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02:23, 1st May 2024 (GMT+0)

OOC: eleventh hour.

Posted by ShadowFor group 0
Shadow
GM, 5358 posts
Plotting turtle
GM
Wed 17 Feb 2016
at 13:20
  • msg #1

OOC: eleventh hour


Climatic confrontation ahead! ^_^

Congratulation to all of you players for making it this far - you get 1 FP as Kai wants you to survive the danger you're about to face.

Any thoughts, comments or ideas you're willing to share about what's happened so far, and what will be happening from here onward?
Sabre Fox
player, 2981 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 17 Feb 2016
at 14:52
  • msg #2

OOC: eleventh hour

This will be Foxy's time to shine. With puzzles not exactly being his repatoire of skills to solve, a good fight will always put him as King

Make sure you all hide behind you twin bladed death storm ;)
Sun Snake
player, 4558 posts
Kai Lord
Tutelary
Wed 17 Feb 2016
at 18:10
  • msg #3

OOC: eleventh hour


No idea. I'd even imagined Valador might be lurking around. Just prepared to go with the flow.
Shadow
GM, 5360 posts
Plotting turtle
GM
Thu 18 Feb 2016
at 00:00
  • msg #4

Re: OOC: eleventh hour

Water Hornet:
Shadow:
1) Can water from the Water Summoning Chalice and heat from the no-floor room be used to boil a tea for Gnallia?
2) Can Curing and Psy-screen be used together to lower the chances of Agdana addiction (for example 25% -> 10%)?


1) Sure, if you're willing to wait for the twenty or so minutes it'd took for the tea to be ready. Although I'd suggest using fire of your own making rather than the heat from the lava - that's hot enough it has a chance (which would be rolled) of permanently damaging the chalice: golds melts pretty easily, you know. :)

2) Can't think of a way right now, but if you can figure out a combination of Disciplines and Improvements that might manage so, put it up and I'll give you a ruling - although expect that to be a really unlikely thing to be doable; if it was in any way easy to make Adgana lose its additiveness, it'd have been done before now, since a lot of people would be looking for it. Managing such a thing would be a worldwide-renown-worthy feat, and while I'm always open to your improvisations, I don't think that'd be doable without having the lorecircles of Solaris and Moon at a very minimum (and Light would probably help).

I hope those aren't too diseheartening as far as answers go?
Shadow
GM, 5361 posts
Plotting turtle
GM
Thu 18 Feb 2016
at 17:14
  • msg #5

Re: OOC: eleventh hour

Swift Fox:
Kind of a "temporary invincibility" thing I think.  Though as far as I know, it only works on the wielder, can't be used on someone else.  Probably doesn't last long either.

The shield will stop 1 single attack, no matter how powerful, and then disperse. This include also things like a tsunami wave or an eruption (though it'd only protect the wielder, not anybody else), meaning that the duration of the shield depend on the duration of the particular danger; it'll last until the attack in question is spent.

This is possible due to the Orange Lily's soul fragment: it identifies the attacking force/individual and recognizes the danger, then unleashes its own power to stop it.
Water Hornet
Player, 1023 posts
Magnakai Primate
Sommlending, Age: 19
Thu 18 Feb 2016
at 20:15
  • msg #6

Re: OOC: eleventh hour

1) OK, we'll have a cup of tea after the encounter with Vyctar. I hope we'll be drinking to victory ;)

2) I just thought that combination of Curing + Psy-screen could reduce the chance of getting addicted by the Adgana user, because the addiction (as I see it) is the desire to provide the brain with repetitive pleasant stimuli - which is a heightened speed of brain activity in this case (as per Adgana's description in the Herbmastery thread). So I thought using Curing together with Psy-screen (as one skill) would allow to protect the brain from the side-effects, not letting the Adgana's speedup imprint itself on the nerve system. (I didn't think of it originally, but perhaps the Illness Immunity improvement could allow such fine control of one's anatomic processes, while Effortless Defense would just suggest the expertise in Psy-screen is advanced enough to make this skill manifest on the neural level.)
I don't think it would prevent someone from getting addicted completely, just lowered the chance of it (and since only Kai, who frown upon the use of drugs, would have a hope of achieving this, it wouldn't mean much regarding the struggle to remove Adgana's addictiveness.)

But I'm not trying to convince you it should be allowed, I just found it fun to try using the disciplines this way (plus I'd love to shove it in the bad guys' faces that a Kai found a way to use Adgana relatively safely ^_^); neither it is disheartening, you allow us to do creative things anyway, so it's only fair to stop us from going over the edge.

OK, I stop blabbering and let's kick some ass (as Sabre would say, I believe :) ).
Swift Fox
player, 3556 posts
Magnakai
Ghost of Anskaven
Thu 18 Feb 2016
at 20:19
  • msg #7

Re: OOC: eleventh hour

Water Hornet:
OK, I stop blabbering and let's kick some ass (as Sabre would say, I believe :) ).

He prefers slicing it in half to kicking it ;)
Sun Snake
player, 4563 posts
Kai Lord
Tutelary
Thu 18 Feb 2016
at 20:34
  • msg #8

Re: OOC: eleventh hour


Perhaps a Curing/Invisibility/Psi-screen/Divination combo where you basically keep re-writing the brain with a false signal or distraction, or keep shielding and disguising the impulses. Might be expensive enough that you couldn't use it all the time without developing an 'addiction' to WP restorers :D
Shadow
GM, 5362 posts
Plotting turtle
GM
Thu 18 Feb 2016
at 20:48
  • msg #9

Re: OOC: eleventh hour


Both Sun Snake and Water Hornet's ideas are interesting, but they're overlooking a key detail - as any Herbmastery expert could tell you, the extreme potency of Adgana is also a result of it feeding off ambien magic and converting it into energy - an aspect which is translated to the body of one eating it by feeding off the user's own inner magic to work. This doesn't strips the user of magic or the ability to use it, per se, but it does interact with the user's metabolism by permanently damaging their magic potential, alhtough when the user is under the Adgana's effect, the plant's supplied (converted into fighting energy) magical power tricks the body into feeling normal, magical-balance-wise.

So while your ideas are cool, they would not by themselves allow you to weaken the addittive effect of Adgana, since they're only adressing two (body and mind) of the three (body, mind, and magic) affected elements.

I don't think your group currently has an expert of Herbmastery of right-handed magic who could enlighten you on this, though, is it? So if you feel like trying either of those strategies (assuming you have all the necessary improvements you named) you're free to - it won't reduce the risk of addiction, but it might help your bodies get a greater benefit from Adgana then just the normal CS bonus.

How does that sounds? :)
Swift Fox
player, 3559 posts
Magnakai
Ghost of Anskaven
Sat 20 Feb 2016
at 19:26
  • msg #10

Re: OOC: eleventh hour

Just checking I'm understanding the situation Sun Snake described.

Vyctar is now a Darklord, occupying the body of a Xagash?
And is currently fighting a mental battle with a Nadziran who wants to take control of that body from him?  (In which case, us bursting in there might give them a common enemy to unite against!)
This message was last edited by the player at 19:26, Sat 20 Feb 2016.
Sun Snake
player, 4569 posts
Kai Lord
Tutelary
Sat 20 Feb 2016
at 19:31
  • msg #11

Re: OOC: eleventh hour


Vyctar, the Nadziran, a Xagash, the Lone Wolf body, the Sommerswerd, and who knows what else are now one nasty Darklord entity - I won't spoil the surprise and let Shadow describe it when we enter.

Inside the Darklord's brian, the Xagash mind was conquered so the body could be controlled, but now the Nadziran and Vyctar minds are fighting for control of the body. Each has some mental stuff the other needs, but won't let their mind be effectively destroyed and their essense subsumed to let the other have it and them properly become the Darklord.
Shadow
GM, 5363 posts
Plotting turtle
GM
Sat 20 Feb 2016
at 19:45
  • msg #12

Re: OOC: eleventh hour


It is as Sun Snake said, Swift Fox, but even if the battle is only psychic, the point you made is still valid - you bursting in there might give them something to ally about fighting against.

OR, you might find a way to take advantage of the conflict to make your own goals easier to achieve. Really, it all depends on how you play your hand at this point - I have many plans ready for how things might go, but you lot have a track record of surprising me, so who knows what'll really happen?

Either way, I'm looking forward to it! ^_^
Sun Snake
player, 4570 posts
Kai Lord
Tutelary
Sun 21 Feb 2016
at 12:37
  • msg #13

Re: OOC: eleventh hour


I mean in terms of what Sun Snake can do psychically, I have suggested in private about trying to do something more passive to distract the two. Like trying to use Mind Fort and Invisiblilty to temporarily block the two warring minds from areas so they might hesitate. Or I suppose Sun Snake could try to temporarily put a psi-screen betwee nthe two minds to stop each from seeing the other? Would that work? If we time it with say a sun shard burst, we might be able to make them both believe we've wiped out the other, so they don't have full powers nor control of the body. That might take a turn or two before they realise each is trying to control a different side of the body and realise the other one is still there?

Oh, the idea I had to weaken Vyctar ages ago, would it still work if I could use Psi-screen (Mindfort) to protect Vyctar from having the Nadziran take advantage of the situation? Just a quick distracting poke at him to make him weaker. Because then pointing out Vyctar's will is stronger might then scare the Nadziran, mkaing him more willing to try and bargain with us?

And if I can distract them with a non-risky quick psychic strike, perhaps Swift Fox could then use Invisibility/Craftsmanship to hide her activating the Sun Shards, and somehow get them to release as if we were calling to the Sommerswerd? It might make them scared enough to pull the sword free if it is in there?
Water Hornet
Player, 1025 posts
Magnakai Primate
Sommlending, Age: 19
Sun 21 Feb 2016
at 12:50
  • msg #14

Re: OOC: eleventh hour

Ooh, I like the idea of hiding (on psychic level) one of the combatants from the other (I'm afraid it's going to be expensive, though, if it's at all possible) :)

Also, we probably want to save at least one Sun Shard to make Sommerswerd zap the Darklord in the end (like death of Zagarna vs. Haakon situation). Shadow, would our characters know this and would Swift or Raven know how much of 'sun energy' we'd need for such thing?
Sun Snake
player, 4571 posts
Kai Lord
Tutelary
Sun 21 Feb 2016
at 13:00
  • msg #15

Re: OOC: eleventh hour


Now I've realised both my sword's abilities can be reused for 2WP not just the auto-success of Divination, then I just need to make them Divination based to be otherwise 'free'. So I can perhaps do a little more than previously thought.


We can certainly threaten to blast a hole in the ceiling all the way to the sky :D
Swift Fox
player, 3560 posts
Magnakai
Ghost of Anskaven
Sun 21 Feb 2016
at 14:56
  • msg #16

Re: OOC: eleventh hour

Don't think any of Swift's abilities will be helpful here.

Unless their distraction + her Invisibility will let her go unnoticed by them both, so she could get a stealth attack in when things turn violent :)

I think Swift Fox, Silver Raven and Water Hornet are probably the only ones of the current team that Vyctar hasn't already seen fight before, so he might be less certain of their abilities.
(If he's in control, and he's still got enough of his mind left to keep his old warrior skills, he's probably memorised everything he saw Team Snake do for later tactical calculation.  Just a thought).
Sabre Fox
player, 2989 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 21 Feb 2016
at 15:17
  • msg #17

Re: OOC: eleventh hour

Yea, if he currently doesn't have the means to access the power of the Sommerswerd, then we don't want to give him the opportunity.

Is there any means for a mass combined Nexus use to wrench it away from him? There are at least 3 Nexus users in the group off the top of my head
Sun Snake
player, 4573 posts
Kai Lord
Tutelary
Sun 21 Feb 2016
at 15:19
  • msg #18

Re: OOC: eleventh hour

Yes they will. We have sun shards that we can time for an attack, but it would need your reading of Invisibility and Craftsmanship to likely work.  We definitely need multiple people able to move around to confuse things.

And you can use Invisibility to aid you telling the truth too - you can with total confidence tell the Nadziran you already killed one of their kind and messed up their schemes. I think if taunting is the way to go, then we atack the diverse reasons the two people in there are working towards. I'm sure you can bend the truth by saying that the Nadziran want to supplant the Drakkar with Kai warriors if they can combine the two, using the Drakkar as bodies and tactics only just as the Nadziran wants to do with Vyctar :)

Edit: Doubke posted. We don;'t know where the Sommerswerd is yet. You'll see why when we get there. Until we can locate it, and ensure it's actually easy to reach and not somehow amalgamated in to him, I don't think it will be a simple case of just pulling it free.

I think we will need to go and have everyone read the scene, and once we know what is where then we can start distracting the creature and figuring out what our best vectors for attacking and grabbing stuff are.
Shadow
GM, 5364 posts
Plotting turtle
GM
Sun 21 Feb 2016
at 15:26
  • msg #19

Re: OOC: eleventh hour


There's been a lot of great ideas here! Some might work, some cannot, but all of them are interesting.

To make a point a little clearer, Sun Snake, any attempt to interfere with the Mind-Meld would drag you into it, and as I said earlier, that has the unavoidable outcome of having the meddler be absimilated. This extend to all forms of psychic interaction with the mind-meld, including sneaky ones or Psy-Screen based ones; detecting the meld is passive and doesn't engage it, if either (or both) minds within the meld start a psychic attack, fending it off doesn't has you pulled into the meld, but if you try to influence the battle psychically in any way, then you become an active partecipant and can (and likely will) be subsumed. I thought I'd made that clear, but if it wasn't, I hope it is now.

The other ideas you all presented might work though - the ones who don't involve trying to get involved in the psychic melee, I mean - you just need to find a way to implement them without being killed first. :)

And indeed, Sabre Fox, as Sun Snake said, you'll have a better idea of how efficacious your plans might be once you see what the situation actually looks like with your own eyes.
Sun Snake
player, 4574 posts
Kai Lord
Tutelary
Sun 21 Feb 2016
at 15:47
  • msg #20

Re: OOC: eleventh hour


Hmm, well if all psychic interference is going to be dangerous, is does sound like Sun Snake's talents are better suited to perhaps trying to link attacks or just be a focal point of rage (and using his abilities to minimise damage, or have Water Hornet help with that)


There is a certain duality to the Darklord, so I wonder if Sun Fox and Sabre Fox flanking him, since their attack methods are similar, with both linking their attacks through Sun Snake, would be a way to mentally pull the two apart. Literally get one mind trying to control each side.

Swift Fox can pull Nadziran ire, Sun Snake and Sabre Fox can pull Vyctar ire, and perhaps that leaves Silver Raven, Water Hornet and Dawn Sword trying to free the Sommerswerd or helping the two groups as needed?
Shadow
GM, 5365 posts
Plotting turtle
GM
Sun 21 Feb 2016
at 16:20
  • msg #21

Re: OOC: eleventh hour


Are you asking me if that would work, or what? Because I can't honestly tell you before the battle start which strategies it would be best to employ - the whole point of facing off an enemy is to try the tactics you think will work best and see which one stick and wich one don't. :)

If you're asking something else, then I am not sure what exactly, so you will need to clarify before I can answer.
Sun Snake
player, 4575 posts
Kai Lord
Tutelary
Sun 21 Feb 2016
at 18:07
  • msg #22

Re: OOC: eleventh hour


More just generally putting the idea out there.


Does anyone else want to do any detection stuff first, or will we just walk through the door now and detect stuff when we get in?

I think maybe the shards would be better used inside than out to ensure some damage is done? And maybe in a stealth way to it might be disguised as the Sommerswerd.
Sun Snake
player, 4576 posts
Kai Lord
Tutelary
Mon 22 Feb 2016
at 19:04
  • msg #23

Re: OOC: eleventh hour


I can always be the one to open the door and pull focus since the rest of you might want a minute to...you know...react without giving away your cool, calm, Kai exteriors :D
Sabre Fox
player, 2991 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 23 Feb 2016
at 07:14
  • msg #24

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 23):

Well shards inside sounds good to me lol. Hopefully it will make Snake a target as he suggests :)
Shadow
GM, 5369 posts
Plotting turtle
GM
Tue 23 Feb 2016
at 21:24
  • msg #25

Re: OOC: eleventh hour


So, are you going inside?
Sun Snake
player, 4577 posts
Kai Lord
Tutelary
Tue 23 Feb 2016
at 21:27
  • msg #26

Re: OOC: eleventh hour


If Swift Fox and Water Hornet are happy to, I'm happy to open the door.
Swift Fox
player, 3561 posts
Magnakai
Ghost of Anskaven
Tue 23 Feb 2016
at 21:47
  • msg #27

Re: OOC: eleventh hour

Rock on!  Death or really nasty death Glory! :D
Sabre Fox
player, 2993 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 23 Feb 2016
at 22:12
  • msg #28

Re: OOC: eleventh hour

I suppose I'm in ;)
Water Hornet
Player, 1026 posts
Magnakai Primate
Sommlending, Age: 19
Wed 24 Feb 2016
at 11:23
  • msg #29

Re: OOC: eleventh hour

Forwards!
Sun Snake
player, 4579 posts
Kai Lord
Tutelary
Wed 24 Feb 2016
at 11:41
  • msg #30

Re: OOC: eleventh hour


I posted then ruined it by realising a Nexus push on the door might be fun way of announcing his presence.
Water Hornet
Player, 1028 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 Feb 2016
at 23:13
  • msg #31

Re: OOC: eleventh hour

Well, that's one hell of a Darklord! Naar surely wasted no time since the demise of the old twenty. :)
It's unsurprising, yet I still hate that you foiled my plan at one-offing the bastard with a trick I've had in preparation for a long time*...in short: congrats, Shadow; as always, you really thought out all the possible weaknesses and eliminated them, right? ^_^

Is there a time to make an assessment of the enemy using some of our disciplines?

*I'll reveal that shortly
Sun Snake
player, 4581 posts
Kai Lord
Tutelary
Thu 25 Feb 2016
at 23:20
  • msg #32

Re: OOC: eleventh hour


Yeah, I mean similarly I tried to build up a specific psychic strike to weaken Vyctar since the Skyrider prep and can't use it.

Swift Fox's dagger hasn't been vetoed yet, though :p
Shadow
GM, 5371 posts
Plotting turtle
GM
Thu 25 Feb 2016
at 23:45
  • msg #33

Re: OOC: eleventh hour


Well, it isn't like I'm forbidding you all from trying anything - it's just that circumstances might conspire against letting your abilities be effective, depending on what those abilities are. And I wasn't planning on neutralizing anybody specifically, I just wanted to give you all an hopefully interesting challenge. :)

For example, the Darklord is currently protected from psychic attacks due to the battle in its mind, but once that one its solved with a single winner, the Darklord's brain will solidify into a single entity that can be attacked again - assuming you can get past its Psy-Screen, of course. But obviously, letting that settle will no longer give you the advantage of being fighting a Darklord who's at war with itself, and thus less coordinated on the physical side of things... there's tradeoffs in everything, basically. It's up to you to find those tradeoffs that'll advantage you the most! ^_^
This message was last edited by the GM at 23:46, Thu 25 Feb 2016.
Sabre Fox
player, 2996 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 26 Feb 2016
at 17:37
  • msg #34

Re: OOC: eleventh hour

He does seem to be some amalgamation of them all. Rather interesting ;)

Let's hope Swift did get in there unnoticed
Shadow
GM, 5372 posts
Plotting turtle
GM
Fri 26 Feb 2016
at 23:05
  • msg #35

Re: OOC: eleventh hour


By the way, Vyctar is very focused on Sun Snake right now, but that doesn't mean the rest of you can't butt in or join the conversation, or do anything else you think will be useful - you're all free to do anything you want, here.

Just thought that was important to point out. If left to their own devices, I'm confident Sun Snake and Vyctar can reach the 1000 posts on the thread just by argumenting at each other, and while that'd be fun for me, for sure, you all should try to do what would make you have fun too. So, if you want to do anything, do it! Don't just wait for the chance, make it happen! ^_^
Sun Snake
player, 4583 posts
Kai Lord
Tutelary
Sat 27 Feb 2016
at 11:06
  • msg #36

Re: OOC: eleventh hour


My cunning plot to get the 25,000 foiled! (don't let me gt away with it)
Swift Fox
player, 3563 posts
Magnakai
Ghost of Anskaven
Sat 27 Feb 2016
at 11:26
  • msg #37

Re: OOC: eleventh hour

Well unless Swift's Invisibility lets her do a sort of ventriloquism trick, making her voice sound like it's coming from somewhere else in the room, I'd rather not draw attention to her by speaking yet.

Then again he probably knows full well I'm there anyway.  Just being overly cautious ;)
Sun Snake
player, 4586 posts
Kai Lord
Tutelary
Sat 27 Feb 2016
at 21:50
  • msg #38

Re: OOC: eleventh hour

Woohoo, the real war of words has begun!

Edit: Hey, if Sabre posts again he'll get both 3000 personal posts and the 25,000th actual post!

I decided not to post my ;it's easier to get under someone's skin when they're replace it with snakes ' comment :D
This message was last edited by the player at 22:53, Sat 27 Feb 2016.
Sabre Fox
player, 2999 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 27 Feb 2016
at 22:49
  • msg #39

Re: OOC: eleventh hour

Looks like Foxy is getting under Vyctars skin ;)
Shadow
GM, 5373 posts
Plotting turtle
GM
Sat 27 Feb 2016
at 23:10
  • msg #40

Re: OOC: eleventh hour


Well, Sabre Fox's 3000th post was something else, but indeed, his post in the main tread was the 25'000th post in the game!

Thanks to you all for staying with me this far - I doubt any of you can guess how much that means to me, but let me tell you, it's a lot. Really, really a lot.

And for that, I'll give you a special, one-of-a-kind bonus: you get a single, usable only once, "PC bonus" of +4 to add to any one roll you like, at your complete discretion. I suggest you keep it for when it could save your life, but if you want to throw it on some random discipline check somewhere in the future, you're allowed to; it's your bonus, you can spend it however you wish to. :)

By the way, I will say for posterity, since he edited it into something that is actually appropriate only afterward, that Sabre Fox's milestone 25'000th post in this game was "Place hold doh". You know, so we never forget. ^_^
Sabre Fox
player, 3003 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 27 Feb 2016
at 23:18
  • msg #41

Re: OOC: eleventh hour

That's a scandalous lie! ;)

Well it was funny as I was catching up on posting then noticed the post count and thought I wasn't letting that milestone pass so place held it :)

Then I managed to double post some how haha

I didn't even realise it was Foxy's milestone either!
Sun Snake
player, 4587 posts
Kai Lord
Tutelary
Sun 28 Feb 2016
at 11:19
  • msg #42

Re: OOC: eleventh hour


Which confused me because when I left the forum there were 25,000 posts!
Swift Fox
player, 3566 posts
Magnakai
Ghost of Anskaven
Sun 28 Feb 2016
at 12:16
  • msg #43

Re: OOC: eleventh hour

When I left, I thought we still had a few to go to reach 25,000.
Kind of underestimated just how quickly people post when I can't get online for half the day :)
Shadow
GM, 5374 posts
Plotting turtle
GM
Sun 28 Feb 2016
at 14:38
  • msg #44

Re: OOC: eleventh hour


Sun Snake, when you say this:
Sun Snake:
So, we've had this discussion before. You would not take me as a captive when we split up. You might realise that the deceptions, such as they were, only began after that. You must know I would not let Sabre Fox stay behind, especailly given what happened in my absence to what you took.

Which conversation are you referring to, exactly? I couldn't find it, and I'd like to read it over before putting up my answer. You know, to avoid rethreading older ground.
Sun Snake
player, 4589 posts
Kai Lord
Tutelary
Sun 28 Feb 2016
at 15:08
  • msg #45

Re: OOC: eleventh hour


Sorry, it's more like 'weve had a similar discussion before'.

When Vyctar was going off with Lone Wolf's body, Sun Snake was going to go with him. But Vyctar refused. So Sun Snake is assuming that it would be a similar thing that Vyctar would not let Sun Snake stay behind this time.

Not that he would take up the offer of course, but he's pointing out that Vyctar must know this is a similar impasse as last time?
Swift Fox
player, 3567 posts
Magnakai
Ghost of Anskaven
Sun 28 Feb 2016
at 15:37
  • msg #46

Re: OOC: eleventh hour

Not to mention that last time he was lying to you about "certain details" of his mission.  Doesn't exactly fill us full of confidence and trust in him.  (Even if he wasn't currently inhabiting the body of a huge stack of nightmare fuel!)...
This message was last edited by the player at 15:38, Sun 28 Feb 2016.
Sun Snake
player, 4590 posts
Kai Lord
Tutelary
Sun 28 Feb 2016
at 15:40
  • msg #47

Re: OOC: eleventh hour


Actually Sun Snake can read him better now the mind war is over, so he's being truthful about letting us leave on the conditions he gave :) At least as far as Sun Snake can read.
Shadow
GM, 5375 posts
Plotting turtle
GM
Sun 28 Feb 2016
at 15:45
  • msg #48

Re: OOC: eleventh hour


Yep - to make it out safely with the Sommerswerd, you only need hand Sabre Fox over to eternal torment. After all, Vyctar was a man prone to looking for the less risky options whenever it showed up, which is why he allied with the team when they showed up, it makes sense for his character to offer you a deal here. Plus, I'll never let it be said that I didn't gave you a way out of the situation without having to fight! ^_^

Of note on Sun Snake's mind reading is that Vyctar is currently easy to read because he's not practiced with keeping up his Psy-Screen (also very tired from the mind battle, which will make him generally not very reactive on the front of mind protection) to raise it up, and also that Sun Snake's readings are all of a very passive type - he's not attempting to enter Vyctar's mind, more grasping the feelings the man's letting out. This could change if he feels psychically attacked and raises his shields, but so far you've done nothing to push him into doing that, hence why Sun Snake can get a feeling for what he is thinking.

I'll have my update up as soon as I've checked over that discussion and decided how it should apply to the present situation, Sun Snake.
Swift Fox
player, 3568 posts
Magnakai
Ghost of Anskaven
Sun 28 Feb 2016
at 16:11
  • msg #49

Re: OOC: eleventh hour

So if he actually manages to defeat the Nadziran, his mental defences will probably be a bit shaky?

Good to know, if that means that even Swift's rather feeble Mindblast will be able to jolt him a bit :)
Sun Snake
player, 4591 posts
Kai Lord
Tutelary
Sun 28 Feb 2016
at 16:15
  • msg #50

Re: OOC: eleventh hour


He has defeated the Nadziran,that's why his voice is back to normal and Sun Snake has 'relaxed' a little. We're either making a deal or killing the man, because there's no mental conflict to take advantage of anymore :(

On the plus side I guess that might expand Sun Snake's range of psychic attacks he can make on Vyctar...
Shadow
GM, 5376 posts
Plotting turtle
GM
Sun 28 Feb 2016
at 16:32
  • msg #51

Re: OOC: eleventh hour


You're right on both accounts, Sun Snake; I must say that you did an exceptionally good job of hurrying Vyctar's win along, really. :)
Sun Snake
player, 4592 posts
Kai Lord
Tutelary
Sun 28 Feb 2016
at 16:34
  • msg #52

Re: OOC: eleventh hour


Yeah,stupid Nadziranim, I was giving him all this advice and he just went and lost faster!
Swift Fox
player, 3569 posts
Magnakai
Ghost of Anskaven
Sun 28 Feb 2016
at 16:45
  • msg #53

Re: OOC: eleventh hour

Aww ok.  I thought he'd just shaken it off temporarily.
If Swift joined the conversation, I was going to have her taunt it about its buddy we killed in Argazad to try and get it all riled up.  There goes half of Swift's entertainment...
Shadow
GM, 5377 posts
Plotting turtle
GM
Sun 28 Feb 2016
at 18:19
  • msg #54

Re: OOC: eleventh hour


Well, if it can help make you feel better, Swift Fox, he'd have counter-taunted you back if you did that - this particular Nadziran went with the "make my own Darklord" plan because he was against adding the powers of Kai to Darkspwan, since that implied that Kai were better than Naar's creation - he was very annoyed when he found he had to resort to stealing Lone Wolf's remains to complete the ritual, but by then Vyctar and Zahira where committed enough to the plan and talked him into it.

Althugh, as you will see with my next post (as soon as I get around to it, I'm a bit stumped on the precise wording to use), the fact you succesfully infiltrated Argazad would be a much better thing to taunt him with... and Vyctar would be impressed by such a feat as well, for that matter. ^_^
Sun Snake
player, 4595 posts
Kai Lord
Tutelary
Tue 1 Mar 2016
at 20:24
  • msg #55

Re: OOC: eleventh hour


I see Water Hornet is around, but hasn't posted yet. I hope there's not too many posts for you to pipe up WH!


Also, do we think we just have to fight here? Swift Fox is finding all sorts of fun stuff mechanically around the room and on Vyctar. Maybe the rest of us just need to assess him and decide to attack.
Swift Fox
player, 3571 posts
Magnakai
Ghost of Anskaven
Tue 1 Mar 2016
at 20:39
  • msg #56

Re: OOC: eleventh hour

Yep, Swift seems more interested in the shinies in the room than in Vyctar himself.  Surprised that isn't irritating his ego actually.  Maybe he really can't see her :)
Sabre Fox
player, 3007 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 1 Mar 2016
at 20:47
  • msg #57

Re: OOC: eleventh hour

Well I'm game for just trying to push his buttons really, a raged Darklord is a reckless one at that ;)
Shadow
GM, 5378 posts
Plotting turtle
GM
Tue 1 Mar 2016
at 20:48
  • msg #58

Re: OOC: eleventh hour


Well, Swift Fox, let's just say that Sun Snake is doing a good enough work of selling himself as all-knowing to be seen as the one thig Vyctar should direct all of his interest to.

Not like you helped him any into achieving that, did you? ;)
Water Hornet
Player, 1029 posts
Magnakai Primate
Sommlending, Age: 19
Wed 2 Mar 2016
at 22:49
  • msg #59

Re: OOC: eleventh hour

I am around, indeed. Sorry for the lack of posting - I'm away from my place and have to post from my phone (thankfully wi-fi is available over here.

Anyway, it looks like you're doing a good job riling up Vyctar. We should probably be happy about taking the Nadziran out of the equation. :)

I'll try to chime in, once I have an idea how Hornet could effectively help.
Sun Snake
player, 4596 posts
Kai Lord
Tutelary
Thu 3 Mar 2016
at 19:25
  • msg #60

Re: OOC: eleventh hour


Seems like we might just be gearing up to defeat Vyctar. So those attack plans might be a good idea.



OOC we could get the SOmmerswerd back and leave, but we'd have to give him something to satisfy him in regards revernge for Zahira. Not sure how to summon Valador, and if that's possible/wise, and not sure if betraying Renora would be accepted, acceptable, nor possible. :)

So I think maybe we're heading towards fighting Vyctar after all.
Sabre Fox
player, 3010 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 4 Mar 2016
at 07:22
  • msg #61

Re: OOC: eleventh hour

Well Foxy is all for killing him since he feels like he can effortlessly kill us lol
Swift Fox
player, 3573 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 12:11
  • msg #62

Re: OOC: eleventh hour

Hmm, I don't think Swift has anything that can actually hurt this guy much beyond a scratch.
Her best tactic here is probably to just spend the whole battle hiding behind her shield and continually chipping away at him with his own magic :)
Sun Snake
player, 4598 posts
Kai Lord
Tutelary
Fri 4 Mar 2016
at 12:21
  • msg #63

Re: OOC: eleventh hour


None of us can do much to hurt him beyond a scratch. No point in ruling yourself out and us dying when you have lots of abilities to mention and figure out how to use.

We'll need that regeneration destroyed, and the sun shards released. I don't know how much time tat actually requires, and if you need to be in any position to do maximum damage.

Reflecting his spells seems a good idea, but that makes Swift Fox a target so we would still have to co-ordinate protecting you even if you stay behind your shield. Also we might want to pick the right spells to reflect - especially ones that destroy items, say, might be bad for us but good against him?

And really if there's any way we could summon Valador since he has the fifth dagger that would be cool.

Plus we need the Craftsmen to be able to neutralise the sword and crypt spawn ring if at all possible, and even work out how to neutralise those snakes - or maybe that';s more an Animal Control. I'm not sure of the shield is a physical shield or an ability - if a real shield, if it can be neutralised that would be good.


In general any effects that can immobilise him would be good.

Any way to stop thgose snakes attack us and helping immobilise us would be good.

Can a three way (or four way with the scarf) Nexus push keep him back or disrupt some of his magical abilities?

Does anyone have counterspell and can it work to disrupt right handed magic?

Is there any specific spell in the right handed magic list people can counter?
Shadow
GM, 5379 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 12:31
  • msg #64

Re: OOC: eleventh hour

Well, Swift Fox, you could go crit-fishing with the Jade Spike, maybe? :)

Also, keep in mind that you have numbers on your side - mabe you only inflict 1 END damage for the turn, but if everybody else also inflict 1 END damage, he's taken 7 in total, of which his regeneration will only recover 2. So, even if it's just a few scratches, everything might matter! ^_^

But yes, he's supposed to be an hard opponent for the entire party to face - Darklords are supposed to be though, and I tried my best to render that thoughness in the stat. I guess you all think I succeeded?

And by the way, Sabre Fox, if you feel like trying that one-on-one duel by yourself, you are still free to ask Vyctar for it, assuming you still believe it would be a good idea. ;D

As for Sun Snake's questions: the shiled is Vyctar's normal shield, and can be destroyed as normal, or otherwise removed from the picture, as can practically any other weapon he's wielding.

De-magicking the sword would take one minute, which here I'll rule as five full rounds doing specifically that; the regeneration that Swift Fox can weaken isn't the 2 Vyctar gets for being a Darklord, is the x5 multiplier which applies when he does nothing for that turn (which would include forgeoing all of his damage to all of you as well as his special action). If you want to wait to give Swift Fox the time to disrupt the regeneration improving spell before the battle (it takes a minute) you're allowed to, although I'll ask that you signal to Swift Fox to proceed with it in character and also provide some reason for Vyctar not to stop her, gaining time or something.

Using a Sun Shard takes 1 single round and would affect everybody in the room.

Also, I should put up the Cryptspawn's stats on there too, I guess - it should help you all strategize a bit better.

...I did say that there was a real risk of dying when you entered the fortress, yes? Because this specific fight is what I had in mind when I said that.
This message was last edited by the GM at 12:39, Fri 04 Mar 2016.
Swift Fox
player, 3574 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 13:14
  • msg #65

Re: OOC: eleventh hour

The Jade Spike can do more than 1 damage to him on a crit then?  (O.O)

Let me know when you want to use the Sun Shards then.  :)  They seem to be our best weapon until we can get the Sommerswerd off him.  5 lovely damage per shard :)  Still got 3 gems I can change to shards as well, so potentially 6 of them to play with.  Though I might have to absorb one or more to avoid completely depleting Swift's WP pool and leaving her helpless.

(Not sure if I can chop off that tentacle tail thing holding the Sommerswerd with a dagger or not?)

Disrupting his weapons isn't an option, since I'd have to do nothing except try to hang onto them for long enough, and I'm fairly positive he does know where Swift is, even if he can't see her.
(Was one of the first things I thought of trying actually) :)


I do have a ranged attack that might hurt him  but can't use it until someone chops off those "attack all" appendages.
Shadow
GM, 5380 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 13:29
  • msg #66

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 65):
Of course you can! Here's the relevant ability.
Swift Fox's character sheet:
Pierce Magic:

- The blade can pierce magical protection, like the "Invisible Shield" spell.
- In battle, when the wielder receives 0 damage in a combat round, her attack inflicts +2 damage.
- When this ability activates, the dagger is considered a Magical Weapon; otherwise, it is considered a normal weapon.

If you roll 0 in combat, you always receive 0 damage, so, criticals count as magic, thus damage is capped at 3. That's higher than 1, isn't it? ^_^

Chopping off the tail is indeed possible, as is cutting any other appendage (although the regeneration will make them regrow quickly enough) and as always, amputation requires the user to spend 2 WP with a Weapon they have Weaponsmastery into to make an "unusual use of the weapon", and the dismembering will only apply if the attacker inflicts more damage than they take with that attack. Considering Vyctar's shield, that might be harder than it sounds, but yes, it's obviously doable - in fact, I expect this is the one thing you'll be focusing on the most, as does Vyctar, and plans have been made to make your success in doing so harder (but obviously not impossible).
This message was last edited by the GM at 13:32, Fri 04 Mar 2016.
Sun Snake
player, 4599 posts
Kai Lord
Tutelary
Fri 4 Mar 2016
at 21:10
  • msg #67

Re: OOC: eleventh hour


Oh, didn't realise the effect would take that long (the regeneration multiplier reduction). I have an idea Sun Snake won't like to keep Vyctar focused and talking a little longer without it seeming as if we're backing down.

Sun Snake has his axe for light, but it's a WP sink give how many things we need to do. 1WP will do the light thing for five rounds- I figure we'll need around ten one way or another - and 2WP to empower the axe if he can hit with it at all for extra damage. Is that still capped to 3?



So at best we deal 5 damage to him a round, so that's 10 rounds at least, because any additional damage we do will get traded against those doing other things, ignored, or killed.

So we need to figure out how to survive a long fight.

Also, I assumed getting the Sommerswerd wouldn't be easy, but I'm not sure if it's worth the danger in going for it when it's the obvious tactic. We might not have a choice later, but it might be easier to ignore it to start with and keep Vyctar off balance.
Shadow
GM, 5382 posts
Plotting turtle
GM
Fri 4 Mar 2016
at 21:19
  • msg #68

Re: OOC: eleventh hour


I think the description was pretty clear, wasn't it? Damage is capped at 1 for normal weapons, at 3 for magic weapons and spells, and isn't capped at all for sun-based damage. What would you think the damage from the Kai Hand-Axe should qualify as? :)

Also, while you're right that getting the Sommerswerd might be harder, Sun Snake, keep in mind that the Sommerswerd obviously counts as sun-based, so it would speed up the progress of the battle by quite a lot.
Swift Fox
player, 3575 posts
Magnakai
Ghost of Anskaven
Fri 4 Mar 2016
at 22:14
  • msg #69

Re: OOC: eleventh hour

Shadow:
Also, while you're right that getting the Sommerswerd might be harder, Sun Snake, keep in mind that the Sommerswerd obviously counts as sun-based, so it would speed up the progress of the battle by quite a lot.

Also it's the only weapon in the room that can actually kill him ;)
Sun Snake
player, 4600 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 08:07
  • msg #70

Re: OOC: eleventh hour


Sorry, I should have qualified it, does the hand axe's base damage get capped at 3, and the +damage from the sun effect get added on afterwards, does
the hand axe get full damage as long as the sun effect is being used that turn, or does the hand axe just get full damage no matter what?

By the way you say it, it's the second or third option?


And yeah, I mean the Sommerswerd is good (the drawing magic would be very handy), but I think the tails are maybe our priority so that everyone doesn't get engaged in melee and potentially die in the first few turns. The gangup bonus is at least useless so the extra arms aren't quite the punishment they seem, I don't know if anyone can get to within 11CS of Vyctar anyway? Unless Swift Fox says otherwise about removing them?

I mean we can go for the all out get the Sommerswerd plan, I just imagine everyone dying getting in the melee range to get it.

I'd have said the trying to Nexus push Vyctar around would be good, except we need everyone doing damage I think.


Presumeably Swift Fox's daggers don't count as the godly powered weapon yet, they need to be reunited with each other? Or is it just power level wise they could be the same as the Sommerswerd if combined, but still wouldn't kill a Darklord?
Shadow
GM, 5383 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 09:27
  • msg #71

Re: OOC: eleventh hour


If you were to strike with all five flowers at the same time while they're wielded by a single body and a single soul, the five daggers together would kill Vyctar. As things stand now though, no, they won't. So yes, the Sommerswerd really is your only available option to kill Vyctar here.

You could have had others (Valador has the fifth dagger, for example, so if you'd killed him at the Maakengorge, you'd now have it available, and the Deathstaff would work as well, as would the Dagger of Vshna if you hadn't derailed Alyne's plan to steal it at the beginnning of the game), but your choices lead in other directions, so right now you don't. But then, different choices might well have meant not facing Vyctar at all (or at least not in this Darklord form), so really, that's not particularly relevant.

Also keep in mind, to neutralize Vyctar's long range options you need to cut the tail with the Scythe and disarm him of the Whip; he wouldn't risk using the Sommerswerd-wielding tail to strike at range, it'd make losing the weapon too likely.

As for CS, Sabre Fox regularly hovers on the 26-28 benchmark or so; to get a combat ratio of -10 against Vyctar, he'd need to make it to 35 CS, which would mean getting the +8 gang-up bonus (and it might not suffice), so having a full four people going before himself. That's to get the combat ratio to -10, where rolling 1 still is risking instant death; each further progress to higher levels of CR would require him a further +2. So, all in all, even with the gang-up bonus, it seems very unlikely to me that anybody other than perhaps Sabre and Sun Fox can get out of the -11 colum.

And you're right, I should have clarified regarding the Kai Hand-Axe. It work like this; if you are using either Sun Aura, Sun Blast, or both together, the entire damage from the axe (including that inflicted on the combat results table and the bonus from your disciplines) will count as sun-based; if you are using neither, then it's a magical weapon and the damage is capped at 3. I hope that makes it clearer?
Swift Fox
player, 3576 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 12:17
  • msg #72

Re: OOC: eleventh hour

Sun Snake:
Presumeably Swift Fox's daggers don't count as the godly powered weapon yet, they need to be reunited with each other? Or is it just power level wise they could be the same as the Sommerswerd if combined, but still wouldn't kill a Darklord?

They could work if I didn't have one missing.
Then again I have no idea how to activate them anyway, so even if I had the 5th one it wouldn't do much right now.

Seems the only tactic available is to beat him down to zero Endurance, then grab the Sommerswerd back and stab the core with it before he can recover.

I don't think Swift has the skills to lop off limbs.  That's probably more Sabre Fox or Sun Fox's department :)

Not too sure how I'll use the Sun Shards actually.  Would dropping them on the floor suffice for them to work here?
Might be our best option, since if I can convert the three Vordak Gems to Sun Shards, then Sun Snake uses the axe to set them all off at once, they'll restore us all pretty much back to full, and smack Vyctar in the face with at least 30 damage.  It'll take more than sunblock to shrug that one off! :)
This message was last edited by the player at 12:28, Sat 05 Mar 2016.
Shadow
GM, 5384 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 14:28
  • msg #73

Re: OOC: eleventh hour


You just need to will the Sun Shard to activate and it will activate, Swift Fox - wether you want to drop it to the ground or pocket it afterward is really completely up to you. Also, you can only willingly activate one Sun Shard per turn.

Also, since it has been mentioned twice and it's relevant - trying to maneuver Vyctar into a corner is most certainly doable and it would likely give you some type of advantage, Sun Snake.

In just the same way, while your idea to have all the Vordak Gems you still have be activate at once by the Hand-Axe is valid, Swift Fox, if you make it too obvious what you're doing, then Vyctar will notice and scatter the gems, so that you'll need to convert them one at a time. I won't have him do that automatically, since he would have no idea what the goal of such a maneuver is, but keep in mind he's far from stupid, ok? :)
Sun Snake
player, 4601 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 15:44
  • msg #74

Re: OOC: eleventh hour


That's understandable about the axe, thanks!


And that's a shame about the shards, after the first one Swift Fox is likely to be a target. We need the boosts, but we'll only get one then we'll need to defend Swift Fox. Assuming her appearance and breaking the room doesn't trigger Vyctar's wrath right off the bat.

To convert the gems, hmm, I guess that would be the point to

Or maybe we need try for the Sommerswerd, and while pushing for that Swift Fox will be able to convert the gems. And then perhaps by pretending our inability toget it is a deliberate botch, then presenting the gems and the other light damaging stuff, Vyctar might suspect that the Sommerswerd play is a ruse and we plan to damage him through other means then take it once he's down. So THEN we go hard after the Sommerswerd the moment he tries to disrupt the gems being used? Or something?
Swift Fox
player, 3577 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 15:57
  • msg #75

Re: OOC: eleventh hour

Aww ok.  Well, if we can trigger one per turn, that's still 5 damage to him and a 5 Endurance/WP heal for all of us each time.  When you need every advantage you can get, that's not a bad one :)

He does seem kind of arrogant in assuming we're all no threat to him.  If it was me, I'd be keeping a very close eye on the people I hadn't seen before.  Unknown capabilities and all that ;)
This message was last edited by the player at 15:58, Sat 05 Mar 2016.
Swift Fox
player, 3578 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 16:01
  • msg #76

Re: OOC: eleventh hour

Also she won't shut down the extra regeneration things immediately, given that doing so will also effectively blind everyone who doesn't have some sort of Night Vision ability.
She'll be leaving that until necessary to stop him taking advantage of the extra regen.  Unless someone tells her to break it early of course...
Sun Snake
player, 4602 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 16:33
  • msg #77

Re: OOC: eleventh hour


Wait, you have to do the regeneration destruction first if it takes a minute to do. I do not believe we can let him have the ability to just restore 10EP for an off turn - that's probably the damage of a brilliant turn or us :(

And it won't blind everyone, I said I have the sun axe - I can make it light. So yes, the only reason for Sun Snake to buy time right now is to let you break the regeneration, or else we may as well start the fight.


And at worst, Sun Snake can try to share senses with everyone and read the room with tremorsense too so maybe you won't be blined?
Shadow
GM, 5385 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 17:12
  • msg #78

Re: OOC: eleventh hour


They'll still be blinded, but the penalties will be less severe if you share your psychic senses with the others.

To make it clear, being blinded means a -4 CS penalty, plus inflicted damage reduced to 0 on an odd roll, and it multiple people rolled an odd number, they'll all give me a luck roll, with those who get bad luck inflictng the damage they'd have inflicted on Vyctar onto one of the others instead.

The good thing here is that -4 CS is just cosmetic as far as penalties go, at least for most of you. Heck, you could fight blind and unarmed and the -8 CS wouldn't matter, so that's in your favour, at least. :)

Anyway, depending on what the benefit of your tremorsense is (which depends on how well you can sell me on it working and being useable, really, plus your roll each turn), it might severely mitigate that - for example, I might decide that it stops the chance of friendly fire, but not the chance to waste a turn. It will depend, really, on how you go about applying it to this specific fight.

Does knowing that helps any? ^_^

And on the matter of the regeneration, yes, I expect that 10 damage in a turn might be about the standard you can average among the whole group, considering that nearly all of you have access to at least magic weapons. Of course, Vyctar has one spell that makes him recover 12 END in a turn, but that does costs WP and if I decide to go for a spell I'll be rolling for it anyway (well, I'll make Sabre Fox roll, but really, that's the same thing), on account of Vyctar knowing the spells but not being very well versed with them.

As for him being arrogant, Swift Fox, you did saw his CS - it just takes a few bad rolls on your part for him to kill you all, and considering his defenses, he has plenty of chance to leverage that into a win.

Also, he's underestimating the rest of you because Sun Snake made a magnificent job of selling himself as the mastermind - that makes you all hard to notice. And I think that you in particular thrive upon going unnoticed, isn't it? ;D
Swift Fox
player, 3579 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 17:50
  • msg #79

Re: OOC: eleventh hour

Sun Snake:
Wait, you have to do the regeneration destruction first if it takes a minute to do.

Ah, so I should really be doing that right NOW?  (O.o)'
Sun Snake
player, 4603 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 19:53
  • msg #80

Re: OOC: eleventh hour


Unless I mistook what Shadow said earlier about Sun Snake needing to keep Vyctar distracted and giving you a signal IC to start? Wasn't it the sun destruction that would take a minute?


Also, did we leave the Lorestones on the Skyrider? I forget...


And ooh, I shall try to justify Tremorsense etc for not being so blind and accidentally stabbing each other if it comes to that :) Hopefully it wouldn't come to that, because that means for whatever reason my shiny axe isn't doing so well as a lighting source :(
Swift Fox
player, 3580 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 20:08
  • msg #81

Re: OOC: eleventh hour

Well as long as the signal isn't too subtle so that a thick player like me would miss it ;)  hehe.

Not sure what you mean by sun destruction.  Was referring to destroying the purple veins of light around the room that boost Vyctar's regeneration.
Destroying the sun might be tricker, and probably not something a Kai would want to do anyway :)

Pretty sure we left the Lorestones with Frost Ferret back on the ship.

Out of curiosity, if we all die here, is it too late to create new characters to come back for a second go at him? :)
This message was last edited by the player at 20:10, Sat 05 Mar 2016.
Shadow
GM, 5386 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 20:13
  • msg #82

Re: OOC: eleventh hour


I think so too, since I specifically asked because I knew they might be useful at this point, and I believe you said you didn't wanted to risk losing them. But I will double-check to make sure.

And yes, the destruction we're referring to is that of the obsidian veins, which indeed would take 1 full minute, which Swift Fox, does means you have to devote five combat round to doing only that if you want to do it during the battle. Sun Snake was hoping you'd do it before the battle while he distracts Vyctar.

That's the gist of it all, I believe?
Sun Snake
player, 4604 posts
Kai Lord
Tutelary
Sat 5 Mar 2016
at 20:23
  • msg #83

Re: OOC: eleventh hour

Just me misundestanding what Swift Fox was destroying - I thought the sun was linked to the veins and had to be the thing destroyed. So yes, meant the veins. And I'll make sure the signal isn't too subtle :)


I was hoping if we die we get to play Vyctar, Valador, Shining Peacock, and whoever else is working in the background against us, in a PvP finale to see who gets to ruin Magnamund first!
Swift Fox
player, 3581 posts
Magnakai
Ghost of Anskaven
Sat 5 Mar 2016
at 20:42
  • msg #84

Re: OOC: eleventh hour

ooo, I wanna play as Moon Shadow! :D  hehe.
Shadow
GM, 5387 posts
Plotting turtle
GM
Sat 5 Mar 2016
at 20:56
  • msg #85

Re: OOC: eleventh hour


I'm doubtful that Vyctar can kill you all; a few, possibly, but everybody seems like it'd be a stretch. Still, we'll need to wait and see, I guess. If some of you die, there's not much I can give you as replacement characters, either - it'll be either taking over survivng NPC, or I'll have to invent something.

But if you all die, I think I should just treat that as the game's ending - Lone Wolf books do have a few points where you can fail the mission and lose your life, after all.

Well, if things progress to that point, we'll see; no need to worry about that right now. :)
Water Hornet
Player, 1030 posts
Magnakai Primate
Sommlending, Age: 19
Sun 6 Mar 2016
at 00:03
  • msg #86

Re: OOC: eleventh hour

I leave you for a couple of days and we end up fighting a Darklord?! ^_^
Seriously, though, I'm sorry about me dropping off for a while, but things just ended up like that. (At least, it seems there wasn't much Hornet could've done I think...) Let's get back on track, then. :)

I was wondering about a couple of things (some were already mentioned):
1) the snakes on Vyctar's body - they seem like they are a product of evil magic, but still: could Animal Control be of any use against them?
2) The Darklord as a whole seems to be focused around snake theme - thus, again, is there a way AC could glimpse some pieces of information about Vyctar's dis/abilities?

I meant to make WH spend the time while Vyctar was chatting with Snake and Sabre studying the Darklord, but didn't get to post that - my mistake, but perhaps it can be kind of retconned? :) (Provided, there's any chance of learning anything, in the first place, of course.)

Anyway, there's also another trick we might try (the one I mentioned previously I had had in mind for some time):
the High Priest's mask gives the wearer the 'Water Dominion' ability; I wondered how that could be utilized against human opponents - since human body contains a large amount of water... :) Now, Shadow, of course created an opponent that is no longer human (and foiled my devilish plan)...but what about Lone Wolf?
If I understand it correctly, Vyctar needs LW's hand to hold the Sommerswerd - so it's still wielded by a Kai, and the hand should be in some strange state of being half-alive...hence the question: could Water Dominion be used against human parts of Vyctar's body (especially the hand holding the Sommerswerd) to make them 'explode' (e.g. pulling all the water out shredding the flesh in the process, or making the water boil, etc.)?
Sun Snake
player, 4605 posts
Kai Lord
Tutelary
Sun 6 Mar 2016
at 06:11
  • msg #87

Re: OOC: eleventh hour


Yay, good to have you back with violent ideas! Sun Snake needs to buy Swift Fox more time, so that should mean Water Hornet can read things without need to retcon :)
Shadow
GM, 5389 posts
Plotting turtle
GM
Sun 6 Mar 2016
at 07:10
  • msg #88

Re: OOC: eleventh hour


Indeed, if you want to check something, Hornet, you're free to try whatever you can think of to learn more about Vyctar - and yes, if there was no time to do so in character, I would still give you any information your powers would let you discover about your enemy.

For example, the snakes here are no more animals than Sun Snake is, so your Animal Control won't work on them directly - they have no animal mind for you to influence and they don't act with any animal instinct you recognize. However, they're still shaped and move the way snakes do, so while you can't apply Animal Control to them directly, you can still use it for purposes related to analyzing their movements - you'll even get the +3 CS for fighting something that moves and fights like an animal, despite it really being unimportant here. But maybe knowing this, you can figure out some way to make your Animal Control count, even if using it in a normal fashion isn't feasible?

As for the Jade Mask, let me ask you a question back: if it could make a person explode by manipulating the water inside of them, don't you think the High Priest would have used that ability against you? :)

The jade mask works on water, not on fluids who are partially made of water like blood is, and it also doesn't affects anything which is inside a living being anyway, and Vyctar is also magically protected as a side effect of being a Darklord, which adds another barrier to that kind of trick. It can't be done.
Swift Fox
player, 3582 posts
Magnakai
Ghost of Anskaven
Sun 6 Mar 2016
at 11:45
  • msg #89

Re: OOC: eleventh hour

If Sun Snake really wants to wind up Vyctar, perhaps this might be more effective than the Wall of text style.
The ultimate antidote to the "Gloating Villain Speech" ;)

https://www.youtube.com/watch?v=TTJmVyk9Aa4
Sun Snake
player, 4606 posts
Kai Lord
Tutelary
Mon 7 Mar 2016
at 12:07
  • msg #90

Re: OOC: eleventh hour


That might not go down well...


So should I pull the trigger on giving Swift Fox the nod / distracting Vyctar then?
Swift Fox
player, 3583 posts
Magnakai
Ghost of Anskaven
Mon 7 Mar 2016
at 13:27
  • msg #91

Re: OOC: eleventh hour

Any time you're ready :)
Sabre Fox
player, 3012 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 7 Mar 2016
at 20:19
  • msg #92

Re: OOC: eleventh hour

Hmmm I'm trying to think how to spay this beast without getting everyone killed 0.0
Sun Snake
player, 4608 posts
Kai Lord
Tutelary
Mon 7 Mar 2016
at 20:25
  • msg #93

Re: OOC: eleventh hour


If you have any coding skill and can hack the RPoL dice roller to give us a string of 9s that would be a good start :D


Otherwise I think Nexus pushes, and clever discipline/weapon use from yourself to hack those tails off as quickly as possible.

And a cunning plan to grab the Sommerswerd too!


Anyway, fingers crossed Vyctar will bite and we get our extra minute...
Sun Snake
player, 4610 posts
Kai Lord
Tutelary
Tue 8 Mar 2016
at 18:36
  • msg #94

Re: OOC: eleventh hour


Yay, we 're in a fight with an invincible darklord.

So, umm, what's everyone got? :D
Swift Fox
player, 3585 posts
Magnakai
Ghost of Anskaven
Tue 8 Mar 2016
at 18:51
  • msg #95

Re: OOC: eleventh hour

I've got a pointy sharp thing and a round shiny thing :)

Also, Swift thrives in the darkness, it's her second home! ;)
Just before the light went down, I was tempted to have her use Riddick's line there: "You're not afraid of the dark are you?  The light hurts my eyes!"
Water Hornet
Player, 1031 posts
Magnakai Primate
Sommlending, Age: 19
Tue 8 Mar 2016
at 19:20
  • msg #96

Re: OOC: eleventh hour

Shadow:
As for the Jade Mask, let me ask you a question back: if it could make a person explode by manipulating the water inside of them, don't you think the High Priest would have used that ability against you? :)
Maybe he just wasn't as clever (and devious) as us...? :D OK, I thought that might've been a stretch, but no harm in asking. :)

Shadow:
...and Vyctar is also magically protected as a side effect of being a Darklord, which adds another barrier to that kind of trick. It can't be done.
Is it something more than having Sommerswerd melted to his body? I assume a Darklord would have some innate magic resistance (so you can't, for example, simply zap him
with Lightning Hand), but is there more to it?

Shadow:
Water Hornet didn't partecipated, but as that was not of his own free will but rather due to reasons out of his control, I won't penalize him and will let him have 1 FP too.
Yay, thanks! I'll do my best to make it count.

Shadow:
You now have access to the character sheet of the NPC I have given you the chance to control, and can also post as them if you want to.
Would it also work if we stated (OOC) what we want the NPC do and let you write the actual post?
This message was last edited by the player at 19:22, Tue 08 Mar 2016.
Shadow
GM, 5391 posts
Plotting turtle
GM
Tue 8 Mar 2016
at 19:27
  • msg #97

Re: OOC: eleventh hour

Water Hornet:
Would it also work if we stated (OOC) what we want the NPC do and let you write the actual post?

That would work perfectly fine - I expect you're going to use the OOC thread to strategize anyway, so there's no harm in using it to rely your intentions for your controlled NPC, too.

Speaking of which, if any of you has questions about anything, feel free to ask me about it - I'll make sure to let you know everything their character would.
Shadow
GM, 5392 posts
Plotting turtle
GM
Tue 8 Mar 2016
at 19:48
  • msg #98

Re: OOC: eleventh hour

Ok, seems like people are having a lot of doubts about this, so let's clear them.

For those who haven't access to the Combat Result Table (you do realize there's a link to it in the Game Rules thread, at the voice Combat, yes?), here's what the -11 combat ratio column looks like:


Roll:              /  1 /  2 /  3 /  4 /  5 /  6 /  7 /  8 /  9 /  0 /
Damage Inflicted:  /  0 /  0 /  0 /  0 /  1 /  2 /  3 /  4 /  5 /  6 /
Damage Taken:      / KO / KO / -8 / -8 / -7 / -6 / -5 / -4 / -3 / -0 /

Also, here's something I said back when I gave you all Vyctar's stats:

Shadow:

Lastly, considering Vyctar CS, if you roll an instant kill on the table, you should then immediately make a luck roll, and if you get good luck, you instead get the highest damage result on the table according to your CR, rather than die immediately. Also, whenever possible I will be using the shield's ability to nullify all damage in a round on kill-strikes, to give you all a fighting chance.


What this mean is that, if you roll 1 or 2, then you need to roll again, and if it's good luck, you take damage as if you'r rolled 3 instead of being instantly killed. Which means that, if the intant KO result come up, you have 50% chance of just taking END damage instead, which as usual applies if you roll an even number on the luck roll.

Lastly, I said another extremely important thing, which is as follow:

my own magnificent self:

Rolls which aren't properly labeled will be ignored, and I'm not going to let things slide on that front for this particular battle, so be sure to double check before rolling.


Here's an example of properly labeled rolls:

23:00, Thu 10 Dec 2015: Dusk Rat rolled 8 using 1d10 with rolls of 8. Stalwart Trout luck
21:37, Thu 10 Dec 2015: Dusk Rat rolled 1 using 1d10 with rolls of 1.  Stalwart Trout attack
18:47, Thu 10 Dec 2015: Dusk Rat rolled 10 using 1d10 with rolls of 10. Dusk Rat attack

Please be sure of labelling everything properly, otherwise things becomes a mess and I can't make a rule about anything, ok? You'll make me happy if you do! ^_^

And one last thing - check out the Discipline thread and remember that you get a weapon trick for your Weaponskill - they each cost 2 WP to activate and last 5 rounds, but I feel you might find them extremely helpful in this particular battle.
This message was last edited by the GM at 19:50, Tue 08 Mar 2016.
Sun Snake
player, 4611 posts
Kai Lord
Tutelary
Tue 8 Mar 2016
at 20:29
  • msg #99

Re: OOC: eleventh hour


I added a PM to my previous main thread post!

I would prefer you to posts as Dawn Sword, but I can of course figure out what I want her to do. Not die seems priority, though I guess she has the same chances as we all do :)


So the shield only affects one player per turn, right? I forget if I asked this already. So if only one person gets the K result against Vyctar, that would instead just turn to a 0 damage taken/ inflicted, right? But the second person onwards each round has a 10% to die unless they can ensure they roll better than a 1 or 2?
Shadow
GM, 5393 posts
Plotting turtle
GM
Tue 8 Mar 2016
at 21:49
  • msg #100

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 99):

Or unless they roll good luck on the die after getting the low roll, but yes, that's otherwise accurate.

EDIT: also, everybody, Sun Snake is trying to use his psychic powers on all of you - in character, he'd be asking permission for you all to let him in, which will require you to keep your Psy-Screen unused throughout this fight. If you're fine with that, just say so.
This message was last edited by the GM at 22:15, Tue 08 Mar 2016.
Sabre Fox
player, 3014 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 9 Mar 2016
at 14:04
  • msg #101

Re: OOC: eleventh hour

so since it's my birthday today, what goodies do I get? Invulnerable to damage? 10FP's? Etc ;)
Shadow
GM, 5394 posts
Plotting turtle
GM
Wed 9 Mar 2016
at 14:14
  • msg #102

Re: OOC: eleventh hour


If you survive the battle, I'll allow one of your swords to make a connection with Vyctar's soul which Swift Fox and Silver Raven can then work upon on your return journey to make a Naar-powered weapon capable of killing a darklord; basically, your very own personal Helshezag.

How do you feel about that? If it's not to your liking, I'm willing to hear what else you would prefer and see if it's something I feel like giving you - assuming you actually survive fighting Vyctar first.

