Re: OOC: eleventh hour
There's been a lot of great ideas here! Some might work, some cannot, but all of them are interesting.
To make a point a little clearer, Sun Snake, any attempt to interfere with the Mind-Meld would drag you into it, and as I said earlier, that has the unavoidable outcome of having the meddler be absimilated. This extend to all forms of psychic interaction with the mind-meld, including sneaky ones or Psy-Screen based ones; detecting the meld is passive and doesn't engage it, if either (or both) minds within the meld start a psychic attack, fending it off doesn't has you pulled into the meld, but if you try to influence the battle psychically in any way, then you become an active partecipant and can (and likely will) be subsumed. I thought I'd made that clear, but if it wasn't, I hope it is now.
The other ideas you all presented might work though - the ones who don't involve trying to get involved in the psychic melee, I mean - you just need to find a way to implement them without being killed first. :)
And indeed, Sabre Fox, as Sun Snake said, you'll have a better idea of how efficacious your plans might be once you see what the situation actually looks like with your own eyes.