can't even pull them in to the room right now, I'm not sure if this new diversion is really going to pull all fifteen plus leader all up the stairwell

If it doesn't, you are trapping the group between two loads of Vordak, with us unable to flip the trap, so our only advantage becomes one round where you might surprise a small amount of vordak with an attack, and say maybe half the vordak are trapped on the stairs not able to get in to a position.


Anyway, I will trust the group, I'll roll more camouflage and deduct WP if Snake needs to go be a decoy :p Just let me know, still distracted with things until Tuesday.
Swift Fox
player, 3323 posts
Magnakai
Ghost of Anskaven
Sun 19 Jul 2015
at 17:38
  • msg #319

Re: OOC: tenth jewel

Sun Snake:
Anyway, I will trust the group...

We're doomed!  (O.o)'
Water Hornet
Player, 834 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Jul 2015
at 14:48
  • msg #320

Re: OOC: tenth jewel

Back after a weekend's 'outage'. Just to summarize the situation:

Hornet's attempt to hold the Giak with MoM as if the Giak was holding the (frozen) entrance door failed; his attempt to move the Giak body in accordance to what Sun Snake said in Giak voice has yet to be rolled, but I'm not sure if there's any point to that. Hence why I proposed trying an alternative plan.

Shadow, is the second roll still necessary (and what would it change)? Or if we agree to implement another plan, we will roll new/different things?


Regarding the current plan, it seems like our best man would be...actually a woman: Sun Fox. She has Invisibility, Huntmastery and is a good fighter. I understand we'd be using our biggest gun (OK, Sabre, one of the two biggest guns :)), but right now it seems SF is the best bet.
Plus, Sun Fox has Wind Blast - so I say: let her pull Vordaks to the stairs, knock them down, leap over them, run to us and into the next room while Raven blasts the gem with the Lightning Hand and closes the door. (Sun Fox doesn't have a bow, but it can be substituted with Weapon Throw, I assume.)
What do you think - sounds like a plan?

(The stats for Raven and Sun Fox can be found in the thread OOC: ninth symphony, msg #828)
Shadow
GM, 5011 posts
Plotting turtle
GM
Mon 20 Jul 2015
at 15:03
  • msg #321

Re: OOC: tenth jewel


Sun Fox doesn't has Invisibility, Water Hornet - she has Weaponsmastery, Huntmastery, Battle Magic, Nexus, Psy Surge, and Psy-Screen.

She does, however, happens to have a bow on her person - the Silver Bow of Duadon.

Swift Fox, however, does has both Invisibility and Huntmastery, if she cares to use them. She also has a bow, which she crafted into a magical item on your journey here.

As for rolling, I gave you a set of DC for the plan you offered me; if you feel like following that one, you know what you need to roll. If you want a different plan, then you need to tell me which plan that is, and I will give you a different set of rolls to make and DC to beat.

You roll of 5 will carry for any attempt to use Mind over matter on the Giak. but you can't apply it to anything else.

If you roll for camouflage (the second roll) that means you are committing to that first plan, and the results will depend on the combined rolls (the MoM you already fled, and the Camouflage one you have yet to roll).
This message was last edited by the GM at 15:05, Mon 20 July 2015.
Swift Fox
player, 3324 posts
Magnakai
Ghost of Anskaven
Mon 20 Jul 2015
at 15:10
  • msg #322

Re: OOC: tenth jewel

Owie :(

So what do I need to roll?
Shadow
GM, 5012 posts
Plotting turtle
GM
Mon 20 Jul 2015
at 15:29
  • msg #323

Re: OOC: tenth jewel


You don't need to roll anything - you have the same rank as Hornet, and even if you didn't, he's not in charge so you have no reason to follow the plan he suggested unless you agree with it. Also, Kai are authorized to refuse orders from their mission leader if they want, so even if Sun Fox (who is officially in charge) or Sun Snake (who do outranks you) gave you the order, you could still say no (although that would result in a hearing for insubordination when you make it back to the Monastery, which might come with some severe penalties, it still doesn't force you to do as they say).

Now, if you actually want to do it - and it has to be your decision, nobody can force you to do it - I already said what you had to roll:

GM:
Hunting DC 6 (you'll need to pick which staircase to move to).

Bow Shot - anything other than 1 works.

Distraction: camouflage DC 3 (lower than 9 attracts attention from the upper floor).

Sneaking back past the Vordaks: camouflage DC 15 (lower the DC with tricks).


If that all works, the Vordak'll run to the upper floor while not attacking anybody.

Of course, if you don't like the plan and don't want to risk yourself, maybe you could suggest a plan of your own for the others to follow, instead of making monosyllabic posts? That might help you dodge some of the risks, if you conocted a plan who needed skills you don't have. :)
This message was last edited by the GM at 15:30, Mon 20 July 2015.
Swift Fox
player, 3325 posts
Magnakai
Ghost of Anskaven
Mon 20 Jul 2015
at 19:17
  • msg #324

Re: OOC: tenth jewel

Well if the others want me to have a go at it, I will.
Sun Snake
player, 4246 posts
Kai Lord
Tutelary
Mon 20 Jul 2015
at 20:32
  • msg #325

Re: OOC: tenth jewel


Presumeably that last DC 15 can be lowered by judicious use of Psi-surge or someone else with Invisibility creating some counter distractions? Perhaps someone with Divination / Pathsmanship who could time those diversions precisely?
Water Hornet
Player, 835 posts
Magnakai Primate
Sommlending, Age: 19
Mon 20 Jul 2015
at 22:20
  • msg #326

Re: OOC: tenth jewel

Swift, if you don't feel like risking, it was just a suggestion - just like Shadow explained: the decision is yours.

Regarding the DC, Shadow said unleashing Sun Fox's smoke would lower it to 10.
Swift Fox
player, 3326 posts
Magnakai
Ghost of Anskaven
Mon 20 Jul 2015
at 22:30
  • msg #327

Re: OOC: tenth jewel

Happy to risk it if it'll help.  I haven't got any better ideas to suggest anyway.
Shadow
GM, 5013 posts
Plotting turtle
GM
Mon 20 Jul 2015
at 23:10
  • msg #328

Re: OOC: tenth jewel

Sun Snake:
Presumeably that last DC 15 can be lowered by judicious use of Psi-surge or someone else with Invisibility creating some counter distractions? Perhaps someone with Divination / Pathsmanship who could time those diversions precisely?

That might also help lower the DC, yes - how much would depend on your rolls, Sun Snake. This could be either in addition or in place of the reduction that coul be granted if you decide to use Sun Fox's smoke. And if you can come up with other ways to make the retreat of whomever on the stairs easier, you're free to suggest those, as well. Anything you can apply will help.
Shadow
GM, 5014 posts
Plotting turtle
GM
Wed 22 Jul 2015
at 07:58
  • msg #329

Re: OOC: tenth jewel


Swift Fox, what is the "camping spot" roll supposed to be used for?
Swift Fox
player, 3327 posts
Magnakai
Ghost of Anskaven
Wed 22 Jul 2015
at 08:09
  • msg #330

Re: OOC: tenth jewel

Was a camouflage roll for finding a hiding place to try and snipe the Vordak leader (or anyone else who came through the doors) from.
(Reference to competitive First-Person Shooter gaming) :)
This message was last edited by the player at 08:10, Wed 22 July 2015.
Shadow
GM, 5015 posts
Plotting turtle
GM
Wed 22 Jul 2015
at 08:36
  • msg #331

Re: OOC: tenth jewel


Oh, I see. Did I missed the part where you suggested that plan? Because it's a different one frm those you all have proposed so far. :)
Swift Fox
player, 3328 posts
Magnakai
Ghost of Anskaven
Wed 22 Jul 2015
at 10:27
  • msg #332

Re: OOC: tenth jewel

Well I did that when I thought the old plan was still in effect.
Probably sticking with that if they decide to get someone else to do the "decoy run up the stairs" plan instead.
Otherwise, I can try that.
Sun Snake
player, 4247 posts
Kai Lord
Tutelary
Wed 22 Jul 2015
at 17:51
  • msg #333

Re: OOC: tenth jewel


Ok, so just to summarise where we are:

 - Sun Snake succeeded in attracting the Vordak attention so they are walking through the door assume something is attacking inside
 - Water Hornet failed the giak roll so when they come through the door it will be clear the giak is knocked unconscious?
 - Swift Fox proposed to hide in the corner to attack the Vordak when they came forwards


And the proposal to move forwards is:

 - draw attention to one of the stairwells as if someone just attacked the giak


I guess Sun Snake can do that. However I guess the rest of the group need to hide in the same spot as Swift Fox if so?
Shadow
GM, 5017 posts
Plotting turtle
GM
Wed 22 Jul 2015
at 17:55
  • msg #334

Re: OOC: tenth jewel


The only place to hide are: behind the opened doors, behind one of the pillars, or in one of the stairwells. You're free to choose your hiding places if you want, but only behind the doors grants a 100% certainty of avoiding being noticed - if you choose one of the other places, you'll need to roll.
Swift Fox
player, 3329 posts
Magnakai
Ghost of Anskaven
Wed 22 Jul 2015
at 19:30
  • msg #335

Re: OOC: tenth jewel

I'll choose behind one of the pillars then.  8 for Camouflage seems ok enough to risk it :)
Water Hornet
Player, 836 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Jul 2015
at 21:16
  • msg #336

Re: OOC: tenth jewel

I'm terribly sorry for not realizing this earlier, but can the failed MoM roll be upped (considering Hornet has also Nexus) with WP to actually made it succeed?? (If so, we'd have a problem solved; although, there's also another roll to make) Or is too late for that?

Otherwise, I think hiding behind the doors is the best option...
Shadow
GM, 5018 posts
Plotting turtle
GM
Wed 22 Jul 2015
at 21:34
  • msg #337

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 336):

...I don't think there's any MoM or Nexus ability that allows you to spend WP to gain bonuses to the roll. Can you point out to me what you're referring to?
Water Hornet
Player, 837 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Jul 2015
at 21:43
  • msg #338

Re: OOC: tenth jewel

Absolutely not sure if it's applicable in this scenario, but...

Kai Disciplines - Short Summary of applicable effects, msg #2:
Mind over Matter
-1 WP to gain +1 on rolls that require manual dexterity or specific control of small things

As I say: probably the problem (the roll for success) was not about manipulating small objects...but better ask than be sorry, right? :)
Sabre Fox
player, 2684 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 22 Jul 2015
at 22:14
  • msg #339

Re: OOC: tenth jewel

Well Fox is hiding behind one of the doors and I assume Sun a Fox is on the other side.

Let's see if Hornet gets his extra point first lol
Shadow
GM, 5019 posts
Plotting turtle
GM
Wed 22 Jul 2015
at 22:44
  • msg #340

Re: OOC: tenth jewel


Hm. I'm not certain if I should let it apply here (since the giak isn't really a small thing) but even if it did, that'd only bring your roll up to a 6; you need a 7 to succeed, Hornet, so I'm not sure how the +1 would help.
Water Hornet
Player, 838 posts
Magnakai Primate
Sommlending, Age: 19
Thu 23 Jul 2015
at 14:19
  • msg #341

Re: OOC: tenth jewel

Right, I see; I originally had thought maybe 2 WP could be spent for a +2 bonus, but you've just clarified that point as well. :)

So...what are we going to do? If everybody is hiding behind the door, I'm considering to let Hornet run to the Giak and pretend he's murdering the poor creature. This way, Vordaks will hopefully focus on Hornet and allow others to attack them from flanks/the rear. Depends how they will react.

The reason why Hornet wouldn't go to the stairs is that he'd most probably got cut off without hope to return (and seeing the Camouflage DC, this seems a likely possibility).

Not trying to push anyone to do what they don't want to! Merely taking it from Hornet's IC perspective, he was entrusted with holding Giak up, playing a ruse, and failed at that. So, it'd be logical for him to try and at least somehow remedy the failure.

I also have the High Priest's Jade Mask of Weather Control; if some of the ice on the door was melted, the Mask would allow to control the water created that way - we could try 'flushing' the Vordaks a bit. :) The mask needs some time to charge, though, so it can't be used right away. (Say, Shadow, could Hornet put on the mask while running to the Giak - or that would require a separate action?)
This message was last edited by the player at 14:25, Thu 23 July 2015.
Sabre Fox
player, 2685 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 23 Jul 2015
at 16:47
  • msg #342

Re: OOC: tenth jewel

As long as we can entice enough of the Virdaks through the door both Fox's can easily engage them so there shouldn't be too much risk to the decoy.

But I still think Snake is the best bet as I said before

It's nothing to do with trying to get him killed :)
Sun Snake
player, 4248 posts
Kai Lord
Tutelary
Thu 23 Jul 2015
at 17:12
  • msg #343

Re: OOC: tenth jewel


I did say earlier Sun Snake will go up if no one else did, he has a better change with camouflage and has his psychic attack and can tell if there's unwanted attention from above. Just as long as someone can help with the DC15 check by creating a distraction  at the bottom.


And lol, I know it's just you believing in Sun Snake'#s abilities, Sabre :p Not trying to claim all the shinies for yourself!
Swift Fox
player, 3330 posts
Magnakai
Ghost of Anskaven
Thu 23 Jul 2015
at 17:51
  • msg #344

Re: OOC: tenth jewel

Well Swift could stealth-murder the first one to chase after him.  Would that serve as a good enough distraction? :)
Sun Snake
player, 4249 posts
Kai Lord
Tutelary
Thu 23 Jul 2015
at 17:52
  • msg #345

Re: OOC: tenth jewel


The last one might be better for the group as a whole :D
Swift Fox
player, 3331 posts
Magnakai
Ghost of Anskaven
Thu 23 Jul 2015
at 18:03
  • msg #346

Re: OOC: tenth jewel

The last one?  Well ok, it's your neck on the line! ;)  hehe.
(Well, technically it's all of our necks, but probably be yours first!)
Shadow
GM, 5020 posts
Plotting turtle
GM
Thu 23 Jul 2015
at 18:41
  • msg #347

Re: OOC: tenth jewel


Both of your proposed suggestions could work, Hornet and Snake - it's just a matter of you all deciding which one you want to go with. So, can you give me an agreement? :)

And remember, Swift Fox, the goal is to drag them all in the room so you can keep them from closing the door again from the other side - thus, you really want to try and lure in as many as possible before taking your shot! ^_^
Swift Fox
player, 3332 posts
Magnakai
Ghost of Anskaven
Thu 23 Jul 2015
at 19:16
  • msg #348

Re: OOC: tenth jewel

Got it :)  I'll see what I can do then.

Edited my previous hiding post to fit.
Sun Snake
player, 4250 posts
Kai Lord
Tutelary
Thu 23 Jul 2015
at 19:30
  • msg #349

Re: OOC: tenth jewel


Was waiting for WH, but probably better to just go for it to move us along?
Water Hornet
Player, 839 posts
Magnakai Primate
Sommlending, Age: 19
Thu 23 Jul 2015
at 19:53
  • msg #350

Re: OOC: tenth jewel

Don't worry, Snake, we'll avenge you...! Er...I mean...we won't let you die! Yeah, that's what I meant O:-)
Sun Snake
player, 4252 posts
Kai Lord
Tutelary
Thu 23 Jul 2015
at 20:17
  • msg #351

Re: OOC: tenth jewel

I believe everyone has my back ... or has painted a target on my back. Something anyway :D

Shadow:
Making a fast run to the stairs before the door finishes opening: Hunting DC 6 (you'll need to pick which staircase to move to).

Making the body fall in such a way as to make the most noise possible: MoM DC 4 (you have this already beaten)

Making enough chaos to make it seems that somebody is climbing the stairs: camouflage DC 3 (however, a result lower than 9 means attracting attention also from whomever is at the upper floor of the choosen stairway).

Sneaking back past the Vordaks once they're on the stairs: camouflage DC 15 unless the person sneaking out can make themselves impossible to see (unleashing Sun Fox's smoke would lower the DC to 10, for example).


Ok, so I've made the three rolls needed (one hunting two camouflage) and Water Hornet's roll stands for the fourth?

As mentioned previously, if we have a way to lower the DC - Sun Fox's smoke bomb might be favourite or Swift Fox shooting from cover - to also let the rest of the group move to the next room so we can unleash the trap and lock the door?
This message was last edited by the player at 20:25, Thu 23 July 2015.
Shadow
GM, 5021 posts
Plotting turtle
GM
Thu 23 Jul 2015
at 20:23
  • msg #352

Re: OOC: tenth jewel


Ok, Sun Snake outdid himself and passed the first two rolls - if Sun Fox uses her smoke, he'll also make the third, and that'd allow you to completely sneak around the whole Vordak team, sealing the door behind your back and bypassing them all completely without the need to fight any. Well, so long as you don't alert them to your presence by killing some of them, of course.

However, Sun Snake wants the rest of you to confirm that you're fine with using Sun Fox's smoke at this time; if you don't, he's willing to spend some more of his WP to look for different workarounds.
Sun Snake
player, 4253 posts
Kai Lord
Tutelary
Thu 23 Jul 2015
at 20:29
  • msg #353

Re: OOC: tenth jewel


Amazing what happens when you burn some FPs and the dice roller is nice-ish!


As it stands I have 7WP left, and 2 free Divination uses. Those might be better used later than now, and I don't actually know I can avoid being spotted by the Vordaks yet.

Still don't worry about me if you want to save the smoke for something better, like a birthday party or celebrations when almost everyone but Snake escapes. Maybe Sabre can use the effect to present his latest shiny in a theatrical way :p
Water Hornet
Player, 841 posts
Magnakai Primate
Sommlending, Age: 19
Thu 23 Jul 2015
at 20:43
  • msg #354

Re: OOC: tenth jewel

I say: let's smoke 'em! :)

(We'll need Snake's WP when he stays behind to slow down the pursuit after the rest of us snatch the Sommerswerd.)
Sabre Fox
player, 2686 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jul 2015
at 21:13
  • msg #355

Re: OOC: tenth jewel

Smoke away!
Swift Fox
player, 3333 posts
Magnakai
Ghost of Anskaven
Fri 24 Jul 2015
at 21:40
  • msg #356

Re: OOC: tenth jewel

Smoking is bad for your health.
Although in this case, hopefully it'll be worse for THEIR health! ;)
Shadow
GM, 5024 posts
Plotting turtle
GM
Sat 25 Jul 2015
at 00:01
  • msg #357

Re: OOC: tenth jewel


So the plan is a go. Sun Snake, if you want to write your post with your daring actions yourself, feel free - Sun Fox will just have her smoke hovering next to your hand, letting it stop on the stairway and making it explode once the Vordaks are on the stairs.

If you haven't made a post by 14:00 (I'm GMT +1, so I guess that's actually 13:00 to you), I'll write the post for you; just giving you a chance to recoup some FP if you can make one of your usual awesome write-ups. :)
Sun Snake
player, 4255 posts
Kai Lord
Tutelary
Sat 25 Jul 2015
at 07:08
  • msg #358

Re: OOC: tenth jewel


Done!
Swift Fox
player, 3334 posts
Magnakai
Ghost of Anskaven
Sat 25 Jul 2015
at 17:03
  • msg #359

Re: OOC: tenth jewel

Wow, that was quick (O.O)
I go out for the day and when I come back, I find we've gotten past that bit.

Do I need to roll anything, or can I assume Swift made it? :)
Shadow
GM, 5026 posts
Plotting turtle
GM
Sat 25 Jul 2015
at 18:49
  • msg #360

Re: OOC: tenth jewel


You all made it, Swift Fox - if you had to roll nything, I'd have told you. In this case, you were hidden behind the enmy, hidden by the smoke, and you were incredily close to the door. For anybody but Sun Snake (who had to sneak past the Vordaks), to make it though woul have required to get a 0 in both camouflage (to catc the enemies' attention) and hunting (to make it to the door before you were captured). The only one who could fall both of those rolls was Dawn Swod, and she was dragged along by Sun Fox, so she didn't have to roll.

I will be giving you a description either late tonight, or else tomorrow - I was a bit swamped today with repainting home, so I need a bit of time to put up a decent post.

Before we go forward though, I want to ask you all: do you want me to cinclude shortcuts in the lower levels to lead to the end of the dungeon? The area has five underground levels in total, and there are many ways to move between contiguous level, but I am not sure if you lot would be happy of finding shortcuts that connect, say, floor B1 with floor B4, or if you would prefer to explore everything so as not to miss any of the monsters (and possible rewards) which peppers these lower levels.

Also, any of you who is willing to spend the 1 WP to map the entire dungeon (grasp the layout of a maze), you need to beat a Pathsmanship DC 12. If you can beat it, I'll be giving you a full map of each of the five levels - but I need to kow your answer about the shortcuts first. :)
Water Hornet
Player, 843 posts
Magnakai Primate
Sommlending, Age: 19
Sat 25 Jul 2015
at 20:20
  • msg #361

Re: OOC: tenth jewel

That's an interesting bit regarding Dawn Sword. Perhaps unsurprisingly, I forgot/didn't realize there was a gap (level-wise) between DS and the rest of us (and feels like something Hornet as a character would forget, too, in the middle of action) - and yet this is something that can possibly cause serious problems. Long story short: making a mental note to be even more careful about all the details. :)

Regarding the shortcuts: I would prefer whichever option is the "realistic" one. :) I.e. Shadow, if you imagined/designed the fortress to have shortcuts, then I vote for leaving them there (and vice versa). I'll be happy to explore the dungeons floor after floor, but if you planned to have underground levels interconnected, then I'm for keeping this passages in place (just like with the matter regarding Dawn Sword, every bit that adds to the realism, only contributes to the game - and I really enjoy knowing that every detail counts ^_^).

In any case, I will happily take the offer and spend 1WP to get the map of individual floors.
Sun Snake
player, 4257 posts
Kai Lord
Tutelary
Sat 25 Jul 2015
at 20:45
  • msg #362

Re: OOC: tenth jewel

Dawn Sword is a Novice - she only has one Kai Disicpline. She's definitely got at least two others she is close to, but she only has Mindhsield. Sixth Sense and Weaponskill also were apparent, and I believe she also started showing Mindblast.

So yeah, her power level in terms of diciplines is crazy unbalanced. She seems good with a bow and sword in general though.


Edit: The only trouble I can see floor by floor is it took us quite a long time to negotiate one door, and the way I see it we need to go all the way to the bottom, confront Vyctar, then most likely go all the way to the top again to mount an escape.
This message was last edited by the player at 20:47, Sat 25 July 2015.
Shadow
GM, 5027 posts
Plotting turtle
GM
Sat 25 Jul 2015
at 21:57
  • msg #363

Re: OOC: tenth jewel


Well, you could Always try the rbute-force approach and try to simply tunnel though all floors-ceiling. It's gonna trigger a bunch of traps, but you can do it... in theory. It would not be easy though.

As for the map, Hornet, you dont have to just pay 1 WP - you also need to beat the DC 12 Pathsmanship check. If you feel like trying that, roll away!

I'll update Tomorrow - I hadn't the time to write it now in the end.
Sun Snake
player, 4259 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 08:55
  • msg #364

Re: OOC: tenth jewel


I updated my previous post with the passwords.
Sun Snake
player, 4260 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 17:50
  • msg #365

Re: OOC: tenth jewel


And aww, stupid dice roller for Water Hornet. Sun Snake can try to make the place.
Any bonuses for having various improvements or would I still need to use WP to actually invoke them?
Shadow
GM, 5035 posts
Plotting turtle
GM
Mon 27 Jul 2015
at 18:25
  • msg #366

Re: OOC: tenth jewel


That would depend on the improvements in question and how you're planning to use them to help in your endeavour.
Water Hornet
Player, 847 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Jul 2015
at 18:29
  • msg #367

Re: OOC: tenth jewel

Heh, I was preciously saving WP for when we really need them. And this moment seemed like the right spot. :) But dice decided otherwise. ;)

Anyway, at least Hornet should be able to help identify the coloured liquids. Shadow, do I need to roll for identification or Curing grants instant success (or it can't be used, at all)?
Swift Fox
player, 3339 posts
Magnakai
Ghost of Anskaven
Mon 27 Jul 2015
at 18:42
  • msg #368

Re: OOC: tenth jewel

Like I've been saying all along.  The Dice Roller is EVIL!  It's a vile tool of Naar trying to kill us all!!  (O.o)
Sun Snake
player, 4261 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 18:45
  • msg #369

Re: OOC: tenth jewel

Poor WH, your 4WP will not be forgotten! The dice roller will not be forgiven! *burns small candle to their memory*


Well the original Divination/Pathsmanship combined power was to track as if walking an area, and Sun Snake has Rabdomancy, Spirit Walking and Tremorsense. However invoking even the least of those is 3WP, so I just wandered if having them made him more sensitive without using their major effect for using the base Divination/Pathsmanship.

I can just hammer at the dice roller with my FP if not and see if it works, I think that final sword use and the WP will be needed later on so too risky just now.
Water Hornet
Player, 848 posts
Magnakai Primate
Sommlending, Age: 19
Mon 27 Jul 2015
at 18:53
  • msg #370

Re: OOC: tenth jewel

:D

I think we should try to preserve the WP. Mapping the underground levels is something nice to have, but not crucial, I think. Knowing how to get past the spider-door is more important. But even for this door, we perhaps should first try opening the four dragon-doors (maybe there will be something that helps us move forwards).
Sun Snake
player, 4262 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 18:54
  • msg #371

Re: OOC: tenth jewel


Be nice to know what's beyond them or which is the useful route before opening them just in case stuff is behind thta wants to urt us!
Sun Snake
player, 4263 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 18:57
  • msg #372

Re: OOC: tenth jewel

Darn, got 7 for the first roll, but if there's no bonus beyond the basic +4 tracking then that's a miss. 3 FP down nothing higher than a 3. We tried.

Edit: That last roll shouldn't have been rolled, sorry! Only 2FP.


Edit 2: Yay, you passed the spider door check, woot :)
This message was last edited by the player at 19:01, Mon 27 July 2015.
Shadow
GM, 5036 posts
Plotting turtle
GM
Mon 27 Jul 2015
at 19:07
  • msg #373

Re: OOC: tenth jewel


I'll let you keep the FP, Sun Snake - having you waste two to get lower rolls than the one you started with would make me feel bad. However, you can't use them to further any other attempts of mapping the fortress.
Sun Snake
player, 4264 posts
Kai Lord
Tutelary
Mon 27 Jul 2015
at 19:19
  • msg #374

Re: OOC: tenth jewel


Ooh thank you.
Sabre Fox
player, 2688 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 28 Jul 2015
at 17:02
  • msg #375

Re: OOC: tenth jewel

I do have some wp potions to share :)
Sun Snake
player, 4265 posts
Kai Lord
Tutelary
Tue 28 Jul 2015
at 17:34
  • msg #376

Re: OOC: tenth jewel


Hmm, wondering if it would be worth knowing what's ahead of us. Maybe it would be worth using last sword use to auto-succeed in pathsmanship/spirit walking beyond. Obviously, I'd need to know from Swift Fox if there wqere any psychic traps around. We seemed to get away with walking through the front door ok :)
Swift Fox
player, 3341 posts
Magnakai
Ghost of Anskaven
Tue 28 Jul 2015
at 21:45
  • msg #377

Re: OOC: tenth jewel

Spiritual recon?  Sounds good, although I think Swift would have to actually be in the room to use her trap detection sense.
Not sure if Sixth Sense, or Psi-Screen could detect a hint of a psychic trap if she got close enough to the door?
This message was last edited by the player at 21:45, Tue 28 July 2015.
Sun Snake
player, 4266 posts
Kai Lord
Tutelary
Tue 28 Jul 2015
at 22:00
  • msg #378

Re: OOC: tenth jewel


It's not so much the door as what's beyond - the idea is maping the whole area.

The basic unlock with Divination/Pathsmanship combination became 'scan somewhere as if you were walkng it' - this meant water would, for example, block that scan, because Sun Snake could not have moved that way. I'm hoping that by powering the scan with Spirit Walk, without actually walking, might be enough to get a feel of the place. But I suspect such a scan empowered that way might make Sun Snake more susceptible to any psychic traps.

Wasn't sure if your trap detecting - maybe combined with Psi-screen? - could feel for danger areas first?
Swift Fox
player, 3342 posts
Magnakai
Ghost of Anskaven
Wed 29 Jul 2015
at 10:45
  • msg #379

Re: OOC: tenth jewel

Unless he could link with Swift's mind and borrow her senses?
Then you could see in the dark as well as spot traps :)

Though I suppose Swift could just follow your spirit around, if she can sense it somehow.
This message was last edited by the player at 10:45, Wed 29 July 2015.
Sun Snake
player, 4267 posts
Kai Lord
Tutelary
Wed 29 Jul 2015
at 13:25
  • msg #380

Re: OOC: tenth jewel


Probably a separate thing and expensive?
Shadow
GM, 5038 posts
Plotting turtle
GM
Wed 29 Jul 2015
at 13:30
  • msg #381

Re: OOC: tenth jewel


That (and wether it's actually doable at all) will depend on how you two go about it.
Sun Snake
player, 4268 posts
Kai Lord
Tutelary
Wed 29 Jul 2015
at 18:42
  • msg #382

Re: OOC: tenth jewel


I think Sun Snake's talents work the other way - gifting people a fragment of his abilities or piggy-backing on someone else's stuff. Not quite sure how to let Swift Fox read what he's doing in a way to let her abilities trigger, and even that - let along creating a two way network - just seems very expensive considering the basic building blocks needed for that. Mind Fort at the very least seems to be required which is 6WP on its own.

Anyway, unless Swift Fox can think of anything, I'll just have Sun Snake use the final sword use for the day to try a Spirit Walk powerered Divination/Pathsmanhip scan of the place. I'm not sure if it will properly count as spirit walking, of if invoking spirit walk just allows the scan to travel further because technically Sun Snake can travel in those directions.
Shadow
GM, 5039 posts
Plotting turtle
GM
Wed 29 Jul 2015
at 21:14
  • msg #383

Re: OOC: tenth jewel


So, Sun Snake, if I understand you correctly, you want to combine Spirit Wlaking with Pathsmanship to further ma the fortress, right? That'll either require you to beat a DC 9, or use your sword once: On the other hand, using only spirit walking would not require you to either roll or use your sword, and the difference in gathered information woul be close to zero - the main difference being that you'd be taking a little bit of personal risk if anything capalb eo finteracting with your spirit form was around.

Which one would you prefer to go with?
Sun Snake
player, 4270 posts
Kai Lord
Tutelary
Wed 29 Jul 2015
at 21:21
  • msg #384

Re: OOC: tenth jewel


The spirit walk would still be 4WP, so I'd use the sword anyway to conserve WP. If I can use spirit walk/pathsmanship and avoid any danger, I'll go with that option.
Sun Snake
player, 4271 posts
Kai Lord
Tutelary
Fri 31 Jul 2015
at 22:21
  • msg #385

Re: OOC: tenth jewel


Sorry, just to explain its me holding up the game - I have some (ok, a lot) of info, but I'm just trying to put it in to a logical Sun Snake post. Time got away from me today (I'm making bacon joint soup, and am only just sitting down to eat!) so it will be tomorrow.

Some fun stuff ahead of us!
Swift Fox
player, 3343 posts
Magnakai
Ghost of Anskaven
Fri 31 Jul 2015
at 22:24
  • msg #386

Re: OOC: tenth jewel

Bacon joint soup?

Didn't know you could roll bacon into joints, let alone in soup!  (o.o)  hehe.
Sun Snake
player, 4272 posts
Kai Lord
Tutelary
Fri 31 Jul 2015
at 22:27
  • msg #387

Re: OOC: tenth jewel


I keep saying bacon when its gammon. Must be a weird mental thing. But yes, you just need to roll it long enough, hence how long it's taken :p
Water Hornet
Player, 851 posts
Magnakai Primate
Sommlending, Age: 19
Sat 1 Aug 2015
at 07:45
  • msg #388

Re: OOC: tenth jewel

Sounds juicy - both the expected info and the soup ;)
Sun Snake
player, 4283 posts
Kai Lord
Tutelary
Thu 6 Aug 2015
at 18:09
  • msg #389

Re: OOC: tenth jewel


Ok, just to summarise where we I think we are as Water Hornet just said about using the dragon doors:


The spider door puzzle applies to the whole room, right? We cannot go raiding the storerooms nor ignoring the spider door and use the nadziran lab shortcut because the trap would trigger inside the room if we did?

So my understanding is that we need to solve the puzzle and cannot idestep it by checking out the other rooms? I thought I'd confirmed that with Silver Raven but Water Hornet made me doubt it again by suggesting it.


As to what we can do to solve it:


Silver Raven might be able to disrupt the door. I don't know if this is a GM giving us an easy out. However, if there's a chance it could kill him, then we don't want to risk it. And even if it doesn't , does his reduced WP simply mean we don't have his skills later? If that's all, then fine. But if his lack of WP means he might die later, then again, I don't think we want to risk it.


Water Hornet and Sun Snake's methods to try and outfox the door both don't seem to be the way forward. Sun Snake's idea doens't seem to do anything, and as Water Hornet showed going closer to the door was a bad idea.


Swift Fox maybe could do something WP draining to kill the door, but we've sort of been GM warned that Swift Fox's powers might be better used later.


So do we want to just try and play out the puzzle normally? I personally am running out of ideas that might work to actually disrupt the door.
Sun Snake
player, 4284 posts
Kai Lord
Tutelary
Thu 6 Aug 2015
at 18:11
  • msg #390

Re: OOC: tenth jewel


Oh, I just saw the Sun Fox post in the main thread, now I'm really confused. I say ignore the other store rooms and just leave to the Nadziranim laboratories now.
Shadow
GM, 5054 posts
Plotting turtle
GM
Thu 6 Aug 2015
at 18:26
  • msg #391

Re: OOC: tenth jewel


You can leave the room - the door only reacts to things close to it. Hornet earlier wanted all of you to stay in order to help handling the spider gate, not due to any other reason.

As for Silver Raven, he was only answering your queries, as follow:

SS: "If we cn disable this spider door puzzle, we gain access to the Nadziranim's lab. I wonder how much damage we could do in order to draw him out passed his own defenses?"

SR: "I thought you said that we'd reach the labs by going through the dragon door and a secret passage there?"

SS: "Yes, but it seems as if we can't walk through the door without petntientlal triggering the trap?"

SR: "That's why the door is trapped - to keep us from going thtough it the easy way."

Raven was talking of the spider gate being trapped - that has nothing to do with the dragon doors. Is it clearer that way?
Sun Snake
player, 4285 posts
Kai Lord
Tutelary
Thu 6 Aug 2015
at 18:40
  • msg #392

Re: OOC: tenth jewel


Not sure what word I meant with that mispelled one. But when I said '"it seems as if we can't walk through the door without triggering the trap?" I meant the dragon door, because that was my understanding. So that's why SIlver Raven's reply seemed to confirm it.

SR: "That's why the door is trapped - to keep us from going thtough it the easy way."


Anyway, dragon doors and onwards.
Swift Fox
player, 3353 posts
Magnakai
Ghost of Anskaven
Thu 6 Aug 2015
at 18:54
  • msg #393

Re: OOC: tenth jewel

Sun Snake:
Swift Fox maybe could do something WP draining to kill the door, but we've sort of been GM warned that Swift Fox's powers might be better used later.

She can disintegrate the door, but would basically wipe out nearly half her remaining WP in doing so.  Which would probably mean I'd be in deep trouble later from rendering myself nearly powerless in a dangerous place, guessing that's what that was referring to.
Then again, someone with sneaky tricks (and sharp things) up their sleeves might be of use later too :)

Sun Snake:
I say ignore the other store rooms and just leave to the Nadziranim laboratories now.

But...But...But lootings! :(
Sabre Fox
player, 2703 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 6 Aug 2015
at 18:57
  • msg #394

Re: OOC: tenth jewel

There could be explosives to loot :)

Then again those tonics or whatever in this room could help since one seems dangerous? Though since we don't know their potential that could be dangerous :/
Swift Fox
player, 3354 posts
Magnakai
Ghost of Anskaven
Thu 6 Aug 2015
at 19:52
  • msg #395

Re: OOC: tenth jewel

Well Swift and Raven can identify stuff :)
(Unless it's something really weird and obscure.  And potions don't seem to be our field of expertise either...)
This message was last edited by the player at 19:53, Thu 06 Aug 2015.
Shadow
GM, 5055 posts
Plotting turtle
GM
Fri 7 Aug 2015
at 10:50
  • msg #396

Re: OOC: tenth jewel


So right now I have Sun Snake's being the only one who voted (through the third door and directly down). Doies any of the rest of you mind giving your own votes as well? :)
Sun Snake
player, 4287 posts
Kai Lord
Tutelary
Fri 7 Aug 2015
at 11:23
  • msg #397

Re: OOC: tenth jewel


I'm voting for loot it all then leave, if all the dragon doors are safe to walk through!
Shadow
GM, 5056 posts
Plotting turtle
GM
Fri 7 Aug 2015
at 11:51
  • msg #398

Re: OOC: tenth jewel


Oh, ok. That still doesn't tell me which door you're entering first, though.

You can give me an order you want to enter the doors as, if you prefer, something like "first, then second, fourth, then third", or some such.

But i can't describe to you what's behind the door if I don't know whic door you're opening first, can I? :)
Sun Snake
player, 4288 posts
Kai Lord
Tutelary
Fri 7 Aug 2015
at 12:05
  • msg #399

Re: OOC: tenth jewel


Go in order of the passwords?
Water Hornet
Player, 858 posts
Magnakai Primate
Sommlending, Age: 19
Fri 7 Aug 2015
at 13:50
  • msg #400

Re: OOC: tenth jewel

I'm also for bypassing the spider door and looting store rooms first. :)
Regarding the order: again, I agree going by the passwords sounds like a good idea.
Sabre Fox
player, 2705 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 7 Aug 2015
at 15:18
  • msg #401

Re: OOC: tenth jewel

Passwords ok to me
Swift Fox
player, 3355 posts
Magnakai
Ghost of Anskaven
Fri 7 Aug 2015
at 15:33
  • msg #402

Re: OOC: tenth jewel

Me too :D
Shadow
GM, 5058 posts
Plotting turtle
GM
Fri 7 Aug 2015
at 20:41
  • msg #403

Re: OOC: tenth jewel


So you're ignoring the chest? Let me knwo if you take anything else, and I'll move you to the next room - which is the one with the secret passage heading downstair, by the way.

Which, if you want to leave it for last, I will understood - it's just that your current order has it as the second you want to enter, which'd mean entering it, exiting to check the Others, and then entering it again to move downstair.
Sun Snake
player, 4291 posts
Kai Lord
Tutelary
Fri 7 Aug 2015
at 20:47
  • msg #404

Re: OOC: tenth jewel


Happy to get a sense of the place first, check out the other two rooms, then come back to it again.
Swift Fox
player, 3359 posts
Magnakai
Ghost of Anskaven
Fri 7 Aug 2015
at 20:57
  • msg #405

Re: OOC: tenth jewel

Hope we can find the keys.  I'm curious about what's in there now :)
Water Hornet
Player, 860 posts
Magnakai Primate
Sommlending, Age: 19
Fri 7 Aug 2015
at 22:43
  • msg #406

Re: OOC: tenth jewel

Yeah, I also think we should go in the order of passwords - look into the room with the passage, then check other rooms and then return to the passage.