Also, when you decide what you're doing for this round, also roll me a disarm attempt for Vyctar; if the roll is 4 or less, one of you will be disarmed of one of the weapon they're wearing, with 4 disamring Hornet, 3 disarming you, 2 disarming Swift Fox, and 1 disarming Sun Snake.

Speaking of which, I need to have everybody's answer on wether you're allowing Sun Snake to enter your mind or not! The effects of what he's attempting are hugely dependant on wether you allow him in.
Swift Fox
player, 3587 posts
Magnakai
Ghost of Anskaven
Wed 9 Mar 2016
at 15:43
  • msg #103

Re: OOC: eleventh hour

Might be fun persuading Swift to work on that particular little project! ;)  hehe.

Anyways, yep, if Swift doesn't immediately come under psychic attack from Vyctar, she'll likely let her mental shield fade anyway to make it easier for Raven to read her intentions.
This message was last edited by the player at 15:43, Wed 09 Mar 2016.
Water Hornet
Player, 1033 posts
Magnakai Primate
Sommlending, Age: 19
Wed 9 Mar 2016
at 16:01
  • msg #104

Re: OOC: eleventh hour

Woohoo - personal Helshezag in the hands of a Kai - that sounds cool. Although, there'll surely be a price to pay for using it, as we know Shadow... ;)

Water Hornet would allow Sun Snake to connect with his mind (once he'd realize it's Sun Snake and not Vyctar exerting their psychic powers on him) - so yes, WH would not raise his Psy-screen.

Shadow:
Also, when you decide what you're doing for this round, also roll me a disarm attempt for Vyctar; if the roll is 4 or less, one of you will be disarmed of one of the weapon they're wearing, with 4 disamring Hornet, 3 disarming you, 2 disarming Swift Fox, and 1 disarming Sun Snake.

So, only one roll for the whole group is necessary, right? Anyone volunteers? *peers around* :)

Also, do I choose an additional action or Hornet's study of Vyctar's body is what happens in the current turn? (I know I'll also have to decide on Sun Fox's actions - but that's going to be more of a group decision, I expect.)
Shadow
GM, 5396 posts
Plotting turtle
GM
Wed 9 Mar 2016
at 16:08
  • msg #105

Re: OOC: eleventh hour


Sabre Fox is in charge of rolling for Vyctar; you're already been assigned Sun Fox, Hornet - no need to hog al the rolling for yourself, right? ;)

If you want to spend an action doing something, Hornet, you can - otherwise I'll just have you make a normal attack while you try and see what you can gather with your powers, same as I'm currently ruling for Sun Snake. I will be needing you to roll either way.
Water Hornet
Player, 1034 posts
Magnakai Primate
Sommlending, Age: 19
Wed 9 Mar 2016
at 19:51
  • msg #106

Re: OOC: eleventh hour

Ah, I missed the "also roll me a disarm attempt for Vyctar" part, sorry. :)

OK, I think I won't do anything special, then. (I'll be rolling once we decide what Sun Fox should attempt.)
Sun Snake
player, 4612 posts
Kai Lord
Tutelary
Wed 9 Mar 2016
at 19:59
  • msg #107

Re: OOC: eleventh hour

I got you an early birthday present Sabre, but hopefully you never have to find out what it is :)


And yes, yes, trust your trustworthy mind meddler with your mind. What could possibly go wrong! :D
This message was last edited by the player at 20:19, Wed 09 Mar 2016.
Sun Snake
player, 4613 posts
Kai Lord
Tutelary
Wed 9 Mar 2016
at 20:18
  • msg #108

Re: OOC: eleventh hour


I forgot if I asked before, can we decide when to apply the +4 PC bonus to a roll after we know what it is? Or do we need to nominate it at the time before the roll?
Shadow
GM, 5398 posts
Plotting turtle
GM
Wed 9 Mar 2016
at 20:27
  • msg #109

Re: OOC: eleventh hour


You can wait until after the roll, obviously - how else would it be able to save you from death otherwise?

To be fully honest, I'm not a supporter of flexible bonuses who must be used before the roll - either make a bonus "always-on" and apply before the roll, or make it flexible (ie, the player can choose when to use it) and let the player use it after the roll is made. I can understand the logic behind it (use thing when you're making a roll you absolutely don't want to fail!), but I think the bad feelings for the players when they waste those kind of bonuses far outstrip the advantage of reqarding those who know to hold the bonus back until it's truly needed.

What can I say? I like my player to have fun as they play. :)

Speaking of which: do you feel that this confrontation is a chane for you to have fun? Or do you see it more as something of a drag on the game and you would be happier if this final confrontation had been something other than a fight?
Sun Snake
player, 4614 posts
Kai Lord
Tutelary
Wed 9 Mar 2016
at 21:02
  • msg #110

Re: OOC: eleventh hour


The confrontation seems fine. Lots of attacks to counter, etc, and we weren't quite railroaded in to the fight - we could choose our opponent, we might have been able to pit the two personalities against each other better, and Vyctar may have let us leave if we could figure out a better offer.


Since the last two confrontations (if we only have two) will be the order and Valador, which are less likely to be combats, or straight combats, then this seems the best time to have one final epic battle. Against a Darklord no less.
Shadow
GM, 5400 posts
Plotting turtle
GM
Fri 11 Mar 2016
at 09:21
  • msg #111

Re: OOC: eleventh hour


I'm glad to know you at least are liking it, Sun Snake... although I noticed you left Shining Peacock out? Or are you including him with "the order"?

Anyway, for anybody interested, I want to let you know that this game is currently the 18th active fantasy game on the site by number of posts! I doubt we can go much higher than that (the games around the 15th position are at the 28'000 posts mark, and to enter the top ten we'd need 30'000, let alone the top game which is above 80'000 posts - and it's not like their number of posts won't keep climbing either), but still, it does is something of an accomplishment, I feel, that we all stuck with this game for long enough to make it reach that milestone.

So, again, thank you all for being wonderful players - I'm lucky to have each one of you aboard for this journey! ^_^
Sun Snake
player, 4615 posts
Kai Lord
Tutelary
Fri 11 Mar 2016
at 18:31
  • msg #112

Re: OOC: eleventh hour


I'm hoping Shining Peacock is part of the whole order resolution and not a giant potential battle needed ahead of time!
Swift Fox
player, 3588 posts
Magnakai
Ghost of Anskaven
Fri 11 Mar 2016
at 18:45
  • msg #113

Re: OOC: eleventh hour

Considering he's capable of turning all our brains to mush, I'm not looking forward to the Shining Peacock fight...

But, unless Sun Snake can discourage him from his intentions of taking over the Monastery (or just squash him under a gigantic Wall of Text), Swift did say she would be prepared to consider him a threat to the Order and "take the appropriate action"... ;)
This message was last edited by the player at 18:46, Fri 11 Mar 2016.
Shining Peacock
NPC, 284 posts
Very best Kai ever born!
Mentora, Age: 25
Fri 11 Mar 2016
at 19:31
  • msg #114

Re: OOC: eleventh hour


Or you could just let me take the helm of the Kai Order and steer it toward the greatest succeesses it has ever achieved, above and beyond anybody's wildest dreams. Wouldn't that be a much better way to resolve any disagreement between us?

Swift Fox
player, 3589 posts
Magnakai
Ghost of Anskaven
Fri 11 Mar 2016
at 19:43
  • msg #115

Re: OOC: eleventh hour

Shining Peacock:

Or you could just let me take the helm of the Kai Order and steer it toward the greatest succeesses it has ever achieved, above and beyond anybody's wildest dreams. Wouldn't that be a much better way to resolve any disagreement between us?

Yep, go ahead.  I'll be right behind you.

*sharpens dagger*  Not too far behind you though...  ;)
Sun Snake
player, 4616 posts
Kai Lord
Tutelary
Sat 12 Mar 2016
at 07:58
  • msg #116

Re: OOC: eleventh hour


Noooooooope, which is why Sun Snake will be acting like the contrary distraction while Swift Fox gets behind Shining peacock :)
Water Hornet
Player, 1035 posts
Magnakai Primate
Sommlending, Age: 19
Sat 12 Mar 2016
at 12:26
  • msg #117

Re: OOC: eleventh hour

Hehe :)

I believe it's just as possible that we don't (have to) fight Shining Peacock as that we do have to fight him. Of course, his attitude "let me rule the Order, otherwise I'll smite you out of my way" isn't going to help. ^_^

Similarly, as you asked, Shadow, about our current fight: it's great to know that it might've taken a different turn, have we chosen a different course of actions. The world feels to be real and alive, so both in Hornet's and my own mind, I think what it'd be like if we managed to reach Vyctar before his transformation into a Darklord. But at the same time it means it could've been much worse if we had dallied even more. So, just like Snake said: it's not like there was no other option for us than end up in a fight with a Darklord. Plus, there's a chance/hope we find a way to change the battle from simple exchange of blows (the game at which Vyctar is probably at a serious advantage). :) (Not that I'm against a good old fight, either. ;) )
Sabre Fox
player, 3015 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 12 Mar 2016
at 23:47
  • msg #118

Re: OOC: eleventh hour

Sorry guys, recovering from a 3 day drinking binge for my birthday 0.0

Anyway, any chance of a summary?
Shadow
GM, 5401 posts
Plotting turtle
GM
Sat 12 Mar 2016
at 23:56
  • msg #119

Re: OOC: eleventh hour


Sure! Nothing happened. :)

Seriously, Hornet has yet to give me his actions for Sun Fox, Sun Snake hasn't finalized those for Dawn Sword, I've yet to get rolls from anybody but Swift Fox, and I'm also waiting to hear from you (obviously as you were justifiably out of it) both on what you were doing and on wether you want to let Sun Snake into your mind - the others have already accepted, but I can't explain the effects of what he's about to do until you give us your answer because what he's attempting is heavily dependent on how many people agree to it, so the effects will be different wether you join in or refuse to.

Anyway, that sums up to the main game thread not having progressed any, so everything is much like you left it. Also, as you requested a gift for your Birthday party, I offered you the chance to turn one of your swords (or even Vyctar's) into your own very personal version of Helshezag, although you'll only receive it if you can survive the battle, obviously. ^_^

Anything else you want to know?
Sun Snake
player, 4617 posts
Kai Lord
Tutelary
Sun 13 Mar 2016
at 04:47
  • msg #120

Re: OOC: eleventh hour


I edited rolls in to message 107, and I haven't finalised any moves for Dawn Sword because I didn't know anything else was needed! What else do you need from me?
Shadow
GM, 5402 posts
Plotting turtle
GM
Sun 13 Mar 2016
at 06:48
  • msg #121

Re: OOC: eleventh hour


...well, I'd missed that. In that case I don't need anything else from you for right now, Sun Snake - and I'm sorry for not having noticed your rolls.
Sun Snake
player, 4618 posts
Kai Lord
Tutelary
Sun 13 Mar 2016
at 19:07
  • msg #122

Re: OOC: eleventh hour

Yay!


Also, Sabre needs to roll a disarm for Vyctar, and not roll a 1 because I'm not sure how bad losing the light source and a sun based damage source will be right now. I'm assming a little bad for some of us!
Sabre Fox
player, 3018 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 13 Mar 2016
at 23:17
  • msg #123

Re: OOC: eleventh hour

I suppose I best pet Snake in....... Against my better judgement!

I noticed the disarm roll. Is that necessary for Fox due to Weaponmastery preventing disarms with swords?

And that would be a nice gift!! ....... Why do I feel like there's a catch? 0.0
This message was last edited by the player at 23:20, Sun 13 Mar 2016.
Swift Fox
player, 3590 posts
Magnakai
Ghost of Anskaven
Sun 13 Mar 2016
at 23:44
  • msg #124

Re: OOC: eleventh hour

Sabre Fox:
Why do I feel like there's a catch? 0.0

Persuading Swift to craft cursed unholy weaponry might be a little tricky...  ;)  hehe.
Shadow
GM, 5404 posts
Plotting turtle
GM
Mon 14 Mar 2016
at 12:20
  • msg #125

Re: OOC: eleventh hour

Sabre Fox:
I suppose I best pet Snake in....... Against my better judgement!

I noticed the disarm roll. Is that necessary for Fox due to Weaponmastery preventing disarms with swords?

And that would be a nice gift!! ....... Why do I feel like there's a catch? 0.0

Well, because it's an evil weapon, so it obviously will have evil rules. But it will be very powerful. Of course, if you'd prefer not to have it, and want to suggest something else, I'm open to suggestions. :)

As for disarm working on you or not... we'll see about that after you roll. :)

Also! Since everybody accepted Sun Snake's offer, you get the maximum effect possible, which mean you can choose one of the following boosts and, so long as none of you uses Mindshield or Psy-Screen and Sun Snake is alive, you can benefit from this for the entire battle.

Sun Fox, Silver Raven and Dawn Sword will also benefit from this - and you can make the choice for them freely, it doesn't need to be the same as what you make of your own.

Effect 1: free reroll when the result is 1
Effect 2: +1 to your rolls
Effect 3: roll luck twice when getting the KO result, and choose which to keep
Effect 4: regain 2 WP each time a turn starts

I hope that feels like a good thing to have available! ^_^
Swift Fox
player, 3591 posts
Magnakai
Ghost of Anskaven
Mon 14 Mar 2016
at 12:37
  • msg #126

Re: OOC: eleventh hour

ooo nice :)

Does that mean we choose one and only use that one on every turn it's available, or can we choose a different one each turn?
Shadow
GM, 5405 posts
Plotting turtle
GM
Mon 14 Mar 2016
at 12:55
  • msg #127

Re: OOC: eleventh hour


You choose one and keep it for the entire battle; it is a result of exactly how your mind is handling what Sun Snake is doing, which is harmonizing everybody in the room so that you all are aware and can predict the actions of everybody involved in the link - which includes Vyctar because the attack was subtle enough that he didn't noticed it. Thus, it changing each turn wouldn't make sense - since the result is different for everybody due to you all being different people, not due to an ability on your choice to choose details about the mindlink.

And Sun Snake, in case it wasn't clear, you get to choose one bonus too - it's not just for the others, you're included in this thing too after all. :)
Swift Fox
player, 3592 posts
Magnakai
Ghost of Anskaven
Mon 14 Mar 2016
at 13:28
  • msg #128

Re: OOC: eleventh hour

I'll have Effect 1 then.  Might make it a little more difficult for the dice roller to insta-kill me :)
Sun Snake
player, 4619 posts
Kai Lord
Tutelary
Mon 14 Mar 2016
at 18:11
  • msg #129

Re: OOC: eleventh hour


Hmm....think I'll choose effect 2 for Dawn Sword to keep her out of instant kill range. Not sure whether 2 or 4 for Sun Snake though. I think the willpower might make more of a difference in the end than the extra damage either way. So I'll go with 4.

Anyway, cool effect!
Water Hornet
Player, 1036 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Mar 2016
at 00:02
  • msg #130

Re: OOC: eleventh hour

Hmmm, I agree that the WP restore each turn sounds enticing, but I'll go with Effect 2 for Water Hornet.

As for Sun Fox, I'm undecided whether it should be Effect 2 or Effect 4 - not that I'm trying to get Sun Fox killed :) I just expect Vyctar to use the nullifying ability of his shield against Sun Fox more (since she's a major damage dealer, I'd expect Vyctar to expect ^_^). (Also, hopefully, I'm not meta-gaming much with this assumption.)

Regarding Sun Fox's actions: I thought she might try to catch Vyctar's whip on her blade and wrench it out of his grasp (he surely has unnatural strength, but might be surprised and thus allow his weapon to be jerked out of his hand, I hope) or maybe cut off the whip's end or something like that.

But if Snake is attempting a similar thing(?) maybe it's a waste of action - thoughts?

(Shadow, I understand I'll have to choose what weapon Sun Fox uses etc. - I'll post it shortly.)

BTW, rolled for Hornet: 2.
:/ AT least it's upped to 3 with the bonus.
This message was last edited by the player at 00:04, Tue 15 Mar 2016.
Shadow
GM, 5406 posts
Plotting turtle
GM
Tue 15 Mar 2016
at 00:18
  • msg #131

Re: OOC: eleventh hour


Removing the whip is a disarming attempt, Hornet, which means 2 WP cost and Sun Fox will succeed if she inflicts more damage than she takes. She'd not be able to inflict damage past the cap (in fact, a disarming attempt would inflict no damage at all, unless it was an amputation), but I'd be using the actual damage before the cap to calculate wether she succeed or not, so the chances aren't too bad.

Also, since Vyctar needs to be disarmed of both the whip and his scythe tail to be made unable to strike people at a distance, even if Sun Snake was going for that a second disarming attempt would still not be wasted. Besides, given the fact that rolling 4 or lower is a guaranteed failure here (0 dmg inflicted counts as a miss, so no matter what you're doing, the enemy takes no damage at all), having multiple attempts at it would not be a bad idea anyway.

And speaking of that, due to the cap on damage due to Vyctar's Darklord defenses, you might be surprised at seeing who's actually the highest damage dealer in this battle... :)

By the way, if you're curious, feel free to ask about Vashna's, the Deathlord's and Sejanoz's character sheets once the game is over - they are all different, although Vashna does shares the Darklord's defenses and weaknesses. I think it might be interesting to compare what your choices made you face against what you could have faced had things gone another way.
This message was last edited by the GM at 00:19, Tue 15 Mar 2016.
Sabre Fox
player, 3020 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 15 Mar 2016
at 18:32
  • msg #132

Re: OOC: eleventh hour

Think I'll go with free re roll of 1 too ;)

Also rolled a 5 for disarm. Are we to the attacking stage? As I'll most likely have Fox charge in firstly and can roll and post if so
Shadow
GM, 5407 posts
Plotting turtle
GM
Tue 15 Mar 2016
at 18:41
  • msg #133

Re: OOC: eleventh hour


We are at the attacking stage, yes - I'm collecting the intentions each of you has, Sabre Fox, so if you want to just charge in, you're free to do just that. :)
Sabre Fox
player, 3021 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 15 Mar 2016
at 18:48
  • msg #134

Re: OOC: eleventh hour

Well it makes sense for Foxy and Sun Fox to keep him busy physically while the rest do stealthy things ;)
Sun Snake
player, 4620 posts
Kai Lord
Tutelary
Tue 15 Mar 2016
at 18:51
  • msg #135

Re: OOC: eleventh hour


While he has the tails, we're all getting thumped :(


Maybe Water Hornet can have Sun Fox slice the other arm? Hmm, or Sun Snake can try, but he's got limited resources for increasing his damage right now.
Swift Fox
player, 3593 posts
Magnakai
Ghost of Anskaven
Tue 15 Mar 2016
at 19:10
  • msg #136

Re: OOC: eleventh hour

Can't really play it stealthy with this one.  Unless you can chop off all the snakes, he'll be able to sense exactly where Swift is, even if he can't see her.

Seems to be a case of "less sneaky, more stabby" >:)
This message was last edited by the player at 19:10, Tue 15 Mar 2016.
Water Hornet
Player, 1037 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Mar 2016
at 21:01
  • msg #137

Re: OOC: eleventh hour

Shadow:
And speaking of that, due to the cap on damage due to Vyctar's Darklord defenses, you might be surprised at seeing who's actually the highest damage dealer in this battle... :)

Hmmm, intriguing... :) That begs the question: is the damage cap for the Darklord applied after all the damage modifiers are counted in or before?
If I understand it correctly: you take the CRT result (= damage received/dealt according to the CR column and the roll), add all the modifiers (e.g. +1 dmg with Weaponmastery in the right weapon) and use this to calculate whether (N)PC's attempt at some action (like the disarm) succeeded. But if it was a normal attack against Vyctar - would +1 dmg bonus be applied after the cap on received damage or before? (I'd say it's the latter, but then the highest damage dealer wouldn't be surprising as it would only depend on attacker's CS/CR; unless Sun-powered weapon is used, that is).

Shadow:
I think it might be interesting to compare what your choices made you face against what you could have faced had things gone another way.

So we could've ended facing Vashna or Sejanoz?! O.O Wow, cool to know the story could've went any way. (But maybe Dusk Rat with Shining Peacock are facing Sejanoz right now, who knows... ^_^)

Sun Snake:
Maybe Water Hornet can have Sun Fox slice the other arm? Hmm, or Sun Snake can try, but he's got limited resources for increasing his damage right now.

Actually, that's what I was talking about - or you mean a different arm (not the one with the whip)? Anyway, all suggestions are welcome - whatever you think Sun Fox might/should be doing, please do tell.

And I think I'll go for the Effect 2 (+1 to rolls) for Sun Fox, as well.

Swift Fox:
Unless you can chop off all the snakes, he'll be able to sense exactly where Swift is, even if he can't see her.

Hmmm, that's maybe something we should consider - like Shadow said: while the snakes aren't real animals, they do act like real ones. Maybe we can make use of that.
This message was last edited by the player at 21:11, Tue 15 Mar 2016.
Shadow
GM, 5408 posts
Plotting turtle
GM
Tue 15 Mar 2016
at 21:21
  • msg #138

Re: OOC: eleventh hour


The cap to damage is the last thing that I will be applying, Hornet - so first I will apply all the additions from special abilities, Weaponsmastery, weapon bonuses and so on, use those to determine the success/failure of any nonconventional action you're attempting (which is why Vyctar's roll will all be succeeding if you get a 4 or less - because on a 4 or less, your result is always 0 so I know for certain that Vyctar is going to succeed), and then afterward I apply the reductions, with the cap to damage from Vyctar's Darklord defenses being the very last one I add on.

And my point was that, due to the fact that all of you will be in the -11 CR column, the person dealing the most damage might not be the one you're accustomed to see doing so, since CS matters next to nothing for this battle.

As for Vashna and Sejanoz, yes, you could have ended up facing either of them, or even both, as well as Ixiaataga - it all depended on exactly how you played it; for example, confronting Sejanoz would require persuading Peacock to let you do it in his place. Not very likely, but still possible. It would have been also more likely if the Ceners managed to collect the Deathstaff and escape southwards.

Deathlord Ixiaataga would obviously have been a problem to deal with if the Helghast at the Maakengorge managed to get its claws on the Deathstaff - and you decided to pursue them to the castle, of course, which you could also have choosen not to. It was the less likely of the four for you to face by far, but the chance was there if you decided to prioritize other things and didn't bothered stopping the Helghast plot there - or maybe decided to try and ally with that Helghast instead.

Vashna would only have showed up if you messed up very thoroughly in stopping the Acolytes' High Priest. Sun Snake has some ideas of how you all managed to avoid him showing up, and I must say that of the four, he was the one I was most expecting you would face, due to the amount of redundancies in the High Priest's plotting, but you managed to fool everything he tried very well, for which you have my compliments and the safety of having avoided that particular fight.

Vyctar I always expected would only succeed if you actually let him - which is why he as a character was designed to maximize his own chance at persuading you that he was the lesser threat, which in a way, he was. Of course, Rain Feather stumbling upon him and giving me the chance to let the man show his reasonable nature really helped on that front. :)
Water Hornet
Player, 1038 posts
Magnakai Primate
Sommlending, Age: 19
Tue 15 Mar 2016
at 22:00
  • msg #139

Re: OOC: eleventh hour

Aha, OK, thanks for explaining.

Wow, if we had ended up facing all the bad guys and succeeded(!), then we would've probably become the most famous Kai kill-team in history :-D
But I'm glad we hadn't - I think defeating Vyctar will be challenging enough (and rewarding if it ends up well - how many Kai can claim to have a Darklord among their defeated opponents?)

And it's good to know the High Priest's plan that was likely to come to fruition was eventually foiled. On the other hand - Vyctar did get far regarding his plan, so there's a mistake to be corrected ;)

Regarding Sun Fox's actions: I think she should use her Broadsword and apply Weaponskill's 'trick' when wielding a broadsword two-handedly which gives +1 dmg.
Let's just confirm with Sun Snake how we want to go about the disarm attempt (which arm to focus at) and then I'll make a roll for her, too.
This message was last edited by the player at 22:02, Tue 15 Mar 2016.
Shadow
GM, 5409 posts
Plotting turtle
GM
Tue 15 Mar 2016
at 22:19
  • msg #140

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 139):

In the interest of being fair, I should point out that Sun Fox's extra damage from Weaponskill will, as I explained before, be added up before I reduce everything due to the capped damage of the Darklord defenses - so, while it should help the disarm attempt succeed, it still won't add to the damage past the cap. So long as you're fine with that, Water Hornet, I have no problem with that choice of action.
Sun Snake
player, 4621 posts
Kai Lord
Tutelary
Tue 15 Mar 2016
at 22:27
  • msg #141

Re: OOC: eleventh hour

To explain, the Kai Axe gets to deal sun damage, so any attack with it isn't capped. As Sun Snake has Weaponsmastery in axe, then a) he benefits from the +1 to discipline rolls in the sun aura being applied to combat rolls, b) gets to do the Kai weapon trick to add +1 to combat rolls, and c) gets the +1 damage bonus with the axe for weaponmastery.

Note that because the axe damage won't be capped, then the +4 roll bonus we all have can be +4 damage with the weapon is the roll is high enough.

Also, there os a one off +3 damage boost one round that can be delivered by almost discharging the axe of its sunlight.


So Sun Snake has ways to deal large damage in a round. However, some are one offs, and more importantly and ironically Sun Snake has drawn attention to himself to hide the potential of people like Sun Fox, except now Vyctar might negate Sun Snake's attack and it would be a good attack.


So it might be better to not rely on Sun Snake to start with, let him tank the attack negation, and try for a disarm with one of the others?



Also, does the 2WP restoration come at the start of round 1 aswell? Sun Snake can use 2WP extra right away if so!
Shadow
GM, 5410 posts
Plotting turtle
GM
Tue 15 Mar 2016
at 22:33
  • msg #142

Re: OOC: eleventh hour


Yes, much like the other bonuses will start applying from this very first round, so too would the +2 WP.

Also, an important point, since Sun Snake brought up the Weaponskill trick which allows Axe and Sword wielders to get +1 to one roll; keep in mind that, unlike the Dagger+Shield or Short Sword+Shield boost, which is for a full five round, that +1 is only to one roll out of every five. I think that's a pretty important thing to keep in mind, since I wouldn't want you to mistakenly think you can use it more than once and maybe waste it on a not-instant-KO roll or something.
Sun Snake
player, 4622 posts
Kai Lord
Tutelary
Tue 15 Mar 2016
at 22:42
  • msg #143

Re: OOC: eleventh hour


Didn't appreciate that, I won't increase Dawn Sword's roll this round then.
Sabre Fox
player, 3022 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 16 Mar 2016
at 22:06
  • msg #144

Re: OOC: eleventh hour

I have rolled a nice 7 for the first volley. I had an idea to use an acrobatic maneuvuer to attempt to fly behind Vyctar yo attempt to attack his tail which will do us all the damage next round. Huntmastery gives that a nice boost :) however, is that possible due to his size?
Water Hornet
Player, 1039 posts
Magnakai Primate
Sommlending, Age: 19
Wed 16 Mar 2016
at 22:24
  • msg #145

Re: OOC: eleventh hour

Yeah, OK, I see. Still, going for the disarm attempt.
Rolled: 8. Yay! With mind-link Effect #2 it should even go to 9, right?
Shadow
GM, 5411 posts
Plotting turtle
GM
Wed 16 Mar 2016
at 22:47
  • msg #146

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 144):

The room is high enough to allow for those kind of maneuvers, Sabre ox, so yes, t's allowed, although I'd like to know exactly what is your goal in doing so - what are you aiming for? You don't need to make that jump to target the tail, and spending your round jumping around means you don't get to deal damage during that round, so I need to know exactly what you're aiming for here.

And yeah, Hornet, the mind-link #2 effect will turn a roll of 8 into a 9, since that's 1 higher. It's exactly what the bonus is for. :)
Sun Snake
player, 4623 posts
Kai Lord
Tutelary
Thu 17 Mar 2016
at 07:38
  • msg #147

Re: OOC: eleventh hour


It might be useful to draw Vyctar's attention and turn-nullifying effects though? If he suddenly realises how easily someone like Sabre can close the distance and make a move for the Sommerswerd?

It would be very useful to know to whom those two negated rounds would be going ahead of time and plan accordingly!
Sun Snake
player, 4624 posts
Kai Lord
Tutelary
Thu 17 Mar 2016
at 07:39
  • msg #148

Re: OOC: eleventh hour


Oh, and the disarm comes from the whip, right? That would be a very good thing to get rid of if so. The axe is providing light and deals good damage, having it disamrmed is a bad thing, and I would assume Vyctar will target it once he realises the danger it posses him.
Sabre Fox
player, 3024 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 17 Mar 2016
at 13:15
  • msg #149

Re: OOC: eleventh hour

The effect would be used to gain an advantage the following round. As Snake said to divert his attention and then try and disarm, or slice off an appendage that holds the AOE or gang up effect of his weapons
Shadow
GM, 5413 posts
Plotting turtle
GM
Fri 18 Mar 2016
at 09:53
  • msg #150

Re: OOC: eleventh hour


Ok, I think I can work with that.


Sun Snake: CS 19, END 23/24, WP: 5/23
- boost activated: Mind Link, effect #4 (regain 2 WP), -2 WP cost
- boost activated: Sun Aura (+1 discipline roll, damage treated as sunlight), -1 WP cost
- boost activated: Axe Weapon Trick (round 1 of 5, unusued), -1 WP
- normal attack: roll 5 (4 +1)

Dawn Sword: CS 15, END 24/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Sword Weapon Trick (round 1 of 5, unusued) -2 WP
- normal attack: roll 7 (6 +1)

Water Hornet: CS 20, END 27/29, WP 10/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Short Sword weapon trick (-2 dmg rec) -2 WP
- boost activated: Snake Understanding (luck roll can avoid snake entrapment)
- boost triggered: Turtleshell Buckler (-2 dmg rec on roll of 3 or less)
- normal attack: roll 3 (2 +1)

Sun Fox: CS 25, END 21/28, WP 13/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Broadsword Weapon Trick (+1 dmg) -1 WP
- special action: whip disarm, roll 9 (8 +1), no damage, -2 WP

Sabre Fox: CS 27, END 34/34, WP 15/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost activated: Dual Wielding (round 1 of 5, remaining rolls: 5,9)
- special action: somersault, roll 7, no damage, -3 WP

Swift Fox: CS 19, END 28/30, WP 26/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost activated: Dagger Weapon Trick (-2 dmg rec), -2 WP
- normal attack: roll 8

Silver Raven: CS 18, END 28/31, WP 21/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost activated: Sword Weapon Trick (round 1 of 5, unused), -1 WP
- boost activated: Counterspell (ready, unused) -1 WP
- normal attack: roll 9

Vyctar: CS 45, END 50/50, WP 30/30
- boosts: I'm not going to list them all again, go read the main thread post with them all
- disarm attempt: roll 5 (fail)

NB: if your WP totals aren't matching, is because I've added in your WP pool items for simplicity of book-keeping in this one battle; if you check those out, you'll see the numbers are correct.


After everybody has confirmed to me that I didn't misunderstood anything, I'll be writing up the IC post.
This message was last edited by the GM at 18:51, Fri 18 Mar 2016.
Sun Snake
player, 4625 posts
Kai Lord
Tutelary
Fri 18 Mar 2016
at 12:21
  • msg #151

Re: OOC: eleventh hour


I'm not activating the axe trick this round as I might want to activate the sun burst. Does that mean I won't have access to the axe trick at all, or can I activate itduring a later round?
Shadow
GM, 5414 posts
Plotting turtle
GM
Fri 18 Mar 2016
at 12:31
  • msg #152

Re: OOC: eleventh hour


The round you pay the WP into is the first of the five rounds during which you can use it. Also, if you use the sunlight blast, that's a special action, meaning it takes the place (or is added to, depending on the action) of your normal attack.

In the case of the Sun Blast it's an add-on, by the way.

Boosts on the other hand don't take away your action. This mean you can activate unlimited boosts during your turn, but you can't take more than one special action. Basically, if something is a passive increase or is an ability that can be used across multiple turns, then it's a boost, and activating it doesn't steal your action nor does it takes a roll. On the other hand, special actions are usually one-turn only and need to be activated in place of your attack for the turn, and use the roll to determine if they succeed (usually, only succeeding if you inflict more damage than you take).

I'm sure the combat rules pointed out these difference, yes?

Either way, if you want to use the Sun Blast during this first turn, you need to declare it now, Sun Snake - after the roll is fine, but it needs to be before I make the combat post update. Otherwise, how would I fit it into the description?

Though this turn, since nobody rolled a instant kill, Vyctar will be using his shield on you, what with you presenting yourself as the most dangerous opponent, so it's likely better if you hold it back for now.
Water Hornet
Player, 1040 posts
Magnakai Primate
Sommlending, Age: 19
Fri 18 Mar 2016
at 12:48
  • msg #153

Re: OOC: eleventh hour

Nice summary, Shadow - makes OOC battle tracking much easier. So, I confirm everything written (regarding WH & SF). :)
Sabre Fox
player, 3027 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 18 Mar 2016
at 13:18
  • msg #154

Re: OOC: eleventh hour

Looks OK to me
Swift Fox
player, 3594 posts
Magnakai
Ghost of Anskaven
Fri 18 Mar 2016
at 17:01
  • msg #155

Re: OOC: eleventh hour

I'll go with effect #1 for Silver Raven too.  (Since he'll most likely be suffering the negative effects of relying on my luck too!  hehe)
Sun Snake
player, 4626 posts
Kai Lord
Tutelary
Fri 18 Mar 2016
at 18:20
  • msg #156

Re: OOC: eleventh hour


Yeah, I'll hold off on both the +4 bonus and sun burst this turn if Snake will be shield blocked :)

Pity, I was hoping if Snake could damage him this turn it might open him up for a taunt...
Shadow
GM, 5415 posts
Plotting turtle
GM
Fri 18 Mar 2016
at 18:54
  • msg #157

Re: OOC: eleventh hour


Alright, that's all the confirmations then - I've edited the list to match Sun Snake's and Swift Fox's intended changes. I will be writing up the battle post tomorrow morning, so you have until then to change your mind, then things will be locked in as they are.

By the way, I'm curious: was the Mind-Link effect #3 really that crappy? Nobody picked it.
This message was last edited by the GM at 18:55, Fri 18 Mar 2016.
Swift Fox
player, 3595 posts
Magnakai
Ghost of Anskaven
Fri 18 Mar 2016
at 19:17
  • msg #158

Re: OOC: eleventh hour

Well a luck roll to avoid a KO is still a 50/50 chance.  With a reroll, there's more chance of getting a better result, since at least 8 of the possible results wouldn't carry the insta-death risk.
So tactically, effect #1 is better for avoiding the KOs than #3, I'd imagine.  That's why I picked it anyway.

Also, forgot to add in my move.  Does Silver Raven use his shield when attacking?
If not, I'll have him use it from here on.
Sun Snake
player, 4627 posts
Kai Lord
Tutelary
Fri 18 Mar 2016
at 20:35
  • msg #159

Re: OOC: eleventh hour


Hope my math holds out here...

So for effect 1:

10% chance of a 2, and 50% chance of a bad luck roll = 5% death rolling a 2
10% chance of a 1, with a following 5% chance of a 2 form the reroll and luck roll = 0.5% chance of a death from rolling a 1 (the chances of getting a 1 again, and rerolling that as a 2, go very small so I'll ignore it for now!)

So you have a 5.5%-6% chance of death, and might take less damage and actually do damage.


For effect 2, you automatically ignore the 1 so have a straight 5% chance of death and get to improve all the rolls.


For effect 3:

20% chance of death, with a 25% chance of not negating it, means 5% chance of death.


So you don't change your odds too much between 1 and 3, and for that minor gamble you get to very possibly do more damage and take less damage.

And I actually think option 2 is better than both for ignoring death (because of its use in other rolls), but there's a case to be made between 2 and 3.


Obviously if my maths is wrong then option 1 might be good, but there is probably a psychological thing about taing an option that merely negates bad luck, as opposed to one that might give good luck. No matter if the odds are different, the human brain doesn't like to automatically assume the worst will happen to it specifically, and meanwhile everyone loves to live in best case mentality land where they will of course roll a 1 then reroll to a 9 or 0 :)
Shadow
GM, 5416 posts
Plotting turtle
GM
Fri 18 Mar 2016
at 21:48
  • msg #160

Re: OOC: eleventh hour


I see! I hadn't considered those details - I would have thought that option 3 was the one that granted the best odds (since rolling luck twce, instead of having 50% chane of death, you only have a 12,5% chance of getting an odd roll twice), with the others offering somewhat worse odds to go along with other bonuses, but I didn't considered it was on two results rather than just one. I'll need to think it over better next time. :)
Swift Fox
player, 3596 posts
Magnakai
Ghost of Anskaven
Fri 18 Mar 2016
at 21:52
  • msg #161

Re: OOC: eleventh hour

Hmmm, tempted by option 2 now...  (o.o)
Sabre Fox
player, 3028 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 18 Mar 2016
at 21:56
  • msg #162

Re: OOC: eleventh hour

Well ironically the option 1 proved quite well for me so far. Rolled a double 1 for dual wield 0.0 worst rolls on that ever! Subsequent improved tho :)
Shadow
GM, 5418 posts
Plotting turtle
GM
Sat 19 Mar 2016
at 13:50
  • msg #163

Re: OOC: eleventh hour

Sun Snake:
Just a fun thought, maybe make Vyctar start second guessing himself at a critical moment. Especially if his Right Handed magic knowledge is not perfect it might be something to capitalise on later.

Well, if you can come up with something that I think is impressive enough to works, I'll be sure to consider having it affect the battle in some fashion.

Also, in case it wasn't clear, Sun Fox severed the whip Vyctar was holding, not his arm - I edited your post to reflect that, Sun Snake.
This message was last edited by the GM at 13:51, Sat 19 Mar 2016.
Swift Fox
player, 3597 posts
Magnakai
Ghost of Anskaven
Sat 19 Mar 2016
at 13:52
  • msg #164

Re: OOC: eleventh hour

Are you updating Silver Raven's END?  I can't edit his character sheet.
Shadow
GM, 5419 posts
Plotting turtle
GM
Sat 19 Mar 2016
at 14:17
  • msg #165

Re: OOC: eleventh hour


...that's because the NPC sheets were locked. I've unlocked Sun Fox, Dawn Sword and Silver Raven now, so you can change their END and WP as you please.
This message had punctuation tweaked by the GM at 08:53, Mon 28 Mar 2016.
Sabre Fox
player, 3029 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 19 Mar 2016
at 18:04
  • msg #166

Re: OOC: eleventh hour

Oh wow. Rolled a 10 for the next combat round and get a 3 bonus!

I was gonna strike for the AOE appendage that is left, but with that I think I should go for the Sommerswerd. What do you guys think?
Shadow
GM, 5420 posts
Plotting turtle
GM
Sat 19 Mar 2016
at 18:12
  • msg #167

Re: OOC: eleventh hour


I think that adding things to a 0 won't get you any better a result, but that whatever you try, I'll do my best to write it up as awesome as I can.
Sun Snake
player, 4629 posts
Kai Lord
Tutelary
Sat 19 Mar 2016
at 18:22
  • msg #168

Re: OOC: eleventh hour


Worth a try, might get negated, but Snake can do decent damage if he's not being negated himself!
Swift Fox
player, 3598 posts
Magnakai
Ghost of Anskaven
Sat 19 Mar 2016
at 18:25
  • msg #169

Re: OOC: eleventh hour

Sabre Fox:
I was gonna strike for the AOE appendage that is left, but with that I think I should go for the Sommerswerd. What do you guys think?

Worth a go if you think it's possible to get that off him.
Even if it fails, it might shake his confidence a bit that you almost got the one weapon in the room that he's probably afraid of.

At the very least, it might draw his attention away from Swift and Raven a bit... ;)
This message was last edited by the player at 18:44, Sat 19 Mar 2016.
Sun Snake
player, 4630 posts
Kai Lord
Tutelary
Sun 20 Mar 2016
at 18:49
  • msg #170

Re: OOC: eleventh hour


Actually, if Silver Raven and Swift Fox need to be out of melee in order to do some cool crystal sunlight stuff, then maybe bluff going for the Sommerswerd but actually take out the second AOE appendage? Not being automatically in melee may be a good idea as our endurance levels get lower, we might need to start distracting Vyctar from each other to string out our health and reduce his damage per round!
Shadow
GM, 5421 posts
Plotting turtle
GM
Sun 20 Mar 2016
at 19:11
  • msg #171

Re: OOC: eleventh hour


Well, you're free to try any strategy you can think of, but I will confirm that, if Vyctar loses his scythe, you'll be able to not be involved in melee if you choose not to be - although since he'll also be attacking on his own, at least three of you will always be in melee. Also keep in mind that, unlike the whip, his tail and other appendages can be regenerated, so if you cut it (or otherwise damage it beyond useability), it'll only allow a temporary reprieve from his "target all" ability, not a permanent one.
This message was last edited by the GM at 19:12, Sun 20 Mar 2016.
Swift Fox
player, 3599 posts
Magnakai
Ghost of Anskaven
Sun 20 Mar 2016
at 19:22
  • msg #172

Re: OOC: eleventh hour

Might be worth trying anyway.  If we can get enough sun-based attacks in during that time, we might take him down before they can regenerate anyway (assuming they don't just grow back on the next turn).

At the least, it'll let us wear him down a good bit before he can stop us :)
This message was last edited by the player at 19:23, Sun 20 Mar 2016.
Shadow
GM, 5422 posts
Plotting turtle
GM
Sun 20 Mar 2016
at 19:38
  • msg #173

Re: OOC: eleventh hour


It would take more than one turn to regenerate a lost limb; specifically, depending on how good the roll that took he limb was, he would need to recover between 6 and 10 END before the limb was completely recovered. And he can only recover 2 END per turn, due to the empowering effect of the room having been denied. :)

Of course, he can always cast the recovering spell if he wants to heal - but to do that, he'd need to roll it first.
Sabre Fox
player, 3030 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 21 Mar 2016
at 19:27
  • msg #174

Re: OOC: eleventh hour

Well it's down to the floor people, I can go for the Scythe, or the Sommerswerd. I think the Sommerswerd is the best option due to its 5END extra damage, and allowing Foxy to deal normal damage. I already have a 9 dual wield ready along the way which will go a long way to whittle his health down a lot.
This message was last edited by the player at 19:28, Mon 21 Mar 2016.
Swift Fox
player, 3600 posts
Magnakai
Ghost of Anskaven
Mon 21 Mar 2016
at 19:42
  • msg #175

Re: OOC: eleventh hour

Well if everyone thinks they can survive one or two more "attack all" hits, I'd say go for it.
Anything that deals extra damage to him has to be worth the risk right now :)

Plus, like I said, the Sommerswerd is probably the only weapon in the room he's actually afraid of, since nothing else we have can kill him permanently.
Might shake his confidence a little ;)
(And also will probably make him target everything he's got at whoever is holding it too!)
Sun Snake
player, 4631 posts
Kai Lord
Tutelary
Mon 21 Mar 2016
at 19:43
  • msg #176

Re: OOC: eleventh hour

The Sommerswerd is the best option but I'm sort of imagining it being a multi-stage process getting it from VYctar. Remember Vyctar has two ways to totally negate your attempt, unless I miss how a disarm would be handled here?

Taking out the scythe this round - especailly if you play it that Sabre Fox was trying for the Sommerswerd first - might find unblocked success. And then people like Swift Fox are free to start doing distracting hurtful things to Vyctar, and give you or Sun Fox a far better shot at getting the Sommerswerd in a round or two.


Hmm, sounds like we certainly want to have Sabre have the dual wield roll good to go in the next three rounds and not waste it on a capped attack.

Maybe try for the scythe now and we make a try for the Sommerswerd round 3 or 4?


Edit: Don't forget Sun Snake - if he can get a clear shot - can imflict a decent amount of damage with the Kai Axe. Once he does that, it might make the bluff that we don't need the Sommerswerd register with Vyctar, and once that happens he'll lower his guard.


I'm happy to support it either way.
Swift Fox
player, 3601 posts
Magnakai
Ghost of Anskaven
Mon 21 Mar 2016
at 19:51
  • msg #177

Re: OOC: eleventh hour

Hmm, yeah, that makes sense too...

I think we're only making the decision harder for him now :)  hehe.

EDIT: I'm still trying to figure out Swift's next move, so if anyone can think of a way she can help with whatever tactic you decide on, feel free to make a signal or something to her IC.
Right now, all I have are normal attacks though, so I doubt she'd serve as much of a distraction, since her attacks are probably just like flea bites to him.
(Wish I had some poison, assuming it would actually affect him...)
This message was last edited by the player at 19:54, Mon 21 Mar 2016.
Shadow
GM, 5424 posts
Plotting turtle
GM
Mon 21 Mar 2016
at 20:46
  • msg #178

Re: OOC: eleventh hour

Swift Fox:
Wish I had some poison, assuming it would actually affect him...

It would not, unless it was some sort of Holy poison... which means, a regeneration effect fueled by holy power, that would interfere with the metamorphic right-handed based regeneration Vyctar has going on.

Sun Snake:
The Sommerswerd is the best option but I'm sort of imagining it being a multi-stage process getting it from Vyctar.

Indeed, it would be. Keep in mind, you don't just need to remove it from the tail-hand (which is sealed shut, so it can't be opened by brute strenght), you also need to then take it. And of coure, if I don't have to utilize the shield to keep one of you alive, then neutralizing an attempt to go for the Sommerswerd is mandatory as the one thing the shield will be used for.

Sun Snake:
Remember Vyctar has two ways to totally negate your attempt

I can think of only the shield - which one is the second you're thinking about?
Sun Snake
player, 4632 posts
Kai Lord
Tutelary
Mon 21 Mar 2016
at 20:51
  • msg #179

Re: OOC: eleventh hour


I thought the snake skin could also incapacitate?
Sabre Fox
player, 3032 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 21 Mar 2016
at 20:52
  • msg #180

Re: OOC: eleventh hour

Yes you are all making the decision harder :(

However, since I rolled a 10, our gracious GM has allowed the +3 I gained from Huntmastery to apply to any roll this round, including Vyctars disarms attempt, so I would factor that into your calculations first for optimal round coverage
Swift Fox
player, 3602 posts
Magnakai
Ghost of Anskaven
Mon 21 Mar 2016
at 21:04
  • msg #181

Re: OOC: eleventh hour

Hmm, well if the attack-all effect was removed and we got hold of the Sommerswerd, maybe Swift or Raven could use Fusion to cut open the sealed metal hand thing?
If that does work, it'll probably require the others keeping Vyctar off us for a few rounds though...

Guessing Vyctar can't directly touch the Sommerswerd?  (Not sure if it would just injure him, or if he's powerful enough to destroy it by wielding it).

So yeah, would probably need to get rid of the scythe before we could even try to use it anyway.

Then again, how often do you think you'll roll a critical?  This looks like a critical-hit-type situation :)
Shadow
GM, 5426 posts
Plotting turtle
GM
Mon 21 Mar 2016
at 21:08
  • msg #182

Re: OOC: eleventh hour

Sun Snake:
I thought the snake skin could also incapacitate?

Ah, of course.

Yes, if one of you got caught by the snakes, then their following turn they would need to use their action to try to get free, while unable to use the weapons they're wielding and otherwise greatly limiting their ability to act. If Vyctar were to capture all seven of you, and then poison you all, before any of you managed to get free, then it would be a win for him. But, that looks pretty unlikely to me, and it's not like I'm going to make him use the same attack every turn - that'd be completely boring and pointless, turning the fight into a matter of luck rather than a matter of strategy and tactics.

I got confused because that (beng an attack) was a special ability, so he needs to choose to use it, unlike the shield, which is a boost (being always active) and so will trigger every turn.
Swift Fox:
Guessing Vyctar can't directly touch the Sommerswerd?  (Not sure if it would just injure him, or if he's powerful enough to destroy it by wielding it).

It's the second - he can only wield the weapon with Lone Wolf's hand, and he knows this. However, as the hand is part of him and he do has access to Kai powers (even if he currently doesn't knows how to use them), he can regenerate the hand if it's damaged. He will destroy the Sommerswerd as a last recourse, but since he knows the sword will protect him from hostile magic, he won't try to destroy it unless he feels that there's no other option.
Sabre Fox
player, 3033 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 21 Mar 2016
at 22:05
  • msg #183

Re: OOC: eleventh hour

Right, that decides it in my mind at least. Unless any of you wish me to go for the Scythe I believe the Sommerswerd is now top priority

Logic below

It's neutralising magic, that's a big dent in all our Arsenal

It will give Fox some serious firepower, as well as then protect us from Vyctars Magic

If we choose to systematically cut him apart, he may choose to essentially hold us hostage with it since none of us will want it destroyed

It can kill him. Enough said

Essentially we really need it to complete the game, especially if it's needed against Peacock and the Deathstaff

Should anyone want me not to, please say so! I believe that is a pretty good list as it stands. The Scuthe we can always take out best, with a much better weapon to do it with no less

Also, since Fox did give it away, he wants to take it back. Who's gonna argue with him on that? Lol
This message was last edited by the player at 22:06, Mon 21 Mar 2016.
Water Hornet
Player, 1041 posts
Magnakai Primate
Sommlending, Age: 19
Tue 22 Mar 2016
at 00:31
  • msg #184

Re: OOC: eleventh hour

Hmmm, not going to vote against going for the Sommerswerd, we just need to remember that it will probably take more than one turn to get it.

On that front, though, I imagine Hornet could help by attacking from short distance, aiming to catch Vyctar's attention and especially draw the focus of Vyctar's snakes (and hence Snake grasp ability - which Hornet has better chance of avoiding thanks to Animal Control). Although, technically, nothing prevents Vyctar from ignoring Hornet and using Snake grasp on Sabre; but I hope for his natural reaction where he deals with the 'bug' stabbing at him from a close range.

As for Sun Fox, I'd let her deal with the Scythe, so we finish with Vyctar's attack-at-any-range ability.

Swift, can't think of any smart trick to pull, right now, so a normal attack will be probably best - after all, we do eventually need to wear down Vyctar's END to zero. :)
Swift Fox
player, 3604 posts
Magnakai
Ghost of Anskaven
Tue 22 Mar 2016
at 18:15
  • msg #185

Re: OOC: eleventh hour

Just checking something...
Shadow
GM, 5427 posts
Plotting turtle
GM
Tue 22 Mar 2016
at 18:20
  • msg #186

Re: OOC: eleventh hour


I wonder what...
Sun Snake
player, 4633 posts
Kai Lord
Tutelary
Tue 22 Mar 2016
at 18:23
  • msg #187

Re: OOC: eleventh hour


Sure, the Sommerswerd has to be gone for at some point.
Sabre Fox
player, 3034 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 23 Mar 2016
at 22:58
  • msg #188

Re: OOC: eleventh hour

So if that's a consensus, a little help just in case people ;)

Also, would anyone like the plus 3 roll? Going to a good home!
This message was last edited by the player at 23:03, Wed 23 Mar 2016.
Shadow
GM, 5429 posts
Plotting turtle
GM
Thu 24 Mar 2016
at 07:21
  • msg #189

Re: OOC: eleventh hour


As Sabre Fox said, having confirmations would help; I think everybody gave me a plan, but they're all coached as hypotetical, whereas I'd like something more definitive. I'm also not sure I've had imputs for all the NPCs, and I think a few rolls are missing.

Also, as Sabre Fox said, if one of you wants his +3, you're allowed to get it - but the decision on who receives it will be entirely up to him.
Swift Fox
player, 3605 posts
Magnakai
Ghost of Anskaven
Thu 24 Mar 2016
at 07:45
  • msg #190

Re: OOC: eleventh hour

Where does the +3 come from?
EDIT: Ah ok, looked back and spotted that :)

Anyways, if no-one else wants it, I only rolled 4 for Swift's attack :(
She can only do 1 damage max though, so if there's someone else who can hit him harder, I'd say make them the priority.
This message was last edited by the player at 07:45, Thu 24 Mar 2016.
Sun Snake
player, 4634 posts
Kai Lord
Tutelary
Thu 24 Mar 2016
at 07:59
  • msg #191

Re: OOC: eleventh hour

I think all my hypotheticals were 'if this attack gets to hit' weren't they? I know that is acceptable for the +4 bonus we got from the 25,000 posts. Is it also acceptable for the sun burst, or do I have to gamble the SPs on the attack? I mean I will nomintae the sun burst as a special attack this round

I don't think I can help Sabre this round (certainly I can't risk any mental assaultswihtout us all possibly losing one of the four effects being generated right now). I could try to pull focus againto have my move negated, but since Sun Snake is in a position to do a ton of damage if he's not negated, and that damage will draw focus for Vyctar's negates or offenses for other turns, it's probably better to not throw that away this turn?



In relation to that, if Sabre Fox's +3 bonus can be used for Sun Snake's attack, and no one has rolled low, I'd happily take it to sabe my own +4 bonus for later (and that means I won't waste the +1 to disciplines on the axe this turn, and get to use it to make a +4 bonus anyway).




Oh, I will be busy this easter weekend, but I don't think that will affect anything right now. Just as a warning if I don't reply for a day here or there :)


Edit: Yeah, if Sun Snake isn't negated he's currently able to do 10 damage this turn.
Shadow
GM, 5430 posts
Plotting turtle
GM
Thu 24 Mar 2016
at 08:09
  • msg #192

Re: OOC: eleventh hour


The Sun Burst is different in that you're trying to attack, Sun Snake - it's much like attempting a disarm in that it's a skill your character is choosing to use, not a bonus you the player are applying to the roll in a disassociated fashion. So yes, if you use that (much like if you used a special ability, or a spell), you need to tell me before knowing how Vyctar will defend himself.

Still, I am pretty sure Vyctar won't be able to stop everything this round, since there's 3 of you who are trying to pull an highly damaging stunts - and I did said he would give precedence to protecting the Sommerswerd, didn't I? So you can count on that.
Sun Snake
player, 4635 posts
Kai Lord
Tutelary
Thu 24 Mar 2016
at 08:25
  • msg #193

Re: OOC: eleventh hour


Ok, I'll try to use the sun burst effect this round. If it connects let me know what I would need to do Invisiblity roll wise to make it seem as if that was the plan, and we really don't care about the Sommerswerd and are happy to use it against Vyctar!
Water Hornet
Player, 1042 posts
Magnakai Primate
Sommlending, Age: 19
Thu 24 Mar 2016
at 14:04
  • msg #194

Re: OOC: eleventh hour

OK, that sounds good. I was wondering whether not to let Sun Fox do some damage this turn, too, but I'll keep to the original plan: i.e. another disarming attempt, this time going for the scythe (hopefully it works and will save us some trouble in the following rounds).

As for Hornet, I'll be attacking Vyctar from up close. What I'd like to try is to "shave" some snakes off of Vyctar's body (cutting along the plane where snakes are attached to the body) and see what happens.
Shadow, that's probably just fluff and it will be a normal attack, won't it? But if it has some special effect and hence will be considered a special action, that's fine, too :)
Shadow
GM, 5431 posts
Plotting turtle
GM
Thu 24 Mar 2016
at 14:21
  • msg #195

Re: OOC: eleventh hour


It's fine as fluff for a normal attack - you coulnd't possibly cut away enough snakes to matter anyway without completely obliterating Vyctar's body, since there's billions of the things.

Which reminds me - if any of you wants to add some fluff suggestion for what you want to do with your combat posts (specific targets which grant no bonuses, badass one-liners you want to shout, anything of the like) I'm more then open to such suggestions - they help make the game feel more alive, and I love that.
Swift Fox
player, 3606 posts
Magnakai
Ghost of Anskaven
Thu 24 Mar 2016
at 17:22
  • msg #196

Re: OOC: eleventh hour

Swift could probably spare enough WP to use Mindblast, but I'd assumed a Darklord would be immune to low level psychic attacks anyway.
Shadow
GM, 5432 posts
Plotting turtle
GM
Thu 24 Mar 2016
at 17:30
  • msg #197

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 196):

He has and can use his own Psy-Screen if necessary - he currently isn't because hes tired from his previous psychic fight, but if you mind attack him, he'll use it next turn.

Which means that you do get one turn in which you can psychically attack him free of charge if you want, and then he becomes immune. That said, I think I should point out that, should he raise his Psy-Screen, the benefit of the Mind-Link would stop working, since a portion of the advantage it grants comes from Sun Snake's reading Vyctar's intention and forwarding that understanding to you all as a second set of instincts.

In the end, as with everything, it's your choice! ^_^
Swift Fox
player, 3607 posts
Magnakai
Ghost of Anskaven
Thu 24 Mar 2016
at 17:57
  • msg #198

Re: OOC: eleventh hour

Nah, the benefit from the mind link well outweighs any effect Swift could probably have on him.
Sticking with the stabby-pokey for now :)
Sun Snake
player, 4636 posts
Kai Lord
Tutelary
Thu 24 Mar 2016
at 18:14
  • msg #199

Re: OOC: eleventh hour


Yeah, Sun Snake would be trying for more sneaky things - still, maybe for a last push it would be worth the risk.

And besides, since Vyctar knows Sun Snake has mental abilities, Snake pointing out he's apparently not using them on Vyctar might carry some weight to the whole 'the Nadziranim is still in your mind' bluff Snake's going to be trying to run for the next several rounds :D
Water Hornet
Player, 1044 posts
Magnakai Primate
Sommlending, Age: 19
Thu 24 Mar 2016
at 18:46
  • msg #200

Re: OOC: eleventh hour

I think the only advantage of using Mindblast would be that Vyctar's Psy-screen would start draining his WP. But yeah - Mind Link bonuses seem a better choice.

@Snake: Make him look for phantoms that aren't there? Sneaky... :)
Sun Snake
player, 4637 posts
Kai Lord
Tutelary
Fri 25 Mar 2016
at 08:28
  • msg #201

Re: OOC: eleventh hour


Yeah, as a continual process through the fight just to add some doubt, we might need a hesitation or an excuse for Sun Snake to use mental powers without it being seem as an external threat before the fight is done!
Shadow
GM, 5433 posts
Plotting turtle
GM
Fri 25 Mar 2016
at 15:08
  • msg #202

Re: OOC: eleventh hour


:) Well, all I can say is that you are really thinking this over, which is good.

I need Vyctar's roll from Sabre Fox, and then I can sum up your decisions and make the battle post.
Sabre Fox
player, 3038 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 25 Mar 2016
at 19:08
  • msg #203

Re: OOC: eleventh hour

Has everyone made thier rolls so we can assign the 3?

Rolled 9 for my snake vice lol
Sun Snake
player, 4638 posts
Kai Lord
Tutelary
Fri 25 Mar 2016
at 20:32
  • msg #204

Re: OOC: eleventh hour


Snake will take it unless there is a last minute grab for it?
Sabre Fox
player, 3039 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 25 Mar 2016
at 22:33
  • msg #205

Re: OOC: eleventh hour

Unless there is an objection then Snake it is!
Water Hornet
Player, 1045 posts
Magnakai Primate
Sommlending, Age: 19
Fri 25 Mar 2016
at 22:55
  • msg #206

Re: OOC: eleventh hour

No objection on my part.
Swift Fox
player, 3608 posts
Magnakai
Ghost of Anskaven
Sat 26 Mar 2016
at 00:35
  • msg #207

Re: OOC: eleventh hour

Happy to go with that :)
Shadow
GM, 5434 posts
Plotting turtle
GM
Sat 26 Mar 2016
at 14:12
  • msg #208

Re: OOC: eleventh hour


So that's what will happen. Here's the sumary of this upcoming turn:

Sun Snake: CS 19, END 23/24, WP: 3/23, SP 10/15
- boost gained: Mind Link, effect #4 (regain 2 WP)
- boost gained: Sun Aura (+1 discipline roll, damage treated as sunlight)
- boost gained: Axe Weapon Trick (round 2 of 5, unused)
- boost gained: Sabre Fox is helping (+3 to roll)
- Sun Blast attack: roll 0 (6 +1 +3), +1 CS, +4 dmg, -10 SP -2 WP

Dawn Sword: CS 15, END 20/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Sword Weapon Trick (round 2 of 5, unusued)
- normal attack: roll 8 (7 +1)

Water Hornet: CS 23, END 23/29, WP 8/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Short Sword weapon trick (-2 dmg rec)
- boost gained: Snake Understanding (luck roll can avoid snake entrapment)
- boost triggered: Turtleshell Buckler (-2 dmg rec on roll of 3 or less)
- normal attack: roll 3 (2 +1)

Sun Fox: CS 25, END 18/28, WP 11/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Broadsword Weapon Trick (+1 dmg)
- special action: tail disarm, roll 7 (6 +1), -2 WP

Sabre Fox: CS 27, END 28/34, WP 12/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost activated: Dual Wielding (round 2 of 5, remaining rolls: 5,9)
- special action: sommerswerd disarm, roll 0, -2 WP

Swift Fox: CS 19, END 27/30, WP 24/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dagger Weapon Trick (-2 dmg rec)
- normal attack: roll 4

Silver Raven: CS 18, END 25/31, WP 19/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Sword Weapon Trick (round 2 of 5, unused)
- boost gained: Counterspell (ready, unused)
- normal attack: roll 0

Vyctar: CS 45, END 47/50, WP 30/30
- boosts: you know them all already
- snake grasp attempt: roll 9 (fail)

I must say, Silver Raven is proving himself quite badass, isn't he? Rolling a 9 and 0 in sequence is pretty impressive.

If this looks alright to all of you, I'll write up the upcoming post; again, keep in mind that your total values at the top (END, WP, SP) are before your actions for the round are tallied in - but, as you can see, they include the changes you made last turn.

