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13:34, 26th April 2024 (GMT+0)

OOC: tenth jewel.

Posted by ShadowFor group 0
Shadow
GM, 4846 posts
Plotting turtle
GM
Thu 7 May 2015
at 18:53
  • msg #1

OOC: tenth jewel


Random religious reference for the title of the thread it is!

...I really am scraping the bottom of the barrel. Well, at least I already know what I'll be using for the eleventh OOC thread if we ever get to it, and I don't think we'll see a twelfth... although, with how incredible a bunch of players you are, who knows, we might! ^_^

Until then, feel free to keep discussing your plans in here - I'm really curious to see what ideas you'll come up with. :)
This message was last edited by the GM at 18:54, Thu 07 May 2015.
Swift Fox
player, 3243 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 19:07
  • msg #2

Re: OOC: tenth jewel

Hmm, I'm not getting the reference.  Then again I'm not religious.  Curious about it though :)

Eleventh might be "Eleventh Hour"? :)

Twelfth could be "Twelfth Night"?

Thirteenth is probably pushing it a bit, and I can't think of one for that yet.  I'll come up with something though :)
Shadow
GM, 4847 posts
Plotting turtle
GM
Thu 7 May 2015
at 19:19
  • msg #3

Re: OOC: tenth jewel


Indu religion, there's a principle referred to as "nine jewels".

Up until now, I did my best to refer to concepts that use their number as "something extra" (ie, eight marvel of the world is not somethng that exist, but a figure of speech to indicate something that's in the same class; similarly, the "fifth column" terms refers to the fact that, to surround a city you need four columns, so there should be no fifth - but the terms refers to having forces of saboteurs within the besieged city, so while not an actual "column" of soldiers, is does the works as the others, and so on).

This time, however, I'm inventing an expression that doesn't exist, using it only for the mental association... hence, my comment on scraping the bottom of the barrel. :)
Swift Fox
player, 3244 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 19:32
  • msg #4

Re: OOC: tenth jewel

In that case, maybe the thirteenth one (if we get that far) could be "Thirteenth Hour".
Based on "Labyrinth", where the clocks in the Goblin Kingdom all go up to 13 instead of 12 :)

Anyways, waiting to see if someone has a plan here.  All I can think of is sneaking around, but not too sure which is the best way to go.
Guessing the citadel door is on the opposite side to us.  But also guessing it'll be very heavily-guarded and we don't want to go that way...
Sun Snake
player, 4127 posts
Kai Lord
Tutelary
Thu 7 May 2015
at 20:27
  • msg #5

Re: OOC: tenth jewel


Clearly by the logic of the naming then it hasn't to be 12th hour, because we will be most likely too late to save people, and then 13th night, implying we've been around too long in a this fantasy world :)
Swift Fox
player, 3245 posts
Magnakai
Ghost of Anskaven
Thu 7 May 2015
at 21:49
  • msg #6

Re: OOC: tenth jewel

Sun Snake:
...implying we've been around too long in a this fantasy world :)

No such thing as "too long"! ;)
Sun Snake
player, 4129 posts
Kai Lord
Tutelary
Fri 8 May 2015
at 17:58
  • msg #7

Re: OOC: tenth jewel


Ok, while we might need to be big darn heroes and allow the prisoners the chance of freedom, ten year old prisoners may well be in no condition to be a distraction. Not unless we've all decided to be chaotic evil and use them as a cannon fodder style distraction :p
Shadow
GM, 4849 posts
Plotting turtle
GM
Fri 8 May 2015
at 18:58
  • msg #8

Re: OOC: tenth jewel


Just in case I wasn't clear, I do meant "people who have been in prison for ten years", not "people who are ten years old in age". Most of these prisoners were either captured during the battle of the gnaag wars, or else kidnapped during some giak raid, so you can be sure there arent any childhren among the prisoners, at least - the giak would have eaten them first if they'd caught any.

And also, a second clarification, these are prisoners of the fortress Nadziran's leader, not of the Drakkarim - they've established themselves as a force here only very recently, and are mostly to be considered as an "occupying force" than local soldiers, even if this is an occupation that was reache by an agreement between the ruling Nadziran and Vyctar (with Zahira's mediation, for any who's interested in understanding how the mechanics of it worked).
Sun Snake
player, 4130 posts
Kai Lord
Tutelary
Fri 8 May 2015
at 19:03
  • msg #9

Re: OOC: tenth jewel


I knew you mean prisoners for ten years, I'm just assuming that means they will be physically in no shape to help in a battle. Maybe?

Still, if the Nadziran are seen as an 'occupying force' then maybe we can start planting suspicion against the Nadziranim and have the Drakkar looking ot the mages as much as us...
Shadow
GM, 4850 posts
Plotting turtle
GM
Fri 8 May 2015
at 19:10
  • msg #10

Re: OOC: tenth jewel


The Drakkarim, not the Nadziran's soldiers, are considered the occupying force. This is a Darkland fortress, and if you were to ask the local leadership (Xagash, Helghast, Vordaks, Gourgaz, and whatever else) they'd tell you that the humans have no business setting shop here. NO matter how much the human's leader (Vyctar) might have managed to worm himself into the grace of the Nadziran who currently commands the place.

And I can safely confirm that there's plenty of bad blood among the two groups - it's not like the Drakkarim soldiers are happy of being here either, they're just following their Baron's orders, while the Hammers are just following along their leader, with little care for where he'll lead them other thn "to greater glory".

That said, if you can think of how to persuade a bunch of lowly giaks to take arms against a disciplined, heavy-armoured and more numerous force of occuping Drakkar soldiers, you're my guest, and welcomed to try. As for manipulating the not-human leaders, you really think they'd care less for the drakkar than they do for you, their sworn enemy of generations?