EDIT: Just so you're aware: I'll be away until Sunday evening. (but will be jumping in back again then :)).
This message was last edited by the player at 22:45, Fri 07 Aug 2015.
Sabre Fox
player, 2707 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 7 Aug 2015
at 22:44
  • msg #407

Re: OOC: tenth jewel

Best ignore that chest then :/
Shadow
GM, 5063 posts
Plotting turtle
GM
Tue 11 Aug 2015
at 14:08
  • msg #408

Re: OOC: tenth jewel


To make a very long matter very short: yes, Swift Fox, all the Keys in that one box will be equal to each other. If you open a different box, it will contain a bunch of Keys identical to each other, but different from those i any of the other boxes. each box contains a number of copies of key for every lock in the citadel.

And there's about two thousands boxes, if not more - youd be unable to counting them all, since there's a variable number on each shelf and the number of shelves themselves is ridicolously high.
Sun Snake
player, 4298 posts
Kai Lord
Tutelary
Tue 11 Aug 2015
at 18:48
  • msg #409

Re: OOC: tenth jewel


So, is it my imagination or has the game become this:

Shadow: Here is a cool spider door puzzle.
Us: Nooooooooooooooooooooooooooooooooooooooooooooooope *scared* *scratch heads* *siddle away*
Shadow: Here is a cool chest with magic loot.
Us: Noooooooooooooooooooooooooooooooope *run*
Shadow: Umm, I guess this is a room of keys?
Us: YAAAAAAAAAAAAAAAAAAAAAAAAAAY! *puzzle puzzle puzzle puzzle*


We clearly have odd priorities.
Shadow
GM, 5064 posts
Plotting turtle
GM
Tue 11 Aug 2015
at 18:51
  • msg #410

Re: OOC: tenth jewel


Nah, not really - I gave you a trapped tower to get through to reach your enemy; you've multiple road to reach your goals, which allows you to decide how you want to handle your progress, which challenges you want to face an which ones you want to avoid. As long as you are having fun, I am happy. :)
Sun Snake
player, 4299 posts
Kai Lord
Tutelary
Tue 11 Aug 2015
at 18:56
  • msg #411

Re: OOC: tenth jewel


Keys make us happy it seems :) Above puzzle doors, magic loot, magic potion ingredients, etc!
Swift Fox
player, 3368 posts
Magnakai
Ghost of Anskaven
Tue 11 Aug 2015
at 19:11
  • msg #412

Re: OOC: tenth jewel

I'm just sad I never got to find another use for all those keys I stole from Argazad.

Also I pity anyone who wants to unlock one of the doors in there now since they'll have to travel all the way to the Maakengorge and then find a way to open the path down into the temple and spend ages rummaging through that chest if they want their keys back!

Maybe creating hundreds of copies of your keys just in case is actually a smart thing to do when you have stealthy key-stealing Kai around.  But putting them all in the same room is kind of asking for trouble! :)
Sun Snake
player, 4300 posts
Kai Lord
Tutelary
Tue 11 Aug 2015
at 19:13
  • msg #413

Re: OOC: tenth jewel


Put them in the boxes! Some evil Gourgaz will pick up the wrong key, get annoyed at the door, kill some random passing Drakkar, and before you know it civil war!
Swift Fox
player, 3369 posts
Magnakai
Ghost of Anskaven
Tue 11 Aug 2015
at 19:21
  • msg #414

Re: OOC: tenth jewel

Hey, that's an idea.  We should switch all the keys around into different boxes just to annoy them! :)

If I could afford the WP cost, I'd use Fusion to remove all the teeth from the keys and REALLY drive them nuts! ;) HAHAHAHAHAHAAA!

(Sorry, Forests of Ruel is restarting and I'm just getting back into character as an evil-doer!) :)
Shadow
GM, 5065 posts
Plotting turtle
GM
Tue 11 Aug 2015
at 19:29
  • msg #415

Re: OOC: tenth jewel


Understandable.

Also, considering the state you left Argazad into, Swift Fox I think that missing keys will be the last of their problems. But then, that's just my opinion! ^_^

You can freely exchange the key content of the boxes, as well as move the boxes aroun if you wish to - just be aware that, just like in Argazad, you're likely going to create enough chaos to make any mindscrew resulting from the misplaced keys of really small relevance. :)
Swift Fox
player, 3370 posts
Magnakai
Ghost of Anskaven
Tue 11 Aug 2015
at 19:32
  • msg #416

Re: OOC: tenth jewel

Yeah, it's kind of like setting the trap on the safe in "Mydnight's Hero", or messing with the wiring on the giant battleship in "Masters of Darkness".  You never really get to see those traps work 'cos the villains who would have used them tend to have bigger worries by the end.
Well, still kind of satisfying at least :)

We can imagine someone going down to fetch the keys and then falling through one of those holes we made in the floors! :D
Sun Snake
player, 4304 posts
Kai Lord
Tutelary
Mon 17 Aug 2015
at 10:53
  • msg #417

Re: OOC: tenth jewel


Just a warning I'll be away next weekend. Actually leaving on the Friday, not back until the Tuesday.
Sabre Fox
player, 2725 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 17 Aug 2015
at 18:42
  • msg #418

Re: OOC: tenth jewel

That looks awefully like those stones that nearly sucked up Lone Wolf in two game books 0.0 said to be a means for Naar to communicate with his followers
Shadow
GM, 5070 posts
Plotting turtle
GM
Wed 19 Aug 2015
at 12:15
  • msg #419

Re: OOC: tenth jewel


Maybe it is, maybe it's not - you couldn't tell. :)

So, have you decided what you're going to do about the stone, and the room it was in?
Sun Snake
player, 4307 posts
Kai Lord
Tutelary
Wed 19 Aug 2015
at 17:19
  • msg #420

Re: OOC: tenth jewel


If the rest have no easy ways to disrupt it, Sun Snake will porbably be happy to move back to the second room and the shortcut again.
Shadow
GM, 5071 posts
Plotting turtle
GM
Fri 21 Aug 2015
at 09:42
  • msg #421

Re: OOC: tenth jewel


I guess you guys haven't decided yet. Snake will not be around for a few days, so we're unlikely to move thing along in the main threa until then, but if in the meanwhile the other three of you, Swyft, Sabre and Hornet, want to try and reach an agreement on wether you want to check the stone, steal the stone, break the stone, or ignore it completely, that might help speed things along when I make the next IC post.
Water Hornet
Player, 872 posts
Magnakai Primate
Sommlending, Age: 19
Fri 21 Aug 2015
at 14:25
  • msg #422

Re: OOC: tenth jewel

Since we're not sure, I think leaving the stone alone might be the safest option (although I'm itching to try breaking the thing ^_^). I also thought about covering the stone with something - like a piece of cloth (ideally with Korlinium lining), but we probably don't have any spare item of that kind (there's even no armour in the other room, that could be useful).
Shadow
GM, 5080 posts
Plotting turtle
GM
Fri 28 Aug 2015
at 16:11
  • msg #423

Re: OOC: tenth jewel


So, Snake and Hornet, are you descending along with Sabre and Swift, or are you waiting on top?

Silver Raven will go down with Swift Fox, Dawn Sword will do what Sun Snake tells her to, and Sun Fox will decide dependng on what everybody else does.
Sun Snake
player, 4312 posts
Kai Lord
Tutelary
Fri 28 Aug 2015
at 17:02
  • msg #424

Re: OOC: tenth jewel


What bonuses do we get for going down with the kit? Is it +2 aswell? Or does Sabre fox determine the roll? I wasn't quite clear.
Shadow
GM, 5081 posts
Plotting turtle
GM
Fri 28 Aug 2015
at 17:22
  • msg #425

Re: OOC: tenth jewel


Using the kit grants you a +2 to the climb roll; additionally, if you go down as a group, the highest roll in the group is the only one which matters.

Sabre Fox and Swift Fox, thanks to Huntmastery gets a further +3 to add to their roll, for a total bonus of +5; and this climb has a Hunting DC of 5.
Sun Snake
player, 4313 posts
Kai Lord
Tutelary
Fri 28 Aug 2015
at 17:55
  • msg #426

Re: OOC: tenth jewel


Ah, cool, so if we all agree to go down now, then our low rolls shouldn't cause problems?


I think we want to go down as a group then?
Water Hornet
Player, 874 posts
Magnakai Primate
Sommlending, Age: 19
Sat 29 Aug 2015
at 11:37
  • msg #427

Re: OOC: tenth jewel

Yes - I agree (go down as a group).

(Sorry for the delay - away from my place and posting from a phone.)
Shadow
GM, 5083 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 14:32
  • msg #428

Re: OOC: tenth jewel


I need somebody to roll for luck - to see if the lever breaks or not.
Sun Snake
player, 4317 posts
Kai Lord
Tutelary
Sun 30 Aug 2015
at 14:34
  • msg #429

Re: OOC: tenth jewel


WH moved it, he can take responsibility for breaking it :p
Water Hornet
Player, 878 posts
Magnakai Primate
Sommlending, Age: 19
Sun 30 Aug 2015
at 15:19
  • msg #430

Re: OOC: tenth jewel

And the luck - just like the lever - holds! ^_^
Shadow
GM, 5085 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 16:48
  • msg #431

Re: OOC: tenth jewel

Water Hornet:
OOC: I suppose High Priest's mask is not going to help any against being exposed to dangerous substances...?

That really depends on the type of hazard. Something that's mostly water, you could control it away from yourself with the mask's power. If a substance that affects based on skin contact where to splash your face, the mask would keep you safe from it. But the mask do has holes for breathing, so if it was a noxious effect that activates via breathing it in, the maks wold offer you no protection at all.

Really, it just depends on what kind of toruble you fall inot - like all tools, it will excels in certain situation and be useless in others. Which situation you'll be drawn into, though, that's entirely up to you! ^_^
Water Hornet
Player, 880 posts
Magnakai Primate
Sommlending, Age: 19
Sun 30 Aug 2015
at 17:00
  • msg #432

Re: OOC: tenth jewel

Good to have one's fate in one's own hands :)
OK, I'll give it a bit more thought and post in the evening (should be back at my computer by then).

BTW, do we know what type of guards is outside the room - Drakkarim, undead darkspawn, or something completely different? (sorry, if it's been said - can't find it right now)
Sun Snake
player, 4320 posts
Kai Lord
Tutelary
Sun 30 Aug 2015
at 17:04
  • msg #433

Re: OOC: tenth jewel


Darkspawn is all we've been told, I think?
Shadow
GM, 5086 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 17:09
  • msg #434

Re: OOC: tenth jewel


Yes, Sun Snake, you're right - though I should clarify for the others that when you say Darkspawn, you mean Darkspawn of an unknown type - ie, not Gourgaz or Xagash or anything else known. Nadziran's experiments, basically.
Swift Fox
player, 3383 posts
Magnakai
Ghost of Anskaven
Sun 30 Aug 2015
at 17:17
  • msg #435

Re: OOC: tenth jewel

Shadow:
Nadziran's experiments, basically.

Have all of the missing Kai been accounted for yet?  Just curious, no reason...
Shadow
GM, 5087 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 17:32
  • msg #436

Re: OOC: tenth jewel


Yeah, I bet. :)

While not all were accounted for, I can safely tell you that the work to modify them from human to monsters was done in Argazad, not in Gazad Helkona. In fact, you might remember that, as Silver Raven explained, that was part of a plan to prepare special shock-troops from the Nadziranim for their new master - the Deathlord, which they were planning on awakening with the Deathstaff. The reason you met only a single Nadziran in Argazad is that the rest had moved to the site of Ixia to start excavating it.

Does that tells you anything, when compared with what you know is currently going on in Gazad Helkona? Bcause it really, really should.
Sun Snake
player, 4321 posts
Kai Lord
Tutelary
Sun 30 Aug 2015
at 17:38
  • msg #437

Re: OOC: tenth jewel


well it seems like the Nadziranim are the driving force for the power struggle in the Darklands right now. Most are throwing their weight behind the Deathlord, to the point of supporting the Acolytes of Vashna in their efforts to find the Deathstaff just to betray them to get the staff. Or maybe those once loyal to Cadac switched to the Deathlord while making it seem as if they supported the High Priest.

Meanwhile one is instead supporting Vyctar's plans, giving him the power to become a Darklord.
Shadow
GM, 5088 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 17:44
  • msg #438

Re: OOC: tenth jewel


Indeed - they're two separate factions, aiming for opposite goals. You stopped one of the two groups by attacking Argazad and stealing the Deathstaff, but to do that, you empowered the other one, which is now incredibly close to succeess even as you rush to try and keep them from it.

If you re-read all of your interactions with Vyctar while keeping that in mind, you'll see that all of his actions throughout the game assume quite a different significance once you know the whole situation and his true motives.

By the way, I think that you've basically solved most of the plot where the villains were concerned, haven't you? You should have a pretty good picture of everything that was going on in the game by now, more or less - the only missing thing is the Kai politics that will be the focus of the Endgame.
This message was last edited by the GM at 17:44, Sun 30 Aug 2015.
Swift Fox
player, 3384 posts
Magnakai
Ghost of Anskaven
Sun 30 Aug 2015
at 17:47
  • msg #439

Re: OOC: tenth jewel

So was Valador actively helping the other faction (Argazad one)?  Or was he just after power for himself?
(Could be a bit of both I suppose) :)
Sun Snake
player, 4322 posts
Kai Lord
Tutelary
Sun 30 Aug 2015
at 17:54
  • msg #440

Re: OOC: tenth jewel


I believe Valador was seeking power for himself and Toran - indeed, I think he was just using the Nadziranim and their powers to help finish his own work of empowering 'ordinary' people and overthrowing the Kai.

However, is it my imagination or is it Valador's help that's actually empowered both Nadziranim factions? Vyctar's in creating a Darklord wiht Lone Wolf's blood, and the Deathlord faction with their turned Kai?


I'm not sure if Valador had any plans to neutralise the Darklands threat he created, or if he was so arrogant he assumed that when the Kai and Darklanders had wiped each other out, then his faction would be able to destroy the remaining Darklanders and remove evidence of his betrayals. Or, of course, he would have 'evidence' against the remaining Kai if the Kai survived to make Sommerlund turn on them.


So the High Priest was relying on the help of the Nadziran of the Deathlord, unaware of the betrayal that was going to happen. And they are wiped out now.


Meanwhile Sejanoz had taken over the Cener with Cadac gone, and seeks the Deathstaff simply as a means to marshal his power? And hopefully unless there is any huge turns, that Shining Peacock will have taken out that threat. Hopefully more likely as Peacock has a player character with him. Sadly, that would make Shining Peacock's claim far stronger. Especially if he tries to shift the blame for Vyctar's rise on the rest of us.
Shadow
GM, 5089 posts
Plotting turtle
GM
Sun 30 Aug 2015
at 18:03
  • msg #441

Re: OOC: tenth jewel


Valador was both overconfident (he thought he could handle the situation and keep the Darklanders from gaining power, especially since he had Haxadrom on the field to keep watch over the situation and keep them from recovering the Deathstaff) and outmanouvred/tricked (he didn't realized how much the Nadziranim would get out of their shared researches - he would most certainly be surprised had he discovered they'd managed to make intelligent Darkaispawn, instead of only the mindless ones he helped them develop). The Nadziranim were smarter than he thought, and he also knew nothing about Vyctar or his plan - as evidenced by Haxadrom's actions.

Of course, Haxadrom was following his own goal and his cooperation with Valador was only temporary, but they both knew this - so they managed to work together well enough. If Valador had known of Vyctar, Haxadrom would have acted differently.

As for Peacock's plans and success or failure... I think that ought to remain a surprise for the Endgame. :)
Sabre Fox
player, 2749 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 31 Aug 2015
at 19:39
  • msg #442

Re: OOC: tenth jewel

Manic weekend, will post in main thread shortly
Shadow
GM, 5090 posts
Plotting turtle
GM
Tue 1 Sep 2015
at 20:12
  • msg #443

Re: OOC: tenth jewel

Swift Fox:
OOC: Dice Roller is still being horrible to me...  *kicks it*  Is 3 enough? :(

That will really depend on the result of pairing your CS against that of your target... but as long as it's not too imbalanced, you should manage the attack just fine. :)
Shadow
GM, 5091 posts
Plotting turtle
GM
Tue 1 Sep 2015
at 22:35
  • msg #444

Re: OOC: tenth jewel

Water Hornet:
So, technically, is there any difference if we try rushing through the door (like enemy's CS will be higher, i.e. not lowered by our element of surprise, for example)?

Opening the door by hand will mean a -1 penalty on the damage each of you will inflict, due to the attack being more hurried, as you have to strike before the enemy recovers from the blast, and having to open and then move around the door will reduce your time to do it.

The stunning blasts being more powerful (which means Sun Snake and Sun Fox tripling their WP expenditure) would oviate the problem, giving you three round in which the enemy is surprised instead of one.

So really, in the end, as a team, it's your choice. As it always is. :)
Sabre Fox
player, 2756 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 2 Sep 2015
at 17:19
  • msg #445

Re: OOC: tenth jewel

Rolled well! :) I'll wait for update before using abilities
Sun Snake
player, 4326 posts
Kai Lord
Tutelary
Wed 2 Sep 2015
at 17:40
  • msg #446

Re: OOC: tenth jewel


If everyone is ok with the basic stun and think they can get good damage in even with a -1 penalty, then we should probably just go with it?

If -1 is a little tight, then I guess we blast the door open then deal with the consequences.

It might be quite draining to stun the guards outside for longerHow are our WP reserves doing?
Water Hornet
Player, 884 posts
Magnakai Primate
Sommlending, Age: 19
Wed 2 Sep 2015
at 18:02
  • msg #447

Re: OOC: tenth jewel

Yeah, I would use only the basic stun, in any case.

As for opening the door instead of blasting it - I just suggested it, since it might be useful later. But I don't insist on it.
I'd propose to do it this way: if Snake is for opening the door, let Swift and/or Sabre voice the final decision; if Snake is for blasting it, then just go ahead with it (blast). Sounds reasonable?
Shadow
GM, 5092 posts
Plotting turtle
GM
Wed 2 Sep 2015
at 18:29
  • msg #448

Re: OOC: tenth jewel


Well, I for sure would have nothing against it; all I need is a decidion from the team, how you reach an agreement on your decision among yourselves is up to you! ^_^
Sun Snake
player, 4327 posts
Kai Lord
Tutelary
Wed 2 Sep 2015
at 18:30
  • msg #449

Re: OOC: tenth jewel


I'm happy to go with WH's decision since I'm not in harm's way :) What say our intrepid strike force?
Sabre Fox
player, 2758 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 2 Sep 2015
at 19:04
  • msg #450

Re: OOC: tenth jewel

With my rolls in happy with a penalty :)
Water Hornet
Player, 885 posts
Magnakai Primate
Sommlending, Age: 19
Wed 2 Sep 2015
at 19:43
  • msg #451

Re: OOC: tenth jewel

While we're waiting for Swift's comment, I went ahead and rolled combat rolls
(9, 1, 0, 0, 1) - a little bipolar result there... :)
Sun Snake
player, 4328 posts
Kai Lord
Tutelary
Wed 2 Sep 2015
at 19:59
  • msg #452

Re: OOC: tenth jewel


This is clearly a high variance strategy :)
Swift Fox
player, 3388 posts
Magnakai
Ghost of Anskaven
Wed 2 Sep 2015
at 21:34
  • msg #453

Re: OOC: tenth jewel

Since my roll looks dangerously low, there's no guarantee we won't still have two guards to deal with, so I'm in favour of anything that will delay their reactions further.
Shadow
GM, 5093 posts
Plotting turtle
GM
Wed 2 Sep 2015
at 21:50
  • msg #454

Re: OOC: tenth jewel


I'm reading this as one in favour, one against, and two neutral. You will need to fix that. :)
Sun Snake
player, 4329 posts
Kai Lord
Tutelary
Wed 2 Sep 2015
at 21:55
  • msg #455

Re: OOC: tenth jewel


I meant WH's suggestion not decision, since his decision was based on mine. Sorry if that was confusing.

Still, if there's time I guess change to blowing the door open if SF's rolls are low.
Water Hornet
Player, 886 posts
Magnakai Primate
Sommlending, Age: 19
Thu 3 Sep 2015
at 14:01
  • msg #456

Re: OOC: tenth jewel

Yes, agreed - let's then go forth loud and flashy :)
Water Hornet
Player, 887 posts
Magnakai Primate
Sommlending, Age: 19
Thu 3 Sep 2015
at 19:56
  • msg #457

Re: OOC: tenth jewel

Eh, guys, I completely forgot to mention: I'll be away starting tomorrow till Sunday evening. Might be able to sneak a post in via the phone, though.
Sun Snake
player, 4330 posts
Kai Lord
Tutelary
Thu 3 Sep 2015
at 20:05
  • msg #458

Re: OOC: tenth jewel


Volunteer to be the human meant shield for Swift Fox you say? Well done that man! We'll try not to get your character killed before Sunday but, wow, so many things to keep track of, can't promise anything... :p
Water Hornet
Player, 888 posts
Magnakai Primate
Sommlending, Age: 19
Thu 3 Sep 2015
at 20:23
  • msg #459

Re: OOC: tenth jewel

-_-

I knew I could always count on you, Snake, I knew...

^_^

But there will be no need for a meat shield - we're taking down the guards in one swift blow of a sunny sabre ;)
Shadow
GM, 5095 posts
Plotting turtle
GM
Fri 4 Sep 2015
at 10:58
  • msg #460

Re: OOC: tenth jewel

Sabre Fox:
Foxy's CS was actually 26

Oh? I must have missed something then. Can you list your math for me, Sabre?
Sabre Fox
player, 2761 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Sep 2015
at 15:26
  • msg #461

Re: OOC: tenth jewel

Starting at 21, plus 2 for 2 sword weaponskill, plus 3 from vigilance and blue steel. Then there's the +4 dmg he gets from blue steel and weaponskill if that has been accounted

That's assuming I didn't use strength or anything lol
Shadow
GM, 5096 posts
Plotting turtle
GM
Fri 4 Sep 2015
at 15:46
  • msg #462

Re: OOC: tenth jewel


The +4 damage adds to damage, not CS, and I mentioned it was applied. I double-checked my own math, and I think your CS is actually 23 (I forgot a +1), but no higher.

Here's how it goes:

Base CS: 11
Day Roll: +2

Helm: +2
Chainmail: +2
Gauntlet: +1

Vigilance: +1, +1 (W.Skill)
Bluesteel: +2, +1 (W.Skill)

Total: 11 +2 +5 +5 = 23

So, I can't see why you think there's anything missing; and you most certainly don't have a base of 21.
Sabre Fox
player, 2762 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Sep 2015
at 16:26
  • msg #463

Re: OOC: tenth jewel

I've found the missing 3, 1 for the silver swords pendant when using swords. That could also mean +2 since its dual wield?

Then +2 for the CS add points.

I use the starting 21 from my sheet as a bad calculation. I never add in weapons or skills until an actual combat due to possible situation changes
Shadow
GM, 5097 posts
Plotting turtle
GM
Fri 4 Sep 2015
at 17:09
  • msg #464

Re: OOC: tenth jewel


Thanks for pointing out the pendant to me - that does works and brings you to 24 CS(I'll be using it to re-calculate the damage you received.

Still not seeing any other +2.
Sun Snake
player, 4332 posts
Kai Lord
Tutelary
Fri 4 Sep 2015
at 18:10
  • msg #465

Re: OOC: tenth jewel


Where's his CS bonus to the day roll?
Shadow
GM, 5098 posts
Plotting turtle
GM
Fri 4 Sep 2015
at 18:20
  • msg #466

Re: OOC: tenth jewel


The bonus is +2, his latest roll was a 0. Or at least, that's what I'm reading in his sheet.
This message was last edited by the GM at 18:22, Fri 04 Sept 2015.
Sun Snake
player, 4333 posts
Kai Lord
Tutelary
Fri 4 Sep 2015
at 18:25
  • msg #467

Re: OOC: tenth jewel


Ah, I missed a roll, I thought the last roll was a 2, Nm! :(
Shadow
GM, 5099 posts
Plotting turtle
GM
Fri 4 Sep 2015
at 18:34
  • msg #468

Re: OOC: tenth jewel


It's quite possible I'm the one making the mistake! I'll check it over and see - it does sound like that's where my calculation differs from Sabre's.
Sun Snake
player, 4334 posts
Kai Lord
Tutelary
Fri 4 Sep 2015
at 18:37
  • msg #469

Re: OOC: tenth jewel


The 2 was rolled all the way back in January, but that was the start of this assault, wasn't it?
Sabre Fox
player, 2764 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Sep 2015
at 18:38
  • msg #470

Re: OOC: tenth jewel

Yes the CS day roll was 2 then Fox gets another permanent 2 to add to each day roll as long as it doesn't exceed 9.
Sun Snake
player, 4335 posts
Kai Lord
Tutelary
Fri 4 Sep 2015
at 18:46
  • msg #471

Re: OOC: tenth jewel


And here was me assuming you'd just go +4 CS all the way :D
Sabre Fox
player, 2765 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Sep 2015
at 18:47
  • msg #472

Re: OOC: tenth jewel

Why would I do that when I've built this character to be a twin blade juggernaut? Lol
Sun Snake
player, 4336 posts
Kai Lord
Tutelary
Fri 4 Sep 2015
at 18:48
  • msg #473

Re: OOC: tenth jewel


History certainly shows it to have been a wise move!
Sabre Fox
player, 2766 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Sep 2015
at 19:30
  • msg #474

Re: OOC: tenth jewel

Considering that it has saved all your hides on quite a few occasions! Lol
Shadow
GM, 5100 posts
Plotting turtle
GM
Sat 5 Sep 2015
at 14:25
  • msg #475

Re: OOC: tenth jewel


Indeed, it has. By the way, Sabre Fox, with your CS at 26 you lose 2 END during the battle, rather than 3.
Sabre Fox
player, 2767 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 5 Sep 2015
at 15:16
  • msg #476

Re: OOC: tenth jewel

Np, I was hoping more that it assisted the others! :)
Sun Snake
player, 4343 posts
Kai Lord
Tutelary
Tue 8 Sep 2015
at 20:05
  • msg #477

Re: OOC: tenth jewel

Five posts before being attacked, four after my post...

I also reckon we're more likely to come a cropper from something inside the lab hitting us than us using anything, the DC 6 tracking/hunting roll for just poking around fully focused makes me worry!
This message was last edited by the player at 20:07, Tue 08 Sept 2015.
Water Hornet
Player, 892 posts
Magnakai Primate
Sommlending, Age: 19
Tue 8 Sep 2015
at 20:09
  • msg #478

Re: OOC: tenth jewel

@Snake: Got it.

Swift Fox:
Further proof, if any were needed, that the Dice Roller is evil and trying to kill us!
Shadow:
So, you guys brilliantly avoided the dangers of the laboratory, and thanks to your bonuses, both of you found something very interesting.

However, it seems that such astounding luck was counteracted by, well, you can guess: a 0 for the wandering monsters. I hope the treasure was worth it!
LOL, Shadow, I imagine you really enjoyed writing that! :D

EDIT:
Hmmm...yeah, you're probably right, Snake. Better not push our luck with the lab any further.
This message was last edited by the player at 20:11, Tue 08 Sept 2015.
Shadow
GM, 5104 posts
Plotting turtle
GM
Tue 8 Sep 2015
at 20:48
  • msg #479

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 478):

Yeah, I was laughing like you wouldn't believe. I was all ready to roll, get a middling number, and ask you if you wanted to make another go at it after seeing your first batch of rewards... and then out comes a 0. It was just too funny for words. :)
Water Hornet
Player, 893 posts
Magnakai Primate
Sommlending, Age: 19
Wed 9 Sep 2015
at 21:28
  • msg #480

Re: OOC: tenth jewel

Hehe, and I was ready to grab what we found and run from the lab really fast :)

OK, guys, so what do we do?
As Snake pointed out, fighting inside the lab is dangerous; that leaves us with an obvious option to stand at the door (a well defensible position). Or are there any other ideas? I have none, at the moment. :-|
Sun Snake
player, 4344 posts
Kai Lord
Tutelary
Wed 9 Sep 2015
at 21:33
  • msg #481

Re: OOC: tenth jewel


We can't really discuss any in character either without triggering the attack faster, so may as well just attack whatever comes at us when it comes at us from where we are.

Sabre's got a post at least. If he doesn't have any plans (or you WH) then I guess just use Sun Snake's Divination to co-ordinate exactly when the critter is going to come within range and at least act as one with a 'surprise' attack maybe?
Water Hornet
Player, 894 posts
Magnakai Primate
Sommlending, Age: 19
Wed 9 Sep 2015
at 21:45
  • msg #482

Re: OOC: tenth jewel

Yeah, I know that we only have two more posts before the attack. But it does make sense that since it's kind of a surprise attack we don't really have much space to coordinate a plan, unless someone straightforwardly proposes a workable idea.

I don't have anything, so ff you can use Divination to gain advantage, let's go for it. There's one thing, though, that I'm worried about: our WP reserves.

It seems the enemy is only one (although it can be pretty powerful), so maybe this is the case where we should just meet it head on and apply brute-force (i.e. just attack it without any more WP spending)?
Swift Fox
player, 3393 posts
Magnakai
Ghost of Anskaven
Wed 9 Sep 2015
at 21:49
  • msg #483

Re: OOC: tenth jewel

Swift is going to try her usual tactics for dealing with lone guards anyway.  If that doesn't work, just shove Sabre to the front and let him do what he does best ;)
Sun Snake
player, 4345 posts
Kai Lord
Tutelary
Wed 9 Sep 2015
at 21:51
  • msg #484

Re: OOC: tenth jewel

I meant use Divination as in just be able to yell once Snake's danger sense kicks in - I believe the three heavy hitters have natural Huntmastery enough to leap the second Snake says anything?

And yeah, assuming we beat this foe (the last ones had high CS and were two, this one might be higher) not sure if Snake should burn WP to keep the scent hidden given how fast reinforcements were pulled this time.
Sabre Fox
player, 2774 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 9 Sep 2015
at 22:12
  • msg #485

Re: OOC: tenth jewel

Well you know Foxy is pretty much charge in and slice up lol

But I think fighting in the lab is a bad idea with all these dangerous things lying around :(
Swift Fox
player, 3394 posts
Magnakai
Ghost of Anskaven
Wed 9 Sep 2015
at 22:24
  • msg #486

Re: OOC: tenth jewel

Well Swift was heading outside the door to try and catch it just outside the lab.
Not sure what it looks like out there, is there only one corridor leading away?  (As in, only one direction it could be coming from).
Seems like it's making plenty of noise anyway :)
Shadow
GM, 5105 posts
Plotting turtle
GM
Wed 9 Sep 2015
at 22:25
  • msg #487

Re: OOC: tenth jewel


I hope you're finding the situation at least somewhat interesting, in it being something you aren't used to seeing! ^_^

I should also point out that this thing is using scent to track you, so without the ability to hide scent, going unnoticed to it is just not possible. Hiding your scent makes it possible but still hard, with a Camouflage DC of 12.

If you want to plan OOC, you're free to - I will not be making any other game thread post until you agree on your actions and trigger the monster arrival by making two more IC posts yourselves, so if you want to think it over, feel free.

That said, a fair warning: this is a very particular type of opponent, and I honestly doubt you'll be able to guess what it is capable of and plan accordingly. Not that you can't kill it - it's plenty killable - but this is the kind of opponent where killing it, even very fast, is not really the ideal solution to apply.

Well, up to you in the end - just be creative! :D
Water Hornet
Player, 895 posts
Magnakai Primate
Sommlending, Age: 19
Fri 11 Sep 2015
at 21:01
  • msg #488

Re: OOC: tenth jewel

Shadow:
That said, a fair warning: this is a very particular type of opponent, and I honestly doubt you'll be able to guess what it is capable of and plan accordingly. Not that you can't kill it - it's plenty killable - but this is the kind of opponent where killing it, even very fast, is not really the ideal solution to apply.

Huh... o.O
Now that's intriguing.

I thought we could break some stuff in the lab to create smoke so dense and reeking that it would hide our own scent. The problem, of course, is that we don't know what to break/mix...plus we would have to avoid the created fumes (but Nexus could take care of that, at least).
I also have a Mustow potion on me, but that hampers vision rather the sense of smell, if I understand it right.
Shadow
GM, 5107 posts
Plotting turtle
GM
Fri 11 Sep 2015
at 21:19
  • msg #489

Re: OOC: tenth jewel


You understand perfectly. :)
Sun Snake
player, 4346 posts
Kai Lord
Tutelary
Fri 11 Sep 2015
at 21:43
  • msg #490

Re: OOC: tenth jewel


We're not going to kill it fast nor cleanly by the sounds of it, so there's no point in burning more time or WP after the fight on concealment. I think we just need to move on quickly before we get hit again or pull focus to one area.
Swift Fox
player, 3395 posts
Magnakai
Ghost of Anskaven
Fri 11 Sep 2015
at 21:56
  • msg #491

Re: OOC: tenth jewel

Well if we can't hide from it, Swift's abilities will be pretty much useless in this fight.
Only card I have left to play is if someone can keep it away from her, I can try to snipe it with the Kagonite Arrow...  :)
Sun Snake
player, 4347 posts
Kai Lord
Tutelary
Fri 11 Sep 2015
at 22:00
  • msg #492

Re: OOC: tenth jewel


I daresay Sabre Fox, Sun Fox and Sun Snake can distract it form the front to let Swift Fox move at it obliquely.

I can never figure out if Water Hornet is good at tanking or not :)
Water Hornet
Player, 896 posts
Magnakai Primate
Sommlending, Age: 19
Sat 12 Sep 2015
at 07:47
  • msg #493

Re: OOC: tenth jewel

I completely agree that we shouldn't bother too much with hiding the body (not to say waste WP on that) - speed is likely our best ally, just as you say.

As for WH being a tank - not really, but I had a good CS roll and do have bonus granting gear. Plus, e.g. against Skryza I had additional bonuses thanks to AC and the AC estimate that I did. So it depends on the situation. :)

Regarding the oncoming fight, WH could play "damage-soaker" (of a sort) - with short sword & shield the combat rules (+Weaponskill) allow to lower the received damage; and again, some of my equipment reduces received damage.

All in all, we need to see what's coming our way, then we decide. Just one thing bothers me: Shadow said that killing the enemy might not be the best option (besides, avoiding combat while we head for Vyctar is always probably better). On the other hand, we haven't come up with an alternative solution, yet, so let's see if something springs to mind when we see it, I guess...?
Sun Snake
player, 4348 posts
Kai Lord
Tutelary
Sat 12 Sep 2015
at 08:27
  • msg #494

Re: OOC: tenth jewel

Oh, I see, you were meaning doing all that before the creature arrived to confuse it, and hide from it?

Not sure the rest of us can hide anywhere else though, and it sounds liek the room would become dangerous - plus the logical place to lure the critter in to the room and then lock away.

I guess the critter is maybe either something we don't want to kill because its converted from something (maybe a turned Kai, who knows) or else its body is just as dealy - like a ocmposite creature whose body then just becomes a deadly swarm of something, or releases something harmful to block our way, etc. Or explodes.


Anyway, I guess we shall see.
This message was last edited by the player at 12:01, Sat 12 Sept 2015.
Swift Fox
player, 3396 posts
Magnakai
Ghost of Anskaven
Sat 12 Sep 2015
at 11:54
  • msg #495

Re: OOC: tenth jewel

If it's trying to kill us, I don't see that we have much of an option.  Unless there's another direction for us to escape in and try to use Invisibility to block our scent so it loses track of us.
Sun Snake
player, 4349 posts
Kai Lord
Tutelary
Sat 12 Sep 2015
at 12:03
  • msg #496

Re: OOC: tenth jewel


Sun Snake can block his own scent for 3WP, I'm not sure how much more expensive it would be, and even possible it would be, to block the whole scent of the group.

My understanding is we want to go in the direction the creature is coming from.
Shadow
GM, 5108 posts
Plotting turtle
GM
Sat 12 Sep 2015
at 12:12
  • msg #497

Re: OOC: tenth jewel


You're in a corridor, so there are two exits, one to the left and one to the right - though really, calling them two bends would give a better idea. To the left is where you want to go, and also where the monster is going to appear.

I'd give you a more detaioled explanation with a map of the floor, but I believe you botched your mapmaking rolls, didn't you?

Still, I can give you a visual image of the corridor:


I  I                                           I  I
I  I                                           I  I
I  I___________________________________________I  I
I                                                 I
I______________________ K_________________________I
                       L

L is the laboratory, while K is where your group currently is.

I hope that helps! ^_^
Sun Snake
player, 4350 posts
Kai Lord
Tutelary
Sun 13 Sep 2015
at 20:36
  • msg #498

Re: OOC: tenth jewel


Well it does seem there is a vague possibility that the Huntmastery people could run fast enough to get the to bend, and Sun Snake might be able to hide others, especially if Water Hornet is inside making a distraction.

However, it seems the plan would then be Water Hornet running out and then oh no I just realised something as I'm typing.

We blew up the door :( Can't lock it inside :(
Shadow
GM, 5109 posts
Plotting turtle
GM
Mon 14 Sep 2015
at 11:42
  • msg #499

Re: OOC: tenth jewel


Indeed, you cannot. It would also be considerably pointless, as you'll see when the darkspawn appears, so really, no reason to feel bad about that. :)
Sun Snake
player, 4351 posts
Kai Lord
Tutelary
Mon 14 Sep 2015
at 17:30
  • msg #500

Re: OOC: tenth jewel


Anyone any further ideas to prep for the attack or should we just trigger it?
Sabre Fox
player, 2776 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 14 Sep 2015
at 18:07
  • msg #501

Re: OOC: tenth jewel

I think just trigger it, provided it's not in the lab I'm game :)
Water Hornet
Player, 897 posts
Magnakai Primate
Sommlending, Age: 19
Mon 14 Sep 2015
at 19:59
  • msg #502

Re: OOC: tenth jewel

Sun Snake:
Oh, I see, you were meaning doing all that before the creature arrived to confuse it, and hide from it?

Yep, I meant do that in preparation before the creature appears; but we've discussed it - lab is too dangerous, so let's just let it come and improvise.

*starts to chant* Trigger it! Trigger it! Trigger it!

^_^

BTW, hats off again to the GM - one little detail like blowing up the door, one little chance like rolling a 0...and we find ourselves in a very peculiar situation. :)
This message was last edited by the player at 19:59, Mon 14 Sept 2015.
Sun Snake
player, 4352 posts
Kai Lord
Tutelary
Mon 14 Sep 2015
at 20:00
  • msg #503

Re: OOC: tenth jewel


Well we have two posts, so Sun Snake can say something and Swift Fox still has a post left to hide/do something cool.
Swift Fox
player, 3397 posts
Magnakai
Ghost of Anskaven
Mon 14 Sep 2015
at 21:23
  • msg #504

Re: OOC: tenth jewel

Can't hide.  But Swift has several very cool things she can do.  Unfortunately they all cost WP, which I'm trying not to use if possible...  :(

Anyways, should I just trigger the attack now?
Sun Snake
player, 4354 posts
Kai Lord
Tutelary
Mon 14 Sep 2015
at 21:24
  • msg #505

Re: OOC: tenth jewel


Please do :)
Sabre Fox
player, 2778 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 14 Sep 2015
at 22:48
  • msg #506

Re: OOC: tenth jewel

As I understand it, this thing pretty much covers the entire corridor? Killing it may give us quite the barricade :)

I think a combined assault can take it down easy, it's not that strong after all
Sun Snake
player, 4356 posts
Kai Lord
Tutelary
Mon 14 Sep 2015
at 22:51
  • msg #507

Re: OOC: tenth jewel


Assuming the next darkspawn isn't a liquid, gas or immaterial being that can get passed such a block.