Water Hornet CS is higher because - as he correctly pointed out - I'd forgotten the +3 he gets for having Animal Control. Doesn't changes a thing, but he's right that he's entiled to having it, hence why now it's there.
Water Hornet
Player, 1046 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Mar 2016
at 14:21
  • msg #209

Re: OOC: eleventh hour

Yes, on to the (result of the) second round! :)

And I was mainly joking about WH's CS - it's so far from Vyctar's CS 45 that there's no difference, as we've discussed. But thanks for adding it, nonetheless ^_^

Also, as a side question: Vyctar's Snake Grasp is a luck roll (since it is counted as a fail on the roll of 9)?
Shadow
GM, 5435 posts
Plotting turtle
GM
Sat 26 Mar 2016
at 14:28
  • msg #210

Re: OOC: eleventh hour


Vyctar doesn't win on high rolls - he wins on low ones. To be precise, his attempts will succeed if he rolls 4 or less, since those are the results on the table where he inflicts damage without taking any.

I didn't want to confuse things by having rolls of 9 or 0 occasionally be bad for you, so I decided it made more sense to have Vyctar's successes be on the low rolls; if you roll high, then things are going well for you, the player, and if you roll low, things are going well for your enemies. I just stuck to that.
Water Hornet
Player, 1047 posts
Magnakai Primate
Sommlending, Age: 19
Sat 26 Mar 2016
at 14:32
  • msg #211

Re: OOC: eleventh hour

Aha, thanks for the clarification. I was quite nervous when noticed Sabre rolled 9 on behalf of Vyctar. ;) :D
Sabre Fox
player, 3040 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 26 Mar 2016
at 17:14
  • msg #212

Re: OOC: eleventh hour

Looks alright to me
Sun Snake
player, 4639 posts
Kai Lord
Tutelary
Sat 26 Mar 2016
at 18:22
  • msg #213

Re: OOC: eleventh hour


Seems cool :)
Water Hornet
Player, 1048 posts
Magnakai Primate
Sommlending, Age: 19
Mon 28 Mar 2016
at 15:31
  • msg #214

Re: OOC: eleventh hour

Yay for the damage dealt! :)

And I just realized I wasted two rounds with WH in which I could've tried to use the Starfield Warhammer to attack Vyctar's equipment (OK, with those rolls I would've failed anyway, but still... :) ).

Shadow, how long would switching from the Turtle Rapier to the Starfield Warhammer take - a round (if at all possible)?
Could its ability to destroy armour/equipment be used against Vyctar's Hammer shield? (if not breaking it, perhaps just knock it out of Vyctar's grasp?)

Also, we'd have to decide what to attack with it, then - since robbing Vyctar of the shield would also mean more danger to us (the insta-kills would have no chance on being nullified from Vyctar's side).
On that note, could the warhammer be used against weapons, too? Like his magical swords; or it can only be used strictly against armour and shields?
Swift Fox
player, 3609 posts
Magnakai
Ghost of Anskaven
Mon 28 Mar 2016
at 15:50
  • msg #215

Re: OOC: eleventh hour

Swift's Kagonite Arrow may be able to break the shield too.  As it did to the High Priest's shield before (although that might have been because the shield itself had a magical effect that drew projectiles into it, so in a way it destroyed itself).

If I can shoot the arrow right through the shield and hit Vyctar, even better, since the arrow is magical in nature :)
Especially if Swift deliberately drew his attention to the fact she was shooting at him, so he would try to block it with the shield (unless he suspected the effect of course, then he'd probably just dodge it instead).

Either that, or Swift could take this chance to pull out a Sun Shard for Snake to set off?
I'll leave that up to Sun Snake, since he's the one carrying their power source :)

If anyone can destroy equipment though, I'd definitely recommend targeting the lightning sword.
This message was last edited by the player at 15:52, Mon 28 Mar 2016.
Sun Snake
player, 4640 posts
Kai Lord
Tutelary
Mon 28 Mar 2016
at 16:32
  • msg #216

Re: OOC: eleventh hour

The idea was maybe to ditch the axe behind snake near swift for sun shard reasons while tanking focus

Will ask shadow about it tomorrow when i can actually present a plan
Shadow
GM, 5438 posts
Plotting turtle
GM
Mon 28 Mar 2016
at 16:47
  • msg #217

Re: OOC: eleventh hour

Water Hornet:
Shadow, how long would switching from the Turtle Rapier to the Starfield Warhammer take - a round (if at all possible)?

Changing equipment (dropping one of two wielded weapons to pull out a shield, dropping a short sword to pull out the warhammer, dropping a dagger and shield to pull out a bow, etc.) requires the character to spend 1 turn on it - so during that turn they do no damage (but if they're involved in melee, they still take it).

Keep in mind, if you drop the rapier for the warhammer, you'll be losing the Short Sword Weaponskil bonus of -2 Damage Received - you might want to factor that into your decision.
Water Hornet:
Could its ability to destroy armour/equipment be used against Vyctar's Hammer shield? (if not breaking it, perhaps just knock it out of Vyctar's grasp?)

Assuming you roll well enough, you can do it, although that'll inflict no damage to Vyctar at all. And I ought to point out that normally targeting attacks need the user to have Weaponsmastery in that particular weapon - the warhammer's effect is what allows it to be used for that purpose even by somebody without Weaponsmasery in it.
Water Hornet:
robbing Vyctar of the shield would also mean more danger to us (the insta-kills would have no chance on being nullified from Vyctar's side).

That's so by design, yes - you make sure none of your attacks are nullified, but you lose your cushion against one-hit-kills. It's a tactical choice over which of the two you think it's better to have active.

Swift Fox:
Swift's Kagonite Arrow may be able to break the shield too.  As it did to the High Priest's shield before (although that might have been because the shield itself had a magical effect that drew projectiles into it, so in a way it destroyed itself).

If I can shoot the arrow right through the shield and hit Vyctar, even better, since the arrow is magical in nature :)

Assuming you can pull out the bow and fire without being interrupted, a roll of 9 would destroy the shield and a roll of 0 would see you break through it to damage Vyctar (3 END as a magical weapon). If you roll 0 the arrow will be retrievable by going to get it, if you roll 9 you'll need to wait until the battle ends.

Water Hornet:
On that note, could the warhammer be used against weapons, too? Like his magical swords; or it can only be used strictly against armour and shields?

Swift Fox:
If anyone can destroy equipment though, I'd definitely recommend targeting the lightning sword.

Vyctar's sword is protected from being destroyed by having the "magically unbreakable" property, so it cannot be destroyed by any means. Other equipment though, like his shield or the dagger in his other hand (or previously the whip) is fair game.

Sun Snake:
The idea was maybe to ditch the axe behind snake near swift for sun shard reasons while tanking focus

If you drop the axe, the Sun Aura will turn off, and also, you can't currently use Sun Burst with it because you used all of your sun points in that blast - you first need to expose the Axe to sunlight for one hour to make it recover some, or spend 1 WP while it is hit by sunlight to make it recover a bit. It's all in the Sun Pool description.

As it is now, the Sun Aura is still running on the 1 SP you spent on it at the beginning of the battle, so as long as you keep wielding it, you have three more turns of it being wrapped in sun power.
This message was last edited by the GM at 16:48, Mon 28 Mar 2016.
Swift Fox
player, 3610 posts
Magnakai
Ghost of Anskaven
Mon 28 Mar 2016
at 18:22
  • msg #218

Re: OOC: eleventh hour

Not too confident of rolling a 9 or 0 on demand, so doubt I'll try that then.

What would I need to shoot through the core though?  I know the Kagonite Arrow can't kill him, but would punching a hole through the core affect him in any way, apart from 3 END damage?

Or how about shooting him in the head?
Though I think that would be more of a symbolic attack along the lines of injury + insult, since his head seems to be the only remaining part of his old human form, rather than looking for any special effect with that :)
This message was last edited by the player at 18:23, Mon 28 Mar 2016.
Shadow
GM, 5440 posts
Plotting turtle
GM
Mon 28 Mar 2016
at 18:32
  • msg #219

Re: OOC: eleventh hour


If you manage to hit the core, the arrow will not be able to pierce it, instead getting lodged into the structure and remain there until Vyctar dies or rips it out. Otherwise, if you hit Vyctar, yes, all the arrow will do is inflict 3 damage - although hitting just Vyctar's body is considerably easier than hittng as small a target as the shield.

And yes, damaging the head is mostly just a symbolic thing, with no really great benefits - he has lone wolf eyes on his chest to see with while the head regenerates, and while using his mouth to speak is easier, the Nadziranim already demonstrated how using the many snakes as a replacement is possible, with said snakes also being the main means he uses to perceive the world as a whole.

By the way, Swift Fox, you realize that inflicting 3 END of damage isn't a bad thing, yes? It's not as good as using the Sun Shard or getting creative in outmanouvering him, true, but it's still better than hitting with a normal weapon for only 1 END, which itself is better than not hitting at all. Just saying. :)
Swift Fox
player, 3611 posts
Magnakai
Ghost of Anskaven
Mon 28 Mar 2016
at 19:12
  • msg #220

Re: OOC: eleventh hour

I know.  But it wouldn't be Swift Fox style if she wasn't looking to damage him in some way he wasn't expecting.  She lives for breaking unbreakable defences and wiping the smiles off the faces of confident enemies ;)
(Though Sun Snake seems better equipped to do that last one here.  Nice shot there!) :)

Anyways, might go for a head or body shot and avoid getting the arrow jammed in the core.  Too much possibility of it getting destroyed in the battle there.

As before though, if anyone wants to include Swift's abilities in their tactics, feel free to let her know :)
This message was last edited by the player at 19:13, Mon 28 Mar 2016.
Sun Snake
player, 4641 posts
Kai Lord
Tutelary
Mon 28 Mar 2016
at 21:27
  • msg #221

Re: OOC: eleventh hour

Sun snake won't get to do that again for a while, but using a sun shard will hurt vyctar and keep momentum that we don' t need the sommerswerd, which might let sabre / sun fox snag the sommerswerd.

Did vordak gems need the sum burst not just light? Would have added so much damage if i'd remembered

And the axe extinguishes if not held? That's annoying. Can psi-surge / weaponmastery be used to keep the connection going?
Shadow
GM, 5441 posts
Plotting turtle
GM
Mon 28 Mar 2016
at 21:45
  • msg #222

Re: OOC: eleventh hour


The Vordak Gems need to be transformed by the Kai Pyramid and will unleash the sun power upon transforming just fine - it's the already used Sun Shards who need the Sun Burst ability to be refilled. On the other hand, the flash of light from a Sun Shard can be used to recharge the Kai Hand-Axe's Sun Pool by paying WP, as it's written in the desctiption.

As for the Sun Aura, it works by taking the light energy inside itself and attuning it to a Kai wielder - which means it only works while it's been wielded, intuitively enough. It would hold for a moment if you were to be using Weaponsmastery to throw the axe, but if you let go of it so that somebody else can use it, then it's that somebody else who's wielding it, not you. And if you dropped it to the ground, then you've stopped wielding it too. It's a weapon, it only works if you're actively using it to fight something.
Swift Fox
player, 3612 posts
Magnakai
Ghost of Anskaven
Mon 28 Mar 2016
at 22:01
  • msg #223

Re: OOC: eleventh hour

The Sun Pendant that Swift is wearing can turn a Vordak Gem to a Sun Shard and discharge it in a Sun Flash at the same time.
Each flash will smack Vyctar with 5 sun damage, as well as healing each of us with 5 END and WP.

They need a source of sunlight to recharge them again after that or they're nothing more than shiny pretty rocks.

There is a down side, but it'll mostly be Swift's problem...
Water Hornet
Player, 1049 posts
Magnakai Primate
Sommlending, Age: 19
Mon 28 Mar 2016
at 22:57
  • msg #224

Re: OOC: eleventh hour

Shadow:
Keep in mind, if you drop the rapier for the warhammer, you'll be losing the Short Sword Weaponskil bonus of -2 Damage Received - you might want to factor that into your decision.

That's so by design, yes - you make sure none of your attacks are nullified, but you lose your cushion against one-hit-kills. It's a tactical choice over which of the two you think it's better to have active.

Vyctar's sword is protected from being destroyed by having the "magically unbreakable" property, so it cannot be destroyed by any means. Other equipment though, like his shield or the dagger in his other hand (or previously the whip) is fair game.

Yeah, I know - there's a lot of options, each with its pros and cons... As usually: decisions and their consequences... ;)

Swift Fox:
The Sun Pendant that Swift is wearing can turn a Vordak Gem to a Sun Shard and discharge it in a Sun Flash at the same time.
Each flash will smack Vyctar with 5 sun damage, as well as healing each of us with 5 END and WP.

That'd be great - like anything else that can be done with any other 'Sun arsenal' at our disposal (sorry, I'm a bit lost among all those sun-powered shinies and their effects, but as long as you, Swift/Snake/Sabre, know, I'm happy :) )

Shadow:
he has lone wolf eyes on his chest to see with ... the Nadziranim already demonstrated how using the many snakes as a replacement is possible, with said snakes also being the main means he uses to perceive the world as a whole

That's something Shadow has pointed out several times (some info was only available to some *cough* Hornet *cough* characters) - I'm now wondering:
if Sun Fox uses Flaming Blade Battle Magic spell and then Fire Dominion to control the flames - could she then wrap Vyctar's body in flames? The aim of such thing would be to "blind" and "deafen" the snakes and thus allow a sneak attack against him; Swift (or anyone else), do we have a sneak attack up our sleeves for such an opportunity (if it gets allowed)? ^_^
Swift Fox
player, 3613 posts
Magnakai
Ghost of Anskaven
Mon 28 Mar 2016
at 23:28
  • msg #225

Re: OOC: eleventh hour

Well Swift's sneak attack is that one-shot instakill special ability she's been using for the whole game.
Obviously it can't kill Vyctar though, so would most likely just count as a 3 END magical damage attack.

If it is possible to completely blind all of his senses though, it's probably worth doing.  Make it harder for him to hit us, and maybe easier to get the Sommerswerd off him too.
This message was last edited by the player at 23:29, Mon 28 Mar 2016.
Shadow
GM, 5442 posts
Plotting turtle
GM
Tue 29 Mar 2016
at 11:54
  • msg #226

Re: OOC: eleventh hour


Wether such a maneuver (setting Vyctar on fire to reduce his perceptions) will work or not really depends on how you go about it; keep in mind that Vytar's main sense using the snakes isn't sight or smell, it's taste. Why would his own self being on fire change the taste of the room?
Swift Fox
player, 3614 posts
Magnakai
Ghost of Anskaven
Tue 29 Mar 2016
at 16:00
  • msg #227

Re: OOC: eleventh hour

Depends on whether the fire was damaging enough to kill the snakes maybe.
Though I'm not too sure if the snakes are actually a part of his body (for the purposes of sharing his damage resistance) or separate creatures that are kind of symbiotically bonded to his body.

Anyways, thinking that if no-one needs Swift to do anything in particular this round, I'll have her use one of the gems to make a sun flash.
Up to you guys if you need her to hold off from playing that particular card for now...
Shadow
GM, 5443 posts
Plotting turtle
GM
Tue 29 Mar 2016
at 16:12
  • msg #228

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 227):

The snakes are part of his body, not separate creatures. Meaning they too benefit from his Darklord defenses, and that they do not think on their own, they're just like additional limbs Vyctar can make use of as needed.
Sun Snake
player, 4642 posts
Kai Lord
Tutelary
Tue 29 Mar 2016
at 20:20
  • msg #229

Re: OOC: eleventh hour


I'd vote for sun blast this round. If Silver Raven can do one next round, or if we can engineer some big damage / cool effect next round to that would be good to keep the pressure on Vyctar.

Oh, and hopefully by doing this we might actually start engineering a lowering of Vyctar's defenses regarding the Sommerswerd. I'll post a quick charcter update to start that off, even though I don't fully have Sun Snake's actual actions ready to go yet.
Sun Snake
player, 4644 posts
Kai Lord
Tutelary
Tue 29 Mar 2016
at 20:59
  • msg #230

Re: OOC: eleventh hour


Do I have to give up an action to recharge the axe?
Shadow
GM, 5445 posts
Plotting turtle
GM
Tue 29 Mar 2016
at 21:02
  • msg #231

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 230):

No, jut paying the amount of WP you want to use on recharging it will suffice, assuming a source of sunlight shows up.
Sun Snake
player, 4645 posts
Kai Lord
Tutelary
Tue 29 Mar 2016
at 21:37
  • msg #232

Re: OOC: eleventh hour


Hmm, so we have an interesting opportunity here this round.


Sun Snake's pulled focus and perhaps made Vyctar realise he's vulnerable to other things. If Swift Fox unleashes a sun shard this round, then that further cements the idea that we're all potentially dangerous.

Also, now only three people need to melee attack Vyctar, and the rest can do stuff :)


So if this round Sabre / Sun Fox can do something to start building up bonuses for a new attempt on the Sommerswerd in round 4, maybe with Water Hornet helping, then this could go well for us.

Sun Fox seems the likely candidate for a bluff - she clearly had an affinity for the blade for Sabre Fox took it, and of course we've been pulling such focus that it's hide her. So Vyctar might spot that pattern, especially since she is one of the most skilled warriors and Vyctar should spot that.

So that would leave Sabre Fox perhaps de-prioritised as someone who would actually go for the Sommerswerd again.

I presume Sabre Fox and not Sun Fox is a better recipient of the Sommerswerd? I forget all the bonuses each of you have, but I do recall Sabre Fox has a floating critical to use up before round 5.


Sun Snake and Dawn Sword can take two of the melee slots this round, leaving only one last one needing filled (to make sure we don't have Vyctar interrupting someone with a melee attack).
Sabre Fox
player, 3043 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 Mar 2016
at 21:43
  • msg #233

Re: OOC: eleventh hour

A critical you say Snake? Look who rolled another 9 ;)

Sadly you have to take my word until Shadow confirms it since I managed to roll it secretly :/ so that's definitely another attempt at the Sommerswerd for Fox

Incidentally, I could make that a ten with the ring effect. Would that be better Shadow
Sun Snake
player, 4646 posts
Kai Lord
Tutelary
Tue 29 Mar 2016
at 21:48
  • msg #234

Re: OOC: eleventh hour


The only way Sun Snake isn't drawing the negate effect this turn is if someone else is about to die, so I think a Sommerswerd grab is going to have more chance. And the dice roller loves us right now, which makes me scared for later! 5% chances of death let's not forget!


I would definitely suggest Sun Fox trying to buy some additional support, as I said maybe have it seem as if we're drawing focus away from her.

Plus just Sabre Fox can use Swift Fox's sun effect as a cover too.
Sabre Fox
player, 3045 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 Mar 2016
at 21:49
  • msg #235

Re: OOC: eleventh hour

That reminds me, was the previous blast not our stat heal? Or is that next round? lol
Sun Snake
player, 4647 posts
Kai Lord
Tutelary
Tue 29 Mar 2016
at 21:50
  • msg #236

Re: OOC: eleventh hour


This round coming up should be the stat heal.
Shadow
GM, 5446 posts
Plotting turtle
GM
Tue 29 Mar 2016
at 21:54
  • msg #237

Re: OOC: eleventh hour


You can most certainly use Haxadrom's ring to turn a 9 into a 0 if you wish it, Sabre Fox, since you haven't used it in this game day yet. Of course, you'd be losing your ability to use it to get out of a 2, but that's up to you.

As for who's better between Sun Fox and Sabre Fox as the Sommerswerd's wielder, I think that Sun Fox gets an higher damage bonus than Sabre Fox, but considering this is the Sommerswerd we're speaking with, it shouldn't particularly matter, since it would be adding +10 damage to every attack by itself. Although it is worth nothing that Sun Fox's broadsword isn't magical the way Sabre Fox's swords are, it's just as important to notice that neither of them is being using their battle magic at all, which matters because flaming blade would make any weapon wrapped into it magical, alongside adding a great deal of damage which currently is ignored due to the cap to received damage in Vyctar's defenses.
Sabre Fox
player, 3046 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 29 Mar 2016
at 21:59
  • msg #238

Re: OOC: eleventh hour

So Flaming Blade would ignore his damage cap? Think I may have to turn it on if so lol
Shadow
GM, 5448 posts
Plotting turtle
GM
Tue 29 Mar 2016
at 22:02
  • msg #239

Re: OOC: eleventh hour


No, you misunderstood me, Sabre Fox - Flaming Blade doesn't ignore the damage cap, but it would turn a non-magical weapon (like, say, Sun Fox's boradsword) into a magical one, due to it being wrapped into magical flames.

But as I said, that's all pretty irrelevant on the matter of who's the better wielder of the sommerswerd, because the sommerswerd is broken (purposefully so).
Shadow
GM, 5452 posts
Plotting turtle
GM
Thu 31 Mar 2016
at 13:38
  • msg #240

Re: OOC: eleventh hour


So, peaople, are you planning on doing something? :)
Water Hornet
Player, 1050 posts
Magnakai Primate
Sommlending, Age: 19
Thu 31 Mar 2016
at 14:50
  • msg #241

Re: OOC: eleventh hour

Shadow:
...keep in mind that Vytar's main sense using the snakes isn't sight or smell, it's taste. Why would his own self being on fire change the taste of the room?

Yeah, I understand; I just thought having snakes engulfed in fire would prevent them from tasting the surroundings effectively - with all the rapid oxidation taking place, I thought that "licking the air" (collecting airborne particles for taste examination) would be pretty hard.
Anyway, it seems Snake grasp and Snake perception aren't the worst abilities we have to deal with, at this moment. I'm quite worried about the Right-handed magic, for the use of which Vyctar still has his full WP pool. o.O

More to the point, though:
I think of making Sun Fox feint she's going for the Sommerswerd, as Sun Snake suggested - hopefully, that draws focus away from Sabre, again.

Regarding Water Hornet, I was deciding between pulling out to re-equip the Warhammer and just attacking Vyctar openly, and am leaning towards making a standard attack (to draw focus and keep him occuppied).
Another option would be to use a Nexus push against Vyctar to throw him off balance, but I'd save this for later, when we have a clearer idea of where we want to get Vyctar with the push.
Swift Fox
player, 3616 posts
Magnakai
Ghost of Anskaven
Thu 31 Mar 2016
at 16:44
  • msg #242

Re: OOC: eleventh hour

Silver Raven can possibly counteract his Right-Handed Magic, while Swift can also possibly reflect it back at him.
Not too sure if those defences will affect attacks aimed at the others though...
Shadow
GM, 5453 posts
Plotting turtle
GM
Thu 31 Mar 2016
at 16:53
  • msg #243

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 242):

Well, you will need to just wait and see about that one. :)
Water Hornet:
I think of making Sun Fox feint she's going for the Sommerswerd, as Sun Snake suggested - hopefully, that draws focus away from Sabre, again.

You will need to be more detailed here: is Sun Fox going to make a normal attack, pretending it's a disarm? Is she actually making the attempt? Is she doing something else? Is she not attacking and instead doing something that only look like an attack, and if so, exactly what? I need details, if I am to paint a correct picture of what is going to happen.

As for setting him on fire, I never said it would not help - just that there's very many snakes on his body (billions wasn't an hyperbole, it's an accurate estimate), so it'll take something really exceptional to completely incapacitate that sense.
Sun Snake
player, 4648 posts
Kai Lord
Tutelary
Thu 31 Mar 2016
at 17:47
  • msg #244

Re: OOC: eleventh hour


Well Dawn Sword and Sun Snake will make attacks on Vyctar, so only need one more willing combatant to ensure he doesn't pick an unwilling one :D
Sabre Fox
player, 3050 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 1 Apr 2016
at 09:33
  • msg #245

Re: OOC: eleventh hour

Well I've rolled well for going for the Sommerswerd again so I don't see why two people going for it would hurt
Water Hornet
Player, 1051 posts
Magnakai Primate
Sommlending, Age: 19
Fri 1 Apr 2016
at 13:27
  • msg #246

Re: OOC: eleventh hour

Shadow:
You will need to be more detailed here

I will be - I'll post specifics in a few hours.

@Sabre: Actually, I'll let Sun Fox only pretend she's going for the Sommerswerd, while executing a normal attack in fact. (unless you object)
Water Hornet
Player, 1053 posts
Magnakai Primate
Sommlending, Age: 19
Fri 1 Apr 2016
at 19:45
  • msg #247

Re: OOC: eleventh hour

Yay, a good roll for Water Hornet :)

Let's see where this all leads to; Shadow, if anything needs more description/less action in one turn (^_^) just say.
Shadow
GM, 5455 posts
Plotting turtle
GM
Fri 1 Apr 2016
at 19:53
  • msg #248

Re: OOC: eleventh hour


Flaming Sword is a boost, so no problem on that front. While asking is never bad and I'll always answer, it's a useful rule of thumb that something which lasts five rounds once activated or is a passive effect which is triggered at an appropriate time, then it's likely a boost, while if something takes a specific action and adress a single turn, or requiring a roll, then it's likely an active ability. Excpetions exists, of course, which is why asking is never bad, but using that as a rule of thumb should suffice.

I also believe I have everybody's actions, so I'll probably post an updated list of what to expect for this round either later tonight or tomorrow morning, which means I expect the main game update post should be up by tomorrow evening unless any of you has a change of mind on what you want to do.
Shadow
GM, 5458 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 10:53
  • msg #249

Re: OOC: eleventh hour


Turn Summary:

Sun Snake: CS 19, END 23/24, WP: 3/23, SP 0/15
- boost gained: Mind Link, effect #4 (regain 2 WP)
- boost gained: Sun Aura (+1 discipline roll, damage treated as sunlight)
- boost gained: Axe Weapon Trick (round 3 of 5, unused)
- boost triggered: Sunlight Pool refill (15 SP) -5 WP
- normal attack: roll 0 (9+1)

Dawn Sword: CS 15, END 16/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Sword Weapon Trick (round 3 of 5, unusued)
- normal attack: roll 6 (5 +1)

Water Hornet: CS 23, END 19/29, WP 8/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Short Sword weapon trick (-2 dmg rec)
- boost gained: Snake Understanding (luck roll can avoid snake entrapment)
- normal attack: roll 0

Sun Fox: CS 25, END 13/28, WP 11/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Broadsword Weapon Trick (+1 dmg)
- boost activated: Flaming Blade (+2 dmg), -4 WP
- normal attack: roll 7 (6 +1)

Sabre Fox: CS 27, END 28/34, WP 10/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost activated: Dual Wielding (round 3 of 5, remaining rolls: 5,9)
- special action: sommerswerd disarm, roll 9, -2 WP

Swift Fox: CS 19, END 21/30, WP 24/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dagger Weapon Trick (-2 dmg rec)
- special action: turn a Vordak Gem into a Sun Shard (no roll needed) -4 WP

Silver Raven: CS 18, END 25/31, WP 19/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Sword Weapon Trick (round 3 of 5, unused)
- boost triggered: Counterspell
- normal attack: roll 2, good luck (8)

Vyctar: CS 45, END 34/50, WP 30/30
- boosts: should be obvious by now
- spell cast: Mind Possession (vs Sun Snake), -7 WP

Assuming nobody has any qualms with this, I'm off to write the main game update.
This message was last edited by the GM at 12:17, Sat 02 Apr 2016.
Sun Snake
player, 4649 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 11:15
  • msg #250

Re: OOC: eleventh hour


Seems right, I'm a bit worried about Vyctar's move though.
Shadow
GM, 5459 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 11:32
  • msg #251

Re: OOC: eleventh hour


I'm sure you have nothing to worry about! What's the worse that could happen? ^_^
Sun Snake
player, 4650 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 11:37
  • msg #252

Re: OOC: eleventh hour


You'd let me the player act for Vyctar next turn? >:D
Shadow
GM, 5460 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 11:42
  • msg #253

Re: OOC: eleventh hour


How would that be worse?
Sun Snake
player, 4651 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 11:48
  • msg #254

Re: OOC: eleventh hour


Well hopefully we won't have to find out :)
Water Hornet
Player, 1054 posts
Magnakai Primate
Sommlending, Age: 19
Sat 2 Apr 2016
at 11:53
  • msg #255

Re: OOC: eleventh hour

Shadow:
What's the worse that could happen?

Mmm, I've just re-read the Vyctar's abilities/boosts list and right-handed magic spell list...well, there's a couple of things that could go wrong for us! :-P :-D

BTW, I have missed the Suicide Bone-Breaking attack spell previously - now, I don't want to imagine how that would look like if Vyctar, whose body is made of metal/kagonite/stuff, exploded (but maybe he can't use it on himself since he's kind of invincible...?). :)

@Snake: No, we need you on our side. At least, for now ;) :D
This message was last edited by the player at 11:54, Sat 02 Apr 2016.
Swift Fox
player, 3617 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 11:58
  • msg #256

Re: OOC: eleventh hour

Shadow:
spell cast: Mind Possession (vs Sun Snake), -7 WP

ooo, does this mean Swift will finally have an excuse to stab Sun Snake? ;)  hehe.
Shadow
GM, 5461 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 12:01
  • msg #257

Re: OOC: eleventh hour


If you read, you might also notice that Silver Raven has a "boost triggered: Counterspell" line in that summary, Swift Fox... so I guess Raven will keep Swift from having to stab her way through Snake. ^_^

Unless, of course, you want to say that Raven won't counterspell Vyctar? You can do that, if you want - you're the one in control of Raven after all, I was just having him act accoding to your previous intention to stop Vyctar's spell from getting through regardless of who they're targeting.
Swift Fox
player, 3618 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 12:05
  • msg #258

Re: OOC: eleventh hour

Ah ok.  Wasn't sure if that affected others, or only stopped spells aimed at Raven himself.
Oh well, may as well play friendly for now ;)
Shadow
GM, 5462 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 12:19
  • msg #259

Re: OOC: eleventh hour


That's nice to hear. :)
Sun Snake
player, 4652 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 19:44
  • msg #260

Re: OOC: eleventh hour


Ok, so it might be a little bit risky, but how about - since we have this shiny mind link - everyone with Nexus co-ordinates a strike at Vyctar at the same time to push him back away form the Sommerswerd?

Sun Snake has been deliberately trying not to use mental attacks on Vyctar as it will force Vyctar to break the link. However, it might be worth the risk to attempt a Psychic Stun for a round to make Vyctar vulnerable enough to actually be lifted by four Nexus pushes?

I'll try to figure out a way to disguise the attack as being 'the nadziranim', and also try to use all the previous planning to make a decent go of the strike itself.


Also, I think I can try to have Sun Snake pull focus - and feint going for the Sommerswerd, flaring off the Kai Axe - to perhaps discuise Swift Fox going for the sword (she's the only other person with Invisibility that might be able to do a snatch and grab if the rest of us can push him back)

I think Silver Raven and Dawn Sword can pull back this turn to recover, epsecially if the stun and nexus work and maybe stop Vyctar from attacking this turn.


What do you all think?
Swift Fox
player, 3619 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 19:55
  • msg #261

Re: OOC: eleventh hour

Sun Snake:
to perhaps discuise Swift Fox going for the sword (she's the only other person with Invisibility that might be able to do a snatch and grab if the rest of us can push him back)

Except Invisibility doesn't work on this guy...

Was thinking of having Swift go for the sword, since she could maybe use an acrobatic ninja-style Huntmastery trick to get to it without getting skewered or chewed on by snakes in the attempt.
She doesn't really have skill with swords, but could maybe kick it away from Vyctar to make it easier for someone else to grab it at least.
Sun Snake
player, 4653 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 20:15
  • msg #262

Re: OOC: eleventh hour


Invisibility to hide no, but perhaps combining Huntmastery and Invisibility can put him wrong footed and let you get in and out easily?


I think at +8 to damage and all damage being normal damage being skilled with the sword isn't necessary.

I reckon our best bet is to try and pass it around anyway, so that no matter where Vyctar tries to block, someone else is making a new attack.

Also, Sun Snake and Swift Fox do have ways to keep the damage pressure on while Vycyar is 'distracted' with the Sommerswerd.


I was thinking of having Sun Snake do a sun burst without hope of hitting simply to pull focus this round - will that help Swift Fox set up for another Sun Shard at some point?
Swift Fox
player, 3620 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 20:20
  • msg #263

Re: OOC: eleventh hour

Sun Snake:
I was thinking of having Sun Snake do a sun burst without hope of hitting simply to pull focus this round - will that help Swift Fox set up for another Sun Shard at some point?

Not sure.  I think she has to be actually holding a shard in order for the axe to recharge it, and to do that, she either has to put away her shield or go in unarmed.

Out of curiosity, is Mind over Matter (possibly adding to the effort with the Wind Scarf) strong enough to pull or push the Sommerswerd around?
This message was last edited by the player at 20:20, Sat 02 Apr 2016.
Shadow
GM, 5464 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 20:48
  • msg #264

Re: OOC: eleventh hour

Kai Disciplines:
Mind over Matter

-1 WP to move small items from a distance toward the user (roll if the item is attended)

Nexus

-2 WP to push and move things up to five time as bigger as the user

Considering those, Swift Fox, I think it should answer your question, but to spell it out, it is indeed possible to use either one of Mind over Matter and Nexus to move the sword around, although neither of the two options will be automatically successful and each one will have sme difficulties associated with it.

Also, if any of you was curious, now that it's available, here's the Sommerswerd stats:

Sommerswerd

- Adds +5 to all inflicted damage (double this bonus VS undead or similarly dark-powered creatures, like Darklords)

- Adds +7 to all Sixth Sense/Divination rolls

- Magically unbreakable

- Can be used as Short Sword, Sword or Broadsword for any purpose

- Can drain/absorb/reflect magic aimed at the wielder (varies depending on spell)

- Can absorb the sun's power at dawn (effect varies)

- Is always sensed by all creatures with any perceptivity toward magic


And lastly, since you've done great this latest few turns, my favoured soundtrack for heroic epic comebacks - I know it's just an anime power theme song, but I really love it, and it seems appropriate to your currenc circumstances.

https://www.youtube.com/watch?v=2w-49TM6ilE

Keep up the strategizing and try to get the most out of what you have availabe - if you give it your all, I'm sure you'll find your path toward victory! ^_^
Swift Fox
player, 3621 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 21:30
  • msg #265

Re: OOC: eleventh hour

Definitely thinking of going for the Sommerswerd now...

As much as I'd hate to steal Sabre's thunder, it would definitely let Swift do more than 1 damage with regular attacks here and maybe start contributing something more to the battle than just holding up Sun Shards for Snake to light up.  :)

Up to the others if they'd rather discourage my little power trip for tactical purposes...
Shadow
GM, 5465 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 21:37
  • msg #266

Re: OOC: eleventh hour


Yeah, I think discussing things with all four of you before coming to a finalized battle plan is a good idea - the more of you there are, the easier it will be for you to spot the weaknesses of any plan you came up with.
Swift Fox
player, 3622 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 21:46
  • msg #267

Re: OOC: eleventh hour

Well, I'll leave it up to our master strategist (*pokes Sun Snake*) whether Swift should try and grab the Sommerswerd and get stabby with that, or try and get it away from Vyctar for someone else to pick up.
Either way, just confirmed she can hold a Sun Shard at the same time.
Sun Snake
player, 4654 posts
Kai Lord
Tutelary
Sat 2 Apr 2016
at 21:50
  • msg #268

Re: OOC: eleventh hour


Water Hornet and Sabre Fox are equally vocal :p I suggested Swift Fox use it first since the others are Nexus users and I think psychic stun / Nexus might be the way to actually get the sword cleanly. Pushing it around might be less useful than just picking it up if the opportunity can be created.

I definitely think passing it around is the order of the day - perhaps easier between the three huntmastery people, especially if two of them have weaponmastery two and perhaps facilitate moving it around.


See what everyone else thinks.... Sun Shards seem a good idea though!
Shadow
GM, 5466 posts
Plotting turtle
GM
Sat 2 Apr 2016
at 22:11
  • msg #269

Re: OOC: eleventh hour


Yeah, as Swift Fox said, holding a Sun Shard doesn't occupies your hand particularly unless you're using that hand to actually swing a weapon - if your hand is free or holds a shield, carrying a single Sun Shard in it is fine. Sun Shards are not that big, in fact they're smaller than a chicken's egg (and considerably sturdier).

And about your idea of "passing the sword around", Sun Snake, I think I should point out that doing so would require the person doing it to renounce their turn to make the hunting roll for throwing it through the air. Letting it stick to one person would likely give you a better damage outpt (even if the Sommerswerd were to be blocked every round) simply because everybody is attacking instead of one person not attacking so they can throw the sword around.

Plus, as I said, Mind over Matter or Nexus pushing the sword both can work, just like your ideas of Nexus pushing Vyctar or stunning him all can work; they're all just different challenges which would require different approaches and push the developments of the battle in a different direction.
Swift Fox
player, 3623 posts
Magnakai
Ghost of Anskaven
Sat 2 Apr 2016
at 22:20
  • msg #270

Re: OOC: eleventh hour

Well, maybe multiple people going for it will be harder for him to defend against, particularly if he doesn't know if some of those are just decoys/feints like Sun Fox's trick in the last round.
He'd have to assume each one was actually going for the sword and try to turn them all away.

Even easier if his Right-Handed Magic allows him to use some kind of area-effect attack, but Raven dispels it again, meaning his concentration is wasted and distracted for the time it takes to cast that.
Then again, I think he probably knows full well he can't rely on his magic to gain an edge now...
Water Hornet
Player, 1055 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Apr 2016
at 12:17
  • msg #271

Re: OOC: eleventh hour

Ahh, interesting to see the stats. And nice music, btw :)

I don't know who'd be a better wielder of the Sommerswerd between Swift and Sabre - I'm OK with both options. :) But it does seem like a better distribution if Swift takes it: Sabre + Vigilance, Swift + Sommerswerd, Sun Fox + her Broadsword (Flaming Blade applied).

As for Vyctar, Nexus push is definitely a primary option. But I was also wondering if we could somehow capitalize on the fact that Vyctar is no longer protected by the Sommerswerd's "shield its wielder from magic" ability. Pity, he still has "lighting rod" sword (protecting him from any electricity based damage).
WH has a Ruby Ring that can shoot small fireballs - but unfortunately it's pocketed, as I've just checked :/ And we can't use Lightning Hand (both from Silver Raven or Sun Fox's Scimitar).

EDIT:
We probably want to use MoM to pull the Sommerswerd towards (one of) us, while using Nexus push (by all others to whom it's available) on Vyctar...?
This message was last edited by the player at 12:22, Sun 03 Apr 2016.
Sun Snake
player, 4655 posts
Kai Lord
Tutelary
Sun 3 Apr 2016
at 14:03
  • msg #272

Re: OOC: eleventh hour


Sounds like an idea. How does everyone feel about Sun Snake risking the mental link to try and stun Vycyar. I know will plays a part in the chances of stunning, so it might not work anyway. Just as while Sun Snake will try to disguise the source, it may well be as simple as 'if a mental attack happens Vyctar will raise defenses'

We have been exceptionally lucky with our rolls and criticals for the last few rounds, which is why the battle has been going so well! I'm not sure about how bad things could get without all the buffers. But I'm willing to risk it to be certain we get the sword cleanly this round.


I believe the +10 damage is more important than any other aspect of weilding the Sommerswerd, so I don't think it will be too punishing to have anyone wield it. This includes Water Hornet, since I believe WH gets a turtling up bonus to damage reduction with a short sword and shield? An extra point or two of damage for actual wepaonmastery might be important, but I think it will be simply 2 - 3 rounds of combat no matter what.

Any creative use of magic may be a good idea too :)
Water Hornet
Player, 1056 posts
Magnakai Primate
Sommlending, Age: 19
Sun 3 Apr 2016
at 17:45
  • msg #273

Re: OOC: eleventh hour

Actually, I quite like the Mind Link bonus and would be careful about gambling it for something else... :) On the other hand I completely agree that getting the Sommerswerd now (but not necessarily in the very next round) should be our top priority and we should try anything that could help with the task. :) Unless we find a way how to use the Sommerswerd as a bait and surprise Vyctar with a completely unexpected move - but I doubt there's anything else that would get us in a better position (than grabbing the Sun-sword).

In short: I'm worried about losing the bonus but let's try it, if it helps us. :)

Letting WH take the Sommerswerd is an interesting idea :) You're right that the Weaponskill's effect (Short Sword + Shield: -3CS, -2 received dmg) would not detract anything since it's about CS and the Somsw is about damage...but I think we should strive to kill Vyctar as quickly as possible, because letting him live any additional round means he's able to pull some dirty tricks (summon Pseudo-Crypt Spawn, regenerate END, ...).
Sun Snake
player, 4656 posts
Kai Lord
Tutelary
Sun 3 Apr 2016
at 18:10
  • msg #274

Re: OOC: eleventh hour


Actually it will definitely sever the link, so I won't do it this round. Let's look at the situation a few rounds from now when Sun Snake has enough WP to maybe do the three round stun (though I imagine that will be different)
Sabre Fox
player, 3053 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Apr 2016
at 21:39
  • msg #275

Re: OOC: eleventh hour

As much as I like saying Foxy should take the Sommerswerd....... Seriously you should let him take it

He already has a 9 ready to go to take it, and we know full well in combat the dice roller really works in his favour ;)
Shadow
GM, 5467 posts
Plotting turtle
GM
Sun 3 Apr 2016
at 21:44
  • msg #276

Re: OOC: eleventh hour


While it's true that your combat rolls tends toward the awesome, Sabre Fox, it really ought to be pointed out that, with the Sommerswerd, good rolls are actually not all that useful. The sword itself would be doing more damage than the roll anyway, and since some of you have their damaged capped at 1, whereas you have it at 3, it might actually be more useful in the hand of a less powerful combatant who could use it to make up for their shortcomings, rather than being used to make the group's super-combatant even more super.

Of course, your point has its value too - the stronger the combatant, the longer they'll last, which means more rounds of Sommerswerd damage - but I wanted to make it clear that your perspective is not the only one which would work well. :)
Sabre Fox
player, 3054 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 3 Apr 2016
at 21:47
  • msg #277

Re: OOC: eleventh hour

Now since Nexus might be a bit tasking on the group. Could a Huntmastery sprint to the sword and a Strength induced shove to push Vyctar out of the way reach it?

Just throwing suggestions out there. That way the others can keep attacking to draw his attention
Shadow
GM, 5469 posts
Plotting turtle
GM
Sun 3 Apr 2016
at 21:57
  • msg #278

Re: OOC: eleventh hour


I should probably make it clear that you're likely going to need two maneuvers (hence at least two people, although nothing forbids them both acting in the same round if there's coordination) do get the sword - one for not having Vyctar be above it anymore, the other to actually get the sword.

In your example, a Strenght-powered push on Vyctar might work to move Vyctar from his position over the sword, but the person doing that would not have the ability to grab the sword while focusing on such a task; on the other hand, the acrobatic jump might well be enough to get to the Sommeswerd very quickly and snatch it up, but if vyctar is standing over it, then it's truly not likely to work.

This applies to most of your other plans, by the way - pushing Vyctar away from the sword (or the sword away from Vyctar) with Nexus takes care of separating the two, but not of actually getting hold of the weapon. You need a strategy that takes both obstacles into account if you want to successfully get the Sommerswerd back.
Sun Snake
player, 4657 posts
Kai Lord
Tutelary
Sun 3 Apr 2016
at 22:26
  • msg #279

Re: OOC: eleventh hour


Yeah, we need the getting Vyctar out of the way separate from the actual grab of the Sommerswerd.

I'd also guess that having someone not in his crosshairs also be the one to grab it - hence Swift Fox or Water Hornet as opposed to Sabre Fox, Sun Fox or Sun Snake.


Still, having a guaranteed 9 to use up in the next two rounds, for uncapped damaged, might be a good resource to use.


Will say Water Hornet and Sun Fox pushing with Nexus alone be enough? I forget why I thought we had a fourth user.
Shadow
GM, 5471 posts
Plotting turtle
GM
Sun 3 Apr 2016
at 22:33
  • msg #280

Re: OOC: eleventh hour


Because Frost Ferret has Nexus too, so if he were around, you'd actually have a fourth user. However he currently isn't, so you only sources of Nexus in this battle are Water Hornet, Sabre Fox and Sun Fox.

As I already said, Nexus pushes might well work for moving Vyctar around; having multiple people blasting him with would make such a success more likely.
Sun Snake
player, 4658 posts
Kai Lord
Tutelary
Sun 3 Apr 2016
at 22:35
  • msg #281

Re: OOC: eleventh hour

Oh, we should probably keep in mind the person with the Sommerswerd is most likely to get negated or perhaps even grabbed by Vyctar - so that 9 could just be wasted. It might be that the Sommerswerd just ensures that Sun Snake's axe attack and Swift Fox' shards keep doing damage. And that Sabre's 9 actually gets the chance to be used to score damage.

In that case, Water Hornet with his snake avoiding abilities might have a marginally greater chance of not being snagged (assuming the shield isn't used).


Edit: Hmm, so we're going back to maybe three Nexus blasts to ensure he moves, Swift Fox used MoM to push the Sommerswerd away, and Water Hornet grabs it?
Water Hornet
Player, 1057 posts
Magnakai Primate
Sommlending, Age: 19
Mon 4 Apr 2016
at 13:30
  • msg #282

Re: OOC: eleventh hour

Sun Snake:
Edit: Hmm, so we're going back to maybe three Nexus blasts to ensure he moves, Swift Fox used MoM to push the Sommerswerd away, and Water Hornet grabs it?
Shadow:
Because Frost Ferret has Nexus too, so if he were around, you'd actually have a fourth user. However he currently isn't, so you only sources of Nexus in this battle are Water Hornet, Sabre Fox and Sun Fox.

Water Hornet is one of the Nexus users, so we'd either have a Nexus push coming from  two people - Sabre and Sun Fox (allowing WH to grab the Somnerswerd) - or we'd have to wait until another turn. If I'm not mistaken...?

Hence, maybe the following is a better combination:
Water Hornet + Sun Fox: Nexus push on Vyctar
Swift Fox: Mind over Matter on the Sommerswerd to push it towards Sabre
Sabre Fox: Huntmastery enhanced leap to grab the Sommerswerd
(the difference is that Sabre has Huntmastery,so probably a better chance to grab the Sommerswerd in this turn...? If we succeed then perhaps using the Warhammer to rob Vyctar of his shield becomes a viable strategy, too.)

Just a suggestion. We have multiple options - we can do Nexus push in three people (Hornet, Sabre, Sun Fox) and let Dawn Sword grab the Sommerswerd, also. :)
Swift Fox
player, 3624 posts
Magnakai
Ghost of Anskaven
Mon 4 Apr 2016
at 16:13
  • msg #283

Re: OOC: eleventh hour

So I'm doing a Mind over Matter push on the Sommerswerd this turn?
Pfft, anyone would think you lot didn't trust Swift with a highly-dangerous god-forged weapon! :)

Silver Raven has skill with swords too, though he's currently on anti-magic duty, and probably prefers his own sword anyway :)
This message was last updated by the player at 16:16, Mon 04 Apr 2016.
Shadow
GM, 5472 posts
Plotting turtle
GM
Mon 4 Apr 2016
at 16:48
  • msg #284

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 283):

If you want him to remain on magic negation duty, you probaby want to make him cast counterspell again. Since he just fired off the one he had readied.
Sabre Fox
player, 3057 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Apr 2016
at 21:58
  • msg #285

Re: OOC: eleventh hour

Well I've rolled a nice 6 for the next round, so I think that Fox can make a decent attempt at the blade between this round then a guaranteed 9. If I really have to I can have him barge Vyctar with Strength to open the way for someone else
Sun Snake
player, 4660 posts
Kai Lord
Tutelary
Tue 5 Apr 2016
at 21:39
  • msg #286

Re: OOC: eleventh hour


Now I know what you were meaning about the rolls Sabre (the fact the Mind Possession and the target were randomly rolled) I'm glad your rolls are back on the side of good! Well, for now...
Swift Fox
player, 3625 posts
Magnakai
Ghost of Anskaven
Tue 5 Apr 2016
at 21:51
  • msg #287

Re: OOC: eleventh hour

So if Sabre is knocking Vyctar out of the way, is a Mind over Matter trick still needed?
Sabre Fox
player, 3062 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 5 Apr 2016
at 21:58
  • msg #288

Re: OOC: eleventh hour

Personally I'd go for it all. Vyctar may be distracted seeing Fox coming that he won't expect the Nexus blast that accompanies it
Swift Fox
player, 3626 posts
Magnakai
Ghost of Anskaven
Wed 6 Apr 2016
at 06:44
  • msg #289

Re: OOC: eleventh hour

Was pondering attacking Vyctar with Mind over Matter instead of the Sommerswerd actually.
Combining that with all the Nexus attacks aimed at him, maybe we can knock him right through the wall behind him, hehe ;)
Sun Snake
player, 4661 posts
Kai Lord
Tutelary
Wed 6 Apr 2016
at 06:48
  • msg #290

Re: OOC: eleventh hour


I don't think Mind Over Matter can't push large things, it's good at fiddly manipulation I believe. Sommerswerd getting more important!
Swift Fox
player, 3627 posts
Magnakai
Ghost of Anskaven
Wed 6 Apr 2016
at 06:54
  • msg #291

Re: OOC: eleventh hour

Sun Snake:
I don't think Mind Over Matter can't push large things, it's good at fiddly manipulation I believe. Sommerswerd getting more important!

Nooooo, stop ruining my happy thoughts of inflicting mindless violence! :(
Sabre Fox
player, 3063 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 6 Apr 2016
at 09:03
  • msg #292

Re: OOC: eleventh hour

Well if the rest of your are Nexus blasting him, it might not him of balance enough to let Fox give him a big shove back
Shadow
GM, 5476 posts
Plotting turtle
GM
Wed 6 Apr 2016
at 10:30
  • msg #293

Re: OOC: eleventh hour


Yeah, Mind over Matter doesn't work on big things, particularly not something as big as Vyctar is; Nexus pushes only would physically affect him. Using Mind over Matter to drag the Sommerswerd toward you is doable, although it's be a slow process (since Mind over Matter just doesn't have the power Nexus does), and if Vyctar is standing over the sword (which he currently is) then it takes a roll since that's an "attended object".

Shouldering Vyctar out of the way with Strenght, on the other hand, is a perfectly fine way to move him - assuming the attempt to do so succeeds, that is.
Water Hornet
Player, 1058 posts
Magnakai Primate
Sommlending, Age: 19
Wed 6 Apr 2016
at 10:55
  • msg #294

Re: OOC: eleventh hour

Hmmm, in that case (Sabre barging into Vyctar and MoM not fast enough to move the Sommerswerd quickly) should Hornet and Sun Fox Nexus blast Vyctar and let Swift Fox go for the Sommerswerd?

Just asking, but I think we have enough free people (Swift & Dawn Sword) to try getting the Somsw this turn.
Shadow
GM, 5477 posts
Plotting turtle
GM
Wed 6 Apr 2016
at 13:25
  • msg #295

Re: OOC: eleventh hour


The current orders I have regarding Dawn Sword's acton do not involve her going for the Sommerswerd at all. Also, it might be worth pointing out that Dawn Sword is a Kai Doan, not a Magnakai like the rest of you - the only disciplines she has are Weaponskill, Mindscreed and Sixth Sense.
Swift Fox
player, 3628 posts
Magnakai
Ghost of Anskaven
Wed 6 Apr 2016
at 14:11
  • msg #296

Re: OOC: eleventh hour

So you want Swift to go for the Sommerswerd this turn?
Shadow
GM, 5479 posts
Plotting turtle
GM
Wed 6 Apr 2016
at 14:21
  • msg #297

Re: OOC: eleventh hour


I want nothing - I merely handle the results. What do you all want?
Swift Fox
player, 3629 posts
Magnakai
Ghost of Anskaven
Wed 6 Apr 2016
at 15:08
  • msg #298

Re: OOC: eleventh hour

Well I'm just waiting to see if the others want me to do anything in particular before I post my move...  (o.o)'
Sun Snake
player, 4662 posts
Kai Lord
Tutelary
Wed 6 Apr 2016
at 17:20
  • msg #299

Re: OOC: eleventh hour


My original suggestion was having three sources of attack - Water Hornet, Sun Fox, and Sabre Fox - with Sun Snake trying to pull focus as a distraction and Swift Fox grabbing the sword somehow.

The other two NPCs - Silver Raven and Dawn Sword - should probably stay back, in terms of damage they have taken, and for Silver Raven that useful counterspell ability! :)


I'm happy with any other arrangement. Dawn Sword tanked for a turn or two, but she can do just as much damage with arrows from the back as with her sword. And she can run forwards later on if needed.
Water Hornet
Player, 1059 posts
Magnakai Primate
Sommlending, Age: 19
Wed 6 Apr 2016
at 19:35
  • msg #300

Re: OOC: eleventh hour

Yep, that's what I would suggest. Since Snake is acting as a distraction and Sabre is casting Strength and barging into Vyctar, we have two Nexus users - Water Hornet and Sun Fox - and Swift Fox 'free'. Thus, I think we should use double Nexus push on Vyctar. And consequently that leaves Swift to grab the Sommerswerd.

But if you, Swift, had other plans regarding your actions, then feel free to say so/act as you wish. But then I'll just have Hornet go for the Sommerswerd, because I think we have to try getting it this turn.
Sun Snake
player, 4663 posts
Kai Lord
Tutelary
Wed 6 Apr 2016
at 19:47
  • msg #301

Re: OOC: eleventh hour


The only thing we should probably watch out for is the possibility of Vyctar using Crypt Spawn or the shield or something else to try and negate the Sommerswerd from being used from now on.

So the more we can capitalise on his focus to do secondary damage, the better.

Another reason to have Swift Fox with the sword is she might be able to use Huntmastery to keep out of Vyctar's way long enough to maybe charge it up with sunlight? I'm not sure if we can one shot Vyctar with a sun burst form the Sommerswerd, but it would be soooo good if we could :D
Swift Fox
player, 3630 posts
Magnakai
Ghost of Anskaven
Wed 6 Apr 2016
at 20:10
  • msg #302

Re: OOC: eleventh hour

Swift can't use Nexus.  She can use a wind blast effect that mimics it to some extent, though is much weaker in comparison.  (She used it earlier against the rolling tree that almost flattened Sun Fox in the forest when we fought the Skryza).

Also we can't charge the Sommerswerd down here.  The Sun Shards and the axe aren't enough for that.
Though maybe Swift and Raven are the only ones who actually know that IC (due to their ability to determine powers of magic items from the craftsmanship skill), not too sure.

Still our best chance to hurt him, even without a one-shot kill though :)
Making my move...
Water Hornet
Player, 1061 posts
Magnakai Primate
Sommlending, Age: 19
Wed 6 Apr 2016
at 21:05
  • msg #303

Re: OOC: eleventh hour

Yeah, we should strive to keep Vyctar under pressure at all times; if we can whittle him down using other weapons as damage dealers and Sommerswerd to draw away his focus, that's just as good a strategy :)

BTW, is it correct to assume that Vyctar lost his dagger by throwing it at Raven? :)

Do we have to make roll for Nexus push? (WH and SF)
This message was last edited by the player at 21:09, Wed 06 Apr 2016.
Shadow
GM, 5480 posts
Plotting turtle
GM
Wed 6 Apr 2016
at 21:23
  • msg #304

Re: OOC: eleventh hour


Vyctar is indeed without his dagger - it's not like it was giving him a bonus or anything, though, so that's not a particularly relevant loss of equipment.

Also, I believe I have everybody's actions for this round, so I should have the relative updates up by tomorrow.
Shadow
GM, 5481 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 05:47
  • msg #305

Re: OOC: eleventh hour

Turn Summary:

Sun Snake: CS 19, END 24/24, WP: 5/23, SP 15/15
- boost gained: Mind Link, effect #4 (regain 2 WP)
- boost gained: Sun Aura (+1 discipline roll, damage treated as sunlight)
- boost gained: Axe Weapon Trick (round 4 of 5, unused)
- normal attack: roll 6 (5+1)

Dawn Sword: CS 15, END 16/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- normal attack: roll 9 (8 +1)

Water Hornet: CS 23, END 24/29, WP 13/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Short Sword weapon trick (-2 dmg rec)
- boost gained: Snake Understanding (luck roll can avoid snake entrapment)
- special action: Nexus Push, roll 5, -2 WP

Sun Fox: CS 25, END 13/28, WP 12/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Broadsword Weapon Trick (+1 dmg)
- boost gained: Flaming Blade (+2 dmg)
- special action: Nexus Push, roll 0, -2 WP

Sabre Fox: CS 29, END 31/34, WP 13/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dual Wielding (round 4 of 5, remaining rolls: 5,9)
- boost activated: Strenght spell (round 1 of 5, +2 CS, superhuman muscle power)
- special action: charging, roll 6

Swift Fox: CS 19, END 26/30, WP 25/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dagger Weapon Trick (-2 dmg rec)
- boost triggered: Hunting Belt (+1 to Hunting rolls)
- special action: acrobatic sword retrieval, roll 7 (6 +1), -3 WP

Silver Raven: CS 18, END 22/31, WP 24/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Sword Weapon Trick (round 4 of 5, unused)
- boost activated: Counterspell, -1 WP
- normal attack: roll 5

Vyctar: CS 45, END 23/50, WP 23/30
- boosts: I probably should remove this line, shouldn't I?
- special action: summon pseudo-cryptspawn, -20 WP

Hornet, I'm missing your rolls for both yourself and Sun Fox. Once I have those, I can go on to write the update, assuming nobody wants to change anything - or point out to me if I forgot something.

Edited for Hornet's roll, and also to factor in Swift's bonus to Hunting rolls.
This message was last edited by the GM at 08:52, Thu 07 Apr 2016.
Water Hornet
Player, 1062 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Apr 2016
at 07:44
  • msg #306

Re: OOC: eleventh hour

Sorry, rolls are

Water Hornet: 5
Sun Fox: 0

o_O
Shadow
GM, 5482 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 07:51
  • msg #307

Re: OOC: eleventh hour


:) You don't like them?
Water Hornet
Player, 1063 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Apr 2016
at 12:32
  • msg #308

Re: OOC: eleventh hour

I know you said high rolls favours us (team Kai ^_^) and we were in combat...but still I wasn't sure if 0 for Nexus push didn't mean a failure. Glad it wasn't so. :)

And we have the Sommerswerd!

Does the Cryptspawn have any special abilities? Like being resistant to normal weaponry (like Vyctar) and such.
And is it immune to Mindblast?
Shadow
GM, 5484 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 13:00
  • msg #309

Re: OOC: eleventh hour


It is immune to all forms of psychic attacks, but other than that, no other special abilities; Cryptspawns in the books hadn't any that I could recall, either, they were just strong and though.

And beside, this isn't even one of the original Cryptspawns - it is an imitation created by the ring which Rain Feather recoverd in the first Acolyte camp and gifted to Zahira, who then went on to pass it to Vyctar. Nothing really exceptional.
Water Hornet
Player, 1064 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Apr 2016
at 15:11
  • msg #310

Re: OOC: eleventh hour

That is good, I also don't think Cryptspawn was any particular in that regard (like those pesky Helghasts, for instance :)).

I think we now need to distribute our attacks between Vyctar and the Cryptspawn. It appears to me, we should attempt to deal as quickly as possible with the Cryptspawn (to allow Sabre attacking Vyctar again), while keeping Vyctar occupied. This turn, he still doesn't have the whip regenerated, so it's three people to fight him.

I think, Hornet should go against Vyctar - he's not such a damage dealer, but can soak some incoming damage (with all reductions of the received damage).
Sun Fox should perhaps help Sabre with the Cryptspawn?

Also, nobody from our group has the Exorcism abiltity (Curing improvement), haven't they? I'm just wondering if we could somehow weaken the Cryptspawn if it's an opponent constructed from (enslaved?) souls.
Maybe some psychic trick could work (like cutting its connection to the Plane of Darkness or something along those lines)?
Shadow
GM, 5485 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 16:01
  • msg #311

Re: OOC: eleventh hour


That really would depend on which ability is used and exactly how such an ability is used; it could possibly work, but it also might not.

Also, I really ought to point out that using offensive psychic abilities might compromise the stability of the Mind-Link.
Sun Snake
player, 4664 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 17:15
  • msg #312

Re: OOC: eleventh hour


Grrr, the one time a psychic stun would be useful and we can't use it :(  Would have been nice to just have it sit there doing nothing! If Sun Snake can detect anything about the cryptspawn, then I'm happy to use WP in that regard.


I agree, I say Sun Snake, Water Hornet and Swift Fox press Vyctar while Sun Fox and Sabre Fox get to let their bad ass CS and damage dealing fly and take out the Cryptspawn.


How hurt is Silver Raven?
Shadow
GM, 5486 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 17:24
  • msg #313

Re: OOC: eleventh hour


A good deal, but not so low that a roll of 3 would kill him yet - I believe he had 22 END before the attack, and lost 7, so he's at 15 right now. That's about two solid hits (rolls of 5 or lower, which inflict 7 or more damage), but of course the precise results depend on how exactly the fight progresses and which abilities both combatants will use. And it's not like you're lacking in your sources of healing, either.

Cheer up though: Vyctar is now nearly out of WP, and unlike Vashna, he doesn't have the ability to drain them from you to refill his own! ^_^
Swift Fox
player, 3632 posts
Magnakai
Ghost of Anskaven
Thu 7 Apr 2016
at 17:27
  • msg #314

Re: OOC: eleventh hour

Down to just under half END.
An over-riding part of Swift's character is that she won't let him die if she can avoid it.  If his END drops any lower, she'll hold back a turn to heal him instead of attacking.  Pretty much the only condition where she'll ignore any orders from the rest of the team.

Vyctar has been mostly ignoring Swift so far, but I think that's about to change drastically...

Will have her rip Vyctar a new one next turn, unless someone has a different tactical suggestion :)
Sun Snake
player, 4665 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 17:42
  • msg #315

Re: OOC: eleventh hour


I mean protecting Silver Raven and taking his place in the attack at least gives Swift Fox a reason to suddenly melee :)


If Silver Raven and Dawn Sword can figure out any combined way to inconvenience Vyctar or help Sabre from the back, that might be an idea.

Dawn Sword with the Silver Oak Bow gets +3 to her bow rolls, so any tricks shots might be an idea to use.



