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03:09, 7th May 2024 (GMT+0)

OOC: tenth jewel.

Posted by ShadowFor group 0
Sabre Fox
player, 2637 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 May 2015
at 17:43
  • msg #21

Re: OOC: tenth jewel

Even if he just distracts them in one direction so we can skewer them from behind it will help! After all Snake can sweet talk him into it :)
Sun Snake
player, 4134 posts
Kai Lord
Tutelary
Mon 11 May 2015
at 18:52
  • msg #22

Re: OOC: tenth jewel


I can't make him do anything combat related, and I might not be able to do anything long range. But yes, he could distract someone before we attack from behind - but we may have to skewer him afterwards :(
Shadow
GM, 4856 posts
Plotting turtle
GM
Mon 11 May 2015
at 18:54
  • msg #23

Re: OOC: tenth jewel


Indeed, he can. :)

Aren't you all going to come up with a plan now? I wasn't joking when I said that, starting from tomorrow, your time to plot without being discovered will be small.

Here, I'll make it explicit: strting from tomorrow (I'll count from the moment I log in), every post you make in the IC thread will count toward the total of 35 you have before you are discovered by a passing patrol. Each new day, I will lower the amount of remaining posts by 5; this means that, if you have made 3 posts in total tomorrow, your remaining total will be 32 until I log in the day after - once that happens, the number of remaining posts you have before acting becomes 27. And so on with each day that goes by.

When the counter reaches 0, the missing soldiers will be discovered, with all the consequences that depend on that... and if you are still there, you will be found, too.

So, you might want to cme up with a plan of action, and then put it into practice, very soon... no pressure! ^_^
Swift Fox
player, 3247 posts
Magnakai
Ghost of Anskaven
Mon 11 May 2015
at 19:20
  • msg #24

Re: OOC: tenth jewel

Chaos and destruction and skewering people.  I like where this is going! :D
Shadow
GM, 4857 posts
Plotting turtle
GM, -35
Tue 12 May 2015
at 09:05
  • msg #25

Re: OOC: tenth jewel


You would. :)
Water Hornet
Player, 739 posts
Magnakai Primate
Sommlending, Age: 19
Tue 12 May 2015
at 14:34
  • msg #26

Re: OOC: tenth jewel

I won't have time to post until the evening, but I want to (and will) re-read what info we have scraped so far.
And then it's planning time! (And according-to-plan-proceeding time!) ^_^
(Not that there's anything fancy to be expected. ;) )
Sun Snake
player, 4135 posts
Kai Lord
Tutelary
Tue 12 May 2015
at 18:10
  • msg #27

Re: OOC: tenth jewel


Release the monsters seems to be the general idea so far? Anyway, see what Water Hornet says.
Water Hornet
Player, 740 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 May 2015
at 13:58
  • msg #28

Re: OOC: tenth jewel

Sorry, got completely snowed under. I think, you're right, Snake. Let's just define our first step and then move from that. Will concoct an IC post in the evening.
Swift Fox
player, 3248 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 14:10
  • msg #29

Re: OOC: tenth jewel

I doubt Swift will have much to add here.
She's kind of looking to Sun Snake as the group strategist on this one :)  If she was here alone, she'd probably feel more confident about poking around, but having a lot of folks (some of whom don't have Invisibility) to look out for has brought back her phobia of leadership!

That said though, her sneaky stabby skills are at everyone's disposal :)
Sun Snake
player, 4136 posts
Kai Lord
Tutelary
Wed 13 May 2015
at 18:45
  • msg #30

Re: OOC: tenth jewel


I mean obviously there's a player / character divide. Your character might want to do things, but if as a player you can suggest stuff and ways we might persuade your character to do them? Like climbing up a wall of death, you know, fun things to get Swift Fox near death and save us from risking anything :p


Maybe we should split up, the fighters moving to a safe spot ready to fight stragglers, the sneakers go release the monsters?