Might be a plan though. At least it doesn't deal as much damage.
Swift Fox
player, 3399 posts
Magnakai
Ghost of Anskaven
Mon 14 Sep 2015
at 23:01
  • msg #508

Re: OOC: tenth jewel

Keeping in mind that everything on the floor is alerted and probably heading our way...
This message was last edited by the player at 23:02, Mon 14 Sept 2015.
Sun Snake
player, 4357 posts
Kai Lord
Tutelary
Tue 15 Sep 2015
at 07:15
  • msg #509

Re: OOC: tenth jewel


Depends if it's all coming at us from the 'front' or not. Yeah, if anything is sneaking around from the right hand side then taking the time to fell the darkspawn would be a bad idea.


Can we tell if we're going ot be flanked?
Shadow
GM, 5111 posts
Plotting turtle
GM
Tue 15 Sep 2015
at 07:35
  • msg #510

Re: OOC: tenth jewel


If you stay where you currently are, yes, eventually you will be surrounded, since the darkspawn are coming at your positions from every direction, but it's not a fst process, and you could likely make it through yet, since the encirclement isn't anywhere near complete yet.
This message was last edited by the GM at 09:44, Tue 15 Sept 2015.
Swift Fox
player, 3400 posts
Magnakai
Ghost of Anskaven
Tue 15 Sep 2015
at 08:58
  • msg #511

Re: OOC: tenth jewel

If we're going to be forced to retreat anyway, is it worth wasting WP killing this thing...  As much as I'd like to!

I suppose we could just clobber it to death with normal attacks, but I'm not sure if that would do enough damage quickly enough...  Unless we all roll zeroes :)
Shadow
GM, 5112 posts
Plotting turtle
GM
Tue 15 Sep 2015
at 09:45
  • msg #512

Re: OOC: tenth jewel


I can't help you with that - the decision is yours to make! ^_^
Sun Snake
player, 4358 posts
Kai Lord
Tutelary
Tue 15 Sep 2015
at 11:01
  • msg #513

Re: OOC: tenth jewel


Yeah, as nice as a barracade would be, we can't guarantee that something sneaky couldn't push it out of the way or ooze/ghost/break up around the critter assuming we can take it down without a loss of resources.

And even then we would still be fighting through the spawn from one direction.


I think I'm going to vote for my original tactical retreat once more.
Water Hornet
Player, 898 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Sep 2015
at 15:24
  • msg #514

Re: OOC: tenth jewel

Hmmm, I was toying with several ideas and here's what I came to:

what if we left some strong smell trail in the lab and let Elephantine Darskpawn Alarm (name coolness: 10/10 ;)) lure everybody else on this floor to the lab? We'd have to figure out how to run away without being followed by the alarm-creature (perhaps Nexus/Invisibility could help), but I imagined we'd find some other lab/room where we could hide while other darkspawn passes by, moving to the lab.

Do you think it's something worth trying? Otherwise, I'm not against retreating to the spider door (it feels like we ran away from that challenge, so braving it sound only right :)).
Sun Snake
player, 4359 posts
Kai Lord
Tutelary
Tue 15 Sep 2015
at 17:09
  • msg #515

Re: OOC: tenth jewel


I think it has us scented now, I guess exploded the lab would overpower its senses so we might be able to move, but the trouble is I'm not sure we could move to another lab. Also this lab was releatively benign. One of the other ones might actually have critters inside or more active experiments.


Certainly another thing to consider. Not sure we could actually lute the big guy anywhere now, I think it's just staying there alerting everyone now :(
Water Hornet
Player, 899 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Sep 2015
at 22:08
  • msg #516

Re: OOC: tenth jewel

That's kind of what I meant: let the big guy stay here, horn like crazy and lure every other darkspawn to this place (i.e. corridor in front of the lab) - we will meanwhile hurry further into the fortress (and away from the lab and the elephant alarm in front of it). Hence I was thinking how to keep the alarm-beast from following us around.

You have the point, though, that we'll probably just run into a group of summoned darkspawn as we try to run away from the elephant-thingy. :-/
Sun Snake
player, 4360 posts
Kai Lord
Tutelary
Tue 15 Sep 2015
at 22:59
  • msg #517

Re: OOC: tenth jewel


Yeah, I mean not to sound defeatest but even if we get to Vyctar we still have to get out of this place. Currently getting to the roof for the Kraan sounds suicidally insane if we're low on resources (powerful creature controls up there).

So we really need to keep a good opening to retreat back along I think. Allowing ourselves to be blocked off by darkspawn seems very risky, even if we get to Vyctar ok. As it stands the other exits back from Vyctar along the ground floor all came back through that spider door anyway.

So if we can't guarantee coming back through the nadziranim lab and leaving, we probably need to solve that spider door anyway just to give us a means of leaving afterwards.
Sun Snake
player, 4361 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 06:54
  • msg #518

Re: OOC: tenth jewel


Just remembered in the cold light of day the chaos we left outside the citadel, not to mention the fifteen vordak and gourgaz. We might need to take the roofway after all... whichs means backtracking might not be as vital since we can shortcut back from fifth level basement to first level of the citadel.
Swift Fox
player, 3401 posts
Magnakai
Ghost of Anskaven
Wed 16 Sep 2015
at 07:41
  • msg #519

Re: OOC: tenth jewel

Leaving the fortress with zero WP and critically-low END, probably with a few of us dead...

Yep, I'd say go up on the roof just so we can jump off and end it all on our own terms :)  hehe.
Water Hornet
Player, 900 posts
Magnakai Primate
Sommlending, Age: 19
Wed 16 Sep 2015
at 21:16
  • msg #520

Re: OOC: tenth jewel

Sun Snake:
I mean not to sound defeatest but even if we get to Vyctar we still have to get out of this place. Currently getting to the roof for the Kraan sounds suicidally insane if we're low on resources
Swift Fox:
Leaving the fortress with zero WP and critically-low END, probably with a few of us dead...

Yep, I'd say go up on the roof just so we can jump off and end it all on our own terms :)  hehe.

Now that's the spirit! :-D

The funny thing is, if Sun Snake said that (I mean the whole msg #517) in-character, Water Hornet would probably tell him that thinking about the escape plan would likely be a waste of our energy. *_* (And I imagine WH to be an optimistic person.)
As a player, of course, I second Swift Fox's words: if we all die, we should at least give the bad guys a finger as we go off ^_^

Being completely serious, though, that's a good point, Snake, that we shouldn't be forgetting about.

Currently, we have two alternatives: break into a run and follow the corridor in the opposite direction to the elephant-beastie (hoping we can avoid all the alerted darkspawn on this floor) OR head back to the spider door. Right?

I'm not against going back to the spider door (as I said), but don't we lose too much time by that? And if I understood your last post well, Snake, the only problem is braving dangers (mainly darkspawn) on this floor, because from Vyctar we go to first floor anyway. Correct?
Sun Snake
player, 4362 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 21:59
  • msg #521

Re: OOC: tenth jewel


I think we have three options. Fight the elephant guy to create a block, and then go the long way around. Run the long way around right away. Or go back up to the spider door.

This laboratory route to Vyctar has the darkspawn, but also has an anti-psychic maze which we may just get permanently lost in forever. I am guessing it will be very tricky to get around. I was sort of counting on it being the only major challenge to us, but if we get to that area taxed we might not even make it through :(


I do not believe we've taken my in game time here. We were very fast getting around the Vordak/Gourgaz, we didn't really spend much time in the next chamber and instantly had the passwords, we ran right through the four store rooms, didn't spend long looking at the lab, and rushed the guard attack.

So aside form the time it took to climb down the shaft, we haven't really spent that much time doing things.


But yes, coming back we should have access to the shortcut from level 5 to the first floor of the citadel.
Sun Snake
player, 4363 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 22:00
  • msg #522

Re: OOC: tenth jewel


What's our situation with creating healing? Does Silver Raven's sword have a limit in usage other than the EP it costs to use?
Shadow
GM, 5113 posts
Plotting turtle
GM
Wed 16 Sep 2015
at 22:10
  • msg #523

Re: OOC: tenth jewel


It is as Sun Snake says, Hornet - you are on the third floor, and Vyctar is on the fifth: so jut escaping the floor isn't quite enough, you'll also need to navigate your way to the boss afterward. Which might be hard, but I have trust that you all will find a way to do it! ^_^

And by the way, Sun Snake, you're once again overlooking one of your possible routes. Not that bad, of course - your analysis got three out of four, and it's not like the other one is any easier to go through, anyway - but I felt you needed to be made aware of it. You know, so that you can start wracking your brain to try and realize what you have missed. :)

Also keep in mind, Sun Snake, that if you climb the shaft in the laboratory backward, the darkspawn who can climb and/or fly will be able to follow you upwards - but it is true that those are a smaller number when compared to the ones who'd be after you if you brave the third floor and are followed.

The Dragon's Song has no limits on its usage, other than Silver Raven's willingness to let people borrow it. As long as you don't piss him off, the sword will remain available to you.
This message was last edited by the GM at 22:13, Wed 16 Sept 2015.
Sun Snake
player, 4364 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 22:19
  • msg #524

Re: OOC: tenth jewel


The only route I can see would be to go back outside, grab some Kraan, and fly in from the outside through the uber powerful all seeing Kraan keeper...then get to the statue shortcut that way. Is that what you mean? Or is there something more obvious?

I guess there's also the stairs up where we trapped the Vordak/Gourgaz - did those level lead back aroudn ot the statue?


And I did suggest destroying the laboratory on our way out to hoefully destroy the way out of the lab.
Swift Fox
player, 3402 posts
Magnakai
Ghost of Anskaven
Wed 16 Sep 2015
at 22:22
  • msg #525

Re: OOC: tenth jewel

Sun Snake:
What's our situation with creating healing?

Did anyone ask Swift what she just took from the lab? :)
She was going to show you, but got distracted with the whole "incoming monster" situation...

Running on through this floor would likely mean using up all our WP on fights, which would render us near-helpless against the boss, unless we could play it stealthy (which would be a problem if that alarm thing insisted on following us around and making a lot of noise to draw everyone's attention to our hiding place!)
If anyone has the ability to chop off body parts, I'd suggest quickly relieving it of its "noses" to stop it scenting us rather than spend too long whittling down its END.
I dunno if the Kagonite arrow would one-shot-kill it, but Swift won't use that if there's a chance of her being unable to recover it afterwards.

As a player, I'm in favour of the "get off this floor and try another approach elsewhere" plan.

That's all I can think of anyway.  Swift is with you on this on though, so if one of her abilities seems like it'll help here and I haven't thought of it, feel free to order her around.
(Just be nice, she's probably a bit stressed right now!) ;)
This message was last edited by the player at 22:23, Wed 16 Sept 2015.
Sun Snake
player, 4365 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 22:25
  • msg #526

Re: OOC: tenth jewel


If we can create healing from means such as the chalice, etc then we can sort of have a replenishing WP source using Silver Raven's sword. As long as he doesn't mind sharing.

CS is the thing that can get chipped away in continuous fights, though I'd hope the Vyctar confrontation might not come down to CS.
Swift Fox
player, 3403 posts
Magnakai
Ghost of Anskaven
Wed 16 Sep 2015
at 22:29
  • msg #527

Re: OOC: tenth jewel

He probably won't mind sharing it with Swift anyway :)  hehe.
Sun Snake
player, 4366 posts
Kai Lord
Tutelary
Wed 16 Sep 2015
at 22:30
  • msg #528

Re: OOC: tenth jewel


So if you can one shot WH for the chalice, then use Silver Raven's sword to heal up, then you can go one shot everything around :)
Shadow
GM, 5114 posts
Plotting turtle
GM
Wed 16 Sep 2015
at 23:09
  • msg #529

Re: OOC: tenth jewel

Swift Fox, considering the thing has twelve proboscides, it would take twelve attacks to cut them all one by one - and that's if you roll perfectly, and paying 2 WP for each amputation (which will ned to be performed by somebody who has Weaponsmastery). At that point, you might as well just kill it - I doubt the creature could survive twelve rounds of combat against you all.

And Sun Snake, I think yo're forgetting that the dungeon area (where you are) is completely separated from the upper levels (where you left the guardian vordaks).



        __________  ___________
       I                       I
      I                         I
     I                           I
     IH_________________________HI
     IH           I             HI
     I            I              I
     I            I              I
     I            I              I
     I            I              I
     I ___________I____________  I
     IH                         HI
_____IH___________H_____________HI_____
     I         I  H  I    1st    I
     I         I_____S           I
     IH__________________________I
     IH        2nd               I
     I__________________________HI
     I  3rd                     HI
     I__________________________HI
     I       4th                HI
     IH__________________________I
     IH             5th          I
     I___________________________I

H are stairs, and multiple H one over each other means connected stairs; S is the spider door. Maybe that helps makes it clear to see how the fortress is partitioned, but for the dungeon in particular, Sun Snake, you can always re-read the description I gave you of it, and see if anything springs to mind.

The map doesn't shows secret passsages like the shaft you used or the well.
This message was last edited by the GM at 23:11, Wed 16 Sept 2015.
Sun Snake
player, 4367 posts
Kai Lord
Tutelary
Fri 18 Sep 2015
at 18:49
  • msg #530

Re: OOC: tenth jewel


So Sun Snake and his player as still thinking of falling back.

WH, have you changed your mind now you know the extra hassles, or do you still have some positive feelings towards braving level 3?

I think Sabre Fox is for maybe going forward? And Swift Fox going back.
Swift Fox
player, 3404 posts
Magnakai
Ghost of Anskaven
Fri 18 Sep 2015
at 19:08
  • msg #531

Re: OOC: tenth jewel

Swift Fox's player is still thinking of going back.

Swift Fox herself will follow you anywhere (especially if you go first!) ;)
Sun Snake
player, 4368 posts
Kai Lord
Tutelary
Fri 18 Sep 2015
at 19:13
  • msg #532

Re: OOC: tenth jewel


Fair enough. I mean Sun Snake could be persuaded.


Oh, I forgot to say WH - if Water Hornet did say something about not everyone escaping again afterwards, Sun Snake's reaction might be interesting. After all, you might suspect after losing Rain Feather under his command, he might not actually be that amenable to having anyone else die :)
Water Hornet
Player, 901 posts
Magnakai Primate
Sommlending, Age: 19
Fri 18 Sep 2015
at 19:19
  • msg #533

Re: OOC: tenth jewel

Yeah, you've persuaded me :) Just for the record: if we get out of here alive, we're refer to this manoeuvre 'a tactical retreat', OK? ^_^

Interesting; and Hornet is not aware of your previous journey (except for parts you've told WH).
Sun Snake
player, 4369 posts
Kai Lord
Tutelary
Fri 18 Sep 2015
at 19:57
  • msg #534

Re: OOC: tenth jewel


I prefer the phrase 'fighting withdrawl' :D
Shadow
GM, 5116 posts
Plotting turtle
GM
Fri 18 Sep 2015
at 20:08
  • msg #535

Re: OOC: tenth jewel


I do too - after all, it would be more true to the situation at hand. :)

So, I gather that all theree of you want to go back along the elevator shaft in he laboratory - I'll give Sabre Fox one day to speak up if he has a different opinion and wants to try and change your collective minds, after wich I'll let you go on with this fighting retreat.
Sun Snake
player, 4370 posts
Kai Lord
Tutelary
Sat 19 Sep 2015
at 09:04
  • msg #536

Re: OOC: tenth jewel


Can Sun Snake use Divination to get a quick reading on the most dangerous area of the room? Jiust so that one of the Nexus users can trigger it (or Swift Fox / Silver Raven if its more magically unstable)?
Shadow
GM, 5117 posts
Plotting turtle
GM
Sat 19 Sep 2015
at 13:42
  • msg #537

Re: OOC: tenth jewel


That's doable.
Sun Snake
player, 4371 posts
Kai Lord
Tutelary
Sat 19 Sep 2015
at 13:49
  • msg #538

Re: OOC: tenth jewel


Cool.
Shadow
GM, 5118 posts
Plotting turtle
GM
Sat 19 Sep 2015
at 13:53
  • msg #539

Re: OOC: tenth jewel


Shouldn't it be hot, rather than cool? ;D
Sabre Fox
player, 2781 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 19 Sep 2015
at 21:13
  • msg #540

Re: OOC: tenth jewel

Well if you all reckon this is achievable I'm for it
Shadow
GM, 5120 posts
Plotting turtle
GM
Tue 22 Sep 2015
at 15:55
  • msg #541

Re: OOC: tenth jewel

Water hornet:
OOC: Is there a chance that Hornet saw (and recognized) something explosive during his search - should I just roll for it?

 Also, can I try to roll for the climb even if I decide to go last (or among the last) during the climb?

There's plenty of things who would be dangerous if exposed to the air and/or mixed to each other, but nothig directly explosive. Don't misunderstand, making the place explode is a wonderful idea  but if you want your bomb, you will need to work for it!

Up to you to figure out how. ;D

And every one of you should roll for the climb - it's just that only the highest roll (once the bonuses are factored in, that is) will count.

The climbing Kit grants +2, Huntmastery (for those who have it) grants +3, any other bonus to hunting rolls you can scrape by will be valid, since they're all cumulative, and the DC is 8.
Swift Fox
player, 3406 posts
Magnakai
Ghost of Anskaven
Tue 22 Sep 2015
at 16:26
  • msg #542

Re: OOC: tenth jewel

Spent my last two FPs.  First one botched it again.  Second one got 4, Huntmastery brings that up to 7.  So I'm not getting up there without someone giving me a hand with the Climbing Gear :(
Sun Snake
player, 4373 posts
Kai Lord
Tutelary
Tue 22 Sep 2015
at 17:08
  • msg #543

Re: OOC: tenth jewel


I think you and Sabre should save those FPs. Since we can all roll, one of us might hit a natural 8 :)
Shadow
GM, 5121 posts
Plotting turtle
GM
Tue 22 Sep 2015
at 17:21
  • msg #544

Re: OOC: tenth jewel


...Swift Fox, this is the third or fourth time, I think, that you use the climbing gear after I point out that it grants a +2 to climbing, and you ignore that +2. Everybody is using the gear, everybody gets the +2, so you get it too. And even if you didn't (but you do, and that makes your roll a 9) you also have the belt that grants +1 to hunting rolls, so you'd make it anyway.

I don't know, it seems like you ignore your bonuses on purpose; they're all written in your sheet, surely it's not too hard to keep track of them? It almost seems like you want to fail, that I always need to remind you of why you're succeeding instead...

Anyway, roll of 4 + 3 Huntmastery + 1 agility belt + 2 climbing gear = 10. That's enough to beat the DC. You can lead the climb up safely. But if you want to wait for me to confirm, in case Sun Snake or Water Hornet roll a natural 8 (or even just a 6, since the climbing kit is helping everybody) so you can keep the FP, I will allow that.

Either way, now all you have to do is figure a way to explode the room filled with deadly chemical reagents... good luck with that! ^_^
This message was last edited by the GM at 17:23, Tue 22 Sept 2015.
Swift Fox
player, 3407 posts
Magnakai
Ghost of Anskaven
Tue 22 Sep 2015
at 18:11
  • msg #545

Re: OOC: tenth jewel

Ah ok, I thought it meant someone had to make the climb first before the climbing gear bonuses worked :|
Sun Snake
player, 4374 posts
Kai Lord
Tutelary
Tue 22 Sep 2015
at 19:16
  • msg #546

Re: OOC: tenth jewel


Forgot to roll, but it was a 2 so best moved on from...
Water Hornet
Player, 903 posts
Magnakai Primate
Sommlending, Age: 19
Wed 23 Sep 2015
at 15:13
  • msg #547

Re: OOC: tenth jewel

Sorry, guys, this week has been a killer work-wise so far. Will post in the evening. At least we succeeded in climbing up thanks to SF, right? I will therefore not roll for that, but try coming up with an idea how to blow up the lab (making no promises, though :)).
Sun Snake
player, 4375 posts
Kai Lord
Tutelary
Wed 23 Sep 2015
at 17:05
  • msg #548

Re: OOC: tenth jewel


I think SF had to burn resopurces to reroll, so if WH can natural rolls the climb then it might be cool.

But yeah, I've also been racking my mind for ways to make delayed explosions. Pity we don't have a black crystal cube!
Shadow
GM, 5122 posts
Plotting turtle
GM
Wed 23 Sep 2015
at 17:20
  • msg #549

Re: OOC: tenth jewel


You almost make that sound like I didn't let you find and carry around all the explosives you could possibly want, letting it up to you do handle how and where to use them. :)
Water Hornet
Player, 904 posts
Magnakai Primate
Sommlending, Age: 19
Wed 23 Sep 2015
at 20:48
  • msg #550

Re: OOC: tenth jewel

And he did. :) Got a 7, which is enough with +2 from Climbing kit, yay!

Now to blow upthe lab...does anyone has something among the items that could be made explosive? Or was Shadow referring to the NPC's possessions? (Perhaps we need to ask them IC...)
Sun Snake
player, 4376 posts
Kai Lord
Tutelary
Wed 23 Sep 2015
at 20:56
  • msg #551

Re: OOC: tenth jewel


Did any of the liquid combinations result in an unstable mixture? I didn't spot any reference to that.
Shadow
GM, 5123 posts
Plotting turtle
GM
Wed 23 Sep 2015
at 22:39
  • msg #552

Re: OOC: tenth jewel


Nah, I was referring to the explosives Swift Fox could have brought along from the darkland, but didn't, or to the energy spear you recovered from the White Tigers and could have brought along, but didn't. As in, I was pointing out that I gave you means to make things explode, then let it to you to decide if you wanted to carry the explosives around, and you choose not to. It's funny, isn't it? :)

You'll need to find a way to use your powers to make the room explode if you want it to - while there's a chance you coudl find the chemicals to build a bomb in the lab, you just don't have the time for something that long, you need a much faster solution.

Also, full list of the NPC equipment (you might want to copy/paste it somewhere for future reference):

DAWN SWORD

Weapons

Back:
- Hammerland's Strike Corps Sword
- Bow
Belt:
- Sword
- Dagger
-

Armor
Head -
Body -
Hand -

Backpack
- Rope
- Blanket
- Meal
- Tinderbox
- Green wine of the Hammerlands
- 3 empty slots

Special Items
- Alverian Cloak
- Quiver (6/6)
- 10 empty slots

SILVER RAVEN

Weapons

Back:
- Hammer of Blood Shield
-

Belt:
- Dragon's Song (Sword)
-
-

Armor
Head -
Body -
Hand - Runic Gloves

Backpack
- Meal
- 2 Boxes of Gold
- Laumspure (+4 END)
- Moonbalm (restores CS back to daily total)
- Torch
- 3 Boxes of Bronin
- 1 empty slot

Special Items
- Kai cloak of competence
- 1 Kagonite Arrow
- Acid Ring
- Formula for Darksteel crafting
- Secret formula of the Damascus crafting method
- Ametyst Gem
- 6 empty slot

SUN FOX

Weapons

Back:
- Kagonite Broadsword
- Silver Bow of Duadon

Belt:
- Silver Scimitar
- Dagger
-

Armor
Head - Silver Diadem
Body - White Silver Chainmail
Hand - Jade Armlets

Backpack
- Meal
- Meal
- Blanket
- Alether (+2 CS)
- Moonbalm (full CS recovery)
- 4 empty slots

Special Items
- Kai cloak
- Laethian Gloves
- 10 empty slots
This message was last edited by the GM at 22:40, Wed 23 Sept 2015.
Sun Snake
player, 4377 posts
Kai Lord
Tutelary
Thu 24 Sep 2015
at 12:03
  • msg #553

Re: OOC: tenth jewel


Lol, well Idon't think I can fault SF for deciding to avoid walking around with Darklands explosives given the history in LW of that, and our GM's perverse humour.

and the tiger staves? Hmm, I'm not sure how many we had the chance at. Sabre maybe could have taken one, Sun Snake blew one up checking it out, and the last one was sort of needed to be used to blow up that Cener. Plus there was no real way to free it and the owner given Sejanoz was directing his attention at that last soldier.

Was there any otherswe could have had?
Shadow
GM, 5124 posts
Plotting turtle
GM
Thu 24 Sep 2015
at 14:03
  • msg #554

Re: OOC: tenth jewel


Unless I'm remembering it very wrong, there is the one which you got from the very first fight with a White Tiger + Ceners group, which is currently stowed away on the Skyrider. As in, you didn't carried it along in infiltrating Gazad Helkona, despite hving it there at hand before disembarking.

Also, how is my humor perverse? You'll need to explain that. :)
Swift Fox
player, 3408 posts
Magnakai
Ghost of Anskaven
Thu 24 Sep 2015
at 14:34
  • msg #555

Re: OOC: tenth jewel

If I remember right (despite my memory problems!), we got rid of the explosive we picked up due to the possibility of it blowing us up if anyone (including us) used magic on us.

Also doesn't the White Tiger spear also kill the user on self-destructing?
Shadow
GM, 5125 posts
Plotting turtle
GM
Thu 24 Sep 2015
at 15:54
  • msg #556

Re: OOC: tenth jewel


Yes, you rember correctly on both accounts, Swift Fox. Of course, if it had been easy, then where would the fun have been? ^_^
Sun Snake
player, 4378 posts
Kai Lord
Tutelary
Thu 24 Sep 2015
at 17:00
  • msg #557

Re: OOC: tenth jewel


That, that's your example ^



And I didn't rememebr Sabre picked the weapon from the Cener up, that was the one I was thinking about. Eh, quite a dangerous thing to use - I daresay there would have been a danger remotely detonating it. And firing it directly might have been hard.

Anyway, we only have what we have. Will try to figure something out in the next day or two, hopefully other people can also come up with some ideas.
Sabre Fox
player, 2789 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 24 Sep 2015
at 21:10
  • msg #558

Re: OOC: tenth jewel

Fox did pick one up, but as Shadow said, it's on the Skystrider
Water Hornet
Player, 905 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Sep 2015
at 17:43
  • msg #559

Re: OOC: tenth jewel

Giving it some more thought, I have two ideas - they won't necessarily work, but they might be fun :)

1) 'Mayhem' style: with a (combined) Nexus push create a hurricane that would throw lab's contents against each other and the walls(/ceiling/floor) - sooner or later we could break something dangerous enough that, if not create an explosion, could at least create a cloud of unhealthy smoke.

The downside is that it might not work at all and if it does, the result will  be pretty random - which might mean something dangerous that would pose a treat even in the upper floor (deadly fumes sipping through the lift shaft comes readily to mind ^_^)

2) Add some more precision to the idea above: use a Nexus push as Hornet's extended hands and 'collect' as many combustive/dangerous ingredients as possible along the path towards the elephantine alarm (and then smash the collected stuff against the darkspawn). Now, the path along which the push is made would be navigated by the Pathsmanship where the points of orientation would be defined via the Curing. (I hope it's clear what I'm trying to say: normally, Hornet would walk across the lab, picking up items that seem explosive if mixed, than smashed them all against the darkspawn; instead of that, Nexus will play the role of WH's hands, and which path to take and what stuff to collect will be determined through Pathsmanship and Curing).

The downside is (-if it is doable at all-) that this will be probably WP-pricy (Nexus push alone is 2WP) and with an uncertain result (it will be basically a random walk). Herbmastery would probably be better here... The thing is WH is the one who possesses both Nexus and Pathsmanship, hence we have to rely on Curing as the last complement of the trio. (Unless we could combine powers of more than one Kai, but that adds to the price in WP).

What do you think?
Shadow, would that be even possible?
Swift Fox
player, 3409 posts
Magnakai
Ghost of Anskaven
Sat 26 Sep 2015
at 17:53
  • msg #560

Re: OOC: tenth jewel

Swift doesn't have Nexus, but she does have a Nexus Push style ability that could give any collected items a little extra momentum.
Shadow
GM, 5126 posts
Plotting turtle
GM
Sat 26 Sep 2015
at 18:02
  • msg #561

Re: OOC: tenth jewel


That would be possible, the way you descrbed it, but rather hard - Nexus' main problem is the lack of fine manipulation, and while your having Nexus does mean that you can use Mind over Matter freely for it, the slightest mistake would cause a lot of trouble. That said, Pathsmanship, Curing to identify dangerous substance, and Nexus-fueled Mind over Matter all have the benefit of being WP free.

So, for your plan, you should expect several rolls (likely three, and a serious chance of more when I decide how I want to handle the Curing evaluation and the Mind-over-Matter usage) with somewhat high (but not prohibitive) DC and serious consenquences if you fail, but it should have low WP cost, probably only the 2 WP of the final push with Nexus (which I'm expecting you'll use only once you're back up atop the lift, since distance isn't too big a problem here and otherwise the timing woldn't be delayed enough).

As for using other powers to mx with yours... that would be hard and costly and depend on the powers you wanted to mix. On the other hand, so long as nobody else was messing with the air in the room, there's nothing forcing your plan to be the only one you use; multiple approaches can be used together if they don't interfere with each other.
Sun Snake
player, 4379 posts
Kai Lord
Tutelary
Sat 26 Sep 2015
at 18:06
  • msg #562

Re: OOC: tenth jewel


I'm sure this came up a few years ago, but I can't recall the answer - are fate points transferable?
Shadow
GM, 5127 posts
Plotting turtle
GM
Sat 26 Sep 2015
at 18:26
  • msg #563

Re: OOC: tenth jewel


It does sounds like the kind of question that you in particular would have asked before now, Sun Snake, but I too am not sure if anybody actually asked it.

Anyway, wether it was asked or not, the answer would still be the same then as it is now, which is "no". I give you FP when you write interesting, well-thought-out or very emotional posts, or when you do something else that impresses me; they're meant to incorage each of you to be individually impressive. If I let them transfer, then why would any of you need to put in the effort, when they could count on those who are more consistent about it to cover for them?

Well, that's a long winded way to say that you can't transfer FP, but even still: you can't tansfer FP, everybody has to rely solely on their own. Hopefully the reasoning is clear?
This message was last edited by the GM at 18:27, Sat 26 Sept 2015.
Sabre Fox
player, 2794 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 26 Sep 2015
at 19:32
  • msg #564

Re: OOC: tenth jewel

I should have said this a lot earlier but I'm actually abroad on holiday for two weeks and a little sunburnt today lol. Not that it will stop me posting on my phone but bear with me if a slight delay.

I'm keeping out of the main thread ideas as it's not really something of Fox's for yay

Although he has the explosion ring and can Enflame things as previously if that helps your ideas ;)
Sun Snake
player, 4380 posts
Kai Lord
Tutelary
Sat 26 Sep 2015
at 20:10
  • msg #565

Re: OOC: tenth jewel


Enjoy!
Shadow
GM, 5128 posts
Plotting turtle
GM
Sat 26 Sep 2015
at 20:33
  • msg #566

Re: OOC: tenth jewel


And here I was hoping you would enjoy having an hand in causing a devastating explosion, Sabre Fox... ah well, I'll try to not be too disappointed. ;)
Water Hornet
Player, 906 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Sep 2015
at 20:34
  • msg #567

Re: OOC: tenth jewel

Yeah, just don't become a Burnt Fox ;D

@Shadow: Agreed; after all, the fate/luck also does differentiate between people :D

Silver Raven has the Acid Ring, plus Water Hornet has a ring that can shoot fire darts (for 3WP) - but I think our main problem is that we don't know what to aim at, isn't it?

Hmmm, I wonder what those serious consequences of failing the proposed plan would be... Not that I doubt our GM can come up with something completely plausible...and deadly ^_^

The proposal to smash things at random would only mean that the rolls would be based purely on luck, right? (while trying to pick stuff consciously factor into the rolling at least some amount of skill)

I just realized/recalled: instead of blowing up the lab, we could try destroying the mechanism opening the secret door/window into the lift's shaft, couldn't we? (you know: the one we rolled for not to get damaged when we were entering the lab in the beginning)
Sabre Fox
player, 2795 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 26 Sep 2015
at 20:42
  • msg #568

Re: OOC: tenth jewel

Hey I'm more than willing to assist! Just point me in the right direction! ;)
Shadow
GM, 5129 posts
Plotting turtle
GM
Sat 26 Sep 2015
at 21:11
  • msg #569

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 567):

You could break it intentionally if you wanted to, yes. But, do you remember how the door works, and what the result of breaking it would be?

In reply to Sabre Fox (msg # 568):

Come on, you're not a gun - you're a metal gear. Surely you can aim yourself on your own? ^_^
Water Hornet
Player, 907 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Sep 2015
at 21:45
  • msg #570

Re: OOC: tenth jewel

Shadow:
You could break it intentionally if you wanted to, yes. But, do you remember how the door works, and what the result of breaking it would be?

Riiight, it would leave the door open (IC Thread X, msg #467 EDIT: actually, it was a private info). On the other hand, if we could destroy the inner mechanism - the rope connected to the counterweight - that would probably close the door, wouldn't it? But I have no idea how to cut a rope that is hidden behind a stone wall o_O

Thinking of it: if we used the Starfield Warhammer on the walls of the shaft, would it be possible to collapse a part of it, preventing any corporeal creature from following us up? This would perhaps give away our location, but that's not such a big issue now, it seems. :)
This message was last edited by the player at 21:47, Sat 26 Sept 2015.
Sabre Fox
player, 2796 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 26 Sep 2015
at 21:51
  • msg #571

Re: OOC: tenth jewel

Plus it could mean less access to us, then again it could trap us at the spider door 0.0
Shadow
GM, 5130 posts
Plotting turtle
GM
Mon 28 Sep 2015
at 09:14
  • msg #572

Re: OOC: tenth jewel


I'm afraid that's kind of unavoidable, Sabre Fox.
Sun Snake
player, 4381 posts
Kai Lord
Tutelary
Mon 28 Sep 2015
at 11:43
  • msg #573

Re: OOC: tenth jewel


As long as you are ok with the WP cost WH, I reckon you should just go with the rolling and we can all cross our fingers.
Water Hornet
Player, 908 posts
Magnakai Primate
Sommlending, Age: 19
Mon 28 Sep 2015
at 20:01
  • msg #574

Re: OOC: tenth jewel

Yeah, sure. I was just worried if you lot were OK with trusting me with the task, i.e. rolling. ^_^

I'll cook up some IC post (a bit later tonight - when I have more time for the writing).

In the meantime, Shadow, is there's something special we should know? Beside that bad things will start to happen if rolls don't come out as wished... ;)
Swift Fox
player, 3410 posts
Magnakai
Ghost of Anskaven
Mon 28 Sep 2015
at 20:07
  • msg #575

Re: OOC: tenth jewel

Given my last few rolls, I think I'd trust ANYONE to roll better than myself ;)
Sun Snake
player, 4382 posts
Kai Lord
Tutelary
Mon 28 Sep 2015
at 20:10
  • msg #576

Re: OOC: tenth jewel


Yeah, Swift Fox has been tanking bad rolls for us, you should get nothing but a string of 8s :p
Shadow
GM, 5131 posts
Plotting turtle
GM
Mon 28 Sep 2015
at 20:28
  • msg #577

Re: OOC: tenth jewel


In reply to Water Hornet (msg # 574):

Oh, there's definitely plenty of things which would be useful for you to know, but as of right now, I don't think there's anything you worked at discovering which you haven't. Still, you did well to ask. :)

For the rolls, here's how I'm going to rule it:

Pathsmanship is the easy one, Tracking DC of 6; with your bonus, it should be a relatively small hurdle to cross.

Since Curing is for identifying things, I feel you should roll it multiple times, but I don't think giving you multiple DCs would be fine, while getting only one would be too easy. As such, you need to roll the d10 trice, and if the total when you add them together is at least 14, you pass.

For Mind over Matter, the DC is 7. However, since you can use it an infinite number of times, if you fail the roll, you roll for luck, and good luck (even roll) means you managed to grab the falling item at the last second, which gives you another chance to roll Mind over Matter.

Considering how many rolls those are (and please clearly label every roll you make, to avoid confusion), you don't need any roll for Nexus, just paying the 2 WP will be enough.

Even just one failure will cause the toxic explosion to go up while you all are still within its range. Good luck! ^_^
This message was last edited by the GM at 20:29, Mon 28 Sept 2015.
Sun Snake
player, 4383 posts
Kai Lord
Tutelary
Mon 28 Sep 2015
at 20:39
  • msg #578

Re: OOC: tenth jewel


Swift Fox is the one actually guiding us up? I forget who rolled well for climbing now!
Water Hornet
Player, 909 posts
Magnakai Primate
Sommlending, Age: 19
Tue 29 Sep 2015
at 00:08
  • msg #579

Re: OOC: tenth jewel

Sun Snake:
Swift Fox is the one actually guiding us up? I forget who rolled well for climbing now!

Well, both Swift Fox and Water Hornet succeeded - and if I'm not mistaken, Shadow allowed WH's roll to count as the success for the group, which in turn allows Swift to keep an FP (that she initially used for the re-roll). I also take it that this doesn't interfere with Hornet actually climbing last.

In other news, IC post ready, going to roll now.

*heads to the Dice Roller*
Water Hornet
Player, 911 posts
Magnakai Primate
Sommlending, Age: 19
Tue 29 Sep 2015
at 00:29
  • msg #580

Re: OOC: tenth jewel

Swift Fox:
Given my last few rolls, I think I'd trust ANYONE to roll better than myself ;)

Really...?

:-D

OK, guys, I've just doomed us.

Just to summarize - the rolls are:
Tracking (1 -> 5); Curing (1, 0, 4); Mind over Matter (1) and Luck (7).
I used one FP to re-roll first 1 and got 5. I also have one more FP, but that doesn't help since we'd need to improve 0 to 9 (no other result would help, by the way) and we also need a better MoM roll. It seems we have no other option than keep the last FP and just accept the bad outcome... *sigh*

(I'm worried what might come of this, but I must admit trying to handle the situation and the result itself are quite funny. :))
Sun Snake
player, 4384 posts
Kai Lord
Tutelary
Tue 29 Sep 2015
at 06:06
  • msg #581

Re: OOC: tenth jewel

I mean bad rolls are going to hit no matter what. We're in this situation because Shadow rolled a bad roll from our perspective. We avoided the danger of the spider door for this direction (or I did) because of the potential consequences of bad rolls against the spider door.

I guess what we can try and do is mitigate it with WP. Water Hornet will presumably know it's going to fail the second it does, and Sun Snake and Silver Raven should get an instant warning with Divination.

If there's nothing we can do to actually help change the rolls themselves and kick off alternate rolls, then at least you have three people warning instantly that we need to do something to hopefully let us all react quicly.

I would hope three Nexus users (and SF with her mechanical stuff makes four) can redirect whatever is coming. Or perhaps

I'm not sure what Sun Snake can do. Tremorense, trail blazing and divination should be a potent combination for sensing minutely where the dangers are, and figuring out the best actions. I'm not sure he can use a combination of mind fort and psi-surge to co-ordinate everyone's movements. Mind fort and psi-surge are prohibitively expensive combined unless all five disciplines can be folded in to a single use.

Edit: Never mind, I can't do all that, I have already used up my sword's abilities for the day. I can perhaps try to combine divination, trailblazing and mind fort alone to co-ordinate a response?