We really do need to see all the end boss stats at the end of this to know what we managed to avoid!
Sun Snake
player, 4666 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 17:45
  • msg #316

Re: OOC: eleventh hour

Oh, it seems likely Vyctar might go for entangling snakes on Swift while holding off Snake with the shield. Water Hornet, if you have ny way to nullify or at least give Swift Fox a bonus against that, this might be a good thing.


Otherwise, what 3WP effect or other attacks could Vyctar be pushed in to using against us to try and get rid of the Sommerswerd?

If a disarm is possible, if there's any way for Sun Snake to try and help foil it?
Shadow
GM, 5487 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 17:50
  • msg #317

Re: OOC: eleventh hour


I'll have no problem sharing - just remind me when the time comes. Once the game is over, I'll freely answer every single question you will have about the game, the planning, everything you could possibly want to know... but not before! It's a lot of material and a lot of things ties into other things which I'd rather like for you to discover by playing through it.

You can consider it an incentive to see this through to the end, if you want! ^_^

Also, Swift Fox, I likely ought to point out that using a Sun Shard is a perfectly legitimate way to keep both healing and attacking in this fight... so, while I understand perfectly your unwillingness to protect Raven, you won't necessarily need to stop attacking to do so. Just saying. :)
Swift Fox
player, 3633 posts
Magnakai
Ghost of Anskaven
Thu 7 Apr 2016
at 18:18
  • msg #318

Re: OOC: eleventh hour

Did Sun Snake's move last turn charge up the one Swift was holding then?
Also does it require a move to convert one of the Vordak Gems?  (As in would I need to hold off from attacking to do that?)
Shadow
GM, 5489 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 19:04
  • msg #319

Re: OOC: eleventh hour


On the first, the Sun Blast did not recharde the Sun Shard you were holding, seeing as you were on a different side of the room from Sun Snake (and Vyctar's own body was in the way). If Sun Snake wants to recharge the Sun Shard you're holding, he'd need to aim his Sun Blast at you, not at Vyctar.

On the second, yes, using a Sun Shard / converting a Vordak Gem to a Sun Shard counts as an attack, seeing as how you need to focus on it to do it and, somewhat more importantly, it inflicts actual damage to your enemy. :)
Water Hornet
Player, 1065 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Apr 2016
at 20:58
  • msg #320

Re: OOC: eleventh hour

Sun Snake:
Water Hornet, if you have any way to nullify or at least give Swift Fox a bonus against that, this might be a good thing.
I'd like, but I don't know how. :-|
I could switch to the Warhammer and then attempt to break/knock out Vyctar's shield, but that means one round without attack and losing (part of) the reduction of the received damage. Which might not be such an issue.

Shadow, if WH opt to change his weapon, would he still count as one opponent whom Vyctar is attacking (i.e. Dawn Sword and Silver Raven are left out of the fight, since three people are engaging Vyctar - Hornet, Snake, Swift)?

As for the snakes on Vyctar's body: I can't think of anything. :/ As Shadow said: covering Vyctar with flames might help, but not nullify some of his abilities. I also thought of using Sun Fox's Wind Blast to push them against the Darklord's body, but we'd have to think it through in more detail, I don't think it will be that easy. Plus Sun Fox is going to be occupied the next turn.

Maybe it would be possible to attack in a way where Hornet acts as an "icebreaker"/shield  for Swift - i.e. moves really close to Vyctar so he stands in the way if Vyctar wants to attack Swift (and especially tries to ensnare her)...don't know if WH has the necessary skill set for this (like Weaponmastery, for example).
Shadow, could we try such positioning game (would it help Swift)? (so it's normal attack for Swift, but special move for Hornet)
Sun Snake
player, 4668 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 21:05
  • msg #321

Re: OOC: eleventh hour


At the moment Vyctar's shield is nullifying us, but also providing insurance against death. I'm not sure we want to lose that quite yet.
Shadow
GM, 5490 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 21:19
  • msg #322

Re: OOC: eleventh hour

Water Hornet:
Shadow, if WH opt to change his weapon, would he still count as one opponent whom Vyctar is attacking (i.e. Dawn Sword and Silver Raven are left out of the fight, since three people are engaging Vyctar - Hornet, Snake, Swift)?

As long as you're willing to take the damage from beng in melee without inflicting any due to being occupied with changing equipment, I can't see any reason why it shouldn't count.

Although, as Sun Snake says, you really ought to all agree that getting rid of the shield is a good idea before going ahead with doing it - as I said earlier, you can do it, but it truly is a highly important tactical decision and should be considered carefully as such.

Water Hornet:
Maybe it would be possible to attack in a way where Hornet acts as an "icebreaker"/shield  for Swift - i.e. moves really close to Vyctar so he stands in the way if Vyctar wants to attack Swift (and especially tries to ensnare her)...don't know if WH has the necessary skill set for this (like Weaponmastery, for example).
Shadow, could we try such positioning game (would it help Swift)? (so it's normal attack for Swift, but special move for Hornet)

Yes, you can use special maneuvers as much as you want; just state to me what you're trying to do, then I'll give you a ruling on such a maneuver, and then we roll and see how it works. Obviously, sometimes abilities are necessaries, in which case I'll tell you - but which abilities might be necessary will depend on what you're trying to do.

For example, if you're trying to interpose youself as cover for Swift Fox, I would likely have you take half of the damage destined to her in addition to any you'll take on your own; such a thing would not require any particular skill use. On the other hand, if you wanted to completely deny all damage she'd take, or let her achieve something she'd be unable to do on her own, I might require you to have some particular skill (likely Huntmastery, but possibly something else, depending on how you'd go about it), depending on which way you'd go about achieving your goal.
Swift Fox
player, 3634 posts
Magnakai
Ghost of Anskaven
Thu 7 Apr 2016
at 21:24
  • msg #323

Re: OOC: eleventh hour

Also if I'm timing it right, Vyctar will have the "attack all" tail regrown by next round, meaning we're all forced into melee then, so won't be able to use the Sun Shards.

Not sure if it would take a move to pass the 5 shards that Swift has over to Sun Snake or someone else.  (Or else just drop them for someone to pick up).

I'm expecting he'll be focused mostly on an all-out assault on Swift now.  For all his outward bravado, he must be well aware the Sommerswerd is the one weapon in the room that can kill him.

Hoping for some criticals :)
This message was last edited by the player at 21:28, Thu 07 Apr 2016.
Sun Snake
player, 4669 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 21:30
  • msg #324

Re: OOC: eleventh hour


Sun Fox / Sabre Fox can mayb concentrate on taking out that tail again once the Cryptspawn is down. I fear that passing across sun shards will remove both of us from actions for that turn.
Water Hornet
Player, 1066 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Apr 2016
at 21:32
  • msg #325

Re: OOC: eleventh hour

OK, I wasn't too keen on losing the bonuses from wielding the Turtle Rapier, as well. :)

Shadow:
if you're trying to interpose youself as cover for Swift Fox, I would likely have you take half of the damage destined to her in addition to any you'll take on your own; such a thing would not require any particular skill use.

Yeah, that's what I'd go for - as long as it means Vyctar can't use Snake grasp on Swift, that's good. Would it limit Swift's ability to attack Vyctar, on the other hand (I hope not, considering there's enough appendages Vyctar has, but I can understand if it does)?
(Considering, of course, Swift agrees to such a move.)
Shadow
GM, 5491 posts
Plotting turtle
GM
Thu 7 Apr 2016
at 21:39
  • msg #326

Re: OOC: eleventh hour

Sun Snake:
I fear that passing across sun shards will remove both of us from actions for that turn.

Passing them around would take one or possibly multiple actions, but dropping a handful on the ground wouldn't be an action at all, since it requires Snake to then move for the Shards on his own time. Also, while I would consider "throwing" Sun Shards an attack, the potential benefit that would have should be really something you all should give a bit of thought to - although I'd be imposing some extra difficulty for correstly Sun Blasting them while they're mid-air.
Water Hornet:
Yeah, that's what I'd go for - as long as it means Vyctar can't use Snake grasp on Swift, that's good. Would it limit Swift's ability to attack Vyctar, on the other hand (I hope not, considering there's enough appendages Vyctar has, but I can understand if it does)?

No, I specifically said "damage". Protecting her from the Snake Grasp would be completely different, although considering you have your Animal Control bonus regarding them, I'll likely let you do that if you make a good enough roll (if you don't, we'll have to assume you weren't close enough to interpose yourself).
This message was last edited by the GM at 21:40, Thu 07 Apr 2016.
Sun Snake
player, 4670 posts
Kai Lord
Tutelary
Thu 7 Apr 2016
at 22:01
  • msg #327

Re: OOC: eleventh hour


Hmm. so if the tail can be removed, perhaps Dawn Sword is free to run and grab dropped sun shards instead of use her bow. Then she could throw the shards as her attack and Sun Snake could try something discipline-y to try and mitigate any co-odination issues.
Sabre Fox
player, 3065 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 8 Apr 2016
at 12:10
  • msg #328

Re: OOC: eleventh hour

Don't worry about the Cryptspawn. With my stocked roll of 9, Fox can take it out now in a single round since Strength has now improved his CS. I will have to do some calculations first to make sure I can kill it in one attack. Failing that, Power Word will remove it for five rounds. Which hopefully will be enough to kill Vyctar. I could also just Wrath it down easily, but that would not exactly be WP efficient. I'll do some calculations to see if I can in fact kill it and let you know. So suffice to say, everyone else focus on Vyctar.
Sun Snake
player, 4671 posts
Kai Lord
Tutelary
Fri 8 Apr 2016
at 17:15
  • msg #329

Re: OOC: eleventh hour


Lol, sorry I doubted you Sabre! Can't wait to see you in action :)

So perhaps Sun Fox can pretend to go help then divert to cutting off the tail the moment it respawns? :D
Sabre Fox
player, 3069 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 8 Apr 2016
at 18:10
  • msg #330

Re: OOC: eleventh hour

Lol, in just about every post before this you have mentioned about my stocked nine roll, yet now you forget? Typical ;)
Sun Snake
player, 4672 posts
Kai Lord
Tutelary
Fri 8 Apr 2016
at 18:13
  • msg #331

Re: OOC: eleventh hour


Well it was important when I could directly benefit from it, now you're buried under a Cryptspawn it didn't seem to matter as much :p
Sabre Fox
player, 3070 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 8 Apr 2016
at 18:54
  • msg #332

Re: OOC: eleventh hour

See you forget that all these high rolls Fox has gotten have already benefited you. Maybe I'll have to switch sides again :)
Swift Fox
player, 3636 posts
Magnakai
Ghost of Anskaven
Fri 8 Apr 2016
at 18:59
  • msg #333

Re: OOC: eleventh hour

Better to switch sides after we've beaten Vyctar.  Then everyone else will be weakened after that tough fight and...
Oh, wait, I'm giving away my plan...

Ummm, never mind.  Everything will be fine.  Forget I said anything!  (^.^)'
Sabre Fox
player, 3071 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 8 Apr 2016
at 19:03
  • msg #334

Re: OOC: eleventh hour

It's just a shame you can't sharp shoot snipe Vyctar with the Sommerswerd :(
Swift Fox
player, 3637 posts
Magnakai
Ghost of Anskaven
Fri 8 Apr 2016
at 19:08
  • msg #335

Re: OOC: eleventh hour

Or stealth-murder him...
I suppose it's not that sort of weapon though.  All noble and facing your foes honourably and all that stuff that Swift isn't that good at.

Oh well, it does a nice chunk of damage, so hopefully if Swift does go down, she'll wear his END down to a single digit first :)
Sun Snake
player, 4673 posts
Kai Lord
Tutelary
Fri 8 Apr 2016
at 19:14
  • msg #336

Re: OOC: eleventh hour


It's ok, Meat Shield...I mean, Water Hornet ... is bravely and nobly putting himself in harm's way so you don't have to be noble nor brave. Backstab! Backstab with the Sommerswerd! It's just like...a dagger. A ... really big dagger....
Sun Snake
player, 4674 posts
Kai Lord
Tutelary
Sat 9 Apr 2016
at 07:32
  • msg #337

Re: OOC: eleventh hour


So we have WH, Swift Fox and Sun Snake on offense right now, and Sabre Fox has the Cryptspawn?

Can Sun Fox target the tail before it reforms?

Dawn Sword is free to grab the sun shards if that was a plan to drop them - might be an idea incase Swift Fox gets grabbed by snakes.

Silver Raven is also clear to make a magical attack, although with 3WP left Vyctar can make use of magic mirror. Otherwise, Vyctar's spell options are frog skin - I don't know if that just lasts the whole battle, I hope not - pit trap, sparks shower, shadow manipulation (depending on how illuminated the room is), corrupt, and paralyzing shock (this last one would be annoying if used against Swift Fox)
Shadow
GM, 5494 posts
Plotting turtle
GM
Sat 9 Apr 2016
at 07:40
  • msg #338

Re: OOC: eleventh hour


Even Sun Fox would have some trouble cutting something which isn't there, Sun Snake. This turn you won't be facing the tail, though - this is the last "regenerating" turn. The turn afterward the tail will be back there, and any one of you will be free to target it again.
Sun Snake
player, 4675 posts
Kai Lord
Tutelary
Sat 9 Apr 2016
at 07:42
  • msg #339

Re: OOC: eleventh hour


So everyone gets attacked next turn and we can't prevent that?
Shadow
GM, 5495 posts
Plotting turtle
GM
Sat 9 Apr 2016
at 07:47
  • msg #340

Re: OOC: eleventh hour


If one of you goes for the tail next turn and succeeds at the first attempt, I will consider not letting you all be attacked - it'll depend on what everybody else in the battle is doing It's not like you're losing, either; I understand wanting to keep the advantage, that's smart, but either way shouldn't be a game breaker, should it?

Although. if you really think it's indispensible, I'll be willing to let you use Sun Fox's attack this turn to keep the tail from reforming next turn, but if we go with that, she won't be inflicting any damage with the action as a price for it. Feel free to discuss this among yourselves.

Also, while we're discussing shifting battlefield conditions, make sure to keep reducing Dawn Sword's arrows each time she shoots one - I haven't checked, but I thik she has a limited amount.
Sun Snake
player, 4676 posts
Kai Lord
Tutelary
Sat 9 Apr 2016
at 08:09
  • msg #341

Re: OOC: eleventh hour


She only has 6, I think she's only fired one so far? I'll mark off a second if I've mis-counted.


I'm just conscious that the more combat rolls are made, the more likely we are to hit a double death condition. Or we lose our Sommerswerd wielder for a turn if Silver Raven takes another hit!

Also I think our only only three relevant damage sources are the Kai Axe, Sommerswerd, and sun shards. Vyctar can currently attempt to neutralise two of those each combat round with the shield/snakes, so I just wanted to make sure the sun shards can't be neutralized aswell due to enforced combat.

Because the longer the battle goes on the more chance we roll death rolls or we start losing characters to bad injuries too!


You've engeneered a good combat where even when we're winning it still feels like we're just one bad combat round away from it tipping in to a total disaster.
Shadow
GM, 5496 posts
Plotting turtle
GM
Sat 9 Apr 2016
at 08:18
  • msg #342

Re: OOC: eleventh hour


Thanks for the compliments! That's exactly the feeling I wanted to evoke, so I'm happy to know I'm doing a good job of it. :)

As for Dawn Sword, as I said I don't really remember how many arrows she had - I just wanted to make sure you do were counting them off as they got used, that's all.
Swift Fox
player, 3638 posts
Magnakai
Ghost of Anskaven
Sat 9 Apr 2016
at 10:45
  • msg #343

Re: OOC: eleventh hour

Hoping the "reroll on a 1" power will save Swift (and Raven) from insta-kill situations.
Won't stop either of them running out of END if they take one hit too many though.

I'm keeping an eye on things though.  Neither of them are just fighting blindly here, especially Raven (since the way Shadow played him, I always imagined him as more of a cautious tactical thinker).
So if things get too bad, they'll try to find ways to heal themselves or go defensive.
Still might not be enough, but hoping so :)
Sun Snake
player, 4677 posts
Kai Lord
Tutelary
Sat 9 Apr 2016
at 16:30
  • msg #344

Re: OOC: eleventh hour


AS mentioned before, Sun Shards are definitely a good way to attack and defend. Maybe someone like Dawn Sword could act as a go-between to swap out the Sommerswerd if we ended up needing Swift Fox to make more shards...
Swift Fox
player, 3639 posts
Magnakai
Ghost of Anskaven
Sat 9 Apr 2016
at 16:43
  • msg #345

Re: OOC: eleventh hour

Well currently she has 4 Sun Shards (all discharged.  They need a source of sunlight like the axe to charge them before they can create a sun flash).

She also has 2 Vordak Gems which can be turned to Sun Shards with her pendant (creating a sun flash and discharging them in the process).

It's likely that she won't be able to disengage from melee while she has the Sommerswerd, as I'd expect Vyctar will mercilessly attack anyone holding it.
Still, might have Raven try to cast Net on him for a turn.  Not sure if it'll be able to hold him though, also there is a side effect that the net will reduce any damage done to him in that turn, hence why I haven't used it so far.
Sun Snake
player, 4678 posts
Kai Lord
Tutelary
Sat 9 Apr 2016
at 19:45
  • msg #346

Re: OOC: eleventh hour


Can anyone discharge the sun shards or just Silver Raven / Swift Fox
Shadow
GM, 5499 posts
Plotting turtle
GM
Sat 9 Apr 2016
at 19:52
  • msg #347

Re: OOC: eleventh hour


Discharge as in "unleashing the power of a fully charged Sun Shard" just requires the Sun Shard wielder to be a Kai. Charging a Sun Shard with sun power requires access to sunlight in some form. Converting a Vordak Gem into a Sun Shard (which causes the Sun Shard to automatically discharge upon transformation) requires a one-of-a-kind item which is currently in Swift Fox's possession.
Water Hornet
Player, 1067 posts
Magnakai Primate
Sommlending, Age: 19
Sat 9 Apr 2016
at 22:00
  • msg #348

Re: OOC: eleventh hour

OK, so do we want Sun Fox go for the tail (meaning no damage to Vyctar this turn; if SF's attack succeeds, in the first place)?
I'd probably wait for the following turn (and just try to deal damage to Vyctar this turn), but if you feel we shouldn't risk the tail attack, just say.

Considering Hornet's actions: Swift saved him twice so far (I'm keeping the count), so one meat-shield battle-turn is perfectly justifiable :)
In all seriousness, though: I'd try shielding Swift from the Snake Grasp (roll permitting), but that doesn't stop Vyctar from nullifying her through his shield (still good, since it'd mean other attacks have chance to get through).
Swift Fox
player, 3640 posts
Magnakai
Ghost of Anskaven
Sat 9 Apr 2016
at 22:08
  • msg #349

Re: OOC: eleventh hour

Water Hornet:
Considering Hornet's actions: Swift saved him twice so far (I'm keeping the count)

Twice?  Hmm, it's been so long, I think I've lost count :)
Sun Snake
player, 4679 posts
Kai Lord
Tutelary
Sun 10 Apr 2016
at 06:30
  • msg #350

Re: OOC: eleventh hour


Right, so Sun Snake and Dawn Sword for example could take the uncharged sun shards and refill / unleash them, but it would be a one at a time thing.

Hmm, I guess we need to figure out how to juggle all this, the Sommerswerd is most likely never going to actually touch Vyctar unless someone is going to die, so we probably need to figure out how to use our other damage source to get there.

Also I need to hold at least 1 SP back for next round to keep the sun aura going.
Shadow
GM, 5501 posts
Plotting turtle
GM
Mon 11 Apr 2016
at 12:44
  • msg #351

Re: OOC: eleventh hour


Well, those are all interesting ideas and considerations, but if yo want a working plan, you'll need to make some choices! ^_^

Also, hornet, I'm not remembering both times Swift Fox saved you either; I'm sure she did, it's really typical of her character, but I wouldn't mind having my memory refreshed. :)
Water Hornet
Player, 1068 posts
Magnakai Primate
Sommlending, Age: 19
Mon 11 Apr 2016
at 14:04
  • msg #352

Re: OOC: eleventh hour

Regarding Swift saving Hornet:
First time was in the Vashna Temple where Sabre and Hornet were trapped by Kai-hybrid - towards the end of the battle Swift's appearance helped kill the abomination. Technically, it was Hornet himself who killed the Kai-hybrid with the Acid ring, and we'd probably win anyway (I hope o_O)...but in Hornet's eyes, Swift saved them (considering how badly the fight had gone previosly.)

Second time, I'm not sure about. :) I think it was battle with Skryza (and I'm not mistaking it with Sun Fox's intervention when Hornet was pinned and a petrified log was rolling towards him); or it was the final battle with the Ceners (the one where there were two Drakkarim involved, too).

I'll have to check, but I'm pretty sure it was twice. :)

As for the current situation - I'd propose the following:
- Sabre - deals with the Cryptspawn (on his own)
- Dawn Sword - attack Vyctar with bow OR re-equip her melee weapon (?)
- Swift - attack Vyctar with the Sommerswerd
- Hornet - attempt to intervene so Vyctar can't use SNake Grasp on Swift
- Raven - prepare another counter-spell (?)
- Sun Fox - attack Vyctar (normal attack with her Flame-bladed Broadsword)
- Sun Snake - (?)

I think Hornet's possible 1 point of damage is not a deal-breaker, hence better try to protect Swift from the Snake Grasp - even if her attack is nullified by the shield, it still means next round she's attacking again.
Sun Fox better try to capitalize on the fact that her broadsword is currently 'magic' and can do 3 pts of dmg.
Sabre will deal with the Cryptsawn; Dawn Sword can do 1 pt of dmg with the bow - a good thing to keep pressure on Vyctar (better than no dmg).

What do you think?
Sun Snake
player, 4680 posts
Kai Lord
Tutelary
Mon 11 Apr 2016
at 17:10
  • msg #353

Re: OOC: eleventh hour

Sun Snake probably needs to keep up the pressure with the Kai Axe, either to ensure no other action is nullified, or to sneak in decent damage.


Dawn Sword is on 15EP thanks to the shard, but she only does 1EP damage whether in melee or ranged. So unless someone needs to make up the three melee combatants in the round in the next round or two, I'm not sure what is gained by swapping her around again? I was planning on keeping her back until later in the fight in case someone falls and we need melee cover then.

So yeah, Dawn Sword on the bow is the way I'd say, and Sun Snake will keep on the offensive unless sun shards need charging or he actually starts taking heavy damage (which hasn't happened yet)


Is this round five, isn't it?
This message was last edited by the player at 17:12, Mon 11 Apr 2016.
Shadow
GM, 5502 posts
Plotting turtle
GM
Mon 11 Apr 2016
at 18:52
  • msg #354

Re: OOC: eleventh hour


Yeah, this is round 5, indeed. This means that, at the start of the next round (meaning after we resolve this upcoming one completely with the in-stroy post and so on) you will all need to pay for your ongoing effects again (things like Weaponskill tricks) or reroll for those things who are determined by rolls (like the Dual Wielding bonuses). That said, some of you activated effects after the first turn (Sun Fox's Flaming Blade spell comes to mind), so those ones won't have run the full amount of five rounds yet.

By the way, Hornet, even if Swift already knows this, I can safely explain that Counterspell doesn't takes up an action from Raven - it is more of something he activates and which remains active until triggered. So, as long as he has the WP, and Swift Fox remembers to reactivate it after using it, you shouldn't remain without it's protection... well, if Raven stays alive, that is.
Sabre Fox
player, 3073 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Apr 2016
at 20:59
  • msg #355

Re: OOC: eleventh hour

Could the Sommerswerd not charge a Sun Shard? I mean it's supposed to be from the light of Kai and all haha
Sun Snake
player, 4681 posts
Kai Lord
Tutelary
Mon 11 Apr 2016
at 21:14
  • msg #356

Re: OOC: eleventh hour


I presume any light it had absorbed got used by someone when someone went and wiped out Cadak. Wait, that was probably a good thing!

It would be nice if it worked, I'm going to assume we're in Haakon fight territory here regarding being able to just blast away at Vyctar :(
Sabre Fox
player, 3074 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Apr 2016
at 21:18
  • msg #357

Re: OOC: eleventh hour

Aha! That is where you are wrong! ;)

There is a way to use the power of the blade, but I'll see if Shadow will allow it before saying :)
Sun Snake
player, 4682 posts
Kai Lord
Tutelary
Mon 11 Apr 2016
at 21:48
  • msg #358

Re: OOC: eleventh hour


Ooooooh...
Shadow
GM, 5503 posts
Plotting turtle
GM
Mon 11 Apr 2016
at 22:02
  • msg #359

Re: OOC: eleventh hour


I'd be curious to hear what this way is too, honestly, because I can't think of it out of my mind - it must be something I've forgotten about. :)
Swift Fox
player, 3641 posts
Magnakai
Ghost of Anskaven
Tue 12 Apr 2016
at 07:09
  • msg #360

Re: OOC: eleventh hour

Does this plan involve handing it over to Sabre? ;)  hehe.
This message was last edited by the player at 07:11, Tue 12 Apr 2016.
Shadow
GM, 5505 posts
Plotting turtle
GM
Tue 12 Apr 2016
at 09:07
  • msg #361

Re: OOC: eleventh hour


Well, when he tells me, I'll let you know - but of course the decision on what to do with the Sommerswerd is currently entirely in your hands, Swift Fox. :)
This message had punctuation tweaked by the GM at 10:28, Tue 12 Apr 2016.
Water Hornet
Player, 1069 posts
Magnakai Primate
Sommlending, Age: 19
Tue 12 Apr 2016
at 11:25
  • msg #362

Re: OOC: eleventh hour

Sun Snake:
So yeah, Dawn Sword on the bow is the way I'd say, and Sun Snake will keep on the offensive unless sun shards need charging or he actually starts taking heavy damage (which hasn't happened yet)

I was just wondering about switching to melee weapon because of the Vyctar's tail...but I didn't take in account -4CS for being unarmed (or any lesser penalty for being armed with a ranged weapon) doesn't really matter here. :)

Shadow:
Counterspell doesn't takes up an action from Raven - it is more of something he activates and which remains active until triggered.

Ah, OK, that's good.

Seems we're in agreement what to do in the fifth round...at least, regarding WH & SF (^_^), so I'll post on their behalf.
Sabre Fox
player, 3076 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 12 Apr 2016
at 12:16
  • msg #363

Re: OOC: eleventh hour

It was .......
Water Hornet
Player, 1071 posts
Magnakai Primate
Sommlending, Age: 19
Tue 12 Apr 2016
at 15:26
  • msg #364

Re: OOC: eleventh hour

Hmpf, I wonder if I should re-roll the 3...
o.O
Nah, will probably go with it anyway.

But if anybody thinks we should try to protect Swift+Somsw, then I will re-roll.
Sun Snake
player, 4683 posts
Kai Lord
Tutelary
Tue 12 Apr 2016
at 17:00
  • msg #365

Re: OOC: eleventh hour

I think we need Swift Fox free as the Sommerswerd weilder and also sun shard possessor, but it will be your FPs we'll be draining you might need for not being dead later
Swift Fox
player, 3642 posts
Magnakai
Ghost of Anskaven
Tue 12 Apr 2016
at 17:07
  • msg #366

Re: OOC: eleventh hour

Don't worry, Swift can look out for herself ;)  (I hope!)
This message was last edited by the player at 06:53, Wed 13 Apr 2016.
Water Hornet
Player, 1072 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 Apr 2016
at 06:58
  • msg #367

Re: OOC: eleventh hour

I'm sure she can :) but after giving it a bit of thought I agree that there's no point in saving FPs for later when the 'later' might not come :D

Re-rolled to a...9! Yesss!
This message had punctuation tweaked by the player at 06:59, Wed 13 Apr 2016.
Shadow
GM, 5506 posts
Plotting turtle
GM
Wed 13 Apr 2016
at 07:10
  • msg #368

Re: OOC: eleventh hour


I want to let you all know that seeing your discussions and decision on how to use your resources is one of the most interesting parts of running this game for you all. It's realy impressive how many interesting plans and ideas you can come up with, and I'm always eager to be surprised by your creativity.
Water Hornet
Player, 1073 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 Apr 2016
at 20:43
  • msg #369

Re: OOC: eleventh hour

We're just trying to survive!
:-D

The game and the game system are interesting and diverse (and deadly!) that it encourages one to look for inventive solutions ;)
Speaking of which: do we have everything (actions & rolls) regarding round 5?
Sun Snake
player, 4684 posts
Kai Lord
Tutelary
Wed 13 Apr 2016
at 20:50
  • msg #370

Re: OOC: eleventh hour


While I think Sabre Fox knows he's going to eviserate the Crypt Spawn, are we still awaiting word on the Sommerswerd idea?
Swift Fox
player, 3643 posts
Magnakai
Ghost of Anskaven
Wed 13 Apr 2016
at 20:53
  • msg #371

Re: OOC: eleventh hour

Well Swift and Raven's moves are already set.
Not sure who's still to post.
Shadow
GM, 5508 posts
Plotting turtle
GM
Wed 13 Apr 2016
at 21:26
  • msg #372

Re: OOC: eleventh hour


Hm. I think you need to roll for Raven yet, Swift? And I'm also missing Sabre's roll, if I'm right.

Also, if each one of you would restate what they want to do, just to make sure I didn't misunderstood anybody, that'd be nice. Currently I have Sun Snake, Sun Fox, Swift Fox and Silver Raven attacking Vyctar, Water Hornet running interference, Sabre Fox meleeing the Cryptspawn, and Dawn Sword using the bow, but is that all correct or am I misremembering something?
Sun Snake
player, 4685 posts
Kai Lord
Tutelary
Wed 13 Apr 2016
at 22:42
  • msg #373

Re: OOC: eleventh hour


Oh, I thought Sabre was using his dual wield roll while he still had use of it? Or did he use that 9 last round?


And those actions are certainly correct for Sun Snake and Dawn Sword.
Water Hornet
Player, 1074 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 Apr 2016
at 07:38
  • msg #374

Re: OOC: eleventh hour

@Shadow: Yep, correct.
Shadow
GM, 5509 posts
Plotting turtle
GM
Thu 14 Apr 2016
at 10:22
  • msg #375

Re: OOC: eleventh hour


And Swift Fox corrected me on what Raven will be doing, so I have those cleared, too. Sabre Fox is all that is missing.

And you're right, Sun Snake, that Sabre can use his 9 for this round - but, he could also roll a 0; I can't possibly deprive him of that chance for higher damage and less received damage without his consent, no matter how small it is, which means we do need to wait for his roll.
Shadow
GM, 5510 posts
Plotting turtle
GM
Thu 14 Apr 2016
at 22:05
  • msg #376

Re: OOC: eleventh hour


By the way, while we're waiting for Sabre Fox (his last login was Tuesday, so I expect he's just having a full week and we should have him back by the weekend at the latest), since everybody else is getting something for this battle (assuming they survive it, that is), you might as well go ahead and start thinking what you'd like to gain out of it, Hornet - so long as it's not unreasonable, I will grant it to you as the battle is over. Well, if your character is still alive at that time, that is! ^_^
Sun Snake
player, 4686 posts
Kai Lord
Tutelary
Thu 14 Apr 2016
at 22:22
  • msg #377

Re: OOC: eleventh hour


So Sabre is getting an evil sword, what is Swift Fox getting? :D


Hornet, you should ask for the grand mastership - that seems completely reasonable.
Swift Fox
player, 3644 posts
Magnakai
Ghost of Anskaven
Thu 14 Apr 2016
at 23:02
  • msg #378

Re: OOC: eleventh hour

An evil dagger? :)
Shadow
GM, 5511 posts
Plotting turtle
GM
Thu 14 Apr 2016
at 23:17
  • msg #379

Re: OOC: eleventh hour


You already have one of those, don't you? Maybe we should go with a good-one instead, to balance things out? ;)
Swift Fox
player, 3645 posts
Magnakai
Ghost of Anskaven
Fri 15 Apr 2016
at 07:10
  • msg #380

Re: OOC: eleventh hour

Hmm, well I don't know about the one she has being "evil".  More that it's just a bit "misguided" :)

Maybe it's just a bit attention-deficit.
"Oh look, a butterfly.  Why are all these people making so much noise and banging metal things together?  Whee, I can fly!  Hey, why am I covered in sticky red stuff now?  ooo, look, a butterfly!"

If we're trying to fit weaponry to my own RL mindset, we need an OCD dagger too then.
"EWWWW, I'm covered in blood!!!  Get it off!  GETITOFFGETITOFFGETITOFF!!!"
This message was last edited by the player at 07:15, Fri 15 Apr 2016.
Sun Snake
player, 4687 posts
Kai Lord
Tutelary
Fri 15 Apr 2016
at 07:25
  • msg #381

Re: OOC: eleventh hour


It's a Compulsive Disorder that's Obsessive (CDO), so the letters are in the right order *twitch*
Water Hornet
Player, 1075 posts
Magnakai Primate
Sommlending, Age: 19
Fri 15 Apr 2016
at 21:45
  • msg #382

Re: OOC: eleventh hour

Hmmm, that's a very interesting offer ^_^ I'll have to think it through. Grand mastershi, as Snake suggested is going to be my plan B, in case I don't come up with anything reasonable ;)
Also: Sabre's getting an Evil sword, but I wonder what are Swift and Snake getting? Redemption for Swift and bragging rights for Snake (about how he eventually made a Darklord believe he went crazy)? :)
Sun Snake
player, 4688 posts
Kai Lord
Tutelary
Fri 15 Apr 2016
at 21:50
  • msg #383

Re: OOC: eleventh hour


Pretty much, The moment Vyctar cracks, Sun Snake is just going to laugh, point, yell 'gotcha' then throw his axe down and walk out.

You guys can finish off a confused and annoyed Darklord, right? :p
Shadow
GM, 5512 posts
Plotting turtle
GM
Fri 15 Apr 2016
at 22:02
  • msg #384

Re: OOC: eleventh hour


Yep, Sun Snake's prize is to push his evil masterplan further along.
Sun Snake
player, 4689 posts
Kai Lord
Tutelary
Fri 15 Apr 2016
at 22:25
  • msg #385

Re: OOC: eleventh hour


Is it really evil to further Naar's plans and install yourself as a champion in Vyctar's place? I mean, really?

Hmm, though Sabre get a Darklord killing weapon maybe wasn't a good idea in that case. Darn it!
Shadow
GM, 5513 posts
Plotting turtle
GM
Fri 15 Apr 2016
at 23:15
  • msg #386

Re: OOC: eleventh hour


Hm. That's a problem, isn't it? And it's not like you have minions at hand to help solve it, either... ^_^
Sun Snake
player, 4690 posts
Kai Lord
Tutelary
Sat 16 Apr 2016
at 08:32
  • msg #387

Re: OOC: eleventh hour


Minions sounds so harsh, I prefer to think of them as disposable front line talent!
Shadow
GM, 5514 posts
Plotting turtle
GM
Sat 16 Apr 2016
at 08:48
  • msg #388

Re: OOC: eleventh hour


I see! That's a very interesting way to put it. :)
Swift Fox
player, 3646 posts
Magnakai
Ghost of Anskaven
Sat 16 Apr 2016
at 12:33
  • msg #389

Re: OOC: eleventh hour

While Sun Snake stays at the back, building himself an impenetrable fortress out of giant walls of text? :)

(Hmm, wonder if the Kagonite Arrow can shoot through those...  Just curious, no reason...) ;)
Shadow
GM, 5515 posts
Plotting turtle
GM
Sat 16 Apr 2016
at 14:47
  • msg #390

Re: OOC: eleventh hour


It probably can - that thing seems to punch pretty much through anything.

By the way, Swift Fox, if you had to choose, which would you say was more useful to you throughout the game? Th Jade Spike or the Kagonite Arrow?
Swift Fox
player, 3647 posts
Magnakai
Ghost of Anskaven
Sat 16 Apr 2016
at 15:04
  • msg #391

Re: OOC: eleventh hour

Hard to say.
Can't use the arrow as a weapon in close-up fighting.
But the Jade Spike can't punch through cover.  It does seem to have a more intriguing story behind it though.  Gotta dig deeper into that when I get a chance :)
Water Hornet
Player, 1076 posts
Magnakai Primate
Sommlending, Age: 19
Sat 16 Apr 2016
at 20:30
  • msg #392

Re: OOC: eleventh hour

Ooookey, so Vyctar is not (going to be) our biggest problem :-D
Shadow
GM, 5516 posts
Plotting turtle
GM
Sun 17 Apr 2016
at 06:41
  • msg #393

Re: OOC: eleventh hour


Well, that depends on how you measure who the "biggest" is - in terms of size, I would be hard pressed to find any who is above him. ^_^

Anyway, Sabre Fox still hasn't logged in - I'm starting to get worried for him, honestly, but I don't feel like keeping the game on hold any longer would do anybody any favours. As such, here's the summary of the upcoming turn:

Turn Summary:

Sun Snake: CS 19, END 24/24, WP: 7/23, SP 15/15
- boost gained: Mind Link, effect #4 (regain 2 WP)
- boost gained: Sun Aura (+1 discipline roll, damage treated as sunlight)
- boost gained: Axe Weapon Trick (round 5 of 5, unused)
- normal attack: roll 0

Dawn Sword: CS 15, END 16/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- bow attack: roll 4 (3 +1)

Water Hornet: CS 23, END 24/29, WP 11/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Short Sword weapon trick (-2 dmg rec)
- boost gained: Snake Understanding (luck roll can avoid snake entrapment)
- special action: interposing attack, roll 0 (9+1)

Sun Fox: CS 25, END 13/28, WP 12/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost gained: Broadsword Weapon Trick (+1 dmg)
- boost gained: Flaming Blade (+2 dmg)
- normal attack: roll 0

Sabre Fox: CS 29, END 30/34, WP 9/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dual Wielding (round 5 of 5, remaining rolls: 5,9)
- boost gained: Strenght spell (round 2 of 5, +2 CS, superhuman muscle power)
- normal attack (vs Cryptspawn): roll missing

Swift Fox: CS 19, END 26/30, WP 22/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- normal attack: roll 6 (5 +1)

Silver Raven: CS 18, END 15/31, WP 23/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Sword Weapon Trick (round 5 of 5, unused)
- boost gaineed: Counterspell, (currently unused)
- special action: drink Laumspur

Vyctar: CS 45, END 22/50, WP 3/30
- boosts: ...whatever
- special action: use sword (electricity armor), -3 WP

Pseudo Cryptspawn: CS 24, END 25/40

That's three 0 in a turn, again? You guys are really using up all of you stored luck for this fight, aren't you...

Anyway, I'll give Sabre until tomorrow morning to show up and give us his roll, otherwise I'll be assuming that he's had some real life problem and use the roll of 9 from his dual-wielding to judge his progress in the fight. Luckily, his current choice of opponent means his absence is not really affecting the strategical picture you're facing.

Does the summary matches what everybody expected, or did I made any mistakes / forgot anything?
Sun Snake
player, 4691 posts
Kai Lord
Tutelary
Sun 17 Apr 2016
at 06:46
  • msg #394

Re: OOC: eleventh hour


Seems fine to me!
Swift Fox
player, 3648 posts
Magnakai
Ghost of Anskaven
Sun 17 Apr 2016
at 09:46
  • msg #395

Re: OOC: eleventh hour

What was that boost Swift had before?  Did I forget to renew something?
Shadow
GM, 5517 posts
Plotting turtle
GM
Sun 17 Apr 2016
at 10:20
  • msg #396

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 395):

It was the weaponskill boost for wielding a dagger+shield combination. Seeing as you're currently wielding a sword+shield combination, that boost no longer applies, wouldn't you agree? :)
Swift Fox
player, 3649 posts
Magnakai
Ghost of Anskaven
Sun 17 Apr 2016
at 10:24
  • msg #397

Re: OOC: eleventh hour

Ahh ok :)
Water Hornet
Player, 1077 posts
Magnakai Primate
Sommlending, Age: 19
Sun 17 Apr 2016
at 22:17
  • msg #398

Re: OOC: eleventh hour

In reply to Shadow (msg # 393):

Aye, all's right.
This message was last edited by the player at 22:17, Sun 17 Apr 2016.
Shadow
GM, 5518 posts
Plotting turtle
GM
Mon 18 Apr 2016
at 08:40
  • msg #399

Re: OOC: eleventh hour


Alright, then since Sabre Fox still has to log in, I'll be using his 9 for him, and should have the next update up in no more than two hours at most.
Water Hornet
Player, 1078 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 Apr 2016
at 14:40
  • msg #400

Re: OOC: eleventh hour

Nice!

So, we'll be starting another five rounds' batch, won't we?
Hornet will keep his defensive style, in any case.

The lightning armour that Vyctar has just created - does it behave like normal electricity (to a degree)? Or has it materialized into something more solid? As I'm thinking about the following options:

1) Earth the electricity of the armour - ideally through Vyctar's own form, e.g. by embedding a completely metal arrow into him.
Not sure it'll work, since Vyctar is already covered in it (and doesn't suffer any negative effects) and it probably does touch the ground, so the magic must be 'holding it together', but I better ask.

2) Overload the electric 'circuit' by pumping Lightning Hand from Raven and Sun Fox's sword into Vyctar.
Again, we probably don't have enough lightning/electric sources to do it (if it's doable at all), but no harm asking. :)

On the other hand, if it's just 2 pts received dmg reduction for Vyctar we might just as well follow with normal attacks and chip his END point by point.
Is there any additional danger in attacking Vyctar now - like extra received damage etc...?
Shadow
GM, 5519 posts
Plotting turtle
GM
Mon 18 Apr 2016
at 14:50
  • msg #401

Re: OOC: eleventh hour


Well, grappling could see you getting fried, and if he snake grasps you now and drags you into the armour, that'd be extra damage. Nothing else other than that.

As for the electric armour, it is indeed solid - thinks of it as if he was wielding a plate of scale mail, except each scale in the mail is a microscopic forcefield filled with lighting inside it. So no grounding and no messing with it; creating "items made of electricity" is the magic of his sword (he had this one before he even became a Darklord, by the way), he just decided that an armour is what he needed more in this circumstance. He could just as easily create cages, bolts, weapons, shields, meteors, barriers and more, but it seemed smarter to go with a more all-purpose defense which you can't just maneuver around in some way.
Swift Fox
player, 3650 posts
Magnakai
Ghost of Anskaven
Mon 18 Apr 2016
at 16:45
  • msg #402

Re: OOC: eleventh hour

Seeing as it's magical in nature, could the Sommerswerd absorb it?  Or at least part of it, creating a hole to punch through?

Also checking, does it cost a move to dump all 4 Sun Shards from my inventory for someone else to pick up?
Shadow
GM, 5520 posts
Plotting turtle
GM
Mon 18 Apr 2016
at 17:12
  • msg #403

Re: OOC: eleventh hour


Letting the Sun Shard fall to the ground takes no action - but whomever goes to retrieve them will need to spend one of their own.

As for the Sommerswerd, it only stop magic aimed at the wielder - Vyctar's magical armour is aimed at himself. So, no special benefits that way.
Sabre Fox
player, 3077 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 18 Apr 2016
at 17:23
  • msg #404

Re: OOC: eleventh hour

Much apologies all, not been able to get on for days :( sodding apartment block decided to do some power maintainance and managed (remarkably) to screw up half of everyone's Internet for days. Finally got it back on today. I'll have a browse over what's been happening and post this evening in the next few hours
Sun Snake
player, 4692 posts
Kai Lord
Tutelary
Mon 18 Apr 2016
at 17:24
  • msg #405

Re: OOC: eleventh hour

To be honets, as boring as it sounds, I say we do exactly what we just did again. Sun Snake can get +6 to a single combat roll, and can generate +4 to damage for a successful hit (which a roll of 7 achieves) above the normal damage that hit would generate. That's a decent dent in Vyctar's total, enough that the other 1 and 3EP damage should fell him.

And he has to use the shield versus the Sommerswerd (or his snakes) because he's dead from one blow of the weapon.

So that should be it? If Water Hornet can again prepare to tank the snakes (at the risk of electricity damage) then I think we've either got him this round or almost got him. We might need to use up some fate points, but if we can kill him now or next round then

I'm not sure if Sun Fox should go for the tail just to be safe in case something goes wrong this round, or if we should just grit our teeth and go with the 3 extra EP damage from Sun Fox's successful attack.


There's no gotcha at the end of this, is there? If Vyctar falls to 0EP, he goes in to a healing coma. So then either Swift Fox stabs him in the heart, or we wait out his inviscibility in his coma, and the second he comes back to consciousness Swift Fox uses the mind link and huntmastery to know the perfect moment to stab him before he can strike back.


Edit: Dawn Sword can pick up the Sun Shards, it's probably worth the 1EP she can generate. Though can't she only pick them up if the tail is disabled again? Losing 4EP damage this turn is maybe not so good an idea...


Edit 2: Welcome back Sabre! Sorry to here about your internet, luckily we didn't kill you before you got back!
Shadow
GM, 5521 posts
Plotting turtle
GM
Mon 18 Apr 2016
at 17:47
  • msg #406

Re: OOC: eleventh hour

Sabre Fox:
Much apologies all, not been able to get on for days :( sodding apartment block decided to do some power maintainance and managed (remarkably) to screw up half of everyone's Internet for days. Finally got it back on today. I'll have a browse over what's been happening and post this evening in the next few hours

Perfectly understandable, Sabre Fox - problems happen, you've nothing to apologize for. I'm just glad you're fine! :)

And you los nothing much - just one combat round, but I used you roll of 9 for it.
Swift Fox
player, 3651 posts
Magnakai
Ghost of Anskaven
Mon 18 Apr 2016
at 19:02
  • msg #407

Re: OOC: eleventh hour

So should I drop the Sun Shards, or just abandon that idea for now?

I think the only way he can really do significant damage to Swift now is with the snakes (unless he's got something I'm missing.  Have to check back).  He's forced to block her every turn or risk taking enough damage to kill him, and that nullifies any damage to her too.
And even if she can't hit him, everyone else will be gradually wearing him down while he's focused on fending her off.

Watch out for desperate tricks being played! ;)
This message was last edited by the player at 19:03, Mon 18 Apr 2016.
Water Hornet
Player, 1079 posts
Magnakai Primate
Sommlending, Age: 19
Mon 18 Apr 2016
at 21:09
  • msg #408

Re: OOC: eleventh hour

Vyctar's at 3 WP, right? There are a couple of things he can do with those, but Regeneration of Darkness (Right-handed magic spell) costs 4 WP, so we should be safe at least regarding that (unless Vyctar has some WP pool available o_O).

I agree we should probably just attempt to deal as much damage as we can: Swift attacks with the Sommerswerd (forcing Vyctar to use the shield against her); Sun Fox attacks normally (since the Flaming Blade is still in effect); Sabre finishes off the Cryptspawn; Snake does his Sun-powered damage; Hornet goes for the snakes or just deals normal damage (depending on the answers below); others attack normally.

Shadow, Vyctar's armour of electricity reduces the damage he takes by 2 - is that [(the sum of all dmg that turn) - 2] or [(dmg received from each opponent) - 2]?
If it's the latter, then anyone without a magic weapon (i.e. possibly inflicting only 1 point of damage) will have to think of an alternative plan (e.g. Hornet interposes again, Dawn Sword collects shards etc.).

And another question: Snake Grasp is a special ability and Hammer Shield is (/provides) a boost - can Vyctar decide to use ability to grasp Swift and depending on the result, either nullify Swift (if the Snake Grasp against her fails) or nullify someone different (e.g. seeing Snake Grasp was successful against Swift, Vyctar aims nullifying effect against Sun Snake)?

Unless anybody's worried about Dawn Sword's/Raven's END, let's ignore the tail and let Sun Fox attack normally, shall we?
Sun Snake
player, 4694 posts
Kai Lord
Tutelary
Mon 18 Apr 2016
at 21:14
  • msg #409

Re: OOC: eleventh hour


I thought Vyctar is now at 0WP?
Shadow
GM, 5522 posts
Plotting turtle
GM
Mon 18 Apr 2016
at 21:41
  • msg #410

Re: OOC: eleventh hour


Yep, as Sun Snake said, Vyctar used his last 3 WP to create the lighting armour, so now he doesn't have any more of those.

As for the armour, Water Hornet, that will apply to each and all attacks Vyctar receives, much like, if you were fighting multiple opponents, your weaponskill ability would reduce the damage you take from each opponent individually.

However, this reduction will also be applied BEFORE the cap - as I said at the beginning, the cap is the last thing I will apply. Meaning that if, say, Sun Fox inflicts 12 damage, then the electricity armour applies first (reducing that to 10),  the cap activates (reducing the 10 to 3). This means that, for those of you affected by the damage cap, the electricity armour isn't really a problem.

As for the snake grasp, which is indeed what Vyctar will be using in this following turn, its target is selected randomly by a roll (which will be made by Sabre Fox), the very same roll which determines wether the ability actually works at all. Depending on wether that lands and on who it lands, Vyctar will decide how to use the shield afterwards; there is the potential of it allowing him to neutralize both Sun Snake and Swift Fox during the same round, but it's a relatively small chance.
Sun Snake
player, 4695 posts
Kai Lord
Tutelary
Tue 19 Apr 2016
at 18:14
  • msg #411

Re: OOC: eleventh hour


THe reason to worry about the tail was needing to do non combat actions, rather than NPC damage I believe. So yeah, I think the potential for 3 - 4 more damage this round outweighs that worry - everyone attack! :D
Sabre Fox
player, 3079 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 20 Apr 2016
at 00:22
  • msg #412

Re: OOC: eleventh hour

Righty Ho, looked over the threads. In terms of rewards I'm honestly not sure what I'd take! An evil sword isn't in Foxy's character. Maybe an upgrade to Vigilance perhaps lol

Any how, we rolling combat again? I'm pretty much set on slicing up the Cryptspawn anyway
Shadow
GM, 5523 posts
Plotting turtle
GM
Wed 20 Apr 2016
at 06:44
  • msg #413

Re: OOC: eleventh hour


Well, that seem to be the general intention, but if you have other ideas, Sabre Fox, feel free to share them! As you know by now, you're the players here, so in the end, the decision is yours.
Sun Snake
player, 4696 posts
Kai Lord
Tutelary
Wed 20 Apr 2016
at 18:06
  • msg #414

Re: OOC: eleventh hour


Well unless we think we need another plan, I think we just need to keep up the damage and put up with no one being free from combat anymore. The damage reduction does mean we probably need Silver Raven and Sun Fox to just concentrate on blows, and Dawn Sword's possible 1EP damage (if she's allowed to use a bow this round?) would be needed.

If she's not allowed, then she may as well swap weapkns this round or pick up dropped shards then.


Edit: Yeah, Water Hornet if you have any way to keep snakes off of Sun Snake this turn, that might be a good idea :)
Swift Fox
player, 3653 posts
Magnakai
Ghost of Anskaven
Wed 20 Apr 2016
at 18:23
  • msg #415

Re: OOC: eleventh hour

We've almost got him anyway.
He's pretty much forced to focus on blocking Swift's attacks, as one good hit from the Sommerswerd would finish him right now.  So that leaves the way open for everyone else to wear him down while Swift is busy adding a few more dents to his shield (going to see if she can carve "Swift Fox Was Here!" into it, just for coolness points!)

Unless he's got some way of restoring his WP then it seems the snakes are the biggest threat to us now.

For some reason I thought his WP was much higher than that.  Might have been thinking of the Nadziran Team Swift fought against.
Makes me wonder if he would have had more WP if he hadn't gone and offed the Nadziran before the fight :)
This message was last edited by the player at 18:25, Wed 20 Apr 2016.
Shadow
GM, 5524 posts
Plotting turtle
GM
Wed 20 Apr 2016
at 18:25
  • msg #416

Re: OOC: eleventh hour


Indeed.

Be mindful everybody, though - while it makes perfect sense to spend as much as you can in the climatic battle, you all collectively decided against having the Skyrider swoop in to save you, which means you need to fight your way out to it, as well. You might want to keep something in reserve for that.

Assuming you don't all roll 2 this turn and get wiped out at once, that is! ^_^

If the Nadziran had won the mind battle, he would have had access to all his spells and the ability to choose them, instead of goung randomly, but would not have had the ability to deny your gang-up bonus. If both had been active, things would have been more chaotic - he'd have had both weakness and neither advantage, and a penalty to CS, but would also have acted twice each turn - albeit with different options for the two indipendent minds.
This message was last edited by the GM at 18:28, Wed 20 Apr 2016.
Swift Fox
player, 3654 posts
Magnakai
Ghost of Anskaven
Wed 20 Apr 2016
at 18:28
  • msg #417

Re: OOC: eleventh hour

Shadow:
You might want to keep something in reserve for that.

Ah...  I knew there was something I was forgetting...  (O.o)
Sun Snake
player, 4697 posts
Kai Lord
Tutelary
Wed 20 Apr 2016
at 18:47
  • msg #418

Re: OOC: eleventh hour

Sun Snake mentioned it - or I did - before this battle happened. :(

I'm not quite what we can or should keep in reserve anyway. There's some very powerful Kraan controller, all the Kraan of the place, an Agarashi, and most of the place probably alerted by now place.

If we can't find a way to bypass all of them, I'm not sure what a few WP extra or a single use power extra will do to negate all of it.


I forgot that with the Sommerswerd active, Vyctar is auto blocking that, so won't block a deadly attack. So anyone bar Swift Fox who rolls a death is dead. Another reason to keep the fight to a minimum of rounds (like next round only), rather than start hording anything and suddenly finding we lose people. We've rolled lots of 9s and 0s in this fight and been lucky, no reason to let the bad rolls catch us now. Especially since everyone is back to being a target again, so there's six combat rolls each turn.
Shadow
GM, 5525 posts
Plotting turtle
GM
Wed 20 Apr 2016
at 18:54
  • msg #419

Re: OOC: eleventh hour


Well, you found a way inside - I'm confident you'll manage to make your way out, too. :)

And I wasn't saying you shouldn't use all you have - I just said you need to keep that in mind, too, nothing else.
Sabre Fox
player, 3080 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 20 Apr 2016
at 20:52
  • msg #420

Re: OOC: eleventh hour

Rolled a nice 10 to slay the Cryptspawn :)

Any chance I can engage both enemies with that? Seems a shame to waste

And as for escaping that's easy! We simply walk round with Vyctars severed head. Who's gonna challenge the group that slew a Darklord?
Shadow
GM, 5526 posts
Plotting turtle
GM
Wed 20 Apr 2016
at 21:15
  • msg #421

Re: OOC: eleventh hour


Well, I think  that everybody who was ready to face Lone Wolf after he killed Zagarna and Haakon would have little trouble trying to get their revenge over your skin. But, what do I know of what the NPC think? ^_^

So, Sabre Fox, you don't want the Helshezag knockoff afterall, I gather? What would you prefer instead, then? Keep it reasonable, if you can.
Sabre Fox
player, 3081 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 20 Apr 2016
at 23:37
  • msg #422

Re: OOC: eleventh hour

Personally I would, but then again it's not in Foxy's character :/ so I'd have to say no

All I'm leaning on now is possibly an Magnakai upgrade with maybe a couple of extra perks as a bonus

I mean it's not like Foxy isn't King at combat anyway lol
Swift Fox
player, 3655 posts
Magnakai
Ghost of Anskaven
Thu 21 Apr 2016
at 06:53
  • msg #423

Re: OOC: eleventh hour

Mugtaz-Nad?
Soul Spear?
Armour possessed by the soul of Moon Dancer? :)

Not sure how Swift will get hold of the necessary components for that last one, but maybe you could persuade her to try it ;)
Shadow
GM, 5527 posts
Plotting turtle
GM
Thu 21 Apr 2016
at 10:52
  • msg #424

Re: OOC: eleventh hour


Who knows? But if Sabre Fox wants a different type of prize, that's entirely within his right to choose. :)
Anyway, if you're going with the "all attack at once", I am currently in need of the rolls for Water Hornet, Sun Fox and Dawn Sword. Also, Sabre Fox, I need you to roll the target of the snake grasp for me - same target numbers as the last time Vyctar tried this.

On Dawn Sword, she can use the bow, but will be hit anyway - normally using a bow in melee requires Weaponsmastery due to beeing too close to an enemy who would have an easy time destroying your weapon, but in this particular case I think I can let her shot as normal - she'll be firing her arrow before the tail hit. If the battle goes on more rounds, she'll be unable to use the bow then due to being struck before she can draw any arrows.
Sun Snake
player, 4698 posts
Kai Lord
Tutelary
Thu 21 Apr 2016
at 11:14
  • msg #425

Re: OOC: eleventh hour


Ok, I'll roll for Dawn Sword using her bow then, but if anyone wants her to do something else let me know!
Water Hornet
Player, 1080 posts
Magnakai Primate
Sommlending, Age: 19
Thu 21 Apr 2016
at 14:43
  • msg #426

Re: OOC: eleventh hour

Yeah, I think a simple all-out attack is the way to go, although I was wondering if Water Hornet could somehow interpose, to shield Swift Fox again. Shadow, can I do it again? (Providing I declare that before we have a roll from Vyctar/Sabre on Snake Grasp.)
Shadow
GM, 5528 posts
Plotting turtle
GM
Thu 21 Apr 2016
at 14:46
  • msg #427

Re: OOC: eleventh hour


Can't see any reason why you couldn't, Hornet, so that's fine by me. :)
Water Hornet
Player, 1081 posts
Magnakai Primate
Sommlending, Age: 19
Thu 21 Apr 2016
at 15:27
  • msg #428

Re: OOC: eleventh hour

OK, great, going to post IC. :)

EDIT:
I like the way Hornet is rolling now ;) :D
(I just did Sun Fox's roll under WH character, but hopefully that doesn't matter, since it's stated in the description the roll is being made for Sun Fox.)
This message was last edited by the player at 15:31, Thu 21 Apr 2016.
Shadow
GM, 5529 posts
Plotting turtle
GM
Thu 21 Apr 2016
at 15:46
  • msg #429

Re: OOC: eleventh hour


Yeah, the rolls are labelled, so there's nochance of one roll being mistaken for something else. Thus, I accept them.
Sabre Fox
player, 3082 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 02:58
  • msg #430

Re: OOC: eleventh hour

Rolled 7 for snake grasp. I forget who that is targeting now lol. I think higher numbers are NPC?
Shadow
GM, 5530 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 06:40
  • msg #431

Re: OOC: eleventh hour

Nah, the targeting from 7 down was for spells - for snake grasp, the targeting is from 4 down. So you're all in the clear, NPC included.
So, turn summary:

Sun Snake: CS 19, END 24/24, WP: 9/23, SP 15/15
- boost gained: Mind Link, effect #4 (regain 2 WP)
- boost activated: Sun Aura (+1 discipline roll, damage treated as sunlight) -1 WP, -1 SP
- Sun Burst attack: roll 0 (5+4+1), +1 CS, +4 dmg, -12 SP, -2 WP

Dawn Sword: CS 15, END 16/24, WP 12/12
- boost gained: Mind Link, effect #2 (+1 to rolls)
- bow attack: roll 6 (5 +1)

Water Hornet: CS 23, END 24/29, WP 11/18
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Short Sword weapon trick (-2 dmg rec) -2 WP
- boost gained: Snake Understanding (luck roll can avoid snake entrapment)
- special action: interposing attack, roll 0 (9+1)

Sun Fox: CS 25, END 13/28, WP 12/26
- boost gained: Mind Link, effect #2 (+1 to rolls)
- boost activated: Broadsword Weapon Trick (+1 dmg) -1 WP
- boost gained: Flaming Blade (+2 dmg)
- normal attack: roll 9 (8+1)

Sabre Fox: CS 29, END 30/34, WP 9/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gained: Dual Wielding (round 0 of 5, remaining rolls: 5,2)
- boost gained: Strenght spell (round 3 of 5, +2 CS, superhuman muscle power)
- normal attack (vs Cryptspawn): roll 0

Swift Fox: CS 19, END 26/30, WP 22/48
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- normal attack: roll 0

Silver Raven: CS 18, END 19/31, WP 23/25
- boost gained: Mind Link, effect #1 (reroll when getting 1)
- boost gaineed: Counterspell (currently unused)
- normal attack: roll 5

Vyctar: CS 45, END 12/50, WP 0/30
- boosts: they didn't seem to matter too much in the end.
- special action: snake grasp, roll of 7 (failure)

Pseudo Cryptspawn: CS 24, END 5/40

And that's another brutal set of criticals - really, in character Kai must have truly blessed you to let you have such a lucky run in this battle. I haven't done the math yet, but I think it unlikely that Vyctar could survive this one.

I hope it at least was somewhat interesting? :)
This message was last edited by the GM at 06:41, Fri 22 Apr 2016.
Sabre Fox
player, 3084 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 09:16
  • msg #432

Re: OOC: eleventh hour

Aha then we are all in the clear then! :)
Shadow
GM, 5531 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 09:27
  • msg #433

Re: OOC: eleventh hour


Unless one of you wants to change something, yeah, I think so.
Sun Snake
player, 4699 posts
Kai Lord
Tutelary
Fri 22 Apr 2016
at 11:00
  • msg #434

Re: OOC: eleventh hour


It could have easily gone the other way with a brutal set of crit fails and been a party wipe!

Having CS not matter in a large battle was certainly an interesting change!
Shadow
GM, 5532 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 11:09
  • msg #435

Re: OOC: eleventh hour


Well, so long as you think it was interesting, I'm happy - that was the goal, after all.
Sabre Fox
player, 3085 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 11:34
  • msg #436

Re: OOC: eleventh hour

I agree, he could have potentially party wiped us at any point. And to think we got through with everyone alive too is nothing short of amazing

Ironically, we cold have easily not had Dawn Sword, Sun Fox or Silver Raven with us, so we pretty much improved our chances all round throughout the course of the game
Swift Fox
player, 3656 posts
Magnakai
Ghost of Anskaven
Fri 22 Apr 2016
at 16:30
  • msg #437

Re: OOC: eleventh hour

Well I know if we hadn't had Raven, Vyctar could have easily held back and used all his WP to pummel us relentlessly with Right-Hand Magic attacks.