I believe we're on 25 posts before discovery? 24 once WH posts.
Shadow
GM, 4858 posts
Plotting turtle
GM, -30
Wed 13 May 2015
at 18:48
  • msg #31

Re: OOC: tenth jewel


Actually, you're at 30; I have an helpful counter in my biography line to help you all keep track of things. :)
Swift Fox
player, 3249 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 19:14
  • msg #32

Re: OOC: tenth jewel

Hmm, I'd have thought Sun Snake would have worked out how to persuade Swift Fox to do anything by now...  ;)

(Perhaps even remove that last barrier to gaining her trust, hehe)
This message was last edited by the player at 19:15, Wed 13 May 2015.
Sun Snake
player, 4137 posts
Kai Lord
Tutelary
Wed 13 May 2015
at 19:27
  • msg #33

Re: OOC: tenth jewel


Who knows, Swift Fox might have done some damage to Sun Snake's hopes when she was all 'we're still never going to be allies' :p
Swift Fox
player, 3250 posts
Magnakai
Ghost of Anskaven
Wed 13 May 2015
at 20:17
  • msg #34

Re: OOC: tenth jewel

Well, that was partly due to a few little things that had built up in her mind that kind of broke down her trust in him (although the situation was improved a lot by their little chat back in the cave at the Maakengorge, otherwise she might have been even less willing to trust him after his rather hasty comment to her there).

And partly due to her over-reaction to something he did that probably wasn't intentional.  That'll only be revealed if it comes up in conversation between them though.  And I think even Swift is starting to regret that more as time passes and she comes to terms with certain things.

Suffice to say, her somewhat unstable emotions have cooled off quite a lot since she revealed her story to the team and realised they weren't going to hate her or reject her as she'd feared they would.

There's still a couple of little things getting in the way though.

She really doesn't hate him though, and perhaps even regrets that she doesn't feel like she can find enough common ground between them.  He could probably pick up on that easily enough during those times she lowers her psychic defences, even if she's not open about it :)

But yeah, let's see if we both get out of here alive first...  ;)
Water Hornet
Player, 742 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 06:01
  • msg #35

Re: OOC: tenth jewel

OK, I pushed things forwards a bit forcibly, perhaps, but we're running out of time, aren't we? :)

Snake, I'm elaborating on you idea to spread disinformation: if the Drakkar agrees to help us, then we 'ask' him to lead the search for intruders along the false trail. If he doesn't agree - or we sense that he's being dishonest (!) - we give him a false trail.

In any case, ideally if we manage to manipulate the search party near Doomwolves kennels, we could release the beasts and let the fight of man vs. wolf erupt. Next step would be adding the beasts intended for the forest to the mix and then releasing some of the prisoners - hopefully, alarm and fighting creates enough chaos to cover our approach to the citadel. And in an 'emergency situation' like that it might be easier to avoid 'proper processes' - like telling correct passwords and such.

Well, not an actual solid plan - we'll have to think it through more thoroughly, but at least we make a first step, currently, and know where we stand regarding the Drakkar 'prisoner'.
Sun Snake
player, 4138 posts
Kai Lord
Tutelary
Thu 14 May 2015
at 06:29
  • msg #36

Re: OOC: tenth jewel


The Drakkar is tricky and won't likely keep us a secret if he goes too far. So I'd either have to have Sun Snake go with him hidden or we have to put up with that knowledge. Maybe even use that to our advantage.

I like the idea of making it seem the Nadziran are making their move to get rid of the Drakkar though... see what the Dreakkar says then I'll see what Snake can do to influence him in the direction we want.
Water Hornet
Player, 743 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 13:51
  • msg #37

Re: OOC: tenth jewel

Sun Snake:
Maybe even use that to our advantage.
...see what the Drakkar says...

Exactly. I assume we'll be able to tell whether the Drakkar is being honest with his answer (through Sixth Sense).

Thus, if he says he'll play along and genuinely mean it, we'll tell him what information to spread further.
If he says he'll play along, but is lying, we pretend to believe him and deliberately feed him false information.
If he says he won't be helping us in any way, then we just leave him tied up/unconscious somewhere. (Again, we can pretend to discuss our plans in front of him.)