Second edit: For some reason I thought Mind fort was 3WP for me, it's still 6WP, so I can't use it and trailblazing.
This message was last edited by the player at 06:53, Tue 29 Sept 2015.
Sabre Fox
player, 2797 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 Sep 2015
at 09:37
  • msg #582

Re: OOC: tenth jewel

Didn't I read there can be simply a 2WP price for auto success on Nexus? I'd gladly pay that
Shadow
GM, 5132 posts
Plotting turtle
GM
Tue 29 Sep 2015
at 10:38
  • msg #583

Re: OOC: tenth jewel

In reply to Sabre Fox (msg # 582):

It was 2 WP with no rolls for the Nexus use, Sabre Fox, but the other disciplines still need to be rolled: I explained everything in the post with the DC.

I'm surprised at how bad it went, though - a 2 in Pathsmanship (thanks to your bonus, Hornet) and rolling 4 or higher in the Curing check was the success threshold for this plan. You really had some rotten luck.

I can say that the threat here is a cloud of noxious, corrosive gas suddenly exploding in the room and rushing to envelop you all - if you have ideas on how to stop it from smashing into you, propose them now, and I'll tell you if the plan is doable.

For example, Sun Snake, you idea of using Mindfort+Psy-Surge+Divination (which you could use the sword for by adding Weaponsmastery to the mix, which waives the other costs for 2 WP, as you should know by now) would share the warning with everybody and give each of you a +3 bonus on whatever roll you'll need to make for your defensive attempts (whichever they are) to succeed.
Swift Fox
player, 3411 posts
Magnakai
Ghost of Anskaven
Tue 29 Sep 2015
at 10:49
  • msg #584

Re: OOC: tenth jewel

Well Swift could use a wind blast to try to push the cloud away from us and towards that noisy thing in the doorway at the opposite end of the room.

Then again she doesn't have Divination so won't get that early warning, unless someone nudges her and goes "GET THAT AWAY FROM US!!"
This message was last edited by the player at 10:50, Tue 29 Sept 2015.
Shadow
GM, 5133 posts
Plotting turtle
GM
Tue 29 Sep 2015
at 10:53
  • msg #585

Re: OOC: tenth jewel


The warning would just give you a bonus, Swift - you can use the scarf even withouth warning. The DC is 6.
Swift Fox
player, 3412 posts
Magnakai
Ghost of Anskaven
Tue 29 Sep 2015
at 11:14
  • msg #586

Re: OOC: tenth jewel

...And - Botched it again.  Why am I not surprised? :(
Hope someone else is quicker.
Sun Snake
player, 4385 posts
Kai Lord
Tutelary
Tue 29 Sep 2015
at 11:28
  • msg #587

Re: OOC: tenth jewel


Ah, I don't think I've needed to use the newer ability on the sword that much if at all! I thought that for 2WP it allowed an auto-success at Divination attempts. I had not realise it would still waive any other discipline costs.

So what cost would it be in total for the attempt? Just 2WP? Or 2WP plus anopther 2WP to use the defensive combat trick through the sword?


The rolls were indeed far more terrible than I'd thought they might be, if we survive this I shall laugh at them.
Shadow
GM, 5134 posts
Plotting turtle
GM
Tue 29 Sep 2015
at 11:46
  • msg #588

Re: OOC: tenth jewel


It's just 2 WP for "exotic weapon usage", nothing else - the whole combo is Divination-based, which is why you can waive the cost.

Do notice though that Swift Fox rolled a 0, so the +3 wouldn't help her succeed... but maybe somebody else will find it useful!
Water Hornet
Player, 912 posts
Magnakai Primate
Sommlending, Age: 19
Tue 29 Sep 2015
at 12:14
  • msg #589

Re: OOC: tenth jewel

Yep, six rolls with the result of 0, 1, 1, 1, 4, 5 (+ 7 for luck) - one doesn't see this every day. 8-|

Anyway, the basic Nexus use can clear the area of noxious fumes, for 3WP. I have enough WP (4 in total), so will use this ability. I still need to roll, though, right? (This is more of a reaction check, I assume.)

Naturally, Hornet would want to push the gas towards the darkspawn and into the corridor, but if the elephant thingy sealed the exit completely, then Hornet would try to heighten the air pressure on our side of the lab (by pushing more air from above and into the lift shaft), at least.

Rolled a ... 6. Phew.
Sun Snake
player, 4387 posts
Kai Lord
Tutelary
Tue 29 Sep 2015
at 16:47
  • msg #590

Re: OOC: tenth jewel


Shadow, just to confirm - are you speaking about the basic power of the sword, or the 'pay 2WP' extended use of the sword? I've used up my 3/day normal uses of the sword, I only realised later, hence the second edit :(
Shadow
GM, 5135 posts
Plotting turtle
GM
Tue 29 Sep 2015
at 17:09
  • msg #591

Re: OOC: tenth jewel


Sun Snake, your sword has the "Empowered Foresight" power. You can use it for free three times per day, or you can pay 2 WP to activate the Weaponsmastery ability "to use a weapon for a suitable work that requires high precision", like, say accessing its power. Since the power is psychic in nature, you can only do this by mixing Divination alongside Weaponmastery, but that costs nothing, so you can do it whenever you have WP to spend on it.

Not that I understand why you would use it here, since Swift still fails even with it and Hornet already succeed withouth it, but pushing that aside, what's unclear about the ability?
Sun Snake
player, 4388 posts
Kai Lord
Tutelary
Tue 29 Sep 2015
at 17:54
  • msg #592

Re: OOC: tenth jewel


Was typing quickly at work, didn't spot Water Hornet's success!

And I don't think you've ever been explicit on me being able to activate the empowered foresight like that. I thought it was three free uses then done (where Divination costs nothing, and auto succeeds), and I think I misunderstood what the 2WP was paying for once the free uses were done! I thoguht it only allowed me, paying 2WP, to auto-succeed on a Divination use as per the normal empowered foresight. Not waive Divination costs.
Shadow
GM, 5136 posts
Plotting turtle
GM
Tue 29 Sep 2015
at 18:28
  • msg #593

Re: OOC: tenth jewel


It's possible I expressed myself wrongly; I'll go back and check. Still, the ruling was always meant to be the one I explained here - it's not like it's overpowered, it just brings down the cost of any Divination power usage or combo to 2 WP by adding Weaponsmastery to the mix.

Update will be Tomorrow to give Sabre Fox a chance to partecipate in case he has any WP saving idea to offer - otherwise, Hornet's Nexus push will be enough.
Sun Snake
player, 4390 posts
Kai Lord
Tutelary
Wed 30 Sep 2015
at 18:44
  • msg #594

Re: OOC: tenth jewel


Ao as long as it's through the sword, I could access a Divination/Tremorsense combination, for example, at 2WP?

That will make experimentation far more viable if so!
Shadow
GM, 5137 posts
Plotting turtle
GM
Wed 30 Sep 2015
at 19:06
  • msg #595

Re: OOC: tenth jewel


Indeed, you could. In fact, I had been wondering for a bit now why you weren't, but I like the game more when you players come up with your own brilliant solutions to the problems I introduce, instead of using either the obvious, hardest path I always state out loud, or the hidden solution(s) I include to surpass pratically every problem you're facing with more ease. As such, I didn't criticize your approach - how to spend your resources should Always be your choice.
This message was last edited by the GM at 19:07, Wed 30 Sept 2015.
Sabre Fox
player, 2799 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 30 Sep 2015
at 19:18
  • msg #596

Re: OOC: tenth jewel

If you would prefer to safe you WP hornet, then Fox can push the cloud if you like
Shadow
GM, 5138 posts
Plotting turtle
GM
Wed 30 Sep 2015
at 19:25
  • msg #597

Re: OOC: tenth jewel


If hornet is fine withb letting you pay for the Gas Control in his stead, Sabre Fox, I will not be opposite t that... but are you sure that his WP are Worth more than yours? And if yes, I'd be curious to hear your reasoning! :)
Sabre Fox
player, 2800 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 30 Sep 2015
at 20:42
  • msg #598

Re: OOC: tenth jewel

Simple that he says he has 4 and I have full WP ;)

Benefits of keeping them hoarded!
Water Hornet
Player, 913 posts
Magnakai Primate
Sommlending, Age: 19
Wed 30 Sep 2015
at 20:57
  • msg #599

Re: OOC: tenth jewel

I'm (more than) fine with letting Sabre spend his WP :)

I do agree with Shadow, that these are situations where we better spend Hornet's WP (after all, supporting role is where he is better than fighting, for example; plus letting him fix his own mistake is nice) - but if you're at full WP, then perhaps it is indeed better to spend yours; allowing us to keep more diversity for future uses (i.e. WH's abilities remain available).

Tl;dr
If everyone's OK with that, I'd appreciate Sabre's help.
Shadow
GM, 5139 posts
Plotting turtle
GM
Thu 1 Oct 2015
at 15:56
  • msg #600

Re: OOC: tenth jewel


I have no trouble with you doing it, at the very least. :)

Swift Fox:
OOC: Out of curiosity, can I tell if it's possible to use disruption to destroy whatever it is on the floor that detects our movements?  Still not sure if that's an actual enchantment or just a thin layer of webbing like the spider in the forest used.


The enchantment is on the dor itself, not on the floor.
Sun Snake
player, 4391 posts
Kai Lord
Tutelary
Thu 1 Oct 2015
at 17:13
  • msg #601

Re: OOC: tenth jewel


Happy to keep everyone possessing some WP.
Sabre Fox
player, 2804 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 2 Oct 2015
at 11:33
  • msg #602

Re: OOC: tenth jewel

I would offer to Wrath the door down if you guys could get Foxy close :/
Sun Snake
player, 4392 posts
Kai Lord
Tutelary
Fri 2 Oct 2015
at 12:15
  • msg #603

Re: OOC: tenth jewel


Now I know that I can use Diivnation/tremorsense a little easier, and maybe sneak in mind fort/psi-surge, if Swift is defensive walling can Sun Snake read the aggressive actions of the door fast enough to give a warning?
Shadow
GM, 5141 posts
Plotting turtle
GM
Mon 5 Oct 2015
at 13:13
  • msg #604

Re: OOC: tenth jewel


In case anybody was wondering and waiting for my answer to Sun Snake - I've already given it to him. So, are you going to do something abut the door? I didn't thought it was that fearsome an opponent... :)
Sun Snake
player, 4393 posts
Kai Lord
Tutelary
Mon 5 Oct 2015
at 17:07
  • msg #605

Re: OOC: tenth jewel


Oh, sorry if I didn't make it clear and say anything! Yeah, you guys have this, no need for Snake's help :p
Sun Snake
player, 4394 posts
Kai Lord
Tutelary
Tue 6 Oct 2015
at 17:28
  • msg #606

Re: OOC: tenth jewel


I'll be away over a long weekend this weekend coming up, however I think everyone else is busy so it shouldn't be a problem here?
Water Hornet
Player, 915 posts
Magnakai Primate
Sommlending, Age: 19
Tue 6 Oct 2015
at 20:08
  • msg #607

Re: OOC: tenth jewel

Actually, over the weekend I'll be away, too. But until then... :) IC post coming shortly.
Sabre Fox
player, 2808 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 6 Oct 2015
at 21:36
  • msg #608

Re: OOC: tenth jewel

So what are we doing? The sun has frazzled my brain lol
Shadow
GM, 5142 posts
Plotting turtle
GM
Wed 7 Oct 2015
at 07:31
  • msg #609

Re: OOC: tenth jewel


You're trying to find a way to eiter outsmart or snipe down a door.
Sun Snake
player, 4395 posts
Kai Lord
Tutelary
Wed 7 Oct 2015
at 11:08
  • msg #610

Re: OOC: tenth jewel


We're doomed :( This is a grandmaster level door with CS32 and everything!
Swift Fox
player, 3416 posts
Magnakai
Ghost of Anskaven
Wed 7 Oct 2015
at 12:25
  • msg #611

Re: OOC: tenth jewel

Doors can be trouble.  Especially the ones with Weaponmastery in slamming shut on your fingers!  Ow!
Shadow
GM, 5143 posts
Plotting turtle
GM
Wed 7 Oct 2015
at 14:40
  • msg #612

Re: OOC: tenth jewel


Well, gates of various kinds do have been the one type of obstacle you've consistently had the more trouble getting through so far... so maybe there's some truth to your point, Swift Fox.

Clearly, I need to make it Vyctar's power to summon gaint doors to entrap you with! ^_^
Water Hornet
Player, 916 posts
Magnakai Primate
Sommlending, Age: 19
Wed 7 Oct 2015
at 15:21
  • msg #613

Re: OOC: tenth jewel

Hmmm, I'm still trying to figure out a way to 'fool' the door...currently I'm wondering if sending vibrations through the floor (by hitting it with the warhammer) would do anything - I'll have to re-read the info about the door.

Or do you feel we should just try going with the plan where Sabre hits the door with the Power Word...?
Shadow
GM, 5144 posts
Plotting turtle
GM
Wed 7 Oct 2015
at 15:45
  • msg #614

Re: OOC: tenth jewel


I have no preferences - it's much more fun to watch what plan you choose to go with if I am equally happy with each of them.
Water Hornet
Player, 917 posts
Magnakai Primate
Sommlending, Age: 19
Wed 7 Oct 2015
at 20:37
  • msg #615

Re: OOC: tenth jewel

My question was more addressed to other players (not that I would miss on any GM tips, but I know you leave it up to us when making decisions how to progress further) ^_^
I'm happy to just try 'blasting' the door (and not waste any more time), but just as well we can try coming up with another plan (that might seem more effective/less dangerous) - hence I was asking Snake, Swift and Sabre how they felt about this.
This message was last edited by the player at 20:37, Wed 07 Oct 2015.
Swift Fox
player, 3417 posts
Magnakai
Ghost of Anskaven
Wed 7 Oct 2015
at 20:54
  • msg #616

Re: OOC: tenth jewel

I'd assumed everyone was going with the plan of breaking the door apart with ranged magical attacks, and Swift had offered to act as a defender for the characters doing this.

A second option is that Swift has a power that will (in theory) instantly destroy the door, but will drain a sizeable chunk of her WP, so I'm saving that as a last resort.

Was waiting for some confirmation of what the others were going to do before taking any action...

Shadow:
Clearly, I need to make it Vyctar's power to summon gaint doors to entrap you with! ^_^

Seems like the logical counter to Sun Snake's "Wall of Text" power.  The "Door of Spaces Between Text"! :)
Sun Snake
player, 4396 posts
Kai Lord
Tutelary
Wed 7 Oct 2015
at 20:56
  • msg #617

Re: OOC: tenth jewel


What were the items you guys found in the lab? Could either of them top up your Wp afterwards Swift?

If not, probably the magical attack/ take what coems thing afterwards?
Water Hornet
Player, 918 posts
Magnakai Primate
Sommlending, Age: 19
Wed 7 Oct 2015
at 21:12
  • msg #618

Re: OOC: tenth jewel

I took Agdana (some special sort) - so it's a good (and dangerous) CS booster that will likely come in handy (e.g. at the showdown with Vyctar, if we don't consume it before that, of course).

Well, I'm OK with blasting the door, so we can go that way (as far as my vote goes).
This message was last edited by the player at 21:12, Wed 07 Oct 2015.
Swift Fox
player, 3418 posts
Magnakai
Ghost of Anskaven
Wed 7 Oct 2015
at 21:14
  • msg #619

Re: OOC: tenth jewel

No-one asked Swift what she found.  And I think she forgot about it herself in the chaotic retreat (sorry, "tactical withdrawal"!) that happened after searching the lab.

On it's own, it won't restore WP, but will boost the effects of another potion.
Shadow
GM, 5145 posts
Plotting turtle
GM
Thu 8 Oct 2015
at 10:59
  • msg #620

Re: OOC: tenth jewel


Not like you have any particular potent potion you'd find useful to boost or anything. :)

So, I gather you're all supporting Sabre Fox's idea of blasting the door with his powers, so we've reached a consensus?
Sun Snake
player, 4397 posts
Kai Lord
Tutelary
Thu 8 Oct 2015
at 11:19
  • msg #621

Re: OOC: tenth jewel


Blasting the door seems like some form of plan, so I say go with it.
Shadow
GM, 5146 posts
Plotting turtle
GM
Fri 9 Oct 2015
at 10:22
  • msg #622

Re: OOC: tenth jewel


Good, so we're just waiting for Sabre Fox to start the attack then.
Sabre Fox
player, 2811 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 13 Oct 2015
at 17:50
  • msg #623

Re: OOC: tenth jewel

So is that four dice I need to roll? 0.0
Shadow
GM, 5148 posts
Plotting turtle
GM
Tue 13 Oct 2015
at 18:59
  • msg #624

Re: OOC: tenth jewel


2d12, 1d10, 2d4; yup, it looks like four to me. :)
Sabre Fox
player, 2815 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 14 Oct 2015
at 21:19
  • msg #625

Re: OOC: tenth jewel

Rolled 10 and 4.

Before I post, any way to improve the damage? For instance, combining Nexus pushing in order to focus the concussive force into a stronger tighter impact? I think we had enough Nexus users, and at least Sun Fox to possibly assist that?
Shadow
GM, 5151 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 08:18
  • msg #626

Re: OOC: tenth jewel


Nexus can't improve your damage, Sabre Fox - Power Word is a burst of magic collected from your body and flung at the target, the air has nothing to do with it. You could shot it past a barrier of winds if you needed to, because it wouldn't impede the attack in any way, but this also means you can't use Nexus to power it up.
Shadow
GM, 5152 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 16:05
  • msg #627

Re: OOC: tenth jewel


You still need to roll luck to see if you dodge the lasers, Sabre Fox.

Also, Sun Snake, if you want your redirecting roll to count, you need to tell me what you're doing the redirecting with.
Shadow
GM, 5153 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 16:22
  • msg #628

Re: OOC: tenth jewel

Sabre Fox:
Rolled 5 luck. Time to put up Invisible Shield? Huntmastery dodge? If not I'll have to take it lol


Well, let's read those two abilities and check, shall we?
Egleris:
Dodge**

 -5 WP to completely nullify any damage taken during one combat round. Can only be used once per opponent. Can be declared after having rolled, assuming the player didn't took two special actions during that bout, and can never replace a special action already declared.


Would work, but you don't have it.

Egleris:
Invisible Shield

 This ability calls forth the inner energy from the user and unleashe it as a barrier in front of her/him, shielding him from any magic or ranged attack. The protection only last for a couple seconds, so it is not viable in close combat.

 -2 WP to use

Works, as the attack is a magic beam made of light, so it ticks both the "magic" and "ranged" categories. You still get damage, but you can roll 1d4 to reduce the amount you take (high roll is good here) as a result of stopping some rays with your spell.
Sabre Fox
player, 2818 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 16 Oct 2015
at 16:38
  • msg #629

Re: OOC: tenth jewel

Only got a 1 for invisible shield :/ but it's better than nothing
Sun Snake
player, 4400 posts
Kai Lord
Tutelary
Fri 16 Oct 2015
at 17:03
  • msg #630

Re: OOC: tenth jewel


Snake shield and sword for the redirection (I thought I'd mentioned them when Sun Snake was preparing for the assault) - are they viable?
Shadow
GM, 5154 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 17:18
  • msg #631

Re: OOC: tenth jewel


I'd say no - neither has the power to interact with magic nor anything to do with manipulating light.
Sun Snake
player, 4401 posts
Kai Lord
Tutelary
Fri 16 Oct 2015
at 17:50
  • msg #632

Re: OOC: tenth jewel


Is this a hint I should have beenusing the Kai Axe?
Shadow
GM, 5155 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 18:35
  • msg #633

Re: OOC: tenth jewel


Not really - I was just pointing out that the beams aren't made of fire, so they can't be subject to Fire Dominion. How would you use the Kai Axe against them though? I'm curious. - who knows, maybe it's a good idea you've had. :)
Sun Snake
player, 4402 posts
Kai Lord
Tutelary
Fri 16 Oct 2015
at 18:41
  • msg #634

Re: OOC: tenth jewel


You just mentioned manipulating light, and the axe does that in some ways. I guess it draws in sunlight, but depending upon the quality of the magical light maybe the axe can be used to draw some of the energy out of the beams. Not enough to redirect anything, but perhaps could be used if by Sun Snake to either lessen his own failures or intercept and lessen someone elses?
Shadow
GM, 5156 posts
Plotting turtle
GM
Fri 16 Oct 2015
at 18:46
  • msg #635

Re: OOC: tenth jewel


See, that's excellent thinking - I like the idea. I'm not going to let you use it to shield other people - there's just too many lasers for that - and you're right, redirecting doesn't fit the Axe's power, but if you roll bad luck, I'll allow you to use it to absorb some and mitigate the damage you'll take.

That'll teach the beings of Darkness not to use traps that harness the power of light, yes? The Nadziran who created this trap was going for the ironic punishment, but I guess the joke's on it now, rather than you. :)
Sun Snake
player, 4403 posts
Kai Lord
Tutelary
Fri 16 Oct 2015
at 18:51
  • msg #636

Re: OOC: tenth jewel


Cool, I'll havw Snake swap to the axe next round onwards.
Water Hornet
Player, 919 posts
Magnakai Primate
Sommlending, Age: 19
Sat 17 Oct 2015
at 21:39
  • msg #637

Re: OOC: tenth jewel

Sorry for the delay - just trying to figure out how to evade damage from the beams. Will post in the evening in any case.
Shadow
GM, 5161 posts
Plotting turtle
GM
Sun 18 Oct 2015
at 21:48
  • msg #638

Re: OOC: tenth jewel

Water Hornet:
Now, I don't have a plan to actually redirect the laser beams back towards the door, but I had another idea (which I would've also tried to use if I had had to protect WH from the damage):

the transparent crystals on the table - could they be used for a dispersion of the laser beams? I thought of holding the crystals up with MoM in the air in front of WH.

Perhaps its a purely defensive technique, and while not usable to harm the door maybe good luck this round allows Hornet to protect other Kai for the next round...?

That's clever thinking, and I like to reward clever thinking, so I'll say the prisms can be used to refract the lasers back on the door.

However, Mind over Matter would be too slow to do it in time - the lasers are swiping the room quite fast, after all - so I'll rule that you need a Nexus push each round to shoot the crystals into the lasers' path with proper timing. If you're willing to pay the WP cost for that, Hornet, then your roll will count for reflecting the lasers back and damaging the door.

Let me know your decision! :)
Water Hornet
Player, 921 posts
Magnakai Primate
Sommlending, Age: 19
Sun 18 Oct 2015
at 23:03
  • msg #639

Re: OOC: tenth jewel

Nice! :) I will pay for the Nexus push this round. (-2WP)

Just one thing to confirm: according to messages #589, #596, #597 and #599 of this OOC thread - Sabre did pay for clearing the lab of toxic gas in Hornet's stead, right? (Otherwise I'm not going to have enough WP.)

And for next rounds: how long it would take and would it be at all possible to grab crystals plainly into one's hands (instead of using Nexus push)?
Sabre Fox
player, 2823 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 19 Oct 2015
at 06:51
  • msg #640

Re: OOC: tenth jewel

Yes I paid for that, keep the change ;)
Sabre Fox
player, 2824 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 19 Oct 2015
at 13:46
  • msg #641

Re: OOC: tenth jewel

I'll pay for the last Power Word and destroy the door. No need for any of you to spend additional WP ;)
Water Hornet
Player, 922 posts
Magnakai Primate
Sommlending, Age: 19
Mon 19 Oct 2015
at 13:54
  • msg #642

Re: OOC: tenth jewel

Wait a moment, Sabre. If I fail my evasion roll I will have to use the crystals for evasion/damage reduction anyway (meaning also the beams will be reflected back at the door thanks to Shadow's ruling), so it'll be better if I pay 2WP for Nexus push than you paying 5 WP for the Power Word (although that'll leave me at 0 WP).

Will post IC shortly.
This message was last edited by the player at 13:56, Mon 19 Oct 2015.
Sabre Fox
player, 2825 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 19 Oct 2015
at 15:02
  • msg #643

Re: OOC: tenth jewel

Power Word costs me 1WP, the befits of having a Vakeros sword ;)
Water Hornet
Player, 924 posts
Magnakai Primate
Sommlending, Age: 19
Mon 19 Oct 2015
at 15:07
  • msg #644

Re: OOC: tenth jewel

Aha, OK.
But I botched the luck roll anyway, so tried to spend WP for damage reduction (and got a '1') :/

All in all, if the lasers are redirected even though it was a defensive move, then you can save 1WP. If not...blast the bloody door to pieces! :D
Shadow
GM, 5164 posts
Plotting turtle
GM
Tue 20 Oct 2015
at 17:44
  • msg #645

Re: OOC: tenth jewel


Sabre Fox, I need you to also roll your luck in dodging the rays.
Sabre Fox
player, 2828 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 20 Oct 2015
at 20:18
  • msg #646

Re: OOC: tenth jewel

Rolled 4
Sun Snake
player, 4405 posts
Kai Lord
Tutelary
Tue 20 Oct 2015
at 20:40
  • msg #647

Re: OOC: tenth jewel


Yay to even numbers and also to obliterating a door in two rounds!

That gives us three to prepare for the vordak/gourgaz attack?
Shadow
GM, 5165 posts
Plotting turtle
GM
Tue 20 Oct 2015
at 20:51
  • msg #648

Re: OOC: tenth jewel


Indeed, it does. I'll be posting the end of combat shortly - there shouldn't be any particular surprise. Nice job! :)
Sun Snake
player, 4406 posts
Kai Lord
Tutelary
Tue 20 Oct 2015
at 22:00
  • msg #649

Re: OOC: tenth jewel


Yay!


Hmm, we're 10 posts from 24,000 which is amazing, but because 25,000 is now a possibility suddenly that seems to be the shinier milestone! Stupid round numbers!
Water Hornet
Player, 926 posts
Magnakai Primate
Sommlending, Age: 19
Tue 20 Oct 2015
at 23:23
  • msg #650

Re: OOC: tenth jewel

We killed the door, hooray! :D

Regarding our current situation: does anyone know what lies behind the (now destroyed) spider door? Snake, perhaps... Where I'm heading is whether we want to outsmart our opponents because we want an easier fight or is there a more important reason - like the main hall is full of enemies and we can't simple kill them all (at least with the limited time ^_^)...?
Shadow
GM, 5166 posts
Plotting turtle
GM
Wed 21 Oct 2015
at 09:59
  • msg #651

Re: OOC: tenth jewel


Sun Snake has the numbers of enemies in character, Hornet - you can ask him and make a decision for yourself, I think. :)

Also, an important point Swit forgot to mention about the berries she has is that multiple can be used on the same potion for a multiplicative effect - for example, if you use a first berry on a Laumspur that heals 4 n, the amout of healig will go up to 6 End (50% of 4 being +2); if you then use another on the newly improved potion, it will now heal 9 END (50% of 6 being +3), and so on.

Just thought that might be relevant. :)
Sun Snake
player, 4408 posts
Kai Lord
Tutelary
Wed 21 Oct 2015
at 11:36
  • msg #652

Re: OOC: tenth jewel


Yeah, but there's no point in asking right now in character as we'll just haemorrhage combat rounds. Sun Snake I think somewhere mentioned the hall was filled with enemies. Basically it's a mess of enemies and we need to create a disturbance to get around as sneaking anyone other than maybe Swift fox and Sun Snake through willlikely be impossible.won't know until we see it, I guess.
Shadow
GM, 5167 posts
Plotting turtle
GM
Wed 21 Oct 2015
at 12:05
  • msg #653

Re: OOC: tenth jewel

In reply to Sun Snake (msg # 652):

t's mostly true - except for the fact that fighting your way thorugh do is a possibiility, if you feel like tackling about twenty enemies between Vordaks and Gourgaz with a Xagash and an Helghast leading them. What I would call "the Fox style approach", so to speak. :)
This message was last edited by the GM at 12:06, Wed 21 Oct 2015.
Water Hornet
Player, 927 posts
Magnakai Primate
Sommlending, Age: 19
Wed 21 Oct 2015
at 12:06
  • msg #654

Re: OOC: tenth jewel

Oh, yeah, now that you mention it, I do recall. Thanks. I was just unsure if it were simply Gourgaz + 4 Vordak (who Snake mentioned and we would have a good chance of defeating even in an open combat) or there were more than just that five.

Then, creating a smoke screen is a good starting point, I guess (for a lack of better ideas, right now).

Shadow, with the spider door destroyed, how much of the main hall can we currently see from our position?
Shadow
GM, 5168 posts
Plotting turtle
GM
Wed 21 Oct 2015
at 12:20
  • msg #655

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 654):




  ____   ____
 /        _  \
I        / \ I
I        IWI I
I        \_/ I
I    X       I
I            I
 \___   ____/
    I   I__
  __I    __
  __    I_____I I______
  __I               P  I
  ____   ___   ______  I
      I I   I I      I I
                     I I
                     I I
                  __/SG \__
                 I         I
                 I         I
                 I         I
                 I___  ____I



W is the well going down to lv 5, while SG is the Spider gate yu just destroyed. P is the small patrol coming for you, X is the majority of the remaining enemies warding the well room.

Does that helps?
Swift Fox
player, 3423 posts
Magnakai
Ghost of Anskaven
Wed 21 Oct 2015
at 13:02
  • msg #656

Re: OOC: tenth jewel

I think Shadow just pinched the 24,000th post ;)
Shadow
GM, 5169 posts
Plotting turtle
GM
Wed 21 Oct 2015
at 13:12
  • msg #657

Re: OOC: tenth jewel


That I did - I felt that explaining to you the exact current position you were into was a worthy post to make. :)

So, considering how much we've come in the story, what do you all think of this portion of the adventure, infiltrating gazad helkona? Are you liking it so far?
Water Hornet
Player, 928 posts
Magnakai Primate
Sommlending, Age: 19
Wed 21 Oct 2015
at 14:30
  • msg #658

Re: OOC: tenth jewel

In reply to Shadow (msg # 655):
Those maps definitely help, so thanks for that!

(Although I haven't participated in the whole adventure from the start) I must say that I do enjoy this (final) part. By no means it is easy, but the challenge is what contributes to the fun. And, as I said before, the difficulty is what adds to the realistic feeling - it fits into the image of Darklands' fortresses being almost impenetrable dwellings of all kinds of nightmares. [Spoiler alert] Reminds me of how Kaag and Gazad Helkona are described in LW14/LW25 as places only a Kai Grandmaster can hope to successfully infiltrate.[end of spoiler]
I wonder what Argazad was like...

Then again, just like with the Spider door - maybe some things in Gazad Helkona are supposed to scare us and use our own fear as a weapon on its own (I found out it wasn't all that scary breaking through them, in the end). WH will definitely have to keep that in mind ;)

And I'm glad GM doesn't get his own evil-fate points that could be used to make us re-roll our successful rolls... ;-D On the other hand, the fate is unbiased, it only presents us with paths - the choices are always ours... (it's the Dice Roller that wants us dead! ;D)
This message was last edited by the player at 14:31, Wed 21 Oct 2015.
Sun Snake
player, 4411 posts
Kai Lord
Tutelary
Mon 26 Oct 2015
at 17:31
  • msg #659

Re: OOC: tenth jewel


Seems to be two votes for just attacking them, so unless Swift Fox wants to try anything, we probably just attack them.

Not sure it's worth burning resources to hide from them (the gourgaz makes it tricxy), just attack them when they come through the door.
Swift Fox
player, 3424 posts
Magnakai
Ghost of Anskaven
Mon 26 Oct 2015
at 17:36
  • msg #660

Re: OOC: tenth jewel

Can't think of anything.  Can't hide from them, so attacking seems to be our only option here.
Shadow
GM, 5173 posts
Plotting turtle
GM
Mon 26 Oct 2015
at 22:02
  • msg #661

Re: OOC: tenth jewel


Very well, then I'll put up a post for you to start combat in a bit. :)
Sun Snake
player, 4413 posts
Kai Lord
Tutelary
Mon 26 Oct 2015
at 23:49
  • msg #662

Re: OOC: tenth jewel


Sorry, I was going to go for the lead gourgaz with psi-surge but it's still too prohibitive to use that and try out other stuff, will have to leave it to sabre or something.

Will go for the 'lead' vordak with CS20 instead!
Shadow
GM, 5175 posts
Plotting turtle
GM
Wed 28 Oct 2015
at 07:38
  • msg #663

Re: OOC: tenth jewel


Just realized that, considering everythng, we have no reason to do this battle one roll at a time. So, Hornet and Sabre, when you get around to rolling, give me five rolls; Swift and Snake, you can give me four more - in your case, Snake, two sets of four, one for you and one for Dawn.
Sun Snake
player, 4414 posts
Kai Lord
Tutelary
Wed 28 Oct 2015
at 08:22
  • msg #664

Re: OOC: tenth jewel


Combat rolls 5,7,5, and 4. Using 0,1,7, and 2 for Dawn Sword.
Shadow
GM, 5176 posts
Plotting turtle
GM
Wed 28 Oct 2015
at 08:32
  • msg #665

Re: OOC: tenth jewel


Well, Dawn's rolls are a +0, +0, +2, +0... but she did opened with a +3, so that's a total of +5 damage across five rounds. Seems fair to me. :)
Water Hornet
Player, 931 posts
Magnakai Primate
Sommlending, Age: 19
Wed 28 Oct 2015
at 09:17
  • msg #666

Re: OOC: tenth jewel

If I understand it correctly, the enemies are engaged as follows:
Snake + Dawn -- Vordak 3
Swift + Raven -- Vordak 2 or Vordak 4
Hornet -- Vordak 2 or Vordak 4 (the one not engaged by Swift + Raven; but preferrably Vordak 2)
Sabre -- ?
Sun Fox -- ?
? -- Vordak 1
? -- Gourgaz

Hope Sabre and Sun Fox won't object...? :)
Shadow
GM, 5177 posts
Plotting turtle
GM
Wed 28 Oct 2015
at 10:10
  • msg #667

Re: OOC: tenth jewel


Seems right to me; now we just need to wait for Sabre's choice.

Also I just remembered that 0 is critical, so that means Dawn rolls are actually a +3, +0, +2, +0 - much better for Sun Snake. :)
This message was last edited by the GM at 10:10, Wed 28 Oct 2015.
Sabre Fox
player, 2833 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 28 Oct 2015
at 11:02
  • msg #668

Re: OOC: tenth jewel

Guys bear with me, I should be back on tomorrow. I've been the victim of credit card fraud so a bit all over the place :(
Swift Fox
player, 3426 posts
Magnakai
Ghost of Anskaven
Wed 28 Oct 2015
at 11:36
  • msg #669

Re: OOC: tenth jewel

Next rolls are, 8, 2, 2, 2...  Eww!  :(
Shadow
GM, 5178 posts
Plotting turtle
GM
Wed 28 Oct 2015
at 11:54
  • msg #670

Re: OOC: tenth jewel


Take your time, Sabre For, you need not apologize for having more pressing problems. I hope for you they'll be solved soon.
Sun Snake
player, 4415 posts
Kai Lord
Tutelary
Wed 28 Oct 2015
at 12:50
  • msg #671

Re: OOC: tenth jewel


Yeah, that's horrible! Good luck with sorting it all out.
Water Hornet
Player, 932 posts
Magnakai Primate
Sommlending, Age: 19
Wed 28 Oct 2015
at 13:09
  • msg #672

Re: OOC: tenth jewel

Indeed! Hope it impacts you as little as possible, providing the circumstances.
Sabre Fox
player, 2836 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 28 Oct 2015
at 23:04
  • msg #673

Re: OOC: tenth jewel

even in times of bad fortune, Foxy always comes through on the dice roller. Such an absolute combat beast :)
Water Hornet
Player, 933 posts
Magnakai Primate
Sommlending, Age: 19
Wed 28 Oct 2015
at 23:17
  • msg #674

Re: OOC: tenth jewel

True. Funny thing is, you actually rolled all the 'lucky' numbers in that batch ^_^
Sabre Fox
player, 2837 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 29 Oct 2015
at 07:47
  • msg #675

Re: OOC: tenth jewel

The simple fact the FP re rolled to a 10 was just epic ;)
Sun Snake
player, 4421 posts
Kai Lord
Tutelary
Mon 2 Nov 2015
at 20:15
  • msg #676

Re: OOC: tenth jewel


I forgot to say my mum is down this weekend coming up, so I might not be able to post as much around then. Certainly Thursday and Monday will be very limited.
Sabre Fox
player, 2849 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 3 Nov 2015
at 13:10
  • msg #677

Re: OOC: tenth jewel

Are we saying moving the statues out of place might work? Strength will come in handy here, but clearly won't all be at the same time
Shadow
GM, 5185 posts
Plotting turtle
GM
Wed 4 Nov 2015
at 13:27
  • msg #678

Re: OOC: tenth jewel

Swift Fox:
OOC: Is there a gap at the bottom of the door where it meets the floor?  Could maybe just waft our own scent under there using something like the Wind Scarf and combine that with a psychic suggestion like Sun Snake said?

Not in any way that would cause a meaningful distraction - te Gorgaz already know of your presence and have already caught your scent. What Sun Snake suggested would have worked due to using Fake Scent to generate a specific smell with particular effets (as determined by Invisibility) but your normal smell is not strong enough to be relevant here. I'm afraid you're just not that stinky. :)
Water Hornet
Player, 938 posts
Magnakai Primate
Sommlending, Age: 19
Wed 4 Nov 2015
at 14:12
  • msg #679

Re: OOC: tenth jewel

If my last IC post sounds crazy, just tell - we'd have to invest a lot of resources and in case it fails, we could end up in big trouble. On the other hand, if it works and we can force darkspawn to fight each other, that'd save us a lot of strength and time. :)
Sun Snake
player, 4424 posts
Kai Lord
Tutelary
Wed 4 Nov 2015
at 18:13
  • msg #680

Re: OOC: tenth jewel


We can try it.

can Sun Snake perhaps direct any agression towards the Vordaks by having a vordak flavoured blast of psi-surge attack the xagash?

More importantl, is there any way to project something on to the well statue so that those overpowered critters will open the wellway for us?

Maybe if they do, we can use Nexus to blast some overpowered angry critters down the well when we need to clean up.
Shadow
GM, 5186 posts
Plotting turtle
GM
Wed 4 Nov 2015
at 18:59
  • msg #681

Re: OOC: tenth jewel


Psy-Surge + Invisibility to make it seem like a psychic attack came from somebody other than you is definitely doable  but keep in mind that the enemies know that you're around, so the DC will be high.

Also, you can't really aim the statue without seeing it, Sun Snake - after all, it doesn't have a mind for you to lock onto. :)
This message was last edited by the GM at 19:54, Wed 04 Nov 2015.
Sun Snake
player, 4425 posts
Kai Lord
Tutelary
Wed 4 Nov 2015
at 19:06
  • msg #682

Re: OOC: tenth jewel


Hmm, so 5WP and still need to roll against a high DC? Might be too risky just to wipe out the Vordaks. And I was hoping to be able to Div+Tremorsense the the room to get a feel for what was where and a vague sense of what else might be in the room.
Shadow
GM, 5187 posts
Plotting turtle
GM
Wed 4 Nov 2015
at 19:59
  • msg #683

Re: OOC: tenth jewel


The statue's not realy moving either though, so pinpointing with Divination + Tremorsense, while doable (it would use postcognition to track the way it was moced to open the well pasage in the past), woul still be somewhat hard; more importantly for you, even if you locate the statue, making the Xagash believe that the statue attacked them would be bordeline impossible. And I don't think you can make mirages or illusions... can you?
Sun Snake
player, 4426 posts
Kai Lord
Tutelary
Wed 4 Nov 2015
at 20:08
  • msg #684

Re: OOC: tenth jewel


Seems a shame to have the strength of the darkspawn and not be able to use it on the statue. I imagine it will be the next impediment we have to deal with even if we clear the well room.