Although if he'd targeted Swift with magic, he may have gotten a nasty surprise, hehe :)
Shadow
GM, 5533 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 16:36
  • msg #438

Re: OOC: eleventh hour


You did a A LOT of things right in this game. You could have done better, sure, particularly if we'd not lost Shark and Rain halfway through, but overall, I'd rank your job so far a solid eight and a half out of ten.

Of course, the game isn't over yet, so you have still time to screw up in some horrorifying manner; after all, you've got three hurdles left (the escape, Peacock, nd the Endgame at the Monastery) before you can earn your "happily ever after". :)

By the way, Hornet and Swift, I'd like it if you could confirm you were fine with the plans for the turn - mostly a formality, but as always, the decisions are yours and I don't want to uxurp your right to change you mind at the last moment. ^_^
Swift Fox
player, 3657 posts
Magnakai
Ghost of Anskaven
Fri 22 Apr 2016
at 16:40
  • msg #439

Re: OOC: eleventh hour

The escape - Run really fast and stab everyone who gets in our way.
Peacock - Stab him!
Return to the Monastery - Threaten to stab everyone if they don't start getting along with each other!

Anyone have a better plan? :)

Yep, fine with those actions for the turn.
Sabre Fox
player, 3086 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 17:20
  • msg #440

Re: OOC: eleventh hour

Only good thing in the escape is we are armed with the Sommerswerd. Bad news is that we are armed with the Sommerswerd lol. So much as using it is like a magnet in the fortress, but at least we have a way to defend against all manner of spawn
Water Hornet
Player, 1083 posts
Magnakai Primate
Sommlending, Age: 19
Fri 22 Apr 2016
at 17:36
  • msg #441

Re: OOC: eleventh hour

Yes, the actions for the turn are fine. :)

Shadow:
you have still time to screw up in some horrifying manner

LOL, it's good to know you have confidence in our powers, whatever the challenge might be :D

I like the consistency of Swift's plan. ;) And I believe both Snake and Sabre could easily come up with a similar plan, tailored to their liking :D
(as for Hornet, he'll just wait for getting back to the Monastery safely, before blaming everyone a traitor in front of the rest of Kai Masters)
Sun Snake
player, 4700 posts
Kai Lord
Tutelary
Fri 22 Apr 2016
at 18:04
  • msg #442

Re: OOC: eleventh hour


I was hoping to just make everyone's brains implode, but stabbing is far more visible and fun, so let's go with Swift's plan.


I am a little worried that Valador isn't mentioned explicitly, and that Shining Peacock will intercept us rather than actually be waiting at the monastery. I had assumed we would be at the monastery with Sining Peacock...

Hmm...
Sabre Fox
player, 3087 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 18:07
  • msg #443

Re: OOC: eleventh hour

Valador could be at the Monastary! 0.0
Water Hornet
Player, 1084 posts
Magnakai Primate
Sommlending, Age: 19
Fri 22 Apr 2016
at 18:13
  • msg #444

Re: OOC: eleventh hour

Speaking of it now, I wouldn't be that much surprised if Shining Peacock appeared right after the end of battle (I was not ruling out the possibility he would appear during the confrontation with Vyctar, so...)

I guess we'll see. BTW, Dusk Rat seems to be still active - I'm curious to see what she'll do during the Endgame.
Shadow
GM, 5534 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 18:20
  • msg #445

Re: OOC: eleventh hour


As am I. But you shouldn't be surprised that Dusk Rat is still around - she's as much of a player as the rest of you, and she never left the game, she just went off to do her own thing.
Sun Snake
player, 4701 posts
Kai Lord
Tutelary
Fri 22 Apr 2016
at 18:22
  • msg #446

Re: OOC: eleventh hour


I was half expecting Valador to show up with Vyctar, now I worry he and Shining Peacock will gang up on us!

And yeah, Dusk Rat is still going...not with Shining Peacock, I don't think.
Shadow
GM, 5535 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 18:25
  • msg #447

Re: OOC: eleventh hour


Oh? Why do you think that? Peacock gave off the impression that he was approving of Valador's plan?
Swift Fox
player, 3658 posts
Magnakai
Ghost of Anskaven
Fri 22 Apr 2016
at 18:28
  • msg #448

Re: OOC: eleventh hour

I'd expect Peacock to attack just after we're all weakened from a big battle.
Ah well, maybe we can take him down with us ;)
Sabre Fox
player, 3088 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Apr 2016
at 18:35
  • msg #449

Re: OOC: eleventh hour

I'm not sure that's his style lol
Sun Snake
player, 4702 posts
Kai Lord
Tutelary
Fri 22 Apr 2016
at 19:17
  • msg #450

Re: OOC: eleventh hour


No, Shining Peacock would be directly opposed to Valador's plans, WHICH IS WHY THEM TEAMING UP WOULD BE SO UNEXPECTED!
Shadow
GM, 5536 posts
Plotting turtle
GM
Fri 22 Apr 2016
at 19:32
  • msg #451

Re: OOC: eleventh hour


I see! I hadn't thought of that. :)
Sun Snake
player, 4703 posts
Kai Lord
Tutelary
Fri 22 Apr 2016
at 19:34
  • msg #452

Re: OOC: eleventh hour


It would make absolutely no sense as you have presented the world, of course, but that's neither here nor there :)
Sabre Fox
player, 3094 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Apr 2016
at 20:57
  • msg #453

Re: OOC: eleventh hour

Just to be clear, is anything of the Grand Master still left? I mean his hand was used, but what of the rest?

Also, you plan of blowing up the fortress Snake will be a 100% failure. As this fortress is still standing in book 25 and would create a time paradox lol
This message was last edited by the player at 20:58, Sun 24 Apr 2016.
Sun Snake
player, 4707 posts
Kai Lord
Grand Guardian
Sun 24 Apr 2016
at 20:59
  • msg #454

Re: OOC: eleventh hour


Lone Wolf was also alive in Book 24, so I think we've really managed to mess this timeline up! Lone Wolf was probably just in a deep coma regenerating until we let Vyctar use him as Darklord fodder. So we may as well go for broke and blow up the Darklands :D
Sabre Fox
player, 3095 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Apr 2016
at 21:11
  • msg #455

Re: OOC: eleventh hour

With a hand missing? Eaten by spiders?! 0.0
Sun Snake
player, 4708 posts
Kai Lord
Grand Guardian
Sun 24 Apr 2016
at 21:14
  • msg #456

Re: OOC: eleventh hour


One of the curing improvements powers lets you regenerate whole limbs, so a hand is just a minor inconvenience!
Sabre Fox
player, 3096 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Apr 2016
at 22:39
  • msg #457

Re: OOC: eleventh hour

Yea but that wasn't until book 20, and we know he didn't get that far! Lol
Swift Fox
player, 3660 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 24 Apr 2016
at 23:17
  • msg #458

Re: OOC: eleventh hour

So, tactically speaking, would the Sommerswerd be better off wielded by someone else?
While Swift is more than capable of stabbing things with it, she's definitely handier with smaller stabby things :)

(Unless Silver Raven would flip out if he thought Swift was judging herself unworthy of it.  Pretty sure I could beat him in a fight, but it would be a bit out of character, hehe)  ;)
Sabre Fox
player, 3098 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 24 Apr 2016
at 23:21
  • msg #459

Re: OOC: eleventh hour

Realistically speaking the choice is between Sun Fox or Sabre Fox. Not only can they make maximum use of it, but whoever wields it will become a massive target for whatever senses it. So high CS required for the wielder.

Unless you keep it sheathed Swift it won't do you any good. It won't matter if your invisible if you have it in hand, enemies will sense you a mile off lol

Although there is merit that perhaps the one in the group least likely to have it essentially hides it in plain sight by not using it?
This message was last edited by the player at 23:22, Sun 24 Apr 2016.
Sun Snake
player, 4709 posts
Kai Lord
Grand Guardian
Mon 25 Apr 2016
at 06:59
  • msg #460

Re: OOC: eleventh hour


Shadow's changed the regeneration slightly, we now get access to it by completing the Lorecircle of Light!


It's probably better a PC rather than an NPC has the sword if we';re fighting with it, so Sabre Fox would be the better target I think. Though Sun Fox might find her new Divination would be very well served augmented by the Sommerswerd.

I think to escape though, we should probably hide the sword. I daresay we can't completely hide ourselves against sensitive evil critters, but I think the Sommerswerd lets everyone know where we are. Does anyone still have anything korlinium left, or did we give that to Shining Peacock? :(


I think in general though Water Hornet is the one who should take the Sommerswerd back to the order. Being Phantom Steed's student, WH probably has the best foot in both worlds. Steed is seem as more traditional than anyone else, but is the master of Moon Shadow. So there's no political manoeuvering to be gained and ignited when we return, he would be the most neutral.

Actually, Sun Fox is the most neutral, as well as being the one Lone Wolf actually gave the Sommerswerd to in times past, however the who Valador thing means she probably shouldn't return with it right away until what she did is resolved.

Of course, we've got to get passed Shining Peacock first, and who knows who would be the most disarming person to possess the Sommerswerd and put Shining Peacock on the wrong foot. I still say WH, but maybe Swift Fox or Silver Raven would confuse Peacock. I'm just worried that he seemed to be so confident that Moon Shadow would side with him... like there might be already something in place to have her support, willing or otherwise :(
Swift Fox
player, 3661 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 25 Apr 2016
at 07:11
  • msg #461

Re: OOC: eleventh hour

I think at this point, at least 30% of Swift's clothing is made out of Korlinium.
Anyone asking Swift to take her clothes off may get hurt! ;)
Shadow
GM, 5540 posts
Plotting turtle
GM
Mon 25 Apr 2016
at 11:17
  • msg #462

Re: OOC: eleventh hour

The Sommerswerd's scabbard is in the room with you, since Vyctar received it from Sabre and had no reason to destroy it. Vyctar sword is also still in the room; both things are laying on the floor.

When you found Lone Wolf's body, he was dead, not regenerating - although Kai's blessing was preserving the body so that it wouldn't decompose, in case you (or somebody else in the future) found a way to raise him. You know, Knig Arthur's style, "in our time of greatest need he'll come back", etc. Bringing the body back to show that Lone Wolf wouldn't be claimed by darkness even in death would have made a strong message to the Kai Order.

As for the canon progression, you can forget it - none of that is gonna happen, for a multitude of reasons, ranging from Lone Wolf's death to your retrieval of the Deathstaff to Sejanoz's destruction to more. Outside of Seyjanoz, the Deathstaff and Ixiaataga, I treated everything else in books 16 and onward as absolutely not existing in this story. Particularly the Grandmastery Disciplines, which I never liked at all.

It would be pretty difficult to let you decide the future of the Kai if it was already decided by what Dever had written, now wouldn't it? :)

On who should be carrying the Sommerswerd, outside of remembering you that the person who do will need to have a free back or belt slot just like with any other weapon, I will say nothing - it's too important a decisions to give you any hints on how to handle it; you need to make the chice yourselves.
This message was last edited by the GM at 11:22, Mon 25 Apr 2016.
Swift Fox
player, 3662 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 25 Apr 2016
at 16:18
  • msg #463

Re: OOC: eleventh hour

Well Swift doesn't have a free weapon slot, so can't be her.

Anyone else have a preference between Sabre and Sun Foxes? :)
Shadow
GM, 5543 posts
Plotting turtle
GM
Mon 25 Apr 2016
at 16:32
  • msg #464

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 463):

Really? And here I was, thinking that you were the only one in the group who only had small weapons and no medium ones on her belt, with those small weapons being the ones which could more easily be removed (since they can be carried in a backpack, f which they would occupy only one slot, unlike a medium weapons three or four backpack slot space), and thus the only one who actually had the room for an extra sword.

I guess I learn something new everyday, isn't it? :)
Swift Fox
player, 3663 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 25 Apr 2016
at 16:53
  • msg #465

Re: OOC: eleventh hour

Hmm, I suppose I could do that...  Oh, wait, backpack is full! ;)
Sun Snake
player, 4710 posts
Kai Lord
Grand Guardian
Mon 25 Apr 2016
at 17:14
  • msg #466

Re: OOC: eleventh hour


Sun Snake has an empty backpack - gimme all your shinies!
Shadow
GM, 5544 posts
Plotting turtle
GM
Mon 25 Apr 2016
at 18:02
  • msg #467

Re: OOC: eleventh hour

Well, you could give it to an NPC, if you want; or you could rearrange your current division of magical weaponry. Here's a full summary of your current weapon distribution, so I'm completely fair:

Sun Snake
Belt: Kai Handaxe (magical medium weapon, 3 backpack slots)
Belt: empty (small weapon only)
Belt: empty (small weapon only)
Back: Prudence (magical sword, medium weapon, 4 backpack slots)
Back: Sun Snake Shield (magical, large weapon, no backpack option)
Free backpack space: six slots

Dawn Sword
Belt: Hammer of Blood's corps sword (medium weapon, was her father's, 4 backpack slots)
Belt: dagger (small weapon, 1 backpack slot)
Belt: empty (small weapon only)
Back: Sword (medium weapon, was Sun Snake's, 4 backpack slots)
Back: Silver Oak Bow of Duadon (large weapon, no backpack option)
Free backpack space: three slots

Swift Fox
Belt: Jade Spike (magical dagger, small weapon, 1 backpack slot)
Belt: Orange Lily (magical dagger, small weapon, 1 backpack slot)
Belt: Pink Rose (magical dagger, small weapon, 1 backpack slot)
Back: Silver Plated Bow (magical, large weapon, no backpack option)
Back: Blessed Eye (magical shield, large weapon, no backpack option)
Free backpack space: none

Silver Raven
Belt: Dragon's Song (sword, medium weapon, 4 backpack slots)
Belt: empty (small weapon only)
Belt: empty (small weapon only)
Back: Hammer of Blood's corps shield (large weapon, no backpack option)
Back: empty (either large or medium weapon)
Free backpack space: two slots

Water Hornet
Belt: Turtle Rapier (special short sword, small weapon, 2 backpack slots)
Belt: Hornet's Venom (special dagger, small weapon, 1 backpack slot)
Belt: Dagger of Power (magical small weapon, 1 backpack slot)
Back: Spider-decorated sword (special medium weapon, 4 backpack slots)
Back: Starfield Warhammer (special medium weapon, 3 backpack slots)
Free backpack space: five slots

Sun Fox
Belt: Silver Scimitar (magical sword, medium weapon, 4 backpack slots)
Belt: Dagger (small weapon, 1 backpack slot)
Belt: empty (small weapons only)
Back: Kagonite Broadword (special large weapon, no backpack option)
Back: Kagonite Snake (special sword, medium weapon, 4 backpack slots)
Free backpack space: none

Sabre Fox
Belt: Bluesteel blade (magical sword, medium weapon, 4 backpack slots)
Belt: empty (small weapon only)
Belt: empty (small weapon only)
Back: Vigilance (magical sword, medium weapon, 4 backpack slots)
Back: Breakwater (spear, was Rain Feather's, large weapon, no backpack option)
Free backpack space: two slots

Loot on the ground:
Vyctar's dagger (no special properties)
Vyctar Sword (magical weapon)
Sommerswerd

Of course, if you have a weapon in your backpack, then you cannot access it during battle, so keep that in mind before you start stashing everything in there.

I hope that, with this information at hand, you can more easily decide how you want to carry your stuff! ^_^
This message was last edited by the GM at 18:08, Mon 25 Apr 2016.
Sabre Fox
player, 3099 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 25 Apr 2016
at 18:55
  • msg #468

Re: OOC: eleventh hour

Ether way someone diagnose Vyctars sword for effects ;)
Swift Fox
player, 3664 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 25 Apr 2016
at 19:07
  • msg #469

Re: OOC: eleventh hour

Sabre Fox:
Ether way someone diagnose Vyctars sword for effects ;)

Could always ask Swift.  She knows :)  In fact I'm very tempted to try it out myself.
Sun Snake
player, 4711 posts
Kai Lord
Grand Guardian
Mon 25 Apr 2016
at 19:17
  • msg #470

Re: OOC: eleventh hour


If we want to use the blade, it seems either WH or Sun Snake have large backpack space enough for a weapon, to let the warriors take the Sommerswerd.

If we don't want to use it, WH or Sun Snake have backpack space to hide it in, if the scabbard is around then.
Sabre Fox
player, 3102 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 25 Apr 2016
at 19:30
  • msg #471

Re: OOC: eleventh hour

Foxy has two Laumspur if required for the group, that and it can free space. I suppose our NPC's need it most? They did take a bashing. Is there a final list of their END after the fight?
Sun Snake
player, 4714 posts
Kai Lord
Grand Guardian
Mon 25 Apr 2016
at 19:48
  • msg #472

Re: OOC: eleventh hour


Might be an idea for Dawn Sword depending upon how much healing WH can do.
Sabre Fox
player, 3103 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 25 Apr 2016
at 19:49
  • msg #473

Re: OOC: eleventh hour

Well if she's so determined not to part with anything then it frees up Foxy's backpack to lighten her load if she needs to store anything
Water Hornet
Player, 1087 posts
Magnakai Primate
Sommlending, Age: 19
Mon 25 Apr 2016
at 21:13
  • msg #474

Re: OOC: eleventh hour

Yeah, I think it best to let Sun Fox carry the Sommerswerd, for now. As for who should bring it back to the Monastery, we'll have to decide later; but I think we should give it a thought (not just let walk through the Monastery gates anyone who currently it ends up at :) ).
WH is an option, but no-one really stands aside in the Order politics, so Hornet might not be so uninvolved as it seems :) And I'm not disclosing this as some sort of secret info, just as I said: everyone stands on someone's side and you were present when Shining Peacock talked with Water Hornet about the Deathstaff... :)
(actually I'm glad to hear that Shadow considered this - carrying the Sommerswerd - as one of important details; I don't know what it means, but it sounds like we'll have fun with our decisions ^_^)

Regarding healing, Sun Fox has some Laumspur, too, and Hornet is ready to heal anyone through use of Curing, so we should probably just agree on how we distribute healing options (saving WP will be good, though, so perhaps Laumspur is the primary way to go).

As for the plan: collapsing the walls/lava traps sounds great if we can pull that off. :) The Agarashi idea just as much; we just probably want to get closer to the surface and observe the situation, first...?
Sun Snake
player, 4715 posts
Kai Lord
Grand Guardian
Tue 26 Apr 2016
at 06:51
  • msg #475

Re: OOC: eleventh hour


I didn't say WH wasn't political, I just said he seems not political :D After all, Sun Fox isn't political, but would definitely be seen as political now - especially to Shining Peacock :D


I wondered if we should get the agarshi clear way before we face it and go upstairs. Also, wasn't sure if this chamber had far more connection to the right handed magic, and so might be worth trying to exploit?


Also, didn't the Nadziran have a way out in to the courtyard too? Wonder if it's worth trying to disable the maze and risk his labs to actually get out of the citadel through his exit?
Swift Fox
player, 3666 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 26 Apr 2016
at 07:05
  • msg #476

Re: OOC: eleventh hour

Sun Snake:
After all, Sun Fox isn't political, but would definitely be seen as political now - especially to Shining Peacock :D

Aww, so I gave away the chance to become a target for Shining Peacock and thus justify later telling everyone he accidentally tripped and fell on the Sommerswerd and multiple daggers that just happened to be left laying around at the time?  Dammit!  hehe.

Still, if anyone is curious why Swift didn't hang onto it, it's kind of like one of those decisions my character made for me, if that makes any sense. :)

EDIT: Almost forgot to mention, since everyone knows where we are anyway, would it be worth using the Sun Shards to heal everyone up again?
This message was last edited by the player at 07:07, Tue 26 Apr 2016.
Sun Snake
player, 4717 posts
Kai Lord
Grand Guardian
Tue 26 Apr 2016
at 07:11
  • msg #477

Re: OOC: eleventh hour


Notice that Sun Snake hasn't even asked to hold it? I definitely want the chance to use the thingie, but my character seems to be all 'let other people have it'. Stupid character :(

Might be worth making some sun shards at the very least, not sure if they're better used now to give us all WP to do stuff, or leave them for their offense capabilities if we get dragged in to a fight?
Swift Fox
player, 3667 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 26 Apr 2016
at 07:27
  • msg #478

Re: OOC: eleventh hour

Well currently I have 2 Vordak Gems (which I can turn into Sun Shards to get a free Sun Flash with each one).

Also four Sun Shards.
So can end up with six in total.  If we keep them all charged up, and perhaps split them among us, then they can be used at any time (though each one only once, unless we want to keep using the axe to recharge them).

Alternatively, I can absorb one into Swift's pendant to leave 5 and completely recharge Swift's WP pool which will be completely depleted after converting those gems.
(Still have some WP of my own left, so it's not a total loss if I don't do that).
This message was last edited by the player at 07:29, Tue 26 Apr 2016.
Sun Snake
player, 4718 posts
Kai Lord
Grand Guardian
Tue 26 Apr 2016
at 17:24
  • msg #479

Re: OOC: eleventh hour


It seems like an idea, including filling up Swift's light pool.

Sun Snake has 2SPs to spend on sun bursts, but the light release also lets him refresh SPs.
Shadow
GM, 5548 posts
Plotting turtle
GM
Tue 26 Apr 2016
at 17:27
  • msg #480

Re: OOC: eleventh hour


Yeah, that's one of the nice things about powers who are fueled by sunlight and also produce sunlight - they're very easy to combo together for nearly infinite potential. Just consider it one of the ways in which Kai is superior to Naar - it might offer less devastating powers, but they're much more sustainable to use on the long distance! ^_^
Sabre Fox
player, 3106 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 26 Apr 2016
at 20:57
  • msg #481

Re: OOC: eleventh hour

Since the main thread is near being full, I'd suggest a new heading. Something along escape lines?

Suggestions

The Great Escape
From inside the belly of the beast
Escape from a Darklands City Redux
The Flight from Galzad Helkona

And so on ;)
Shadow
GM, 5549 posts
Plotting turtle
GM
Tue 26 Apr 2016
at 22:14
  • msg #482

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 481):

While those are all good, interesting suggestions, I'm highly doubtful that you will take more than one thread to finish all that there is to do about the story; although you could surprise me, I really think we're almost done.

And that being as such, if the next in character thread is the last one, then its name it's already locked in. It has, in fact, being locked in since the very beggining, and I've mentioned it several times already, and never even considered it could be named any other way.

So, unless you think that escaping Gazad Helkona and then getting back to the Monastery will take more than 1000 posts, I already know how the upcoming thread will be named.

For the last thread of this story will be "The Endgame".
This message was last edited by the GM at 22:48, Tue 26 Apr 2016.
Swift Fox
player, 3669 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 26 Apr 2016
at 23:48
  • msg #483

Re: OOC: eleventh hour

Shadow:
Just consider it one of the ways in which Kai is superior to Naar - it might offer less devastating powers, but they're much more sustainable to use on the long distance! ^_^

Kai rules, Naar drools? :)

(Also, I dare anyone to use that line on the next Darkspawn we encounter!) ;)
Water Hornet
Player, 1089 posts
Magnakai Primate
Sommlending, Age: 19
Wed 27 Apr 2016
at 19:17
  • msg #484

Re: OOC: eleventh hour

Yeah, I don't think it'll take more than one IC thread...but I must say it seems like we're only at the beginning of the End :)
I mean: we defeated Vyctar and reclaimed the Sommerswerd, but much more remains: actually escaping with the Somsw and then resolving Valador, Shining Peacock and Order politics situation. :)

Regarding the current situation, I propose the following:
1) heal ourselves
2) move out back to the fortress maze
3) screw Agarashi's brains :)

ad 1) are we agreed Sun Shard(s) + potions + Curing discipline is the wway to go?
speaking of potions, I'm aware of these restoratives:
- WH - 1 Gnallia leaf (+4 END, +1 WP but has to be prepared as a tea)
- WH - [Water Summoning Chalice + Transmutation Mug] to create Laumspur potions
- SunF - 2 Laumspur (+ 4 END each)
- others...?

ad 2) does anybody remember what were/are all the access routes to Vyctar's chamber? :) (I'll be re-reading previous threads, but perhaps someone has notes readily available)

ad 3) I propose we move some way closer to the surface, before trying that


Also, do we subtract 1 CS for the battle with Vyctar...? o_o
(Though I can imagine that banishing the great evil from Magnamund could have a restorative effect on our PC's CS ^_^)
Shadow
GM, 5550 posts
Plotting turtle
GM
Wed 27 Apr 2016
at 19:28
  • msg #485

Re: OOC: eleventh hour


I thought you all had already removed 1 CS due to fatigue? If not, you should - considering that two Sun Shards went off during the battle, and you're about to use another, I hardly think it matters. :)
Sun Snake
player, 4720 posts
Kai Lord
Grand Guardian
Wed 27 Apr 2016
at 20:20
  • msg #486

Re: OOC: eleventh hour


My recollection is that the stairs to the maze is just outside, as if the well stairs. That's why I'm not really that fussed about moving until we know if the agarashi can be neutralised or not. (Plus I still wonder if it's worth checking the lava retrains from under them and in a place that was powered by right handed spells to create a connection if neeed).

If not, it might be worthwhile thinking about the maze exit. Though the maze was never something we solved the dangers of, and we still need to go throug hthe nadziranim lab - with all the critters - and then try to undo the damage we did to the exit.

Still, it would let us bypass the agarashi, then we only need to worry about the xagash, helhgast, and ground dwelling citadel critters. And the ones in the air.


I did deduct 1CS for the battle, but hopefully it won't matter.


I wonder if Water Hornet had some way of recovering Lone Wolf's body or something? Who knows! Gone now :p
Sabre Fox
player, 3108 posts
Armageddon Fighting Kai
Twin Blade Revenger
Thu 28 Apr 2016
at 21:02
  • msg #487

Re: OOC: eleventh hour

Forgot to mention those Launspur standard 4 END recovery
Swift Fox
player, 3671 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 29 Apr 2016
at 07:18
  • msg #488

Re: OOC: eleventh hour

Trying to figure out a strategy for using the shards here.

Already converted one of the 2 gems, creating a Sun Flash.
Then Snake charged the five Sun Shards with the axe.

So if I set them all off again, that should be a total of 30 END/WP restore and returning us all to max CS again?

Then I can convert the remaining gem into a shard and let Snake create another sunburst to charge all six again for later use.  Then absorb one to recharge Swift's WP pool back to full.

Then we should have five charged Sun Shards that we can divide among the group or keep them all on Swift?

My RL is a bit chaotic at the moment, so just confirming I got this right.
Shadow
GM, 5554 posts
Plotting turtle
GM
Fri 29 Apr 2016
at 07:46
  • msg #489

Re: OOC: eleventh hour


Consider it confirmed then - it's all perfectly correct. :)
Sun Snake
player, 4722 posts
Kai Lord
Grand Guardian
Fri 29 Apr 2016
at 10:38
  • msg #490

Re: OOC: eleventh hour


So at the end of it all, Sun Snake will have effectively only used 2WP and 1SP on the second sun burst?
Shadow
GM, 5555 posts
Plotting turtle
GM
Fri 29 Apr 2016
at 10:45
  • msg #491

Re: OOC: eleventh hour


Yeah, it seems so. Those Sun Shards are pretty powerful, aren't they?
Sun Snake
player, 4723 posts
Kai Lord
Grand Guardian
Fri 29 Apr 2016
at 11:48
  • msg #492

Re: OOC: eleventh hour


We shouldn't have avoided the fight with the Vordaks, we could have had so many now! What idiot went and lured them away :(
Shadow
GM, 5556 posts
Plotting turtle
GM
Fri 29 Apr 2016
at 12:16
  • msg #493

Re: OOC: eleventh hour


There were quite a lot of them, though - you might have been weaker for the following challenges. Also, if Swift Fox hadn't decided to check on the Vordak Gems out of curiosity, you never would have had any Sun Shard at all, so there's that, too.

By the way, is none of you curious as to why Vordak Gems - and only Vorak Gems - react in this manner to Swift Fox's pendant? Because there is actually a reason for it. :)
Sun Snake
player, 4724 posts
Kai Lord
Grand Guardian
Sat 30 Apr 2016
at 06:37
  • msg #494

Re: OOC: eleventh hour


Swift Fox's pendant is actually Rain Fetaher's pendant, isn't it? Rain Feather had the vordak shriek and used to power her right handed abilities from Vordak Gems? So when Rain Feather's amulet was purified, it instead allowed the vordak gems to be purified?

Why Rain Feather's abilities were linked to Vordaks in the first place I don't know
Shadow
GM, 5558 posts
Plotting turtle
GM
Sat 30 Apr 2016
at 09:37
  • msg #495

Re: OOC: eleventh hour


:) You're clever, truly you are. I'm impressed you figured that one out, seeing as I think Rain did a very good job of keeping the pendant hidden from you all. As for the Vordak connection, that's something you won't be able to know until I reveal the secret threads after the game is closed, but be sure that there's a reason for it, too.

Speaking of progressing toward the end, is any of you going to do anything to push things forward? I'm in no particular hurry, but we do have gone several day without any in-character posts now... I guess we're waiting for Swift Fox's and Water Hornet to heal people in character, and that's fine, but after that you all should really start moving along.
Swift Fox
player, 3672 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 30 Apr 2016
at 10:14
  • msg #496

Re: OOC: eleventh hour

I was just thinking that perhaps the core of the pendant was originally a Vordak Gem too, hence why it would react to them in its purified state.
Curious :)
Shadow
GM, 5559 posts
Plotting turtle
GM
Sat 30 Apr 2016
at 10:58
  • msg #497

Re: OOC: eleventh hour


Aw... is it really that easy to guess? I hoped it would be more mysterious. :)
Sun Snake
player, 4726 posts
Kai Lord
Grand Guardian
Sat 30 Apr 2016
at 16:48
  • msg #498

Re: OOC: eleventh hour


I believe Sun Snake had suggested Sun Fox and Water Hornet try the mind meld against the Agarashi now, which needs Water Hornet to post yes or no.

Also I think perhaps Sun Fox/Silver Raven/Swift Fox should try to reanalyse the lava/magic again, but I'm not sure if Sun Fox can initiate a link on her own, or if Sun Snake's the only one suited to linking minds due to some of his improvements.
Shadow
GM, 5560 posts
Plotting turtle
GM
Sat 30 Apr 2016
at 16:56
  • msg #499

Re: OOC: eleventh hour


The way things currently are, Sun Fox couldn't start a Mind-Link of her own due to missing the improvement, but if you started one with her inside, and then retreated your presence, she would be able to keep it going on her own as the focus. This mean you can use two Mind-Links at a time, each one involving no person twice, but you need to start one with Sun Fox first, then withdraw from it to start another one on your own.

I hope that feels fair?
Sun Snake
player, 4727 posts
Kai Lord
Grand Guardian
Sat 30 Apr 2016
at 17:32
  • msg #500

Re: OOC: eleventh hour


Seems good. Maybe WH and Sun Snake can check out the agarash possibilities without doing anything, while Sun Fox/Swift Fox/Silver Raven figure out the lava. Actually Sabre has Battle Magic/Nexus too so should porbably weigh in too.

Then that way Sun Snake is free to come across if his rabdomanyc/trailblazing is needed, but otherwise Sun Fox can come back to help Sun Snake
Swift Fox
player, 3674 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 30 Apr 2016
at 17:47
  • msg #501

Re: OOC: eleventh hour

ooo, so I get to make the place go kaboom and fall into the lava?  Me like this plan! :)
What do I need for that?
Shadow
GM, 5561 posts
Plotting turtle
GM
Sat 30 Apr 2016
at 17:51
  • msg #502

Re: OOC: eleventh hour


To let Sun Snake into your mind once again, and then let Sun Fox help in directing your craftmaster powers with her Lorecircle of Spirit. You know, more breaking of boundries and such. :)
Water Hornet
Player, 1090 posts
Magnakai Primate
Sommlending, Age: 19
Sun 1 May 2016
at 07:05
  • msg #503

Re: OOC: eleventh hour

Sorry for the delay everybody, work and off-work stuff got in the way of RPing :)

Let's try mind meld (I'll confirm IC shortly), just to make sure: we're using Sun Shards to regenerate, right? If it's not enough, then of course WH will use Curing, but do are we agreed that the 'Healing sequence' is: Sun Shards, Laumspur, Curing?
Sun Snake
player, 4728 posts
Kai Lord
Grand Guardian
Sun 1 May 2016
at 07:06
  • msg #504

Re: OOC: eleventh hour


Yup, save your WP to last...but I believe 30WP/EP has just been restored plus like 6CS, so we should all be fully functioning again :D
Water Hornet
Player, 1091 posts
Magnakai Primate
Sommlending, Age: 19
Sun 1 May 2016
at 07:07
  • msg #505

Re: OOC: eleventh hour

Oops, right, I forgot to read IC thread first -_-
Sabre Fox
player, 3111 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 2 May 2016
at 21:09
  • msg #506

Re: OOC: eleventh hour

Completely off topic but I forget if anyone is in the UK? Heard any rather loud bangs about 20 minutes ago?
Sun Snake
player, 4731 posts
Kai Lord
Grand Guardian
Mon 2 May 2016
at 21:13
  • msg #507

Re: OOC: eleventh hour


I'm in the UK, but down south and heard nothing. Check the earthquakes site in a little bit?

http://www.earthquakes.bgs.ac.uk/earthquakes/home.html
Shadow
GM, 5563 posts
Plotting turtle
GM
Mon 2 May 2016
at 21:14
  • msg #508

Re: OOC: eleventh hour


I believe everybody except me and possibly Hornet lives in some part of Great Britain, isn't it?
Sun Snake
player, 4732 posts
Kai Lord
Grand Guardian
Mon 2 May 2016
at 21:17
  • msg #509

Re: OOC: eleventh hour


Some sporadic twitter mentions in donchaster, leeds, yorkshire...

https://twitter.com/search?q=uk%20bang&src=typd
Water Hornet
Player, 1093 posts
Magnakai Primate
Sommlending, Age: 19
Mon 2 May 2016
at 21:30
  • msg #510

Re: OOC: eleventh hour

Hmmm, hope nothing serious -_-

Shadow's right, I'm not based in the UK...but, actually, I'll be visiting Scotland and London this weekend (Fri-Mon) - which means I might not be able to post during that time.
This message was last edited by the player at 21:31, Mon 02 May 2016.
Shadow
GM, 5564 posts
Plotting turtle
GM
Mon 2 May 2016
at 21:46
  • msg #511

Re: OOC: eleventh hour


Thanks for informing us, Hornet, and don't worry, you can take your time! :)
Sabre Fox
player, 3112 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 3 May 2016
at 06:07
  • msg #512

Re: OOC: eleventh hour

Lol, turns out it was the RAF apparently with a sonic boom intercepting a plane that went off course
Swift Fox
player, 3677 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 3 May 2016
at 07:19
  • msg #513

Re: OOC: eleventh hour

@Water Hornet
Weather is a bit unpredictable here in Scotland at the moment (by that I mean even more unpredictable than usual!)
Hope you have fun here though :)

Also, hadn't heard anything about earthquakes.  Or sonic booms.
Intriguing...
Sun Snake
player, 4733 posts
Kai Lord
Grand Guardian
Tue 3 May 2016
at 17:10
  • msg #514

Re: OOC: eleventh hour


Weather has been unpredictable near London too I'm afraid to say! :D
Shadow
GM, 5566 posts
Plotting turtle
GM
Tue 3 May 2016
at 18:24
  • msg #515

Re: OOC: eleventh hour

Sun Snake:
So tempted to go for the option where we nuke the agarashi's brain though, send its decaying body out of the fortress, and have it collapse after saying 'run' at the same time Swift Fox sets off the timed nuke :D

And so it is that the Agarashi will forever be known as Gandalf. :)

Honestly though, I think that instead of letting the creature fall to the ground once it's out of the door, using it to hurt the other darkspan until they tear it to pieces would be a more efficient use of its abilities. But I agree that your version of using the Agarashi would be more fun to witness. ^_^
Sun Snake
player, 4735 posts
Kai Lord
Grand Guardian
Tue 3 May 2016
at 18:45
  • msg #516

Re: OOC: eleventh hour


I'm hoping the bravest or stupidest Darkspawn that aren't running would walk up to the Agarashi to go kick it to make sure it's dead, or get some sort of petty revenge on it. Which is when they'd find out that it still has a minute or two of life left, in the best traditions of horror and action films where the monster isn't quite dead yet :D

I mean really, I think the best options are to actually use it alive to go assault the air forces at the top of the tower. The Agarashi is adaptable, so I'm hoping it has ways to ground such foes or go and meet them! And if it can clear the air or at least thin the herd there, we have better chance to try and sneak out in to the open and use big flahy explody powers agains anyone on the group - you know, those who haven't run yet because they realise the place is about to blow :)
Swift Fox
player, 3678 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 3 May 2016
at 19:07
  • msg #517

Re: OOC: eleventh hour

Flying ones probably won't be too worried, since they can just fly quickly out of the blast radius in the last few minutes :)

Also some ground-based Darklanders are probably borderline suicidal, have no will of their own or are just completely insane, so might stick around just to take us down with them anyway :)
This message was last edited by the player at 19:08, Tue 03 May 2016.
Shadow
GM, 5567 posts
Plotting turtle
GM
Tue 3 May 2016
at 19:17
  • msg #518

Re: OOC: eleventh hour


Oh yeah, that's a definitive possibility. Particularly for the Xagash, who'd like nothing more than to prove himself superior to the Helghast in commanding the ground forces; after all, whomever manages to kill you will be most likely to inherit command over Gazad Helkona... should anything remain standing of it, that is. ^_^
Water Hornet
Player, 1094 posts
Magnakai Primate
Sommlending, Age: 19
Wed 4 May 2016
at 15:09
  • msg #519

Re: OOC: eleventh hour

I'll post IC in the evening, but basically I agree: let's make the Agarashi go berserk and nuke the whole fortress! :D
Sun Snake
player, 4737 posts
Kai Lord
Grand Guardian
Fri 6 May 2016
at 19:46
  • msg #520

Re: OOC: eleventh hour


The we're agreed on nuking the place, we're just waiting for Sabre's tactical comments and suggestions, but perhaps we make a roof push and then see if we can thin the skies to safely escape / call in the Skyrider (if we can find a way)?
Swift Fox
player, 3679 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 6 May 2016
at 20:26
  • msg #521

Re: OOC: eleventh hour

So do I get to press the psychic self-destruct button now? :)
Sun Snake
player, 4738 posts
Kai Lord
Grand Guardian
Fri 6 May 2016
at 20:27
  • msg #522

Re: OOC: eleventh hour


Let's wait in case Sabre realises there's a tactical flaw in our plan. Like, we could be setting off two explosions not just one :p
Shadow
GM, 5569 posts
Plotting turtle
GM
Fri 6 May 2016
at 20:32
  • msg #523

Re: OOC: eleventh hour


Well, who knows? Maybe that's so, maybe not... when you're not omniscent about everything that's going on, it's easy to make such mistakes! :)

Anyway, the last thing I need to know is which route you're going to take, if groundbound or flying. And you all do need to know it too, since it'll determine how you're going to use the Agarashi, won't it? Speaking of which, Snake and Hornet, you haven't yet agreed on which of the available ways to control it you're going for - that's pretty important, too.

Once I know all of that, the daring escape will finally be able to start - and hopefully I'll manage to make it at least somewhat entertaining! ^_^

Also, that will likely mark the start of the next thread - letting you lot come up with a coherent plan is the reason I've not closed the current one yet, since I'm confident you should finish to hash up the last details in the dozen or so posts left before we hit the 1000 benchmark.

Speaking of which, Swift Fox, you might want to distribute the Sun Shards to the others before you go - the volounteering for going without one has already been done, after all.

Are you all looking forward to this at least a bit, by the way? Or are you feeling like I'm overcomplicating things, and getting bored with what's going on?
Sun Snake
player, 4739 posts
Kai Lord
Grand Guardian
Fri 6 May 2016
at 20:43
  • msg #524

Re: OOC: eleventh hour


Oh, I think we've lost WH for the weekend. I think the agreement was us both pushing it to start with, rather than killing it or Snake bonding with it.


I think with the tools we've got it should be a fun escape. I think if we'd had to be far more slow and methodical with our escape, it might have felt too slow?
Swift Fox
player, 3680 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 6 May 2016
at 20:47
  • msg #525

Re: OOC: eleventh hour

Do we assume Sun Snake already charged them for now?

I'll have Swift do that once she comes out of her current trance state.  Right now she'd probably just hand out a few rocks and leave the shards behind or something...
Shadow
GM, 5570 posts
Plotting turtle
GM
Fri 6 May 2016
at 21:00
  • msg #526

Re: OOC: eleventh hour


I got the impression he did immediately after you used them to heal everybody, but I'm sure he can confirm wether that's true or not by himself. :)

Also, glad to hear that you're liking the options you have available here, Sun Snake - I hoped you would find the situation somewhat interesting, and I'm glad to know you do.
Sun Snake
player, 4740 posts
Kai Lord
Grand Guardian
Fri 6 May 2016
at 21:04
  • msg #527

Re: OOC: eleventh hour


Yeah, I think I gave a description of using the axe, or implying it was getting used - allowing Swift Fox to hook in to that to write. Might have been during your time though. Anyway, I restored everything then took away the next set of WP and SP to do a second sun burst
Swift Fox
player, 3681 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 6 May 2016
at 21:25
  • msg #528

Re: OOC: eleventh hour

Okies, I'll hand them out once Swift comes back to her senses again (or everyone could just help themselves to them while she's out of it, and they're all in a convenient pile next to her.  She won't mind).

I'm not that good at the large-scale tactical stuff, but kind of looking forward to the escape attempt :)
Shadow
GM, 5571 posts
Plotting turtle
GM
Sun 8 May 2016
at 16:24
  • msg #529

Re: OOC: eleventh hour

Sabre Fox:
Based on the information we have, is it possible to make a military diplomacy roll to try and answer Sun Fox's question?


Sure; DC 4 will tell you all the risks involved in both routes, but which choice is better you'll need to decide on your own.
Sabre Fox
player, 3119 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 8 May 2016
at 17:12
  • msg #530

Re: OOC: eleventh hour

Just snuck in with a 5 lol
Shadow
GM, 5572 posts
Plotting turtle
GM
Sun 8 May 2016
at 18:21
  • msg #531

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 530):

That's not very surprising, is it? After all, heroes always make it by the skin of their teeth! ^_^
Shadow
GM, 5574 posts
Plotting turtle
GM
Tue 10 May 2016
at 14:18
  • msg #532

Re: OOC: eleventh hour


So, my dear players, I'd like to know what your escape route would be, if you would. :)
Water Hornet
Player, 1097 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 May 2016
at 16:31
  • msg #533

Re: OOC: eleventh hour

I'm back! :)
Sorry for not posting yesterday, but I got home late, plus the first day at work after holiday is always a bit hectic.

Anyways, I vote for the air-escape route.
Not only because I can steal spotlight for Hornet :D but mainly because it seems  cool to fly off into the sunset with Gazad Helkona exploding behind us ;) and I have at least some vague ideas (sketched in IC thread) how to deal with the leader controlling Kraans.

Regarding the Agarashi: I think the consensus is to puppet it around at first, then melt its brains and let it go out on a suicidal killing spree, right, Snake? :)
I assume (maybe wrongly) that we won't face too much opposition where we are now, with enemy's numbers growing larger as we progress toward the surface/upper levels of the fortress; hence why it makes sense to make Hornet and Snake unable to fight (while exacting control on the Agarashi) in the first phase of the escape, but letting the Agarashi go (and "freeing" SS and WH) later.

I think the escape will be much fun: we'll just choose the route, trigger the countdown and then run for our lives! :D (but also for the preservation of the Sommerswerd ;) )

I also wanted to note how nicely the things tie in (the bit that WH is talking IC about): remember snakes in the lake around the Temple of Vashna? I thought it would be impossible to wrestle snakes' control from the High Priest...but then Dusk Rat just went and did it :) (btw, that's my guess it was her, it has never been stated explicitly). Later, Sun Snake was able to use the bug's hive mind link (buzzing Cener guy) to spread the psychic attack across the whole swarm. If we could make use of these experiences and attack the Kraan controller, that'd be a nice feat to pull. :)
Swift Fox
player, 3682 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 10 May 2016
at 16:36
  • msg #534

Re: OOC: eleventh hour

I'd say air escape too.
Not too sure exactly what the blast radius on that explosion will be (as in will it take out a good chunk of the forest as well?)  And being able to fly out seems to be the best chance of getting away from here quickly.

Also, definite coolness factor, soaring up and away as the place behind you disappears in a gigantic fireball! :D
http://www.giantitp.com/comics/images/oots0119.gif
Sun Snake
player, 4741 posts
Kai Lord
Grand Guardian
Tue 10 May 2016
at 17:24
  • msg #535

Re: OOC: eleventh hour


We must all remember not to look at th eexplosion though, that's the important bit.


Just to clarify my understanding of the Agarashi options, I thought mind melting was the only option that removed the adaptive abilities - because Sun Snake was just then puppetting a decaying meat suit.

I though the only different between full merging and WH steering was that it would take two of us, with WH actually steering, and we don't technically have full control so it could decide to come after us at some point.


And yeah, I like air route too.


Oh, and I wonder if having mind fort, psi-surge, and psychci mirror all working together would be able to create even more fun feedback - perhaps signal boost whatever plans WH has. Maybe if the controller cna be killed, just before it dies we can steal the dying control signal and make all the Kraan go mad / obey WH :)


I'm hoping the agarashi will have the adaptive abilities so can take out the controller for us, though.
Water Hornet
Player, 1098 posts
Magnakai Primate
Sommlending, Age: 19
Tue 10 May 2016
at 17:31
  • msg #536

Re: OOC: eleventh hour

quote:
Just to clarify my understanding of the Agarashi options, I thought mind melting was the only option that removed the adaptive abilities - because Sun Snake was just then puppetting a decaying meat suit.

I though the only different between full merging and WH steering was that it would take two of us, with WH actually steering, and we don't technically have full control so it could decide to come after us at some point.

Oops, my bad: I re-read the original post and you're right. :)

Yeah, I thought there might arise a need to wrestle for the control, but if the Agarashi hunter takes him (her/it?) out, that'll be the best possibility.
Sabre Fox
player, 3124 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 10 May 2016
at 22:55
  • msg #537

Re: OOC: eleventh hour

The observations made by Fox are sound, so it will be difficult getting into the air. Hope you don't mind a potential fall! Lol
Sun Snake
player, 4743 posts
Kai Lord
Grand Guardian
Tue 10 May 2016
at 23:15
  • msg #538

Re: OOC: eleventh hour


Time for Sabre to shine with the hacking things apart!
Shadow
GM, 5576 posts
Plotting turtle
GM
Wed 11 May 2016
at 00:28
  • msg #539

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 538):

Seems so. :)

Anyway, it looks like you reached a consensus; if you want to add some last IC comments before you go, now's the time, as you have twenty or so hours before I make the las post of thread X and close it.

Double-check that you've done all the preparations you need, and Swift Fox, feel free to pull the trigger on the eruption and distribute the Sun Shards as you see fit.

It's showtime! ^_^
Shadow
GM, 5579 posts
Plotting turtle
GM
Fri 13 May 2016
at 08:37
  • msg #540

Re: OOC: eleventh hour

Swift Fox:
Sun Flash:

- Only useable if the shard is charged, turns it discharged.
- Restore 5 END, 5 WP and 1 lost CS to all Kai within range.
- Inflict 5 END damage to Undead/Darkspawn within range.

Out of curiosity, do Agarashi count as Darkspawn for the purposes of that last one? :)

Indeed, they do, as do kraans and doomwolves, which were created with dark magic. As a rule, if something was created by mixing darkness into it, then it's likely a darkspawn, as is anything which is so corrupted by dark magic that it needs it to keep existing.

Giaks and Drakkarim, on the other hand, are actually normal living creatures, and thus do not count as darkspawn. Again, as a rule, something which was originally born as a living creature doesn't count as a darkspawn unless it has been very heavily contaminated by dark magic; for example, neither Rain Feather nor Vonatar would have counted as darkspawn, because what dark power was in there was just trace amounts, and not inherent to their survival.

I hope that will be useful information to have! ^_^
Shadow
GM, 5580 posts
Plotting turtle
GM
Sat 14 May 2016
at 11:40
  • msg #541

Re: OOC: eleventh hour


Hornet, Sabre Fox, anything you want to add to the main thread, or should I push things forward?
Water Hornet
Player, 1101 posts
Magnakai Primate
Sommlending, Age: 19
Sat 14 May 2016
at 13:54
  • msg #542

Re: OOC: eleventh hour

Sorry; added one suggestion, linking to what Sun Fox proposed.
Swift Fox
player, 3685 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 14 May 2016
at 23:56
  • msg #543

Re: OOC: eleventh hour

Don't think I can help much with this idea, unless crafting skills are needed?

Or unless the Green Ivy's power is strong enough to create a gigantic tree that can grow upwards and smash through several floors, letting us climb up it all the way to the roof? :)
Shadow
GM, 5581 posts
Plotting turtle
GM
Sun 15 May 2016
at 05:13
  • msg #544

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 543):

Can't see any reason why it shouldn't be able to do that, if you asked it to. Of course, you'd be with 10 less WP for the following confrontation, so, you know, tradeoffs and everything. :)
Sabre Fox
player, 3130 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 15 May 2016
at 12:15
  • msg #545

Re: OOC: eleventh hour

Foxy will take a shard. Even after that I have 3 backpack spaces left so we don't leave any behind, so let me know if any more spare :)
Swift Fox
player, 3686 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 15 May 2016
at 12:19
  • msg #546

Re: OOC: eleventh hour

Well that's just two Sun Shards' worth, so might be worth it if it gets us to the roof faster :)

Guessing the Hunting/Huntmastery users can climb well enough, but not sure about those who don't have either.  Maybe Huntmastery users go up first trailing ropes and/or the climbing gear grapple with them and find a convenient branch to hook them onto every so often?

Also, not sure how well we can defend ourselves while climbing and clinging on, since I'm guessing a giant tree smashing up through several floors is the kind of thing that won't go unnoticed.
Not to mention it setting off any traps, or making the structure of the fortress dangerously unstable by demolishing any load bearing sections and causing cave-ins and so on.

Could Craftsmanship knowledge help with that, being able to find a safer section to break through without bringing the ceiling and probably most of the upper levels down on our heads?

Also anyone else think it's worth the risk?

As for the shards, Swift has space to carry them all, so none will be left behind.  Just checking if anyone else wants one.  Nice one-shot rechargeable END, WP and CS recovery + small damage to enemies item :)
Water Hornet
Player, 1102 posts
Magnakai Primate
Sommlending, Age: 19
Mon 16 May 2016
at 16:28
  • msg #547

Re: OOC: eleventh hour

Hmmm, let's look at pros and cons:

1) Growing a tree - it costs 10 WP, but besides helping with the ascent, it will allow us to break through floors, right? It might cause dangerous side effects, though - e.g. draw unwanted attention and make parts of citadel fall on our heads.

2) Rising on an ice platform - 10 WP (but distributed among different people) = 6 (manipulating water) + 2 ?? (Nexus push to move up - not sure how many would be needed, though) + 2 (freezing water); but we need to figure out how to break through floors.

3) Strength + agility feats - only Sabre and Sun Fox can use them; if we break through floors, then jumping from one to another becomes possible.

Seems that unless we go with the first option, we need to figure out how to break through ceilings/floors. Any ideas?
Or we can decide to simply follow the stairs.

I like the idea with the tree, but that seems a bit expensive. So if we can figure a way to break through the ceiling, I'd go for the option with the ice platform.
Shadow
GM, 5583 posts
Plotting turtle
GM
Mon 16 May 2016
at 16:35
  • msg #548

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 547):

There's many ways to do everything, including breaking through floors. You just need to get creative with it.

Climbing the stairs do is an option, it'll just take you longer, meaning more exposure to, and danger from, the disaster you're unleashing at ground level.
Water Hornet
Player, 1105 posts
Magnakai Primate
Sommlending, Age: 19
Fri 20 May 2016
at 08:14
  • msg #549

Re: OOC: eleventh hour

Growing a tree seems to be solving multiple problems simultaneously, hence why I was speaking about it IC. I'm good with using the "ice lift" option, as well, but currently I have no idea how to punch through the ceiling. o_O
Shadow
GM, 5587 posts
Plotting turtle
GM
Fri 20 May 2016
at 10:42
  • msg #550

Re: OOC: eleventh hour

Water Hornet:
OOC: Just checking: we could let the beast exit the citadel and attack everyone outside, but we decided to aim it at the guy controlling flying beasts, right?

Yeah, that was your decision - to use the Agarashi to weaken the defenses at air level.

As for punching through the ceiling, it seems like you've agreed to use the Green Ivy for that in the end? There's been very little activity this week, but I think that's the only way through you've suggested so far. :)
Swift Fox
player, 3688 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 20 May 2016
at 11:18
  • msg #551

Re: OOC: eleventh hour

Okies, just confirming everyone is going with that plan before I post it? :)

Can we use the ice lift trick with this, or would the tree then be blocking up too much of the holes in the ceiling?
Would be nice to avoid having to climb, since a bad roll would obviously not be good if you'd already climbed halfway up a gigantic tree.  Not to mention it's hard to fight back against people shooting stuff at you while clinging on.
Shadow
GM, 5588 posts
Plotting turtle
GM
Fri 20 May 2016
at 11:38
  • msg #552

Re: OOC: eleventh hour


You could try for letting the tree grow from under your feet, so that instead of having to climb it, it brings you up as it goes - although that would mean being near the top while it smashes the ceiling. :)

Of course, you might want to be out of the well who has the kagonite statue at the top before using it, since otherwise the statue would be a problem. On the other hand, you could use a different mean of fast acehnt to reach the statue, then use the combination to open it, and afterward use the green ivy to bring you to the top.

And that's just a small sample of what you could do.
Sun Snake
player, 4746 posts
Kai Lord
Grand Guardian
Fri 20 May 2016
at 11:46
  • msg #553

Re: OOC: eleventh hour


Sun Snake doens't really have any abilities to help in this regard, nor is he in much of a position to use them even if he did right now, but I think the sprouting tree plan seems a fun one :)
Water Hornet
Player, 1106 posts
Magnakai Primate
Sommlending, Age: 19
Sun 22 May 2016
at 22:34
  • msg #554

Re: OOC: eleventh hour

BTW, while controlling the Agarashi, Water Hornet and Sun Snake are unable to participate in a fight, right? Are there any other limitations?

Sun Fox - IC thread:
We wouldn't want them to share their gift, would we?

Sorry for being slow, but who ("them") is Sun Fox referring to?
This message was last edited by the player at 22:36, Sun 22 May 2016.
Shadow
GM, 5591 posts
Plotting turtle
GM
Mon 23 May 2016
at 00:56
  • msg #555

Re: OOC: eleventh hour


The locals. The gift you're giving them is a fiery death by eruption. Sun Fox would rather like for them to keep the fullness of that gift for themselves, and not share any of it with you.

But of course, if you disagree with her on that, you're free to say so. :)
Swift Fox
player, 3690 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 23 May 2016
at 07:10
  • msg #556

Re: OOC: eleventh hour

Well if we are gonna go, then we may as well go out with a bang and take 'em all down with us! ;)
Sun Snake
player, 4750 posts
Kai Lord
Grand Guardian
Thu 26 May 2016
at 20:45
  • msg #557

Re: OOC: eleventh hour


Presumeably Sun Snake can't help with divining the safest route to the roof?
Shadow
GM, 5600 posts
Plotting turtle
GM
Thu 26 May 2016
at 20:54
  • msg #558

Re: OOC: eleventh hour


I actually think he has multiple ways to help pick the right route - which means you need to tell me which of those methods you'd be using (and why), if any. And of course, you'll need to pay the price for it. :)

Also, just so we're clear on it, you and Hornet can use abilities that tax your mind while holding the mind-link and directing the Agarashi; what you can't do is things that would rely on muscle memory or fast reaction times (like fighting, but that's just an example), because your mind is devoting most of its unconscious functions to keeping the link going. You can think and move and speak, but only slowly and by paying the time to think about doing so, since you need to do everything "manually", so to speak.

I hope that's useful information! ^_^
Sun Snake
player, 4751 posts
Kai Lord
Grand Guardian
Thu 26 May 2016
at 21:19
  • msg #559

Re: OOC: eleventh hour


Ah, I hadn't appreciated that, I thought we were locked down more. Cool, Snake indeed has tons of powers to help then!
Shadow
GM, 5601 posts
Plotting turtle
GM
Thu 26 May 2016
at 21:34
  • msg #560

Re: OOC: eleventh hour


Yep - as a team leader should, isn't it? ;)

Now it's just a matter of choosing which one to go with; I'm curious to see which approach you'll choose here.
Sun Snake
player, 4752 posts
Kai Lord
Grand Guardian
Fri 27 May 2016
at 07:20
  • msg #561

Re: OOC: eleventh hour


Presumably WH can benefit a little from Trail Blazing and Tremorsense if he makes a combined attempt with Sun Snake?
Shadow
GM, 5602 posts
Plotting turtle
GM
Fri 27 May 2016
at 08:39
  • msg #562

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 561):

You could work at it together if you want, yes, but is not necessary - you can just as easily find the road on your own, much like Hornet is using his own powers on his own. Still, it shouldn't be impossible, no.

What advantage do you think to gain from having Hornet's help, exactly?
Sun Snake
player, 4753 posts
Kai Lord
Grand Guardian
Fri 27 May 2016
at 17:14
  • msg #563

Re: OOC: eleventh hour


It just would give us one presumably easier roll than doing the same thing twice :)

I'll post later!
Water Hornet
Player, 1110 posts
Magnakai Primate
Sommlending, Age: 19
Fri 27 May 2016
at 20:09
  • msg #564

Re: OOC: eleventh hour

I wasn't sure if we were combining the powers, after all, so rolled just in case. Got a 4; hopefully, with Pathsmanship's +4 bonus it will be enough.
Sun Snake
player, 4756 posts
Kai Lord
Grand Guardian
Sat 28 May 2016
at 06:23
  • msg #565

Re: OOC: eleventh hour


Seems like we're separate, but I hope with your Animal Control you might get an indication of the corridor leads to a Kraan roost or something, because Sun Snake has no idea what the opening actually is!
Shadow
GM, 5604 posts
Plotting turtle
GM
Sat 28 May 2016
at 06:35
  • msg #566

Re: OOC: eleventh hour


:) You're close to the exit either way, and if you want kraans, Hornet can always summon to you the ones you left with the Skyrider. Which would also let the ship's crew know that you're ready to go now.
Water Hornet
Player, 1111 posts
Magnakai Primate
Sommlending, Age: 19
Sat 28 May 2016
at 06:46
  • msg #567

Re: OOC: eleventh hour

Can Hornet do that over the distance?
If so, I'd vote for summoning those Kraans we've already ridden, as Shadow pointed out.

Also, as Snake said: can Hornet sense which way leads to the Kraans (to be more precise: can he sense Kraan minds at any of the two routes we have available currently)?
Shadow
GM, 5605 posts
Plotting turtle
GM
Sat 28 May 2016
at 07:05
  • msg #568

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 567):

Yes to the first: you can summon the Kraans from the distance, they're just about near the limit of your range.

No to the second: for some reason, the villains decided not to leave any kraan inside the tower for you to escape with, and instead got them all mounted and waiting outside to ambush you with as much power at their disposal as possible. How unsporting of them, isn't it? ;)
This message was last edited by the GM at 07:06, Sat 28 May 2016.
Water Hornet
Player, 1112 posts
Magnakai Primate
Sommlending, Age: 19
Sat 28 May 2016
at 10:52
  • msg #569

Re: OOC: eleventh hour

That's so Naar-like - fair-play probably doesn't mean anything to them, soes it? :)

OK, in that case, I think we must time the arrival of 'our' Kraans so the fly-capable enemy is distracted at the moment. The Agarashi is working on that, but I think we better get up under the clear sky as quickly as possible and add to the chaos (calling Kraans from the Skyrider just before that moment).

EDIT:
I might be wrong, about the bit with Korlinium, but it could be helpful against magic attacks, couldn't it?
Hence, Swift, the bit about your gloves and the scabbard for the Sommerswerd. Or am I wrong that those two pieces are made from Korlinium?
This message was last edited by the player at 11:52, Sat 28 May 2016.
Shadow
GM, 5606 posts
Plotting turtle
GM
Sat 28 May 2016
at 15:19
  • msg #570

Re: OOC: eleventh hour

Swift Fox is practically decked out in Korlinium - not only do the Sommerswerd's scabbard and her gloves are made of it, but the doublet she's wearing under her armour is too. Which indeed makes her extremely well protected against magic, particularly if we factor in her spellturning mirror shield.

That said, while being able to make its skin copy korlinium would indeed help the Agarashi with withstanding magic, I think you're under a misunderstanding of how its powers work here, Hornet...
This message was last edited by the GM at 16:58, Sat 28 May 2016.
Swift Fox
player, 3694 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 28 May 2016
at 15:25
  • msg #571

Re: OOC: eleventh hour

Didn't she give the Sommerswerd to Sun Fox before?
Shadow
GM, 5607 posts
Plotting turtle
GM
Sat 28 May 2016
at 15:33
  • msg #572

Re: OOC: eleventh hour


Oh, right - I even noted it down on Sun Fox's sheet. :P

Doesn't change the truth of the fact that you'd have the best chance in the group of surviving a magical attack, though, does it? :)
Water Hornet
Player, 1115 posts
Magnakai Primate
Sommlending, Age: 19
Sat 28 May 2016
at 16:03
  • msg #573

Re: OOC: eleventh hour

Aha... I edited the post (gloves returned ;) ).

