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23:14, 6th May 2024 (GMT+0)

OOC: tenth jewel.

Posted by ShadowFor group 0
Shadow
GM, 4862 posts
Plotting turtle
GM, -6
Sun 17 May 2015
at 08:01
  • msg #46

Re: OOC: tenth jewel


You better figure things out fairly quickly - your time is sort of running down...
Water Hornet
Player, 746 posts
Magnakai Primate
Sommlending, Age: 19
Sun 17 May 2015
at 12:00
  • msg #47

Re: OOC: tenth jewel

True that. Looking at the countdown, we have to move out before (real time) tomorrow. o_O

That means last round of IC posts where we declare leaving the walls tunnel and we hopefully disappear right as the absence of guards is noticed.
Shadow
GM, 4863 posts
Plotting turtle
GM, -6
Sun 17 May 2015
at 13:35
  • msg #48

Re: OOC: tenth jewel


Yep, that's the idea, hopefully... the soldier already agreed to do your bidding, so you can dismiss him without further input on my part - now it's just a matter of you getting all your ducks in a row and then pushing them onward before tomorrow comes.
Sun Snake
player, 4145 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 15:08
  • msg #49

Re: OOC: tenth jewel


Ok, end the Drakkar away and proposed a 'plan' IC - any tweaks we want or something else we might have at our disposal?
Shadow
GM, 4864 posts
Plotting turtle
GM, -3
Sun 17 May 2015
at 16:44
  • msg #50

Re: OOC: tenth jewel


Everything seems good to me; as far as other resources are concerned, Sun Fox still has the smoke at hand, and she can also raise a new sandstorm inside the fortress if you want it - this time, she won't need the help of anybody to do it, since the area is much smaller than the plain outside was.

I will also need to know the exact road you're taking, reflected to the map - this is OOC information, so here is fine, but I need to know which building you're standing close to, which you are avoiding, and your directions at each fork in the road, since that's what I'll be using to determine the DC.

In particular, be very specifc in telling me where you're moving to: are you making a beeline to the Kennels? Are you stopping at builing 3? Are you trying to run along the wall and sneak by the Gate? Let me kno, it's very important!

And I shall be 100% clear - slow tracts of stealth will require lower DC, but obviously one roll for each tract, while crossing the entire fortress in a single go will be only one roll, but... somewhat more difficult, let's put it like that.

:)
This message was last edited by the GM at 16:45, Sun 17 May 2015.
Swift Fox
player, 3254 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 16:44
  • msg #51

Re: OOC: tenth jewel

Don't know if Swift has the scent suppression improvement.
Also can she conceal others or just herself?
Shadow
GM, 4865 posts
Plotting turtle
GM, -3
Sun 17 May 2015
at 17:07
  • msg #52

Re: OOC: tenth jewel


Sun Snake can use Trailblazing+Invisibility to lead the group along a stealthy path.

Also no, Swift Fox, as you can check in your character sheet, you don't have either SUppress Body Scent nor Fake Scent improvements, so those abilties are out of your ability to use. :)
Sun Snake
player, 4147 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 17:51
  • msg #53

Re: OOC: tenth jewel


Funnily that was the first one I took at character creation - just seemed to tipify sun Snake being so internal that he didn't even register as being there.  Dind't think it would come in so useful :D

Can Swift Fox and Sun Snake working together reduce the difficulty of concealing the group significantly, or is Swift Fox's WP / skills better suited to doing something else then?

After all, once we've done this we've still got to work out our next move, make Swift Fox you can find us a new trap to exploit or figure out the best way to the citadel?
Shadow
GM, 4866 posts
Plotting turtle
GM, -2
Sun 17 May 2015
at 18:02
  • msg #54

Re: OOC: tenth jewel


I can think of ways the two of you together might work up some combo that'd help. I'm not going to suggest these combo for you, though - you should come up with the solution to your problems on your own, after all! I ill just say that there are possibilties, but you do need to find them first, bevore you can make use of them. :)
Swift Fox
player, 3255 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 18:02
  • msg #55

Re: OOC: tenth jewel

Well Swift was designed as a solo infiltrator/stealth assassin type.
Probably a bit of a bad idea for this game, since it involves a lot of face-to-face combat that forces her to come out of the shadows and fight :)
This message was last edited by the player at 18:02, Sun 17 May 2015.
Shadow
GM, 4867 posts
Plotting turtle
GM, -2
Sun 17 May 2015
at 18:15
  • msg #56

Re: OOC: tenth jewel


You mean to say to me that your hiding skills weren't at all useful in this game, Swift Fox? Because I seem to remember differently. :)
Sun Snake
player, 4148 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 18:47
  • msg #57

Re: OOC: tenth jewel


There's a captured meat puppet we sent to disrupt things that was only captured by your combination of skills!
Swift Fox
player, 3256 posts
Magnakai
Ghost of Anskaven
Sun 17 May 2015
at 20:03
  • msg #58

Re: OOC: tenth jewel

Well she was going to kill him, then changed her mind.
Wonder if Sun Snake knows why...? ;)
Sun Snake
player, 4149 posts
Kai Lord
Tutelary
Sun 17 May 2015
at 20:28
  • msg #59

Re: OOC: tenth jewel


I'm presuming it was one of those really annoying sneezes that doens't seem to want to happen,and that was distracting her from the murder
Water Hornet
Player, 749 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 May 2015
at 15:37
  • msg #60

Re: OOC: tenth jewel

I wasn't sure what exact path we wanted to take, so I wanted to play it safe and at least say that we're moving out of the tunnel and to the nearest building.