Anyway, if Water Hornet ends up throwing the bomb and it works, I'll have Snake try to direct the anger towards the Vordak... if that works maybe even try to pin it on the departed Helghast if it would be possible.
Water Hornet
Player, 939 posts
Magnakai Primate
Sommlending, Age: 19
Fri 6 Nov 2015
at 09:00
  • msg #685

Re: OOC: tenth jewel

So, using Craftsmanship for the potion mixing will be better...
*looks at Swift Fox*
Feel like braving dangers of the Dice Roller, Swift? ^_^

Also, does anyone have the Smokescreen (Nexus) improvement?

And Shadow mentioned something that piqued my interest:
Shadow, msg #683:
And I don't think you can make mirages or illusions... can you?
Was that a hint, or just a statement that we really don't have anybody with any illusion-creating discipline? Like Hallucinatory push (Psy-surge), Mirage (Nexus), or Illusionary Image (Kai Alchemy).
Shadow
GM, 5189 posts
Plotting turtle
GM
Fri 6 Nov 2015
at 09:26
  • msg #686

Re: OOC: tenth jewel


More like a question. I check your sheets when you get to rolling to make sure there's not something I'm forgetting, but I don't usually check them for specific abilities unless you come up with a plan that requires them, such as this one, so I don't have them all committed to memory. Thus, I asked to see if any of you remembered hving any of the abilities, as it was faster than checking myself. :)

Also, since it's an ability that can be granted by different improvements in different disciplines, I would not rule it out for lack of ability (as I did with Fake Scent) if you could figure a different way to make an illusion from those the improvements grant (ie: a psychic image only in the target's mind, a physical optical illusion caused by variance in air temperature, or a magically projected image). I can't really see how you could create an illusory image by means other than those, but I'm far from being a genius, so if you can come up with a workaround that generates an illusory image by a different means than the improvements do, I'd be willing to let it work.

Keep in mind that the improvement themselves are not perfect - when Shining Peacock created his dragon, he used all three at once to make the image perfect, and since Psy-Screen kept several of you from being affected by the Hallucinatory Push, it was possible to spot weaknesses in the illusion, which was easier due to not being under attack when it showed up. As such, even if you can conjure an illusion in some way I'm not seeing, it will still not be a certain success - you'll need to roll to see if the enemies are tricked by it or not.
This message was last edited by the GM at 09:30, Fri 06 Nov 2015.
Swift Fox
player, 3435 posts
Magnakai
Ghost of Anskaven
Fri 6 Nov 2015
at 12:34
  • msg #687

Re: OOC: tenth jewel

Water Hornet:
Feel like braving dangers of the Dice Roller, Swift? ^_^

I can if you lot are confident gambling everything on my luck (or lack of it!), hehe.
Sun Snake
player, 4427 posts
Kai Lord
Tutelary
Sat 7 Nov 2015
at 07:58
  • msg #688

Re: OOC: tenth jewel

So what did you need from me regarding the Psi-surge/Invisibility use? I@m not sure what else flavour wise I can say that won't suggest Sun Snake is actively using other improvements. I will just go with the basic making it seem as if the Vordak are aggressive (possessed/taking advantage of the situation/equally as affected as the rest)
This message was last edited by the player at 08:00, Sat 07 Nov 2015.
Shadow
GM, 5190 posts
Plotting turtle
GM
Sat 7 Nov 2015
at 12:17
  • msg #689

Re: OOC: tenth jewel


Well, I need to know which of the many different Psy-Surge attacks you want to use, Sun Snake. The invisibility portion will be free of cost, and the DC will be 10.
Sun Snake
player, 4428 posts
Kai Lord
Tutelary
Sat 7 Nov 2015
at 13:02
  • msg #690

Re: OOC: tenth jewel


I'm trying to emulate the Vordak's own shriek, so I guess whatever maps most closely to that?
Shadow
GM, 5191 posts
Plotting turtle
GM
Sat 7 Nov 2015
at 13:21
  • msg #691

Re: OOC: tenth jewel


That's what the invisibility is for; I need you to tell me the type because the effect on the targets and the WP costs will be different depending on which you select.
Sun Snake
player, 4429 posts
Kai Lord
Tutelary
Sat 7 Nov 2015
at 13:23
  • msg #692

Re: OOC: tenth jewel


The confusion effect I think.
Shadow
GM, 5192 posts
Plotting turtle
GM
Sat 7 Nov 2015
at 16:49
  • msg #693

Re: OOC: tenth jewel


If you mean this one:

-1 WP and roll to inflict headache - slight confusion in the target mind (out of combat only)

Then you need to pay 1 WP, and make a second roll - this will determine how strong the confusion felt is. You roll this before the Invisibility, and you get 1/3 of the roll's result as a bonus to the Invisibility roll.

Does that sounds fair to you?
Sun Snake
player, 4430 posts
Kai Lord
Tutelary
Sat 7 Nov 2015
at 22:58
  • msg #694

Re: OOC: tenth jewel


Cool, so if Invisibility is free I only need to spend 1WP? Basically I'm using a Mindblast level effect but it's combinable with Invisibility and will bypass higher level defenses because I have Psi-surge?

And so I have to beat DC10 with my second roll, get the +6 Invisibility bonus, and also a first roll/3 bonus?

Rolled 4 for Psi-surge to get +1 bonus, rolled 8 for Invisibility.

So I think that worked ok.


So good luck Swift Fox/Water Hornet
Shadow
GM, 5193 posts
Plotting turtle
GM
Sun 8 Nov 2015
at 07:23
  • msg #695

Re: OOC: tenth jewel


I think so, too - although I was expecting a in-character post, to be honest. :)
Sun Snake
player, 4431 posts
Kai Lord
Tutelary
Sun 8 Nov 2015
at 07:26
  • msg #696

Re: OOC: tenth jewel


I was just doing this distracted to ensure I wasn't holding up any resolution, hence not wanting to look up any deep rules, etc.

It will still be Tuesday at the earliest for anything meaningful!
Shadow
GM, 5194 posts
Plotting turtle
GM
Sun 8 Nov 2015
at 07:37
  • msg #697

Re: OOC: tenth jewel


That's fine, I can wait - and it's not like you'd be forced to post then, iether. It's just that I enjoy to read in-character posts from you all, hence the needling for them I occsionally do. :)
Water Hornet
Player, 940 posts
Magnakai Primate
Sommlending, Age: 19
Sun 8 Nov 2015
at 12:34
  • msg #698

Re: OOC: tenth jewel

Oooo, nice rolling there, Snake!

Let's see how Swift will do. But hey, Swift, no pressure on you.
O:-)
:D
Sabre Fox
player, 2855 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 8 Nov 2015
at 13:27
  • msg #699

Re: OOC: tenth jewel

Fortunately this isn't on Foxy ;)

But if a Nexus push to assist in flowing the gasses is required to save WP, foxy will assist
Shadow
GM, 5195 posts
Plotting turtle
GM
Mon 9 Nov 2015
at 21:55
  • msg #700

Re: OOC: tenth jewel


Don't forget that later on you'll also need to push the statue to open the door, Sabre.

In other new, I noticed that Culling of the Kai just got deleted; I have all the story threads for it saved on my PC for safekeeping, in case anybody need stuff from there - although of course, that's limited to the ones I had access to.

Not sure why I'm saying it, it just seemed appropriate - that game meant a lot for me, since playing in it inspired this one and also led me to the good fortune of meeting a good number of the great people who post here and make this one game as good as it is.
Sun Snake
player, 4432 posts
Kai Lord
Tutelary
Mon 9 Nov 2015
at 21:59
  • msg #701

Re: OOC: tenth jewel


I let Zipp know so hopefully it's a temporary situation.

Good to know the threads got backed up though, that's a lot of everyone's creative work to suddenly have disappear!
Shadow
GM, 5196 posts
Plotting turtle
GM
Mon 9 Nov 2015
at 22:30
  • msg #702

Re: OOC: tenth jewel


The threads aren't backed up by the site, Sun Snake, I saved the story thread on my hard disk for my own reading (although I will share it easily if any of you requires me to). I noticed A Night to Forget was about to be deleted too; I hope you've saved that one for yourself, if you need it?

Because the site will eventually delete it anyway, storing unactive games is against RPOL rules. If somebody tries to keep on the board an inactive game that has not seen any posts for some time, the mods will eventually get angry.

They do wait something like one year or so before deleting inactive games, but once the game is moved to the deleted section, it is completely deleted about one month afterwards, I believe - so that's why it's a good idea to save your game threads if you want to keep them.
Water Hornet
Player, 941 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Nov 2015
at 07:33
  • msg #703

Re: OOC: tenth jewel

As much as I'd like for the games to be stored on RPoL indefinitely (so one can return to them whenever they want), I think it makes sense that games that are inactive get deleted after some time; but it would be great if there was a feature that allowed players/GMs to archive/export all the threads. (Not complaining, though - this site is free for use and has ton of nice features, so I see the glass definitely half full ;))


Looking at Swift's roll I start to wonder: does the Dice Roller want to push us to our limits (so we have all the more pleasant feeling of achievment afterwards) or it is trying to indicate that we're taking a wrong route here...? ^_^

Shadow, is there any chance we could still 'override' the potion-mixing failure, or is the result irreversible? I mean: if we come up with some good idea (not that I have any, right now :)), perhaps the potion could still be created (although it costs us more WP / more resources / and the potion won't be so potent)...?
Shadow
GM, 5197 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 08:49
  • msg #704

Re: OOC: tenth jewel


Well, if you're willing to pay 1 WP, then I'll let you roll for using Healing - if beat the DC, we can roleplay it as noticing that Swift Fox was amaking a mistake and correcting/helping her. Seems fair to me. :)

And the site do has a way to easily save the entire game - when you ue the "all" link at the top of a thread, you can visualize the entire thread at once (so long as it is under 1000 piosts), and if you're the game's GM, there's a new lin that shows up, "D/L", which allows you to download the thread to your PC.

Or you can do like I did with Culling: when you have a full thread visualized on a single page, you press ctrl+A to select it all, then copy/paste it to a place of your choosing.
Water Hornet
Player, 942 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Nov 2015
at 09:38
  • msg #705

Re: OOC: tenth jewel

That's great - 1WP and a roll it is. (I'll post the result in the IC thread.)

Aha, that's neat. I use the view all posts feature when I need to lookup something - usually I remember the thread where I saw it, but not the exact time/post ^_^ (then I use Ctrl+F for lookup on the page in the web browser) Like for NPCs equipment (but now I have it saved in my ScratchPad). BTW, in what thread did we discuss NPCs' Kai skills? :)
Shadow
GM, 5198 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 11:16
  • msg #706

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 705):

The in-character discussion itself was in the main story Thread IX: In the Darklord's maw, but my post listing them was on page 34 of the OOC: Ninth Symphony thread, post #828.

Also, Hornet, your post is good enough that you get a +1 to the roll - as I've said time and again, high quality posts can grant you small bonuses, and in fact I think you're one of those who gained this kind of bonus before - so you can keep your FP, and the roll is a success. :)
This message was last edited by the GM at 11:18, Tue 10 Nov 2015.
Sun Snake
player, 4433 posts
Kai Lord
Tutelary
Tue 10 Nov 2015
at 12:39
  • msg #707

Re: OOC: tenth jewel


Yay!


I'll post regarding Snake's part of it tonight.


I think I did the saving long hand for my own game (save each page as an html to preserve pictures/formating info) but I'll have to check.

If not I'll find time to back it up using the D/L link. The heroic life and death and Kund must never be forgotten! :p
Swift Fox
player, 3437 posts
Magnakai
Ghost of Anskaven
Tue 10 Nov 2015
at 13:24
  • msg #708

Re: OOC: tenth jewel

Water Hornet:
Looking at Swift's roll I start to wonder: does the Dice Roller want to push us to our limits (so we have all the more pleasant feeling of achievment afterwards) or it is trying to indicate that we're taking a wrong route here...? ^_^

The Dice Roller is evil, controlled by evil demons of evilness and is trying to kill us all.  Everyone knows that! :(

As for Culling, wasn't Zipp trying to write it into novel format?
I'd be tempted to do that myself, but I'm not too sure of everything he had planned for the last chapters...
Shadow
GM, 5199 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 13:28
  • msg #709

Re: OOC: tenth jewel

In reply to Swift Fox (msg # 708):

Neither am I, but if you ever decide to do soand want a hand, I'll be happy to help.

And I believe Zipp abandoned the novelization project because he had managed to get a publication deal for a different story... unless I'm remembering it wrong. Does anybody can confirm that?
Water Hornet
Player, 944 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Nov 2015
at 16:07
  • msg #710

Re: OOC: tenth jewel

Yaay, thank you! (You're right - you actually granted the bonus on my very first roll which I also missed by 1 point ^_^)

Shadow:
but my post listing them was on page 34 of the OOC: Ninth Symphony thread, post #828.
Thanks, noted down.

Sun Snake:
The heroic life and death and Kund must never be forgotten!
You do realize you misspelled the name...again. :D

Shadow:
...because he had managed to get a publication deal for a different story...
Yeah, it does feel like it rings a bell - but my memory is also blurred regarding this. :)


OK, so now we have to pump the gas into the room - that means make another roll (DC 5), right? O_o

Shadow, would it be possible to do the following: use the water from the Water Summoning Chalice to dissolve the Adgana gas in it and push the puddle under the door (into the well room) where the solution would evaporate again? Technically, Hornet would uncork the vial slightly and started dropping water over the opening (or let it trickle down over the vial's neck) - the water would absorb/dissolve the gas, create a poodle on the floor and this would then be blown into the room. As a side effect, we could also lower the chance of the gas being spotted by Gourgaz & co. (I imagine the gas, being described as greenish in colour, is visible in plain sight).
(But maybe this idea is completely off.)
This message was last edited by the player at 16:08, Tue 10 Nov 2015.
Shadow
GM, 5200 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 16:26
  • msg #711

Re: OOC: tenth jewel


Seems way too complex to me. Why not just use Nexus? It's not like what you're suggestig would be easier or more likely to succeed - if anything, it's be way harder and with many more possible points of failure.
Water Hornet
Player, 945 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Nov 2015
at 16:30
  • msg #712

Re: OOC: tenth jewel

OK; so by using Nexus we can get the gas into the room and the roll determines what/how many darkspawn is affected?
Shadow
GM, 5201 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 16:37
  • msg #713

Re: OOC: tenth jewel


Indeed; if you roll too low, it's your choice of either having pushed the gas in too fast (so it passed by the Gourgaz before it could affect them) or too slow (so the Xagash noticed and, being not an idiot, ordered everybody alive to back away and hold their breaths as necessary for the next hour or so.

Which is why affecting the Xagash hapens last - not only is it more careful than the Others, but also smarter and gifted with sharper sense, so it'd be the first to notice something's wrong with the Others and take measures to prevent it. Of course, also having a Xagash's reliance and resistance would help it survive it as well.
Sun Snake
player, 4434 posts
Kai Lord
Tutelary
Tue 10 Nov 2015
at 18:18
  • msg #714

Re: OOC: tenth jewel

Water Hornet:
Sun Snake:
The heroic life and death and Kund must never be forgotten!
You do realize you misspelled the name...again. :D


His life and death must be remembered, his name...not so much :p
Shadow
GM, 5202 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 20:00
  • msg #715

Re: OOC: tenth jewel

Sun Snake:
Can Sun Snake also, perhaps, yell out in Giak 'It's a Kai trick, kill the stupid beats before the kill us!', taking advantage of the Nexus push of the air to perhaps deliver the words as sounding like they came from inside the room too? Was the Ivisibility roll good enough or would that require an extra use?

I'm not sure how that would help, Sun Snake. The only thing in that room which can talk is the Xagash, and you've never heard it speak yourself, so it seems to me like trying to imitate its voice would be hard. And besides, what would it accomplish?
Sun Snake
player, 4436 posts
Kai Lord
Tutelary
Tue 10 Nov 2015
at 20:04
  • msg #716

Re: OOC: tenth jewel


Just wanted to make sure everyone kept attacking everyone else and didn't start using logic.
Shadow
GM, 5203 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 20:06
  • msg #717

Re: OOC: tenth jewel


You're already managing that with the psychic attack... if you want to add the words for flavor, I won't say no, just be aware that they won't really change anything.
Sun Snake
player, 4437 posts
Kai Lord
Tutelary
Tue 10 Nov 2015
at 20:08
  • msg #718

Re: OOC: tenth jewel


Nah that's fine.
Water Hornet
Player, 947 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 Nov 2015
at 21:50
  • msg #719

Re: OOC: tenth jewel

So...what was the plan B, again? 8-|

(Snake, I'm sorry - botched the roll.)

Anyway, as Shadow said, we might decide whether we want the gas behind Xaghash and Gourgaz or in front of them. To me it seems it is better to have the gas behind darkspawn.
This message was last edited by the player at 21:50, Tue 10 Nov 2015.
Sun Snake
player, 4438 posts
Kai Lord
Tutelary
Tue 10 Nov 2015
at 22:06
  • msg #720

Re: OOC: tenth jewel


Make the gas seem like a Vordak attack somehow? I dunno, can anyone use MoM and Nexus to make the Vordaks arms and bodies start jerking around weirdly as if we've mind controlled them? :p
Shadow
GM, 5204 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 23:29
  • msg #721

Re: OOC: tenth jewel


I'm not going to allow that level of body control on awake opponents without some complex and ver persuading justification.

I will, however, point out that you have more than one single Nexus user - as such, if one of the other Nexus users of the team is willing to spend WP to make a second attempt, I'll allow it.

After all, it'd be wrong to not let you take advantage of your team's redundancies where they're present, don't you think? Not to mention drain you of all of your WPs... :)
Swift Fox
player, 3438 posts
Magnakai
Ghost of Anskaven
Tue 10 Nov 2015
at 23:32
  • msg #722

Re: OOC: tenth jewel

Would the Wind Scarf be powerful enough to act as another backup if needed?
Shadow
GM, 5205 posts
Plotting turtle
GM
Tue 10 Nov 2015
at 23:37
  • msg #723

Re: OOC: tenth jewel


Yes, I think it could - this seems like exactly the situation where such a thing could come in handy, in fact. :)
Water Hornet
Player, 948 posts
Magnakai Primate
Sommlending, Age: 19
Wed 11 Nov 2015
at 18:16
  • msg #724

Re: OOC: tenth jewel

Swift, are you going to try it then? And then also Sabre has Nexus, right? And Sun Fox. (Writing on my phone, so have to go by memory.)
Swift Fox
player, 3439 posts
Magnakai
Ghost of Anskaven
Wed 11 Nov 2015
at 18:37
  • msg #725

Re: OOC: tenth jewel

Trusting my luck again?  You guys really must be looking for extra challenges this week! ;)
Sun Snake
player, 4439 posts
Kai Lord
Tutelary
Wed 11 Nov 2015
at 18:43
  • msg #726

Re: OOC: tenth jewel


It can't rain all the time!


(Sorry, the crow reference just got in to my head!)
Sabre Fox
player, 2858 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 11 Nov 2015
at 19:44
  • msg #727

Re: OOC: tenth jewel

Well I'm
Ready with strength and nexus. Roll needed for Nexus?
Shadow
GM, 5206 posts
Plotting turtle
GM
Wed 11 Nov 2015
at 20:16
  • msg #728

Re: OOC: tenth jewel


No, Swift Fox already passed that one - with the best possible result, too! The dice roller must really hate her. :)
Sun Snake
player, 4440 posts
Kai Lord
Tutelary
Wed 11 Nov 2015
at 20:21
  • msg #729

Re: OOC: tenth jewel


Yeah, save the Nexus/Strength stuff for after the coming battle when we'll need to get access to the well passed the giant statue!
Shadow
GM, 5208 posts
Plotting turtle
GM
Wed 11 Nov 2015
at 20:23
  • msg #730

Re: OOC: tenth jewel

In reply to Sun Snake (msg # 729):

No, Strenght he still needs to use to open this door; is only Nexus which is not necessary because Swift Fox used her scarf to handle that one.
Swift Fox
player, 3441 posts
Magnakai
Ghost of Anskaven
Wed 11 Nov 2015
at 20:27
  • msg #731

Re: OOC: tenth jewel

Shadow:
No, Swift Fox already passed that one - with the best possible result, too! The dice roller must really hate her. :)

I'm telling you, that thing is EVIL!
It's trying to lull me into a false sense of security now.  Being all: "See, I'm nice to you after all, aren't I?"
Then, we get into a fight, and it'll be like: "HAHAHAHA!  GOTCHA!  1,1,1,1,1!!!  MwaHaHaHaHaHaaa!"

You don't fool me with your fake niceness Dice Roller, I'm onto you!  (¬_¬)
Water Hornet
Player, 950 posts
Magnakai Primate
Sommlending, Age: 19
Wed 11 Nov 2015
at 21:48
  • msg #732

Re: OOC: tenth jewel

Hehe :)

But don't be so paranoid, Swift, the Dice Roller is just what it is - a humble servant of RPoL, which is just trying to do its job as best as it can. Let's not take prejudices against it and give it a benefit of a doubt, shall we?

[Private to PCs: OK guys, I lull it into a false sense of security and you stab it from behind! Stab! Stab! STAB! multiple times!
Shadow
GM, 5209 posts
Plotting turtle
GM
Wed 11 Nov 2015
at 22:13
  • msg #733

Re: OOC: tenth jewel

Water Hornet:
OOC: I might be wrong but I think we should try to guess the moment when the winners are right about to finish off the losers - and at that moment attack. If we all agree on this, then Weaponskill and Weaponmastery should probably help  pinpoint that moment, shouldn't it?
 And I just realized, doing battle assessment could also hint on the best course of actions at this moment.

You are right, particularly regarding the last part - that's what Military Diplomacy is for.

You can tell me how many rounds you want to wait before opening the door, and that's how many rounds of battle the enemy ill have fought throught in the meantime. Of course, you could just wait for when the sound of battle ends - although that would mean having to fight the survivors after the battle is ended.

And as Sun Snake rightly said, the helghast is gone to retrieve the Agarashi to deploy it against you - it has to navigate a labirynth to both reach it and lead it back, but even with that, it's pretty hard to tell how long it will take before those two are back.
Water Hornet
Player, 951 posts
Magnakai Primate
Sommlending, Age: 19
Thu 12 Nov 2015
at 21:33
  • msg #734

Re: OOC: tenth jewel

OK, so what does everybody think?

I'd vote for using Military Diplomacy to gain some more insight.
Otherwise it appears to me that some four rounds of combat is the time we should wait for. Then open the door and kill those who remain.
Sun Snake
player, 4443 posts
Kai Lord
Tutelary
Thu 12 Nov 2015
at 21:36
  • msg #735

Re: OOC: tenth jewel


Yeah, Sun Snake can try a roll - presumeably tremorsense plus weaponmastery plus divination would let him get a feel for the mental and physical actions of the copmbatants and what that means tactically? With perhaps divination/weaponmastery  also letting him feel the least dangerous / most dangerous moment to start an attack?
Swift Fox
player, 3442 posts
Magnakai
Ghost of Anskaven
Thu 12 Nov 2015
at 21:57
  • msg #736

Re: OOC: tenth jewel

Dunno if basic Mindblast can get a feel for how many are still alive by sensing how many living (or unliving?) minds are still in there.
Also, maybe an occasional Mindblast to the strongest one (I'd assume that's the Xagash) might throw it off a little in combat, meaning it'll be more badly wounded by the time we have to deal with it :)
This message was last edited by the player at 21:57, Thu 12 Nov 2015.
Shadow
GM, 5210 posts
Plotting turtle
GM
Fri 13 Nov 2015
at 14:54
  • msg #737

Re: OOC: tenth jewel


The Xagash is currently being psychically attacked by the vordaks - if you want to use other psychic attacks, you're obviously free to, but keep in mind that the Xagash migt be able to notice the number of Attacks is off and realize that you've tricked it into striking at its own allies.

And Sun Snake, you can make a Military Diplomacy roll without complications just using your hearing and your general Divination-backed awareness to judge how the battle on the other side is going. Don't get me wrong, what you're suggesting would grant bonuses to the roll  substantial ones, depending on how much WP you spend on it - but it's not necessary for you to get the reading.

The Military Diplomacy roll DC is 7 to know the perfect time to open the doors and strike, but only 3 to know how the battle is proceeding.
Sun Snake
player, 4444 posts
Kai Lord
Tutelary
Fri 13 Nov 2015
at 18:05
  • msg #738

Re: OOC: tenth jewel


What would be the gradations for WP use be? I've lost track of what the 2WP weaponmastery/divination through my sword will let me do.
Shadow
GM, 5211 posts
Plotting turtle
GM
Fri 13 Nov 2015
at 18:35
  • msg #739

Re: OOC: tenth jewel


That almost makes you sound unappreciative of having such a powerful tool at your disposal, you know? ;D

And my "WP use" was a figure of speech - everything you use through the sword will only cost 2 WP in the end, but if you used the sword to bypass a more powerful ability, likw Tremorsense, then you'd get a bigger bonus out of it wthen if you used something weaker.

As for specific bonuses, those depend on how you use your powers. Offer me a plan, and I'll give you a number on what kin of bonus such a plan would grant.
This message was last edited by the GM at 19:22, Fri 13 Nov 2015.
Sun Snake
player, 4445 posts
Kai Lord
Tutelary
Fri 13 Nov 2015
at 19:13
  • msg #740

Re: OOC: tenth jewel


No, I just still can't believe some of the most powerful effects are so cheap :)
Shadow
GM, 5212 posts
Plotting turtle
GM
Fri 13 Nov 2015
at 19:27
  • msg #741

Re: OOC: tenth jewel


They're not really "cheap"; you should knowthat tremorsense is very hih priced, if anything. You just used you special item choice to gain a way to reduce the price. You're not the only one who did so; Water Hornet, Dusk Rat and Rain Feather all choose variations of that, as well, and Frost Ferret went with something similar, if more broadly applicable (WP recharge).

You just worked at making your special weapon a crucial part of you character, and engineered ways to expand its effect; it's not the powers who are cheap, is that you are astonsishingly good at milking every advantage you have for far more than they're supposed to be worth. :)
Sun Snake
player, 4446 posts
Kai Lord
Tutelary
Fri 13 Nov 2015
at 19:43
  • msg #742

Re: OOC: tenth jewel


Yay!

I guess the idea would be to try and map both sides of the battle. Use Divination to feel the intentions of each of the sides, and use Tremorsense to feel when those intentions are then producing actions. And then feeling the reactions to those attacks in tremorsense and the mental recalculation of the combatants.

I guess Sun Snake has done this sort of 'building an image like music' using Pathsmanship and Divination before, but in that case it was the ebb and flow of people and their movements based on how they felt and how the surroundigns felt. This time it would be mapping the smaller battle being shaped by thoughts and actions.

In a way I believe there was the ability to start 'seeing' future paths.

With that, I guess Divination would let Sun Snake maybe sense the most dangerous times in the tappestry, and perhaps Trail Blazing could map the paths of least resistance. Hopefully Military Diplomacy could then amalgamate that data to the safest yet most advantagous time to strike?
Shadow
GM, 5213 posts
Plotting turtle
GM
Fri 13 Nov 2015
at 21:50
  • msg #743

Re: OOC: tenth jewel


Seems a comprehensive enough approach: Divination + Patshmanship (Tremorsense) + Pathsmanship (Trailblazing) + Weaonsmastery (Military diplomacy). Total cost would be 9 WP for the combined Tremorsense + Trailblazing, as well as a roll (DC 8) for Military Diplomacy. With a success, I'd let you roll the DC 7 Military Diplomacy twice, I think, with a +3 bonus to the roll you pick out of the two.

Of course, using your sword bypass the roll and reduces the costs down to 2 WP, as usual when you use Prudence. Is hat to your liking?
This message was last edited by the GM at 23:55, Fri 13 Nov 2015.
Sun Snake
player, 4447 posts
Kai Lord
Tutelary
Fri 13 Nov 2015
at 23:32
  • msg #744

Re: OOC: tenth jewel


And now you see why I didn't think that was how the sword's extended power works works - sounds too good!

I shall pay the 2WP.
Shadow
GM, 5214 posts
Plotting turtle
GM
Fri 13 Nov 2015
at 23:58
  • msg #745

Re: OOC: tenth jewel


Eh, I'm sure you've had better deals out of the ability (the long-distance recon of Gazad helkona comes to mind), but maybe that's just me.

Feel free to make your rolls. :)
Sabre Fox
player, 2864 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 14 Nov 2015
at 19:36
  • msg #746

Re: OOC: tenth jewel

Perhaps a conjunction with enhanced hearing?
Sun Snake
player, 4449 posts
Kai Lord
Tutelary
Sat 14 Nov 2015
at 19:39
  • msg #747

Re: OOC: tenth jewel


That would be cool if Sun Snake could outline the basics and Sabre could then use his hearing to pin point the progression after that?
Shadow
GM, 5215 posts
Plotting turtle
GM
Sat 14 Nov 2015
at 20:48
  • msg #748

Re: OOC: tenth jewel


Sabre, you can use enhanced hearing to get a bonus to your own Military Diplomacy roll if you decide to make one; I'm not sure how exactly you two would manage to pool together the information to influence each other's rolls, so I don't think I'll let you do so unless you can come up with an extremely compelling justification.
Water Hornet
Player, 952 posts
Magnakai Primate
Sommlending, Age: 19
Sun 15 Nov 2015
at 19:06
  • msg #749

Re: OOC: tenth jewel

I think we should enter the battle right at the last round of combat (i.e. wait for one more round, then engage, if I count correctly) - so we keep pressure on the combatants.

Shadow, are Agdana fumes going to have any effect on us when we enter the room? And can Xaghash get addicted to it? (I doubt, but it would be a nice surprise. :))
Providing our characters would know such things, of course.
Sun Snake
player, 4451 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 19:09
  • msg #750

Re: OOC: tenth jewel


Oh yeah, lets have the Xagash that is on an Adgana high and will be annoyed at us for the trick also want to rip us apart for our adgana leaves too :p
Swift Fox
player, 3443 posts
Magnakai
Ghost of Anskaven
Sun 15 Nov 2015
at 19:16
  • msg #751

Re: OOC: tenth jewel

Maybe we could make a deal to become its suppliers in exchange for not ripping us apart? :)
Then again, probably something bad about the Kai becoming involved with the drug trade...
Shadow
GM, 5216 posts
Plotting turtle
GM
Sun 15 Nov 2015
at 19:20
  • msg #752

Re: OOC: tenth jewel


You empowered with Volko berries the already enhanced and refined Adgana: now the risk of addiction from that thing is 200%. The Xaghash is most definitely addicted already.

Regarding the gas, no, it has dissipated already - once they became addicted upon the first sniff of it, all four Gourgaz and the Xagash too took long breaths to absorb as much of it as they could.

As for bribing the Xagash with your Agdana leaves... well, you most certainly can try. Do you have any idea on how to keep it from laughing off, ripping you apart for the sheer pleasure all Darkspawn take in killing Kai, and then looting the leaves from your dead bodies? Bacuse I think that's the most likely result of any such attempted bribery, so you'll need to find a way around that particular outcome before you do anything else about it.
Sun Snake
player, 4452 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 19:27
  • msg #753

Re: OOC: tenth jewel


Oh, I think it's simple - Water Hornet walks in to the room, waves the adgana leaves around and mocks it for getting it to kill all the others, then when it charges in to kill him for the insult and the leaves, we attack the creature from behind.

I'm sure we could throw Water Hornet to safety with a Nexus push if he's really worried about the critter charging at him :D
Shadow
GM, 5217 posts
Plotting turtle
GM
Sun 15 Nov 2015
at 19:55
  • msg #754

Re: OOC: tenth jewel


Very risky plan for Water Hornet, since he has the role of bait, but at least you're thinking tactically! That's a good start. :)
Sun Snake
player, 4453 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 20:08
  • msg #755

Re: OOC: tenth jewel


Lol, clearly if was a serious plan it would be Sun Snake that would act obnoxiously and arrogantly and taunt the Xagash. Invisibility is fun at making you more conspicuous just as well as less, after all.

The only problem I can see is that all three Nexus wielders and a certain Fox with a scarf might fight to be the one to throw Snake across a room rather than attack our Darkspawn enemy :D
Water Hornet
Player, 953 posts
Magnakai Primate
Sommlending, Age: 19
Sun 15 Nov 2015
at 20:09
  • msg #756

Re: OOC: tenth jewel

I only wanted to know if Xaghash (and others) became addicted through inhaling Agdana fumes; because this means that without Agdana it'll be -2CS for them. Unless it's still one combat - which it will probably be.

And now I'm not sure whether you're just joking or seriously thinking about employing the plan with the bait. ^_^

EDIT: So it was a joke...phew. :)
This message was last edited by the player at 20:10, Sun 15 Nov 2015.
Sun Snake
player, 4454 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 20:22
  • msg #757

Re: OOC: tenth jewel


Hey, it's the last thing the critter will expect. And it is super addicted. Seems like we should milk our advantages!
Swift Fox
player, 3444 posts
Magnakai
Ghost of Anskaven
Sun 15 Nov 2015
at 20:30
  • msg #758

Re: OOC: tenth jewel

Maybe it's actually the kind of creature that gets all super-calm and chilled out when its stoned.  We'll walk in there and it'll just be sitting around playing some Bob Marley and having an interesting conversation about the meaning of life with a nearby statue :)

Sadly, I doubt the wind scarf is powerful enough to throw Sun Snake around, or I'd be all for that plan...
Shadow
GM, 5218 posts
Plotting turtle
GM
Sun 15 Nov 2015
at 21:03
  • msg #759

Re: OOC: tenth jewel


Sadly, your whole "make them fight each other" plan relied on the madening effect f the Adgan, so the Xagash will most certainly be the aggressive type of drug addict.

As for the plan, wether you want to treat it as just a joke or actually putting effort into getting something workble out of it is up to you - the Xagash is most definitely addicted and so, if it knows you have the stuff, he'll try to take it for himself for sure.
Sun Snake
player, 4455 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 21:06
  • msg #760

Re: OOC: tenth jewel


See, Sun Snake could completely make the creature not even know you were there! It's so good!

The ripping apart of my character / smashing apart of my character against walls is just the wacky side bonus.


Hmm, maybe putting Water Hornet in harm's way is looking really good again.
Sun Snake
player, 4456 posts
Kai Lord
Tutelary
Sun 15 Nov 2015
at 21:10
  • msg #761

Re: OOC: tenth jewel


Wait, did we establish if we can create illusion in a critter's mind? Taunting it by "throwing the adgana down the well" might get it to smash the statue down easier?
Shadow
GM, 5219 posts
Plotting turtle
GM
Sun 15 Nov 2015
at 21:16
  • msg #762

Re: OOC: tenth jewel


Well, we determine you don't have any of the legitimate methods to do it, but also that I, being a magnanimous an benevolent GM, am willing to let you do it provided you can come up with an explanation of how your illusion is being projected i a totally different manner than those already accounted for in the Kai Disciplines thread, and make it good enough to bamboozle me into agreeing.

So really, as always, it's up to you lot to find a way past the obstacle! ^_^
Shadow
GM, 5220 posts
Plotting turtle
GM
Mon 16 Nov 2015
at 19:44
  • msg #763

Re: OOC: tenth jewel

Swift Fox:
Out of curiosity, can I tell if it would be easy to try to snipe the Xagash with the Kagonite Arrow from the doorway?  They're usually quite big targets aren't they? :)

No, it would not be easy, but rather very hard - as striking a target in melee with multiple opponents always is. You'd hit & kill it on a 0, but it's the kind of shot where getting it wrong could kil he wrong person.

So, you're all ging in now, yo confrm thisZ?
Sun Snake
player, 4458 posts
Kai Lord
Tutelary
Mon 16 Nov 2015
at 20:13
  • msg #764

Re: OOC: tenth jewel


Seems the plan for now - the same plan as earlier with less monster behind the door, though one is much stronger now :D
Water Hornet
Player, 954 posts
Magnakai Primate
Sommlending, Age: 19
Mon 16 Nov 2015
at 20:55
  • msg #765

Re: OOC: tenth jewel

Maybe we could've also tried throwing Agdana leaves down the well... ;)

But anyway - let's get into action!
Sun Snake
player, 4459 posts
Kai Lord
Tutelary
Mon 16 Nov 2015
at 21:07
  • msg #766

Re: OOC: tenth jewel


I mean we can still try the Sun Snake tanks Xagash with invisibility taunts and leaves, and see if Sun Snake can manoeuver the critter in to position to be poison arrowed.

Or I wonder if Divination looking for the active addicted thoughts combined with a Psi-surge could stun the Xagash for less WP than a normal Psi-surge attack (due to sword use and also taming advantage of a natural flaw in the creature right now)
Sabre Fox
player, 2867 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 17 Nov 2015
at 10:06
  • msg #767

Re: OOC: tenth jewel

Much ready! :)
Swift Fox
player, 3446 posts
Magnakai
Ghost of Anskaven
Tue 17 Nov 2015
at 13:21
  • msg #768

Re: OOC: tenth jewel

Well if you can get it into a position where Swift can see it, but it can't see her, could always try to one-shot it with her dagger...
Just try not to get in the way, it might be somewhat painful and result in severe injury and/or violent death! ;)
Sun Snake
player, 4460 posts
Kai Lord
Tutelary
Tue 17 Nov 2015
at 13:51
  • msg #769

Re: OOC: tenth jewel


Hey Shadow, was the plan to combine Divination (Mind Reading) and Psi-surge to make a 2WP disabling assault attack, with no roll if really possible :p

The flavour was that since the Xagash currently has an addiction in its mind, Sun Snake could maybe read the flavour of that and use Psi-surge to emulate it and make it so unbareable it would cripple the creature for a few rounds :)
Shadow
GM, 5222 posts
Plotting turtle
GM
Tue 17 Nov 2015
at 14:17
  • msg #770

Re: OOC: tenth jewel


How exactly would Divination help here? You don't need Mind Reading to make a Disabling Assault, and knowing what his mind is currently thinking isn't going to change either the Xagash's resistance to the shock, nor make the emotions of the Disabling Assault more powrful. And modeling it over the Adgana addiction seems counterproductive - that makes the Xagash more agressive, thus less prone to being disabled, not more so.

If you want to use the Disabling Assault, that's fine, but I can't see how Divination would help make it more powerful; Divination isn't really for "powering up", it's more of a wide range, finesse-oriented weapon.
Sun Snake
player, 4461 posts
Kai Lord
Tutelary
Tue 17 Nov 2015
at 14:23
  • msg #771

Re: OOC: tenth jewel


I can't use the disabling assault currently without WP help, hence trying to tie it to Divination :)


I'll just try to tank the Xagash for a round until the heavy hitters get their weapons out. Not sure if it matters if I use Psi-surge...will need to see if it helps enough, or if saving the WP for Div/Trmor re-rolls is better.
Water Hornet
Player, 956 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Nov 2015
at 17:04
  • msg #772

Re: OOC: tenth jewel

Snake, are you attacking the Gourgaz or the Xaghash (in IC you say Gourgaz, here you talk about Xaghash)?