If anyone has ideas on what the Agarashi might try against being hit by magic bolts, please share! :)

In any case, though, I think the best thing to do is to hurry forwards. I vote(d) for the corridor. What do you think?
Swift Fox
player, 3695 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 28 May 2016
at 16:23
  • msg #574

Re: OOC: eleventh hour

Got no idea what the creature's resources and abilities are.  So other than telling it to dodge better, I've no idea...

As for the question about route.  The OOC side of me is really itching to see what was making that red light in the roof dome.
And I'm guessing we could smash through the glass fairly easily.  At least making a big enough hole for our Kraans to get in and fly us back out.

The corridor does look easier, in that it's a definite way to an exit of some sort.
(I say it LOOKS easier, as no doubt there's some particularly vicious trap or nasty monster guarding it, or else it won't be easy to get out through it, hehe).
Shadow
GM, 5608 posts
Plotting turtle
GM
Sat 28 May 2016
at 16:37
  • msg #575

Re: OOC: eleventh hour


I, too, am curious to know what everybody thinks on the road you should take - mostly because I can't move things onwards until I'm told. :)
This message was last edited by the GM at 16:38, Sat 28 May 2016.
Sabre Fox
player, 3139 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 29 May 2016
at 10:59
  • msg #576

Re: OOC: eleventh hour

Just a notice, working 7 days at 12 hours really does interfere with sanity :( remind me never to do it again
Sun Snake
player, 4758 posts
Kai Lord
Grand Guardian
Sun 29 May 2016
at 11:36
  • msg #577

Re: OOC: eleventh hour


The first sign of insanity is the mental blackout that means we have to remind you never to do it again! :p


Road wise, I would tend towards the open air. JUst I don't know if it's empty Kraan pits or a hole in the wall, I was hoping WH could smell Kraan or something and so make us feel better about it all :)
Shadow
GM, 5609 posts
Plotting turtle
GM
Sun 29 May 2016
at 11:51
  • msg #578

Re: OOC: eleventh hour

Sabre Fox:
Just a notice, working 7 days at 12 hours really does interfere with sanity :( remind me never to do it again

I don't know, Sabre Fox - if I don't find a job before the end of June (and it's not looking likely at all, let me tell you), I'm not sure how I'll manage to stay alive the month afterwards; my situation is bad enough that I'm considering trying to move to england or germany just to find a job, but even doing that would guarantee nothing, and if I did it'd leave me in an even worse situation. To me, working 12 hours a day for a full week in exchange for having my employ guaranteed it's something I'd do in a heartbeat (I did in the past, in fact, but then I lost that job anyway - I just wasn't good enough at it).

So really, if you needed to work that much to keep your job, I won't say it was healthy, but I do will say you shouldn't feel insane for doing so - anybody in their right mind, in fact, would do the same. Hold on and try to get better is what I recommend, alongside all of my thanks for still being around and giving your great contribution to this game despite everything: I truly appreciate it deeply.

Moving on to the game, I have 2 votes for taking the stairs from Hornet and Snake. So it's up to the foxes to give us the other two votes; if they're equal, I'll have Dusk Rat roll a die that I'll use to make Sun Fox tiebreak the decision, so everybody feel free to make the call you like the most. :)
Swift Fox
player, 3697 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 29 May 2016
at 13:34
  • msg #579

Re: OOC: eleventh hour

Hmm, not too sure.  Player-sense says head for the roof, while my character would probably at least check out the corridor.
So I'm in need of a tie-break myself...

Tossing a coin...

The coin says my vote is head for the roof.  Do you guys trust my luck? ;)
Shadow
GM, 5615 posts
Plotting turtle
GM
Mon 30 May 2016
at 20:42
  • msg #580

Re: OOC: eleventh hour


Aren't you always complaining about how bad your luck is, and how it keeps trying to kill you, only overcome by your sheer talent and ability at making it through anyway? Because if I remember those complaints correclty, then your luck might not be very trustwhorty. ;)

Then again, maybe it's trying to reverse-psychology trick you all into that? Is luck devious enough to do that? I'm so glad that deciding that isn't up to me! ^_^

In other news, Sabre Fox's vote is the last we need, as we've currently 2 for corridor and 1 for glass dome.
Swift Fox
player, 3698 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 30 May 2016
at 21:03
  • msg #581

Re: OOC: eleventh hour

Shadow:
...sheer talent and ability...

Who?  Me???  *peers around*  (O.o)
Shadow
GM, 5616 posts
Plotting turtle
GM
Mon 30 May 2016
at 21:09
  • msg #582

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 581):

Well, you said it yourself: luck is against you, right? And despite this, you made it through the entire story alive and successfull anyway - in fact, considering the current situation, it wouldn't be unfair to consider Swift Fox the only character for whom the gains weren't compensated by substaining somewhat equivalent losses.

So, you have luck against you, and yet made it through best than anybody else. How else would you call that but you being amazing and (literally) beating the odds? :)
Water Hornet
Player, 1117 posts
Magnakai Primate
Sommlending, Age: 19
Tue 31 May 2016
at 16:31
  • msg #583

Re: OOC: eleventh hour



@Sabre, Shadow: Wow, that's tough. :/ Hope things change for better soon! And thanks for sticking with the game (I'm not sure if I would still participate in the game if things were that serious on the RL front...) Anyway, keeping fingers crossed for you guys.

Regarding the current situation: it seems the Agarashi is not in the imminent danger to its existence if it is given a free hand, so let's just hurry to the surface.

Swift, I trust your luck as far as making decisions go... ;)
Shadow
GM, 5617 posts
Plotting turtle
GM
Tue 31 May 2016
at 18:09
  • msg #584

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 583):

Well, if anybody of you happen to be rich or well-connected enough to have job opportunities they can hand out like candy, I won't say no. ^_^

And don't worry about the game crumbling due to RL problems, at least not on my side: so long as I'm alive and have some way to access internet, I'll keep posting here no matter what. It's a pretty high priority to me.

Setting that aside, is you trusting Swift's luck supposed to mean that you're changing your vote, Hornet? Just trying to keep things straight here. :)
Water Hornet
Player, 1118 posts
Magnakai Primate
Sommlending, Age: 19
Wed 1 Jun 2016
at 20:04
  • msg #585

Re: OOC: eleventh hour

Heh, OK ^_^

Good to hear that.

Eh...no, I don't trust Swift's luck that much! :-D
I'll keep my vote; I just wanted to say I think Swift shouldn't be worried about basing her decision off the dice roller - that thing has surely nothing against Swift. At least, nothing personal ^_^
Shadow
GM, 5618 posts
Plotting turtle
GM
Wed 1 Jun 2016
at 20:13
  • msg #586

Re: OOC: eleventh hour


So we're still waiting for Sabre's choice then. :)
Swift Fox
player, 3699 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 1 Jun 2016
at 20:15
  • msg #587

Re: OOC: eleventh hour

Don't worry, I made that decision off of a coin toss...

Then again, I doubt my money is much luckier, considering how I have trouble hanging onto it for long!
Shadow
GM, 5619 posts
Plotting turtle
GM
Wed 1 Jun 2016
at 20:19
  • msg #588

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 587):

Don't worry, everybody has their own problems with money - I have it easy at the "hanging on it" part, but the "getting it in the first place" part is quite a lot more trouble. :)

Either way, that's not an indication that the coin had it in for you - it might have been happy you were using it, even. So don't discount it's foretelling without seeing where it leads first! ^_^
Shadow
GM, 5620 posts
Plotting turtle
GM
Sat 4 Jun 2016
at 17:18
  • msg #589

Re: OOC: eleventh hour


Hm. Seems likely at this point that Sabre Fox had another full week - I'll wait until Monday still, and if we don't have his answer for that time, I'll be pushing things forward with the current 2-1 vote having you lot move outside by the corridor in the outher wall.
Sun Snake
player, 4759 posts
Kai Lord
Grand Guardian
Mon 6 Jun 2016
at 11:27
  • msg #590

Re: OOC: eleventh hour


Do we have a sense of how long it's going to take the Agarashi to take out the kraan commander? Also, I'm not sure we'd put ourselves in view of anything and attract the Agarashi's attention unless we knew the commander creature was defeated?


Seems to me exploding the air with multiple Nexus bursts and combined NAexus/Battle magic pishes would be a good idea?
Shadow
GM, 5621 posts
Plotting turtle
GM
Mon 6 Jun 2016
at 12:15
  • msg #591

Re: OOC: eleventh hour


The stairway you used to climb outside is the same one the Agarashi itself used to reach the roof, and said roof is shaped like a giant flat doughnut around the glass dome in the center. Which means there's nowhere to hide, and so you were noticed.

As for using your powers, you're free to use them in any way you can think of, but you won't know what's effective and what isn't until you try. :)
Sabre Fox
player, 3144 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 6 Jun 2016
at 17:50
  • msg #592

Re: OOC: eleventh hour

sorry I must be going mad as I'm sure I saw somewhere my vote was down lol. Madness beckons! Anyway I would have taken the stairs incidentally
Sabre Fox
player, 3145 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 6 Jun 2016
at 17:52
  • msg #593

Re: OOC: eleventh hour

How big are Xagash again? I'm just thinking of using a Power Word to bash it off the wall lol
Sun Snake
player, 4760 posts
Kai Lord
Grand Guardian
Mon 6 Jun 2016
at 17:56
  • msg #594

Re: OOC: eleventh hour


If the aragashi was finished mucking around I'd love to throw the agarashi at it :p

I think if all five of us combined Nexus and you and Sun Fox also added power words, we could maybe blow everything away from us in one powerful blast.


I'd love to use Nexus and Invisibility to try and create an ultra loud voice effect for us to yell at everyone. Might be able to make the Drakkar and giaks leave the field:p
Shadow
GM, 5622 posts
Plotting turtle
GM
Mon 6 Jun 2016
at 18:53
  • msg #595

Re: OOC: eleventh hour

Sabre Fox:
sorry I must be going mad as I'm sure I saw somewhere my vote was down lol. Madness beckons! Anyway I would have taken the stairs incidentally

Don't worry Sabre Fox, it happens! And at least your choice was the same as what happened, so nothing to complain about there, right? :)

Sabre Fox:
How big are Xagash again? I'm just thinking of using a Power Word to bash it off the wall lol

A Xagash is about one and a half times as big as a Gourgaz. Thisn would be the reference image, from Masters of Darkness.

https://www.projectaon.org/en/.../lw/12tmod/ill20.htm

Of course, not all Xagash are born eqaul, and the one that's coming for you is actually on fire, so it'll look somewhat different. ^_^
Sabre Fox
player, 3146 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 6 Jun 2016
at 18:58
  • msg #596

Re: OOC: eleventh hour

Madness takes me again for missing an action so simple yet effective.

Firstly, if a Power Word blast will suffice to knock it from the wall and disable it then I shall

Second if not I will simply use Fire Dominion to intensify the flame and reduce it to ash

How I missed that In the first reading I'll never know ;)
Sun Snake
player, 4761 posts
Kai Lord
Grand Guardian
Mon 6 Jun 2016
at 19:00
  • msg #597

Re: OOC: eleventh hour


OOoooooooooh, you can do that?
Sabre Fox
player, 3147 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 6 Jun 2016
at 19:39
  • msg #598

Re: OOC: eleventh hour

I think the clue is in the name. Fire Dominion. Foxy has dominion over fire ;)

And it's not like you haven't seen Sun Fox use it a few times lol
Shadow
GM, 5623 posts
Plotting turtle
GM
Mon 6 Jun 2016
at 19:50
  • msg #599

Re: OOC: eleventh hour


That's very, very clever. I sure didn't think about it, but yes, you can use Fire Dominion to make the Xagash burn faster. That said, the Xagash is really though, and also somewhat fire resistant, so it'll likely take the equivalent of three turns to completely reduce it to cinder.

The good news is that it would take it more than three turns to climb the citadel to the top, so if you go that way, you'll dispose of it very effectively. The somewhat less good news is that you'll be unable to deal with the kraans personally when you're occupied with burning the Xagash to cinder, Sabre Fox. Although it's not like you're alone, and besides, Water Hornet's work with the Agarashi is keeping the great majority of them distracted and unable to focus on you.
Water Hornet
Player, 1119 posts
Magnakai Primate
Sommlending, Age: 19
Mon 6 Jun 2016
at 20:14
  • msg #600

Re: OOC: eleventh hour

Shadow:
Of course, not all Xaghash are born equal, and the one that's coming for you is actually on fire, so it'll look somewhat different.

LOL, I'm definitely noting this down as a memorable quote of my RPing history :D

Oooh, I like Sabre's idea of dealing with the Xaghash. >:-)

As for the Kraans, I agree with Snake: let's use (combined) Nexus and possibly Power Word(s) to blow away Kraans protecting their leader in order to let the Agarashi deal with him.

Just two questions:
1) Can Hornet use Animal Control to divert the attack of that group of Kraans that currently decided to attack us? (I understand WH would have to come up with a way to suggest this to Kraans plausibly.)

2) How long will it take for 'our' Kraans to fly from the Skyrider to Gazad Helkona? I have a feeling now is the high time to call for them if we want to escape before the big boom :) (of course, we have to reduce the air resistance by the time they arrive, so it's probably going to be close on both sides).
Shadow
GM, 5624 posts
Plotting turtle
GM
Mon 6 Jun 2016
at 20:37
  • msg #601

Re: OOC: eleventh hour


About five minutes or so from the moment you call them - how many turns that will account to will depend on what goes down in those turns, since we're not using standard-lenght turns, we're beingn more flexible than that.

As for the Kraans, you actually have Impose Will, Water Hornet, so if you give the order and pay all the necessary WP, it will automatically succeed - it's just a matter of there being many kraans, of the kraans being prone to receive frequent counter-orders from their riders who'd you'd have to continuously counteract, and of course of the possiblity of said riders finding a way to dismount and attack you anyway. So in summary: yes, you can keep the kraans from attacking, but it's going to be a short-term measure that will eventually be overome (although the time you gain in the meanwhile might mean a lot, since you're basically racing the clock down at this point).

Nexus and Power Word are definitely options, but not the only one; for example, Sun Fox is going to follow Sabre's example and go with Fire Dominion in this specific circumstance. But of course, Silver Raven will do as Swift asks him to, and while Dawn Sword's abilities are limited, she's always ready to follow Sun Snake's commands. And as for the Agarashi, it's currently fighting for you, so there's that too on your side.

Plenty of options, I would think! ^_^
Sun Snake
player, 4762 posts
Kai Lord
Grand Guardian
Tue 7 Jun 2016
at 22:54
  • msg #602

Re: OOC: eleventh hour


So how much can Sun Snake use Nexus, etc while still maintaining the mind link? I've forgotten how distyracting it is!

It sounds like Sabre Fox doens't need Sun Snake to stun the xagash if it will take longer to climb than not.


The only other thing I could suggest is can Sun Snake piggy back on Water Hornet's ability he's using to control multiple Kraan, and actually have a Psi-screen blast either stun some of them (to make them temporarily fall and leave the controller open) or just mentally attack them to make them weaker / remove the co-ordination for a moment?
Shadow
GM, 5625 posts
Plotting turtle
GM
Tue 7 Jun 2016
at 23:30
  • msg #603

Re: OOC: eleventh hour


You can most definitely use either one of Nexus and Psy-Surge, although not both together (well, unless you're trying to combine them both into a single ability, as usual), but not use the two together to do two different things - though you could easily alternate between them, if you needed to.

As for how you use it, that's mostly up to you - piggybacking Hornet's Animal Control is doable due to the mind-link the two of you are currently sharing, although the results will, as always, depend on how exactly you plan to use Psy-Blast, since, while it looks like a simple ability, in fact it has many different possible uses.

Also, even if as I said, you can piggyback Hornet, you don't actually need to - Spirit Loremasters can use their psychic abilities on multiple targets at once on their own, without any need for further mixing or help. That's not a minor upgrade - it gives you a lot more breadth, if you stop to think about it for a moment.

I hope that was helpful! ^_^
Water Hornet
Player, 1120 posts
Magnakai Primate
Sommlending, Age: 19
Wed 8 Jun 2016
at 15:12
  • msg #604

Re: OOC: eleventh hour

Nice... :)

I think we should call our Kraans from the Skyrider, as the first thing.

Then I'm thinking about giving command to the Kraans protecting the flyers' leader to break the defense and thus allow the Agarashi to kill him/engage him directly.

Meanwhile, Sun Snake can Psy-Blast the group attacking us (the Kai).

It's just a rough outline of a plan, I just wanted to start building some 'stepping-stones': 1) call in our air-lift; 2) parallelly defend from the attack aimed directly at our group + intervene in the air battle to give Agarashi an advantage.

Does it sound reasonably?
Sun Snake
player, 4763 posts
Kai Lord
Grand Guardian
Wed 8 Jun 2016
at 16:31
  • msg #605

Re: OOC: eleventh hour


Seems good
Sabre Fox
player, 3148 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 8 Jun 2016
at 20:50
  • msg #606

Re: OOC: eleventh hour

Well as long as Foxy can effectively deal with the Xagash and you don't mind missing his help for a few rounds you all definitely want to focus on our escape. I'll offer some help when the Xagash is a smouldering pile ;)
Sun Snake
player, 4764 posts
Kai Lord
Grand Guardian
Wed 8 Jun 2016
at 21:11
  • msg #607

Re: OOC: eleventh hour


Was swift Fox's absense expected? I havemn't seen her around since Friday.


Yeah, I think if Sabre can keep the Xagash off our backs, and Water Hornet concentrates on opening up the krann commander, then that leaves Sun Snake to try and weaken the ones coming towards us.

Maybe Dawn Sword can put the silver oak bow to good use by bloodily wounding a weak kraan i nthe wing to try and get some of its fellows to frenzy and attack their weakened kin? And maybe Sun Fox can start thjrowing around her nexus/battle magic combo too to try and stop any kraan trying to flank us, or maybe just clear a path that our ally kraan can fly in to
Shadow
GM, 5627 posts
Plotting turtle
GM
Wed 8 Jun 2016
at 22:34
  • msg #608

Re: OOC: eleventh hour


I can say that Sun Fox will be contributing, but I'd prefer to leave the description of the how to the in-character post; I feel it'll be more impressive that way.

As for your plans, I obviously can't comment on wether or not they'll be successful before you enact them, but I can confirm that Dawn Sword would have no problem using the bow, although she only has 3 arrows left.

I don't remember Swift Fox saying she had to be absent, but I might be forgetting; itì's true that it's unusual for her not to log in for a week, but then maybe she's just having a bad week, like Sabre had the one before this. I hope whatever it is settles soon and that she'll be back with us soon, since she's awesome and it's great to have her around. Let's stay positive! :)
Sun Snake
player, 4765 posts
Kai Lord
Grand Guardian
Wed 8 Jun 2016
at 22:41
  • msg #609

Re: OOC: eleventh hour


Yeah, I think she mentioned being distracted too a little while ago.. hope it's nothing bad, or nothing computer explode-y :(
Sabre Fox
player, 3150 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 8 Jun 2016
at 22:46
  • msg #610

Re: OOC: eleventh hour

Maybe she could add some extra firepower to her arrows?

Is it possible for Fox to enchant her first arrow with Flameshaft for an extra kick?
Shadow
GM, 5628 posts
Plotting turtle
GM
Wed 8 Jun 2016
at 23:05
  • msg #611

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 610):

Of course it's possible, but every round you spend enchanting arrows you're not spending burning down overgrown crocodiles. As always, the choice is yours! ^_^
Sabre Fox
player, 3151 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 8 Jun 2016
at 23:23
  • msg #612

Re: OOC: eleventh hour

Depends how thick the crowd is. I was thinking of a one round massive explosion lol
Swift Fox
player, 3700 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 10 Jun 2016
at 15:43
  • msg #613

Re: OOC: eleventh hour

Sorry for the delay in replying.  Router went down, so I can't get online right now.
Hopefully will be able to get hold of a replacement as soon as possible.
Shadow
GM, 5629 posts
Plotting turtle
GM
Fri 10 Jun 2016
at 15:55
  • msg #614

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 613):

Don't worry, it's not your fault - problems happen! Take your time and don't feel rushed, we all do know how to wait, I'm sure of it. :)
Sun Snake
player, 4766 posts
Kai Lord
Grand Guardian
Sat 11 Jun 2016
at 12:58
  • msg #615

Re: OOC: eleventh hour


So just to confirm, WH is going to distract the commander kraan to let the agarashi attack, Sun Snake is going to try and stun a few of the kraan coming to the group, Sabre is going to make the Xagash ash, Dawn Sword/Sun Fox could do Sabre's suggestion of burning arrow fun, otherwise Dawn Sword could do normal arrow disruption (or even target the commander just to get it distracted from an unexpected source) while Su Fox can do what she was goingto do.

And we're waiting for Swift Fox's router to let her play again (yay to still bieng around!), and give some moves for herself and Silver Raven?
Shadow
GM, 5630 posts
Plotting turtle
GM
Sat 11 Jun 2016
at 14:34
  • msg #616

Re: OOC: eleventh hour


Well, Hornet was also planning to call your ride, but other than that, yes, your write-up matches what I understood of the plan, Sun Snake. Of course, nothinng is definitive until you actually post it in character, but that seems to be the overall idea. :)
Water Hornet
Player, 1121 posts
Magnakai Primate
Sommlending, Age: 19
Sat 11 Jun 2016
at 15:09
  • msg #617

Re: OOC: eleventh hour

Yes, that sounds right.

I'll be calling Kraans first thing, then try to help the Agarashi (to be precise, I'll try to distract Kraans protecting their commander).
Sun Snake
player, 4767 posts
Kai Lord
Grand Guardian
Sat 11 Jun 2016
at 15:24
  • msg #618

Re: OOC: eleventh hour


Can Sun Snake let Dawn Sword in to the link without interrupting his own attack, so she can co-ordinate her arrow attack at the commander with Water Hornet's actions.

The idea would be WH moves the Kraan, Dawn Sword tries to hit the commander with an arrow the moment the Kraan move, and hopefully that split second distraction will slow down the commander's response to let the agarashi get in a far more determined strike.
Shadow
GM, 5631 posts
Plotting turtle
GM
Sat 11 Jun 2016
at 15:39
  • msg #619

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 618):

The enemy commander is not going to get distracted by the arrow to stop defending against the Agarashi, they're far more likely to just take the arrow and keep their focus on the thing that has actually the power to kil then,

As for adding in Dawn Sword to the Mind-Link, to do that you'd need to focus on her to rely the information, so you'd be unable to do anything else, since she isn't a Magnakai and can't use her own abilities to compensate like Hornet is. Also, unlike against Vyctar, this is not a Mindlink with the same goal, since your link with Hornet is to keep watch over the Agarashi, not determine and inform the others of enemy movement. - so they'd be two different things. If you were to admit Dawn into the agarashi link, that would not cost you anything, but it'd only let her peek into the Agarashui mind, not coordinate with any of oyu - and unlike you and Hornet, she has weaker defenses, so the risk of contamination from interacting with the Agarashi's mind is greater.

I hope that's not too confusing an explanation?
Sun Snake
player, 4768 posts
Kai Lord
Grand Guardian
Sat 11 Jun 2016
at 19:02
  • msg #620

Re: OOC: eleventh hour


No, that's fine, just checking. I guess she can just fire at the oncoming Kraan then, and if Sun Fox wants to boost her arrows somehow then I'll leave that to Water Hornet.
Sabre Fox
player, 3153 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 14 Jun 2016
at 06:58
  • msg #621

Re: OOC: eleventh hour

I'm
Still fine for the fire burning if you want me to put something in character?
Shadow
GM, 5632 posts
Plotting turtle
GM
Tue 14 Jun 2016
at 08:23
  • msg #622

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 621):

Well, somebody will need to start posting in character, if we want he game to go on. So you're completely free to write if you want. :)

I think Snake and Hornet are waiting for Swift, though, to see what she would be contributng to the strategy. For me it's fine either way; I do want you all to post and move things forward, but I do also want to let you have the time to analyze and discuss things and how t make your plans work more seamlessly together. And of course, no matter how soon you post, we won't move forward until I have Swift's post, too, so posting earlier will not make things progress yet either way.
Swift Fox
player, 3701 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 14 Jun 2016
at 16:27
  • msg #623

Re: OOC: eleventh hour

Back on for a bit, posting on a computer at the local library.
Only today and Thursday I'll be able to get on here though, and my ISP apparently aren't in much of a hurry to get a replacement router out to me, so feel free to NPC Swift in the interests of keeping the game moving along.

Not too sure what she can do right now though.
Got two normal arrows left that could maybe shoot at one of the enemies approaching (she won't use the Kagonite Arrow if she's likely to be unable to recover it again).
If the magic user turns his attentions to her, she could reflect his attack back at him.
Other than that, up to the others if they think Swift's abilities will help here.

EDIT: Oh, almost forgot.  Her wind manipulation trick might be able to move some of the clouds of volcanic ash around if that'll help in some way.  Maybe try and suffocate the kraans with it or something.
This message was last edited by the player at 16:31, Tue 14 June 2016.
Sun Snake
player, 4769 posts
Kai Lord
Grand Guardian
Tue 14 Jun 2016
at 17:09
  • msg #624

Re: OOC: eleventh hour


Yay!

I can post IC, as at this point I don't think Sun Snake's action is going to change this round.
Silver Raven
NPC, 264 posts
Magnakai Sentinel
Age: 22, Kai Lord
Tue 14 Jun 2016
at 18:39
  • msg #625

Re: OOC: eleventh hour


How come I didn't thought you could suffocate them, I don't know, Swift Fox, but that's amazing. See, that's where your ability comes into things - your great and thinking out creative way to get enemy killed! ;)

Silver Raven's suggestion is as follow: you use the cloud to suffocate them, while Raven will pass your arrows (except the Kagonite one, of course) to Dawn Sword before starting to summon water admist the Kraans, in the hope that Hornet can do something useful with it. Just confirm to me that this is an alright plan when you next can post, Swift, and I'll run things this way for your in-character choice.
Swift Fox
player, 3702 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 15 Jun 2016
at 14:51
  • msg #626

Re: OOC: eleventh hour

Just glancing in for a bit.  Patched into the public wi-fi on a train to Ayr just now, but won't have much time to post.  Will be able to get a proper post up on Thursday when the library is open again.

Wasn't too sure if the volcanic ash would even affect the kraans, since they're adapted to live in what is basically hell on earth (or Magnamund in this case).
If it works on them though, cool, happy to roll with that plan :)
This message was last edited by the player at 14:51, Wed 15 June 2016.
Sun Snake
player, 4771 posts
Kai Lord
Grand Guardian
Sat 18 Jun 2016
at 09:05
  • msg #627

Re: OOC: eleventh hour

Going to be busy until Tuesday evening. Didn't think it would be an issue, but I see the one time I don't announce it ahead of time something happens!
This message was last edited by the player at 09:06, Sat 18 June 2016.
Shadow
GM, 5636 posts
Plotting turtle
GM
Sat 18 Jun 2016
at 10:05
  • msg #628

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 627):

Thanks for having let us know! Who knows, maybe by Tuesday Swift Fox will also have solved her connectivity problems; either way, it never hurts to hope for the best! ^_^
Sabre Fox
player, 3156 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 19 Jun 2016
at 12:33
  • msg #629

Re: OOC: eleventh hour

You will have to let me know when Foxy can take action again lol, he's otherwise occupied
Water Hornet
Player, 1123 posts
Magnakai Primate
Sommlending, Age: 19
Tue 21 Jun 2016
at 16:26
  • msg #630

Re: OOC: eleventh hour

Just to let you know:
the Agarashi is still above in the air, poised to attack the leader when it gets the chance; so we should probably focus on giving it an opening and let it take out the big bad guy?
Then we can mop up the rest. (Remember that Snake and Hornet can't fight while maintaining the mindlink to the beast.)
Sun Snake
player, 4772 posts
Kai Lord
Grand Guardian
Tue 21 Jun 2016
at 22:20
  • msg #631

Re: OOC: eleventh hour


Cool, so the Agarashi is still on Team Explosion's side, despite our attempts to wipe it out as collateral damage. Hmm, Snake can do another stun if that would help?

I'm assuming that Sun Snake can Mind Fort the Agarashi the moment he detects such an attack, though? And at the moment the air commander had only good psychic defense if I recall, the Helghast is a coward in many ways so may well not try anything and draw attention, and other than that only vordak have the ability, and they are hopefully focused more on the Kai even if they are actually alive anymore?
Water Hornet
Player, 1124 posts
Magnakai Primate
Sommlending, Age: 19
Wed 22 Jun 2016
at 22:04
  • msg #632

Re: OOC: eleventh hour

Hmmm, I think we should keep the Agarashi at least until it kills the air commander, then we can mush its brains - because even afterwards it will be attacking for a short while (until it decomposes as Shadow explained); and at that state (=brainless) it will probably attack everything within its reach indiscriminately, i.e. even us, so we want to keep some of the Vordaks, Drakkarim, whatnot around as a meat shield for us (I like how ridiculously it sounds, but hopefully we can pull that off :) ).

Not sure what stun are you talking about, though, Snake...?

Agreed on mindforting the Agarashi (so it doesn't develop a psychic defense); though so far no-one attempted to assault it psychically. But let's keep that in mind, yes.

Shadow, can Hornet use his Water Dominion ability(/Nexus improvement) to pull the water from the 'mud cloud' and wash away the Vordak/Drakkarim advancing on us? I.e.: is it possible to draw the water and is there enough of it to make at least some difference?
This message was last edited by the player at 22:08, Wed 22 June 2016.
Shadow
GM, 5641 posts
Plotting turtle
GM
Wed 22 Jun 2016
at 22:16
  • msg #633

Re: OOC: eleventh hour


Yes, there's enough water that you can collect it - let's said about the size of two people if you were to mass it all in one place. I hope you can find something creative to do with it! ^_^

When Sun Snake speaks of "stun", he's refferring to the "psychic stun" ability of Mindblast, which is what he user to make a good portion of the enemies stumble in midair so they were open to Swift, Raven and Sun Fox's attacks.
The Agarashi has already faced Vordaks in the past, and it developed the ability to output a shriek about ten times as strong as theirs to drown out their attack so that it doesn't reach it. As for the consequences of using a Mindfort on the Agarashi, you won't know them until you try, but I can confirm that were you to use it, that would stop any psychic attack from reaching it - although, as you also correctly pointed out, it doesn't look like there's anybody around who can use psychic attacks and could target the Agarashi with them. Well, other than you, that is. ^_^
Sun Snake
player, 4773 posts
Kai Lord
Grand Guardian
Wed 22 Jun 2016
at 22:19
  • msg #634

Re: OOC: eleventh hour


The second it is dead, Sun Snake can use it as a meat puppet I believe :)

My current pet idea is to throw the dead Agarashi at the Helghast if its around, then surprise the creature with a suddenly 'alive' critter grabbing it.
Shadow
GM, 5642 posts
Plotting turtle
GM
Wed 22 Jun 2016
at 22:46
  • msg #635

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 634):

If the Helghast is still around, it's on the ground level, in the middle of the currently ongoing eruption. Currently though, the situation is too chaotic to make sure of wether it's around or not - you'd need to actually take the time to check for it if you want to confirm its death or otherwise see what it can do if faced with the Agarashi.

But I think that can wait until after you've settled your battle on the roof, isn't it? :)
Sabre Fox
player, 3158 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jun 2016
at 06:26
  • msg #636

Re: OOC: eleventh hour

Sorry for the delay, long week at work :/

I'm not gonna be able to load my internet soon cause of the official Brexit news lol
Shadow
GM, 5643 posts
Plotting turtle
GM
Fri 24 Jun 2016
at 08:58
  • msg #637

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 636):

You won't? How does the UK leaving the Union affects your internet connection?
Sun Snake
player, 4774 posts
Kai Lord
Grand Guardian
Fri 24 Jun 2016
at 12:59
  • msg #638

Re: OOC: eleventh hour


Probably the amount of people commenting - most of my social media exploded this morning, and it's mostly american and canadian follows!



Aparently Swift Fox got stitched up by her ISP and they haven't sent a router yet, so she probably has another week to wait!



So at the moment we're trying to figure out how to buy our agarashi 'friend' an opportunity to launch his sneak attack on the kraan commander?
Shadow
GM, 5644 posts
Plotting turtle
GM
Fri 24 Jun 2016
at 14:20
  • msg #639

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 638):

That was my understanding of your current plan of action, yes - but as always, nothing's set in stone until you post in charcter, so feel free to keep brainstorming.
Water Hornet
Player, 1125 posts
Magnakai Primate
Sommlending, Age: 19
Fri 24 Jun 2016
at 16:32
  • msg #640

Re: OOC: eleventh hour

Hm, hm, hm... :)
I was toying with the idea of combining Hornet's Water Dominion with Raven's Freeze spell, but then realized that Raven needs to touch the water to freeze it.
Shadow
GM, 5645 posts
Plotting turtle
GM
Fri 24 Jun 2016
at 17:34
  • msg #641

Re: OOC: eleventh hour


That he does - although I'd like to think that you could find a way around that. ;)
Sun Snake
player, 4775 posts
Kai Lord
Grand Guardian
Fri 24 Jun 2016
at 17:42
  • msg #642

Re: OOC: eleventh hour


Quick, everyone Nexus throw Silver Raven while Swift Fox is distracted IRL!
Sabre Fox
player, 3159 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jun 2016
at 17:43
  • msg #643

Re: OOC: eleventh hour

The internet thing was a joke with all the nonsense claims that I've heard lol
Shadow
GM, 5646 posts
Plotting turtle
GM
Fri 24 Jun 2016
at 18:09
  • msg #644

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 643):

Ok, now you have me curious: what kind of nonsense? Being neither british nor living in the UK, I wasn't really following the discussion on the vote, so I've very little awareness of much of it.
Sabre Fox
player, 3161 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jun 2016
at 18:21
  • msg #645

Re: OOC: eleventh hour

Well at one point there was pretty much the declaration that people would declare war on us if we left .......... 0 bombs dropped today and counting
Shadow
GM, 5647 posts
Plotting turtle
GM
Fri 24 Jun 2016
at 19:14
  • msg #646

Re: OOC: eleventh hour


I see; that seems a bit of excessive fearmongering. I'm not sure of the impact, but if the UK leaving the Union was to have any negative consequnece for the Union itself, the most I would expect as "retaliation" would be some heightened tariffs or some such minor thing, mostly depending on how much trouble it caused to France and Germany. It also will likely cut down on immigration from Union's nations something fierce, but wether that's good or bad depends on one's point of view, really.

I'm personally a little surprised the UK left, but that might depend from the fact that if my country left, we'd be in a much worse place than before, lacking nearly everyhting the UK can rely upon economically. We depend a lot on European support to stay afloat, and the latest political campaigns were all reliant on having a government who'd do their best to keep us in the Union, so I'm coming from a rather different place. Still, politics isn't really my field of interest, and every nation should be free to handle itself however it feels best.
This message was last edited by the GM at 20:28, Fri 24 June 2016.
Sabre Fox
player, 3162 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jun 2016
at 20:30
  • msg #647

Re: OOC: eleventh hour

It's just been excessive fear mongering from both sides. It doesn't help when Obama says we would go to the back of the queue for trading. Stuff like that Is all people need to decide to give a two finger salute to the establishment in response
This message was last edited by the player at 20:31, Fri 24 June 2016.
Sabre Fox
player, 3163 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 24 Jun 2016
at 20:34
  • msg #648

Re: OOC: eleventh hour

Point and case. Obama has now apparently backtracked lol
Shadow
GM, 5649 posts
Plotting turtle
GM
Tue 28 Jun 2016
at 12:05
  • msg #649

Re: OOC: eleventh hour


Well, I think it's Tuesday now! Does anybody wants to contribute to pushing the game forward and continue your character's escape from an exploding evil base? :)
Sun Snake
player, 4776 posts
Kai Lord
Grand Guardian
Tue 28 Jun 2016
at 16:59
  • msg #650

Re: OOC: eleventh hour


Will post something today or tomorrow.

As I said, I believe Swift's count to being back online got reset by her ISP, so I assume she'll be back in the next day or so too.
Shadow
GM, 5650 posts
Plotting turtle
GM
Tue 28 Jun 2016
at 17:10
  • msg #651

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 650):

I am capable of waiting - I just get nagging when I have to, that's all. I do hope that Swift solves her problem soon, and am very eager to have you all around again to push things onward! :)
Sabre Fox
player, 3166 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 29 Jun 2016
at 18:59
  • msg #652

Re: OOC: eleventh hour

Well a Foxy is currently busy with burning up the Xagash to do anything helpful lol
Swift Fox
player, 3703 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 1 Jul 2016
at 16:35
  • msg #653

Re: OOC: eleventh hour

Sorry for the delay folks.  Blame my ISP for being idiots and not being able to handle a simple request for a replacement router.

Had to go splash some cash on my own router in the end (probably a better one than whatever cheap piece of junk they'd have given me anyway!)

So, yep.  I'm back! :D
Sun Snake
player, 4779 posts
Kai Lord
Grand Guardian
Fri 1 Jul 2016
at 16:59
  • msg #654

Re: OOC: eleventh hour


Stupid ISPs making you spend money - welcome back!
Shadow
GM, 5652 posts
Plotting turtle
GM
Fri 1 Jul 2016
at 17:14
  • msg #655

Re: OOC: eleventh hour


Yeah, very happy to have you back, Swift! I'm looking forward to having you find more distructive uses of your ability to control weater. :)

And I know everything about the troubles of changing internet providers and/or routers - I spent a lot of time of my life working at a job that could be summed up as trying to con people into buying connections that would work only half the time and cost twice as much as what they had, and hated every second of it (which is why I wasn't very good at it and thus as eventually fired), so you have all my sympathy: I know how much trouble that is. I really hope you've solved things for the better.
Water Hornet
Player, 1126 posts
Magnakai Primate
Sommlending, Age: 19
Sat 2 Jul 2016
at 18:42
  • msg #656

Re: OOC: eleventh hour

Oooh! Great to have Swift back and Sabre (and others) still able to connect from beyond the Channel ;) (I, myself, was distracted by many things, mainly the load at my job, but I love to return to the world where you can just chop off heads of people that annoy you...well, unless you're a Kai Lord. But accidents happen. Like when a strong gust of wind pushes someone on a blade of a Kai; you can't really blame the poor sun-guy for such an ill fortune...)

And we also hit 26000 posts mark! *does a happy dance and waves in the direction of Dusk Rat* (perhaps it was Shadow who made the 26000th post, actually, but still it was at Dusk Rat's "stream", wasn't it?)

Going back to the idea of creating a hail of frozen projectiles for a moment...
Water Hornet:
...combining Hornet's Water Dominion with Raven's Freeze spell, but then realized that Raven needs to touch the water to freeze it.
Shadow:
That he does - although I'd like to think that you could find a way around that. ;)

I wondered if the spell could be extended through the use of Nexus - I remember discussing similar matter when we first proposed the idea of combining Magnakai disciplines. So the case would be carrying Raven's touch over the distance... (frankly, though, I myself consider the idea half-baked, especially I'm not sure how much Kai-like the Kai-Alchemy is, since it's basically 'simple' Brotherhood magic learned by Kai masters).

I also wondered about creating a pool of water on the roof and freezing it to make the surface slippery for anyone trying to approach our group.
Shadow, sorry for forgetting, but could you remind me what's the layout on the roof, i.e. can our group be approached from any direction, or are there any boundaries (like roof's edges) near the group?
Shadow
GM, 5655 posts
Plotting turtle
GM
Sat 2 Jul 2016
at 19:40
  • msg #657

Re: OOC: eleventh hour


The 26th post was indeed made by Dusk Rat, as Sabre Fox can confirm.

And since 26 is my birthdate, I'll make a very special celebration, so each of you get 1 FP, as well as increasing both your current and your max WP by 2. You're all wonderful players, and deserve some recognition for having tolerated me this long. ^_^
Water Hornet:
I wondered if the spell could be extended through the use of Nexus - I remember discussing similar matter when we first proposed the idea of combining Magnakai disciplines. So the case would be carrying Raven's touch over the distance...

No, you can't use Nexus to get around a "need to be touched" prerequisite.

If I may be so bold, though, I would say that you're thinking about the problem backwards - you have to pierce through an armour, and are trying to do so by pushing the knight on the spear. Try instead to push the spear into the knight. It'll be easier. :)
Water Hornet:
I also wondered about creating a pool of water on the roof and freezing it to make the surface slippery for anyone trying to approach our group.
Shadow, sorry for forgetting, but could you remind me what's the layout on the roof, i.e. can our group be approached from any direction, or are there any boundaries (like roof's edges) near the group?

The roof is shaped like a doughnut, with the parapet on the outside and the glass dome in the center. You're on the southern half of said doughnut, but the whole area is wide enough that none of the enemies (nor you) are standing right next to the parapet. Although quite obviously, if you can figure a way to push them there, having them plummet into the raging inferno below is surely a good idea. Just... don't expect them to make it easy, ok?
Water Hornet
Player, 1127 posts
Magnakai Primate
Sommlending, Age: 19
Sat 2 Jul 2016
at 20:09
  • msg #658

Re: OOC: eleventh hour

Yay - FP & WP day! :)

Shadow:
Try instead to push the spear into the knight. It'll be easier. :)
Hmmm...then would it be possible to propel the body of water past Silver Raven and let him freeze it as it passes by? :)

Right, thanks for reminding.
Shadow:
Just... don't expect them to make it easy, ok?
Yeah, for some reason everything you throw at us has this bad habit of not wanting to die easily...

o_O

:D
Swift Fox
player, 3704 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 2 Jul 2016
at 20:22
  • msg #659

Re: OOC: eleventh hour

So inconsiderate of them to make killing them so difficult for us!  Some monsters just have no manners! :(

Okies, just noticed my character sheet hasn't been updated to account for the "NPC Swift" actions, so just double checking a couple of things.
Did I pass the 2 normal arrows I had left to someone else?  Think I recall something like that happening.
Also how much WP did the wind manipulation trick to smother the Kraan group in hot ashes cost?
This message was last edited by the player at 20:23, Sat 02 July 2016.
Sun Snake
player, 4780 posts
Kai Lord
Grand Guardian
Sat 2 Jul 2016
at 20:51
  • msg #660

Re: OOC: eleventh hour


Yay to 26,000 posts and new gifts! Thanks!
Shadow
GM, 5656 posts
Plotting turtle
GM
Sat 2 Jul 2016
at 22:53
  • msg #661

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 659):

Indeed, Raven handed over your extra arrows to Dawn Sword, since she's the one using the Silver Bow of Duadon. :)

As for the ability you're using to control weather, WP cost is as such:

Kai Disciplines thread:
Cloud Pushing**

-6 WP and roll to push away clouds and ensuring a sunny day, or to focus all clouds of an area togheter, causing a covered day or even, if it's dark clouds, forcing rain in the area

Obviously you're not using water clouds, but the concept is the same; also, as long as you don't interrupt your control and don't do anything else during your turn, you can keep controlling the clouds as much as you want every turn (much like Fire Dominion), since it's an ongoing effect.
Swift Fox
player, 3705 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 3 Jul 2016
at 09:29
  • msg #662

Re: OOC: eleventh hour

Ah ok, so I can keep on messing them up as long as I don't release control over the winds moving the ash clouds?

Are there enough ash clouds there to split some off to try to use on the troops now heading for us while keeping the majority of the Kraan group protecting their commander covered?
Shadow
GM, 5657 posts
Plotting turtle
GM
Sun 3 Jul 2016
at 09:49
  • msg #663

Re: OOC: eleventh hour


Sure, that seems doable.

Water Hornet:
Hmmm...then would it be possible to propel the body of water past Silver Raven and let him freeze it as it passes by? :)

That would only let him create frozen projectiles, not freeze everything, but yes, it would be possible.
Sabre Fox
player, 3168 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Jul 2016
at 18:00
  • msg #664

Re: OOC: eleventh hour

See you should have said earlier so we could have wished you a happy birthday :)
Shadow
GM, 5659 posts
Plotting turtle
GM
Mon 4 Jul 2016
at 19:27
  • msg #665

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 664):

I wasn't born on the 26th of June - I was born on the 26th of December. But itì's a 26th nonetheless, and it's not like we're going to get another 26'000th post on this game, are we? ^_^
Sabre Fox
player, 3169 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Jul 2016
at 19:35
  • msg #666

Re: OOC: eleventh hour

Cheating! Lol ;)

But unless you have a way to extend the game even further I doubt it :/
Swift Fox
player, 3707 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 4 Jul 2016
at 20:12
  • msg #667

Re: OOC: eleventh hour

Sabre Fox:
But unless you have a way to extend the game even further I doubt it :/

Sequel game?

"Rebirth of the Kai 2: Sun Snake's Revenge"  ;)
Shadow
GM, 5660 posts
Plotting turtle
GM
Mon 4 Jul 2016
at 20:21
  • msg #668

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 667):

Let's finish this one first before thinking of sequels; we don't even know who of you will survive to the end yet, not to mention what conditions the New Order will be into once you're done, so making plans for after the end is quite a bit premature. :)
Sun Snake
player, 4781 posts
Kai Lord
Grand Guardian
Mon 4 Jul 2016
at 20:35
  • msg #669

Re: OOC: eleventh hour


Wait, what am I getting revenge for? Is it for being stabbed in the back and left for dead? -.-
Sabre Fox
player, 3170 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 4 Jul 2016
at 22:04
  • msg #670

Re: OOC: eleventh hour

Stabbed in the front naturally
Sun Snake
player, 4782 posts
Kai Lord
Grand Guardian
Tue 5 Jul 2016
at 23:31
  • msg #671

Re: OOC: eleventh hour


That's not comforting...
Sabre Fox
player, 3171 posts
Armageddon Fighting Kai
Twin Blade Revenger
Wed 6 Jul 2016
at 12:31
  • msg #672

Re: OOC: eleventh hour

I wasn't aware it was supposed to be? :)
Water Hornet
Player, 1129 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Jul 2016
at 17:13
  • msg #673

Re: OOC: eleventh hour

Shadow:
...we don't even know who of you will survive to the end yet, not to mention what conditions the New Order will be into once you're done...

Now that's reassuring! :-D But, we can always make it a "Rebirth of the Kai 2: Sun Snake ghosts's Revenge" ;) :D

Anyway, sorry for the delay - the question and related intention in the last IC post is very simple (for a lack of better ideas on my side):
if there's a chance of hitting the enemy leader (through the incoming mass of bodies), WH will form the water into a spear and hurl it at the skull-headed creature (Raven freezing the water in the mid-flight); if it would be difficult to hit the leader, WH will instead form the water into a flat disc and aim for the legs of the approaching enemy to slow them down at least.
Shadow
GM, 5663 posts
Plotting turtle
GM
Thu 7 Jul 2016
at 17:55
  • msg #674

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 673):

You success with either strategy will depend on your roll, Hornet - give me one, and I'll handle the result from there. :)
Water Hornet
Player, 1130 posts
Magnakai Primate
Sommlending, Age: 19
Thu 7 Jul 2016
at 20:21
  • msg #675

Re: OOC: eleventh hour

OKies :)

I'll prefer the 'disc slashing at enemies' legs' strategy then.
Rolled a...2. o_O
This message was last edited by the player at 20:23, Thu 07 July 2016.
Sabre Fox
player, 3174 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Jul 2016
at 18:27
  • msg #676

Re: OOC: eleventh hour

I'm guessing the Uhgaro is the flying guy with the rod in the air?

If so, how you do guys feel if I try to explode him? ;)
Sun Snake
player, 4784 posts
Kai Lord
Grand Guardian
Mon 11 Jul 2016
at 20:12
  • msg #677

Re: OOC: eleventh hour


Killing him dead is a good idea! If you can explode his staff so the Agarashi can finish him off without us burning more WP, also good!
Sabre Fox
player, 3175 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Jul 2016
at 20:20
  • msg #678

Re: OOC: eleventh hour

Well hitting the weapon itself won't absorb the energy? It's essentially the barrier holding the Agarashi?
Shadow
GM, 5665 posts
Plotting turtle
GM
Mon 11 Jul 2016
at 20:46
  • msg #679

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 678):

There's a good chance he would use his staff to stop magical attacks, yes - but as with everything, you can still try, and we can roll to see if you succeed or not. The odds aren't good, but I wouldn't say it's impossible.
Water Hornet:
OOC: Are there any Kraans still capable of flight nearby? Hornet would then climb on one and attack (or distract or some such) Urgarho from the air, if there's nothing preventing him from doing this.

Not really - they've mostly been killed by Swift Fox and Sun Fox combined efforts, and what few are still living will likely not survive much longer.
This message was last edited by the GM at 20:49, Mon 11 July 2016.
Sabre Fox
player, 3176 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 11 Jul 2016
at 21:09
  • msg #680

Re: OOC: eleventh hour

Even if it's a momentary distraction for the Agarashi to break free it's enough lol
Swift Fox
player, 3709 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 11 Jul 2016
at 21:12
  • msg #681

Re: OOC: eleventh hour

Well if all his guards drop dead from burning ash inhalation, you could probably run up and attack the staff physically, chop it in half or something.
(Just bear in mind it might explode in your face then, assuming there that physical damage to the staff will cause its energy source to go out of control...)
This message was last edited by the player at 21:13, Mon 11 July 2016.
Shadow
GM, 5666 posts
Plotting turtle
GM
Tue 12 Jul 2016
at 16:31
  • msg #682

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 681):

Also, he might or might not have to brave your cloud of ashes, and he does still needs to breath. :)

But yes, in a general sense, trying to fight the Urgarho physically is certainly a possibility.
This message was last edited by the GM at 16:44, Tue 12 July 2016.
Swift Fox
player, 3710 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 12 Jul 2016
at 16:35
  • msg #683

Re: OOC: eleventh hour

Ah ok, I figured a skull headed thing would be undead and not need to breathe.  Bonus! :)  hehe.
Shadow
GM, 5668 posts
Plotting turtle
GM
Tue 12 Jul 2016
at 16:45
  • msg #684

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 683):

...I was talking about Sabre Fox: if he tries to charge the Urgarho, he'll need to charge through your cloud of ashes.
Swift Fox
player, 3711 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 12 Jul 2016
at 16:46
  • msg #685

Re: OOC: eleventh hour

oops, forgot about that...  (O.o)'
Sabre Fox
player, 3177 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 12 Jul 2016
at 18:21
  • msg #686

Re: OOC: eleventh hour

Well the guy with the staff is in the air isn't he? Or did I read that wrong?
Shadow
GM, 5669 posts
Plotting turtle
GM
Tue 12 Jul 2016
at 18:34
  • msg #687

Re: OOC: eleventh hour


It landed; in fact, they all landed - nobody remains in the air right now, since the Uragarho wanted to have all his soldiers around itself to provide a screening force for both your attacks and the Agarashi's. Which so far has worked - even if most of them are burning or choking or corpses, they're still something of a wall between the Urgarho and the rest of you.
Swift Fox
player, 3712 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 12 Jul 2016
at 19:22
  • msg #688

Re: OOC: eleventh hour

Oh ok, I thought the Urgarho was the one with the staff, not the one fighting the Agarashi with the Kraan swarm and the wind attacks...
Shadow
GM, 5670 posts
Plotting turtle
GM
Tue 12 Jul 2016
at 19:34
  • msg #689

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 688):

But the Urgarho is both. It's the one with the staff, and the one which was fighting the Agarashi with a screen of kraans and the wind attacks, which were created with the staff. The Urgarho is the one who was leading the air defences since the beginning, and is currently the strongest enemy still alive in Ghazad Helkona, if we exclude the Agarashi.

I thought this much was clear to everybody?
This message had punctuation tweaked by the GM at 19:51, Tue 12 July 2016.
Sun Snake
player, 4785 posts
Kai Lord
Grand Guardian
Tue 12 Jul 2016
at 19:38
  • msg #690

Re: OOC: eleventh hour


Maybe I hadn't been clearer to start with that the air commander of the Kraan was the one we sent the Agarashi after - and powerful enoughthat was why I hadn't wanted to come out before the Agarashi had weakened or killed him :(
Swift Fox
player, 3713 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 12 Jul 2016
at 21:03
  • msg #691

Re: OOC: eleventh hour

Ahh ok.  I thought they were two different enemies.
Got it now :)
Shadow
GM, 5671 posts
Plotting turtle
GM
Tue 12 Jul 2016
at 21:38
  • msg #692

Re: OOC: eleventh hour


I'm happy to hear that. :)

And I'd say, to be fair, that the Agarashi did a good work of weakening the Urgarho, I think - it basically removed half of its backup, and made it easier for you to take care of the other half, as you're currently doing.

Hornet, Sabre, I'm in need of in-character actions from the both of you, unless you want to strategize some more about your actions, of course.
Shadow
GM, 5672 posts
Plotting turtle
GM
Wed 13 Jul 2016
at 15:26
  • msg #693

Re: OOC: eleventh hour

Water Hornet:
OOC: For the lack of better ideas, Hornet will use the round to put the Ruby Ring onto his finger.

Any reason you weren't already wearing it, so as to be able to now use it immediately?
Water Hornet
Player, 1133 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 Jul 2016
at 15:28
  • msg #694

Re: OOC: eleventh hour

The Agarashi did great, indeed! (Massacring all those Kraan and their riders? It really suprised me how lethal it showed to be.)

Regarding Urgarho (and his staff): I think the best way to deal with the threat would be to pump as much magic energy into it as possible and thus overload it, but I don't know how difficult that would be... *peers at Swift and Raven*

Shadow, Hornet will put the Ruby Ring onto his finger in this round (stupid me - I was so thorough that I did note down specifically that Hornet had been carrying it in his pocket :-P :-) ) - or is there time for more actions than doing just that?

EDIT: [doublepost]

Hehe, I don't remember the reason, but I did put it down onto my character sheet (that it's in the pocket) so I have to play with it :D (I think it was because of Hornet's nature - wearing jewellery would be considered un-Kai by Hornet, so unless necessary he'd try to avoid wearing rings, necklaces etc.)
This message was last edited by the player at 15:30, Wed 13 July 2016.
Shadow
GM, 5673 posts
Plotting turtle
GM
Wed 13 Jul 2016
at 15:35
  • msg #695

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 694):

Considering that nobody is currently bearing down on you nor are you involved in melee, I feel like giving you the chance to draw the ring and use it in the same turn shouldn't hurt too much - though keep in mind for the future that I'm only allowing this because the current situation gives you some leeway; future circumstances will be judged on a case-by-case basis.

I hadn't realized that Hornet wasn't the type to wear jewelry. What of the Anskaven pendant then? Does that doesn't count?
Swift Fox
player, 3714 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 13 Jul 2016
at 16:40
  • msg #696

Re: OOC: eleventh hour

Would probably have to be Raven, since Swift doesn't have any direct magical attacks.
She could likely overload it if she could touch it directly though (then again anyone else could probably do that too).

Then again, she might be able to deflect someone else's magic at it...
Shadow
GM, 5674 posts
Plotting turtle
GM
Wed 13 Jul 2016
at 17:00
  • msg #697

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 696):

Keep in mind that the "explodes due to overload" is only when the inner magic of the staff is misused - normal magic will affect the staff normally. On the other hand, magic which impacts one of the magical "containers" the staff creates is not going to overload them, but rather, make them fairly more powerful, since the "containers" are designed to absorb magic.
Swift Fox
player, 3715 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 13 Jul 2016
at 20:02
  • msg #698

Re: OOC: eleventh hour

Ah ok.  So unless someone can disarm him, probably better to try and chop the thing in half then.

Or just kill him before he can get much use out of it :)
Water Hornet
Player, 1134 posts
Magnakai Primate
Sommlending, Age: 19
Wed 13 Jul 2016
at 20:30
  • msg #699

Re: OOC: eleventh hour

In reply to Shadow (msg # 695):

Great, thanks! :)
Just one more question: are the fireballs (from the Ruby Ring) of magical nature (or just 'normal' flames)?
Because, if they are magic and the staff would only absorb them, then I probably shouldn't try that tactic :) (the question, as always, is whether Hornet would know this).

You have a good point about the pendant there, but I/Hornet saw it more like a symbol of office of some kind (or like ID badges of modern time). Didn't it belong to on of the Mayors(?) of Anskavern, as well? I know it's still very similar to ring, but then again, it makes Hornet stronger (+2CS), so there's a reason why he would be less hesitant to wear all the time (in comparison to the Ruby Ring which he'd only put on when he needed to use its powers). I'm not saying Hornet is being 100% consistent...but he's just a human :)
Shadow
GM, 5675 posts
Plotting turtle
GM
Wed 13 Jul 2016
at 21:59
  • msg #700

Re: OOC: eleventh hour


Fair point. And while I'm not sure if Anskaven has a Mayor (I didn't bother to cosndier it's political layout in that much detail, focused as I was on Toran's, and I am willing to bet the books are inconclusive on the subject), the pendant was actually owed by a past Baron of Anskaven, and indeed worn into battle. So I can understand that way of seeing it. :)

On a partially related note, the five flowers Swift Fox is currently carrying where once owned by the Barons of Anskaven (orange), Toran (blue) and Tyso (pink), as well as the Prince of Sommerlund (green), which means that as far as having stuff once owned by nobility in one's possession, she's the one winning. ;P

As for the ring: you have indeed no way to tell if the fire is magical or if the ring magically incendiates and pushes forward random air, thus making the fire mundane (only created and moved by magic), but I should point out that if you want to use flames that you can be 100% sure are mundane in nature, Sun Fox is currently roasting what remains of the Urgarho's minions. Or you could, of course, always try something else. So, you know, you have options.
Water Hornet
Player, 1135 posts
Magnakai Primate
Sommlending, Age: 19
Thu 14 Jul 2016
at 11:22
  • msg #701

Re: OOC: eleventh hour

I think there's some info (actually, a lot of it) regarding this matter in the Sommerlund supplement book to the 'new' LW RPG/MGB, but I don't know it from the top of my mind :) (in any case, Baron of Anskaven sounds more like it).

Interesting, but that's only four of the flowers... ;) Swift has yet to find the fifth one, right?

OK, I went with shooting the fireballs in Urgarho's direction, wanting to make it more of a distraction (hence not targetting him directly). (I edited my last IC post with said actions.)

As a side note: I'll probably be unable to post until Sunday, but I'll try to follow the game (read new posts), anyway. (Going canoe tripping with friends :) )
This message was last edited by the player at 11:22, Thu 14 July 2016.
Shadow
GM, 5676 posts
Plotting turtle
GM
Thu 14 Jul 2016
at 12:21
  • msg #702

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 701):

That's fine; thanks for letting us know, and have fun! ^_^

And as for Swift Fox's effort in collecting all the five flowers, yeah, she's missing the one once owned by the Baron of Ruanon. But, she does knows where it's hidden, so as far as treasure hunts go, I'd say she's nearly there. :)
Sabre Fox
player, 3180 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 15 Jul 2016
at 06:24
  • msg #703

Re: OOC: eleventh hour

Does the silver now not give the +3 to rolls like in the books? For some reason I thought it did lol
Shadow
GM, 5678 posts
Plotting turtle
GM
Fri 15 Jul 2016
at 06:56
  • msg #704

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 703):

Yes, it does - I forgot to mention because I knew you already knew. I had to mention the +1 from the arrow, since you didn't knew that, but the Silver Bow of Duadon being a +3 to all archery roll isn't a surprise.

Still, if you need GM confirmation, which indeed is only proper to ask for, here it is - you have it. I hope that helps. :)
Water Hornet
Player, 1136 posts
Magnakai Primate
Sommlending, Age: 19
Sun 17 Jul 2016
at 17:08
  • msg #705

Re: OOC: eleventh hour

In reply to Shadow (msg # 702):

Thanks, we enjoyed it much. :) (Thus, obviously, I'm back.)

Hah, I hope Swift gets the last one, too.
Shadow
GM, 5681 posts
Plotting turtle
GM
Sun 17 Jul 2016
at 18:08
  • msg #706

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 705):

Yeah, I suppose everybody does. Fact is, if you ask her where it is, you'll be made aware that it's not going to be exactly *easy*... although, you've done hardest things throughout the game by now, really.

Main thread post should be up in a couple hours or so - I need to double-check everything and then, of course, I'll have to actually write it. :)
Sun Snake
player, 4787 posts
Kai Lord
Grand Guardian
Sun 17 Jul 2016
at 20:54
  • msg #707

Re: OOC: eleventh hour


I can crack a sun shard this round if it will help, and if I can both retrieve it and use it this round?
Shadow
GM, 5683 posts
Plotting turtle
GM
Sun 17 Jul 2016
at 21:05
  • msg #708

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 707):

Having just ruled for Water Hornet that you can reach and use an item when not under pressure, and that you currently aren't under pressure, I'd feel hard pressed to deny you that, so feel free to go for it. :)

By the way, and this is a question for everybody, what do you think of my reinterpretation of the Urgarho, after these few rounds of introduction? Is it in any way interesting, is it boring, or what? Any feedback you can give me will be appreciated, I promise! ^_^
Swift Fox
player, 3716 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 17 Jul 2016
at 21:22
  • msg #709

Re: OOC: eleventh hour

Curious :)
I'd always wondered what that thing was, especially with its resemblance to the Deathlord.  Some attempt by the Darklands to create their own version of him or something?
Or maybe just something simpler like an undead Xagash?


Talking tactics, does anyone think it's worth Swift's time concentrating on keeping the fiery ash storm going here?
Will probably let it drop this round unless someone wants it used for a different purpose...
Shadow
GM, 5684 posts
Plotting turtle
GM
Sun 17 Jul 2016
at 22:26
  • msg #710

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 709):

Well, the gamebooks never say, so I refluffed it for my own use. Since the current situation make it impossible this will actually come up in the course of the game, I can explain.

