Water Hornet:
Shadow, how long would switching from the Turtle Rapier to the Starfield Warhammer take - a round (if at all possible)?
Changing equipment (dropping one of two wielded weapons to pull out a shield, dropping a short sword to pull out the warhammer, dropping a dagger and shield to pull out a bow, etc.) requires the character to spend 1 turn on it - so during that turn they do no damage (but if they're involved in melee, they still take it).
Keep in mind, if you drop the rapier for the warhammer, you'll be losing the Short Sword Weaponskil bonus of -2 Damage Received - you might want to factor that into your decision.
Water Hornet:
Could its ability to destroy armour/equipment be used against Vyctar's Hammer shield? (if not breaking it, perhaps just knock it out of Vyctar's grasp?)
Assuming you roll well enough, you can do it, although that'll inflict no damage to Vyctar at all. And I ought to point out that normally targeting attacks need the user to have Weaponsmastery in that particular weapon - the warhammer's effect is what allows it to be used for that purpose even by somebody without Weaponsmasery in it.
Water Hornet:
robbing Vyctar of the shield would also mean more danger to us (the insta-kills would have no chance on being nullified from Vyctar's side).
That's so by design, yes - you make sure none of your attacks are nullified, but you lose your cushion against one-hit-kills. It's a tactical choice over which of the two you think it's better to have active.
Swift Fox:
Swift's Kagonite Arrow may be able to break the shield too. As it did to the High Priest's shield before (although that might have been because the shield itself had a magical effect that drew projectiles into it, so in a way it destroyed itself).
If I can shoot the arrow right through the shield and hit Vyctar, even better, since the arrow is magical in nature :)
Assuming you can pull out the bow and fire without being interrupted, a roll of 9 would destroy the shield and a roll of 0 would see you break through it to damage Vyctar (3 END as a magical weapon). If you roll 0 the arrow will be retrievable by going to get it, if you roll 9 you'll need to wait until the battle ends.
Water Hornet:
On that note, could the warhammer be used against weapons, too? Like his magical swords; or it can only be used strictly against armour and shields?
Swift Fox:
If anyone can destroy equipment though, I'd definitely recommend targeting the lightning sword.
Vyctar's sword is protected from being destroyed by having the "magically unbreakable" property, so it cannot be destroyed by any means. Other equipment though, like his shield or the dagger in his other hand (or previously the whip) is fair game.
Sun Snake:
The idea was maybe to ditch the axe behind snake near swift for sun shard reasons while tanking focus
If you drop the axe, the Sun Aura will turn off, and also, you can't currently use Sun Burst with it because you used all of your sun points in that blast - you first need to expose the Axe to sunlight for one hour to make it recover some, or spend 1 WP while it is hit by sunlight to make it recover a bit. It's all in the Sun Pool description.
As it is now, the Sun Aura is still running on the 1 SP you spent on it at the beginning of the battle, so as long as you keep wielding it, you have three more turns of it being wrapped in sun power.
This message was last edited by the GM at 16:48, Mon 28 Mar 2016.