Because I was thinking about attacking Xaghash myself. Yep, I want to steal my 1 round of fame. ^_^

To be serious though:
I think the idea to tie down Xaghash is a sound one. So, since I'd be far below -11 regarding CR anyway, I thought about using defensive style of fighting (Weaponskill ability with a short sword + shield) for lowering received damage (it comes with a -3 points to CS, but that wouldn't make a difference); I also have some other gear that reduces received damage.

But it all depends: Shadow, I remember some discussion that effect of lowering received damage means PC can avoid being instantly killed - but maybe it was a completely different game. So, what would be the ruling - applying received damage reduction (Weaponskill with short sword & shield combo + Turtleshell buckler feature for low rolls), could insta-kills be avoided (or death is still death even if reduced :))?

Then - if I can avoid instant kill/death - it seems giving Sabre and Sun Fox +2CS/+4CS for ganging up should help.

EDIT:
Also, I presume we need to pick our opponents first, then roll, right? (So it's not possible to choose opponents based on the rolls.)
This message was last edited by the player at 17:16, Tue 17 Nov 2015.
Shadow
GM, 5223 posts
Plotting turtle
GM
Tue 17 Nov 2015
at 17:15
  • msg #773

Re: OOC: tenth jewel


I'll allow you to take 20 damage instead of an instant kill on rolls of 1 at a -10 CR, or at rolls of 2 at a -11 CR. If you roll 1 and you are a -11 CR, then no amount of damage reduction will keep you alive.
Sun Snake
player, 4463 posts
Kai Lord
Tutelary
Tue 17 Nov 2015
at 17:16
  • msg #774

Re: OOC: tenth jewel

Meant Xagash too, sorry.

I do have defensive abilities to reduce damage, but the rerolling to avoid instant death seemed better than using a couple of them.

And I believe the bonuses go +2, +4, +6 so we can really do some good if we turtle up at the start and let the others swing after us.
Water Hornet
Player, 957 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Nov 2015
at 17:24
  • msg #775

Re: OOC: tenth jewel

Understood.

I'm tempted to go at Xaghash, too, but without any FP left I really don't like 10% chances of killing WH. And seeing you rolled 9 and 5 for first two rounds, Snake, I think I'll go for the stronger Vordak (leaving the weaker one for Dawn Sword and possibly Silver Raven, if he doesn't follow Swift).
Sun Snake
player, 4464 posts
Kai Lord
Tutelary
Tue 17 Nov 2015
at 17:30
  • msg #776

Re: OOC: tenth jewel


Yeah, I have quite a few advantages to avoid that rolling 1 / 2 situation (unless I have misunderstood), and as you might see I used them all!

Anyway, see how the battle goes!
Water Hornet
Player, 959 posts
Magnakai Primate
Sommlending, Age: 19
Tue 17 Nov 2015
at 17:43
  • msg #777

Re: OOC: tenth jewel

True!

And looking at those rolls (2, 2, ...) I'm glad I didn't go against Xaghash (although, WH would probably survive thanks to Snake chainmail's ability to replenish 15 END).
Sun Snake
player, 4465 posts
Kai Lord
Tutelary
Tue 17 Nov 2015
at 17:57
  • msg #778

Re: OOC: tenth jewel


Yeah, you would have been battered quitr a bit before you could have brought those 8's to bare!
Shadow
GM, 5224 posts
Plotting turtle
GM
Wed 18 Nov 2015
at 12:26
  • msg #779

Re: OOC: tenth jewel


Well, Water Hornet's build is generally specced for defense - he reduces damage and can get better reults on low roll and his combination of armour + curing allows him to recover faster than anybody else.

Also, I should note something I forgot to say in my IC post - both Sabre Fox and Sun Fox will still be under the effects of their "Strenght" spell for the first two rounds of combat; since Sabre Fox has yet to post his strategy, I thought that was important information for him to handle his strategy, since he has to decide if he wants to waste a round drawing his weapons or if he wants to dive in bare-handed.

Also, since Swift Fox is finishing to kill the Gourgaz, Sun Snake is tackling the big guy, and Water Hornet is fighting the mace-armed Vordak, then the one-armed Vordak will attack either Sulver Raven or Dawn Sword.

Swift Fox, that depends on your choice - if you want Silver Raven's help, you will get the same bonus you had last battle (+2 CS and damage inflicted), with Silver Raven taking the same damage as you +1; then Sun Snake will roll to see how Dawn Sword fares.

If instead you want to have Silver Raven fight the one-harmed Vordak on his own, you'll need to give me the rolls for him, while Dawn Sword will help Sun Snake, granting him +1 to his damage and take half the damage he does each turn (she's weaker than Raven, so smaller bonus, but also the enemy will pay less attention to her). This does not reduce the damage Sun Snake takes - if he gets hurt 5 END, he loses that and Dawn Sword loses 2 - but he's still getting extra damage, which he says was something he needs.

Dawn Sword: CS 14, END 25/25

Let me know your decision! ^_^
This message was last edited by the GM at 12:30, Wed 18 Nov 2015.
Swift Fox
player, 3448 posts
Magnakai
Ghost of Anskaven
Wed 18 Nov 2015
at 15:02
  • msg #780

Re: OOC: tenth jewel

Hmm, I'll stick with Raven fighting along with me then.  If I roll for him, I'll probably get him killed!
Shadow
GM, 5225 posts
Plotting turtle
GM
Wed 18 Nov 2015
at 15:13
  • msg #781

Re: OOC: tenth jewel


That's alright - it's not like by doign so he isn't sharing the ones you just made. :)

Sun Snake, it seems you need to give me five combat rolls for Dawn Sword; good luck! ^_^
Water Hornet
Player, 960 posts
Magnakai Primate
Sommlending, Age: 19
Wed 18 Nov 2015
at 15:39
  • msg #782

Re: OOC: tenth jewel

Shadow:
Well, Water Hornet's build is generally specced for defense - he reduces damage and can get better reults on low roll and his combination of armour + curing allows him to recover faster than anybody else.

Exactly; that's why I thought of using WH as a damage-soaker vs. Xaghash. (But the Agdana-powered Xaghash would be just too much :))
Sun Snake
player, 4466 posts
Kai Lord
Tutelary
Wed 18 Nov 2015
at 15:44
  • msg #783

Re: OOC: tenth jewel

9,2,2,2,8.

Might hurt a little but I think that means she'll be fine?
Shadow
GM, 5226 posts
Plotting turtle
GM
Wed 18 Nov 2015
at 16:43
  • msg #784

Re: OOC: tenth jewel


Probably - I'll do the math all at once when I have Sabre Fox's plan.

And remember that feeding the Agdana to the Xagash was your idea, Hornet - if that made his CS jump from 28 to 37, you can hardly complain now, now can you? :)
Sun Snake
player, 4467 posts
Kai Lord
Tutelary
Wed 18 Nov 2015
at 16:46
  • msg #785

Re: OOC: tenth jewel


It's ok, thematically if Sun Snake dies from not having a second damage sponge beside him, than Water Hornet has many of the traits and through lines with Sun Snake to carry on, and more importantly will have the responsibility for killing Snake :p
Shining Peacock
NPC, 282 posts
Very best Kai ever born!
Mentora, Age: 25
Wed 18 Nov 2015
at 17:22
  • msg #786

Re: OOC: tenth jewel

In reply to Sun Snake (msg # 785):

I'd be really disappointed if your death was to come so ingloriously at the hand of a midboss, Sun Snake. What kind of eternal rival would you be to let yoursef be offed like that? I expect better of you. Much, much better. Don't leave me down.

Sun Snake
player, 4468 posts
Kai Lord
Tutelary
Wed 18 Nov 2015
at 17:54
  • msg #787

Re: OOC: tenth jewel


Why Shining Peacock, your defenses are reflective, your powers persuasive. If Blue Snake is dead, and Sun Snake dies, the real question is - who will you be without a rival to shape you? Will you be anyone?


And that's when Water Hornet can go stab him sneakily in the side when he's not looking :p
Swift Fox
player, 3449 posts
Magnakai
Ghost of Anskaven
Wed 18 Nov 2015
at 20:06
  • msg #788

Re: OOC: tenth jewel

I think Swift might be more dangerous to him.  Mostly because he doesn't seem to consider her a threat to him.  And she likes to take advantage of that sort of complacency ;)  hehe.
Water Hornet
Player, 961 posts
Magnakai Primate
Sommlending, Age: 19
Wed 18 Nov 2015
at 22:28
  • msg #789

Re: OOC: tenth jewel

Shadow:
And remember that feeding the Agdana to the Xagash was your idea, Hornet - if that made his CS jump from 28 to 37, you can hardly complain now, now can you? :)

Yeah, you won't hear a word of complaint from me. :)

Reminds me of our teacher from programming lectures - he told us: "When you compile and run your program and it doesn't work, start looking for a bug at the part of the source code that you're most proud of."
Because I was kind of proud of the plan to use Agdana to make darkspawn fight each other. I imagined mocking Vyctar when we get to him: "You hoped the distilled Agdana of your Nadziranim friends would make us addicts? Ha! We used it on your Xaghash to massacre his Vordak and Gourgaz retinue." Well, immodesty is a vice. :) Now, I'll be happy if we just make it to Vyctar and probably drop the mocking part.

As for Shining Peacock: I remember he whispered something to Swift that somewhat irked her - so I think he should be more worried about her than WH. I mean it, if Hornet sneaks into his rooms at night with a dagger...it's just to make sure noone disturbs his sleep O:-) (except I think even if something worries SP, he won't show it...and, besides, Hornet is not particularly good at sneaking into places).

Bottom line: Snake - or anybody else, really - don't you dare dying. ^_^
This message was last edited by the player at 22:29, Wed 18 Nov 2015.
Swift Fox
player, 3450 posts
Magnakai
Ghost of Anskaven
Thu 19 Nov 2015
at 00:05
  • msg #790

Re: OOC: tenth jewel

Water Hornet:
As for Shining Peacock: I remember he whispered something to Swift that somewhat irked her

Which one?

He said a lot of things that very definitely irked her :)  hehe.
Shadow
GM, 5227 posts
Plotting turtle
GM
Thu 19 Nov 2015
at 21:12
  • msg #791

Re: OOC: tenth jewel


Sabre Fox:
Shall I do combat rolls or not yet?


We're waiting for it! Just be sure to make clear your decision on which weapons you'll use - to use the swords you need to spend the first round doing so.
Sabre Fox
player, 2870 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 20 Nov 2015
at 10:15
  • msg #792

Re: OOC: tenth jewel

Can Power Word be used in the first round then to disable the Xagash?
Shadow
GM, 5228 posts
Plotting turtle
GM
Fri 20 Nov 2015
at 11:43
  • msg #793

Re: OOC: tenth jewel


Sure; you have the Lorecircle of fire, so you can use up to three abilities in place of your actions. If the ability will be successful or not will depend on the CR and what you roll.

If you use power word though, you can't also draw your swords at the same time; drawing a weapon is considered a special action  own.
Sabre Fox
player, 2871 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 20 Nov 2015
at 18:35
  • msg #794

Re: OOC: tenth jewel

Well I'll draw my swords for round one then use these sweet rolls to murder everything else :)

9,9,8,10

Missed the first round of five while I'm stood about. Fox will attack the highest CS enemy and work down from there when it dies

Shadow
GM, 5229 posts
Plotting turtle
GM
Fri 20 Nov 2015
at 18:41
  • msg #795

Re: OOC: tenth jewel


So, no fancy tricks, just trusting your rolls to see you through with normal attacks?
Sabre Fox
player, 2872 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 20 Nov 2015
at 21:00
  • msg #796

Re: OOC: tenth jewel

I'll have a think now you said that and Come back to you lol
Shadow
GM, 5230 posts
Plotting turtle
GM
Sat 21 Nov 2015
at 10:25
  • msg #797

Re: OOC: tenth jewel


Ok, just let me know when you've decided, so that I can update the game. :)
Sabre Fox
player, 2873 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 22 Nov 2015
at 10:21
  • msg #798

Re: OOC: tenth jewel

Think I'll go Flaming Blade and Strength to increase damage and overall CS then
Sun Snake
player, 4469 posts
Kai Lord
Tutelary
Sun 22 Nov 2015
at 10:40
  • msg #799

Re: OOC: tenth jewel


And just to conform Sun Snake will go first with the Xagash, because I believe the extra damage from bonus CS to Sun Snake would be wasted against the instance of damage reduction anyway, whereas Sabre Fox and Sun Fox should already be bypassing it and so itstays usable damage.

And given Snake can't use Psi-surge right now, I don't believe he can break the -11CR ceiling for it to matter anyway!
Water Hornet
Player, 963 posts
Magnakai Primate
Sommlending, Age: 19
Mon 23 Nov 2015
at 20:28
  • msg #800

Re: OOC: tenth jewel

As I said in the IC thread:

WH's healing possibilities:
Curing = 10 END for 5 WP
Jar of Gnallia leaf - add water and boil to get a tea = +4 END, +1 WP
(water we can get from the Water Summoning Chalice)

I also completely forgot about:
Tortwich Salt - add to meal = +3WP for a day; doses left: 4!
I think Sun Fox has some meals left...?
This message was last edited by the player at 20:29, Mon 23 Nov 2015.
Shadow
GM, 5232 posts
Plotting turtle
GM
Mon 23 Nov 2015
at 20:41
  • msg #801

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 800):

Yes, she has two.

Sun Snake:
Would the Kai Axe suffice for sunlight? I have enough WP left to trigger either of its modes.

The Sun Blast ability would - the Sun Halo ability would not.
Sabre Fox
player, 2876 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 24 Nov 2015
at 08:12
  • msg #802

Re: OOC: tenth jewel

Before you all go WP mad, I have two Launspur on Fox for healing if you want to use them first?

Since he got away without a scratch as usual ;)

Honestly, your tank needs some appreciation! :)
Sun Snake
player, 4475 posts
Kai Lord
Tutelary
Tue 24 Nov 2015
at 08:25
  • msg #803

Re: OOC: tenth jewel


Interesting, for a tank you seemed to come away without a scratch and someone else stood in the way of the big scary thingie :p


But yeah, I had totally not factored in the adgana damage, and even without it Sun Snake would ahve been dead in a few rounds - so thank you :D


And I think if the vordak gem / kai axe trick will work, we don't need to use up any potions for healing?
Shadow
GM, 5234 posts
Plotting turtle
GM
Tue 24 Nov 2015
at 11:04
  • msg #804

Re: OOC: tenth jewel

In reply to Sun Snake (msg # 803):

You are right, Sun Snake. :)
Sabre Fox
player, 2880 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 24 Nov 2015
at 18:19
  • msg #805

Re: OOC: tenth jewel

Maybe you should have detracted it then before Fox charged in? ;)
Shadow
GM, 5236 posts
Plotting turtle
GM
Tue 24 Nov 2015
at 18:31
  • msg #806

Re: OOC: tenth jewel

In reply to Sabre Fox (msg # 805):

...not sure what you're saying here, Sabre Fox; can you explain? I was saying that Sun Snake was right about the question on the Sun Axe - did you thought I was referring to something else?
Sun Snake
player, 4477 posts
Kai Lord
Tutelary
Tue 24 Nov 2015
at 18:44
  • msg #807

Re: OOC: tenth jewel

I think it was more to me. I presume that was 'maybe you shouldn't' and the answer is, 'of course, but I couldn't have the leading man get jumped by some lowely Xagash before he could get his weapons to bare!

I'm also worried about what level of threat is needed to actually pose a problem to Sabre Fox - I think maybe we just chill for a while, let Vyctar do his Darklord thing, then give Sabre the Sommerswerd and just stay out of his way!
This message was last edited by the player at 19:04, Tue 24 Nov 2015.
Shadow
GM, 5237 posts
Plotting turtle
GM
Tue 24 Nov 2015
at 18:58
  • msg #808

Re: OOC: tenth jewel


Yeah, Sabre Fox mentioned he'd be partial to you doing just that. Personally, I think it would result in a dead Sabre Fox, but if he wants it and you want to let him do it, well, that's not my decision to make - you are the players here.
Shadow
GM, 5238 posts
Plotting turtle
GM
Thu 26 Nov 2015
at 18:20
  • msg #809

Re: OOC: tenth jewel

Sun Snake:

Sun Snake has 2WP available for one sunburst right now, but is it worth doing another after?

I think that would be up to you to decide - I've given you all the necessary information on how the sun shards work, so how to use them now becomes a strategic/tactical decision for you players to handle. :)
Sun Snake
player, 4480 posts
Kai Lord
Tutelary
Thu 26 Nov 2015
at 18:28
  • msg #810

Re: OOC: tenth jewel


Stacking them up now might be a good thing?
Shadow
GM, 5240 posts
Plotting turtle
GM
Fri 27 Nov 2015
at 19:10
  • msg #811

Re: OOC: tenth jewel

Sun Snake:
So that's if we use another flash just now? Might be worth Sabre or Sun Fox using strength on the statue or whatever is blocking the well right now, then recharge, then onwards?

I'm pretty sure I never said anythign about the statue, how it can or cannot be moved, and probably not even what it looks like - you all were so caught up in the fight and then the aftermath, nobody took the time to even take a glance at the room.
Sun Snake
player, 4484 posts
Kai Lord
Tutelary
Sat 28 Nov 2015
at 08:33
  • msg #812

Re: OOC: tenth jewel


Ah, this is true, sorry!
Water Hornet
Player, 966 posts
Magnakai Primate
Sommlending, Age: 19
Sun 29 Nov 2015
at 13:51
  • msg #813

Re: OOC: tenth jewel

Shadow (IC thread):
By the way, Hornet, you get 1 FP for your reasoning that the spider-based Darklord having a love for catching his enemies into traps is something Naar planned - I didn't thought of it when creating his personality, but it fits, and I appreciate it when you players contribute to the worldbuilding. :)

Ooh, thank you. I have a feeling the FP will be very useful during coming events. :)

Shadow (IC thread):
And yes, of course you can use your standard Tracking ability to interpret work of arts to try and beat this - it's a 4 WP cost for any of you who want to try it, as it always is, and a DC 9 roll. I'll also alolow the Pathsmanship +4 bonus to apply.

And of course, the first time any of you gets it wrong, that'll trigger the trap. Really, it's hardly my fault that out of three people with Pathsmanship, nobody went for the Code Breaker improvement, now is it? And you do have another way to decipher the trap, so I'm not reducing your options either - you'll just have an hard time of it.


OK, it seems we'll have to pick one Pathsmanship-proficient Kai with most FPs and trust he/she beats the Dice Roller *wink, wink* ^_^ (Hornet, for instance, has one FP, currently.)
Any other ideas?

One thing, I was thinking about, is: since the runes are drawn on the floor and have to be touched for activation, maybe we could look for trails left on the floor and runes themselves? Thus, if not all runes are part of the opening sequence, we could narrow down the set that has to be touched. Extending this idea, perhaps using Huntmastery, one could discern scent trails left on the runes.
Not sure if it can help, though. If all the runes have to be touched, then examining trails probably won't tell us the correct order.
Sun Snake
player, 4488 posts
Kai Lord
Tutelary
Sun 29 Nov 2015
at 14:00
  • msg #814

Re: OOC: tenth jewel


I'm out of fate points I'm afraid!

Now we are here Sun snake could try pathsmanship/divination to recreate the movments perhaps? Or maybe lean on trail blazing?
Swift Fox
player, 3461 posts
Magnakai
Ghost of Anskaven
Sun 29 Nov 2015
at 14:04
  • msg #815

Re: OOC: tenth jewel

No FPs left here either I'm afraid.

Think I need to start being creepy and really mean to Sun Snake again... ;)
Shadow
GM, 5245 posts
Plotting turtle
GM
Sun 29 Nov 2015
at 15:32
  • msg #816

Re: OOC: tenth jewel


These are all interesting ideas, but you'll need to be a bit more specific/detailed in your plan if you want a more precise answer to it. :)
Sun Snake
player, 4489 posts
Kai Lord
Tutelary
Sun 29 Nov 2015
at 21:38
  • msg #817

Re: OOC: tenth jewel


I guess you're putting yourself in the firing line WH? That's still a 5 or better unless you have something else you can add to it.
Water Hornet
Player, 967 posts
Magnakai Primate
Sommlending, Age: 19
Mon 30 Nov 2015
at 06:48
  • msg #818

Re: OOC: tenth jewel

It seems so. :)

I don't think I have much to add, except for the idea with the footprints/trails on the floor.
Shadow, does that sound like a valid thing? To look for traces on and around the runes, attempting to identify which runes were used and possibly hinting at the correct order - e.g. I guess after activating the last one, Vyctar (or whoever went through) would step right into the opening hence the footprints under the statue would lead from the last rune.

Other than trying that, I have nothing (and will be rolling 'dice' after Shadow says his ruling).
Shadow
GM, 5247 posts
Plotting turtle
GM
Mon 30 Nov 2015
at 09:12
  • msg #819

Re: OOC: tenth jewel


As I said, these are all good ideas. For your question in particular, Hornet, you'd need to make a Tracking roll, DC 9 - the floor is completely clean and smooth and devoid of anything that coud hampen a charge, remember, so finding tracks on it isn't really easy - and if you succeed, you get a +1 to your "lockpicking roll"; the bonus is small because, while you can tell if a person moved from one spot in the circle to the next, you can't tell if they touched different runes at that spot, or if some runes need to be touched more than once apiece, and so on.

On the good hand, this is a ransferable bonus - meaning anybody who identifies the tracks can pass the bonus to anybody else by simply pointing the tracks out - and failing at it doesn't comport any consequences, so everybody can make one try at it, if they want to - ev en those who only have Tracking and not Pathsmanship, although they will lack the +4 bonus Pathsmanship grants.
Water Hornet
Player, 968 posts
Magnakai Primate
Sommlending, Age: 19
Mon 30 Nov 2015
at 12:42
  • msg #820

Re: OOC: tenth jewel

Yeah, I reckoned a +1 is just the most I could hope for.
And to be honest, for example I didn't realize that some runes might need to be touched repeatedly (hopefully, Hornet's instincts will work better :)).
Let's try it then.
Water Hornet
Player, 970 posts
Magnakai Primate
Sommlending, Age: 19
Mon 30 Nov 2015
at 13:24
  • msg #821

Re: OOC: tenth jewel

OK, rolled an 8. Hope I'm not going to regret I didn't roll for 'lock-picking' right away. :)

Shadow, do you want to describe what hints Hornet found, or should I just go on with the roll for the actual 'code-breaking'?
Shadow
GM, 5248 posts
Plotting turtle
GM
Mon 30 Nov 2015
at 14:18
  • msg #822

Re: OOC: tenth jewel

Feel free to elaborate yourself on both the hint and the codebreaking itself; if you make a good and creative enough post, you might even get another FP, or a bonus to the roll itself! ^_^

I can give you a full list of the runes present on the circle if you want something to work with - they're disposed in alphabetical order, with Agony following Wrath.

Agony
Anger
Atrocity
Assault
Awe
Bane
Beast
Brutality
Cunning
Capture
Cruelty
Darkness
Death
Doom
Dread
Enemy
Eternity
Eye
Failure
Festering
Fury
Gluttony
Glory
Grinding
Hand
Harbringer
Injury
Iniquity
Idiocy
Jaded
Kagonite
King
Land
Last
Lie
Magic
Master
Mutilation
Nail
Naar
Never
Night
Overlord
Pain
Poison
Power
Purge
Spider
Stone
Stenght
Suffering
Sword
Torment
Torture
Trap
Ultimatum
Voice
Void
Water
Web
Weakness
Wound
Wrath
This message was last edited by the GM at 16:20, Mon 30 Nov 2015.
Swift Fox
player, 3462 posts
Magnakai
Ghost of Anskaven
Mon 30 Nov 2015
at 14:57
  • msg #823

Re: OOC: tenth jewel

Dunno if there's much I can do here.  Unless I can use Craftsmanship to detect the combination by figuring out the lock's "structure" or internal workings (or magical links between the runes).
Or maybe find some way to "trick" it into thinking we've entered the right combination?

Or can I tell if it's possible to use Disruption to disable the trap so we can just point Sabre at it and let him break stuff?
Shadow
GM, 5249 posts
Plotting turtle
GM
Mon 30 Nov 2015
at 16:26
  • msg #824

Re: OOC: tenth jewel

In reply to Swift Fox (msg # 823):

Oh, you can disarm the trap alright, in the sense that it wouldn't make the statue move anymore. But if you do that, then you need to hack your way through a six meters (eighteen feet) tall block of kagonite (the statue) which will be obstructing the well; even with Sabre Fox's "cut through everything" power, it'd take a couple hours to do that.

And the Agarashi will be upon you in half an hour at most.

Not saying it's not an option - if you can somehow barricate the access to the first floor from the second one in such a way that the Agarashi and Helgast pair will take more to get through it than Sabre Fox will to cut through the kagonite, it can be a solution. As always, every option has advantages and disadvantages - it's up to you to decide which one to pick! ^_^
This message was last edited by the GM at 18:31, Mon 30 Nov 2015.
Shadow
GM, 5250 posts
Plotting turtle
GM
Tue 1 Dec 2015
at 14:14
  • msg #825

Re: OOC: tenth jewel


No objection from me, Hornet - also, take a further +1 to your roll due to your great post. :)
Shadow
GM, 5251 posts
Plotting turtle
GM
Tue 1 Dec 2015
at 14:42
  • msg #826

Re: OOC: tenth jewel


Swift Fox, I should have pointed out that 6 Sun Shards/Vordak Gems count as a sinle Special Item, and 12 count as a single Backpack Item.
Swift Fox
player, 3464 posts
Magnakai
Ghost of Anskaven
Tue 1 Dec 2015
at 14:47
  • msg #827

Re: OOC: tenth jewel

Ahh ok :)
Only got one special item slot left, so still three of the Vordak Gems left if anyone wants to grab them for later use to make more Sun Shards :)
Sun Snake
player, 4490 posts
Kai Lord
Tutelary
Tue 1 Dec 2015
at 18:05
  • msg #828

Re: OOC: tenth jewel


Sun Snake has the space to take them :)
Sun Snake
player, 4492 posts
Kai Lord
Tutelary
Tue 1 Dec 2015
at 19:03
  • msg #829

Re: OOC: tenth jewel


so in the past Divination/Pathsmanship has mapped people's past actions a little. I think that's how I felt where Vyctar had gone? So can I hone in on Water Hornet's own fibndings, or are his findings at the limit of what there is to find?

If there is a tangle of historical information, can trail blazing navigate them?
Shadow
GM, 5252 posts
Plotting turtle
GM
Tue 1 Dec 2015
at 19:19
  • msg #830

Re: OOC: tenth jewel


You can use Divination+Pathsmanship to try and glimpse into the past and get a feeling for how the statue was opened in the past, yes; no need to use trailblazer (you can just rely your findings to Hornet by voice), but you do need to roll, with a DC of 7. If you also use tremorsense, the Dc drops to 3.

Succeeding at such a check would allow you to grant Hornet a +2 to his roll, and I think at this point, with all the cumulative bonuses, that would mean success for Hornet on anything short of a 0 - as right now, he would make it on anything higher than 3.

And before you ask, yes, you can apply prudence for the usual 2 WP cost to the attempt, as you always can when Divination is involved, if you want to.
Sun Snake
player, 4493 posts
Kai Lord
Tutelary
Tue 1 Dec 2015
at 19:23
  • msg #831

Re: OOC: tenth jewel


Yay, thank you!

Will go with a scan through the sword, including tremorsense. Rolled a 7.
Sun Snake
player, 4494 posts
Kai Lord
Tutelary
Tue 1 Dec 2015
at 19:29
  • msg #832

Re: OOC: tenth jewel


I updatesd my previous post with the scan.
Water Hornet
Player, 973 posts
Magnakai Primate
Sommlending, Age: 19
Fri 4 Dec 2015
at 21:26
  • msg #833

Re: OOC: tenth jewel

Sun Snake (IC):
Don't want to move too far ahead without WH weighing in, he seems to be the cool ideasman at the moment :)
*blushes*
Sorry for the silence, RL got busy and I was kinda exploiting that no specific action was expected from WH. Will post later into the night or in the morning.
Sun Snake
player, 4499 posts
Kai Lord
Tutelary
Fri 4 Dec 2015
at 21:30
  • msg #834

Re: OOC: tenth jewel


Don't let me push you in to posting if you're busy with flattery :) We can take your silence as tacit agreement to throw WH down the stairwell first to ensure no ambushes :p
Shadow
GM, 5258 posts
Plotting turtle
GM
Fri 4 Dec 2015
at 22:10
  • msg #835

Re: OOC: tenth jewel


You're all free to take as much time as you need for this - after all, the slightest mistake at this point might well turn up lethal. So think things over well!
This message was last edited by the GM at 00:36, Sat 05 Dec 2015.
Water Hornet
Player, 975 posts
Magnakai Primate
Sommlending, Age: 19
Sat 5 Dec 2015
at 20:30
  • msg #836

Re: OOC: tenth jewel

Sun Snake:
We can take your silence as tacit agreement to throw WH down the stairwell first to ensure no ambushes
Shadow:
...after all, the slightest mistake at this point might well turn up lethal.

In other words: no pressure! I get it... :D

Now, we probably don't have to worry too much about leaving traces on the floor as we found out ourselves (hooray for Gazad Helkona's cleaners), but as Sun Snake pointed out: the enemy can sense our aura. Do you think it would be possible even if we hurry down the stairs and the well gets closed again?

Bar this, I reckon we have to worry about leaving a scent trail. I imagine we can just close a couple of doors leading away from the hall (probably a good idea anyway, just to make the pursuers wonder) and then follow the spiralling stairs - but use a rope to climb down onto one of the lower spiral loops (even possibly burning the rope afterwards).

Well, just thinking out loud.
Sun Snake
player, 4500 posts
Kai Lord
Tutelary
Sat 5 Dec 2015
at 21:13
  • msg #837

Re: OOC: tenth jewel


I wonder if Sun Snake could use his hide scent and trailblazing combined to give direction to the Nexus users on the best way to fragment the group's scent? And Water Hornet already figured out a way to create an evil scent bomb, perhaps a second one might be in order?

I also wonder if the psychic residue and goodly aura will be the bigger problem, given a Helghast and Agarashi will be coming back. Sun Snake's got Mindfort to help with the first, but I still reckon some form of Aura grenade or similar might help for the second?
Shadow
GM, 5259 posts
Plotting turtle
GM
Sun 6 Dec 2015
at 10:51
  • msg #838

Re: OOC: tenth jewel


Sadly there are no normal animals around, Hornet; you do are in the hearth of a Darklord fortress afer all, the place isn't truly designed to support animal life. If you were to comb every inch of the place, maybe some spiders might turn up - even if the ash-filled air spells death for most insects, a few of the strongest flies and their predators could likely make it - but they'd be few in numbers, and likely to be small and scared survivors, as they'd be hunted down very often by the Nadziranim for use in their experiments.

And this particular room offers no place for them to hide into, so you'd have to drag those very few spiders to you at their slow moving speed across a citadel filled with all manners of traps, some meant to specifically catch them. So, while you coul try doing it, I'm doubtful the results would be worth the effort - then again, maybe you could do something with them which I'm unable to imagine. You're good at surprising me. :)

As for your idea, Sun Snake, I think it could work, but not with just Pathsmanship and Invisibility from yourself - you'd also need to create a psychic web through which to communicate the information, as you're trying to direct their own powers, not just their actions, and that's requires a more direct connection than just words.
Water Hornet
Player, 976 posts
Magnakai Primate
Sommlending, Age: 19
Sun 6 Dec 2015
at 14:20
  • msg #839

Re: OOC: tenth jewel

Shadow:
...as they'd be hunted down very often by the Nadziranim for use in their experiments...
Bastards! >_<

But I didn't have anything specific in mind; I was just hoping an idea might come to mind based on the provided information (...and it doesn't :)).


How does the psychic residue and aura work? Is it
(1) something that lingers in the place and on objects (like a smell)?
(2) something that emanates from a Kai and can only be picked up at a certain distance from us (for example, like the sound of a heartbeat)?

If it is the case (2), than perhaps we can outrun our pursuers - i.e. move ahead so far that when the Helghast/Agarashi comes to the hall, it can't sense our presence (and deduce where we went)?

In case (1): maybe Sun Snake's idea about leaving a Sun shard is the way to go. Although Water Hornet would agree with Raven regarding his point of view (blame overlapping interests ;)), he would agree to the following: 'crack' the Sun shard so it gradually seeps out the light and goodly energy, and explodes if anyone touches/breaks it. This way it gets destroyed, but at least it doesn't fall into the enemy hands, plus it hurts the pursuers (beside the original purpose of covering up our progress).
I don't know if that'd be possible, but we have two Magnakai with Craftsmanship and Raven might be convinced to this scenario...?
Shadow
GM, 5260 posts
Plotting turtle
GM
Sun 6 Dec 2015
at 15:17
  • msg #840

Re: OOC: tenth jewel


...eh, psychic residues and auras aren't really something which would come up in normal conversations nor something well understood. Still, I'll try to help you grasp how they work a bit better.

As I said, activating the Sun Shard let out a strong flash of psositive energy, so the darkspaw knows that Kai are in the fortres, but it was too diffused and short-lived for them to pinpoint it. If you leave the area before the Agarashi arrives, they'd have no way to tell wether you were ever in this room, other than by the lack of Vordaks and the fact that the Xagash's stuff and a few weapons (which I forgot to mention earlier because they're irrelevant, but it's basically the vordak maces plus a small assortment of darksteel axes, spears, two shortswords and a dagger from the gourgaz, none of which has any special quality or bonuses), as well as a lot of salt scattered near the entrance, is all that remains of the previous occupants.

Other than that though, you don't have any specific "sun aura" (although whenever you use your powers in the same room as a darkspawn, they'll feel uncomfortable on an instinctual level, much like you were on the High Priest's ritual island), and Silver Raven would be even more vehemently opposed to the idea of actually destroying a rare magical item - in case it wasn't clear, he wants to study and find ways to use them once back home, so he's not going to want to let go of even a single one of the potential sun shards, much less so with the already created ones.

Psychic residue is more tricky - psychic powers can track mnds and the action of minds, so any heavy use of psychic powers in an area is clearly detectable, but says nothing of where the minds went afterwards; if anybody has a power equivalent to Divination though, they could feel your minds and follow you that way, unless you made your minds undetectable with sy-Screen, which I believe all of you can do.

Is that answer enough?
Sun Snake
player, 4501 posts
Kai Lord
Tutelary
Sun 6 Dec 2015
at 20:59
  • msg #841

Re: OOC: tenth jewel


Ah, I see I was being a little too paranoid then. I guess we can save the shard, and as WH suggested concentrate on dispersing our smell. And then perhaps we could move the Xagash body to one of the doors, leaving it half open as if we fought through them to go beyond? That might then hopefully make it seem as if we did not know about the hidden well shortcut.

Mind linking will be a little expensive, but I do have the WP just now so we could do it.
Shadow
GM, 5261 posts
Plotting turtle
GM
Sun 6 Dec 2015
at 21:20
  • msg #842

Re: OOC: tenth jewel


There's no Xagash (or Gourgaz) body, they were turned into pile of salt by the Sun Shard's power. All that remains is the weapns and the rest of its stuff, but no corpses anywhere.
Sun Snake
player, 4502 posts
Kai Lord
Tutelary
Sun 6 Dec 2015
at 21:45
  • msg #843

Re: OOC: tenth jewel


Oh, that's what the salt by the door was... I thought it was some trap we were interrupting!

Ok, still maybe leaving a door open that would be our logical way forward might be an idea. Although I have a feeling the logical way we would go is also the way the Helghast and Agarashi will come from. So would thye be fooled that they 'missed us'? Did Sun Snake feel there was enough twists and turns in the maze below that this was possible?
Shadow
GM, 5262 posts
Plotting turtle
GM
Sun 6 Dec 2015
at 22:38
  • msg #844

Re: OOC: tenth jewel


You haven't really tested how the labyrinth on the second floor works - nor could you, until you actually get there - but if you remember it's very particular description, you'll know that it'd be perfectly possible for you and the Helghast to be inside the place and miss each other, especially if you got lost.

The real question you should ask yourself instead is: once he reach the room, will the Helghast first check the well, the corridors, or go back to the second floor? Put yourself in their place, think over what your options would be and your knowledge, and make your call.

Who knows, you might even make the right one! ^_^
Water Hornet
Player, 977 posts
Magnakai Primate
Sommlending, Age: 19
Mon 7 Dec 2015
at 18:12
  • msg #845

Re: OOC: tenth jewel

Hmmm, I agree with Snake. Just let's remember that all the doors are open at this moment.

So, what I'd do is that I'd actually close two of the doors and leave the scent trail on one of the other, open, door. So when Helghast and Agarashi come, they think that we are trying to fool them (forcing them to choose one of the closed doors) and then make them believe we went through one of the open doors (I assume it won't be a problem for the Agarashi to pick up the scent).

But how to convince the pursuers that we did not go through the well, I don't know. We certainly will have to hide our minds (as Shadow said: we all have Psy-Screen, so perhaps you can spare WP, Snake; except for Mind-Forting Dawn Sword), even just for the case that Helghast opens the entrance to the well again to have a peek.

And even if the Helghast is convinced that we did not go into the well, it might still want to reach Vyctar as fast as possible and use the well itself.
This message was last edited by the player at 18:12, Mon 07 Dec 2015.
Sun Snake
player, 4503 posts
Kai Lord
Tutelary
Mon 7 Dec 2015
at 19:17
  • msg #846

Re: OOC: tenth jewel


See, I'm hoping that the Vyctar / Nadziranim ritual is so scary and special that no one wants to go downstairs or is allowed to. So hopefully if there is any chance that we've gone elsewhere the Helghast will check there first.

So the door idea is maybe a good one.
Swift Fox
player, 3468 posts
Magnakai
Ghost of Anskaven
Mon 7 Dec 2015
at 21:03
  • msg #847

Re: OOC: tenth jewel

Well it could be one of those "Whatever happens, do NOT disturb us!" situations where Vyctar told them to keep everyone out of there for the duration of the ritual.
Or the Helghast (like most of its kind) might just be arrogant enough to think it can deal with us by itself, or at least with the help of its Agarashi pet.

Hoping that's the case anyway.
Shadow
GM, 5263 posts
Plotting turtle
GM
Mon 7 Dec 2015
at 21:36
  • msg #848

Re: OOC: tenth jewel


This particular Helghast is probably the smartest you've yet met in the game. I would really love to let you know its plan, but it seems unfair, since you'd not have that information in character, and I don't want to taint your reasonig with any option of meta-gaming.

Suffice it to say that it does has a plan on how to handle you if it manages to track you down, so your best defense is really to avoid being found in the first place.

For those who believe they're strong willed enough and wouldn't use the OOC information to metagame a solution to your present conundrum, I'll place the Helghast's plan here under spoilers, so that you can check it, or read it at a later point, and see that I wasn't making things up. :)


Spoiler text: (Highlight or hover over the text to view)

It has no intetion of meeting you head on and plans on leaving the fighting completely to the Agarashi - it doesn't actually expects it to win, but if it can keep you occupied long enough, which is what the Helghast believes, it will give the Helghast enough time to go back to the citadel's entrance, opening up any block you put up along the way, to collect the fortress' entire forces, and then bring them back to crush you with overwhelming numbers.