Basically, I decided that the Nadziranim as a group are usually too omogeneous and undistinguishable, so I thought on what could make them more different. And I decided that, given the most important thing about them thematically is their creation of various dark magic based stuff, that each Nadziranim would be focused on creating something different. So some would be working on weapons, some on plagues, some on transportation, and so on. For example, the one you fought on Argazad, Swift Fox (which was Valador's primary contact in the Darklands), has a penchant on experimenting with modification of humans body (as Silver Raven can attest).

This allowed me to create a split among the Nadziranim along the lines of their ideology behind creating stuff. They're all basically servile creatures, created by Naar to serve the Darklords, so, while they enjoyed the freedom of experimenting and creating what they liked most (instead of being forced to create what their Darklord masters ordered them to), they were annoyed at not having a master tho whom they could choose their creation, who could put them to use and showcase them to the world. Which is why they come up with the plan of awakening the Deathlord of Ixia.

However, the Nadziran who was in command of Gazad Helkona was different in that its preferred field of experimentation was mixing up new darkspawn; thus, it was only a matter of time before it came to the conclusion that the ultimate thing it could do would be to create a new Darklord, as the Darklords are the ultimate Darkspawns. This obviously didn't aligned very well with its brethen's plan. Thus, seeing that the other Nadziranim had found ways to progress their plans by reaching out toward forces outside of the Darkland, this Nadziran did the same, looking to the closest allies it could found outside the borders - the Drakkarim. And thus the plan which involved Vyctar turning into a Darklord was born.

This long digression is to say that this Nadziranim quite loved experimenting on darkspawns; it's why it was keeping the Agarashi alive to study, and you might remember having met a Gourgaz-based Vordak when you were exploring the fortress, and the third floor (where the Nadziranim's laboratories were) being filled with strange and unusual Darkspawn variations. The Urgarho is another similar creation, made in part from Xagash and Gourgaz pieces, but also other things - you might notice that, unlike Vordaks, it doesn't have glowing eyes, but empty skull sockets. It's a complex thing, and really the Nadziran's most successful creation before completing the "create a Darklord" experiment.

If you'd gone into the underground dungeons outside of the citadel, you'd have found that there were many human prisoners in there that were being used, not to be experimented upon, but as practice targets so that the Nadziran could test its creations; if you lucked out enough, you might be able to piece everything together by collecting information from those humans inside who hadn't yet completely descended into insanity as a result of their years-long incarceration.

Zahira was also an experiment of the Nadziran, to see if Helghast could be made to acquire particular qualities if forced to mantain the same form for very long periods of time, spanning years or more. However, by the time you met her, Vyctar had turned that around for his own purposes, and was working on her personality without the Nadziran's input and quite likely against its desires, had it been informed.

I hope that's an exhaustive enough answer, but if you want to know more, just let me know! ^_^
Sun Snake
player, 4788 posts
Kai Lord
Grand Guardian
Mon 18 Jul 2016
at 22:16
  • msg #711

Re: OOC: eleventh hour



The psychology of the Nadziranim experiments and reasons is very interesting.
Shadow
GM, 5685 posts
Plotting turtle
GM
Mon 18 Jul 2016
at 22:45
  • msg #712

Re: OOC: eleventh hour


Thanks! That's nice to know. ^_^
Sabre Fox
player, 3186 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 19 Jul 2016
at 16:08
  • msg #713

Re: OOC: eleventh hour

It's also interesting that we are blowing up the fortress and killing lots of humans 0.0

Though I suppose they might be a bit far gone :/
Swift Fox
player, 3717 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 19 Jul 2016
at 16:48
  • msg #714

Re: OOC: eleventh hour

Can't help wondering if we might have met someone interesting if we'd investigated that dungeon...

Also, wonder what happened to Renora...?
Sabre Fox
player, 3187 posts
Armageddon Fighting Kai
Twin Blade Revenger
Tue 19 Jul 2016
at 16:55
  • msg #715

Re: OOC: eleventh hour

Sod Renora, she's cannon fodder ;)

And I'm a bit worried about that explosion 25END attack 0.0

I hope that can be dodged?!
Shadow
GM, 5688 posts
Plotting turtle
GM
Tue 19 Jul 2016
at 16:59
  • msg #716

Re: OOC: eleventh hour


I would say that it depends on how close you are to the explosion should it go off; in the books, the section where the New Order Grandmaster failed to get rid of the staff timely was an instant game over (is why I remembered the Urgarho so vividly), while in the other options the explosion ended up destroying an entire section of catwalks, cutting the New Order Grand Master off from both pursuers on the lower floors and the access to the balcony/roof. So... it's pretty powerful, is what I'm saying, and dodging such a vast effect really depends on how close to the center of it you are in the case it goes off.

As for where Renora is, and what happened to her, you don't know. Maybe she escaped. Maybe she was killed. Maybe she was imprisoned somewhere that would hide her mind from detection. All you know is that your Divination specialists (Sun Snake and Silver Raven) can't sense her presence in the fortress at all. Whatever happened to her might well remain a mistery forever. All you can tell is that she's, currently, not in the area anymore. Maybe Sabre Fox is right on his "cannon fodder" comment... or maybe I'm keeping a villain in my backpocket for future use. I'll leave you wondering! ^_^
This message was last edited by the GM at 17:00, Tue 19 July 2016.
Swift Fox
player, 3718 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 19 Jul 2016
at 19:06
  • msg #717

Re: OOC: eleventh hour

Shadow:
or maybe I'm keeping a villain in my backpocket for future use. I'll leave you wondering! ^_^

Well at least we're fairly certain it's Peacock she wants to kill, rather than us.

I don't think Swift will be in much of a rush to save him either. ;)

Then again, maybe she's been turned into some kind of weird hybrid human/darkspawn thing now too...  EEK!
Water Hornet
Player, 1137 posts
Magnakai Primate
Sommlending, Age: 19
Wed 20 Jul 2016
at 18:49
  • msg #718

Re: OOC: eleventh hour



In reply to Shadow (msg # 708):

I have to admit (to my shame) I can't currently recall Urgarho from the books (but I'm in a proces of going through, yet another, re-read, so hopefully will have my memory refreshed :) )

Nevertheless: I don't know if it's a conscious decision, but so far, Urgarho gives off a feeling he's a meticulous and careful adversary. It seems his tactic is to let us make first move(s) and act accordingly.

I also agree that the bit with Nadziranim is interesting to see so developed. It feels just right to add diversity to Magnamund on both sides (Good and Evil) and also add some 'neutral' sides. So, the rift (perhaps too strong a word, though) among the Nadziranim is a nice thing to witness (not only because it means getting their kind killed in the power-struggle :) ).


Regarding current situation:
we actually don't need to kill Urgarho, right? Just neutralize his ability to prevent us escaping. I'm afraid, the simple Nexus push to smite him from the roof won't be enough...but if we managed to explode the glass dome while funneling the explosion force and glass shards at Urgarho, that might be pretty uncomfortable for him, I hope.
Thinking along these lines...Shadow, will it do any noticeable damage to the glass if we absorbed fire with Laethian gloves and then heated up the glass? Maybe using Raven's Freeze spell in advance to create a temperature shock for the material...
Sun Snake
player, 4789 posts
Kai Lord
Grand Guardian
Wed 20 Jul 2016
at 18:57
  • msg #719

Re: OOC: eleventh hour


My reason for not replying about the Urgarho is because I assumed, from the phrase re-imaging, that is was an existing foe from somewhere. I haven't read deep in to the New Order series, so now I understand why I wasn't familiar with it! So sorry the battle doens't have as much resonance with me either. I guess it would be like not having played book 2 or book 8 then being confronted by a Helghast!


I could try a psychic disable, but I know it has psychic shielding, though not sure how strong. More importantly it would take all Sun Snake's available WP, so when the agarashi freed itself, it might attack us with Sun Snake having no WP to instantly kill the thing. Hence why I suggested cracking a sun shard as Sun Snake's action this turn, to build up more WP for us all, and maybe throw the critter off.

Then next round see where we are at with the agarashi and our foe.
Shadow
GM, 5692 posts
Plotting turtle
GM
Wed 20 Jul 2016
at 22:08
  • msg #720

Re: OOC: eleventh hour


You can find the Urgarho's picture in section 264 of Trail of the Wolf, Sun Snake, in case you want to refresh your memory. :)

About your question, Hornet, heated glass usually melts, and I can't see any reason this should be different, so if you're looking for an explosion, that's not the way to get one. Temperature shock is a more interesting approach, but since the glass is a dome, applying anything to it from the outside is likely to cause any damage to head inwards, so not the way you want it to go.

But yes, you don't need to actually kill, or even defeat the Urgarho - you just need to make it incapable of pursuing you, which you should now have done by killing all the kraans. Of course, you also need to survive until your ride arrive, and avoid it taking down your own kraans like you did (that'd trap you in the eruption, which I can't see being anything other than a game over), or finding a way to steal one of them from you to pursue you with. So, you know, you still do need to do something about it. :P
This message was last edited by the GM at 22:08, Wed 20 July 2016.
Sabre Fox
player, 3190 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 22 Jul 2016
at 20:31
  • msg #721

Re: OOC: eleventh hour

I'm loathed to run in and strike this thing without some form of magical backup lol
Sun Snake
player, 4790 posts
Kai Lord
Grand Guardian
Fri 22 Jul 2016
at 20:35
  • msg #722

Re: OOC: eleventh hour


That's possibly wise. Perhaps we need a round of defensive actions and keeping it off balance, and then striking it next round. Sun Snake can attempt a Psychic Disable, the Agarashi might be able to free itself, and the rest of you may be able to set the creature up for Sabre Fox to strike aswell?


How long do we have before the Kraan appear? And as pointed out, we don't need to kill it, though I'm loathe to allow something that can control our Kraan and track us to still be standing. Plus if we can kill it before we need to flee, perhaps we can scare some of the Drakkarim and so on away from the area before it explodes!
Shadow
GM, 5695 posts
Plotting turtle
GM
Fri 22 Jul 2016
at 21:04
  • msg #723

Re: OOC: eleventh hour

Sun Snake:
How long do we have before the Kraan appear?

That's a valid question - I'll refer you to Water Hornet for the in-character answer.
Swift Fox
player, 3719 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 24 Jul 2016
at 16:23
  • msg #724

Re: OOC: eleventh hour

Well can try pulling out a Sun Shard or two (at the cost of probably not being able to maintain the ash clouds, though I think their usefulness has ended now anyway).
Will need to charge them though.
Sun Snake
player, 4791 posts
Kai Lord
Grand Guardian
Sun 24 Jul 2016
at 16:48
  • msg #725

Re: OOC: eleventh hour


I still have a sun shard in pack, so that's one :)
Swift Fox
player, 3720 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 24 Jul 2016
at 17:01
  • msg #726

Re: OOC: eleventh hour

Ah ok, need to figure out how many I passed around since I must have lost an inventory update during my connection issues before :(
Shadow
GM, 5698 posts
Plotting turtle
GM
Sun 24 Jul 2016
at 17:46
  • msg #727

Re: OOC: eleventh hour

In reply to Swift Fox (msg # 726):

If you need help, Swift Fox, just ask; I'll see if I can't find it if you cannot. Also, keep in mind that your character sheet is saved on this site server, not your PC, so there's a chance the inventory is already setup, if you'd already updated your sheet here.

The scratch pad is also saved on the server itself, I believe, so any information there might also be available to you.

And yeah, if you go for a Sun Shard, you'll have to drop the ash cloud - I rather think it has done it's job by slaughtering all the Vordaks, Kraans and Drakkarim, but if you can think of some other use for it, I'll listen and see if it works! ^_^
Water Hornet
Player, 1139 posts
Magnakai Primate
Sommlending, Age: 19
Tue 26 Jul 2016
at 21:51
  • msg #728

Re: OOC: eleventh hour

So, it seems we opt for using Sun Shard this round, and mainly maneuvering, and launch a combined attack (from several directions) the next round?

Don't know, it might sound like a waste of a turn (and we all know what happened with us being too passive against Skryza), but currently I'm out of ideas. :-|

So probably just spread out so Urgarho can't target the whole group simultaneously; plus I'm musing about how to gain an advantage by getting the lizard-head between us and the glass dome, but don't have anything solid, yet.
Shadow
GM, 5699 posts
Plotting turtle
GM
Tue 26 Jul 2016
at 22:06
  • msg #729

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 728):

Here's a map of the roof:

     ____________
    /  A         \
   / U            \
  /                \
 /K      ____       \
I   K K /    \       I
I KK K I glassI      I
I   K  I dome I      I
I       \____/       I
 \                  /
  \                /
   \              /
    \____________/


Each of you Kai is one of the K, while the Urgarho is the U; A is the Agarashi. How exactly are you planning to circle so that the Urgarho is between you and the dome?

Also, nothing is definitive until it is posted in the main thread - yes, Sun Snake said he wanted to use a Sun Shard OOC, but that's not the same as having used it in character. :)
Swift Fox
player, 3721 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 26 Jul 2016
at 23:03
  • msg #730

Re: OOC: eleventh hour

Well as far as I can tell, only Sun Snake took a Sun Shard.  If anyone else took one too, feel free to correct me :)

All we really have to do is to either disarm the Urgarho or destroy the crystal rod it's holding, then it won't be able to stop us escaping.
(Unless it has some sort of psychic or ranged attack of its own that can target our Kraans.  Might actually be better to kill it just to make sure, as Swift likely wouldn't hesitate to point out!)

Not sure how big the glass dome is, as in how long it would take half of us to circle around to trap the enemy in a pincer attack.
Although it looks like there's enough room for us to circle around between it and the dome anyway if we're quick enough...

Also...  Wondering if a sudden focused and combined attack by the Nexus users could knock it off the roof?  (Doubt it, sounds like that would be too easy, hehe).
Shadow
GM, 5700 posts
Plotting turtle
GM
Wed 27 Jul 2016
at 07:54
  • msg #731

Re: OOC: eleventh hour



I think I'd already said that you could most definitely try to Nexus push it out of the roof? Anyway, it's definitely something you can try - it'd just be hard, because the Urgarho is not exactly near the parapet, so you'd need a couple very good rolls to succeed at it - I think three rolls with 7 or above, or a 6 and two eight, or a 9 and two 6, to give you all a reference DC.

As for circling, the dome is relatively large, but even if you were to circle around the dome, the Urgarho still would not be put inbetween the dome and you - it'd just have you standing to both his left and his right, and still having the dome at your back and the Urgarho in front. A result which, as you correctly said, Swift Fox, you can achieve without needing to circle the dome.

What I don't think you can do is surround the Urgarho, not without first finding a way to make it move toward the dome - you can't just move behind its back without it noticing and stopping you.

Unless I completely misunderstood what you were hoping to achieve?
Sun Snake
player, 4792 posts
Kai Lord
Grand Guardian
Wed 27 Jul 2016
at 20:24
  • msg #732

Re: OOC: eleventh hour


I'm not sure if this got answered and I missed it, but I presume Sun Snake needs some WP to kill the Agarashi? That's what was stopping making an attempt at disabling the creature this turn.
Shadow
GM, 5701 posts
Plotting turtle
GM
Wed 27 Jul 2016
at 20:34
  • msg #733

Re: OOC: eleventh hour

In reply to Sun Snake (msg # 732):

Actually, I'm not sure either, but either way, the answer is that you need don't to spend WP for it. So long as you keep the connection going, you can send your killing stroke through it at any moment. So, it shouldn't cost any further WP - you already paid quite a lot to get the connection going in the first place, didn't you?
Sun Snake
player, 4793 posts
Kai Lord
Grand Guardian
Wed 27 Jul 2016
at 20:55
  • msg #734

Re: OOC: eleventh hour


Ah, in that case, unless Sun Snake would know the creature's psychic defenses are definitely too strong, he will attempt to do a psychic disabling assault this turn!
Shadow
GM, 5702 posts
Plotting turtle
GM
Wed 27 Jul 2016
at 21:39
  • msg #735

Re: OOC: eleventh hour


The Urgarho does has a Psy-Screen equivalent ability for defense, yes - I think you should remember that from your scan of the fortress, how it was a most powerful and resilient mind, right? Thus, Mindblast level attacks won't work on it. Some of the special Psy-Surge-only ablities/improvements might, but that'd come down to a (probably quite hard) roll.
Water Hornet
Player, 1140 posts
Magnakai Primate
Sommlending, Age: 19
Thu 28 Jul 2016
at 20:21
  • msg #736

Re: OOC: eleventh hour

I just thought Urgarho was closer to the glass dome and further away from the platform's edge.

Would the psychic stun lower the DC for the Nexus push?
Shadow
GM, 5703 posts
Plotting turtle
GM
Thu 28 Jul 2016
at 20:33
  • msg #737

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 736):

Psychic Stun is a Mindblast level ability and as such wouldn't pierce the Urgarho's superior psychic defenses.

But in the interest of actually answering the question, yes, if you can actually land any type of hit - be them physical, psychical or magical - on the Urgarho, that'd most certainly make it easier to push it down the roof, on account of taking its attention away from resisting any such push. :)
This message was last edited by the GM at 20:34, Thu 28 July 2016.
Sun Snake
player, 4794 posts
Kai Lord
Grand Guardian
Thu 28 Jul 2016
at 21:03
  • msg #738

Re: OOC: eleventh hour


Just to remind people and explain, the Psychic Disabling Assault of Psi-surge is 8WP and requires a roll, but removes damage for three rounds. I only have 8WP left (so probably can't add anything additional to the mix), and no psi-surge improvements. I do have 3 FPs to try and hit a high roll, but it still seems a large investment of resources.

Maybe the sun shard is still a good idea to add some WP to have the ability to combine some more disciplines to the mix to work on the creature's psychci defense, but still a large cost for something that won't explicitly stop it from interfering with the Kraan, just ensuring it can't kill them nor harm the rest of you while you work against it.
Water Hornet
Player, 1141 posts
Magnakai Primate
Sommlending, Age: 19
Fri 29 Jul 2016
at 07:06
  • msg #739

Re: OOC: eleventh hour

In reply to Shadow (msg # 737):

Argh, sorry, I wrote it wrongly - I didn't mean the Mindblast Psychic Stun, just the general case - i.e. if we managed to shock (stun) Urgarho through some psychic means, whether it would help. And you did answer that, thanks :)


I agree, Snake; that sounds a bit over the top - burning 8WP for an uncertain result (well, it will certainly harm the big bad, but might not eliminate the danger completely).

Beside Sun Shard's ability to replenish our WP (and END), it would also harm the Urgarho directly, wouldn't it, Shadow? (Sun Shards harm darkspawn, right? Plus, even if not inflicting damage, I guess it could kind of blind it momentarily, perhaps?)

I also wonder if attacking Urgarho with the Starfield Warhammer (using its 'destroy equipment' ability) could result in knocking the Entrapment Rod out of Urgarho's hands.
Shadow, would that be possible? (the Sf. Warhammer is aimed at destroying shields/armor, so perhaps not...)
If yes, I'm still below -11 CR, but have several FPs, so there is a chance I could succeed (i.e. inflict more damage than receive) - the probability is a bit under 50% (if I use 3 FPs).
Shadow
GM, 5704 posts
Plotting turtle
GM
Fri 29 Jul 2016
at 11:56
  • msg #740

Re: OOC: eleventh hour


Indeed, the Urgarho would count as a Darkspawn and thus be damaged by the Sun Shard.

Targeting something particular in battle requires Weaponsmastery in the choosen weapon, which you don't have; if you did, you could use the Starsfield Warhammer to aim at the rod, yes. Since you don't, the best you could do would be a general hit at the enemy's armour - but the Urgarho has no armour.

Of course, maybe the Urgarho counts as an undead... but none of you has any way to make sure of that - it'd take full possess of the Lorecircle of Moon or Lorecircle of Light to correctly identify the nature of a magical being / creature you've never seen or met before, respectively. :)
This message was last edited by the GM at 11:57, Fri 29 July 2016.
Sabre Fox
player, 3193 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 Jul 2016
at 06:50
  • msg #741

Re: OOC: eleventh hour

Would a power word or invisible fist effect be comparable to a Nexus push? Foxy could throw them in the mix
Sun Snake
player, 4795 posts
Kai Lord
Grand Guardian
Sat 30 Jul 2016
at 06:53
  • msg #742

Re: OOC: eleventh hour


I'll go back to the original idea of unleashing a sun shard for Sun Snake i think :) Perhaps we can co-ordinate that unleashing with some strikes like the inviisble fist and Nexus?

Water Hornet is already mind linked to Sun Snake, and Sun Fox is more than capable of linking back in to our minds now, isn't she? So it would only require Swift Fox and Sabre Fox - if they want to co-ordinate a strike - to be linked in to have a perfect flash and strike.

Also, I've just realised a Sun Shard will also affect the agarashi... is there a way to move so it doesn't get the brunt of it? Or can Water Hornet at least make the agarashi not hate us for it? :p
Shadow
GM, 5705 posts
Plotting turtle
GM
Sat 30 Jul 2016
at 06:58
  • msg #743

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 741):

Power Word would likely be more powerful than a Nexus push, although it'd also cause some collateral damage; Invisible Fist would be less effective and less noticeable than both, but likely somewhat faster. Keep in mind though, both of those count as magic, so there's a chance they could be stopped by anti-magic defenses (if there's any in place), where Nexus wouldn't be.

As always, everything has advantages and disadvantages, it's just a matter of finding the compromise between the two that you're most comfortable with.

Sun Fox can certainly join any mind-link on her own, Sun Snake - but others might have troubhle to enter an already formed one, and keep in mind that it'd expose them to the Agarashi's mind. Still, it's something you're free to attempt, if you want - but remember, entering the link means being less capable of acting in a more pratical capacity.

The Agarashi doesn't hate anything - it does hunts everything, though, so there's that. It's currently focused on killing the Urgarho, and being hit by the Sun Shard would not cvhangethat, although there's a chance that it might start to focus on some way to defend against light-based damage if it's hit by it. As for avoiding the flash, no, that's just not possible - a sun flash is omnidirectional, light travels very far very fast, and the Agarashi is currently trapped and unable to move anyway.
Water Hornet
Player, 1142 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 Jul 2016
at 12:23
  • msg #744

Re: OOC: eleventh hour

Eh, and that made me realize that we (Hornet & Snake) can't enter combat while linked with the Agarashi o_O
So either Hornet passes the Starfield Warhammer to someone else, or doesn't use it (and any other weapon) in a combat; for instance, I could target the glass dome, but there's probably no point in breaking the glass, anyway.

I'd say go for the Sun Shard even if it means hurting the Agarashi and risking it adapting to the Sun-based damage. I think once we finish Urgarho (with the help of the Agarashi), we melt its brain (so use a psychic-based damage) and are done with it...? Of course, something can always go wrong, but I think there's no completely perfect and safe solution, so we have to accept some risks.
Maybe Swift could screen the caught beast with her mirror shield, but that seems like a waste of her potential :) Plus, I think (just my unconfirmed guess) in the current state the Agarashi might have a little resistance to the light/Sun damage.
Shadow
GM, 5707 posts
Plotting turtle
GM
Sat 30 Jul 2016
at 14:22
  • msg #745

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 744):

I can confirm that you are mostly correct on everything you said, Hornet. :)
Sabre Fox
player, 3196 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 Jul 2016
at 14:32
  • msg #746

Re: OOC: eleventh hour

How long will the agarashi be bound? As long as the Urgharo is alive? I mean we dont even have to be concerned if we make it immune to sunlight damage, as long as we can incapacitate the Urgharo without killing it and keeping the Argarashi trapped until we escape.
Shadow
GM, 5708 posts
Plotting turtle
GM
Sat 30 Jul 2016
at 15:14
  • msg #747

Re: OOC: eleventh hour

In reply to Sabre Fox (msg # 746):

I suspect that, if you better understood what exactly the Agarashi was, Sabre Fox, you wouldn't be as willing to let it live as you are now. Having said that, if you lot do decide to leave the Agarashi alive, that's certainly something you're allowed to do. :)

As for how long the Agarashi will remain trapped, that depends on a number of things, but as Swift Fox just said, the moment the Urgarho stops supporting the cage, it will start decomposing very quickly, so having it last forever is simply not possible. But other than that, it's really hard to tell how much it'll last precisely right now, since as I said, a lot of conditions can influence it.
Sabre Fox
player, 3197 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 Jul 2016
at 15:48
  • msg #748

Re: OOC: eleventh hour

Think we probabally need a double kill then lol. Id normally comply and get Foxy to do that but sadly i cant Wrath them both down at the same time due to that shield :/
Sun Snake
player, 4796 posts
Kai Lord
Grand Guardian
Sat 30 Jul 2016
at 16:19
  • msg #749

Re: OOC: eleventh hour


Part of the joy of the mind link with the agarashi is that I can kill it - unless it develops psychic shielding or we get gotcha'd - with a psychic strike the moment it isn't useful. So really we just need to kill the Urghara and ensure Sun Snake can kill the agarashi before the agarashi turns on the next biggest tchallenge.

Hint: that's us unless Water Hornet can distract it with something :)
Swift Fox
player, 3723 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 30 Jul 2016
at 16:53
  • msg #750

Re: OOC: eleventh hour

Water Hornet:
Maybe Swift could screen the caught beast with her mirror shield, but that seems like a waste of her potential :)

Aww, stop it, you'll make me blush! :)

I don't think the mirror shield works against omni-directional effects anyway, mostly just on magic that targets whoever is holding it.

(Maybe it would have had some effect before Swift altered its design though.  Can always ask her about it sometime if you're curious) :)

As for the Urgarho, I'm not sure what effect its death will have on the cage immobilising the Agarashi.  Maybe the rod will just drop all effects since it no longer has anyone controlling it, or maybe the cage will automatically become disconnected from the rod causing it to explode as if the Urgarho had used it that way.  Would Swift be able to tell which would be most likely?
Sabre Fox
player, 3201 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 Jul 2016
at 17:02
  • msg #751

Re: OOC: eleventh hour

Well im more than willing to try and push this guy off the tower lol. Just hopefully if Raven can assist with Counterspell to stop him killing us with his exploding tricks :(
Water Hornet
Player, 1143 posts
Magnakai Primate
Sommlending, Age: 19
Sat 30 Jul 2016
at 17:17
  • msg #752

Re: OOC: eleventh hour



The Agarashi is pretty badass, to be honest. Even in its current situation it is working on getting free of the magical binding - as Shadow said, it depends on many things, but it could potentially be free in two rounds (this is Hornet's IC estimate based on the knowledge it gets via the mind-link).

As Snake said: we should kill it (once we don't need it helping us with the escape) and it should be easy...you know, unless things happen :)

So, are we all cool with using the Sun Shard, whatever it does to the Agarashi, and simultaneously hitting Urgarho with Nexus push and Power Word / Invisible Fist? Even though pushing Urgarho from the roof might not kill it (despite the inferno below) and thus allow it to still interfere with our departure on Kraans?

(Just trying to sum up what we've come to, so far.)
This message was last edited by the player at 17:18, Sat 30 July 2016.
Sabre Fox
player, 3202 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 30 Jul 2016
at 17:22
  • msg #753

Re: OOC: eleventh hour

well chances are a combined effort of pushing Urgarho and Power Word should throw it off balance a bit to swoop in and kill it so im all for it :)
Shadow
GM, 5711 posts
Plotting turtle
GM
Sat 30 Jul 2016
at 17:52
  • msg #754

Re: OOC: eleventh hour


Well, if you have agreed on a strategy, feel free to post it in character in the main thread - anything you choose to go with, I'm definitely looking forward to it. :)

And I'm happy to hear the Agarashi has your approval as an interesting challenge! I did try to make it (and the Urgarho as well) interesting opponents for you without overshadowing/being overshadowed by the far greater threat of Vyctar which you just survived -  I'm glad to hear that it seems to be working. :)
Shadow
GM, 5713 posts
Plotting turtle
GM
Tue 2 Aug 2016
at 14:46
  • msg #755

Re: OOC: eleventh hour


So, if you've all decided what to do, you might want to make your posts in the main thread, so that we can move things forward? It's been two days without posts, I'm starting to worry at the lack of presence. :)
Water Hornet
Player, 1145 posts
Magnakai Primate
Sommlending, Age: 19
Tue 2 Aug 2016
at 17:05
  • msg #756

Re: OOC: eleventh hour

Since no-one objected, I'm nudging things forward :)

Hornet will use the Nexus Push; up to everybody what they choose, but it seems the more versatile we are, the better (as mentioned IC). What do you think?

Shadow:
And I'm happy to hear the Agarashi has your approval as an interesting challenge! I did try to make it (and the Urgarho as well) interesting opponents for you without overshadowing/being overshadowed by the far greater threat of Vyctar which you just survived -  I'm glad to hear that it seems to be working. :)

It indeed is. I'm very glad we got it to fight on our side. Who would've thought it could be psychic-controlled? But sometimes the easiest solutions are the best ones, right?
I just wonder what role could Urgarho play if things went differently. And I'm even more worried what role he will be able to play if we don't deal with him properly ^_^ Hopefully, the tactics we chose won't turn against us. :)
This message had punctuation tweaked by the player at 17:05, Tue 02 Aug 2016.
Sun Snake
player, 4798 posts
Kai Lord
Grand Guardian
Tue 2 Aug 2016
at 17:19
  • msg #757

Re: OOC: eleventh hour


It was why the Vyctar fight was more stressful, knowing that there were foes like the Agarashi and the Urgarho on the roof still to contend with. Glad we could play them against each other!
Swift Fox
player, 3724 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 2 Aug 2016
at 17:24
  • msg #758

Re: OOC: eleventh hour

Swift may be able to help with the Nexus Push (adding a quick wind blast in the same direction to hopefully add to the effects of everyone using a Nexus Push on it).

Might also be able to draw the Urgarho's attention away from the others too in the hope of catching it off-guard with the Nexus attack.  Can't guarantee it'll work, but no harm in trying a little sneakiness at first... :)

If Sun Snake is co-ordinating the attack, I can wait for his post.
Sun Snake
player, 4799 posts
Kai Lord
Grand Guardian
Thu 4 Aug 2016
at 17:14
  • msg #759

Re: OOC: eleventh hour


I think it's a free for all rather than a mentally co-ordinated effort, so fire at will :)
Shadow
GM, 5716 posts
Plotting turtle
GM
Thu 4 Aug 2016
at 17:52
  • msg #760

Re: OOC: eleventh hour


Yeah, that seems about right. Also, Swift Fox, Water Hornet, if you can give me a roll to go along your post, you will have my thanks - and Sabre Fox, could you add one to your post too? Sorry for not telling you earlier, I thought I had but then turns out I didn't. :P
Shadow
GM, 5717 posts
Plotting turtle
GM
Sat 6 Aug 2016
at 10:21
  • msg #761

Re: OOC: eleventh hour

Swift Fox:
Really hoping the requested roll is a combat one, 'cos I just got a zero!

A roll of 0 will be good in this instance, yes - and also, since you're trying to fool the enemy AND you have Invisibility, I'll likely even give you a bonus to the roll, Swift Fox.

Hornet, Sabre, any reason you haven't made your posts yet?
Water Hornet
Player, 1147 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 Aug 2016
at 06:17
  • msg #762

Re: OOC: eleventh hour

Sorry for dropping out for a couple of days (I was away from my place). The whole week will be a bit complicated for me, but I'll strive to keep posting from the phone.

I also rolled a 0, so hopefully it will ruffle Urgarho's feathers a bit ;)
Shadow
GM, 5725 posts
Plotting turtle
GM
Mon 8 Aug 2016
at 06:27
  • msg #763

Re: OOC: eleventh hour


It should. And don't worry - if you have RL trouble, you should always feel free to take your time, as should any of the rest of you. :)

Last person we're waiting for is Sabre Fox now. Meanwhile, if any of you has any comments to make on the now public information about Craftsmanship, I'd be glad to have a bit of additional feedback on it over what I have.

I've been moving stuff from the private message to the main game in preparation of the game's end, so that we have everything important available for perusal.
Sun Snake
player, 4800 posts
Kai Lord
Grand Guardian
Mon 8 Aug 2016
at 19:37
  • msg #764

Re: OOC: eleventh hour


They seem very detailed and flavourful, unfortunately also too much of them just now to give further comment on!
Shadow
GM, 5726 posts
Plotting turtle
GM
Mon 8 Aug 2016
at 20:00
  • msg #765

Re: OOC: eleventh hour


That's fine - I was just asking because, as always, I'm hungry for feedback. :)

Also, I know that Swift Fox expressed interest in this material when she was considering running a game of her own, and I know some of the rest of you have run Kai games too, so I thought it might be an useful resource to have - I'd obviously be more than happy in anybody making use of any of the stuff I came up with for their own games. It's be a spiritual legacy, and aren't those the best type? ^_^
Sabre Fox
player, 3216 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 8 Aug 2016
at 21:23
  • msg #766

Re: OOC: eleventh hour

Rolled a 4 for Power Word. Should I add it to my previous post?

Normally I wouldn't be satisfied with a 4 but with two other 0's I'll live with it ;)
Shadow
GM, 5727 posts
Plotting turtle
GM
Mon 8 Aug 2016
at 21:52
  • msg #767

Re: OOC: eleventh hour


No need to add it anywhere - I've it here, I'll use it. I'll have the post up tomorrow, as right now is a bit late at night where I am. Hopefully you all will find it interesting! ^_^
Sabre Fox
player, 3217 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 8 Aug 2016
at 22:04
  • msg #768

Re: OOC: eleventh hour

As long as it results in no player fatality then it's all good :)

.
.
.

Well except Snake, Snake you can take :)
Sun Snake
player, 4801 posts
Kai Lord
Grand Guardian
Tue 9 Aug 2016
at 05:34
  • msg #769

Re: OOC: eleventh hour


Hey!

I mean, fair, but still, hey!
Water Hornet
Player, 1149 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Aug 2016
at 12:48
  • msg #770

Re: OOC: eleventh hour

Who else thinks the next scene is Urgarho rising from behind the platform riding an undead Kraan? :)
OK, that exactly probably won't happen, but I fear we didn't get rid of the bastard completely. Let's just hurry away.

BTW, the Sun Shard's regenerative effect is 5 END and 5 WP, right?
Shadow
GM, 5729 posts
Plotting turtle
GM
Tue 9 Aug 2016
at 13:03
  • msg #771

Re: OOC: eleventh hour


That is right.

And I considered having the Urarho grab the wall - it does had the strenght for it - but in the end I think this escape scene has been dragging a bit the game's pace overall, and you did roll two criticals, so I decided the Urgarho was blasted too far backwards to grab onto anything, and thus you've disposed of it permanently, at least where this game's plot is concerned. :)
Water Hornet
Player, 1150 posts
Magnakai Primate
Sommlending, Age: 19
Tue 9 Aug 2016
at 13:21
  • msg #772

Re: OOC: eleventh hour

Char. sheet updated (-2 WP - Nexus Push , +5 WP - Sun Shard)

Good to hear that.
Shadow:
...and thus you've disposed of it permanently, at least where this game's plot is concerned. :)

Hmmm. I know we discussed the possibility of a sequel (e.g. that it's far too early to even think about it), but...I can imagine how a next generation of Kai approach aged Snake/Swift/Sabre/Hornet and describe to them that they encountered a badly burnt creature whose description matches Urgarho too much to be a coincidence and the old Kai Master sighs and recalls how all those years back they stood eye to eye on the roof of Gazad Helkona's tower... :-D
Provided at least one of us survives...
O_o
^_^
Shadow
GM, 5730 posts
Plotting turtle
GM
Tue 9 Aug 2016
at 15:47
  • msg #773

Re: OOC: eleventh hour


I never was a particular fan of sequels, to be entirely honest - thus my relatively little planning to be made for one; if a story is worth telling, then it ought to be told in full in a singular tale, is what I believe.

Having said that, if any of you ever wished to start a sequel to Rebirth when the story is over, it'd hardly be fair of me not to leave a few possible hooks dangling, right? ;)
Swift Fox
player, 3726 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Tue 9 Aug 2016
at 16:52
  • msg #774

Re: OOC: eleventh hour

Shadow:
Having said that, if any of you ever wished to start a sequel to Rebirth when the story is over, it'd hardly be fair of me not to leave a few possible hooks dangling, right? ;)

Well if anyone does, I'd be happy to reprise Swift's role :)  (Assuming she survives!)
Shadow
GM, 5732 posts
Plotting turtle
GM
Wed 10 Aug 2016
at 17:20
  • msg #775

Re: OOC: eleventh hour


Well, she's made it until now - are you worried she might face something worse than she already has? :)
Swift Fox
player, 3728 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 10 Aug 2016
at 19:18
  • msg #776

Re: OOC: eleventh hour

Depends on whether or not we have to fight off Peacock later...  ;)
Shadow
GM, 5733 posts
Plotting turtle
GM
Wed 10 Aug 2016
at 19:23
  • msg #777

Re: OOC: eleventh hour


Well, that entirely depends on wether or not you want to fight Peacock later, really; so that's really up to you. I rather think that such an important decision, like any other important one you faced in the game so far, should be in the hands of you players. :)
Sun Snake
player, 4804 posts
Kai Lord
Grand Guardian
Thu 11 Aug 2016
at 20:51
  • msg #778

Re: OOC: eleventh hour


So do we vote for killing the Agarashi now, or waiting? I say kill it now, WH the player seems to say kill it now - any oppossed?
Shadow
GM, 5737 posts
Plotting turtle
GM
Thu 11 Aug 2016
at 21:33
  • msg #779

Re: OOC: eleventh hour


For this vote, I will be abstaining. ;)
Water Hornet
Player, 1153 posts
Magnakai Primate
Sommlending, Age: 19
Fri 12 Aug 2016
at 07:18
  • msg #780

Re: OOC: eleventh hour

Indeed. Let's see what others think.

Shadow, regarding Sun Fox's question (and similar one from Sun Snake):
I assume the time duration of a combat round is somewhat variable, but is it safe to assume the three rounds until Kraans arrive will take the said several minutes?
Shadow
GM, 5738 posts
Plotting turtle
GM
Fri 12 Aug 2016
at 10:43
  • msg #781

Re: OOC: eleventh hour


They should be around bnefore the eruption becomes a problem, yes; probably two minutes, maybe even less. I just wanted to have Sun Fox partecipate to the discussion, remind you players that she was there. :)
Swift Fox
player, 3729 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 12 Aug 2016
at 11:47
  • msg #782

Re: OOC: eleventh hour

Swift would say kill it now.  Be on the safe side...

Unless there's someone else you want to send it against...  *eyes the other players curiously for a moment...*
Sabre Fox
player, 3231 posts
Armageddon Fighting Kai
Twin Blade Revenger
Fri 12 Aug 2016
at 18:21
  • msg #783

Re: OOC: eleventh hour

unless there is absolutely no way it will impede our escape and get us killed then I say kill it now. Or at very least cripple it to the point where it can't follow before we escape
Water Hornet
Player, 1155 posts
Magnakai Primate
Sommlending, Age: 19
Sat 13 Aug 2016
at 09:02
  • msg #784

Re: OOC: eleventh hour

Seems that we're all for killing the Agarashi without further delay, so feel free to override WH's doubts, Snake (or anyone else); Hornet won't protest any further.

Don't know whether we can manage to do it before it breaks free (and whether we actually don't want to wait), but probably let's just do it and keep things moving.
Sun Snake
player, 4807 posts
Kai Lord
Grand Guardian
Mon 15 Aug 2016
at 19:35
  • msg #785

Re: OOC: eleventh hour


Presumably those rolling for the NPCs should travel with that NPC, as we can use our FPs to reroll any roll we make, right?
Water Hornet
Player, 1158 posts
Magnakai Primate
Sommlending, Age: 19
Mon 15 Aug 2016
at 20:33
  • msg #786

Re: OOC: eleventh hour

Good point; and I also think that's the easiest way to distribute people to Kraans.
Shadow
GM, 5741 posts
Plotting turtle
GM
Mon 15 Aug 2016
at 21:38
  • msg #787

Re: OOC: eleventh hour



That's a possible setup, but by no means the only one. The choice is fully yours.
Swift Fox
player, 3733 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 20 Aug 2016
at 10:43
  • msg #788

Re: OOC: eleventh hour

Shadow:
"Well, not everybody - I don't see Rain Feather's mother, Renora. Was she killed in the action?"

oops, knew there was something we forgot!
Shadow
GM, 5743 posts
Plotting turtle
GM
Sat 20 Aug 2016
at 11:44
  • msg #789

Re: OOC: eleventh hour


Well, I wouldn't say "forgot" - Sun Snake looked for her during your escape, but couldn't find her. You "lost" her, is more like it.
Water Hornet
Player, 1161 posts
Magnakai Primate
Sommlending, Age: 19
Sat 20 Aug 2016
at 17:26
  • msg #790

Re: OOC: eleventh hour

Eh, pity I forgot to do a scan for her via any escaping flying beasts - might've been interesting to know whether she survived.

Anyway, she'll probably join the Urgarho's team of 'Possible Survivors' ;)
Shadow
GM, 5744 posts
Plotting turtle
GM
Sat 20 Aug 2016
at 17:29
  • msg #791

Re: OOC: eleventh hour


Yep, that she will. :)
Swift Fox
player, 3734 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sat 20 Aug 2016
at 19:25
  • msg #792

Re: OOC: eleventh hour

Can always wait and see if we get back to find Peacock horribly murdered by an unseen assassin maybe... ;)
Water Hornet
Player, 1162 posts
Magnakai Primate
Sommlending, Age: 19
Sun 21 Aug 2016
at 06:10
  • msg #793

Re: OOC: eleventh hour

Nah...Dusk Rat doesn't seem to be that bloodthirsty... O:-) *wink, wink*
Sun Snake
player, 4811 posts
Kai Lord
Grand Guardian
Fri 26 Aug 2016
at 18:22
  • msg #794

Re: OOC: eleventh hour


I think I'll play Sun Snake's action by ear based on what Banedon says first?
Shadow
GM, 5747 posts
Plotting turtle
GM
Fri 26 Aug 2016
at 18:57
  • msg #795

Re: OOC: eleventh hour


That's perfectly fine for me. I'll open you a private thread for it soon! :)
Shadow
GM, 5751 posts
Plotting turtle
GM
Wed 31 Aug 2016
at 12:13
  • msg #796

Re: OOC: eleventh hour


Ok, this is a preliminary schedule of your planned actions for now; nothing definitive yet, but at least it'll give you an idea of the general outline.

  Slot     Sabre Fox         Sun Snake          Swift Fox          Water Hornet

D1 Morn.  Train Dawn,S.Fox   Chat w. Hornet     Crf + Repair      Chat w. Snake

D1 Noon   N/A                N/A                NPC chat (Raven)  NPC chat (crew)

D1 Even.  Help Swift (Crf)   N/A                Help Sabre (Crf)  Train A. Contr.

D2 Morn.  Train              N/A                N/A               N/A

D2 Noon   NPC spar (S.Fox)   N/A                N/A               NPC chat (Raven)

D2 Even.  Train              N/A                Train Crf +Raven  check Lobster

D3 Morn.  N/A                N/A                N/A               NPC chat (S.Fox)

D3 Noon   Chat W. Snake      Chat w. Sabre      N/A               Train (meditation)

D3 Even.  N/A                Chat w. Swift      Chat w. Snake     N/A



This might not precisely match your requests, in which case I likely either decided the action you choose was not such a time consuming one that you needed to waste a slot on it, or else you tried to push two different time-consuming actions into one, in which case I divided them up.


I hope this is a good starting point foe each of you to start building from! ^_^
Sun Snake
player, 4824 posts
Kai Lord
Grand Guardian
Fri 9 Sep 2016
at 11:03
  • msg #797

Re: OOC: eleventh hour


Had odd internet at home this morning, so if I 'disappear' it's because I'm trying to get it fixed.
Sun Snake
player, 4825 posts
Kai Lord
Grand Guardian
Sat 10 Sep 2016
at 07:05
  • msg #798

Re: OOC: eleventh hour


False alarm, it was all just a small morning glitch I guess! I was waiting for Sabre to respond before posting again otherwise.
Sabre Fox
player, 3258 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 10 Sep 2016
at 20:26
  • msg #799

Re: OOC: eleventh hour

I was thinking you were waiting for me actually lol. However I will ask since he went off with Dawn and Sun, is he in earshot to respond?
Sun Snake
player, 4826 posts
Kai Lord
Grand Guardian
Sat 10 Sep 2016
at 20:39
  • msg #800

Re: OOC: eleventh hour


This is still just before the day 1 morning slot, and the conversation with Banedon only took a minute or two, so I imagine that you all were. I think Sun Snake said he was going to quickly speak to Banedon but then let all the crew know what was happening. There might be more :p
Shadow
GM, 5754 posts
Plotting turtle
GM
Sun 11 Sep 2016
at 11:48
  • msg #801

Re: OOC: eleventh hour


Yeah, you are in earshot to answer, Sabre Fox - let's not drag things overlong, ok? Listen to what Snake has to say, and then you all can move to your day 1 morning slot.

Speaking of which, if any of you wants to fill in their schedule some, you're free to. :)
Sun Snake
player, 4830 posts
Kai Lord
Grand Guardian
Sun 18 Sep 2016
at 18:33
  • msg #802

Re: OOC: eleventh hour


Didn't mean to miss out replying to Sun Fox, will post again soon!
Shadow
GM, 5756 posts
Plotting turtle
GM
Mon 19 Sep 2016
at 08:17
  • msg #803

Re: OOC: eleventh hour


Sorry for posting nothing yesterday - as I'd said some months ago, I'm currently without an internet connection of my own, so I need to either use public ones or mooch off other people's. And while I'd managed to find a spot from where I could take the connection on the weekend (when the public library is closed), that stopped working yesterday. As such, until I fix that, I might be unable to post anything during the weekends. I thought I had to let you know.
Swift Fox
player, 3763 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 23 Sep 2016
at 19:03
  • msg #804

Re: OOC: eleventh hour

So, just to check, does anyone else want a chat with Swift, either for equipment requests or any other more sneaky reasons? ;)

If not, I'll probably divide the remaining time slots between crafting and training (does that let you learn any new disciplines or improvements?)
Sun Snake
player, 4836 posts
Kai Lord
Grand Guardian
Fri 23 Sep 2016
at 19:45
  • msg #805

Re: OOC: eleventh hour


Our totally innocent chatting times is already set :)
Shadow
GM, 5758 posts
Plotting turtle
GM
Sat 24 Sep 2016
at 08:50
  • msg #806

Re: OOC: eleventh hour

Swift Fox:
If not, I'll probably divide the remaining time slots between crafting and training (does that let you learn any new disciplines or improvements?)

No new improvements or disciplines, but you might get a + if you happen to do something groundbreaking or innovative during your training (be creative), and as I said, from now until the end game you can spend your + to get additional improvements whenever you want.

Also, depending on what you train into, there might be other benefits; training with a magical item you don't currently understand might lead you to understand how that item works (and thus, how it can be used) better, which should have obvious advantages. And interacting with NPC will, of course, lead to you having an easier time directing them to do your wishes instead of those of another player at later points... well, unless you botch the interaction spectacularly and make them more hostile to you than they were before. But why should something like that happen? :)
Sun Snake
player, 4887 posts
Kai Lord
Grand Guardian
Sun 27 Nov 2016
at 19:27
  • msg #807

Re: OOC: eleventh hour


Just noticed that while Water Hornet is still checking in, he hasn't posted in like two weeks. Is he waiting for the rest of us? Hey! *waves*
Water Hornet
Player, 1203 posts
Magnakai Primate
Sommlending, Age: 19
Sun 27 Nov 2016
at 21:31
  • msg #808

Re: OOC: eleventh hour

Hi! *waves back*
No - I got bogged down because of RL issues (nothing serious, just load of work, a bit of cold etc.). I hope nobody's waiting for my input, on that matter. (Well, except Silver Raven/Shadow - sorry 'bout that, GM.)

I hope to get things going again this week (I actually needed to catch up with some re-reading of previous events, which I started this weekend, so hopefully it's on a good way).
Shadow
GM, 5873 posts
Plotting turtle
GM
Mon 28 Nov 2016
at 08:26
  • msg #809

Re: OOC: eleventh hour


Don't worry Hornet, you'd told me you had little time to post, so you don't need to apologize - knowing you're still connecting and that you'll post when you can is enough for me. Waiting is not a problem for me, so long as I know you're still around! :)
Sun Snake
player, 4888 posts
Kai Lord
Grand Guardian
Mon 28 Nov 2016
at 19:07
  • msg #810

Re: OOC: eleventh hour


I know I'm gainfully emplyeed behind the scenes right now, and everyone else seems to be posting, so we're all good it seems. Just good to know we haven't lost you WH! :)
Sun Snake
player, 4891 posts
Kai Lord
Grand Guardian
Wed 30 Nov 2016
at 19:22
  • msg #811

Re: OOC: eleventh hour


For those who don't frequent other sources of Lone Wolf news regularly, I'm afraid to say that Joe Dever passed away today, only aged 60 :(
Water Hornet
Player, 1204 posts
Magnakai Primate
Sommlending, Age: 19
Wed 30 Nov 2016
at 20:03
  • msg #812

Re: OOC: eleventh hour

Yeah, I've just opened Facebook and was struck by the news. :(
Sun Snake
player, 4893 posts
Kai Lord
Grand Guardian
Wed 30 Nov 2016
at 20:06
  • msg #813

Re: OOC: eleventh hour


I think it took five minutes to move through all the mentions on Facebook!
Swift Fox
player, 3822 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Thu 1 Dec 2016
at 00:28
  • msg #814

Re: OOC: eleventh hour

Ouch :(  Bit of a shocker there.
Shadow
GM, 5878 posts
Plotting turtle
GM
Thu 1 Dec 2016
at 08:39
  • msg #815

Re: OOC: eleventh hour


Wow, I didn't knew that. It's a very sad thing. Was there any information on how it happened?
Sun Snake
player, 4894 posts
Kai Lord
Grand Guardian
Thu 1 Dec 2016
at 18:48
  • msg #816

Re: OOC: eleventh hour


He's been battling something for some time, he had to excuse himself from Lucca gaming convention last month because of a surgery, and I believe he died of complications afterwards :(

The faceook post has been reposted by Black Cat over on Project Aon I believe.
Water Hornet
Player, 1205 posts
Magnakai Primate
Sommlending, Age: 19
Fri 2 Dec 2016
at 01:12
  • msg #817

Re: OOC: eleventh hour

Plus the Wikipedia article has been already updated. Sad stuff. :/
This message was last edited by the player at 01:12, Fri 02 Dec 2016.
Sabre Fox
player, 3305 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 5 Dec 2016
at 21:52
  • msg #818

Re: OOC: eleventh hour

Sad stuff indeed :( so it seems that even after all the hurdles to complete the series this is essentially something that cannot be passed :(
Sun Snake
player, 4900 posts
Kai Lord
Grand Guardian
Tue 6 Dec 2016
at 06:12
  • msg #819

Re: OOC: eleventh hour


His family have the notes for the last three books.
Shadow
GM, 5899 posts
Plotting turtle
GM
Mon 19 Dec 2016
at 08:37
  • msg #820

Re: OOC: eleventh hour


Hi all! ^_^ Here's your friendly GM with a service announcement.

I need to let you all know that, due to my current lack of internet access at home, combined with the impending winter holidays, I cannot guarantee I will be able to post here everyday during the period starting from the 22nd of december all the way to the 10th of January, or thereabouts. I will probably be online a couple days during this period, but I can't right now say when. Thus, I'm letting you all know that, while the game will slow down as a result, I'm not leaving you hanging - I want to see this game to its end, and my relative absence should just be a temporary thing.

I will still be online everyday as usual until the 22nd, so if you have questions or things you want to get out of the way before this sort of winter break, I'll be around to answer them. Either way, I wish you all the best holidays and a happy start of new year! :)
This message was last edited by the GM at 08:41, Mon 19 Dec 2016.
Swift Fox
player, 3835 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 19 Dec 2016
at 14:23
  • msg #821

Re: OOC: eleventh hour

Happy Holidays everyone! :D

Swift is still working on your pressies, so they may be a bit late, but we'll get there.

(Also, if anyone tries to put a Santa Hat on her, she may kill you.  Just FYI!) ;)
Shadow
GM, 5900 posts
Plotting turtle
GM
Mon 19 Dec 2016
at 15:32
  • msg #822

Re: OOC: eleventh hour


I'll say she's doing good work too.

Also, why no hat, Swift Fox? Do you dislike the colour red, or the pon-pon?
Sun Snake
player, 4914 posts
Kai Lord
Grand Guardian
Mon 19 Dec 2016
at 19:32
  • msg #823

Re: OOC: eleventh hour


If you don't like the pon pon, we can make it a bell instead :p
Swift Fox
player, 3836 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 19 Dec 2016
at 19:58
  • msg #824

Re: OOC: eleventh hour

She likes wearing bells even less.  They interfere with stealthy sneakings ;)
Sun Snake
player, 4915 posts
Kai Lord
Grand Guardian
Mon 19 Dec 2016
at 20:01
  • msg #825

Re: OOC: eleventh hour


Maybe that's the idea. It's like cats, but with the extra fear of stabbings.
Sabre Fox
player, 3315 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 25 Dec 2016
at 23:16
  • msg #826

Re: OOC: eleventh hour

Merry Christmas one and all  :)
Sun Snake
player, 4919 posts
Kai Lord
Grand Guardian
Mon 26 Dec 2016
at 07:16
  • msg #827

Re: OOC: eleventh hour

And to you!
Shadow
GM, 5905 posts
Plotting turtle
GM
Mon 26 Dec 2016
at 08:08
  • msg #828

Re: OOC: eleventh hour


Happy Holidays to everyone from me as well! ^_^
Swift Fox
player, 3840 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 26 Dec 2016
at 13:47
  • msg #829

Re: OOC: eleventh hour

Merry Whatever-they-called-christmas-in-Magnamund! :D
Sabre Fox
player, 3319 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 1 Jan 2017
at 17:17
  • msg #830

Re: OOC: eleventh hour

Happy New Years one and all!
Swift Fox
player, 3845 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 1 Jan 2017
at 17:26
  • msg #831

Re: OOC: eleventh hour

Happy New Year :)
Sun Snake
player, 4921 posts
Kai Lord
Grand Guardian
Sun 1 Jan 2017
at 18:09
  • msg #832

Re: OOC: eleventh hour


Happy new year to everyone!
Water Hornet
Player, 1206 posts
Magnakai Primate
Sommlending, Age: 19
Thu 12 Jan 2017
at 00:29
  • msg #833

Re: OOC: eleventh hour

It's been almost two weeks, but still: happy belated holidays and the New Year! :)

I've been lost in the mist (= a lot of stupid stuff - like real life, for instance - kept me from roleplaying), but it was about time for me to kick everything in the posterior and get back into the Kai Lord's boots. And plot the terrible death of my fellow PCs triumphant return of our party back to the Monastery O:-)
Sun Snake
player, 4930 posts
Kai Lord
Grand Guardian
Thu 12 Jan 2017
at 06:11
  • msg #834

Re: OOC: eleventh hour



Welcome back and happy new year!
Swift Fox
player, 3850 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Thu 12 Jan 2017
at 13:21
  • msg #835

Re: OOC: eleventh hour

Yay, welcome back, and happy holidays! :)

*opens arms for a hug, only for a dagger to fall out of one sleeve...*
oops, how did that get there?  hehehehehe (^.^)'
Sun Snake
player, 4999 posts
Kai Lord
Grand Guardian
Sun 12 Mar 2017
at 05:32
  • msg #836

Re: OOC: eleventh hour


I presume Sabre Fox and Water Hornet are busy right now, and I didn't want to keep posting walls of text without giving them the chance to react.
Sabre Fox
player, 3351 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 12 Mar 2017
at 21:44
  • msg #837

Re: OOC: eleventh hour

I was actually waiting for a response from Snake before posting lol
Sun Snake
player, 5000 posts
Kai Lord
Grand Guardian
Mon 13 Mar 2017
at 05:22
  • msg #838

Re: OOC: eleventh hour


Sorry, what did you ask? Or you mean you're waiting to see his recovery first? YEah, I can post later on then (I gues by the time I've posted tonight or tomorrow that will be a week since WH posted)
Sabre Fox
player, 3352 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 13 Mar 2017
at 08:15
  • msg #839

Re: OOC: eleventh hour

Yes his recovery to Swifts statement. It's one of those moments to wait for that first lol
Swift Fox
player, 3895 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 13 Mar 2017
at 13:23
  • msg #840

Re: OOC: eleventh hour

*quickly puts on crash helmet and explosion-proof armour...*  :)
Water Hornet
Player, 1222 posts
Magnakai Primate
Sommlending, Age: 19
Mon 13 Mar 2017
at 18:41
  • msg #841

Re: OOC: eleventh hour

Sorry, I was snowed a bit with all kind of things. Getting back into RPing seat tonight :)
Water Hornet
Player, 1234 posts
Magnakai Primate
Sommlending, Age: 19
Tue 4 Apr 2017
at 21:59
  • msg #842

Re: OOC: eleventh hour

Hmmm, let's revive the OOC thread a bit, shall we? :)

One thing I had on my mind:
I'm not sure that White Mantis will be as ready to help as we might think. o_O I mean, I think she's our best bet and surely it is a sound plan to try contacting her...I just think she won't necessarily react the way we expect. If Hornet was in her place, probably he wouldn't understand the need to go sneaking into the Vault of the Sun and instead went to fetch one of the senior Magnakai.

Just wondering and trying to prepare for different possibilities (not trying to criticize the plan itself)...what do you think?

Snake, do you have in mind what we'll be telling her? (Well, providing we do reach her with some means  :) )
Sun Snake
player, 5025 posts
Kai Lord
Grand Guardian
Tue 4 Apr 2017
at 22:10
  • msg #843

Re: OOC: eleventh hour


White Mantis is one of the five original Kai and advises all of them, so I don't know if she'd necessariy - especially in these heightened times - go running to someone else first. Especially given her student is Summer Wasp, one of those vying. I'm hoping she might be more neutral, or at least be open to the possibility of going to the vault to speak with Sun Snake, given how Sun Snake might be feeling :)

If we can actually speak with her, then telling her everything so she can impartially report to all the factions seems a good idea - and in keeping with her character. Plus there'ss the Sun Fox things that I think White Mantis is best to know about, and figure out how to deal with!

After all, originally Sun Snake was trying to contact her alone simply as the easiest person who might get a chance to know everything that has been and is happening with Lone Wolf, the Sommerswerd, Valador, etc. And a good idea to share all that before Shining Peacock arrives to throw his weight around. I don't mind people at the monastery knowing what we've done, just it seems letting one side or another know first / only is potentially bad. Phantom Steed would have been another option, but White Mantis has more ties to Blue SNake so may have known of the Seeing Stone, etc. And as weve seen, she has the blue arrow so can get it within range of us.


Thinking on the spider thing... maybe we can go about it a different way. Attack the spiders - but Sun Snake subtly shielding their minds from the worst of thr assault - as a way of attacking the controller. So it would seem like an external attack on the defenses, rather than wrestling control. Still, migt mean attacking a fellow Kai.

Would Sun Snake be able to detect who it was if he used his sword to auto-succees an avoid detectiom roll?
Shadow
GM, 6033 posts
Plotting turtle
GM
Tue 4 Apr 2017
at 22:20
  • msg #844

Re: OOC: eleventh hour


Not really, unless the controller of the spiders engaged you in a psychic battle directly. Attacking the spiders would not allow you to reach the controller, as I said in the main thread, and if the controller limited themselves to applying Mindfort on the spiders, you'd be unable to get anything identifying on them, other than perhaps by identifying the characteristics of their mind defenses.

That said, if you could somehow goad the controller into entering a direct psychic fight, then identifying them might be possible - but how could you manage to do that? I confess I'm curious to hear what you have in mind that would be enough to provoke such an extreme reaction from what's quite likely a fellow Kai.
Water Hornet
Player, 1235 posts
Magnakai Primate
Sommlending, Age: 19
Wed 5 Apr 2017
at 12:07
  • msg #845

Re: OOC: eleventh hour

On a tangent...who do you think the controller of spiders is?

Perhaps we needn't contest with them - what if we just ask him/her for help (fetching White Mantis)? For instance, I had an idea to take control of spiders and then spell her name on the floor using them - that way the adversary might not take this as an aggressive action (in comparison, if we take control of spiders and order them to scuttle away).
Or try a similar deception in order to bring White Mantis to the Vault of the Sun.
Sun Snake
player, 5026 posts
Kai Lord
Grand Guardian
Wed 5 Apr 2017
at 17:35
  • msg #846

Re: OOC: eleventh hour


Well if it's a darklander, might they be some reminant of the spider darklord :D

I'm actually thinking more Red Dawn, ensuring no one gets to the other Seeing Stone to contact us, but that's just me being paranoid. It might be something else entirely. It might be White Mantis herself!


Communicating with the monastery randomly is actually very easy - the soldiers are in range I believe, and can be messaged to get the prince, Sparrow or Starfire. The reason not to do that is because of how everything seems quite factioned at the monastery right now.

So just randomly telling the person on the end of the spiders, who is acting predatorily, who we are and hoping they get someone, seems cavalier. If we really don't care and just want to let the current head of the order know what's going on, let's just speak with the soldiers.

If we want to speak using the spiders, spelling things like 'Water Hornet' 'Outside' @red Dawn won't let me in' 'Get Phantom Steed' might be better. If Phantom Steed is summoned he's still neutral enough, and could also go get White Mantis. And if the person on the other end is less benign, then it would be a decent mis-lead as to who we want and what we're doing.



A way to mask what's happening that Sun Snake might try would be to try and tamper with the connection. Sun Snake doens't understand Animal Control, so even with Water Hornet's help couldn't really go toe to toe blocking it. But he could try to interfer with the psychic web he can perceive. Perhaps try Mind Fort and Insivibility to try and blur the minds of the spiders and the little pin points of life that make up the psychci web our powers us. Especially if Swift Fox can help with that invisibility aspect.