In fact, I hope he decides not to cooperate - be it stated openly or covertly. Then we can be sure of his status. If he agrees to help us, then we can run into problem when his Drakkarim officers don't believe him/interrogate him for the true information, thus stopping to believe anything he says (i.e. not believe any lies we tell the Drakkar). :)

We'll see.
Sabre Fox
player, 2638 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 14 May 2015
at 19:28
  • msg #38

Re: OOC: tenth jewel

When did hornet get so scary 0.0 and foxy of course will go along with this :)
Sun Snake
player, 4139 posts
Kai Lord
Tutelary
Thu 14 May 2015
at 19:41
  • msg #39

Re: OOC: tenth jewel


Speaking of scary, Water Hornet, you might not have picked this up in your read through, but basically Sun Snake has the Drakkar as a meat puppet right now. A lot of the speechifying has been so the Drakkar does not know he is being controlled and has some mental excuses for his own reactions.

That control is keeping Sun Snake from doing anything else right now, and also won't have lasting effects, but right now I'm sure Sun Snake can exert enough mental pressures to ensure the Drakkar cannot lie.
Water Hornet
Player, 744 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 May 2015
at 20:21
  • msg #40

Re: OOC: tenth jewel

Sabre Fox:
When did hornet get so scary 0.0
He has the best tutors... ;)

Snake, yeah, I noticed Snake was trying some psychic shenanigans on the Drakkar, but didn't know how strong those were. Anyway, good to know.
Sun Snake
player, 4140 posts
Kai Lord
Tutelary
Fri 15 May 2015
at 11:47
  • msg #41

Re: OOC: tenth jewel


I should be able to post tonight, the Drakkar doesn't need to reply :)
Shadow
GM, 4859 posts
Plotting turtle
GM, -19
Fri 15 May 2015
at 12:30
  • msg #42

Re: OOC: tenth jewel


Although he will, if you want him to. Just ask for it. :)
Water Hornet
Player, 745 posts
Magnakai Primate
Sommlending, Age: 19
Fri 15 May 2015
at 12:56
  • msg #43

Re: OOC: tenth jewel

Intriguing... :)

I was thinking more about the way to sneak into the citadel and here are my thoughts:
I doubt we will find an 'unguarded' entrance - like a forgotten underground tunnel. Even though the Drakkar is (likely) speaking the truth about underground levels outside and inside the citadel not being connected, he might not know everything. But, it does make sense that Nadziranim (and whoever built the fortress) would leave no backdoor into the citadel.

I don't deny we could attempt to create an entrance of our own - like digging a tunnel or breaking through a wall - at an appropriate place, that is.

But I was thinking along different lines: let's make use of the fact that Nadziranim and Drakkarim forces are somewhat separated (actually, even Drakkarim could be split up into two groups - Vyctar's men and those of the Drakkarim baron). Once the commotion starts, we could try to approach one of citadel's standard entrances and pretend we're Nadziranim servants. I suspect the guards will be Drakkarim, so with the fuss around it would be easier to explain our lack of knowledge of proper passwords and demand to be allowed inside.
If we run into true Nadziranim servants, we will have to fight them, but that seems more preferrable option, because I see their forces less organized than the Drakkarim (though, that might be just my false impression).

Long story short: while finding a discreet way of infiltration into the citadel (like digging a tunnel, climbing in through a window etc.) might be better, under current circumstances I lean towards the simple way of creating a distraction and then demanding the access into the citadel under cheeky pretence of being Nadziranim important servants.

Thoughts...?

EDIT:
Snake (Swift, Sabre), up to you, if you want the Drakkar to speak up.
Swift Fox
player, 3251 posts
Magnakai
Ghost of Anskaven
Fri 15 May 2015
at 13:28
  • msg #44

Re: OOC: tenth jewel

Water Hornet:
If we run into true Nadziranim servants, we will have to fight them, but that seems more preferrable option, because I see their forces less organized than the Drakkarim (though, that might be just my false impression).

Even better if we can somehow make it appear as if the Drakkarim killed them ;)
Sun Snake
player, 4143 posts
Kai Lord
Tutelary
Fri 15 May 2015
at 20:57
  • msg #45

Re: OOC: tenth jewel


Cool, the Drakkar should be able to relay our story!

So, time to figure out that whole letting loose all the critters plan (or trying to use our senses again to spot a potential weak area of the keep to tunnel under!)
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