Water Hornet
Player, 978 posts
Magnakai Primate
Sommlending, Age: 19
Mon 7 Dec 2015
at 21:55
  • msg #849

Re: OOC: tenth jewel

Ooh, I like that. It'll be fun to come back to this post when/if(?) we do run into that Helghast (not going to look at it now). :)

Now, if the encounter with the Nadziranim Elephantine Alarm taught us anything, if GM says we better avoid some specific critter, we should listen to him! ^_^

And since we're also warned it's pretty clever, than I'm afraid, we should probably add another 'layer' of ruse to convince the Helghast it should not be looking into the well. (Although I agree that meddling with open doors is a good start.)

Just a note: We don't have a proof that the Helghast does know how to open the well entrance, in the first place, but I think we should expect the worst case scenario (meaning that we should expect that it can follow us).

One thing, that probably would fool the Helghast, I reckon, would be if we set a time-bomb, that would destroy the quartz (as we disappear in the well and the platform sinks back to the floor) and release the kagonite monster. But that'd be probably getting out of the frying pan into the fire, as we'd have to face the monster on our way out - unless we'd be able to avoid it and the Helghast and the Agarashi)
Swift Fox
player, 3469 posts
Magnakai
Ghost of Anskaven
Mon 7 Dec 2015
at 23:07
  • msg #850

Re: OOC: tenth jewel

Hmm, well I don't think I have anything that can be used as a time bomb.  The Sun Shards can be used as a power source when they're charged up, but Swift would likely agree with Silver Raven on not wanting to destroy any.
(She also has a reason of her own for not wanting to lose any of them too).

I suppose if the monster was released, they'd have to subdue it or at least "switch it off" and seal it up again anyway, rather than leave it loose and attacking anyone else who has to pass through that room.
Then again, that's assuming it can't tell the difference between allies and enemies...
Shadow
GM, 5264 posts
Plotting turtle
GM
Wed 9 Dec 2015
at 20:03
  • msg #851

Re: OOC: tenth jewel


Do be sure to post your plan in the main thread in character once you've finalized it - and if you need to know something before you go on with it, feel free to ask for it specifically, and I'll do my best to answer! ^_^
Sun Snake
player, 4504 posts
Kai Lord
Tutelary
Wed 9 Dec 2015
at 20:05
  • msg #852

Re: OOC: tenth jewel


True. So I think we are leaning towards moving about air using Nexus and Sun Snake helping co-ordinate, I think using a Sun Shard seems to contentious, and I think the door fun might be an idea but not sure if anything else needs added to it.
Water Hornet
Player, 979 posts
Magnakai Primate
Sommlending, Age: 19
Thu 10 Dec 2015
at 16:01
  • msg #853

Re: OOC: tenth jewel

Yeah, I think you summed it up, Snake: air/scent + doors + no Sun Shard use.

The only thing that still bothers me is whether the Helghast (or Agarashi) will believe we did not use the well. As Shadow pointed out, if I was the Helghast, I would look into the well - even if just in case.

But if we don't have any plan regarding this situation, we'll have to deal with problems as they come up, then. :) (After all, maybe we could turn the fight against the Helghast and the Agarashi beast on narrow stairs to our favour, if things go this way.)

EDIT:
Just a thought...or two:

1) what if the quartz was just cracked but not pierced/broken - would that animate the kagonite statue?
Because if it would not and we'd manage to damage it this way, that could convince our pursuers that we tried and failed at gaining access to the well.

2) What if we smashed some of the runes on the floor (the stone upon which the runes are inscribed) - would, after the statue sinks back into its original position, it prevent anyone pursuing us from opening the access to the well? Can we (Swift or Raven) tell what would happen?
This message was last edited by the player at 16:06, Thu 10 Dec 2015.
Swift Fox
player, 3470 posts
Magnakai
Ghost of Anskaven
Thu 10 Dec 2015
at 16:29
  • msg #854

Re: OOC: tenth jewel

Thought of that.  Destroying the runes would just lock the statue into its current position.  So right now we'd just jam it open.
And once it closes, we can't get to the runes from the inside unless we open it again.
This message was last edited by the player at 16:30, Thu 10 Dec 2015.
Shadow
GM, 5267 posts
Plotting turtle
GM
Fri 11 Dec 2015
at 15:04
  • msg #855

Re: OOC: tenth jewel


Swift Fox is right about damaging the runes, as she had already asked me.

And since the quartz plate slid into the wall when the well opened, you can't access it to damage it unless you let the statue close and then reopen it again, which is gonna take a bit of time. And then, after you damaged the quartz, you'd have to roll to see if you did too much damage at once (so forcing the statue to activate by mistake) and also to see if you damaged it enough to make the opening impossible, locking it closed while you're outside.

But if you want to try, I'm not going to stop you - just be aware of the kind of risk you'd be taking.
Sabre Fox
player, 2902 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 12 Dec 2015
at 09:44
  • msg #856

Re: OOC: tenth jewel

Just so you all know I am still about lol. Just nothing really from Foxy's skill set to help I think

Tho if smashing the runes are on the list I can help with that ;)
Swift Fox
player, 3471 posts
Magnakai
Ghost of Anskaven
Sat 12 Dec 2015
at 13:28
  • msg #857

Re: OOC: tenth jewel

No ideas here either.  I think the builder of this trap specifically designed it to be sabotage-proof.
Probably best to just hurry on and hope there's an opportunity for setting up traps or barriers further down.
Sabre Fox
player, 2903 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Dec 2015
at 18:00
  • msg #858

Re: OOC: tenth jewel

In other news I've ended up in hospital all afternoon lol
Swift Fox
player, 3472 posts
Magnakai
Ghost of Anskaven
Sun 13 Dec 2015
at 18:02
  • msg #859

Re: OOC: tenth jewel

Ouch, what happened?  (O.o)'
Sabre Fox
player, 2904 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Dec 2015
at 18:22
  • msg #860

Re: OOC: tenth jewel

What I thought was tennis elbow at the start of last week has apparently been and infection 0.0

I'm perfectly fine, it's just pain on joint movement
Shadow
GM, 5268 posts
Plotting turtle
GM
Sun 13 Dec 2015
at 18:40
  • msg #861

Re: OOC: tenth jewel


Best wishes of getting well soon!
Sabre Fox
player, 2905 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Dec 2015
at 18:49
  • msg #862

Re: OOC: tenth jewel

Lol, other than slight pain I'm fine. Just I've been here like 6 hours :/
Sun Snake
player, 4506 posts
Kai Lord
Tutelary
Sun 13 Dec 2015
at 19:24
  • msg #863

Re: OOC: tenth jewel


Get well soon, sounds like you've had a weird day on top of your pain!
Sabre Fox
player, 2906 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Dec 2015
at 19:28
  • msg #864

Re: OOC: tenth jewel

And I'm still there! That's the Xmas tree being put up pushed back again :/
Swift Fox
player, 3473 posts
Magnakai
Ghost of Anskaven
Sun 13 Dec 2015
at 20:51
  • msg #865

Re: OOC: tenth jewel

Hope you feel better soon!
Sabre Fox
player, 2907 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Dec 2015
at 22:27
  • msg #866

Re: OOC: tenth jewel

Bucket of drugs to take and rest in prescribed
Water Hornet
Player, 981 posts
Magnakai Primate
Sommlending, Age: 19
Mon 14 Dec 2015
at 15:21
  • msg #867

Re: OOC: tenth jewel

In reply to Shadow (msg # 855):
OK, I was afraid we'd have to take this kind of risk.

Well, seems we'll have to put faith in our speed and 'outrun' our pursuers. o_O

@Sabre: Yeah, get in good health as quickly as possible. (Some serious fighting up ahead, I'm afraid. ;) )
Shadow
GM, 5270 posts
Plotting turtle
GM
Mon 14 Dec 2015
at 16:27
  • msg #868

Re: OOC: tenth jewel


I think you'll be surprised. I like that. :)

Sabre Fox, whenever you're feeling beter, I'd like you to chime in if you're helping along with Sun snake's plan or not - you do have nexus, remember?
Swift Fox
player, 3474 posts
Magnakai
Ghost of Anskaven
Mon 14 Dec 2015
at 16:38
  • msg #869

Re: OOC: tenth jewel

If it had been me, I'd have been tempted to ask the doctors if they had any Oede or Laumspur ;)  hehe.

Anyways, hope you feel better soon.
Water Hornet
Player, 982 posts
Magnakai Primate
Sommlending, Age: 19
Mon 14 Dec 2015
at 21:49
  • msg #870

Re: OOC: tenth jewel

Shadow:
I think you'll be surprised. I like that. :)

Huh, I'm both intrigued and worried.
o.O
^.^
Sabre Fox
player, 2911 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 15 Dec 2015
at 14:02
  • msg #871

Re: OOC: tenth jewel

I think those are rather three good rolls :)
Sun Snake
player, 4509 posts
Kai Lord
Tutelary
Thu 17 Dec 2015
at 12:19
  • msg #872

Re: OOC: tenth jewel


Just to confirm I'll likely be unavailable to post from Wednesday 23rd to January 1st. I will probably be able to keep track of the game during that time though.
Swift Fox
player, 3475 posts
Magnakai
Ghost of Anskaven
Thu 17 Dec 2015
at 13:50
  • msg #873

Re: OOC: tenth jewel

christmas party? :)
Sun Snake
player, 4510 posts
Kai Lord
Tutelary
Thu 17 Dec 2015
at 18:11
  • msg #874

Re: OOC: tenth jewel


Lol, not quite, that will be a quiet affair on saturday evening :p
Swift Fox
player, 3477 posts
Magnakai
Ghost of Anskaven
Thu 17 Dec 2015
at 18:31
  • msg #875

Re: OOC: tenth jewel

I thought 23rd to 28th would be the christmas party, followed by a few days to recover from the wild excesses before the new year party :)
Water Hornet
Player, 985 posts
Magnakai Primate
Sommlending, Age: 19
Thu 17 Dec 2015
at 23:09
  • msg #876

Re: OOC: tenth jewel

I think I'll actually have more time for posting during the holidays :) but if others are out, like Snake, for instance, no problem with waiting.
Sabre Fox
player, 2918 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 18 Dec 2015
at 15:37
  • msg #877

Re: OOC: tenth jewel

sunce people may be absent over Xmas, and our gm has kindly pointed out no traps, perhaps we should have a week or two of banter on the descent?
Shadow
GM, 5278 posts
Plotting turtle
GM
Sat 19 Dec 2015
at 09:58
  • msg #878

Re: OOC: tenth jewel


If you want, I'm not going to complain about that. :)

I am pretty certain that we would not be able to wrap up your climatic meeting with Vyctar in just a few days anyway, so I'll postpone having you reach the bottom of the well until the end of the holidays, which means you're free to chat in character as much as you wish until then.
Sabre Fox
player, 2921 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 25 Dec 2015
at 21:46
  • msg #879

Re: OOC: tenth jewel

Merry Xmas day to all :)
Shadow
GM, 5280 posts
Plotting turtle
GM
Sat 26 Dec 2015
at 11:22
  • msg #880

Re: OOC: tenth jewel


Thanks, Sabre Fox.

Also, my best whishes for whichever holy days everybody else might be celebrating too - be happy and have fun! ^_^
Swift Fox
player, 3478 posts
Magnakai
Ghost of Anskaven
Sat 26 Dec 2015
at 13:02
  • msg #881

Re: OOC: tenth jewel

Hope everyone else is having a good time :)

I've been celebrating the holy day of chocolate-eating.  It's my own personal religion! ;)
Water Hornet
Player, 989 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Dec 2015
at 15:04
  • msg #882

Re: OOC: tenth jewel

Same here: best wishes whatever you are celebrating! :)
The chocolate-eating sounds pretty cool (although, frankly, I don't eat that much chocolate, myself ^_^).
Sun Snake
player, 4512 posts
Kai Lord
Tutelary
Thu 31 Dec 2015
at 10:13
  • msg #883

Re: OOC: tenth jewel


Belated happy everything to everyone! Except new year - let me be the first to wish everyone a happy one of thoses! :D
Shadow
GM, 5284 posts
Plotting turtle
GM
Fri 1 Jan 2016
at 15:15
  • msg #884

Re: OOC: tenth jewel


Thanks, Sun Snake, and my well wishes to everybody else as well!

Was your new year spoiled then? Sun Snake was worried about it, but hopefully there was no need to worry? :)
Swift Fox
player, 3481 posts
Magnakai
Ghost of Anskaven
Fri 1 Jan 2016
at 16:35
  • msg #885

Re: OOC: tenth jewel

Nope, New Year has been fine here :)
Sun Snake
player, 4515 posts
Kai Lord
Tutelary
Fri 1 Jan 2016
at 16:47
  • msg #886

Re: OOC: tenth jewel


It was the belated part I was refering to. I was slow for the merry christmas / etc, but I could be first to wish everyone a happy new year :) New year's itself was quiet but good :)
Shadow
GM, 5285 posts
Plotting turtle
GM
Sat 2 Jan 2016
at 21:54
  • msg #887

Re: OOC: tenth jewel


For people in the main game thread, unless you want to discuss some more and thus would prefer me to wait, tomorrow I'll be pushing things onward again - you're almost there now, and I've been looking forward to this confrontation for quite some time, so I see no reason to wait; one last security system to bypass and then you can have your meeting with Vyctar.

I suggest you prepare yourself to bring your best game for this - you're very likely going to need it.
Sun Snake
player, 4516 posts
Kai Lord
Tutelary
Sat 2 Jan 2016
at 22:16
  • msg #888

Re: OOC: tenth jewel


Ok!
Swift Fox
player, 3482 posts
Magnakai
Ghost of Anskaven
Sat 2 Jan 2016
at 22:19
  • msg #889

Re: OOC: tenth jewel

Onwards to death or death glory! :D
Water Hornet
Player, 991 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Jan 2016
at 18:28
  • msg #890

Re: OOC: tenth jewel

New year is here with new challenges! ;D

Shadow, could you please clear this bit for me:
Sabre Fox asked if we know/can guess who the souls were; I was wondering about the same thing - e.g. are these trapped Kai Lords, or Brotherhood Mages, or Dessi Magicians and so on....? I suppose these must be people (or other sentient/souled beings) who had a chance to create that close bond that Raven spoke about.
But did Raven answer that question? It seems to me he was speaking about something else in his response.
This message was last edited by the player at 18:28, Sun 03 Jan 2016.
Sabre Fox
player, 2930 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Jan 2016
at 18:36
  • msg #891

Re: OOC: tenth jewel

That's exactly what I though Hornet. Captured Kai :(
Shadow
GM, 5288 posts
Plotting turtle
GM
Sun 3 Jan 2016
at 18:47
  • msg #892

Re: OOC: tenth jewel


Raven misunderstood Sabre's question (though I did not) because he'd have no way to answer your actual question; he can't know who the souls belonged to originally. And you're missing something else about the souls - the only plausible way five souls with such a bond could be found - but Raven isn't going to spell out all the troublesome implications for you, this thing is already upsettling enough as it stands, in his opinion.

Also, thanks Sabre for pointing out my mistake - edited it.

As for the question, working on a in-character answer right now - just need to word it properly to avoid confusion.
Sabre Fox
player, 2931 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Jan 2016
at 20:44
  • msg #893

Re: OOC: tenth jewel

That's actually really sad about the five journey men :(
Sun Snake
player, 4519 posts
Kai Lord
Tutelary
Sun 3 Jan 2016
at 20:50
  • msg #894

Re: OOC: tenth jewel


Sun Snake's going by Sun Fox's reaction, but it seems logical sadly :(
Water Hornet
Player, 993 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Jan 2016
at 22:11
  • msg #895

Re: OOC: tenth jewel

@Shadow: Thanks for the clarification. It seems we did find out, after all. (at least partially)
Shadow
GM, 5290 posts
Plotting turtle
GM
Sun 3 Jan 2016
at 22:14
  • msg #896

Re: OOC: tenth jewel

In reply to Water Hornet (msg # 895):

I don't think you did.

Also, I believe Moon Sparrow was a woman, but I'll need to check to give you more than that - I need to look for those specific info, it's not something I committed to memory.

Lastly, Hornet, what do you actually know, in-character, about what happened to Sun Fox's journeyman? Because i can't remember any details ever being given to you (or Silver Raven and Swift Fox), but perhaps I'm just forgetting right now due to the somewhat large amount of things that happened since you joined the group. :)
Shadow
GM, 5291 posts
Plotting turtle
GM
Sun 3 Jan 2016
at 22:24
  • msg #897

Re: OOC: tenth jewel


Yep, Moon Sparrow was a girl, a particularly vivacous and curious one, although none of you knew her personally; Laughing Shark would have, but she's not around.

Keep in mind, she was not a Magnakai (of which there's 68 so you'd mostly be able to recognize each other by sight) she was a Journeyman, so a thirteen years old and one of the remaning 500 and counting other Kai in the Monastery - she wasn't somebody you'd have any reason to know, look for or think about, and as she wasn't part of any of your social circles, it's likely most of you never even met her.

Well, outside Sun Snake, of course; he's met everybody who ever went through the storerooms, but seeing someone the five minutes you're handling them equipment can hardly be calle knowing that person.
This message was last edited by the GM at 22:27, Sun 03 Jan 2016.
Water Hornet
Player, 994 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Jan 2016
at 22:35
  • msg #898

Re: OOC: tenth jewel

I mean that we found out in general: that the five souls were Kai.

It's not that important, but I just wondered how to refer Moon Sparrow: whther to say 'her dagger' or 'his dagger'. :)

As for WH knowing the link between Sun Fox and Kai Journeymen*:
Actually, I think WH knows nothing (or at least I don't remember this topic ever coming up in a conversation that included WH), but I think it's not a big stretch if WH can guess that there might be some connection between some of other present Kai and the dead ones. (I try to be careful not to transfer OOC-info to IC-info; as I say, though, as a player I don't know myself what is the exact story behind the dead journeymen and with Sabre's comment it sounds like there must be a deeper reason for Sun Fox not wanting to know.)

*explanation to other PCs:
there was some internal dialogue going on (hidden in Private thread) where WH wonders why is Sabre Fox so 'careful' about not letting Sun Fox get the answer; hence the discussion above. :)

But don't let that disturb you. *whistles innocently*

EDIT:
Ah, OK.

Yeah; I wasn't expecting WH to know Moon Sparrow, I just remember Sun Snake telling me that the Dagger of Power belonged to Moon Sparrow, who was a journey(wo)man who perished. After all, Hornet isn't even sure she's one of the souls (I should've probably phrased the sentence more like "if she's one of the trapped souls, then this dagger of hers might be useful...")
This message was last edited by the player at 22:40, Sun 03 Jan 2016.
Shadow
GM, 5292 posts
Plotting turtle
GM
Sun 3 Jan 2016
at 22:54
  • msg #899

Re: OOC: tenth jewel

Water Hornet:
I mean that we found out in general: that the five souls were Kai.


I stand by what I said: I don't think you did.
Water Hornet
Player, 995 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Jan 2016
at 23:04
  • msg #900

Re: OOC: tenth jewel

Huh...OK o_O
I must be jumping to conclusions, then. Let's proceed with outmost care...
Swift Fox
player, 3489 posts
Magnakai
Ghost of Anskaven
Mon 4 Jan 2016
at 00:14
  • msg #901

Re: OOC: tenth jewel

Shadow:
Well, outside Sun Snake, of course; he's met everybody who ever went through the storerooms, but seeing someone the five minutes you're handling them equipment can hardly be calle knowing that person.

Not sure Swift would be comfortable with Sun Snake handling her equipment!  (O.o)

Would Swift have known any of the journeymen?  Not that she socialised much, but maybe as a friend of a friend or something...
Shadow
GM, 5293 posts
Plotting turtle
GM
Mon 4 Jan 2016
at 00:45
  • msg #902

Re: OOC: tenth jewel


...that was supposed to be handing, not handling. I really need to go to sleep.

Anyway, Swift Fox, I can't remember right now, but it's not very likely - two were known by Sabre Fox, one was a known name (but not a known face) to Rain Feather, Laughing Shark would have known Moon Sparrow reasonably well, but I can't right now remember what my notes said about the last one. I'll check and let you know... tomorrow.

By the way, how is Swift in terms of knowing what happened to the five in-character, do you remember? As I said, I'm not certain exactly how much you actually know, and given that it might become relevant when the time to confront Valador comes around (assuming you all survive until then, that is), it would be good to have some confirmation from you. :)
Sun Snake
player, 4520 posts
Kai Lord
Tutelary
Mon 4 Jan 2016
at 07:14
  • msg #903

Re: OOC: tenth jewel

Sun Snake:
Sun Snake's going by Sun Fox's reaction, but it seems logical sadly :(


Apparently Sun Fox's reactions were not to that at all? Or something...


Anyway, basically it was a wrong assumption and I've run out of time to dig us out of it s I'll be busy enough at work for the next few weeks at audit time to have enough

So not the Kai, it's something else.



Since Sun Snake's outburst at Sun Fox would have focused Silver Raven on her, and his distraction was the only reason given he didn't feel the level of reaction she had, then might be best if the two NPCs untangle it all so we can get back to solving the barrier.
Swift Fox
player, 3490 posts
Magnakai
Ghost of Anskaven
Mon 4 Jan 2016
at 10:01
  • msg #904

Re: OOC: tenth jewel

Shadow:
By the way, how is Swift in terms of knowing what happened to the five in-character, do you remember? As I said, I'm not certain exactly how much you actually know, and given that it might become relevant when the time to confront Valador comes around (assuming you all survive until then, that is), it would be good to have some confirmation from you. :)

Well I'm certain she knows about how Sun Fox was tricked by Valador into betraying them.  That was among the bombshells we were trading back at the Maakengorge after Peacock left.

Or did you mean how she felt about it?
Shadow
GM, 5294 posts
Plotting turtle
GM
Mon 4 Jan 2016
at 10:45
  • msg #905

Re: OOC: tenth jewel


Just confirming she knew, that's all.
Water Hornet
Player, 1002 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 Jan 2016
at 22:03
  • msg #906

Re: OOC: tenth jewel

On a tangent: I suppose our PCs (like other Kai) would be aware of the basic properties of electricity...or am I wrong?
Would they be using the word electricity, by the way? :)
Shadow
GM, 5303 posts
Plotting turtle
GM
Thu 14 Jan 2016
at 22:28
  • msg #907

Re: OOC: tenth jewel


No, they probably would not. But I think we can accept "lightning" as a natural force that is at least somewhat understood, given all the magic there is about which deals with it. :)
Water Hornet
Player, 1003 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 Jan 2016
at 22:49
  • msg #908

Re: OOC: tenth jewel

Got it, I thought that might look/sound out of place. :)
Shadow
GM, 5305 posts
Plotting turtle
GM
Sun 17 Jan 2016
at 16:51
  • msg #909

Re: OOC: tenth jewel

Water Hornet:

OOC: What about melting the iron reinforced wood with lava? Is that doable at all?

Assuming you found a way to drag the lava to this room, and manage to survive to the extremely hot temperature it generates for long enough to see the whole endeavout through, I can't see any reason why it wouldn't work. It's still not going to be instantaneous, but it'd certainly be a much faster way of burning the wood nut than using normal fire.
Shadow
GM, 5306 posts
Plotting turtle
GM
Tue 19 Jan 2016
at 18:56
  • msg #910

Re: OOC: tenth jewel


Turtle power to the team, are you still around?
Sun Snake
player, 4532 posts
Kai Lord
Tutelary
Tue 19 Jan 2016
at 18:59
  • msg #911

Re: OOC: tenth jewel


Had my large audit the last few days, just coming out of it. I should be back to normal by tomorrow! Not sure where we're at plan wise, we've seen all five items now, but not sure how to deal with each let alone co-ordinate the efforts yet :(
Swift Fox
player, 3505 posts
Magnakai
Ghost of Anskaven
Tue 19 Jan 2016
at 19:14
  • msg #912

Re: OOC: tenth jewel

Similarly at a loss for a plan here.
Only thing I can add is that (as Swift has hinted a few times on the way down here) I have a way to easily destroy one of the items (except the ones protected against magic).  It's a bit expensive on WP, but I doubt we're getting past this without burning plenty of that anyway.

Other than that, I can figure out ways to destroy each one, except the lava one.  But it's the precise timing I can't think of a way to manage.
Sabre Fox
player, 2952 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 19 Jan 2016
at 19:41
  • msg #913

Re: OOC: tenth jewel

As much as Foxy is good at hitting things, this isn't his area of expertise :/
Shadow
GM, 5307 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 09:48
  • msg #914

Re: OOC: tenth jewel


Well, you will need to solve this on your own - I've given you all the hints and helps I could, now it's your turn to take on the obstacle and find a way past it; while I will keep monitoring and logging in as needed, I honestly don't think I will have anything to post unless you ask questions to either myself or the NPCs (in which case obviously I'll answer), or if you commit to a plan of action.

So really, it's up to you guys now... if you don't post due to not having ideas, the game will die here. I believe I did my best to make the game interesting, challenging and fair, but in the end it's you players who need to enjoy it and raise to the task of defeating the obstacles I set. You're naturally free to take your time, discuss thing among yourselves, come up with plans and ask me anything, but this is your game as much as mine - I don't want to be the nagging one who keeps pushing you, as Sun Snake pointed out you might have personal problems who are far more important than a game after all, and you're the one who know the time you have at your disposal the best.

What I'm saying is that in this instance, I'm putting the game into your hand - if you want to see it through, it'll be up to you and your creativity alone.

Good luck! ^_^
Water Hornet
Player, 1007 posts
Magnakai Primate
Sommlending, Age: 19
Wed 20 Jan 2016
at 14:59
  • msg #915

Re: OOC: tenth jewel

In the worst case, we can wait for Vyctar to finish his ritual, become a Darklord and lower the defenses once he decides to leave. ;)

Swift, you said, you had ideas how to deal with each power receptacle (except for one). Can you sare them?
I'll sum up my own ideas later tonight.
Swift Fox
player, 3506 posts
Magnakai
Ghost of Anskaven
Wed 20 Jan 2016
at 16:56
  • msg #916

Re: OOC: tenth jewel

Well my ideas were more for how Swift would deal with them based on what resources she has (and my own guesses on how best to use them in this situation, which might admittedly be missing something!)  Combined with what ideas have been suggested already for ones she doesn't have a method of destroying on her own.
Obviously Swift can only target one at a time anyway.

Stone Pillar and Wooden/Steel Ball ones could be instantly destroyed using an item power Swift has been keeping on standby.  A bit WP-hungry, but maybe the best option for dealing with those ones quickly.  Whether the destruction would actually be instantaneous or not, I'm uncertain of though, also I'm not 100% sure if they can destroy the soul itself, or just the physical object that houses it.

The shifting defence one would probably need some sort of Divination ability, or perhaps observing it for a while to see if there's a predictable pattern to the changes or if it's purely random.

As for the one shielded by the statues, Silver Raven's "lightning rod" idea is probably the best option there.  Unless Sabre or someone could smash a big enough hole through the statues, which would probably take some time.

Then again, you may have a point there.  He does have to come out of there eventually, right?
*retreats into a shadowy corner, caressing the Jade Spike in a creepy way and muttering about fun ways to kill and dismember people...*  >:)
This message was last edited by the player at 16:57, Wed 20 Jan 2016.
Sun Snake
player, 4533 posts
Kai Lord
Tutelary
Wed 20 Jan 2016
at 18:47
  • msg #917

Re: OOC: tenth jewel


Yeah, I mean Sun Snake has the Divination ability but I'm not sure what other powers he has to help here! Obviously once we list all our resources and figure out how many instances of magic and strength we have between us, we can sort out who maybe needs to go where.
Shadow
GM, 5308 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 19:00
  • msg #918

Re: OOC: tenth jewel


You also have the power of using your Divination mind-meld to coordinate everybody in striking at the same time, Sun Snake - without that power, the whole thing would probably be completely impossible.

And Swift Fox, destyroying the items is all that's needed - the soul doesn't need to be destroyed, since if all five receptacles are destroyed, the soul will leave for the afterlife on its own. And your disintegration power would work perfectly fine with both of those things, since you could tell they had no defense from that type of attack.

Lastly, Water Hornet, while you could wait until Vyctar is done in a theoretical sense, you would first need to survive what the Helghast has planned for you before that, and I'm honestly doubtful you could do that. As in, this is not time-limited in real life, you can take all the time you want to think it through, but in the game, even if your characters don't know it, you are on a time limit - likely a few hours or so, thus not a real hurry, but you most certainly won't be able to spend even one full day on it. I'm not revealing what the Helghast plans are, but if you ask Sun Snake what he knows in character the creature has done, I would think that at least one of you could figure out what the plan of the Helghast is.
Swift Fox
player, 3507 posts
Magnakai
Ghost of Anskaven
Wed 20 Jan 2016
at 19:17
  • msg #919

Re: OOC: tenth jewel

Actually the disintegration power might work on the doll floating above the lava too.  Assuming I can use it at range rather than having to actually physically strike the thing.
Shadow
GM, 5310 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 19:27
  • msg #920

Re: OOC: tenth jewel


Well, you can't really know that until you try it, isn't it?

Although perhaps you should consider the possibility that other options might be open to you... couldn't it be that you're limiting your own options without realizing it?

^_^
Water Hornet
Player, 1008 posts
Magnakai Primate
Sommlending, Age: 19
Wed 20 Jan 2016
at 20:44
  • msg #921

Re: OOC: tenth jewel

@Shadow: Yeah, waiting for Vyctar part was more of a joke - even if we should fail, it's still better to try and gain access to the Drakkar than no to try at all.

Below are my thoughts; if something sounds wrong, just give a shout.

the doll:
As far as I understand we need to cut it in half/to pieces; the greatest obstacle is that it is beyond our reach.
Means we could use to destroy it:
- thrown (or otherwise carried over a distance) sharp weapon - don't have skills to throw it; use of Nexus is questionable (probably wouldn't give the weapon enough force to cut the doll in half)
- lava splash from the deep pit - the Laethian threads would probably prevent that, right? (otherwise, using Fire Dominion, it would at least be easier than trying to bring lava into another room)
- Acid Ring (currently in Silver Raven's possession) - could it work? Korlinium makes the doll resistant to magic, but I'm not sure how much of the Acid Ring's effect is magic (and how much is the rest 'pure' acid)

the pillar:
Simply put, we need to crush the stone. :)

Means we could use to destroy it:
- the Starfield Warhammer (deals triple damage to structures) - since Swift gave us END score, could we reduce its END to some level and then deliver the final blow? (accepting the risk of not dealing enough damage, based on CRT)
- Swift's insta-destruction-weapon

the idol (changing defense):
We probably need to observe it for a while to gain more info. And, first of all, try Pathsmanship's "rune-decoding".
Also, do we know, if it's just two alternating states - physically indestructible / magically indestructible? Or there are more states? If it's just two, maybe our best bet would be to attack it both physically and with magic.

the spider sculpture (the room with stone animals):
Lightning hand + lightning rod (^_^) seems to be the agreed method.

the iron/wood sphere:
Shielded from magic, but susceptible to fire.
Also, should we wonder why is the sphere hovering over the piedestal? Probably reading too much into this, but maybe there's something about it...?

Means we could use to destroy it:
- lava - if we find a way to transport it to the room and not burn ourselves in the process
- Swift's insta-destruction-weapon
- maybe drill a hole and fill with something explosive...?

---

I know there are a lot of (rather general) questions above... I was merely thinking out loud, perhaps we can collectively think up of something.

Right now, it seems we can start with the attempt to read the runes under the idol with Pathsmanship. (I'll try to cook some IC post; any input on the matter is more than welcome.)
Shadow
GM, 5311 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 21:31
  • msg #922

Re: OOC: tenth jewel


The summation is mostly correct from what I see. About the lava question, yes, the Laethian would stop the lava from working - otherwise the heat from the lava would have slowly consumed the doll over the three centuries it's been dangling over it. The lava being there is another big obstacle; it's not just that you need to reach it, you also need to deal with the low but steady amount of damage the lava deals over time.

As for the green ring, Silver Raven would probably be able to make a call on that after examining the way the effect manifests, although don't expect him to make miracles.

Laslty, I really ought to point out that this isn't the first time you've met incredibly high DC to something, and I will say that the way to beat them has never once changed, from the beginning of the game until now. You've done it before, you can do it again, you just need to figure out a way to do so in these particular circumstances.
Swift Fox
player, 3508 posts
Magnakai
Ghost of Anskaven
Wed 20 Jan 2016
at 21:36
  • msg #923

Re: OOC: tenth jewel

Water Hornet:
even if we should fail, it's still better to try and gain access to the Drakkar than no to try at all.

On the plus side, if we do fail, the resulting explosion from the barrier will kill everyone in Gazad Helkona (except Vyctar and his Nadziranim buddies) and the surrounding forest (hope the Skyrider isn't too close!)
So at least we get to go out in style! :)

For the doll, probably better for someone with Nexus to have a go at that one, thus avoiding nasty burny damage.  Perhaps it could be reached by using some trick similar to the one Peacock used back at the temple to "walk on air".  (Show off!)

For the pillar, that one seems simple enough to destroy.  But timing is the tricky bit, would have to be really careful not to happen to score a critical hit just as you're wearing it down.  Remember, the Dice Roller is EVIL!

For the idol, it did seem to be only two states.  Magic Shield (Blocks magic, weak against physical), and Physical Shield (blocks physical, weak against magic).  Watching it for a pattern might be useful, although there is the possibility it just changes randomly to stop people predicting it that way, also if we're on a time limit, we probably don't have the time to spend just watching that thing and timing the changes.  Might need some Divination trickery.
Disrupting the runes is another possibility, but a very very risky one, as the power source for the runes is the barrier itself, and messing with that might destabilise the whole thing, and...  Kaboomie!

Spider sculpture...  Yep, zap it.  Spiders are tiny pieces of evil anyway! >:)

Wood/metal sphere, probably easier to disintegrate that one, since it'll take too long to destroy it by just bashing away at it, or even setting it on fire.  Unless someone can figure a way to safely collect and transport lava (which I can't).

(That said though...  Would Kagonite be resistant to melting from direct contact with lava?  Probably a stupid question, but I'll ask anyway...)
Shadow
GM, 5312 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 21:58
  • msg #924

Re: OOC: tenth jewel


Kagonite actually melts at lower temperatures, which makes it easier to work with when crafting things, so the lava would destroy it more easily. This is a direct result of it's otherwise normal hardness - each degree the temperature is lower doubles the durability, meaning that at subzero temperatures it works better, although, given that at it's already harder then most anything even in warm climates, that's really not particularly noticeable.

In fact, heat is normally considered the only reliable way to damage kagonite in any reasonable lass of time, and while the temperature required to melt it less than it is for steel, it's not like it's low in itself.

Swift Fox would be the only one to know all this in character, by the way.
Swift Fox
player, 3509 posts
Magnakai
Ghost of Anskaven
Wed 20 Jan 2016
at 22:00
  • msg #925

Re: OOC: tenth jewel

Aww ok.
Was looking through those materials I have for something that could be fashioned into a rudimentary "lava container".

(Well I'm getting desperate, so my ideas may not make much sense)
Shadow
GM, 5313 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 22:22
  • msg #926

Re: OOC: tenth jewel


What you should be looking (all of you, by the way, not just Swift) is your character sheet. It usually contains a lot of things that could be useful, which you simply forgot you had. Also, you're in no rush, and I'm sure that if you keep discussing it among yourselves, some ideas will come to you; I think you've put out a few good ones already, don't you agree? :)
Swift Fox
player, 3510 posts
Magnakai
Ghost of Anskaven
Wed 20 Jan 2016
at 22:42
  • msg #927

Re: OOC: tenth jewel

Another couple of wild ideas...

Is the shape of the barrier a circular "wall" or a complete spherical/cylindrical shape completely encasing the central area?  (Specifically, does it look like it would be possible to bypass it by breaking through from the level above and dropping down?)

Also, are the beams being emitted from the soul objects just as destructive as the barrier itself?  (As in, could they be blocked by moving some kind of magical insulating object in front of each one simultaneously?)

Just exploring possibilities...
Shadow
GM, 5314 posts
Plotting turtle
GM
Wed 20 Jan 2016
at 22:59
  • msg #928

Re: OOC: tenth jewel


The beams are indeed just as destructive as the barrier itself - they're made of the same energy. And digging under the barrier would take far too long.

As for dropping in from above, that might be possible... if you can find the exact place to smash the floor on the fourth floor, above you. The barrier can be shaped in any way, so it could be both a sealed or an open cylinder, but it's usually pretty hard to build around and over a barrier, and if the barrier is activated and made to go through existing stuff, it would most probably destroy it. So, chances are good that the barrier is lacking a "roof", so to speak.


Of course, the main issue remains finding the precise point of the four floor which would be exactly above Vyctar's room, and then smashing the entirety of the roof floor/ceiling to get to it. That might be harder than you think it is, Swift Fox, but of course, if you want to try, you can; you're the player, after all. :)
Sun Snake
player, 4534 posts
Kai Lord
Tutelary
Thu 21 Jan 2016
at 23:43
  • msg #929

Re: OOC: tenth jewel


Remember the fourth floor had the astral maze with the psychic paralysing effect. That's one of the reasons Sun Snake wanted to avoid going that route - not knowing how to deal with that place.
Water Hornet
Player, 1011 posts
Magnakai Primate
Sommlending, Age: 19
Fri 22 Jan 2016
at 00:28
  • msg #930

Re: OOC: tenth jewel

Dropping on top of Vyctar's head could make some epic entrance! :) But I also think our chances here are still better. (But maybe I'm too narrow-minded. ;) )

Elaborating on Shadow's words regarding our equipment and what we could cook out of it. Here are some ideas (regarding WH's list):

 High Priest's Jade Mask of Weather Control
  • it allows the wearer to gain "Water Dominion" ability (i.e. do what Nexus' improvement Fire Dominion allows, but with water)
  • I was wondering if we could create cracks in the stone pillar, pour water inside and then, using the Mask, crack the stone (similarly like water freezing in cracks of a rock widens those cracks)
  • - although, I'm not sure if Water Dominion would allow us that; plus we have very limited amount of water (Water Summoning Chalice is still just a chalice, even when full); and it might not just be physically possible

 Laethian Gloves
  • allows to absorb fire and then unleash it consequently
  • maybe could be used to absorb the fire/heat/molten lava itself and then release it on a chosen target
  • - even if doable, I'm not sure about the target - the wooden/metal sphere won't get burnt instantaneously very likely (as we discussed) and there are not many other targets for a fire attack

among other equipment, WH has:
  • Spider-decorated sword
  • Dagger of Power
  • Jar of Gnallia leaf
  • Agdana leaf
  • Tortwich Salt
  • Anskaven Pendant - allows casting Battle Magic spell of Strength
  • Ruby Ring - allows to fire 3 small fireballs
  • Silver & Amethyst Ring - allows to "use Nexus" even for those not proficient in Nexus
  • Black Iron Key
but I can't think of uses for these (for now)

---

BTW, while writing this post (which takes some time in my case - I'm just slow :) ) the browser decided to crash. This happens to me from time to time, so I learned to copy-paste the currently written part of the post (usually after each paragraph) to Notepad which I keep open in parallel.
Just wanted to share the experience, since it really ground on my nerves when I lost a written text, ready to be posted. ^_^
This message was last edited by the player at 00:33, Fri 22 Jan 2016.
Shadow
GM, 5315 posts
Plotting turtle
GM
Fri 22 Jan 2016
at 17:23
  • msg #931

Re: OOC: tenth jewel


It's happened to me too, from time to time - and it's always annoying. So you have all my simpathy, Hornet.
Sun Snake
player, 4535 posts
Kai Lord
Tutelary
Fri 22 Jan 2016
at 17:47
  • msg #932

Re: OOC: tenth jewel


I never trust computers, too many times something has either failed or an update has decided to just shit everything down without a visible warning, so I habitually type long posts in to a notepad! So yes, I know that feeling of old and sympathise and do likewise :) !
Shadow
GM, 5320 posts
Plotting turtle
GM
Mon 25 Jan 2016
at 17:51
  • msg #933

Re: OOC: tenth jewel


Sabre Fox, Sun Snake, Swift Fox, you might want to copy Hornet, see if you can't figure out a use for your more exotic equipment, and if you cannot, post a list of the magical effects you have access to so that the others can brainstorm a solution you might have missed?
Sun Snake
player, 4536 posts
Kai Lord
Tutelary
Mon 25 Jan 2016
at 18:20
  • msg #934

Re: OOC: tenth jewel


Yeah, I just need to trawl through what's been posted so far then do the same.
Swift Fox
player, 3525 posts
Magnakai
Ghost of Anskaven
Mon 25 Jan 2016
at 19:43
  • msg #935

Re: OOC: tenth jewel

Well, been holding stuff back due to slight paranoia wishing me to keep the element of surprise.
Still, won't matter if we can't get past this.  So, putting all of Swift's cards on the table, so to speak.