Still, you've surprised me so far a great number of times; if you want to try to do so once more, I'll watch with great interest! ^_^
Water Hornet
Player, 736 posts
Magnakai Primate
Sommlending, Age: 19
Fri 8 May 2015
at 21:44
  • msg #11

Re: OOC: tenth jewel

Hi guys, back to my place, again. I've been logging in (erratically, most of the time) but didn't have really time to post (plus it's a pain for me to type on my phone :) ).

As a side note: thanks for all the tips you had given me! (@Swift: visited the Counting House in Glasgow - really nice place; @Snake: the south bank of the Thames is a beautiful place to have a walk through, indeed).

Diving back into the game: Shadow, just to check - when you say Nadziran, you mean one main sorcerer (that commands more Nadziranim that are subordinated to him), don't you?
I'll post IC tommorrow morning, but there's not really much info coming from Hornet. At least, at this moment.
Shadow
GM, 4851 posts
Plotting turtle
GM
Fri 8 May 2015
at 22:01
  • msg #12

Re: OOC: tenth jewel


I use Nadziran as the singular of Nadziranim. I can't confirm or deny any supposition as to the number of such that are currently present within Gazad Helkona.

Also, happy to have you back, Hornet. :)
Sun Snake
player, 4131 posts
Kai Lord
Tutelary
Sat 9 May 2015
at 13:17
  • msg #13

Re: OOC: tenth jewel


Welcome back, glad you enjoyed yourself - hope the weather didn't turn on you too much
Shadow
GM, 4853 posts
Plotting turtle
GM
Sat 9 May 2015
at 14:47
  • msg #14

Re: OOC: tenth jewel


By the way, after some consideration, I decided that, considering today is Saturday here where I am, I've decided to give you all time until the end of Mondayto present ech other your infiltration plans and allow for some brainstorming - only once that term has passed will I start conting down the time until somebdy discovers theat your side door is missing its guards.

I hope that's helpful! ^_^
Sun Snake
player, 4132 posts
Kai Lord
Tutelary
Sat 9 May 2015
at 15:36
  • msg #15

Re: OOC: tenth jewel


Pity we didn't catch a higher ranked soldier. We could have spun it that we were here taking advantage of odd behaviour - that we should have been attacked in coming close by those beasts, but clearly the Nadziranim had for some reason kept them all back.

Similarly, conjecture that the storm that hit the gate that we took advantage of might not be natural.

After all, if Vyctar is going off alone, then he won't notice what's happening to his soldiers all around...


Then let the Drakkar warrior run away to warn people and start setting them against each other. Not sure, no matter how well controlled a soldier might be, that a single one could raise enough interest.
Sabre Fox
player, 2636 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 10 May 2015
at 13:27
  • msg #16

Re: OOC: tenth jewel

In terms of whatever they are breeding down there, if they will attack anything without discriminating then releasing a few might be a good idea to thin the Heard as well as give us a good distraction

Plus a nadzirans labratory usually contains goodies :)
Water Hornet
Player, 738 posts
Magnakai Primate
Sommlending, Age: 19
Sun 10 May 2015
at 18:46
  • msg #17

Re: OOC: tenth jewel

Sun Snake:
Welcome back, glad you enjoyed yourself - hope the weather didn't turn on you too much
Was lucky in that regard (got only completely drenched in Glasgow).

Shadow:
I use Nadziran as the singular of Nadziranim.
Good, no confusion there, then, as I understand it the same way. :)

IC thread:
[Doomwlves] attack as soon as they catch the smell of anything that isn't a Gourgaz or one of their own.

Are you thinking what I'm thinking...? ;)
I can see that Sabre does ^_^ So, yeah, releasing the Doomwolves could create a decent amount of chaos.

Snake, are you saying we should try to spread out disinformation through the captured Drakkar? That's an interesting idea.

So far - I have no plan, to be honest. I think we have opportunities to start creating confusion inside the fortress (as we did in front of the walls), but the question is whether we really want it or rather want it now?
This message was last edited by the player at 18:49, Sun 10 May 2015.
Swift Fox
player, 3246 posts
Magnakai
Ghost of Anskaven
Sun 10 May 2015
at 18:52
  • msg #18

Re: OOC: tenth jewel

Water Hornet:
Was lucky in that regard (got only completely drenched in Glasgow).

No trip to Scotland is complete without sampling the traditional Scottish weather, hehe  :)

Shadow:
I use Nadziran as the singular of Nadziranim.

That seems to be a recurring theme in Giak, they add "im" to the end of words to make them plural.  I've been seeing it that way too.

I'm always up for unleashing a bit of widespread chaos and destruction! :D
Sun Snake
player, 4133 posts
Kai Lord
Tutelary
Sun 10 May 2015
at 18:53
  • msg #19

Re: OOC: tenth jewel

It was just a thought regarding misinformation Hornet - if we go 'yeah, none of that magic stuff is us, we just used it to sneak in...how odd that no creatures were in the forest to catch us, it's like all the creatures were pulled back here...." and then creatures got let loose, maybe the Drakkar would think it a Nadziran plot to get rid of them and have Vyctar's schemes for themselves.

Like I said, a more high level Drakkar would have helped. Not sure what a low level Drakkar could do, even if Snake can push what he does or doesn't reveal if we let him go...
Shadow
GM, 4855 posts
Plotting turtle
GM
Mon 11 May 2015
at 09:52
  • msg #20

Re: OOC: tenth jewel


Well, like any other asset you have, it'll mostly be a matter of how you choose to utilize him. :)
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