So make the other life seem more present, make the alien insect minds start to seem like gaps, and make it seem like the spiders are somehow out of control and that a gestalt is forming. Sun Snake has the echoes of the spider darklord's domain, and more importantly that insect Cener, to work with. So taint the pathways and make them seem like echos of the spider minds and then make that web of life seem like the gestalt spider being controlled then harden the access to the spiders in the area that way?
Shadow
GM, 6034 posts
Plotting turtle
GM
Wed 5 Apr 2017
at 18:16
  • msg #847

Re: OOC: eleventh hour


Well, that sounds very convoluted even to me, but I can say that it would likely work in making the spider harder to control, and thus also make it easier for Hornet to steal control.

But that's not really the problem, is it? Anything you try, that will not really change the controller's awareness on the number of spiders they have currently under their power. It's the simple math of the spiders' numbers going down without any possible cause other than outside intervention that would alert them to your actions; finding a way around that does not seems likely to me.
Water Hornet
Player, 1236 posts
Magnakai Primate
Sommlending, Age: 19
Wed 5 Apr 2017
at 18:48
  • msg #848

Re: OOC: eleventh hour

Hmm, hmm...you're probably right. I'm just trying to confirm (mostly to myself) what are the goals we're trying to achieve and dangers we're trying to avoid. :)

What if we tried to hide a fly/bug's psychic presence from the spider controller (using Mindfort?)? That way the spiders wouldn't detect it either and we could convey a message with such bug.
Or is this impossible since our range is limited and that way the spider controller will detect the fly/bug before we get a chance to hide it?
Swift Fox
player, 3916 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Wed 5 Apr 2017
at 18:49
  • msg #849

Re: OOC: eleventh hour

Hmm, wonder if Swift and Water Hornet could combine Animal Control and Invisibility to effectively disguise their minds as that of another spider entering the area to try and trick the controller into forming a psychic connection to them to try to add them to their little army.
Might be a way of at least determining who we're dealing with here if we can make a direct connection to them that way.
Sun Snake
player, 5027 posts
Kai Lord
Grand Guardian
Wed 5 Apr 2017
at 19:51
  • msg #850

Re: OOC: eleventh hour


At the end of the day this wasn't something necessary to the plot that Sun Snake discovered, this has all been a winding diversion. So we dont necessarily have to do anything, and seem to be hitting some high walls to any success. The only reason any of this is working at all is using Sun Fox's abilities, Sun Snake doens't have the full range to properly do any of this. So we're going to be limited in what we can do.

The only reason Sun Snake was trying to make contact originally was to report what's happened, given the possibility of Shining Peacock intercepting - which has been confirmed - and just incase something else happened to us all (like Valador, etc)

The reason he clled the meeting was when he discovered everything was far more convuluted, to the point that simply reporting what had gone down might not be in the best interests of everyone in the group!


So we can just back away from all this. The reason to investigate now was because I don't think we're going to have any real chance as a full group when we get back ot the monastery. The little we've heard is bad enough. So that was the other thing Sun Snake wanted to try.

So we don't have to try and investigate if it alerts anyone nor causes problems for us coming back. And we don't even have to report to anyone. We can break the link and discuss Shining Peacock.



On the second part, Sabre Fox had probably best weigh in, as he might want Master Starfire / Golden Sparrow informed of some things, and at the moment we do seem to have the ability to do that by speaking directly to the soldiers and taking our chances there.


Anything Sun Snake can do with his abilities I'm happy to try.
Shadow
GM, 6035 posts
Plotting turtle
GM
Wed 5 Apr 2017
at 20:56
  • msg #851

Re: OOC: eleventh hour


Just for the sake of not making myself look like I'm being needlessly antagonistic, I want to state that I'm not trying to make you stop doing what you're doing - that's not my intention here, and generally never is.

It's just that you're dealing with NPCs who are intelligent, have plans, and most importantly, have access to the same powers you all also have, an advantage which none of your opponents up to this point could claim to have. I cannot in good faith make this easy without dumbing down your opposition, and that's not something I'm willing to do. You CAN try anything you want, just don't expect it to be easy.

I hope that's fair enough?
Water Hornet
Player, 1237 posts
Magnakai Primate
Sommlending, Age: 19
Wed 5 Apr 2017
at 21:13
  • msg #852

Re: OOC: eleventh hour

@Shadow: 'No problemo' there :) the world you created feels truly real and that can only be achieved if things work as they should work - so, if we bite more than we can chew, it's only fair to make the fight tough. :)

Snake, I agree we should weigh what are the possible gains and losses if we proceed. But contacting the (specific people in the) Monastery seems like a fun thing to attempt, so I'd not back up yet. :)

Let's also hear, what Sabre Fox thinks.

Shadow, how about Swift's suggestion (creating a fake spider (mind) that the spider master might want to add to his flock; and once he contacts this artificial spider, we at least get to scan the puppet-master)?

As a slightly modified version: replacing the real spider(s) with our psychic illusion (so the numbers still remain the same)?
Shadow
GM, 6036 posts
Plotting turtle
GM
Wed 5 Apr 2017
at 21:34
  • msg #853

Re: OOC: eleventh hour


Creating new spiders incurs in the problem of the controlling having to wonder where the new spiders came from; a spider forming out of thin air would be quite curious, wouldn't it?

As for replacing real spider for illusory spiders, that would both require the ability to create fake spider minds that would fool the controller, placing said minds under the controller's control, and removing the old minds, all at once with perfect timing. I'm not gonna say that it'd be impossible, but expect it to be a very, very hard challenge to beat.

In addition to that, you'd also need the normal, original spiders to fail to notice the presence of spiders who aren't following the controller's orders. Basically, since the controller can see through the spider's eyes, you need to avoid acting suspiciously where the spiders can see, although naturally enough that'd be much easier if you can get around the controller's detection range.

Assuming you can get past all of those hurdles, you might just be able to make it.
Sun Snake
player, 5028 posts
Kai Lord
Grand Guardian
Thu 6 Apr 2017
at 05:22
  • msg #854

Re: OOC: eleventh hour


No problem, I just wanted to point out that it wasn't like we were coming up against odd problems when we were supposed to be doing this, we are sort of jumping ahead passed the Peacock confrontation to what's happening in the monastery.


It seems like if we can wrestle control without the person or thing knowing, that's great. But otherwise, the choice is to warn the person someone is wrestling control, and then have them block what we're actually trying to do, or to speak with them. Since I suspect it to be Red Dawn (it may very well not be) then that may not be helpful.
 And I certainly would not ask them for help until we know who it is, simply because they might decide to block our actions, so best to know who they are before they know what we want.


The other option is to simply go bother Red Dawn again, but that is potentially dangerous, and won't really help us investigate anything, we could just learn the full extent of what's going on at the monastery.


I do wonder why the animal side of doing things in the vault is so thoroughly blocked off, yet two soldiers (and the initiates earlier) seem completely unguarded from being contacted. You would think that the vault would be mentally screened to stop normal psychic movement, and then the possibility of sneaking in an anaimal avatar would be blocked. So I wonder what the purpose is.
Shadow
GM, 6037 posts
Plotting turtle
GM
Thu 6 Apr 2017
at 08:41
  • msg #855

Re: OOC: eleventh hour


That is a very valid question, indeed. My only answer is that, if something seems like it doesn't make sense from a logical standpoint, you might just be looking at the situation from the wrong perspective. So, I suggest you this: instead of wondering why the current force disposition doesn't seem to make sense, ask yourself: in which case would it be logical for things to be arranged in this manner?

Think it over, it's not as complex as it first appears to be! ^_^
Sun Snake
player, 5029 posts
Kai Lord
Grand Guardian
Thu 6 Apr 2017
at 08:59
  • msg #856

Re: OOC: eleventh hour


Oh, I wasn't saying something was wrong, I was pointing out that it seemed odd so it might give a clue. It could be this isn't a defense, this is someone else snooping, and so just stopping others from using the same method. Or it is just an item that I'm forgetting exists in LW canon that is causing this.
Swift Fox
player, 3917 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Thu 6 Apr 2017
at 11:32
  • msg #857

Re: OOC: eleventh hour

Well the Dagger of Vashna (and, looking back at the intro post (so long ago now...) I think Helshezag too) is down there if I remember rightly.
Can't think of anything spider-themed, though considering we just blew up a spider-themed ex-Darklord fortress, maybe they're reacting to that in some way...  Seems unlikely though, unless someone or something is acting through them.

Actually, are they close enough to the chest for Swift to examine them for any signs they may be active and causing this?  (Not examining them TOO close obviously!)
Shadow
GM, 6038 posts
Plotting turtle
GM
Thu 6 Apr 2017
at 11:43
  • msg #858

Re: OOC: eleventh hour


The dagger of Vashna and Helshezag are both in the Vault of the Sun, so you can indeed perceive them, but neither is stashed within the chest, so you can't interact with them actively. Examining them from afar is fine, but the nature of the exam (having to use only your Craftsmanship sense instead of your full precense, being unable touch them or visually check for details, etc) would limit the amount of info you could get from them.

Also, I should probably point out that it's unlikely any magic item has anyting to do with the spider thing - from your characters point of view, an Animal Contoller would seem the most logical and likely reason for the spiders beheaving oddly.
This message was last edited by the GM at 11:44, Thu 06 Apr 2017.
Swift Fox
player, 3918 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Thu 6 Apr 2017
at 12:02
  • msg #859

Re: OOC: eleventh hour

Hmm, well, if the spiders are the only thing preventing us from using the Seeing Stone to peek beyond the Vault, then the only other possibility that occurs to me right now is that the spiders aren't deliberately put there to hinder anyone acting through the stone.
Maybe they're intended to stop someone else using insects to infiltrate the Vault from outside?
Water Hornet
Player, 1238 posts
Magnakai Primate
Sommlending, Age: 19
Thu 6 Apr 2017
at 14:01
  • msg #860

Re: OOC: eleventh hour

Sun Snake:
... animal side of doing things in the vault is so thoroughly blocked off, yet two soldiers seem completely unguarded from being contacted.
Shadow:
That is a very valid question, indeed. ... in which case would it be logical for things to be arranged in this manner?
Swift Fox:
Maybe they're intended to stop someone else using insects to infiltrate the Vault from outside?

Exactly my thoughts, as well. :) It would seem someone is worried about others using animals (mainly insects/arthropodae) to infiltrate the Vault of the Sun. Even at peaceful times, that would seem like a wise precaution.
So maybe we just ran into an obstacle that wasn't originally meant to stop our current endeavour...?

And, Swift, spiders are only preventing us from using an animal messenger to contact White Mantis; otherwise, they don't seem to interact with whatever we try to do. Well, except that through them the spider-controller would probably notice if we started doing something noticeable in the Vault of the Sun (like moving object etc., provided we'd find a way to pull out such things).
BTW, was I the only one creeped out a bit trying to imagine what it would be like to "see things through the spiders' eyes" (as Shadow said about their controller)? :)
This message was last edited by the player at 14:04, Thu 06 Apr 2017.
Sun Snake
player, 5030 posts
Kai Lord
Grand Guardian
Thu 6 Apr 2017
at 15:00
  • msg #861

Re: OOC: eleventh hour

It is a god visual :)

Edit: It was a good visual, we may be in trouble if it's also a god visual :P
This message was last edited by the player at 16:27, Thu 06 Apr 2017.
Swift Fox
player, 3919 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Thu 6 Apr 2017
at 16:14
  • msg #862

Re: OOC: eleventh hour

Water Hornet:
BTW, was I the only one creeped out a bit trying to imagine what it would be like to "see things through the spiders' eyes" (as Shadow said about their controller)? :)

*shudders*  (;~;)'

Well if it is some kind of defence set up to watch out for someone else, maybe it could be to our benefit to attract the controller's attention.  If we can somehow physically mess with the spiders, they might think someone is in the Vault and come down to investigate.  Then we'd know who it is at least, maybe it'll be someone willing to pass on a message for us.

I had wondered if one of the Kai abilities Valador managed to learn allowed him to control insects, and maybe someone is guarding against that.
Then again he could probably just teleport into the Vault if he wanted to.  Not sure if it's magically shielded against that or anything.
This message was last edited by the player at 16:14, Thu 06 Apr 2017.
Shadow
GM, 6039 posts
Plotting turtle
GM
Thu 6 Apr 2017
at 17:19
  • msg #863

Re: OOC: eleventh hour


You can't be sure, but our character's knowledge would suggest that it's unlikely to be - if it was shielded, after all, you shouldn't be able to use your powers through it the way you're doing right now.

Thst said, you know that, when the Monastery was rebuilt, a set of magical defences was set up to protect it from a repeat attacks from the Darklands, so there's a chance that the Monastery's ourther walls are good enough to stop a teleportation effect. You'd need to check both the defenses themselves and the Guildstaff to make sure.
Water Hornet
Player, 1239 posts
Magnakai Primate
Sommlending, Age: 19
Fri 7 Apr 2017
at 18:09
  • msg #864

Re: OOC: eleventh hour

Hm, hm, so Valador may or may not be able to teleport inside the Monastery, even the Vault of the Sun - that's somewhat disturbing. We'll have to keep this bit in mind.

Anyways, what do we do now?
We could abandon attempts to communicate with the Monastery (specifically White Mantis) altogether. But I think it's too early to give up. :)
We could start messing with the spiders and see what the reaction of their controller will be. We probably want to do some "random" things that don't give out we're trying to reach White Mantis.
Or we could try different means (than Animal Control) to contact White Mantis (or someone else). The soldiers are easily reachable, but I currently lack ideas how to make use of them (maybe something along the lines: Sabre Fox -> soldiers -> Golden Sparrow/Starfire...?)
Sun Snake
player, 5031 posts
Kai Lord
Grand Guardian
Fri 7 Apr 2017
at 18:50
  • msg #865

Re: OOC: eleventh hour


Since communicating with the soldiers and therefore Golden Sparrow is a possibility, we should porbably give Sabre Fox (the player) time to weigh in on if he would suggest that.

Remember though, if the monastery is factionalised on the death of Master Blue Snake, then we might get drawn in to something bad - to the extend of being ordered to arrest Swift Fox and Silver Raven! There is a reason that Sun Snake, who has been trying to follow the chain of command in terms of communication wit the monastery, hasn't attempted to communicate with the soldiers without speaking to you all first.



In terms of trying to tangle with the controller, it probably wouldn't hurt to do, just we might be then stopping ourselves from doing anything in the monastery afterwards. But since we're sort of blocked right now anyway, it doesn't hurt to get more info?


The only other channel I know to get to White Mantis would be through Silent Mole, a student of hers, who is sensative to plant life. But since we can't manipulate that, then that's beside the point :)


Can Phantom Steed be reached?
Swift Fox
player, 3920 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 7 Apr 2017
at 19:17
  • msg #866

Re: OOC: eleventh hour

Sun Snake:
...to the extend of being ordered to arrest Swift Fox and Silver Raven!

I can see that situation getting very interesting very quickly ;)  hehe.

Might be worth giving the spider controller a poke anyway, see if we can at least find out who they are.
If they're friendly, they might help us.
If they turn out to be hostile, maybe we can still trick them into helping us in some way, or just knock them unconscious if possible to release the spiders from their control.
I can't think of anything else to do at least...
Water Hornet
Player, 1240 posts
Magnakai Primate
Sommlending, Age: 19
Sat 8 Apr 2017
at 19:26
  • msg #867

Re: OOC: eleventh hour

Swift Fox:
Might be worth giving the spider controller a poke anyway, see if we can at least find out who they are.

I agree; Sun Snake has a point though:
Sun Snake:
...we might get drawn in to something bad - to the extend of being ordered to arrest Swift Fox and Silver Raven!

As far as that would be interesting :) I'm a bit worried that (=contacting the spider-controller) might have such a result. Imagine it's Phantom Steed; once he learns Water Hornet is on the other end, he might order him to give a full report of what's going on. Hornet then would be in a difficult situation - either disclose information (meaning we possibly lose neutrality) or disobey a direct order.

All I'm trying to say is: (since we have no ideas how to get to White Mantis unnoticed) anything we do in the Vault of the Sun, brings a risk we might trigger events of which Sun Snake speaks. Are we all agreed to take the risk? I, for instance, am :)

Do we wait if/when Sabre chimes in, and then (possibly) start the show? :-D

Sun Snake:
Can Phantom Steed be reached?
I don't have any other idea, than what we had for contacting White Mantis... Or did you, Snake, mean contacting Phantom Steed would draw less attention than contacting White Mantis?
Sun Snake
player, 5032 posts
Kai Lord
Grand Guardian
Sat 8 Apr 2017
at 19:32
  • msg #868

Re: OOC: eleventh hour


@WH: One good thing is that the method of patrol seems odd (using spiders) and so that affinity might hint it's not someone like Phantom Steed.

And I did mean did did you have any clever ideas for getting a hold of Phantom Steed that would be different from contacting White Mantis. IF there's nothing differnt, then there we go :(


And yeah, I'm in favour or at least testing the waters to see who the contoller is, since the worst I think that can happen is that we won't be able to act further. Which is the same boat as doing nothing anyway :)
Water Hornet
Player, 1241 posts
Magnakai Primate
Sommlending, Age: 19
Sun 9 Apr 2017
at 16:21
  • msg #869

Re: OOC: eleventh hour

Unfortunately, I can't think of a different way how to contact Phantom Steed. He is known to spend much time (and be fond of) teaching Kai initiates, but we've already scared off younglings and closed those doors, as well. :-/ :-)
I'll try to give it more thought, but I wouldn't hold my breath. :)

I agree: in the worst case, we shut down the communication (via the Seeing Stone), so it does seem like we won't lose anything (or much) even if things go wrong.
Shadow
GM, 6040 posts
Plotting turtle
GM
Mon 10 Apr 2017
at 12:53
  • msg #870

Re: OOC: eleventh hour


Just informing you all that Sabre Fox didn't warn me beforehand for the reason of his absence - he hasn't logged in at all in the last ten days though, so I think it fair to assume that something unexpected kept him from checking in. I said that because, aware as I am that in character it would make sense to wait for his opinion on how to handle things with Sparrow and the soldiers, out of character that would likely lead to wait a bit more, and I don't know how long.

I thought you all ought to know that.
Sun Snake
player, 5033 posts
Kai Lord
Grand Guardian
Mon 10 Apr 2017
at 17:42
  • msg #871

Re: OOC: eleventh hour


If we carry on, are we likely to block communicating with the solders? I think we're otherwise determined to continue on, so as long as we're not stopping a ret-con of speaking with the soldiers if Sabre wants to try and we all agree (or really, as long as Sun Fox agrees, because she's the one that can do it so Sabre doens't need the rest of us!) then we could carry on for now.

I might be busy over the easter break (from Thursday until Tuesday) so if everyone else is busy, we could alternatively give Sabre a little more time until then?
Sabre Fox
player, 3359 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 10 Apr 2017
at 18:09
  • msg #872

Re: OOC: eleventh hour

Ask and he appears! My phone went all iffy and required repair. I'll get caught up and post in the next 24 hours
Sun Snake
player, 5034 posts
Kai Lord
Grand Guardian
Mon 10 Apr 2017
at 18:15
  • msg #873

Re: OOC: eleventh hour


Yay! Glad it was just an iffy phone!
Shadow
GM, 6041 posts
Plotting turtle
GM
Mon 10 Apr 2017
at 19:06
  • msg #874

Re: OOC: eleventh hour


I'm very glad too! It's nice to have you back, and I'm happy to know it was only a tech problem and not anything worse. :)

Plus, on a much more egoistic note, you can see that you connection with Golden Sparrow is going to be a pretty important element in what remains of the game, Sabre Fox. In fact, I confess I would need to do a lot of rewrite if you weren't around to play anymore - hence, I'm very egoistically happy you're gonna be around still. ;D
Water Hornet
Player, 1242 posts
Magnakai Primate
Sommlending, Age: 19
Mon 10 Apr 2017
at 20:14
  • msg #875

Re: OOC: eleventh hour

:)

Nice to have you back online, Sabre. (You'll have to wade through a bit of text, though, as we were somewhat productive over the last days :) )
Shadow
GM, 6042 posts
Plotting turtle
GM
Tue 11 Apr 2017
at 21:04
  • msg #876

Re: OOC: eleventh hour

Sabre Fox:
I'm caught up, but at a loss as how to contribute lol

I think the others would like you to contribute your opinion on wether contancting Golden Sparrow (by means of Lenhar's soldiers) would be a good idea or not.
Sun Snake
player, 5035 posts
Kai Lord
Grand Guardian
Tue 11 Apr 2017
at 21:08
  • msg #877

Re: OOC: eleventh hour


Indeed, while you might not be able to help with controlling the spiders, you can let us know if you're willing to risk a chance to speak with Golden Sparrow, etc. And also connect on how we're avoiding contacting Golden Sparrow in favour of White Mantis right now :D
Water Hornet
Player, 1243 posts
Magnakai Primate
Sommlending, Age: 19
Tue 11 Apr 2017
at 22:25
  • msg #878

Re: OOC: eleventh hour

Also: while I'm not trying to dissuade you from contacting Golden Sparrow, be aware that such action might drag us into some politics' stuff (the one we hope to avoid by contacting White Mantis, who seem to be quite neutral).
Just saying... :)
Water Hornet
Player, 1245 posts
Magnakai Primate
Sommlending, Age: 19
Sat 22 Apr 2017
at 19:41
  • msg #879

Re: OOC: eleventh hour

Hmmm, I'm really curious where this matter with the Seeing Stone will lead :) Especially, since there was quite a big chance that the attempt to communicate with the Order wouldn't occur at all (for different reasons).

And also what impact it will have on the political situation in the Monastery.
Shadow
GM, 6049 posts
Plotting turtle
GM
Sun 23 Apr 2017
at 08:14
  • msg #880

Re: OOC: eleventh hour


It really depends on how you all decide to handle it, so it could go in many different directions. :)

Besides, it's not yet confirmed you'll be trying it, is it? Since Swift Fox has yet to voice her opinion and all. Maybe she'll be vehemently against, and persuade you not to do it after all? Who knows? ^_^
Water Hornet
Player, 1253 posts
Magnakai Primate
Sommlending, Age: 19
Fri 5 May 2017
at 13:49
  • msg #881

Re: OOC: eleventh hour

I guess we can let Red Dawn handle the "call", what do you think? I assume the worst that can happen is she terminates the connection, so probably let's just go with it.

Shadow, does that mean Red Dawn will be the one connected to the Seeing Stone's soul?
Sun Snake
player, 5048 posts
Kai Lord
Grand Guardian
Fri 5 May 2017
at 14:11
  • msg #882

Re: OOC: eleventh hour


I worried she would be the only one to communicate if we asked her, if everyone can listen in on her side too, seems... safe enough?

Still, Sun Snake can't let it go just at that...
Shadow
GM, 6060 posts
Plotting turtle
GM
Fri 5 May 2017
at 14:35
  • msg #883

Re: OOC: eleventh hour


She knew you would worry about that, hence why she made the offer to have everybody online - it's easier than having a fight over it. Also makes my life easier, too.

But of course, you're fully entitled to be as bothersome as possible to Dawn - considering her general attitude, it'd only be fair payback. :)
Sun Snake
player, 5050 posts
Kai Lord
Grand Guardian
Fri 5 May 2017
at 14:43
  • msg #884

Re: OOC: eleventh hour


Seems reasonable, but Sun Snake couldn't help but still try to keep her off balance by asking about linking multiple stones at the same time. Can't let it stand that she can do somethign Sun Snake and the others can't do, after all :)
Shadow
GM, 6066 posts
Plotting turtle
GM
Sun 7 May 2017
at 21:13
  • msg #885

Re: OOC: eleventh hour


So, is everybody on board with Snake's decision to involve Peacock in the proceedings? I need full confirmation before I move us forward.
Swift Fox
player, 3935 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 7 May 2017
at 22:38
  • msg #886

Re: OOC: eleventh hour

Yep.  Breaking out the popcorn and waiting for Sun Snake to crush him under a giant Wall of Righteously-Indignant Text :)
Water Hornet
Player, 1255 posts
Magnakai Primate
Sommlending, Age: 19
Mon 8 May 2017
at 17:22
  • msg #887

Re: OOC: eleventh hour

I agree - actually, the things might take a very interesting turn. :)
Sun Snake
player, 5055 posts
Kai Lord
Grand Guardian
Sun 14 May 2017
at 08:48
  • msg #888

Re: OOC: eleventh hour


Yay, after literal years of being out of the main thread, Dusk Rat is back.
Shadow
GM, 6071 posts
Plotting turtle
GM
Sun 14 May 2017
at 10:24
  • msg #889

Re: OOC: eleventh hour


Well, she was still part of the game the whole time - doing backstory building (along Sabre Fox), and character development, and a bit of powerlevevelling as well, although that was most by getting into danger of her own initiative.

And she helped me a lot in fine-tuning the details of Shining Peacock's motivation as a character in a way that should make his actions look pretty logical once you all can read the whole thing, for which I'm very grateful. Her contribution to the game was pretty important even when she wasn't around you guys, is what I'm saying. :)

That said, I do enjoy finally being able to give her some chance to interact with everybody again - I'm looking forward to the results.
Sun Snake
player, 5056 posts
Kai Lord
Grand Guardian
Sun 14 May 2017
at 10:50
  • msg #890

Re: OOC: eleventh hour


Oh yeah, I've noticed that she's always been posting over the year (two years?), so I know she's always been in the game. And yes, I'm sure having a player active with Shining Peacock has been great in figuring out the nuances of his character.

Of course, since Dusk Rat has been posting constantly, and many times interacting with one of the foremost psychics of the order, I'm going to guess she's possibly more powerful than the rest of us! And given she had a large WP reserve staff, might be an idea not to annoy her when we finally get face to face :p
Swift Fox
player, 3938 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 14 May 2017
at 13:52
  • msg #891

Re: OOC: eleventh hour

Sun Snake:
I'm going to guess she's possibly more powerful than the rest of us! And given she had a large WP reserve staff, might be an idea not to annoy her when we finally get face to face :p

Haven't forgotten what she did to that Nadziran Team Swift ran into ;)  hehe.
Shadow
GM, 6072 posts
Plotting turtle
GM
Sun 14 May 2017
at 14:06
  • msg #892

Re: OOC: eleventh hour


When the explanation for that comes out, Swift Fox (probably once the game is over and you can read the secret lines and thus understand what was going on there, or else directly ask Dusk Rat), I expect you'll be pretty surprised. Let's just say that the power Dusk Rat harnessed there is such that Swift Fox (the character) never would have been able to use it. :)

And I'm pretty sure my last Peacock post in the main thread listed everybody's Kai rank? Of course, that doesn't lists all improvement, so it's not comprehensive, but it does should give you all at least a general feeling for what the group's powerlevels currently are.
Dusk Rat
player, 2007 posts
aka Ameena
Mon 15 May 2017
at 14:10
  • msg #893

Re: OOC: eleventh hour

Raar, finally checking in on the OOC thread for the first time in, erm, ages, now that our IC stuff has finally converged once again (albeit temporarily until we all meet up again in person). Yup, I've been here the whole time, posting in other threads and having adventures of my own :D. I had no idea I'd been helping build Peacock's character, though - I was just generally RPing Dusk Rat. Still, there we go, bonus character developmet, woo! :D
Sun Snake
player, 5060 posts
Kai Lord
Grand Guardian
Thu 18 May 2017
at 20:41
  • msg #894

Re: OOC: eleventh hour


Yeah, I've seen you posting in other threads - at least, noticing the post count going up and seeing the last time you posted.

Speaking of which, you seemed to have posted again today, even though your visible posts were yesterday... Not worried at all, of course not!
Dusk Rat
player, 2012 posts
aka Ameena
Fri 19 May 2017
at 14:13
  • msg #895

Re: OOC: eleventh hour

Hehe yeah, just had to check something with the GM but since RPOL doesn't allow posts that contain only private text, I just asked in one of our private threads instead.
Shadow
GM, 6077 posts
Plotting turtle
GM
Fri 19 May 2017
at 14:48
  • msg #896

Re: OOC: eleventh hour


Yup! And I can confirm that there's no reason at all for you to be worried about Dusk Rat's question, really. It was completely harmless and absolutely not in any way a threat to your goals in this conversation. Truly.

;)
Sun Snake
player, 5062 posts
Kai Lord
Grand Guardian
Fri 19 May 2017
at 19:51
  • msg #897

Re: OOC: eleventh hour


You were just checking to see that if Dusk Rat nodded off listening to Sun Snake, if the connection would sever, or if the sound of snoring would carry over the Seeing Stones :p
Dusk Rat
player, 2013 posts
aka Ameena
Sat 20 May 2017
at 08:44
  • msg #898

Re: OOC: eleventh hour

Hey! Dusk Rat doesn't snore! ;)
Water Hornet
Player, 1256 posts
Magnakai Primate
Sommlending, Age: 19
Sat 20 May 2017
at 19:28
  • msg #899

Re: OOC: eleventh hour

Hey guys, sorry for the silence on my part - it's been a killer week for me (in RL). All the more, I'm looking forward to catching up.

Also, great to have Dusk Rat back with the rest of the group *waves* :)
This message was last edited by the player at 19:28, Sat 20 May 2017.
Sun Snake
player, 5063 posts
Kai Lord
Grand Guardian
Sat 20 May 2017
at 20:40
  • msg #900

Re: OOC: eleventh hour


There might be a few walls of text to wade through, sorry!
Swift Fox
player, 3944 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Sun 21 May 2017
at 16:16
  • msg #901

Re: OOC: eleventh hour

*hands Hornet a Ladder of Text to help in getting over those Walls of Text*

H
H
H
H
H
H
H
H

Unfortunately, I ad to pinc most of tose letters from oter words, so it may make the remainder of tis post a little bit incompreensible in places :)
Shadow
GM, 6078 posts
Plotting turtle
GM
Mon 22 May 2017
at 07:36
  • msg #902

Re: OOC: eleventh hour


I don't know if the ladders will suffice! ^_^

The only real recourse against the walls of texts is to strike before they form - if you're quick, and deliver the exposition yourself, then Sun Snake won't have to do it! ;)
Dusk Rat
player, 2014 posts
aka Ameena
Mon 22 May 2017
at 13:31
  • msg #903

Re: OOC: eleventh hour

You mean, make lots of little bricks of text to prevent him from using them all to build a wall? Hmm yes, good idea...

Also, lol Swifty, loved that post :D.
Shadow
GM, 6079 posts
Plotting turtle
GM
Mon 22 May 2017
at 16:25
  • msg #904

Re: OOC: eleventh hour


Well, I meant more like taking the initiative from him; after all, if you build the wall of text yourself, then you don't have to spend time learning everything about it, because you already know - from the experience of building. Also, your own wall might be smaller - not everybody shares Sun Snake's masterful skills at brickmanship. ;)

For myself, I enjoy everything you lot come up with - be it Sun Snake's text walls or Dusk Rat's long silences or Swift Fox sneaky murders, everything adds to the game and makes it more interesting. So long as more stuff gets added, I'm happy no matter what it is! ^_^
Swift Fox
player, 3945 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Mon 22 May 2017
at 17:02
  • msg #905

Re: OOC: eleventh hour

Shadow:
...or Swift Fox sneaky murders

I told you, that was an accident.  He tripped and fell on that dagger...  Several times!
This message was last edited by the player at 17:02, Mon 22 May 2017.
Sun Snake
player, 5064 posts
Kai Lord
Grand Guardian
Mon 22 May 2017
at 19:13
  • msg #906

Re: OOC: eleventh hour


Wait, what was that...



...Dusk Rat being silent? We'll all be killed!
Dusk Rat
player, 2015 posts
aka Ameena
Tue 23 May 2017
at 14:49
  • msg #907

Re: OOC: eleventh hour

To be fair, it's not Dusk Rat's silence that causes worry...it's the growls and snarls and the padding of many approaching paws, or the incoming rush of wings, or the thunder of a hundred incoming hooves that might be more of an issue ;).
Shadow
GM, 6080 posts
Plotting turtle
GM
Wed 24 May 2017
at 16:34
  • msg #908

Re: OOC: eleventh hour


She does has a way of always finding help everywhere, isn't it? :)

Anyway, dear players of mine, it's been over five days since I last posted in the main thread, and nobody has posted anything in answer to that. Is there a reason for this lack of play, something you need from me?
Sun Snake
player, 5065 posts
Kai Lord
Grand Guardian
Wed 24 May 2017
at 19:03
  • msg #909

Re: OOC: eleventh hour


I'm letting Sabre and Hornet weigh in before going again. Though Sun Snake has one more sting... bite... something to drop :)
Water Hornet
Player, 1257 posts
Magnakai Primate
Sommlending, Age: 19
Thu 25 May 2017
at 19:17
  • msg #910

Re: OOC: eleventh hour

Eh, the scaling of the wall appeared to be a bit harder than I expected, but I will definitely heed your advice, Shadow - to sting myself before the snake bites ;) Will post tonight...
Shadow
GM, 6081 posts
Plotting turtle
GM
Thu 1 Jun 2017
at 08:15
  • msg #911

Re: OOC: eleventh hour


So, I'mmostlywaiting for Sabre before I push things onward, but just to confirm, the current idea is that Sun Snake wants to speak with White Mantis, and everybody else is fine with not speaking to anybody else, correct?

I just want to be sure - well, that and confirm you're also all still around, because I always am. :)
Water Hornet
Player, 1260 posts
Magnakai Primate
Sommlending, Age: 19
Thu 1 Jun 2017
at 11:26
  • msg #912

Re: OOC: eleventh hour

I'm also around. :) I'll just be visiting my grandma for the weekend, but I should be able to check the game on my phone.

Regarding IC: yep, Hornet don't want to speak with anybody over the Seeing Stone; and also thinks that it will be easier for Snake and Sun Fox to have White Mantis open up to them if the session is private, hence he won't join that conversation (albeit both as a player and the character I'm hugely curious how that is going to proceed :) ).
Shadow
GM, 6082 posts
Plotting turtle
GM
Thu 1 Jun 2017
at 11:30
  • msg #913

Re: OOC: eleventh hour


Well, he could always ask all about it later to his bestest of friends Sun Fox, couldn't he? :)
Dusk Rat
player, 2018 posts
aka Ameena
Thu 1 Jun 2017
at 14:08
  • msg #914

Re: OOC: eleventh hour

I'm still here, as always ;).
Sun Snake
player, 5070 posts
Kai Lord
Grand Guardian
Thu 1 Jun 2017
at 16:53
  • msg #915

Re: OOC: eleventh hour


Presumeably Red Dawn can make the connection for White Mantis, rather than Shining Peacock.
Shadow
GM, 6083 posts
Plotting turtle
GM
Thu 1 Jun 2017
at 19:35
  • msg #916

Re: OOC: eleventh hour


While that's possible, I fail to see how that'd change anything on the bigger picture - anything Red Dawn learns, Peacock will know immediately (or, as soon as it's convenient for her to report). Also, with him right here - at your request, I might add - it'd be pretty weird to ask the less capable of the two to run the system. And, he can always order her not to do it, if he wants to do it personally, since everybody knows she'd obey.

So, while it's true that it's technically possible for Red Dawn to run the call in place of Peacock, on the practical level, there is no real difference between the two.
Sun Snake
player, 5071 posts
Kai Lord
Grand Guardian
Fri 2 Jun 2017
at 06:26
  • msg #917

Re: OOC: eleventh hour


Red Dawn is less likely to interrupt if she's simply traying to clean all the information she can, and besides Red Dawn isn't Shining Peacock. There are things we can say to her face rather than have Shining Peacock know them.

Alos, I think I lost track of why we need anyone else to make the link - I thought Sun Snake and Sun Fox could combined make an active call? So if White Mantis actually knows to come to the Seeing Stone, or if she is given it, couldn't Sun Snake and Sun Fox speak to her on their own?
Swift Fox
player, 3949 posts
Magnakai, Darklord slayer
Ghost of Anskaven
Fri 2 Jun 2017
at 07:18
  • msg #918

Re: OOC: eleventh hour

Given how potentially unstable Red Dawn is, it might be easier to nudge her into saying the wrong thing if Peacock isn't around to keep her on a leash.
Then again it also means he could claim she's just insane and babbling anything, not to be taken seriously.

Sun Snake:
...should I ask Red Dawn nicely to rip those answers from your mind for me?

Looks like Sun Snake can speak her language already ;)  hehe.
This message was last edited by the player at 07:21, Fri 02 June 2017.
Shadow
GM, 6084 posts
Plotting turtle
GM
Fri 2 Jun 2017
at 08:46
  • msg #919

Re: OOC: eleventh hour


Yeah, Red Dawn requires a specialized touch to handle. :)
Sun Snake:
So if White Mantis actually knows to come to the Seeing Stone, or if she is given it, couldn't Sun Snake and Sun Fox speak to her on their own?

Oh, if you want to play it that way, then yes, you could handle the call with just yourself and Sun Fox; that's perfectly possible. You'd just need to explain to Sparrow why you wanted Peacock to be present when talking to him, but not when speaking with Mantis. If you can explain that, you can easily run the call yourself (with Sun Fox's help, obviously) without any other interference.
This message was last edited by the GM at 08:46, Fri 02 June 2017.
Dusk Rat
player, 2019 posts
aka Ameena
Fri 2 Jun 2017
at 13:48
  • msg #920

Re: OOC: eleventh hour

I think it's safe to say that Red Dawn will do anything if she even suspects it might earn her the teeniest tiniest little hint of favour/attention with Shining Peacock. You wouldn't be able to tell her anything and expect her to keep it secret from him.
Water Hornet
Player, 1262 posts
Magnakai Primate
Sommlending, Age: 19
Fri 2 Jun 2017
at 14:06
  • msg #921

Re: OOC: eleventh hour

Shadow:
... You'd just need to explain to Sparrow why you wanted Peacock to be present when talking to him, but not when speaking with Mantis. If you can explain that, you can easily run the call yourself (with Sun Fox's help, obviously) without any other interference.

The less people there are in that conversation, the more likely it will be for Mantis to speak freely, I'd expect (that's why Hornet decided not to join, as a side note). Just giving you ammo to gun Peacock (or bricks for another wall of text? ;) ), not that I doubt you didn't realize that, too, Snake. :D
Sabre Fox
player, 3386 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sat 3 Jun 2017
at 19:37
  • msg #922

Re: OOC: eleventh hour

I'm fine with Snake speaking to her :)
Sabre Fox
player, 3387 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 4 Jun 2017
at 18:50
  • msg #923

Re: OOC: eleventh hour

On
Second thoughts I'll have Fox have a chat with sparrow alone at some point if I may. I'll add that part in my next post
Shadow
GM, 6085 posts
Plotting turtle
GM
Sun 4 Jun 2017
at 19:34
  • msg #924

Re: OOC: eleventh hour


You can add it in your current post already if you want - I'm not pushing things onward until Snake has answered Peacock's question anyway, so you still have the opportunity, Sabre Fox. I won't mind. :)
Sun Snake
player, 5074 posts
Kai Lord
Grand Guardian
Sun 4 Jun 2017
at 20:25
  • msg #925

Re: OOC: eleventh hour


Did you want to chat to Sparrow now then give the Seeing Stone to Sun Snake, or us the Seeing Stone later once Sun Snake has spoken with White Mantis?
Sabre Fox
player, 3388 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 4 Jun 2017
at 21:23
  • msg #926

Re: OOC: eleventh hour

Most likely after Snake has spoke to Mantis
Swift Fox
player, 3950 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 5 Jun 2017
at 08:25
  • msg #927

Re: OOC: eleventh hour

If it'll cheer Sun Snake up any, he just got the 28000th post :)
Shadow
GM, 6087 posts
Plotting turtle
GM
Mon 5 Jun 2017
at 09:49
  • msg #928

Re: OOC: eleventh hour


And for making that milestone, every player in the game gets 1 FP - you're really an incredible group, and I'm glad you felt it worthwile to stick to this game this long. :)

I'm going to give you all a chance to react to this latest exchange between Peacock and Snake before I go on; I don't want Snake to hog all the spotlight, you're all involved in this. He just happens to be the one with whom Peacock has a bone to pick the most, that's all; I want everybody to contribute equally.

On tht note, Sun Snake, I hope you don't find that my playing of Peacock was aimed at irritating you as a player; the character is naturally being condescending to your own character for his own reasons, but I personally quite enjoyed the exchange of views you just had! ^_^
Sun Snake
player, 5077 posts
Kai Lord
Grand Guardian
Mon 5 Jun 2017
at 10:59
  • msg #929

Re: OOC: eleventh hour


Yay, fate points!

No, Peacock seems to be consistent with himself, it's completely understandable. It just helps that Sun Snake being annoyed means everyone else gets to try and do stuff now :p


So unless Peacock actually talks to Mantis directly, it sounds like Sun Snake will still at some point speak to White Mantis, then Sabre Fox will speak to Golden Sparrow.

However, as it stands right now it sounds like Swift Fox will need to wait until getting to the monastery to do anything?

And presumably Water Horney can report in using the Seeing Stone later on (and alone) if he wants?
Shadow
GM, 6088 posts
Plotting turtle
GM
Mon 5 Jun 2017
at 11:12
  • msg #930

Re: OOC: eleventh hour


Well, it really depends; somebody would need to run the call for Hornet, for example. And Swift Fox is more than entitled to try and argue to Sparrow that, since he's letting literally everybody else speak with whomever they want via Seeing Stone, she should be allowed to do the same with Moon Shadow, as well.

You're the players, you're free to take the intiative and try to turn things around so they benefit you the most; I'm here to make it a challenge, but wether those challenges can be get past or not is entirely up to you! ^_^

By the way, speaking of Peacock, what's everybody opinion of his character, from what you've seen of him right now? Do you all agree with Sun Snake that he's been consistent throughout, or do you feel like his actions don't make full sense? He's the one character in the game (alongside Sun Fox) I put the most effort into, so having you give me a clear idea of how the end result is coming out to you would greatly help me in bettering my characterization skills. :)
Swift Fox
player, 3951 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 5 Jun 2017
at 13:09
  • msg #931

Re: OOC: eleventh hour

Shadow:
By the way, speaking of Peacock, what's everybody opinion of his character, from what you've seen of him right now?

Lawful Evil? ;)
Dusk Rat
player, 2020 posts
aka Ameena
Mon 5 Jun 2017
at 13:27
  • msg #932

Re: OOC: eleventh hour

If Peacock is Lawful Evil, what does that make Dusk Rat? ;)
Swift Fox
player, 3952 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 5 Jun 2017
at 13:33
  • msg #933

Re: OOC: eleventh hour

Dusk Rat:
If Peacock is Lawful Evil, what does that make Dusk Rat? ;)

True Neutral?  Bound by the laws of the animal kingdom, rather than the human one :)
Shadow
GM, 6089 posts
Plotting turtle
GM
Mon 5 Jun 2017
at 13:46
  • msg #934

Re: OOC: eleventh hour


That's an interesting take! Although I'd want you to provide evidence for the "Evil" part - I'm rather interested as which actions of his you've witnessed that makes you think so. :)
Sun Snake
player, 5078 posts
Kai Lord
Grand Guardian
Mon 5 Jun 2017
at 22:20
  • msg #935

Re: OOC: eleventh hour


He took a shiny from the players, that automatically makes him evil and ensures the party will hunt him down and kill him at all costs. Despite the fact we voluntarily gave up the shiny Deathstaff in the end. Plus he took Dusk Rat away. Really just a total monster.
Water Hornet
Player, 1263 posts
Magnakai Primate
Sommlending, Age: 19
Tue 6 Jun 2017
at 08:40
  • msg #936

Re: OOC: eleventh hour

Yeah! No-one takes our shinies!!! *goes berserk*

<.<

>.>

O.O

Anyway, back to the original question:
Peacock has been definitely acting consistently - he's a consistent know-it-all smart-(pain-in-the-)ass. :D
To be serious, though, I think he's a more dangerous opponent than Valador; his world view resembles Valador's, as well, it seems to me: he wants to lead the Order to the greater glory, and for this "greater good" it seems he's ready to perform some "lesser evils" (which he might not see as being evil, in the first place; or perhaps he thinks that you can't avoid getting your hands dirty, when you aim for bigger goals). By the way, I can't say Hornet completely disagrees with all these points.*

Fortunately, his goals coincide far more with ours than Valador's; plus I do expect that Peacock has boundaries set, which he won't overstep. (For instance, unless the Order was in grave danger (and maybe even then), I think Peacock would never do to Brotherhood Magicians what Valador presumably did to Kai folks.)

And handing him the Deathstaff was indeed voluntary - his argumentation was (almost) perfect; plus, it seems he succeeded in Bhanar, so along the lines that "victors are not judged" he can brag about taking the Deathstaff all the more.

*note: I'm not saying that's how things are, just how Hornet sees them. ;)
Shadow
GM, 6090 posts
Plotting turtle
GM
Tue 6 Jun 2017
at 08:47
  • msg #937

Re: OOC: eleventh hour


He would certainly argue that success in defeating evil is a good justification for taking risky courses of action, I'll grant you that. :)

As for similarities with Valador, I'll leave it all to you to judge; I have, of course, my own opinions, but it'd be hard for me to get feedback from you if I prejudice you by sharing them.

On the other hand, Dusk Rat has had by far the most interaction with Shining Peacock in character, so she might want to chime in and offer her own view - I'd be curious to see how much different her opinion is from that of the rest of you.

By the way, has none of your characters any reaction to showcase to the latest IC exchange between Peacock and Sun Snake? I'll need confirmation before I move things forward... and also, it would be a good time for any of you to take back a bit of spotlight from Sun Snake's latest scene-stealing performance! ^_^
Swift Fox
player, 3953 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 6 Jun 2017
at 10:19
  • msg #938

Re: OOC: eleventh hour

Maybe he's not "deliberately evil" as such.  "For the greater good" and all that.
But the problem Swift has with him is that he's so convinced that his way is the right way that he's clearly prepared to just roll right over anyone who gets in his way.
She thinks his way will make the Order a heck of a lot more enemies than it's already got.  So in a way he probably is even more dangerous to us than Valador (in the long term at least).

Lawful Evil:
A lawful evil character methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts.  He cares about tradition, loyalty, and order but not about freedom, dignity, or life.  He plays by the rules but without mercy or compassion.

(One possible definition anyway) :)

By the way, are the rest of us still connected to the Seeing Stone, after Sun Snake's psychic "mic drop"?
This message was last edited by the player at 10:21, Tue 06 June 2017.
Sun Snake
player, 5079 posts
Kai Lord
Grand Guardian
Tue 6 Jun 2017
at 10:31
  • msg #939

Re: OOC: eleventh hour

Shining Peacock is making the call, and even if now, Sun Fox is capable of keeping a mind link going once Sun Snake has established it.

At least, that's my understanding.
This message was last edited by the player at 10:31, Tue 06 June 2017.
Shadow
GM, 6091 posts
Plotting turtle
GM
Tue 6 Jun 2017
at 10:44
  • msg #940

Re: OOC: eleventh hour


As Sun Snake said, the call is still ongoing and being mantained by Peacock himself. He's not going to drop it, and in fact he's currently surprised that Sun Snake reacted so stongly to being chided like that. Although perhaps not completely unhappy with the result. ;)

Swift Fox, I do know what Lawful Evil means - I was just arguing that, as far as I remember at any rate, you shouldn't have any proof that Peacock "cares [...] not about freedom, dignity, or life. He plays by the rules but without mercy or compassion." So that, while arguing for Lawful makes sense, his precise position on the Good-Neutral-Evil axis should be a bit more uncertain.

Which is why I asked for feedback in the first place - because I'm curious about what makes you see him as evil. I enjoy being pointed out aspects of a character I didn't notice, it makes me more aware of my faults as a writers and makes the game itself more interesting for me to run.
Swift Fox
player, 3954 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 6 Jun 2017
at 10:56
  • msg #941

Re: OOC: eleventh hour

Well, maybe just the impression I get from him.

OOC: EEEEEEEEEVIL!!!
IC: Hmm, something seems a bit fishy about that guy...
This message was last edited by the player at 11:00, Tue 06 June 2017.
Shadow
GM, 6092 posts
Plotting turtle
GM
Tue 6 Jun 2017
at 11:34
  • msg #942

Re: OOC: eleventh hour


That makes things clearer, so thank you for elaborating on the matter, Swift Fox! ^_^
Dusk Rat
player, 2021 posts
aka Ameena
Tue 6 Jun 2017
at 14:49
  • msg #943

Re: OOC: eleventh hour

It's kind of interesting just to sit back and see what everyone else thinks...since my character's had a lot more interaction with Peacock than anyone else (him being her master, and all), I have more info on him as a player than the rest of you as well. But consider that Dusk Rat seems fine - she's present in the call and everything, so whatever mission Peacock set off to do evidently went fine, unless for some reason you think he hasn't actually completed it yet ;). And Dusk Rat herself is evidently perfectly happy to trust Shining Peacock - if you think he's dodgy, consider what that may imply about your opinions of Dusk Rat...I mean, if Peacock's a bad guy, does that mean Dusk Rat's fallen for his tricks (whatever they may be) and manipulated into following him, or perhaps she's fully aware and is going along with it? Or neither of those things is true and Peacock does actually have everyone's best interests at heart, in which case Dusk Rat appears to be one of the few who really understands him and his motives? Or something?
Sun Snake
player, 5080 posts
Kai Lord
Grand Guardian
Wed 7 Jun 2017
at 18:18
  • msg #944

Re: OOC: eleventh hour


Dusk Rat went full badass and took out a Nadziran or something, I say she's evil through and through! :p
Shadow
GM, 6093 posts
Plotting turtle
GM
Thu 8 Jun 2017
at 23:05
  • msg #945

Re: OOC: eleventh hour


ALright, there is a private line in the latest OOC post. Can everybody other than Sun Snake confirm to me they can see it? I'm never sure what's the proper formatting for a private line adressed to more than one person, so there's a chance it might not be showing up properly, and if that's so, I need you to let me know, so I can fix the problem. :)
Sun Snake
player, 5081 posts
Kai Lord
Grand Guardian
Thu 8 Jun 2017
at 23:11
  • msg #946

Re: OOC: eleventh hour


I can't see anything so it's at least working in that regard!
Shadow
GM, 6094 posts
Plotting turtle
GM
Thu 8 Jun 2017
at 23:22
  • msg #947

Re: OOC: eleventh hour


That's good to know, although unsurprising. :)

Basically, when adressing a private line to multiple people, the names need to be separated properly - I just can never remember if the correct separator is a comma (,) or a semicolon (;), and if I put the wrong one, either only the first person in the adress line, or only the last one will be able to see the private line, and everybody else won't. That's what I'm worried about.
Water Hornet
Player, 1265 posts
Magnakai Primate
Sommlending, Age: 19
Fri 9 Jun 2017
at 06:20
  • msg #948

Re: OOC: eleventh hour

I can see the post properly - i.e. the private line is visible for Hornet.
Swift Fox
player, 3956 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Fri 9 Jun 2017
at 08:18
  • msg #949

Re: OOC: eleventh hour

I got it too.
Dusk Rat
player, 2022 posts
aka Ameena
Fri 9 Jun 2017
at 13:35
  • msg #950

Re: OOC: eleventh hour

Yup, I can see it - it says it's private for me, Sabre, Swifty, and Hornet :).
Shadow
GM, 6095 posts
Plotting turtle
GM
Fri 9 Jun 2017
at 14:09
  • msg #951

Re: OOC: eleventh hour


That matches my intent, alright. I'm happy about it. Feel free to react to the post in character however you prefer then! ^_^
Water Hornet
Player, 1268 posts
Magnakai Primate
Sommlending, Age: 19
Sun 11 Jun 2017
at 13:50
  • msg #952

Re: OOC: eleventh hour

Heh, now I'll be asking the similar question :)

Shadow, you do see private lines we send to other players, right? (I.e. you can see what I posted to Sun Snake, can't you?)

Are you okay to keep it in the same thread (in private lines)? It won't be a long exchange, I think, so it seems we need not to start a separate thread.
Shining Peacock
NPC, 412 posts
Very best Kai ever born!
Mentora, Age: 25
Sun 11 Jun 2017
at 23:37
  • msg #953

Re: OOC: eleventh hour


I see and know everything; I am all seeing and all knowing! I am as a god in this game, able to modify reality at a whim, power unlimited in my grasp and infinite awareness of everything... as long as I have the time to look through the 27 thousand posts and PM to find the right info, that is. ;P

But anyway, yes, there's no hiding anything from me within the game - as GM, I need to make sure nobody's violating the site's rules, and I couldn't really do that if I hadn't access to everything. I can edit your posts, or post as any of you if I want to; it'd be pretty hard for me not to see private lines.

And you are allowed to use the main thread for your private conversation, because I agree with you, Hornet - it's unlikely to be long enough to justify opening up a side-thread just for it. :)
Water Hornet
Player, 1270 posts
Magnakai Primate
Sommlending, Age: 19
Mon 12 Jun 2017
at 07:38
  • msg #954

Re: OOC: eleventh hour

OK, I thought so, but just wanted to check. Plus I was a bit more unsure how that works when you post as some NPC (not as Shadow/GM).
But seeing you made a post under Shining Peacock's identity, I almost do not dare to doubt that there would be something hidden from the bestest[sic] of Kai :D
Water Hornet
Player, 1271 posts
Magnakai Primate
Sommlending, Age: 19
Mon 12 Jun 2017
at 08:02
  • msg #955

Re: OOC: eleventh hour

In reply to Water Hornet (msg # 954):

Indeed. :)
Water Hornet
Player, 1273 posts
Magnakai Primate
Sommlending, Age: 19
Mon 12 Jun 2017
at 11:26
  • msg #956

Re: OOC: eleventh hour

I'm feeling a bit torn... ;-) :-D
Dusk Rat
player, 2023 posts
aka Ameena
Mon 12 Jun 2017
at 14:08
  • msg #957

Re: OOC: eleventh hour

GMs in games here can see everything that is posted - all posts, private lines, PMs, character sheets, etc. The only thing they can't look at is people's scratchpads, but those aren't things that anyone else has access to either, outside of the people they belong to, so there's no way they can be used to sneak messages to anyone ;).
Shadow
GM, 6096 posts
Plotting turtle
GM
Mon 12 Jun 2017
at 14:41
  • msg #958

Re: OOC: eleventh hour


Exactly! There's really no way to hide something from a GM within the confines of their games. Which sort of makes sense, really, since it's the only way to run things properly. :)
Sun Snake
player, 5084 posts
Kai Lord
Grand Guardian
Mon 12 Jun 2017
at 17:55
  • msg #959

Re: OOC: eleventh hour

None whatsoever!

Well, not unless you know if your GM has a white background...


...or a black one!

To be fair, that's still not well hidden :p
Shadow
GM, 6097 posts
Plotting turtle
GM
Mon 12 Jun 2017
at 18:00
  • msg #960

Re: OOC: eleventh hour


I use the light green theme, which means my background is neither white nor black, but rather a soft pastel shade (very light on the eyes) which doesn't really has a matching writing colour. So, that trick wouldn't work with me, either. ;)
Water Hornet
Player, 1275 posts
Magnakai Primate
Sommlending, Age: 19
Mon 12 Jun 2017
at 21:24
  • msg #961

Re: OOC: eleventh hour

I don't think there's really any reason to try hiding anything from the GM...right, guys? Guys...? Hello...?

<.<

>.>

o.O



^.^
Dusk Rat
player, 2024 posts
aka Ameena
Tue 13 Jun 2017
at 15:09
  • msg #962

Re: OOC: eleventh hour

Lol cool, I use the green theme as well :D.
Meanwhile the IC thread from my PoV is just a big mass of single-line OOC messages which I'm sure don't contain any private text at all or anything :D.
Swift Fox
player, 3961 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Tue 13 Jun 2017
at 15:48
  • msg #963

Re: OOC: eleventh hour

Of course not.  There are no deranged murderous plots going on here at all :)

Oh, this knife?  Umm, it's for... err, cutting cake!  Yes, that's it.  I was making cake for everyone, because I'm a nice person who would never murder anyone!  :D

Umm, that over there?  Err, that's... Tomato ketchup.  Yep, I accidentally spilled some tomato ketchup.  It was... in the cupboard there...  Where the ingredients for the cake were kept!

I've no idea how it got on the knife blade, I must have dropped it.  In the tomato ketchup!

.....

Would you like some cake?  :)
Shadow
GM, 6098 posts
Plotting turtle
GM
Tue 13 Jun 2017
at 19:40
  • msg #964

Re: OOC: eleventh hour


I love cake. :)

And Dusk Rat, you and Sabre Fox are both still in the discussion - so there's nothing stopping the two of you from talking to each other. Alternatively, there's plenty of NPC you can interact with, too. Still, don't worry; the others should be back soon. I hope, at least! ^_^
Sun Snake
player, 5088 posts
Kai Lord
Grand Guardian
Tue 13 Jun 2017
at 19:47
  • msg #965

Re: OOC: eleventh hour


Well, at least one of the three players will be back :D
Water Hornet
Player, 1277 posts
Magnakai Primate
Sommlending, Age: 19
Tue 13 Jun 2017
at 21:29
  • msg #966

Re: OOC: eleventh hour

Three players?! I thought there were only two. o_O Really, just two more players. And nobody is missing. It all adds up. ^_^
*whistles innocently*
This message was last edited by the player at 21:33, Tue 13 June 2017.
Swift Fox
player, 3963 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Wed 14 Jun 2017
at 10:59
  • msg #967

Re: OOC: eleventh hour

Aww, someone leaving so soon?
Well, don't forget to take some cake away with you... ;)

https://ambersthoughts.files.w...10/05/murdercake.jpg
Sun Snake
player, 5090 posts
Kai Lord
Grand Guardian
Wed 14 Jun 2017
at 18:12
  • msg #968

Re: OOC: eleventh hour


I love the 'death by chocolate' on the top :)
Sabre Fox
player, 3391 posts
Armageddon Fighting Kai
Twin Blade Revenger
Sun 18 Jun 2017
at 22:19
  • msg #969

Re: OOC: eleventh hour

Bear with me a day, I managed to dislocate my shoulder yesterday so it's rather sore today :(
Shadow
GM, 6099 posts
Plotting turtle
GM
Sun 18 Jun 2017
at 22:33
  • msg #970

Re: OOC: eleventh hour


I'm sad to hear that, and give you my best wishes of getting better soon!
Water Hornet
Player, 1279 posts
Magnakai Primate
Sommlending, Age: 19
Mon 19 Jun 2017
at 08:01
  • msg #971

Re: OOC: eleventh hour

Ouch :/ Using Curing to send (albeit imaginary) EP to at least ease the pain ;)
Sabre Fox
player, 3392 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 19 Jun 2017
at 12:01
  • msg #972

Re: OOC: eleventh hour

Well it's more store and stiffness for about 8 weeks :/
Sun Snake
player, 5095 posts
Kai Lord
Grand Guardian
Mon 19 Jun 2017
at 17:15
  • msg #973

Re: OOC: eleventh hour


Ouch, hope those weeks fly by! :(
Swift Fox
player, 3967 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Mon 19 Jun 2017
at 17:55
  • msg #974

Re: OOC: eleventh hour

Owie, hope you feel better soon :(
Sabre Fox
player, 3394 posts
Armageddon Fighting Kai
Twin Blade Revenger
Mon 19 Jun 2017
at 19:16
  • msg #975

Re: OOC: eleventh hour

Well some bed rest yesterday and today had done me a lot of good actually. I'm not timid with moving it today from yesterday
Swift Fox
player, 3973 posts
Primate, Darklord slayer
Ghost of Anskaven, Age 17
Thu 29 Jun 2017
at 13:32
  • msg #976

Re: OOC: eleventh hour

Shadow:
Aw, no spanners in the works?

I think Swift may have stolen all the spanners and is currently lurking in the background, sharpening them up to use as makeshift daggers...  ;)
This message was last edited by the player at 13:32, Thu 29 June 2017.
Shadow
GM, 6102 posts
Plotting turtle
GM
Mon 3 Jul 2017
at 10:59
  • msg #977

Re: OOC: eleventh hour


So, I'm gathering that Swfit and Sabre want to join in the conversation, Sun Snake. Any objection to this?

Hornet, you didn't give us your opinion - what are you planning to do?

Dusk Rat, I think I can wring some conversation for you to pass time with while the others are dealing with speaking to White Mantis; I just you to wait a bit so that I have the main thread organized before I can move back to your private thread so you can keep plotting the other's downfall while secretly manipulating Shining Peacock to do your biddings. ;)
Dusk Rat
player, 2030 posts
aka Ameena
Mon 3 Jul 2017
at 14:04
  • msg #978

Re: OOC: eleventh hour

Ohh, the secret plans to take over everything? No, those don't exist. I don't know any plans to possess Shining Peacock and get him to wipe out the opposition with his super-OP staff and powers and then get the blame so I can sneak in and take over while everyone's busy doing that! Whatever are you talking about? Obviously that's Sun Snake's plan! Yeah! Him! Go and get him!
Sun Snake
player, 5106 posts
Kai Lord
Grand Guardian
Mon 3 Jul 2017
at 20:46
  • msg #979

Re: OOC: eleventh hour

Yep, I cunningly gave Dusk Rat a powerful staff knowing... umm... something would happen that would end up with Sun SNake victorious. Muahaha!


Sun Snake won't raise an objection to Swift Fox and Sabre Fox sticking around.
Shadow
GM, 6103 posts
Plotting turtle
GM
Mon 3 Jul 2017
at 21:57
  • msg #980

Re: OOC: eleventh hour


That's very fine! I will be updating shortly then.

Also, seeing as this post would mark the 980th on this thread, I think the Elventh Hour's OOC is done for; I'll be opening the next one as soon as I am done with the IC posts.

Meanwhile, this thread is now closed. See you all soon! ^_^
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