Disciplines:
Weaponskill (+1 CS with Dagger type weapons)
Pathsmanship (Improvements: Detect Trap)
Huntmastery (Improvements: Night Vision)
Invisibility (Improvements: Blur)
Psi-Screen
Craftsmanship (Improvements: Past Memories Recollection, Repairing At Will, Fusion, Disruption, Evolution)

Weapons:
Back:
Silver-Plated Bow (Swift's old bow, modified) - (-1WP to add +4 to a roll of 3 or less.  -1WP to change attack roll to 2d4 (no miss or critical hit))
"Blessed Eye" (shield) - (+1CS, -1 Received Damage, Enchanted to be magically unbreakable, Reflects magic that hits it)

Belt:
"Jade Spike" (Dagger) - Special Abilities: "Strike from the Shadows", "Pierce Magic", Also retains past memories of all previous users.
"Blue Iris" (Dagger) (3/5) - (+1CS, +1 Damage on critical hit, -10WP to disintegrate a non-living target outside of combat)
"Pink Rose" (Dagger) (1/5) - (+2CS, -10WP to fully heal one target outside of combat)

Backpack:
"Green Ivy" (Dagger) (2/5) - (+1 Damage on critical hit, -10WP to grow forest area over current location outside of combat)
"Orange Lily" (Dagger) (4/5) - (+2 Damage on critical hit, -10WP to create temporary protective shield outside of combat)

Items:
Ishir's Diadem (worn on head) - (WP Pool, can only be used to heal others with Curing: 0/12)
Gourgaz Red Hide Vest (worn on body) - (+1CS, +2END) (Damaged: -1END)
Korlinium Doublet (worn on body beneath vest) - (+5WP, -2WP to neutralise spell effects, Cost of Mindshield/Psi-Screen abilities reduced to 0, Grants "Emotional Recharge" discipline improvement)
Korlinium Gloves (worn on hands) - (+1END, +3WP, Protects hands from dangerous magical radiation)
Box of Silver (crafting materials stolen from Gazad-Helkona's forge) (x5)
Box of Kagonite (crafting materials stolen from Gazad-Helkona's forge) (x2)
Box of Jadin (crafting materials stolen from Gazad-Helkona's forge)
Quiver (Contains 2 normal arrows, 1 Diamond Arrow (blunt tip, -1WP to use as ranged heal, restoring 5END to target), 1 Magical Kagonite Arrow (Enchanted with ability to penetrate almost anything, though Swift doesn't want to lose it))
Box of Frog's Pods (4/4)
Wind Scarf (worn on neck) - (Gives weaker version of Nexus Push and Cloud Pushing abilities)
Iron Key (from the gate used to enter Gazad-Helkona)
Brass Flask (worn on belt) - (Can be used to hold 2 doses of any potion.  Currently holding Laumspur (1/2))
Darklands Map (taken from the campsite Team Swift destroyed)
Belt with Kagonite Buckle (replaces normal belt) - (+1 to Hunting rolls)
Gold Dragon Earrings (worn on ears) - (+4WP each) (x2)
Bag of Volko Berries (3/4)
Vordak Gems (x3) - Can be used to make more Sun Shards
Sun Shards (x3) - (Power Source - Discharged) (When charged, can generate "Sun Flash" special ability, or can be absorbed into the Kai Pyramid Pendant to increase Max WP Pool by 5 and recharge it to full).
Restoring Ring - (-2WP to heal 1d6 END on target)
Kai Pyramid Pendant (worn beneath vest) - (WP Pool: 7/19 (recharges at sunrise, or when powered up by Sun Shard), Allows one free use per day of "Mend", "Exorcism", and "Memory Drift" improvements, can spend -4WP (or drain pool by -4 Max WP if less than 4) to turn Vordak Gem to Sun Shard)

Special Abilities:
"Strike from the Shadows"
Can only be used when target is unaware of Swift's presence.  Succeeding on an attack roll against an unaware target results in an instant kill.  When using this ability, the Jade Spike can be thrown to attack from a distance, even if the wielder lacks the Weapon Throwing improvement.  When used by someone with the Weapon Throwing improvement, the attack roll is boosted by +5

"Pierce Magic"
The Jade Spike can pierce through magical protections, such as the Invisible Shield spell.  Weapon inflicts +2 extra damage when the wielder receives no damage in a combat round.  When this ability activates, the Jade Spike is considered a magical weapon, for the purposes of damaging creatures that can only be harmed by magical weapons, otherwise it is considered a normal weapon.

"Sun Flash"
Only usable with a charged Sun Shard, discharges it when used.
Restores 5END, 5WP, and 1 lost CS to all Kai within range.  Inflicts 5END damage to all Undead/Darkspawn within range.


Volko Berry potion enhancements:
Laumspur: increase recovered END by 50%
Alether: doubles the number of times a single dose can be used
Giant Milk: adds 1.5 damage and lasts 5 rounds longer
Larnuma oil: adds 1.5 to both END and WP recovery
Mustow: gas turns poisonous and inflicts 2.5 END damage a turn to creatures inside it
Moonbalm: can reroll CS once (per berry used) before recharging to max
Shrueberry: increases recovered WP by 75%
EK Agdana: doubles the potency of ALL effects it has
This message was last edited by the player at 13:14, Wed 27 Jan 2016.
Sun Snake
player, 4537 posts
Kai Lord
Tutelary
Mon 25 Jan 2016
at 22:34
  • msg #936

Re: OOC: tenth jewel

Not sure there's much I haven't shared. Sun Snake is still not powerful enough to do anything more with the Seeing Stone, and I'm not sure it would be any use here anyway.

Sun Snake:
Disciplines
Weaponskill: Axe (+1 CS)

Magnakai Disciplines:
- Weaponmastery (Sword +1 damage, Axe +1 damage)
- Divination (costs 2WP less)
- Invisibility
- Pathsmanship
- Psi-screen (costs 2WP less)
- Psi-surge

Improvements:
Weaponmastery - Combat trick (-2dam,+3CS)(-2WP)
Divination - Telegnosis, Meditation (2(d10-4,min2)WP), Mind Reading (-4WP),
Memory drifting (-3WP), Spirit Walking (-4WP)

Invisibility - Suppress body scent (-2WP), Silent Step (-3WP), Fairy Step (-2WP)
Pathsmanship - Trail blazing (-3WP), Rabdomancy (-3WP), Tremorsense (-6WP)
Psi-screen - Effortless Defense, Psychic mirror (-3WP), Mind Peace (-5WP),
Mind Fort (-6WP)


*Divination (with PM) - follow emotional trails (-1WP)
*Divination (with PM and I) - modify own memories if being scanned (-4WP, roll)
*Divination and Pathsmanship - track area as if walking it (-1WP)


Weapons
Back:
- Sun Snake Shield: -1 received damage, +1 attack damage,
Special Effect: WP Battery (Can restore up to 7WP 5 times per day
Used: 5/5 times today)

Belt:
- Jewelled Sword 'Patience' [+3 magic damage when used against undead]
["Empowered Foresight" special ability, auto succeed with any
Divination roll for 2WP extra]
 - Kai Axe [Special traits / abilities "Sunlight Pool", "Sun Aura", "Sun Blast"]

Armour
Head - Silver Diadem (extra WP pool: 5/5 each morning)
Body - Shabot Gum Vest (all damage reduced by 1EP, only damaged on 1, cannot
        be repaired)
Hand - Bronin Gauntlets, (+2 CS and +1 WP)

Backpack (11 slots, -4 to hunting rolls)
- Seeing Stone

Special Items
- Compass (finds north)
- Kai cloak (touched by Hulmon)
- Blue Circle pendant
- Magical Compass (Bronin & Silver sphere)
- Silver Orb (Magic Compass, formelly owned by Haxadrom)


Empowered Foresight:

- Three times a day (3/3 used, '9th' day - actually 8th, third use added from
Weaponmastery/Divination discover), when wielded, automatically
 succeed in a Divination/Sixth Sense use with all WP costs (sword and ability)
waived.

Sunlight Pool:

 - 11/15 remaining
 - regains 1 SP fr 1h of direct sunlight
 - -1 WP while under direct sunlight to regain 3 SP.

Sun Aura:
 -1 WP, -1 SP, grants glowing halo, +1 to Kai Disciplines rolls
 for 5 rounds

Sun Blast:
 -2 WP, -1 SP, +1 CS, +1 damage vs dark creatures
(increase damage by paying extra SP; 3 SP = +1 damage), single round effect.

Sun Snake
player, 4539 posts
Kai Lord
Tutelary
Tue 26 Jan 2016
at 21:49
  • msg #937

Re: OOC: tenth jewel


The only power Sun Snake had that might not have been factored in is rabdomancy. It allows not only trailing through water, but detecting paths hidden by magic. However, I think Silver Raven and Swift Fox have read the various things in the trap so far, not sure there is any hidden areas/paths we have not found?

I'm sure tremorsense is a powerful detection tool if we were looking at ways to detect when something is about to break (like the pillar) but I don't believe Sun Snake has the skills to use it, that seems more craftsmanship like to understand things?
Sabre Fox
player, 2957 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 26 Jan 2016
at 22:08
  • msg #938

Re: OOC: tenth jewel

Disciplines
Weaponskill: Sword (+1 CS)

Magnakai Disciplines:
- Weaponmastery(++) (Sword +1 damage, Bow +1 roll)
- Nexus(+)
- Huntmastery(+) (+3 Hunting Skill Rolls)
- Battle Magic(+) (Flaming Blade, Invisible Shield, Power Word, Invisible Fist, Strength)
- Psi-Screen

Improvements:
Huntmastery - Night Vision, Telescopic Sight, Enhanced Smell/Hearing

Weaponmastery - Amor knowledge, Sword - Nimble Slash

Nexus - Fire Dominion

Psi-Screen - Effortless Defence

Lore Circle of Fire
- +1 special attack can be used during every bout of 5 combat rounds (3 instead of 2)
- Dual Wielding: roll 7 dice instead of 5 for the combat roll, drop the lowest two.

Weapons

Back:
- Breakwater (Spear, formerly Rain Feather's)
- Vigilance (Sword) [+1 CS] [magically unbreakable] [-10 WP to use "Wrath" ability]

Belt:
- Blue Steel Blade (Sword) [+2CS, +2DMG, -1 Fatigue] [magically unbreakable] - Blue aura in effect, Battle Magic Reduced to 1WP
-
-

Armor
Head - Onyx Helm: +2CS, +8END - Power Control - 1WP to gain +2 attack damage for 1 round
Body - Kagonite & Bronin Chainmail: +2 CS, +2 END
Hand - Snake Gauntlets: +1 CS, +1 WP, Spend 1WP to increase CS by 1 for one round

Backpack
- Alether +4CS
- Moonbalm - Restores CS to original day score
- Climbing Equipment (Extended with Rope) +2 to climbing roll, use the highest roll for the whole team
- "
- "
- 1 potion of Giant's Milk (+2 damage in battle for the next five rounds of combat)
- Laumspur + 4END
- Laumspur + 4END
-
-

Special Items
* Magical sword scabbard: -3WP, Enemy -1CS, Ice Based (Not using a item space) - Currently sheathing Vigilance
- Snake Amulet (+2 WP, ? effect)
- WP Battery Ring - 9/9, can spend 1CS to give the ring 3WP
- Eagle's ring [To Haxadrom, Vakeros Knight and faithful servant of Dessi.] +1 to battle roll (1 use per day)
- 1 Wolf Brooch (special item): +1 WP
- 1 Sapphire Ring (+1 WP)
- 1 Blue Crystal Ring (6/6 WP, -2 WP to inflict 20 END)
- Fire Eye
- Ouroboros Necklace - Sleep wearing it, recover an extra +4 END, after five rounds of battle, +2END
- Swordsman Silver Pendant - 1END reduction from swords, +1CS While wielding swords
- Explosion Ring - -2WP to inflict 20END
-
-

Laser Staff (? effect, ? effect) - Stowed on Skystrider
Kagonite Snake: (+2 CS, +1 dmg) [No CS reduction if winning combat in 3 or less rounds using this weapon only] - With Sun Fox

Wrath of the Vigilant

- out of combat: a single slash that can cut through anything (except magically unbreakable things)
- in combat: roll for the round changed to 0, damage inflicted is doubled
This message was last edited by the player at 22:09, Tue 26 Jan 2016.
Swift Fox
player, 3526 posts
Magnakai
Ghost of Anskaven
Tue 26 Jan 2016
at 22:09
  • msg #939

Re: OOC: tenth jewel

A couple of things, just in case they weren't clear from what I posted above:

The daggers in Swift's inventory marked with numbers (1/5), (2/5), etc.  Are similar to the barrier we're currently stuck with in a way, given that they each contain a fragment of a soul separated into five parts.  Swift doesn't possess the 5th one though, so can't call on their full power, instead only being able to call on individual "facets" of that power in the form of a special ability each dagger has.
Since the incomplete soul doesn't have enough power on its own though, it costs 10WP for each use, and the user has to hold two of the daggers (thus forming a connection between two of the soul fragments to give them enough power).  Swift doesn't have the dual-wield ability, so can only use the abilities outside of combat.
(Swift does know where the 5th one is, although getting it might be rather tricky...)

Also the Sun Shards can be charged by exposure to direct sunlight, or by something capable of generating the power of the sun (like the Kai Axe).
Although triggering the Sun Flash power does have the unfortunate side-effect of letting everyone in the fortress know our location.  Use with caution!
Shadow
GM, 5321 posts
Plotting turtle
GM
Tue 26 Jan 2016
at 22:30
  • msg #940

Re: OOC: tenth jewel

Sun Snake:
The only power Sun Snake had that might not have been factored in is rabdomancy. It allows not only trailing through water, but detecting paths hidden by magic. However, I think Silver Raven and Swift Fox have read the various things in the trap so far, not sure there is any hidden areas/paths we have not found?

I'm sure tremorsense is a powerful detection tool if we were looking at ways to detect when something is about to break (like the pillar) but I don't believe Sun Snake has the skills to use it, that seems more craftsmanship like to understand things?

To elaborate, Rabdomancy grants a mystical awarenes of the natural paths in an area - so if a path has modifications of some sort (like a pit trap along the road), or is hidden by something that offers no real obstace to that path (like an illusory wall), Rabdomancy makes one notice the discrepance. Terrain features do not stop this ability to find paths - so the subterranean paths of underground rivers can easily be followed, as acn any other kind of path (say, a gold vein in a mine, and so on). It's not a trap detector (there's another improvement which does that, which Swift Fox has), but if something in the percepted map doesn't matches the mystical map, Rabdomancy will notice and notify the user.

As for Tremorsense, on its own it wouldn't be enough for what you're planning, Sun Snake (ie, detecting how far from breaking the pillar is), but yes, if combined with Craftsmanship as you suggest, then it would allow one to tell how much before the pillar broke from judging the vibrations with a Craftsmaster insight. This would work mechanically by allowing the one who had it and was striking the pillar to actually alter their roll somewhat. Other combinations might be possible who would make the job easier in different ways - you just need to think them up.

Lastly, to elaborate on what Swift Fox said about her daggers, if all five are collected, they'd need to be wielded all together by a single body, connected by a single soul, which seems impossible for normal, two-armed humans. Yet Ishir gifted the daggers to the Sommerlending, so there should be a way around it, but Swift still hasn't puzzled it out, so if any of you feels like helping her, feel free. As she said at other times, if you can unlock their true power, the five daggers combined are a worthy match for the Sommerswerd - though the way I use "match" here might be surprising for you in the way it'll manifest, I should point out.

If you can figure it out, you'll be deserving of the bonus, is the way I see it. :)
Water Hornet
Player, 1012 posts
Magnakai Primate
Sommlending, Age: 19
Thu 28 Jan 2016
at 15:48
  • msg #941

Re: OOC: tenth jewel

Eh, busy week at work, guys and gals. Will catch up in the evening.
Swift Fox
player, 3528 posts
Magnakai
Ghost of Anskaven
Thu 28 Jan 2016
at 17:12
  • msg #942

Re: OOC: tenth jewel

Seems like the doll floating over the lava is the only one proving difficult to find a way of destroying it.

Also figuring out a way to synchronise all our attacks perfectly.  Think that would be one for the Divination/psychic masters of the group there, since we'd be too far apart to communicate any other way.
Shadow
GM, 5323 posts
Plotting turtle
GM
Thu 28 Jan 2016
at 17:26
  • msg #943

Re: OOC: tenth jewel


I'm sure you'll figure something out eventually. :)
Swift Fox
player, 3529 posts
Magnakai
Ghost of Anskaven
Thu 28 Jan 2016
at 18:05
  • msg #944

Re: OOC: tenth jewel

Eventually...

Actually, forgot the shifting defence one.  That's probably still a bit of a headache.
So yeah, suggesting using the disintegration power on the sphere.  Acid ring on the pillar.  Silver lightning rod + Lightning Hand on the one behind the statues.

Just need to figure out those last two, then come up with a way of timing those attacks.

Afraid I can't help much with the timing issue.  Although I think Swift might be willing to let someone else guide her actions psychically if needed.
While previously, she'd probably have killed someone just for trying that, she's a lot more mentally stable now and considerably less stabby, so feel free to suggest it :)
Shadow
GM, 5324 posts
Plotting turtle
GM
Thu 28 Jan 2016
at 19:09
  • msg #945

Re: OOC: tenth jewel


It'll also be sort of necessary, if you want to coordinate the strikes...
This message was last edited by the GM at 19:11, Thu 28 Jan 2016.
Sun Snake
player, 4540 posts
Kai Lord
Tutelary
Thu 28 Jan 2016
at 23:27
  • msg #946

Re: OOC: tenth jewel


So it seems like the shifting one needs to be the trigger (I'm not sure if Sun Snake's idea of being the one to stand their and await a damage type he can enact was a good one?).

So have we managed to figure out how to shorten the other timings yet? Seems like the doll one needs to be a fast attack anyway. I guess Sabre or Sun Fox with huntmastery and nexus can make the attack Swift Fox suggested. Sun Fox maybe for preference, since Sabre Fox's skills and wrath attack might be needed for one of the others.


I guess one question would be is Sun Snake's senses sensative enough that he can use tremorsense, divination, and other variants of pathsmanship - or get feelings from other people - to know what is happening in all five rooms and allow everyone to co-ordinate that way?
Shadow
GM, 5325 posts
Plotting turtle
GM
Fri 29 Jan 2016
at 08:45
  • msg #947

Re: OOC: tenth jewel


Once you create the mind link which is necessary to coordinate the strikes anyway, you'll also be able to sense what everybody in the mind link is doing.

As for timing the hit on the golden idol, I think I already said that the risk is the defense changing mid-swing, didn't I? Of course, you can take that risk if you want to - we'd just need to roll and see what happens when you do.
Sun Snake
player, 4541 posts
Kai Lord
Tutelary
Fri 29 Jan 2016
at 10:06
  • msg #948

Re: OOC: tenth jewel


Ah yes you did. :(


Hmm, I guess someone else who can do a fast attack method needs to be there then. Or Sun Snake needs to have access to a faster attack method to destroy the thing in one of its other modes. But that relies on spotting the pattern of the runes or identifying the correct rune type for one of these other attack methods.
Swift Fox
player, 3531 posts
Magnakai
Ghost of Anskaven
Fri 29 Jan 2016
at 11:55
  • msg #949

Re: OOC: tenth jewel

Unless Swift isn't the one using the Blue Iris on the sphere, she'll probably be in a different room.
Could she try to read the runes through the mind link, using some combination of Pathsmanship/Craftsmanship to determine their meaning and analyse the enchantment causing them to change to determine when it will happen next and communicate that to Sun Snake in some way?
Shadow
GM, 5326 posts
Plotting turtle
GM
Fri 29 Jan 2016
at 12:09
  • msg #950

Re: OOC: tenth jewel


You could, although as you said, you could also just handle the Blue Iris to somebody else and you yourself be at the golden idol personally. As for using your powers to read the pattern, I already told you how that works (Pathsmanship patern-matching by paying 4 WP, DC 12), you just need to come up with a way to make the patern-matching easier.
Swift Fox
player, 3532 posts
Magnakai
Ghost of Anskaven
Fri 29 Jan 2016
at 12:15
  • msg #951

Re: OOC: tenth jewel

Craftsmanship to "read" the enchantment?  How it's woven into the runes, what conditions it uses to determine when to change and so on?

For the others, I think anyone can use the Blue Iris.  Since it theoretically destroys the item without needing to actually physically stab at the thing, I don't think dual-wielding expertise matters here.
Then again I haven't used it before, so hard to say.

Actually, maybe it'll like someone else better than Swift :)
Shadow
GM, 5327 posts
Plotting turtle
GM
Fri 29 Jan 2016
at 12:36
  • msg #952

Re: OOC: tenth jewel


Yes, anybody can use the disintegration effect - tapping the item you want destroyed while focusing on that will be sufficient.

As for uinsg Craftsmanship to read the runes, that's a good idea! Feel free to roll it, DC 4. If you beat it, then you'll get a further +2 bonus to the pattern-matching roll. :)
Swift Fox
player, 3533 posts
Magnakai
Ghost of Anskaven
Fri 29 Jan 2016
at 13:16
  • msg #953

Re: OOC: tenth jewel

Rolled 2 :/
Shadow
GM, 5328 posts
Plotting turtle
GM
Sat 30 Jan 2016
at 10:53
  • msg #954

Re: OOC: tenth jewel


Give it another roll, for Silver Raven. If that fails too, then it's no bonus and you'll need to think of something else. :)
Swift Fox
player, 3534 posts
Magnakai
Ghost of Anskaven
Sat 30 Jan 2016
at 13:30
  • msg #955

Re: OOC: tenth jewel

3!  Dice Roller still has it in for me...  :(
Water Hornet
Player, 1014 posts
Magnakai Primate
Sommlending, Age: 19
Sun 31 Jan 2016
at 15:10
  • msg #956

Re: OOC: tenth jewel

And I rolled a 4. If we keep trying, we might reach the right number eventually ;)

Bad news is that Hornet doesn't have Craftsmanship :/
This message was last edited by the player at 15:10, Sun 31 Jan 2016.
Shadow
GM, 5332 posts
Plotting turtle
GM
Sun 31 Jan 2016
at 16:24
  • msg #957

Re: OOC: tenth jewel


Indeed you don't, so either that roll was your Pathsmanship attempt, or you need to tell me what else you were trying. :)

Honestly, it seems to me like you're relatively ready - the idol is the only one you haven't figured a way to beat yet, if I'm right?
Water Hornet
Player, 1015 posts
Magnakai Primate
Sommlending, Age: 19
Mon 1 Feb 2016
at 05:50
  • msg #958

Re: OOC: tenth jewel

Oh yes, that was the Pahsmanship attempt - with DC 8 for Hornet, so I was off by quite a shot. But I'm sure the Dice Roller will surprise us once we get into combat with Vyctar - and we keep rolling 9s and 0s (while in combat ;) ).
Swift Fox
player, 3536 posts
Magnakai
Ghost of Anskaven
Mon 1 Feb 2016
at 09:23
  • msg #959

Re: OOC: tenth jewel

As long as I don't keep rolling 2s and 3s in combat!
Shadow
GM, 5333 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 10:15
  • msg #960

Re: OOC: tenth jewel


You should probably focus on one problem at a time. :)

Also, you still have both Sun Snake's and your own Pathsmanship roll to make, Swift Fox - maybe one will be good enough! ^_^

Or maybe you can figure some other way to grant it a bonus? Using Craftsmanship to learn more about the trap was one way, but it's not the only way.
Swift Fox
player, 3537 posts
Magnakai
Ghost of Anskaven
Mon 1 Feb 2016
at 10:32
  • msg #961

Re: OOC: tenth jewel

Hmm, how much of a bonus do I get from Pathsmanship?

Not sure about other ways to add to it.  Invisibility gives some knowledge of other languages, so maybe that?
Shadow
GM, 5334 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 10:39
  • msg #962

Re: OOC: tenth jewel


:) Yes, that might help - as you remember, Silver Raven doesn't have Invisibility or Pathsmanship, which are the diciplines for understanding languages.

But before rolling for that (DC 4, same as Craftsmanship) you might want to think on wether you couldn't do something more, with your collection of disciplines, than just trying them one by one...

The Pathsmanship pattern-matching DC is 12, so even with Pathsmanship's +4 bonus, you still need to roll at least a 8 to succeed.
This message was last edited by the GM at 10:49, Mon 01 Feb 2016.
Swift Fox
player, 3538 posts
Magnakai
Ghost of Anskaven
Mon 1 Feb 2016
at 11:07
  • msg #963

Re: OOC: tenth jewel

Shadow:
But before rolling for that (DC 4, same as Craftsmanship) you might want to think on wether you couldn't do something more, with your collection of disciplines, than just trying them one by one...

.....

*peers around at everyone else*
Sun Snake
player, 4542 posts
Kai Lord
Tutelary
Mon 1 Feb 2016
at 13:40
  • msg #964

Re: OOC: tenth jewel


Can Sun Snake's mind link work to help with specific combined disciplines like that? I thought that was one area you wanted individual who chose the correct disciplines/improvements to trump linking minds?
Shadow
GM, 5335 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 13:45
  • msg #965

Re: OOC: tenth jewel


It was, it still is, and indeed, your mind-meld wouldn't help here.

In this instance, I was specifically referring to Swfit Fox, which abilities, Disciplines and Improvements she has, and how they could be used in a different fashion than just by trying them on this problem one at a time.
Sun Snake
player, 4543 posts
Kai Lord
Tutelary
Mon 1 Feb 2016
at 13:50
  • msg #966

Re: OOC: tenth jewel


Ah, I see :)
Swift Fox
player, 3539 posts
Magnakai
Ghost of Anskaven
Mon 1 Feb 2016
at 14:01
  • msg #967

Re: OOC: tenth jewel

Well the only thing I can think of is combining two, like Pathsmanship + Craftsmanship I just tried...
Shadow
GM, 5336 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 15:27
  • msg #968

Re: OOC: tenth jewel

In reply to Swift Fox (msg # 967):

I don't think you tried that; you just tried to use each on its own.

How would you go about combining them, if you were to actually do so? How would you make the two powers work together?
Swift Fox
player, 3540 posts
Magnakai
Ghost of Anskaven
Mon 1 Feb 2016
at 15:34
  • msg #969

Re: OOC: tenth jewel

Ah ok.  I actually meant to use both at the same time, must have misunderstood that I wasn't...

All I can think of is being able to figure out how the spell is woven into the runes, with what each one means hopefully helping with that.

Also if there's any safe way to "unplug" the trap's power supply from the rest of the barrier without causing the whole thing to explode.
This message was last edited by the player at 15:35, Mon 01 Feb 2016.
Shadow
GM, 5337 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 15:41
  • msg #970

Re: OOC: tenth jewel


Tell you what: make me a post where you do that in character. Youy must explain how Swift Fox is going about it in detail, and make it convincing that doing this would give her a greater insight than anybody else would be able to grasp. You can (and probably should) factor in any improvements you have and are using in the description (though be sure to pay the WP cost for anything that actually costs WP).

If you write the post, that'll be a +1 to your roll (meaning that you, and only you, need to roll a 7 on the pattern-matching, rather than a 8). However, if you make the post convincing enough from a roleplay perspective, I'll turn it into a +4, and you will also get to roll twice for the pattern-matching effort.

And, letting Sun Snake use his mind-meld at the same time will allow you to extend the bonus to everybody involved in the mind-meld, too - but that'll require a convincing post to the effect from him, as well.

What do you think of that?
This message was last edited by the GM at 15:42, Mon 01 Feb 2016.
Sun Snake
player, 4544 posts
Kai Lord
Tutelary
Mon 1 Feb 2016
at 15:51
  • msg #971

Re: OOC: tenth jewel


I'm up for it certainly :)
Shadow
GM, 5338 posts
Plotting turtle
GM
Mon 1 Feb 2016
at 16:44
  • msg #972

Re: OOC: tenth jewel

Sun Snake:
Is that enough to justify the pyramid scheme of senses linking to Swift Fox, or do you need more on how to actually make the link work?

After Swift makes her post, you can explain how you're using your power to send what she's learning back to the others; in this instance, she'd be the one doing all the sensing, the rest of the group would only receive the understanding she gleams. And how much understanding she actually gleams will depend on what she writes. :)

As far as suggesting the plan in character goes though, it's fine - but in the end, this is primarily Swift Fox's effort and Swift Fox's test. Each of you has their own big challenges yet to face, and this is mainly hers.
Sun Snake
player, 4546 posts
Kai Lord
Tutelary
Mon 1 Feb 2016
at 17:05
  • msg #973

Re: OOC: tenth jewel


That's what I figured, hence Sun Snake ensuring she knew she was the focus this time :D
Sun Snake
player, 4547 posts
Kai Lord
Tutelary
Mon 1 Feb 2016
at 23:24
  • msg #974

Re: OOC: tenth jewel


A deserved fate point for a cool post!
Sun Snake
player, 4551 posts
Kai Lord
Tutelary
Sun 7 Feb 2016
at 22:41
  • msg #975

Re: OOC: tenth jewel


So presumably we're just waiting to decide on which PC / NPC is doing what? I don't mind having Sun Snake try to do something, or stay back ot have the NPCs do it so he can concentrate on co-ordinting the effort and maybe ensuring we aren't sur[rised by what comes next?
Water Hornet
Player, 1018 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Feb 2016
at 16:32
  • msg #976

Re: OOC: tenth jewel

As I said in the IC thread, if we have enough people with >10 WP, then I'd prefer to let Hornet save his WP...but if not, then I'll take the job :)
Sun Snake
player, 4552 posts
Kai Lord
Tutelary
Tue 9 Feb 2016
at 17:53
  • msg #977

Re: OOC: tenth jewel


I've realised Sun Snake only has 10WP and needs 2WP to do the mindlink. Plus if the previous mind link actually happened with Swift Fox, then he's ctually at 8WP. So yeah, can't do the daggers after all.
Sabre Fox
player, 2972 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 9 Feb 2016
at 20:29
  • msg #978

Re: OOC: tenth jewel

Foxy will do anything. He has plenty of WP so ill do either of the 10WP attempts ;)
Shadow
GM, 5345 posts
Plotting turtle
GM
Wed 10 Feb 2016
at 10:08
  • msg #979

Re: OOC: tenth jewel


Your being short on WP was one of the reasons I asked if anybody else wanted to volounteer, Sun Snake - of course, you can use the Sun Shard to recover as necessary, but I still thought pointing that out was noteworthy. Nice to see you've all found an agreement. :)

Also, I have not been online these last few days due to troubles with my Internet connection - I hoped they could be resolved soon, but since they weren't yet, I'm currently posting from a public library. So, if I'm a bit less present this coming week, you'll know why! ^_^

Now going to see if anything needs updating in the active threads.
Sun Snake
player, 4554 posts
Kai Lord
Tutelary
Wed 10 Feb 2016
at 12:16
  • msg #980

Re: OOC: tenth jewel


That's a pain in the neck, hope your internet behaves itself soon.
Shadow
GM, 5347 posts
Plotting turtle
GM
Thu 11 Feb 2016
at 07:49
  • msg #981

Re: OOC: tenth jewel


Well, it seems it has been fixed now - it took them one day longer than I expected it to, but overall that's not too bad, is it? :)

As for your question, Sun Snake, you can sit yourself wherever you prefer, yes - I just thought you'd want line of sight with Swift Fox because it's her who's giving the order, so it might be easier to coordinate if you can see that with your own eyes instead of having to rey on the psychic feedback. But yes, if you want, both options are acceptable to me. Do as you feel is best! ^_^
This message was last edited by the GM at 15:03, Thu 11 Feb 2016.
Swift Fox
player, 3549 posts
Magnakai
Ghost of Anskaven
Thu 11 Feb 2016
at 14:52
  • msg #982

Re: OOC: tenth jewel

If he can see Swift's thoughts as well as looking through her eyes (and probably getting free Night Vision if he does!) then she'll allow that (for now) so he can co-ordinate the attacks ;)

She'll probably count down the seconds in her head until her window of opportunity comes up.  If we know what time the others will take to destroy, that should help I hope :)
Sabre Fox
player, 2974 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 11 Feb 2016
at 20:51
  • msg #983

Re: OOC: tenth jewel

theres that many posts I'm lost on what to do lol. Is the orb simply a smashy smashy? If so I can describe that easily lol
Shadow
GM, 5348 posts
Plotting turtle
GM
Thu 11 Feb 2016
at 21:15
  • msg #984

Re: OOC: tenth jewel


You would need to simply tap the wooden sphere with the blue kukri while wielding one of the others - either the pink tanto or the orange jambiya - and pay 10 WP. That'll cause a blue flash of light that'll vaporize the wooden orb, Sabre Fox.
Shadow
GM, 5349 posts
Plotting turtle
GM
Thu 11 Feb 2016
at 21:54
  • msg #985

Re: OOC: tenth jewel


Sun Snake:
Just a thought, is there any indication that - like the Vashna Temple inside - that when we break the door seal our pshychic auras, etc will be detectable? Should Sun Snake quickly through up a group screen the moment the door opens?

You'll not be more detectable by psychic probes than you currently are - which is to say that, if somebody with the psychic power to notice was making a scan, you would be noticed, both right now and after the barrier goes down. If anybody tries, though, I'd let you know, and you can raise a Mindfort at that time, should you want to.
Sun Snake
player, 4556 posts
Kai Lord
Tutelary
Thu 11 Feb 2016
at 22:08
  • msg #986

Re: OOC: tenth jewel


Cool, thanks!
Swift Fox
player, 3550 posts
Magnakai
Ghost of Anskaven
Thu 11 Feb 2016
at 22:15
  • msg #987

Re: OOC: tenth jewel

Pretty sure they know we're here after we fired off all those Sun Shards earlier anyway :)
Shadow
GM, 5352 posts
Plotting turtle
GM
Fri 12 Feb 2016
at 21:48
  • msg #988

Re: OOC: tenth jewel


Only the fact that you're in the citadel, not your exact position. :)

Is everybody else having connection problems? As soon as everybody has posted their action in taking down the barrier, we can move on to the confrontation with Vyctar (if you don't mess up anything, obviously, otherwise everybody within a 3 km radius will die), but I really can't update things until everybody has made their posts regarding that. ^_^
Swift Fox
player, 3551 posts
Magnakai
Ghost of Anskaven
Fri 12 Feb 2016
at 22:20
  • msg #989

Re: OOC: tenth jewel

Do I just roll an attack for swinging the warhammer at the idol then, or do I need to roll again for reading the timing on the runes?
Shadow
GM, 5353 posts
Plotting turtle
GM
Fri 12 Feb 2016
at 23:54
  • msg #990

Re: OOC: tenth jewel


No need to roll anything - four seconds are enough to swing the warhammer and smash the idol to pieces, everybody knows they need to time their attack so it hits the same time your does, so unless one of you wants to fuck it up on purpose (which you're all individually allowed to) everything will go smoothly.

The only one I might have asked a roll from is Sun Snake, since if he fails to coordinate properly, then the others end up not being able to time their attack, but since he can bypass the needs to fail with his sword, that'd just amount to me putting a tax on him for taking on a job that he's forced to take on, and I'm not that evil.

The only other chance of failure would have been if a person other than Sun Fox took the doll as their task, since that's the only place where there's dangers others than missing the hit (not creating the right type of forest, slipping from the treetrunks to fall into the lava, failing to contain the fire of the burning three, missing the knife swing with the second dagger to cut the doll in two) but since Sun Fox is doing it, that's not for you to roll, either, and I'm not going to let you fail due to NPC incompetence, so that's not going to be rolled, either.

So, in the end it'll work unless one of you specifically tries to make it fail. ^_^
Water Hornet
Player, 1019 posts
Magnakai Primate
Sommlending, Age: 19
Sun 14 Feb 2016
at 13:38
  • msg #991

Re: OOC: tenth jewel

I didn't have problems with the connection, but with the time itself - the last three days were a hell on time for me (both at and off work) :) Sorry for the delay, I'll post WH's part in a couple of hours.

quote:
So, in the end it'll work unless one of you specifically tries to make it fail.
*whistles innocently*

Also, we're only 10 posts away from the limit for this thread... ;)
Sabre Fox
player, 2977 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 15 Feb 2016
at 19:19
  • msg #992

Re: OOC: tenth jewel

I'm ferry bound this evening guys, I'll post tomorrow when I get some signal
Shadow
GM, 5355 posts
Plotting turtle
GM
Mon 15 Feb 2016
at 21:50
  • msg #993

Re: OOC: tenth jewel


Don't worry, Sabre Fox - as long as the game keeps going, a slow posting speed will be fine. After all, I wouldn't want to rush anybody: you're heading for a pretty big confrontation and so it only makes sense to take your time. ^_^
Water Hornet:
Also, we're only 10 posts away from the limit for this thread... ;)

I know - I'll be closing this thread and opening the next one as soon as you lot finish opening the door to the inner sanctum. I hope you're ready, because if you handle this poorly, many of your characters might just die here.

I think I'll be taking Swift Fox's suggestion in the end and name the next OOC thread Eleventh Hour instead than my initially planned Eleventh commandment - it seems like the former more closely matches your present situation. :)
Sabre Fox
player, 2980 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 17 Feb 2016
at 09:26
  • msg #994

Re: OOC: tenth jewel

Didn't help my battery on my phone died on me all evening yesterday :/ the journey to the hotel was a farce too that put me in a foul mood and sour Foxy :(
Shadow
GM, 5357 posts
Plotting turtle
GM
Wed 17 Feb 2016
at 13:18
  • msg #995

Re: OOC: tenth jewel


You have all of my sympathy, Sabre Fox, and I hope you'll feel better soon.

And with that, this thread is closed.
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