If we do know where to go (e.g. Snake, you know exactly along which path you're leading us), then feel free to say something like "Just follow me and don't stop!" and Hornet will follow. But since nobody said anything like that, Hornet will move the group at least to the first 'waypoint'.
This message was last edited by the player at 15:38, Mon 18 May 2015.
Shadow
GM, 4868 posts
Plotting turtle
GM
Mon 18 May 2015
at 15:46
  • msg #61

Re: OOC: tenth jewel

Water Hornet:
OOC: If I'm not mistaken, Shadow's next post will mean we're down to zero (actually, even below 0) regarding time countdown. Let's make it explicit, we're moving along, then. :)

Indeed.

I actually considered you all to have already moved out - I'm just waiting for whomever takes the lead to post your first stop along the way. As I said, while you most certainly can just run in a straight line toward the kennels, which would involve only a single roll, I do strongly encurage you to make several stops along the path, since, while each stop = one roll, those will be much easier roll to make.

And as before, Snake, your use of Trailblaze could help but is not indispensible - it merely lowers the DC for everybody who's following you by 5, so it's usefulness is relative. I'm specifcying this because if you make a segmented run (ie, making several stops), then you'd need a Trailblazing use for each, and that might get expensive on your side - hence my remark that using it, while helpful, isn't at all a forced choice on you. I dislike forced choices.

Having said all that... you lot still have to give me your stops. If you're fine with Hornet's suggestion of just moving to the stables for now, that's fine by me as well - just confirms it, and I'll give you the necessary DC.

Oh, and remember to tell me if SUn Fox ought to raise another sandstorm inside the walls, or not - that, too, will affect the DC somewhatm, as you can imagine! ^_^
This message was last edited by the GM at 15:48, Mon 18 May 2015.
Swift Fox
player, 3257 posts
Magnakai
Ghost of Anskaven
Mon 18 May 2015
at 16:05
  • msg #62

Re: OOC: tenth jewel

Swift definitely won't take the lead!
Why, it's almost as if you don't trust her to be walking close behind you carrying sharp stabby implements...  ;)

Dunno if I can use my camoflage to help Sun Snake at all.  Although I'm trying to conserve WP from here on, since I have a feeling I'll need it when we get to Vyctar!
Sun Snake
player, 4150 posts
Kai Lord
Tutelary
Mon 18 May 2015
at 17:03
  • msg #63

Re: OOC: tenth jewel

Well I guess I will ask if the first trailblaze/Invisibility use can also also help to determine the best stops?

Anyway will go roll now and decuect 4WP.
This message was last edited by the player at 17:14, Mon 18 May 2015.
Shadow
GM, 4869 posts
Plotting turtle
GM
Mon 18 May 2015
at 17:31
  • msg #64

Re: OOC: tenth jewel


Everybody, I really need you to tell me if you want Sun Fox to spend WP on crafting a new sandstorm, or not. It's quite important.
Sun Snake
player, 4152 posts
Kai Lord
Tutelary
Mon 18 May 2015
at 18:20
  • msg #65

Re: OOC: tenth jewel


I'd say have Sun Fox use the sandstorm now to make a reasonably painless trek to the stables, and then have Sun Snake use trailblazing to get us to a new way point with a high DC next.
Water Hornet
Player, 750 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 May 2015
at 23:30
  • msg #66

Re: OOC: tenth jewel

Hmmm, at first, I thought it would be better if Sun Fox saved some WP. But on the second thought I tend to lean towards Snake's proposal to let Sun Fox raise a sand storm for our cover. (So, it's a yes from me.)
Shadow
GM, 4870 posts
Plotting turtle
GM
Tue 19 May 2015
at 11:07
  • msg #67

Re: OOC: tenth jewel


That's two, you're four, I need at least another vote to finalize the action - alhough a consensus would be preferred, of course. :)
Swift Fox
player, 3258 posts
Magnakai
Ghost of Anskaven
Tue 19 May 2015
at 11:29
  • msg #68

Re: OOC: tenth jewel

Anything that stops us getting killed is a good thing, although we might need Sun Fox with high WP later on...

Still, not much good if we get killed at this bit, so go for it :)
Sabre Fox
player, 2640 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 19 May 2015
at 21:09
  • msg #69

Re: OOC: tenth jewel

If it matters I'll say sun fox to use the sandstorm.

You all forget that there is another killing foxy around ;)
Shadow
GM, 4872 posts
Plotting turtle
GM
Tue 19 May 2015
at 21:26
  • msg #70

Re: OOC: tenth jewel


Can't speak for the others, but I most surely haven't - I have a series of plot beats and dramatic moments to further up your character's arc ready and everything. Hopefully you won't hate me too much for them! :)
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